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View Full Version : [CRYSIS] Mechwarrior: Living Legends BETA release!



mech
December 27th, 2009, 01:09 AM
To quote and old saying I once heard, "Robot Boners around the world!" The time has finally come to download and join us in playing this monumental creation!

To initiate release we have started a torrent, so please download and seed the torrent if you can since after all this is a free project.
The official link to this torrent is http://www.thelivinglegends.net/downloads/Mechwarrior%20Living%20Legends.torrent

Post any questions/ comments or concerns here at www.mechlivinglegends.net (http://www.mechlivinglegends.net)

PLEASE!! Post any bugs, crashes etc you encounter. We can't fix them if we don't know about them!

http://www.mechlivinglegends.net/forum/index.php (http://www.mechlivinglegends.net/)




http://www.mechlivinglegends.net/images/mwll_beta_moddb.jpg (http://www.mechlivinglegends.net/forum/index.php/board,81.0.html)

Mirrors will be announced in the forums and added to this post as they are released. The current mirrors or ones that should be up within the hour are as follows:

http://www.adrive.com/public/5c085d221d74d8a29564b400381c17e1ada0a8f4b5f82a918e 326748f2e9c9fe.html <---Thanks Bacon

http://www.thelivinglegends.net/index.php?action=downloads;sa=view;id=76
http://www.mwlldownload.com (http://www.mwlldownload.com/)
http://www.moddb.com/mods/mechwarrior-living-legends/downloads

Something very important in the game obviously is controls! So here is the key map for beta. You may click on it to get a large version.

http://www.mechlivinglegends.net/images/betaimages/MWLLKEYMAP.jpg

Finally the installation instructions. Please DO NOT FORGET TO REPLACE ACTIONMAPS.xml with the example provided in the download.

Installation

Requirements

Crysis installed and patched to 1.21Directions

Upon downloading the mod you should have an archived directory.
This directory should be extracted to your Crysis install Directory which usually looks like “C:\Program Files\Electronic Arts\Crytek\Crysis”
Replacing Action-Maps
In order to get yourself up to date with the latest key commands to access all the functionality you want, you will have to grab them from the latest XML file provided in the MWLL BETA v.1.0 archive entitled.

1) Beta Testers - after installation, copy the file "example_actionmaps_for_joystick.xml" (EVEN IF YOU DONT USE JOYSTICK)

2) Paste this file to your Crysis profile found in - My Documents\My Games\Crysis\Profiles

3) You will have to paste to both profiles (if you have another one besides the default Crysis).

Ensure you do this in both the default and YOUR PROFILE directory:
My Documents\My Games\Crysis\Profiles\default\actionmaps.xml
My Documents\My Games\Crysis\Profiles\Criminal\actionmaps.xml

4) Finally delete your old "actionmaps.xml" and rename the copied "example_actionmaps_for_joystick.xml" to "actionmaps.xml"
Launching the game
You may launch the game using the MWLL Launcher. The MWLL Launcher.exe is contained in Crysis\Mods\mwll folder.

Alternatively you can add –mod mwll in the target of a shortcut to the Crysis executable. It will look like this: "C:\Program Files\Electronic Arts\Crytek\Crysis\Bin64\Crysis.exe" -mod mwll

Some user created BETA videos

0TaGoWv-A6Y


TwpsNV5EOwE

vxLGWO5euvk

FW8u0JNlDSc

wpLKo7SV9K8

5qGpGaAZamA

NbHmbqmVp6Q

Ganon
December 27th, 2009, 01:25 AM
i need cry sis :smithparrot:

Cortexian
December 27th, 2009, 02:00 AM
Downloading!

Pyong Kawaguchi
December 27th, 2009, 10:51 AM
Do I have permission to mirror this on megaupload?

mech
December 27th, 2009, 12:58 PM
Yes, you do.

Pyong Kawaguchi
December 27th, 2009, 01:56 PM
ok, will upload when I finish downloading this

Inferno
December 27th, 2009, 02:00 PM
Oh my god. Jizzzzzzzzzzzzzzzzzzzzzzzzzzz.

I'm so glad I have Crysis right now.

mech
December 27th, 2009, 02:10 PM
If you're going to play, try to play in servers with 24 or less people in them. 32 player servers perform well, but our sound system is being overloading which leads to crashes.

Pyong Kawaguchi
December 27th, 2009, 02:32 PM
I'll be reuploading this to MU overnight.

Pyong Kawaguchi
December 27th, 2009, 02:45 PM
I lost my crysis disk :smith:

Inferno
December 27th, 2009, 02:54 PM
99% downloaded. :downsdance:

Now to install Crysis again.

StankBacon
December 27th, 2009, 03:19 PM
I'll be reuploading this to MU overnight.

MU only allows free users to download 1gb files, don't waste your time.

mech
December 27th, 2009, 03:23 PM
Better not make an alternate download link because there were several instances of people uploading and the files becomming corrupted. Our upload to moddb's servers were corrupted and that was a pain in the ass.

I play mostly in TLL , CHH, and The Bunker. So if anyone wants to pop in i'll be in one of those, probably the one on sandblasted.

Inferno
December 27th, 2009, 03:45 PM
It's possible I could upload it to my FTP overnight if you want.

I'll check the DL for corruption too.

Pyong Kawaguchi
December 27th, 2009, 03:46 PM
I'm going to be uploading this overnight, in three 500mb parts

StankBacon
December 27th, 2009, 03:51 PM
that's dumb.


anyway here is a single a-drive mirror i just made.

DOWNLOAD (http://www.adrive.com/public/5c085d221d74d8a29564b400381c17e1ada0a8f4b5f82a918e 326748f2e9c9fe.html)


-edit- just downloaded it to make sure it wasn't corrupted, extracted fine.
(http://www.adrive.com/public/5c085d221d74d8a29564b400381c17e1ada0a8f4b5f82a918e 326748f2e9c9fe.html)

sdavis117
December 27th, 2009, 05:30 PM
500 seeders for the torrent. Now that is impressive.

mech
December 27th, 2009, 07:35 PM
Some dood made some beta videos

TwpsNV5EOwE

vxLGWO5euvk

FW8u0JNlDSc

wpLKo7SV9K8

5qGpGaAZamA

NbHmbqmVp6Q

StankBacon
December 27th, 2009, 08:44 PM
File: MWLL-OpenBeta1.rar (1.45 GB) Saved!
Time: 5 minute 50 second
Average Speed: 4338.68 KB/s


made another mirror on my modacity ftp, but prolly not going to post it... i don't want to steal all of TheGhosts interwebs.

for this and the adrive mirror i didn't upload anything myself :p remote upload to adrive with the livinglegends link, and from adrive to my ftp via rapidleech.

mech
December 27th, 2009, 08:49 PM
People with onboard audio has been linked to sound crashes. Turn your games audio spec to low or medium if you have onboard video.

StankBacon
December 27th, 2009, 08:51 PM
this has prolly been answered before, but i don't pay attention, what is your role in the mod mech?

mech
December 27th, 2009, 09:40 PM
Design/Model/Texture/Implement

Heathen
December 27th, 2009, 09:48 PM
And its named after him.

