Resinball
December 10th, 2009, 07:37 PM
"Hi Everybody"
I'm still working on bringing new (and old) weapons to H2V. I've had a good amount of success so far and some have probably seen my tutorial for importing the models (from GBX to render_model).
One area where I have not made any headway is when you compile an animated image file (BMP, JPEG, TIFF, TGA) into the Halo 2 .bitmap format. Its just not working out, maybe they need to be separate layers, or named in a specific sequence, or separately sequentially named files, I'm not really sure.
I found this tutorial but I still am not getting the desired results
http://www.modnexus.com/forums/viewtopic.php?f=104&t=69139&p=685460&hilit=transparent+bitmap#p685460
(LINK IS DEAD)
Here is what I tried so far:
-I ripped the Assault Rifle's numbers_plate.bitmap into .dds files
-Opened said files in Photoshop CS2, selected default size on import to allow me to save as .TGA
-Saved each file as a 32-bit .TGA
-Selected the directory containing the .TGA's and compiled through H2 tool
The Problem is that they still appear as separate files after compiled and I need them compiled into one bitmap. I suspect its either how they are named or the name of the directory that contains them. They are labeled as the following:
Before
numbers_plate0.tga through numbers_plate9.tga
After compile
numbers_plate0.bitmap through numbers_plate9.bitmap
EDIT: Okay, I found this link and a few others that explained a bit more
http://www.modacity.net/forums/showthread.php?t=5890&highlight=animated+bitmap
(LINK IS DEAD)
Perhaps the other tutorial was wrong and has been throwing me off this whole time? Hmmm, so the images are missing from the above link and I'm unsure about how to set the offset for each block but I do understand about putting all the images in one .TGA file, just not exactly where.
So if anyone has any info on properly compiling images into animated H2V .bitmaps I would be most appreciative and if not I guess I'll PM Skyline who wrote the above tutorial two years ago.
I'm still working on bringing new (and old) weapons to H2V. I've had a good amount of success so far and some have probably seen my tutorial for importing the models (from GBX to render_model).
One area where I have not made any headway is when you compile an animated image file (BMP, JPEG, TIFF, TGA) into the Halo 2 .bitmap format. Its just not working out, maybe they need to be separate layers, or named in a specific sequence, or separately sequentially named files, I'm not really sure.
I found this tutorial but I still am not getting the desired results
http://www.modnexus.com/forums/viewtopic.php?f=104&t=69139&p=685460&hilit=transparent+bitmap#p685460
(LINK IS DEAD)
Here is what I tried so far:
-I ripped the Assault Rifle's numbers_plate.bitmap into .dds files
-Opened said files in Photoshop CS2, selected default size on import to allow me to save as .TGA
-Saved each file as a 32-bit .TGA
-Selected the directory containing the .TGA's and compiled through H2 tool
The Problem is that they still appear as separate files after compiled and I need them compiled into one bitmap. I suspect its either how they are named or the name of the directory that contains them. They are labeled as the following:
Before
numbers_plate0.tga through numbers_plate9.tga
After compile
numbers_plate0.bitmap through numbers_plate9.bitmap
EDIT: Okay, I found this link and a few others that explained a bit more
http://www.modacity.net/forums/showthread.php?t=5890&highlight=animated+bitmap
(LINK IS DEAD)
Perhaps the other tutorial was wrong and has been throwing me off this whole time? Hmmm, so the images are missing from the above link and I'm unsure about how to set the offset for each block but I do understand about putting all the images in one .TGA file, just not exactly where.
So if anyone has any info on properly compiling images into animated H2V .bitmaps I would be most appreciative and if not I guess I'll PM Skyline who wrote the above tutorial two years ago.