View Full Version : Rigged for weapon is possible ?
GAIGHER
December 19th, 2009, 01:05 PM
Hello
Rigged for weapon is possible ?
The weapon
http://img13.imageshack.us/img13/8350/errreur.png
The list
http://img46.imageshack.us/img46/6821/listei.png
The rigged
http://img13.imageshack.us/img13/9809/rigged.png
I tested:
frame_gun
...frame_tube_l
......frame_tube_center
.........frame_tube_r
...weapons
tube
frame_gun
...frame_tube_l
......frame_tube_center
.........frame_tube_r
...tube
...weapons
frame_gun
...frame_tube_l
...frame_tube_center
...frame_tube_r
...weapons
tube
frame_gun
...frame_tube_l
...frame_tube_center
...frame_tube_r
...tube
...weapons
How ? :ohdear:
teh lag
December 19th, 2009, 01:08 PM
Yes, it is possible. You need to have the objects linked in some sort of hierarchy though. (From your picture, it doesn't look like you have them linked).
ex:
frame gun
weapons
tube
frame tube_l
frame tube_center
frame tube_r
Also, your nodes' names need to start with "frame " - I don't think tool (or any exporter for that matter) will recognize something starting with "frame_"
You also will need to export the .jms file using something other than Blitzkrieg (for example, the BlueStreak maxscript), since Blitzkrieg doesn't support rigging.
GAIGHER
December 19th, 2009, 02:49 PM
Ha thx !
I exported with Blitzkrieg ^^
The double rigged is not possible ?
The dual rigged :
http://img51.imageshack.us/img51/8909/dualrigged.jpg
The error exporting dual rigged:
http://img194.imageshack.us/img194/5514/doublerigged.png
teh lag
December 19th, 2009, 02:51 PM
You need to set the "bone affect limit" in the Skin modifier (go to "Advanced Parameters") down to 2. Halo only supports 2 bones per vertex (though you can have as many bones in the rig total as you want).
GAIGHER
December 19th, 2009, 03:21 PM
I do not understand
Sory me french :(
Or is "Advanced Parameters" in 3Ds or in Guerilla ?
teh lag
December 19th, 2009, 04:30 PM
In 3ds.
http://tehlag.modacity.net/one/pix/advparam.PNG
CodeBrain
December 19th, 2009, 09:37 PM
I do not understand
Sory me french :(
Or is "Advanced Parameters" in 3Ds or in Guerilla ?
Vous devez définir l'os "affecter" limite dans le modificateur Skin (allez dans "Paramètres avancés") en bas Ã* 2. Halo prend en charge que 2 os par vertex (bien que vous pouvez avoir autant de beaucoup d'os dans le total Rig comme vous voulez).
The message you have entered is too short. Please lengthen your message to at least 1 characters.
Le message que vous avez entré est trop court. S'il vous plaît rallonger votre message Ã* au moins 1 caractères.
http://www.google.com/images/cleardot.gif
GAIGHER
December 21st, 2009, 04:29 PM
Ok sory
Thx all
look the mouv posing animation : http://www.xfire.com/video/1c0bb5/
(sonds , effect , hud ... not finished yet)
CodeBrain
December 21st, 2009, 04:31 PM
Looks very nice, however it seems to move a bit too slow.
Maybe make it go a little bit faster?
Est très joli, mais il semble se déplacer un peu trop lent.
Peut-être la faire un peu plus vite?
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