Inferno
December 27th, 2009, 11:03 PM
Why is there a 1.2.1 and a 1.2?

I installed the wrong one the first time.

mech
December 27th, 2009, 11:29 PM
Install crysis
Install patch 1.2
Install hotfix 1.21

Daishi
December 28th, 2009, 12:00 AM
Install it and love it. I played it last night until 6 in th morning, and then pretty much all day today...I have onboard audio but it hasn't been crashing "too" much.

mech
December 28th, 2009, 12:06 AM
That's good to hear! I'm going to throw a video together once I get some good footage, if you see me in a server, I'm most likely going to be flying around in aerospace; I just love it so much.

We'll have good dedicated servers up soon, we can't get them right now due to the holidays and what not.

Cortexian
December 28th, 2009, 01:31 AM
Set all my settings in 1.2 so I wouldn't have to worry about changing anything and crashing... Except as soon as I click Multiplayer > Internet my game crashes so I can't play anyways...

This is why I don't play Crysis, there's a large amount of people out there complaining about patch 1.2.1 crashing all the time and the devs just ignore them.

Also, before I updated to 1.2.1 I was playing a few games with other people in my situation... I'll Uninstall/Reinstall Crysis some other time and patch back to 1.2 so I can LAN with some people, however my game wouldn't let me host a Local game for some reason. When I setup all the settings and hit "Create Game" it just took my back to the Local Area Network game browser/lobby area, are there some extra files I need to host games Mech?

Inferno
December 28th, 2009, 01:40 AM
I just played for like 2 hours. It's so much fun but for fucks sake its impossible to control on a keyboard. And the learning curve is god awful.

I have a grand total of 1 kill.

How the fuck do I make crysis recognize my Logitech gamepad?

Cortexian
December 28th, 2009, 03:26 AM
By the way, is there a third person mode included in the mod Mech? Would make Mech control a lot easier to be able to actually see my leg/torso alignment!

mech
December 28th, 2009, 10:51 AM
I just played for like 2 hours. It's so much fun but for fucks sake its impossible to control on a keyboard. And the learning curve is god awful.

I have a grand total of 1 kill.

How the fuck do I make crysis recognize my Logitech gamepad?

It's not really about how many kills you get, it's about how much damage you deal to your enemies. I use a KB/M and top the score boards each time, but I've also been playing this for a while. It'll take some time to get used to. Go to www.mechlivinglegends.net to ask questions about joysticks and how to set them up properly.

Also, there will be no 3p for this mod. It's a Mechwarrior simulator and 3p in previous mechwarrior games has resulted in exploitation of the games.

Pyong Kawaguchi
December 28th, 2009, 12:14 PM
Normal crysis doesn't even work for me, it crashes on start.
I would suggest that the mod be moved to crysis warhead/wars, more people play it, its much more stable, and I think it might still be supported.

Alwin Roth
December 28th, 2009, 12:21 PM
Don't have crysis, and never will,
but this is pretty amazing.

Dwood
December 28th, 2009, 12:44 PM
Will definitely try this when I get home.

mech
December 28th, 2009, 04:09 PM
People have noted that disabling anti-virus software stops many crashes.

Chozenzzz
December 28th, 2009, 08:00 PM
The Mod is great, runs well at 60fps everything maxed out, The mod seems to crash randomly almost, sometimes 3 minutes and bam crash, sometimes 40minutes to a hour and I crash. Good mod non the less.

I followed all the Instructions on the Install and everything worked great, im on vista x64 ultimate right now so im good :).

mech
December 28th, 2009, 09:34 PM
Good to hear. We're working on tracking bugs and getting fixes together.

Con
December 28th, 2009, 11:33 PM
Do I need Crysis to play this or does Crysis: Warhead work? I don't have either.

mech
December 28th, 2009, 11:57 PM
Crysis, but we'll be moving to wars for final release. So, if you're able to get your hands on a copy of Crysis maximum editioin( which includes both warhead and Crysis) do so.

Roostervier
December 29th, 2009, 01:18 AM
god damn, still gettings bsods all the time. i want to play this mod :(

Heathen
December 29th, 2009, 01:39 AM
I just played for like 2 hours. It's so much fun but for fucks sake its impossible to control on a keyboard. And the learning curve is god awful.

I have a grand total of 1 kill.

How the fuck do I make crysis recognize my Logitech gamepad?

xpadder or Pinnacle Game Profiler, the latter being much better but a paid program. But if your smart...

mech
December 29th, 2009, 02:18 PM
god damn, still gettings bsods all the time. i want to play this mod :(

What OS are you running on, this is the first instance I've heard of someone BSOD'n.

Roostervier
December 29th, 2009, 02:34 PM
not from your mod, just in general. been getting constant bsods, ruled out overheating, memory issues, and gpu issues. got a new mobo on the way to see if that fixes it, along with reformatting for the 3rd time. if it doesnt work, ill just send it back i guess (the mobo)

anyway, this has been preventing me from playing MWLL :(

Pyong Kawaguchi
December 29th, 2009, 05:06 PM
Crysis doesnt even launch for me, will there be a beta for wars/warhead?

Inferno
December 29th, 2009, 05:41 PM
Crysis, but we'll be moving to wars for final release. So, if you're able to get your hands on a copy of Crysis maximum editioin( which includes both warhead and Crysis) do so.

Oh god please don't. I don't want to buy a game I will never play just for a mod. Regardless of how much fun the mod is.

:saddowns:

I just happened to have Crysis which I got for like 15 bucks a long time ago.

Oh and I've played a little more (though I've been gone for 2 days) and I was wondering if there was a chart to explain exactly what each weapon does and how much damage and what ranges it has. I'm a bit confused and I just go for the heavy Gauss every time because I know I can get kills with it.

Oh and is there a place where part damage is explained. I know that you can slow someone down by damaging there legs but I'm not sure what parts cause the most damage to the overall structure.

Yea I'm a noob.

edit-

Oh and BTW old Nvidia Geforce drivers have MASSIVE problems with this mod. I updated them to the most recent version and it fixed all the problems but you should probably warn people about that.

mech
December 29th, 2009, 11:06 PM
MWLL Beta Hotfix 1 Release

Hey everyone,

Good news for all those fans out there: We release our first hotfix today that will address some issues with game stability. After installation you should see a good improvement in stability!

Another fix added involves clients not being able to connect to password protected servers. So to all Clans using a private server you should now be able to connect with the proper password.

And here something you might be interested in: Servers will now log statistical information on games played to the My Documents\My Games\Crysis\MWLL\stats folder. Each map played will write an XML file containing information on what was used in the game.

