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HellHound
December 14th, 2009, 08:01 PM
I was wondering if anyone knows the symbols for making unbreakable glass compile without any errors. It seems I'm having troubles with this...

chrisk123999
December 14th, 2009, 08:23 PM
It's in the HEK tutorial. Put % at the end of the shader name.

annihilation
December 14th, 2009, 08:24 PM
It's %
Insert it at the end of teh shaders name.

Rob Oplawar
December 15th, 2009, 12:47 PM
% is two-sided, iirc. There's another symbol you add to make a surface breakable (it must be two-sided to be breakable) so you just omit that. If you want the window facing directly out into the skybox (hey, sometimes you do) then you don't want it to be two-sided, so you omit the % as well.

CrAsHOvErRide
December 15th, 2009, 01:18 PM
He said "unbreakable" glass in his post >.<?