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View Full Version : [CRYSIS] Project IRIS needs your help!



Bad Waffle
January 5th, 2010, 11:30 PM
hey modacity users, long time to see. I'm here today because my team needs some specialized help. I'm sure some of you remember HRH. It's been moving around quite frequently--for a while we tried getting it to work in unreal, didn't really pan out, and thusly moved to crysis two months ago, where we're stuck today. You see, we're all lazy jerks who just got around to trying to put things into crysis (we're all busy in meatspace) and it came to be that we all realized we knew nothing on scripting in crysis--the simplest task of editing weapons is giving us hell. Frooster and I can get things ingame like bipeds, fp hands, etc, but past asset creation we have no idea how to set up weapons, vehicles, characters, or anything. If any of you can help--or know anybody that can help--please contact us.

We could use some artists who know what they're doing...for stuff like architecture, foliage, etc. We're keeping the team tiny, for now at least.

We know what we're aiming for--we just don't have a vehicle to reach that goal yet. And since i'm not a jerk who posts "I HAVE A GREAT MOD IDEA I NEED HELP" threads without substance, here's a wip shot of an odst almost finished (little bit of texture work)

http://img46.imageshack.us/img46/8656/odstwip.jpg

BobtheGreatII
January 5th, 2010, 11:31 PM
Am I still a part of this said team? Lol. I like the odst. Nice work.

Bad Waffle
January 5th, 2010, 11:34 PM
well i dunno, i thought austin and tyraeel scared you off, and you kinda never finished the tank, but if you want to help out, i don't mind.

BobtheGreatII
January 5th, 2010, 11:47 PM
well i dunno, i thought austin and tyraeel scared you off, and you kinda never finished the tank, but if you want to help out, i don't mind.

Sweet. I dunno much about getting stuff running in Crysis, but I would be glad to model. Was I just supposed to unwrap the tank or was I supposed to do more to it?

Dwood
January 5th, 2010, 11:48 PM
I might (BIG MIGHT) try to help you out if I can in Crysis when I get back home. I've been looking for some project to keep me going, you'd have to wait until some time next week though.

Bad Waffle
January 5th, 2010, 11:51 PM
Sweet. I dunno much about getting stuff running in Crysis, but I would be glad to model. Was I just supposed to unwrap the tank or was I supposed to do more to it?

ah, forget about the tank. We have a lot of other stuff that needs doing first.

Inferno
January 6th, 2010, 12:10 AM
What went wrong with unreal? It's a great engine.

legionaire45
January 6th, 2010, 12:16 AM
Not sure if this really helps much, but to add on what I repped you with:
xml parameters (http://wiki.crymod.com/index.php/XML_Parameter_List)

The xml itself doesn't look too complex, but then again, I've never handled CryEngine before. I left my copy of Crysis back home, so sorry I can't be of more help :/

Bad Waffle
January 6th, 2010, 12:16 AM
What went wrong with unreal? It's a great engine.

It's good, but it was too difficult to get things to work the way we wanted them to. Crysis was a closer match and we had a better history of getting stuff ingame and creating levels faster with it, so we switched to crysis.

Inferno
January 6th, 2010, 12:19 AM
Ah. I've only done mapping in unreal which was really fluid and worked well Asset importation (can) be a pain in the ass though.

Disaster
January 6th, 2010, 05:14 PM
I may be able to help when I can get some free time.

http://www.modacity.net/forums/showthread.php?t=16895

Bad Waffle
January 6th, 2010, 07:51 PM
Stuff looks good, disaster. We could definitely use your help whenever.

Pyong Kawaguchi
January 6th, 2010, 07:58 PM
I can help test it out (various visual settings) and I can do lighting on my quad core beast :D

Nero
January 6th, 2010, 08:14 PM
well i dunno, i thought austin and tyraeel scared you off, and you kinda never finished the tank, but if you want to help out, i don't mind.

Sorry I didnt come online anymore. I was kinda fed up with being bothered every day and then being spammed to hell EVERY day. Oh and that didnt end there, I was also being called a gay troll. :(
Or was it just troll, cant remeber. Either way, now that your here, sorry. Just saying. Sorry to derail topic.