You can grab the file right away from here:

Main SiteOpen Beta Release 1 - Hotfix 1 (http://www.thelivinglegends.net/index.php?action=downloads;sa=view;id=78)http://www.armyofdarkness.us/mwll/beta/MWLL-OpenBeta1-Hotfix1.rar

Main Torrent Open Beta Release 1 - Hotfix 1 Torrent (http://www.thelivinglegends.net/index.php?action=downloads;sa=view;id=79)
Mirror 1 MWLLDownload.com (http://www.mwlldownload.com/MWLL-OpenBeta1-Hotfix1.rar)External Mirror AWGClub (http://www.awgclub.com/downloads/index.php?action=download&id=9) (thanks to Timberwolf)External Mirror Ricin.us (http://ricin.us/mwll/MWLL-OpenBeta1-Hotfix1.rar) (thanks to Ricin)
or any other mirror that is willing to share it later. I will update this post with Mirrors if sent to me.

This update will be REQUIRED on Clients AND Servers! If you don't update you will not be able to connect!

Installation as before: Grab the RAR file use WinRAR or 7Zip to extract the package to your Crysis folder. Overwrite any existing files (should be 3 of them).

Cheers everyone! Update your servers and clients and test it out.

Brush up on your mechwarrior skills Inferno!

Dwood
December 29th, 2009, 11:15 PM
What are you using as a base for the damage application? A previous mech game of some sort or made up your own?

Inferno
December 30th, 2009, 12:14 AM
Brush up on your mechwarrior skills Inferno!

This is the first mech game I've ever played.

Except that crappy watered down mech assault on the xbox.

mech
December 30th, 2009, 12:21 AM
For those of you who are not familiar with BattleTech/Mechwarrior or those who need a refresher here is a quick primer on the weapons available in MWLL


**PREFIXES**

C= CLAN
ER=Extended Range (usually used interchangeably with clan, because clans used ERs a lot)
U=Ultra

S=Small
M=medium
L=Large (NOTE- Denotes "light" in the case of a Gauss Rifle)
-----------------------------------------------------------

**Weapon Names**


BALLISTIC WEAPONS

AC = Autocannon
A rapid-firing, auto loading weapon that fires high-explosive anti armor rounds,
Ammunition ranges from 30-90mm for Light AC's to 80-120mm for Heavy AC's (HAC)
Think of this as a auto-firing, rapid fire howitzer and you wouldn't be far off (120mm is a common howitzer size)

AC's(of all variants) are given a size value of 5,10 and 20 (smallest to largest)and are donated by "AC-#" For example AC-5.
In battletech ACs have a variety of ammunition available to them. In MWLL each type use one basic ammunition type. Further ammo
types may be made available in the future.


UAC = Ultra Auto Cannon
Clan only Advanced auto cannon capable of firing a higher sustained rate of fire (RoF) then a average AC.


RAC= Rotary Auto Cannon
Rotary Barrel style of the ACs allowing for extreme rapid fire of over 2000 Rounds per Minute


LB-X =
A lighter version of the basic AC. Capable of using cluster munitions, which act essentially as a shotgun. In MWLL the LB-X only uses cluster munitions. New munition types for all AC types might be introduced into MWLL at a later date.


Gauss = Gauss Rifle
'Mech "Rifle" that propels a solid projectile using a series of high powered magnets. Generates very little heat but fires at a exceptional velocity and range. Its large round size however limits the amount of ammunition a mech can carry to a relatively small amount. While the ammunition itself is non-explosive, the firing mechanism is volatile due to the large amount of power it has to use to charge, and cool, its superconducting magnets. Comes in a Clan, Heavy (Inner Sphere only) variants


MG= Machine Gun
Everyone's favorite low caliber, rapid fire, nitrogen cooled anti infantry weapon. MG is a basic classification for a large number of similar weapons manufactured by every house of the Inner Sphere and every Clan. Including "Vulcan" rotary MG's and single barrel squad support weapons. For simplicities sake all 'mech and vehicle class MGs have identical characteristics (dead is dead in any case)



ENERGY WEAPONS

BL= Beam Laser
Weapon that fires a relatively long, powerful laser. Inflicts damage through high energy transference directly resulting in the heating up of armor and subsequently internal components.
Note that unlike every other mechwarrior game, simply hitting a enemy with a beam laser does not guarantee maximum damage. Enemies in MWLL take damage continually as long as the laser is on the target (instead of a Miss or Hit situation where it does max or no damage as in other mechwarrior games.)


PL=Pulse Laser
Laser weapon that fires short, quick pulses of energy. Similar to a beam laser but fires in short bursts resulting higher accuracy but reduced damage and range.


PPC = Particle Projection Cannon
Weapon System that uses a magnetic accelerator to fire a high powered stream of proton or ion bolts. Damages from energy transferal on impact and heat.
Variants include the Clans ERPPC (Extended Range PPC)



Flamer=
Weapon that taps into the heat generated by a 'mechs and vehicles power plant and shoots it out of a barrel in a high powered, short ranged burst of energy. Similar to a modern flamethrower in most respects. Good anti-infantry weapon for its damage potential and moral busting effects. Its main use however is to raise the internal temperature of enemy 'mechs and vehicles by bathing them in a burst of super heated plasma. In vehicles that use a Internal Combustion Engine (ICE) the flamer uses a mixture supplied from the vehicles fuel tank instead of from a fusion power plant.


MISSILE/BOMB WEAPONS

SRM= Short Range Missile
High explosive short ranged missile system. Comes in 2, 4, and 6 variants (SRM-6 rack fires 6 missiles per salvo)
Less range then a LRM but twice the damage

LRM= Long Range Missile
Long Range Missile system, half the damage of a SRM but more then double the Range. Comes in larger rack sizes then a SRM to make up for its poor damage per missile ratio. Comes in racks of 5,10,15 and 20. LRM5's have 5 missiles while LRM20's fire 20 missiles per salvo.

ELRM= Extended Long Range Missile
Advanced Inner Sphere version of the Clans Extended Range LRM (ERLRM) Sports extended range over the basic LRM system




ARROW IV= "Arrow IV Missile Artillery System"
Extremely long-range missile artillery system. Fires one missile per salvo but has a high damage potential. Also not the most accurate weapon system available. Best when paired with a NARC beacon to help the missile home in on targets. NARCS can be deployed by the system carrying the ArrowIV or friendly combatants.

Fire Bombs =
VERY high damage non guided bomb package available on some aerospace

TBolt = Thunderbolt missile
unguided, very high damage single missile system. However it may be paired with NARC to create a semiguided missile system. TBolts where invented in the solaris arena by inventive pilots



ADVANCED TARGET AQUISITION EQUIPMENT

TAG = Target Acquisition Gear
Gear used by a spotter unit to designate targets for missiles. Useful for LRMS and Arrow IV systems. Missiles will home in on designated target. In MWLL the designating unit will receive a portion of CBills for every hit on the designated unit as long as a enemy is "Tagged." TAG lasers can only be seen by enemy units with night vision optics engaged ("I" key)

Elemental s may purchase a smaller version of the TAG.

See NARC entry below for note on MWLL advanced target acquisition priority system


NARC = Narc Missile Beacon
Heavily modified missile launcher that fires special missiles called pods. When fired a pod deploy magnetic legs that stick to a mech or vehicle. NARCS act as a homing beacon for missiles and ARROW IV systems. Additional, deployed NARC beacons give out a identification signal when stuck to a enemy unit. In game this is portrayed by a small triangle with a unit identification text next to it. NARCs give bonus cbills to the deploying unit similar to TAGs.
NOTE- Tags still work when not attached to enemy units! For example they work when shot into the ground. However advanced missile guidance systems in MWLL follow a priority system, where missiles will first home in on legitimate TAG targets, then NARCS attached to enemy units, then non attached NARCS.

