View Full Version : WIP[Memorial Sanctum]
killer9856
December 12th, 2009, 08:26 PM
EDIT: EFFFF wrong word. Gravidity means pregnancy >_<. Its Memorial Sanctum
So yeah, I have become really devoted to this map. Its like a shrine almost. Still lots of work, but I need YOU!!!
To tell me whats wrong.
Time for pics :neckbeard:
http://i148.photobucket.com/albums/s15/SAH1R/STUPIFYRAHH.jpg
http://i148.photobucket.com/albums/s15/SAH1R/CRASHCRASHBURNNNN.jpg
http://i148.photobucket.com/albums/s15/SAH1R/AMIHIGHPERHAPS.jpg
Bastinka
December 12th, 2009, 08:30 PM
Very nice on the natural walls and crumbled stairs! The ground seems pretty nice. Though the geometry of the structures seems kind of varying in styles. What exactly are you going for here? Or is it just making it up as you go along?
Keep it up.
killer9856
December 12th, 2009, 08:33 PM
Its kind of old stone temple sanctum made with marble and stone.
PlasbianX
December 12th, 2009, 08:42 PM
I think the geometry on the walls looks way too simplistic. I also think you could use more variation in the terrain.
Dwood
December 12th, 2009, 09:07 PM
wireframe pl0x
teh lag
December 12th, 2009, 09:22 PM
I'm really liking those structures. The design looks pretty nice at first glance and this could come out looking pretty good.
However,
http://tehlag.modacity.net/one/pix/crit1.png
http://tehlag.modacity.net/one/pix/crit3.png
http://tehlag.modacity.net/one/pix/crit2.png
A lot of your terrain geometry looks ghastly. I know it can be hard to sort out once you're this far into the process, but please please PLEASE clean those places up. They either look messy, unnatural, or just plain strange. In general your cliffs have the above-mentioned "almost-but-not-quite" look to them. Some places are fine and some are abominations.
Reaper Man
December 12th, 2009, 09:37 PM
Fixed the title for you. >_>
killer9856
December 12th, 2009, 09:40 PM
Thanks a bunch reaper, and lag, thanks for the crit. Im going to fix up the terrain later on tonight.
Higuy
December 12th, 2009, 10:00 PM
Cool map man. The ingame test looked cool. Can't wait to play it again and and see more pics :-3
bobsam
December 14th, 2009, 05:27 PM
EDIT: EFFFF wrong word. Gravidity means pregnancy >_<. Its Memorial Sanctum
So yeah, I have become really devoted to this map. Its like a shrine almost. Still lots of work, but I need YOU!!!
To tell me whats wrong.
Time for pics :neckbeard:
http://i148.photobucket.com/albums/s15/SAH1R/STUPIFYRAHH.jpg
The big building in the upper right had corner doesn't seem... ermmm... "Delta Halo" like... It just does not seem right...
Higuy
December 14th, 2009, 05:51 PM
The big building in the upper right had corner doesn't seem... ermmm... "Delta Halo" like... It just does not seem right...
Who ever said it was Delta Halo?
killer9856
December 14th, 2009, 06:48 PM
Yeah, this was something I kind of did off the top of my head.
killer9856
January 25th, 2010, 09:00 PM
Update! After like a month and a half =|
I got the stuff ingame, learning terrain portals just today. There are some issues still, but they will be fixed in the upcoming weekend.
http://i148.photobucket.com/albums/s15/SAH1R/3.jpg
http://i148.photobucket.com/albums/s15/SAH1R/2.jpg
http://i148.photobucket.com/albums/s15/SAH1R/1-1.jpg
http://i148.photobucket.com/albums/s15/SAH1R/4.jpg
The tree in the back is still being worked on. If someone can help give some tips for modeling trees, Ill +rep you.
Inferno
January 25th, 2010, 09:08 PM
The big wall and water is pretty gross looking. Other than that it's looking decent.
killer9856
January 25th, 2010, 09:22 PM
hmmm Ill fix the water. For the wall, I might change it into like an Archway bridge, something like this http://images.travelpod.com/users/zento/eandl2006.1175884140.img_1688_2339.jpg
Because I didn't like the wall to being with, but thats gonna get swapped for pretty stuff
bobsam
January 25th, 2010, 09:35 PM
Well It just seemed Delta Halo "Like" Sorry I didn't know it wasn't supposed be Delta Halo.
sleepy1212
January 26th, 2010, 09:23 AM
waterfall is bleh... it's flat...give it some shape.
Dwood
January 26th, 2010, 01:36 PM
UVW that map and then retry the textures.
Con
January 26th, 2010, 04:11 PM
If you have time, you should modify my ground texture in the sky so you have a beach around the lake and sand/mud underwater.
Geo
January 26th, 2010, 04:29 PM
The model looks great, besides the few errors and not-so-hot areas that teh lag pointed out.
I also think that your cliff geometry should extend more into the background. The way they stop suddenly in the sky with those sharp edges is pretty unappealing.
Try giving the whole atmosphere of the map more character by extending the map with some non-play area terrain, which will make it blend more with the sky you chose. At the moment it looks just like what it is, a sealed off geometry floating in the sky.
Other than that, this looks great :) Keep up the good work
killer9856
January 26th, 2010, 08:05 PM
Alright Con, Ill try that out.
And geo, Il go ahead with your crit.
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