View Full Version : This thread will self destruct in 10 seconds?
Inferno
December 31st, 2009, 04:22 PM
http://codebrainshideout.net/inferno/images/tool%20is%20for%20faggots.PNG
Okay. What the fuck am I doing wrong?
CrAsHOvErRide
December 31st, 2009, 04:42 PM
maybe cuz there is no light
Inferno
December 31st, 2009, 04:48 PM
I ran low quality lightmaps in sapien and it looked fine. But sapien takes WAY longer than tool so I want to do the final lightmaps in tool.
il Duce Primo
December 31st, 2009, 05:18 PM
Why is the bsp named 0?
Inferno
January 1st, 2010, 01:43 AM
Why is the bsp named 0?
BSP Index?
There listed by numbers. (switch_bsp 0) (switch_bsp 1) etc...
edit-
Also when I try and save lightmap in sapien this happens...
I type radiosity_save and it gives me a error...
http://codebrainshideout.net/inferno/images/uh.PNG
edit 2-
:gonk:
It wanted the SBSP name not the bsp index. FML.
neuro
January 1st, 2010, 07:42 AM
it gives that error after you portal a map
it divides it into clusters.
when you do that, it starts giving off messages that you've got no background sound or sound environment set up for them
such as humming sounds wind blowing in tunnels for interior parts, and wind and such and birds for outdoor areas.
it's not an actual ERROR, it's more of a message.
this message shouldnt affect anything at all.
but if it does in your case, just place sounds in the clusters, and you should be fine.
(really, just read what the message sais and fix it, it's rather self-explanatory)
Higuy
January 1st, 2010, 10:15 AM
no no no NO
this happened to me several times on 2 maps. The way I figured out how I got the error was that I renamed the jms something else and then I was running the lightmaps for the wrong bsp, and then in turn opening the wrong scenario file. And basically, the one I was running it for, didn't have a sky.
recently a friend of mine had the same exact error, and thats how I fixed it as well.
unless your saying this isn't just 1 bsp, it might be different.
Also what neuro said could be the problem as well.
e/ I think what I said was correct. If you look at your tool command its running "eggplant" but then again, it says "delta" in the same scenario folder after a few lines.
it also looks like your not running it so it does what bsp you want. this can be accomplished by doing "tool lightmaps levels\test\delta\[scenarioname] [bspname] 1 0.5"
Don't need to use the same settings, but thats what I usually use for high quality.
Inferno
January 1st, 2010, 12:56 PM
http://codebrainshideout.net/inferno/images/FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU.PNG
I started it last night and it said this when I woke up.
Help?
il Duce Primo
January 3rd, 2010, 11:13 AM
Would be better if you copied the debug text here so maybe we could help search for help and others can search in the future for reference.
Inferno
January 3rd, 2010, 02:52 PM
Would be better if you copied the debug text here so maybe we could help search for help and others can search in the future for reference.
http://codebrainshideout.net/inferno/images/FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU.PNG
01.01.10 18:39:01 tool pc 01.00.00.0609 ----------------------------------------------
01.01.10 18:39:01 reference function: _write_to_error_file
01.01.10 18:39:01 reference address: 42ca20
01.01.10 18:39:01 Couldn't read map file './toolbeta.map'
01.01.10 18:39:01 i'm going to render final lightmaps for delta of levels\test\delta\eggplant, and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
01.01.10 18:40:26 start levels\test\delta\delta
01.02.10 01:45:22 radiosity error: out of memory
01.02.10 01:45:22 0.000000
01.02.10 01:46:04 EAX: 0xFFFFFFFE
01.02.10 01:46:04 EBX: 0x00613701
01.02.10 01:46:04 ECX: 0x0012FA00
01.02.10 01:46:04 EDX: 0x000002CC
01.02.10 01:46:04 EDI: 0x0012FA00
01.02.10 01:46:04 ESI: 0x00000000
01.02.10 01:46:04 EBP: 0x0012F8D8
01.02.10 01:46:04 ESP: 0x0012F8C8
01.02.10 01:46:04 EIP: 0x7C90E514, C3 8D A4 24 ?????
01.02.10 01:46:04 EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid pointer: header: 0x26040020 signature: 0x3c424144 line: 103 file: 0x613748 size: 0xfceaf70 reason: Pointer has been disposed. (\halopc\haloce\source\memory\array.c:80)
Oh look there exactly the same. Derp.
Higuy
January 3rd, 2010, 07:57 PM
if you tried what I said, then it should of fixed that error and did lightmaps.
if you did, idk
Kalub
January 3rd, 2010, 08:47 PM
YOU HAVE TOO MUCH SHIT IN YO SHIT TO COMPILE THIS SHIT
(that or your rig blows)
Tiamat had this problem once with Coldsnap, you need a modified Tool
Inferno
January 8th, 2010, 02:36 PM
Where do I get a modified tool. I'm still having problems with lightmaps.
Kalub
January 8th, 2010, 08:28 PM
From Kornman.
ThePlague
January 8th, 2010, 09:05 PM
Or make another .scenario file that you run lightmaps with that has nothing but a sky.
Inferno
January 8th, 2010, 10:06 PM
From Kornman.
What does it do?
FRain
January 9th, 2010, 12:34 AM
Everything ever possible to mankind.
.Wolf™
January 9th, 2010, 06:28 AM
Kornman made a hacked tool? Thougt he only made a hacked Guerilla and a hacked Sapien.
Kalub
January 9th, 2010, 02:35 PM
Yea, no.
Inferno
January 9th, 2010, 11:11 PM
Yea, no.
Most useful poster~
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