Inferno
December 30th, 2009, 12:36 AM
@Above Post

I love you.

I'm trading my wireless xbox 360 controller for a wired one. That will make flying Aero's a lot fucking easier.

:iamafag:

Cortexian
December 30th, 2009, 05:20 AM
Hotfix is amazing, I can finally play on version 1.2.1 without crashing and all that bullshit! This is by far one of the best mods I've ever seen!

Daishi
December 30th, 2009, 07:27 AM
Agreed, the hotfix did its job admirably...I played for an entire server rotation earlier today on TLL Betabox and didn't crash a single time. Great work!

Definitely worthy of being a mechwarrior mod.

mech
December 30th, 2009, 09:35 AM
Thanks for the feedback! It would be great to play with you guys but I havent been able to, the only person I've played with was teroh, but it's been really fun.

Pretty cool video

http://vimeo.com/8446261

Cortexian
December 30th, 2009, 10:44 PM
Hey so, the hotfix worked that one time last night... Since then I haven't been able to join an Internet game, I click "Internet Game" and the loading screen comes up for a second and then I crash.

Ganon
December 31st, 2009, 05:12 AM
Crysis, but we'll be moving to wars for final release.

looks like I'll be able to play then :downs:

Pyong Kawaguchi
December 31st, 2009, 12:22 PM
Anyone else here have problems with crysis crashing on start?

mech
December 31st, 2009, 12:49 PM
Hey so, the hotfix worked that one time last night... Since then I haven't been able to join an Internet game, I click "Internet Game" and the loading screen comes up for a second and then I crash.


Are you in windows 7 64 bit? and what Anti virus software are you using, there have been problems getting the game to function properly in windows 7

sdavis117
December 31st, 2009, 02:06 PM
For those who can't play this because they don't own Crysis, Crysis Maximum Edition is now on sale for $14 on Steam.

Inferno
December 31st, 2009, 02:33 PM
For those who can't play this because they don't own Crysis, Crysis Maximum Edition is now on sale for $14 on Steam.

For how long.

I'm trying to convince my freind to get it.

sdavis117
December 31st, 2009, 03:21 PM
For how long.

I'm trying to convince my freind to get it.

There is a countdown timer on the front page on Steam.

Inferno
December 31st, 2009, 04:47 PM
Okay so I got a 360 controller just for Aero's and I tested it out. The Aero controls are amazing on the controller but a lot of buttons are unassigned. Does anyone have a pre-configured control scheme for the Aeros? Or do I have to make one myself in the XML?

I still do mech combat on Mouse and Keyboard BTW it's just the Aeros I use the controller on.

mech
December 31st, 2009, 05:03 PM
I use KB/M for everything. My only gripe with aerospace is that I can't do a barrel roll and it'd be very useful. I have to figure out if there's a way to set x and c to make my plane roll.

I plan on getting a joystick for the hell of it, though.

Inferno
December 31st, 2009, 05:06 PM
I use KB/M for everything. My only gripe with aerospace is that I can't do a barrel roll and it'd be very useful. I have to figure out if there's a way to set x and c to make my plane roll.

I plan on getting a joystick for the hell of it, though.

Yeah. I hate not being able to roll with a mouse and the jerkiness of the keyboard controls.

Basically I just need to assign left and right on the left analogue to turning and then make RT = Fire Group 1, LT = Fire Group 2, RB = Fire Group 3, and LB = Fire Group 4.

And also make A jump and make select the buy menu.


edit-

Also I have no idea how to edit the actionmaps.xml.

:ugh:

mech
December 31st, 2009, 05:35 PM
Me either, have to wait till the forums are back up to ask questions. Bandwidth is currently being raped :smith:

Cortexian
December 31st, 2009, 08:59 PM
Are you in windows 7 64 bit? and what Anti virus software are you using, there have been problems getting the game to function properly in windows 7
Yea I'm on Windows 7 64bit and using AVG.

At least I'll be able to play the final version when it's ported over to Cysis Wars.

Inferno
January 1st, 2010, 01:35 AM
Crysis Wars is Crysis Warhead right?

Cortexian
January 1st, 2010, 02:01 AM
Crysis Wars is Crysis Warhead right?
Yes, it's the multiplayer component included with Warhead.

Get this deal people. (http://store.steampowered.com/sub/987/) Just bought it for my dads PC!

mech
January 1st, 2010, 02:31 AM
Yea I'm on Windows 7 64bit and using AVG.

At least I'll be able to play the final version when it's ported over to Cysis Wars.

You need to add the following directories to your AVG resident shield exceptions

C:\Users\User\Documents\My Games\Crysis

C:\Program Files\Electronic Arts\Crytek\Crysis\mods

Cortexian
January 1st, 2010, 06:28 AM
You need to add the following directories to your AVG resident shield exceptions

C:\Users\User\Documents\My Games\Crysis

C:\Program Files\Electronic Arts\Crytek\Crysis\mods
http://leimg.lancersedge.com/images/95709529626722327795.png

Saw that on the MWLL forums just prior to playing the beta for a few hours with no problems! Obviously it was "/Program Files (x86)/" in my case though!

Pyong Kawaguchi
January 1st, 2010, 02:39 PM
1.21 crysis isnt working for me, are there any 1.2 servers?

Daishi
January 1st, 2010, 02:58 PM
The mod doesn't work with 1.2, so why does it matter if there are 1.2 servers?

To answer your question, yea there are a few, but they're either australian or german.

Pyong Kawaguchi
January 1st, 2010, 03:23 PM
1.2 is the only version that works for me, anything else crashes
:smith:

Inferno
January 1st, 2010, 09:03 PM
http://screenshot.xfire.com/screenshot/natural/ac0dfb733305bba487830f0d27b19bf6e5341796.png

That's the way I like it.

My first real ownage. I was running light maps in tool under MWLL so I managed this with a terrible frame rate.

:realsmug:

5 kills 1 death. I had 70,000 credits when I spawned the next time.

Daishi
January 1st, 2010, 10:05 PM
Is KD the only thing that matters to you inferno?

I should start saving my stuff so I can wipe the grin off your face. :P

Cortexian
January 1st, 2010, 10:49 PM
You only made it to SCL? Lmao... Oh, and notice the "Current Rank" at the bottom of the screen, the one that shows what your minimum CBills will be? 70,000 credits is the base amount lol!

The mod does work with version 1.2 Daishi, I was using it on there before I was able to get 1.2.1 working.

Pyong, add the Crysis installation and "My Documents/My Games/Crysis" directories to your anti-viruses exceptions, or try disabling it all together. Stock un-modded Crysis didn't even work for me until I did this, once I did it worked and so did the MWLL mod!

