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SnaFuBAR
December 7th, 2009, 05:31 PM
http://img121.imageshack.us/img121/2228/roundholestut.jpg

Just something I saw illustrated elsewhere, so I thought I'd reiterate it for you guys.

Sel
December 7th, 2009, 05:34 PM
The cylinder method was better!

SnaFuBAR
December 7th, 2009, 05:37 PM
If you have an area already modeled and cannot start with a cylinder, this works well.

Donut
December 7th, 2009, 05:44 PM
thanks again snaf. your little tips always help :iamafag:

with that in mind i really should get back into modeling

Llama Juice
December 7th, 2009, 06:09 PM
Same thing in Maya, except grab the new verts in step 3 there and scale them out. You won't get a PERFECT circle, but if it's going in a game... then usually perfect circles are boring anyhow :P

SnaFuBAR
December 7th, 2009, 06:32 PM
holes don't necessarily always have to be round, but for things like holes machined into metal this works well :)

Kalub
December 7th, 2009, 07:56 PM
What happened to the boolean method

SnaFuBAR
December 7th, 2009, 08:13 PM
yeah that would create errors just an fyi

ICEE
December 7th, 2009, 08:39 PM
Well I learned something

BobtheGreatII
December 7th, 2009, 11:14 PM
BLACK MAGIC!


Thanks, this was helpful.

Llama Juice
December 9th, 2009, 08:25 AM
LzvPOuWSpA0

Old video I made for someone, like 10 months ago with terrible mic.

Shows my method to this situation in Maya.

FRain
December 9th, 2009, 08:38 AM
Boolean only works on non-sealed meshes, or else it just leaves fucking holes everywhere.

and especially fucked up holes if your mesh is a giant clusterfuck.

BobtheGreatII
December 9th, 2009, 10:20 AM
So can you do this over and over to create smoother circles?