Pyong Kawaguchi
January 2nd, 2010, 12:43 PM
I have no antivirus whatsoever, any suggestions?
(Btw, 1.2 ONLY worked after I used a crack on it, and no, I didn't pirate the game, want a pic of the game disk with my name next to it?)

Inferno
January 2nd, 2010, 02:09 PM
Is KD the only thing that matters to you inferno?

I should start saving my stuff so I can wipe the grin off your face. :P

This is the only mech game I've ever played. :saddowns:
It's like a trying to teach someone to play starcraft for the first time.


You only made it to SCL? Lmao... Oh, and notice the "Current Rank" at the bottom of the screen, the one that shows what your minimum CBills will be? 70,000 credits is the base amount lol!


20,000 is the base amount when you start. Durf.
Also, DirectX/Crysis crash so much I hardly ever get a chance to get more than 60,000 in one game.

Cortexian
January 2nd, 2010, 11:27 PM
Yes, but your base CBills increases per rank, at the rank you were at you would of spawned with 70,000 regardless of previous score.

Oh and Mech, I saw your Hoaers's in the mech cockpits!

Daishi
January 3rd, 2010, 11:56 AM
This is the only mech game I've ever played. :saddowns:
It's like a trying to teach someone to play starcraft for the first time.

You realize I was just asking a question? I know it's not the easiest thing to wrap your head around at first, it took me a week to understand mechwarrior 1 on my own.

Lol...MW1.

Inferno
January 3rd, 2010, 02:55 PM
You realize I was just asking a question? I know it's not the easiest thing to wrap your head around at first, it took me a week to understand mechwarrior 1 on my own.

Lol...MW1.

I meant the "wipe my smug grin off my smug face" bit.

Cortexian
January 4th, 2010, 03:21 AM
I had no problem picking this up...

I was playing MW 2 back when I was like 8 though.

InnerGoat
January 4th, 2010, 11:54 AM
Yes, but your base CBills increases per rank, at the rank you were at you would of spawned with 70,000 regardless of previous score.

Oh and Mech, I saw your Hoaers's in the mech cockpits!

Yeah I had requested that he add a hoaers in a mech for me... havn't had time to game recently though. Maybe this weekend I hope :-3

Cortexian
January 4th, 2010, 04:22 PM
I saw at least two diff types of mechs with hoaers on the controls!

mech
January 5th, 2010, 11:28 PM
Video teaching you how to play the mod.

xBqvcVvYgZY

-95fMkBtO3c

Cortexian
January 6th, 2010, 01:37 AM
That's all some really basic stuff, all I learned from that was how to donate CBills.

Cover effectively piloting Aerospace and VTOL's in your next video series, FOR THE LOVE OF GOD DO IT!

Inferno
January 6th, 2010, 03:19 AM
Cover effectively piloting Aerospace and VTOL's in your next video series, FOR THE LOVE OF GOD DO IT!
Use a controller. It's a billion times easier.

mech
January 6th, 2010, 05:31 PM
This guy has some gameplay videos up.

http://www.youtube.com/SardaukarDS#p/a/u/0/Mui28S_smDo



X52 joystick mapped for mwll can be found here

http://www.mechlivinglegends.net/forum/index.php/topic,6921.0.html

mech
January 17th, 2010, 02:18 PM
It has arrived! After the huge success of both the Beta launch and the Hotfix updates, Wandering Samurai and the MWLL Dev team are proud to bring you the first official patch of Mech Warrior: Living Legends.

http://www.mechlivinglegends.net/images/stories/openBetaPatchSplash.jpg
You may grab the updates from the following mirrors:
http://www.thelivinglegends.net/index.php?action=downloads;sa=downfile;id=80
http://www.thelivinglegends.net/index.php?action=downloads;sa=downfile;id=82
http://mwlldownload.com/
Many new features, game balancing changes and bug fixes have worked their way into this update, so please familiarize yourself with the release notes found below!
Installation is very simple!
Extract straight into your Crysis directory.
NOTE: You do not need to have the hot fix installed to update to this patch. This patch will overwrite all files updated by the hotfix and thus will work with or without the hot fix.
Version 0.1.0
-------------
Balance
- Damage drop off added to Heavy Gauss after 300m.
- Increased damage of all Gauss (except Heavy Gauss).
- Increased Gauss and Clan Gauss ammo per ton from 8 to 12.
- Increased LRM ammo per ton from 120 to 240.
- Decreased SRM ammo per ton from 240 to 120. Increased radius of splash damage.
- Decreased NARC ammo per ton from 6 to 4.
- NARCs no longer emit a signal if they attach to the ground.
- Decreased Medium and Large Pulse Lasers damage.
- Increased damage of all Beam Lasers. Lowered heat of ERLBL.
- Decreased Clan ERPPC heat and increased PPC heat. Increased heat transferred to targets for all PPCs.
- Decreased heat transferred to targets by Flamers.
- Increased RAC2 and RAC5 Damage.
- Increased accuracy of AC2 and AC5. Increased damage to light armor (Battle Armor, hovercraft, VTOL, aerospace). Decreased damage to heavy armor.
- Decreased turn rate of Arrow IV.
- Decreased Battle Armor health regen when moving (from 40 seconds for full health to 60 seconds).
- Decreased Battle Armor health from 150 health to 125 health.
- Inferno charges now add heat to vehicles they detonate on.
- A mech's back torso can now be repaired once destroyed.
- Improved Harasser drivability.
- Changed Harasser C weapon loadout.
- Slightly decreased Partisan armor.
- Decreased Huitzilopochtli heat efficiency and increased price.
- Increased price of Sulla B.
- Increased price of Shiva C.
- Increased MASC speed boost amount.
- Increased mech turn rate.
- Increased Owens and Uller top speed.
- Increased price of Hollander II. Changed weapon loadouts of Hollander II B and C.
- Changed weapon loadout of the Vulture B.
- Changed weapon loadouts and improved heat efficiency of MadCat A, B, and C.
- Changed weapon loadouts of Mauler A and C. Improved heat efficiency of Mauler A, B, and C.
- Changed weapon loadout of MadCat MKII B.
- Changed weapon loadouts of Atlas A, B, and C
- Increased point requirements for every rank.
- Increased CBill rewards for damage.
- Increased rewards for killing Battle Armor.
Bug Fixes
- Fixed several crashes.
- Fixed bug where NARC and TAG gave extremely large rewards.
- Fixed bug where your rank and cbills were not saved after reconnecting.
- Fixed bug that allowed tanks to greatly increase their speed.
- Fixed being able to fire some weapons while shutdown.
- Fixed LBX being able to reload a shot higher than max.
- Fixed bug where shooting pulse lasers into the sky would cause much higher heat than normal.
- Fixed bug where pulse lasers could shoot multiple bursts at a time.
- Missiles no longer explode on contact with water.
- Mechs no longer play their fall animation for short falls.
- Fixed turrets firing randomly after firing once.
- Aerospace can now buy SRM ammo.
- Mechs no longer shutdown after the pilots ejects.
- Brake now works on vehicles with ramping throttle.
- Fixed some of the arm parts on the Shadowcat not falling off.
- Fixed bug where a mech's shutdown sound would loop.
- Fixed PPC third person effect.
- Fixed player name display in the target box.
- Fixed TAG graphic display at certain distances.
- Ammo display now hides empty ammo types.
- Fixed ammo count displays in buy menu.
- Removed some of the console debug messages.
New Features
- Aerospace equipped with fire bombs now have a bomb sight to assist in aiming.
- Added Aerospace altimeter.
- Added new C3 equipment, which allows a mech to upload their radar data to friendlies within a certain radius. Available on the Raven and Cougar.
- New radar icons for turrets and Battle Armor.
- Friendlies and detected radar entities are displayed on the overview minimap.
- Added a random chance for parts to blow off when a mech or vehicle explodes.
- Kills, deaths, and score are now tracked if you disconnect and reconnect during the same game.
Optimizations
- Reduced server network and cpu usage, especially during large fights.
- Heavily optimized usage of sound channels.


Enjoy. Download and extract to your crysis folder.

Inferno
January 17th, 2010, 02:24 PM
Pretty sweet. Though I don't like that heavy guass does less damage. It was perfect before.

mech
January 17th, 2010, 03:27 PM
It doesn't do less damage, it has a damage fall off of around 300 meters. The damage is the same, but after 300 meters it slowly dissipates down to the damage of a regular gauss rifle. This was done so that when we implement mechs that can carry 2 heavy gauss rifles, (fafnir, blood asp) they won't be 1 shotting everyone at 700 meters.

Con
January 17th, 2010, 05:39 PM
Wow, you guys got a lot done.

Inferno
January 17th, 2010, 11:29 PM
But I snipe with the heavy guass and extended optics.

Maybe make a ERHvyGauss for sniping?

Higuy
January 20th, 2010, 04:15 PM
Holy shit, nice work.

Inferno
January 21st, 2010, 08:02 PM
Lol Mech. Why do you login and ask me to play MWLL whenever I'm not at my computer. Then when I get back and read your message you log out.

mech
January 21st, 2010, 11:09 PM
I had to do some shit.


Here's some beta screenshots from the community.

http://img406.imageshack.us/img406/2834/crysis64201001191932207.jpg

http://img189.imageshack.us/img189/6373/crysis64201001191937593.jpg

http://img130.imageshack.us/img130/4100/screenshot0018y.jpg

http://img194.imageshack.us/img194/2661/crysis64201001201805423.jpg

http://img709.imageshack.us/img709/5875/crysis64201001191931064.jpg

http://photos-c.ak.fbcdn.net/hphotos-ak-snc3/hs162.snc3/18936_1243346337227_1636435905_597853_4397827_n.jp g

http://www.orderofgarpike.com/_media/mwll/010110/ScreenShot0452.jpg

http://www.orderofgarpike.com/_media/mwll/010110/ScreenShot0446.jpg

http://www.orderofgarpike.com/_media/mwll/010110/ScreenShot0447.jpg

http://www.orderofgarpike.com/_media/mwll/010110/ScreenShot0443.jpg

http://www.orderofgarpike.com/_media/mwll/010110/ScreenShot0441.jpg

http://www.orderofgarpike.com/_media/mwll/010110/ScreenShot0442.jpg

http://i50.tinypic.com/10yj987.jpg

Higuy
January 22nd, 2010, 02:19 PM
i would totally play this if i wasn't lazy to download 2 gbs.. (the crysis patch and the actual mwll :( )

Con
January 22nd, 2010, 08:00 PM
If anyone doesn't have this yet, now's the time to torrent it. I'm getting 300-500 kb/s because I'm late to the party :)

Higuy
January 22nd, 2010, 08:26 PM
i think ill download this all over night while im sleeping. would be worth it, mod looks amazing.

mech
January 25th, 2010, 10:54 AM
Fan video of gameplay.


0MWz5eI4L9g

Message me if you want to play sometime.

sevlag
February 8th, 2010, 06:17 PM
so i was browsing through PC gamer's issue this month and LL was covered in their picks for favorite community mods..

just pointing that out

Amit
February 9th, 2010, 01:33 AM
I'd expect it to be. It won best multiplayer mod of the year at ModDB.

mech
February 9th, 2010, 11:55 AM
And mod of the year 2009~!

sevlag
February 10th, 2010, 04:21 PM
i can see if i can get a picture of it because my scanner is broken

Pyong Kawaguchi
February 10th, 2010, 05:22 PM
Its true too, they had four mods, one of them was the starwars mod for cod4.

Amit
February 10th, 2010, 08:42 PM
Its true too, they had four mods, one of them was the starwars mod for cod4.

Isn't that mod still in Beta?

sevlag
February 14th, 2010, 03:00 PM
Isn't that mod still in Beta?
yep

mech
February 25th, 2010, 05:48 PM
Open Beta 2.0 released



Wandering Samurai Studios is proud to announce the official release of the MechWarrior: Living Legends Public Beta version 0.2.0. As announced earlier (http://www.mechlivinglegends.net/2010-02/mwll-newsflash-february-2010), we've teamed up with Fileplanet to bring to you the MechWarrior Reinforcement pack, a complete overhaul of the client and server files including all patches and fixes completed to this day PLUS quite a number of new features.

http://www.mechlivinglegends.net/cpg/albums/userpics/10001/normal_4novacats_wtextures_02.jpg

Again, our download page (http://www.mechlivinglegends.net/download/) contains all information on where to find the files and what to do before installing. Also, keep an eye on the forums where we will certainly maintain an extended list of mirrors. If you're interest in what exactly changed since the last update, please check out the complete changelog (http://www.mechlivinglegends.net/download/changelog/).

Read the complete article on MechLivingLegends.net (http://www.mechlivinglegends.net/2010-02/mechwarrior-living-legends-open-beta-0-2-0-released/)


Servers currently being raped, so hold your hoaers.

Inferno
February 25th, 2010, 08:04 PM
Man. When my new computer arrives I'm installing this first.

Have you guys implemented more of the mech interiors? They were really ugly in PB1.

Pyong Kawaguchi
February 26th, 2010, 12:20 PM
Hey mech, Tomnovint at the forums for the Novint Falcon said they where interested in sending you guys the code for the crysis haptics mod and a novint falcon or two if you guys are interested in adding support for it.

mech
June 12th, 2010, 01:05 AM
http://www.mechlivinglegends.net/wp-content/uploads/2010/06/openbeta-0.3.0-A-homepage2.jpg (http://www.mwlldownload.com/)


This release brings together an array of balance updates, bug fixes, new features, gameplay modes and performance enhancements to provide a reinvigorated gameplay experience for the player.

To see the available download options, please visit mwlldownload.com (http://www.mwlldownload.com/)

A big thank you to all of our fans for your continued support of MechWarrior: Living Legends!



Enjoy.





“Set in a heavily eroded canyon, this expansive battleground has been cut by wind, water, and time. An intricate system of deep valleys funneling into a wide open center make for as diverse and deadly a killing field as can be found on Blackjack.”
http://www.mechlivinglegends.net/cpg/albums/userpics/10006/normal_03.jpg (http://www.mechlivinglegends.net/cpg/albums/userpics/10006/03.jpg)
http://www.mechlivinglegends.net/cpg/albums/userpics/10006/normal_31.jpg (http://www.mechlivinglegends.net/cpg/albums/userpics/10006/31.jpg)
http://www.mechlivinglegends.net/cpg/albums/userpics/10006/normal_19.jpg (http://www.mechlivinglegends.net/cpg/albums/userpics/10006/19.jpg)
SA_Mirage features numerous deep valleys, cliffs and rock outcroppings setting up a challenging battle arena for MechWarriors. The rugged terrain offers Battle Armour opportunities for both ambush attacks and reconnaisance roles. The map supports all of the vehicle types in MechWarrior: Living Legends. Multiple paths available between the two main base areas allow players to make a choice between engaging in the central battle area or flanking along an outside path.
http://www.mechlivinglegends.net/cpg/albums/userpics/10006/normal_05.jpg (http://www.mechlivinglegends.net/cpg/albums/userpics/10006/05.jpg)
Additional media for SA Mirage is available in the Media Gallery (http://www.mechlivinglegends.net/cpg/thumbnails.php?album=46).
SA_Mirage will be included with many other assets and improvements in the upcoming MechWarrior: Living Legends 0.3.0 release.


Today, the MechWarrior: Living Legends team offers you another glimpse into the coming MWLL 0.3.0 update with a look at the new Inner Sphere Uziel.
http://www.mechlivinglegends.net/cpg/albums/userpics/10006/normal_rel_uziel01.jpg (http://www.mechlivinglegends.net/cpg/albums/userpics/10006/rel_uziel01.jpg)
The Uziel is a 50-ton Inner Sphere Medium ‘Mech that is adaptable to a number of battlefield roles. Depending upon the variant chosen, the platform can fulfill long-range fire support or mid-ranged harrassment.
http://www.mechlivinglegends.net/cpg/albums/userpics/10006/normal_rel_uziel08.jpg (http://www.mechlivinglegends.net/cpg/albums/userpics/10006/rel_uziel08.jpg)
More Images In the MWLL Media Gallery (http://www.mechlivinglegends.net/cpg/thumbnails.php?album=18)
The variants are as follows:
Uziel “Prime”
1x SRM6, 2x PPC , 2x MG, S.Optics, Jump Jets, BAP
Uziel “A”
1x LRM5, 2x Lt.Gauss , 2x MG, E.Optics, BAP
Uziel “B”
1x MRM20, 2x RAC2, 2x MG, S.Optics
Uziel “C”
1x SSRM6, 2x LBL, 2x MBL, S.Optics, Jump Jets
You may note that the missile pod model remains the same regardless of the missile munitions package selected. This choice is intentional and intended to maintain the aesthetics of the platform. The Uziel also has a unique new feature that will we will not be showcasing in this article, you will need to wait until 0.3.0 for the final reveal.
The Uziel will be included alongside numerous other updates and enhancements in the upcoming MWLL 0.3.0 release.


http://media.moddb.com/images/mods/1/9/8528/rel_uziel02.jpg



http://media.moddb.com/images/mods/1/9/8528/rel_uziel05.jpg

http://pytak.org/images/mwll/partyhard.gif

Inferno
June 15th, 2010, 02:07 PM
If you fix the problem in my other thread I'll play with you. :-3

TeeKup
June 15th, 2010, 02:28 PM
Loving that Uziel...

mech
June 15th, 2010, 06:52 PM
We'll be moving to Crysis Wars with the next patch, so no worries Inferno; hopefully your stock Crysis gripes will dissipate.

Higuy
November 15th, 2011, 09:13 PM
I know this has been like forever; but what sculpting/terrain/hieghtmap creation program did you guys use to achieve those real nice looking mountains and terrain? I think you guys had said "Terragen" but I couldn't remember.

=sw=warlord
November 16th, 2011, 10:03 AM
I know this has been like forever; but what sculpting/terrain/hieghtmap creation program did you guys use to achieve those real nice looking mountains and terrain? I think you guys had said "Terragen" but I couldn't remember.
Geocontrol 2.

mech
December 15th, 2011, 10:10 AM
Hey haven't said shit in a while, so here's a picture for those of you who love mechs.

http://dl.dropbox.com/u/14661064/Pictures/fafnirLineup.png

Mod has really gone far. If anyone would like to play sometime, hit me up via this thread. I'll try to remember to check.

http://www.mwlldownload.com/

Crysis Wars mod only.

Zeph
December 15th, 2011, 02:45 PM
Would love to, but I can't find my Crysis/Warhead CD keys. Still have the disks though. Wish I wrote the keys on them.

mech
January 11th, 2012, 03:48 PM
Crysis wars is frequently on sale on steam for 5 bucks.

Here's some stuff

MpDZt4Ip2IA
DusBsTPfhK4

Bunch of screenshots below



http://img810.imageshack.us/img810/3435/closequarterencounter.jpg
http://img834.imageshack.us/img834/8257/madcatsavanna4k.jpg
http://img6.imageshack.us/img6/8141/isforest4k.jpg
http://img715.imageshack.us/img715/3789/crysis2012010820093548.jpg
http://img683.imageshack.us/img683/6597/crysis2012010820092715.jpg
http://img16.imageshack.us/img16/8882/crysis2012010820092289.jpg
http://img856.imageshack.us/img856/5411/crysis2012010820063672.jpg
http://img109.imageshack.us/img109/9144/crysis2012010820050597.jpg
http://img543.imageshack.us/img543/170/crysis2012010820025072.jpg
http://img502.imageshack.us/img502/2919/crysis2012010813233055.jpg
http://img856.imageshack.us/img856/2354/crysis2012010813224776.jpg
http://img694.imageshack.us/img694/8413/crysis2012010813222131.jpg
http://img850.imageshack.us/img850/8953/crysis2012010813220544.jpg
http://img593.imageshack.us/img593/4253/crysis2012010813204433.jpg
http://img806.imageshack.us/img806/2914/crysis2012010813204144.jpg
http://img715.imageshack.us/img715/5606/crysis2012010813200739.jpg
http://img513.imageshack.us/img513/6310/crysis2012010813200404.jpg
http://img839.imageshack.us/img839/5451/crysis2012010813190944.jpg
http://img201.imageshack.us/img201/1929/crysis2012010715503825.jpg
http://img33.imageshack.us/img33/4827/crysis2012010715502489.jpg
http://img27.imageshack.us/img27/1778/crysis2012010715501645.jpg
http://img853.imageshack.us/img853/1184/crysis2012010715500910.jpg
http://img513.imageshack.us/img513/7474/crysis2012010715500656.jpg
http://img703.imageshack.us/img703/1812/crysis2012010715500410.jpg
http://img585.imageshack.us/img585/4372/crysis2012010715495133.jpg
http://img11.imageshack.us/img11/34/crysis2012010715494608.jpg
http://img715.imageshack.us/img715/5228/crysis2012010715484466.jpg
http://img534.imageshack.us/img534/971/crysis2012010715484047.jpg
http://img848.imageshack.us/img848/2371/crysis2012010715473691.jpg
http://img812.imageshack.us/img812/3063/crysis2012010715470168.jpg
http://img824.imageshack.us/img824/5492/crysis2012010715455925.jpg
http://img191.imageshack.us/img191/9896/crysis2012010715453900.jpg
http://img835.imageshack.us/img835/750/crysis2012010715453486.jpg
http://img197.imageshack.us/img197/2553/crysis2012010715452591.jpg
http://img710.imageshack.us/img710/8089/crysis2012010715452135.jpg
http://img803.imageshack.us/img803/8784/crysis2012010715451588.jpg
http://img35.imageshack.us/img35/6792/crysis2012010715444251.jpg
http://img12.imageshack.us/img12/586/crysis2012010715440573.jpg
http://img850.imageshack.us/img850/3862/crysis2012010715432742.jpg
http://img716.imageshack.us/img716/1880/crysis2012010715431184.jpg
http://img502.imageshack.us/img502/4509/crysis2012010715424977.jpg
http://img576.imageshack.us/img576/3593/crysis2012010715422786.jpg
http://img809.imageshack.us/img809/6304/crysis2012010715395806.jpg
http://img15.imageshack.us/img15/194/crysis2012010715395339.jpg
http://img689.imageshack.us/img689/9862/crysis2012010715394726.jpg
http://img708.imageshack.us/img708/1081/crysis2012010715383945.jpg
http://img703.imageshack.us/img703/3332/crysis2012010715375752.jpg
http://img191.imageshack.us/img191/9674/crysis2012010715370920.jpg
http://img15.imageshack.us/img15/4774/crysis2012010715370732.jpg
http://img685.imageshack.us/img685/3570/crysis2012010715365085.jpg
http://img703.imageshack.us/img703/8264/crysis2012010715360705.jpg
http://img576.imageshack.us/img576/7015/crysis2012010715352588.jpg
http://img823.imageshack.us/img823/3001/crysis2012010715351044.jpg
http://img192.imageshack.us/img192/4707/crysis2012010713381270j.jpg
http://img585.imageshack.us/img585/5237/crysis2012010713380113.jpg
http://img812.imageshack.us/img812/832/crysis2012010713374505.jpg
http://img716.imageshack.us/img716/8982/crysis2012010713371398.jpg
http://img205.imageshack.us/img205/8267/crysis2012010713370843.jpg
http://img703.imageshack.us/img703/2818/crysis2012010701042895.jpg
http://img42.imageshack.us/img42/8435/crysis2012010701032407.jpg
http://img694.imageshack.us/img694/2746/crysis2012010700574526.jpg
http://img205.imageshack.us/img205/5310/crysis2012010700532537.jpg
http://img848.imageshack.us/img848/1945/crysis2012010700532246.jpg
http://img832.imageshack.us/img832/9397/crysis2012010700531370.jpg
http://img842.imageshack.us/img842/4648/crysis2012010700530823.jpg
http://img542.imageshack.us/img542/7947/crysis2012010700523985.jpg
http://img857.imageshack.us/img857/5526/crysis2012010700412487.jpg
http://img209.imageshack.us/img209/8913/crysis2012010700411704.jpg
http://img21.imageshack.us/img21/5316/crysis2012010621294164.jpg
http://img267.imageshack.us/img267/5582/crysis2012010621293776.jpg
http://img513.imageshack.us/img513/2573/crysis2012010617551867.jpg
http://img17.imageshack.us/img17/707/crysis2012010617493692.jpg
http://img51.imageshack.us/img51/8668/crysis2012010617491686.jpg
http://img593.imageshack.us/img593/3112/crysis2012010617490188.jpg
http://img16.imageshack.us/img16/4346/crysis2012010617485440.jpg
http://img580.imageshack.us/img580/6923/crysis2012010617465101.jpg
http://img821.imageshack.us/img821/267/crysis2012010617464559.jpg
http://img69.imageshack.us/img69/267/crysis2012010617464559.jpg
http://img844.imageshack.us/img844/455/crysis2012010617464204.jpg
http://img692.imageshack.us/img692/6544/crysis2012010617455643.jpg
http://img705.imageshack.us/img705/7753/crysis2012010617454956.jpg
http://img716.imageshack.us/img716/738/crysis2012010617454227.jpg
http://img36.imageshack.us/img36/9720/crysis2012010617453644.jpg
http://img163.imageshack.us/img163/7506/crysis2012010617452756.jpg
http://img715.imageshack.us/img715/3456/crysis2012010617430829.jpg
http://img717.imageshack.us/img717/3315/crysis2012010617415669.jpg
http://img832.imageshack.us/img832/1562/crysis2012010617414055.jpg
http://img821.imageshack.us/img821/1562/crysis2012010617414055.jpg
http://img607.imageshack.us/img607/8097/crysis2012010617362548.jpg
http://img855.imageshack.us/img855/6562/crysis2012010617332282.jpg
http://img840.imageshack.us/img840/4787/crysis2012010617331992.jpg

TeeKup
January 11th, 2012, 04:36 PM
Blood Asp, angry Blood Asp. Do want.

EDIT: Angry Timber Wolf, angry Timber Wolf do want.

mech
March 9th, 2012, 11:50 AM
Some updated HUD concepts.

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http://www.mechlivinglegends.net/wp-content/uploads/2012/03/mwll-tankhud-concept01.jpg
http://www.mechlivinglegends.net/wp-content/uploads/2012/03/mwll-mechhud-07.jpg


Two upcomming medium mechs.
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2bQZAqG-bmg

Tnnaas
March 10th, 2012, 10:20 PM
Fafnir or Atlas? I'm such an Inner Sphere kid.

I whored the Fafnir all the time during MechWarrior 4: Mercenaries. Of course, I equally enjoyed the destructive methods of the Atlas in Black Knight expansion pack. I hate coin tosses.

mech
September 20th, 2012, 11:54 PM
MWLL has released a major update released a while ago (0.6.1), get it at http://www.mwlldownload.com/

Lots of new toys to play with.​

wROmf0d65A4
SuwhDtKhkKg

all time favorite mech (not released yet)
http://s17.postimage.org/vy6fwg6vj/warhawk.jpg
http://www.mechlivinglegends.net/2012-07/mechwarrior-living-legends-open-beta-0-6-0-media-release/
(http://www.mechlivinglegends.net/2012-07/mechwarrior-living-legends-open-beta-0-6-0-media-release/)http://www.mechlivinglegends.net/2012-07/mechwarrior-living-legends-clan-ryoken-variants-reveal/
(http://www.mechlivinglegends.net/2012-07/mechwarrior-living-legends-clan-ryoken-variants-reveal/)http://www.mechlivinglegends.net/2012-07/mechwarrior-living-legends-clan-black-lanner-variants-reveal/
(http://www.mechlivinglegends.net/2012-07/mechwarrior-living-legends-clan-black-lanner-variants-reveal/)

Higuy
September 23rd, 2012, 04:31 PM
Looks awesome.

mech
September 24th, 2012, 11:18 PM
Thanks, here's some well made fan videos showcasing some of the newer content.

anu5MXcmFaw

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