Roostervier
January 6th, 2010, 08:18 PM
for the record we really need a coder type guy <_<

Bad Waffle
January 6th, 2010, 08:23 PM
Sorry I didnt come online anymore. I was kinda fed up with being bothered every day and then being spammed to hell EVERY day. Oh and that didnt end there, I was also being called a gay troll. :(
Or was it just troll, cant remeber. Either way, now that your here, sorry. Just saying. Sorry to derail topic.

Yeah, i managed to get both of them to calm down since then. You'll be safe. If something happens, just tell em that i'll go give my assets to the UE3 halo team.

=sw=warlord
January 6th, 2010, 08:31 PM
I can help test it out (various visual settings) and I can do lighting on my quad core beast :D
Crysis creates lighting on the fly near enough.

Bad Waffle
January 6th, 2010, 08:34 PM
plus, more than half of the team already has quad cores v:

FRain
January 6th, 2010, 08:37 PM
I personally think you guys should be doing this with Unreal. I'll even help you get stuff working if you really need it.
What was troubling you with unreal?

flibitijibibo
January 6th, 2010, 08:42 PM
I personally think you guys should be doing this with Unreal. I'll even help you get stuff working if you really need it.
What was troubling you with unreal?


It's good, but it was too difficult to get things to work the way we wanted them to. Crysis was a closer match and we had a better history of getting stuff ingame and creating levels faster with it, so we switched to crysis.

Shame it didn't work out in Unreal. *Sigh* Guess I should have bought Crysis last week.

Boba
January 6th, 2010, 09:31 PM
Guys, we didn't choose Unreal because the core gameplay is already in place for us in Crysis, as well as the fact that CE2 allows us to flesh out our art style in a way where nothing is left to be desired. So basically we can't just go and change engines at this point. Trust me, when it comes to the final product, you'll forget all about Unreal.

BobtheGreatII
January 6th, 2010, 09:53 PM
Guys, we didn't choose Unreal because the core gameplay is already in place for us in Crysis, as well as the fact that CE2 allows us to flesh out our art style in a way where nothing is left to be desired. So basically we can't just go and change engines at this point. Trust me, when it comes to the final product, you'll forget all about Unreal.

After reading this it just struck me in the face. We could have BR's that could customize during the game. :neckbeard: Cryengine = Good Choice. Anyway, hit me up on msn or aim or whatever and we can chat.

Disaster
January 6th, 2010, 09:57 PM
You could do it in unreal as well. The functionality isn't built in though. You would have to program it in yourself.

BobtheGreatII
January 6th, 2010, 09:58 PM
You could do it in unreal as well. The functionality isn't built in though. You would have to program it in yourself.

:effort:

Dwood
January 6th, 2010, 10:28 PM
As i said, i would learn cry script etc just for you guys. Ill hit you up with a pm next week.

flibitijibibo
January 6th, 2010, 10:50 PM
Eh, let's just leave the Halo conversion to Inferno's occasional rip.

So what new-new things could we expect (other than being all prettylike), now that you're on a totally different engine (and thus not bound by the Halo 1 SDK)? Or will this be an exact port of how Halo 1 was played?

Bad Waffle
January 6th, 2010, 11:23 PM
All i'm gonna say is that the gameplay is going to be halo-esque, and ODST based. As in, not the Halo3:ODST mp gameplay, but gameplay will be regular old halo MP only without dudes who can run and jump like superman.

Rob Oplawar
January 7th, 2010, 12:04 AM
You're still alive!? This project is still alive!? My whole world is turned topsy-turvy!

In all seriousness, I don't want my first reply to be critical rather than constructive, but I have to say I don't really care for that ODST. It took me a second to figure out it was still a Halo-related mod you were posting about. :/
I'm all for creative liberties, but something just feels off about that biped.

Still, I'm with everybody else in wanting to see Halo in Crysis. I'm interested to see what else is in there. I'm curious- what are you doing for audio? Some of the Halo weapons and vehicles have very distinctive sounds- are you using assets from Crytek, or Halo CE assets, or making your own, or some combination of the three?

I wish I could help, but as I keep telling everybody, I'm swamped.

Bad Waffle
January 7th, 2010, 05:25 AM
to answer your questions---yes.

that is all.

Chainsy
January 7th, 2010, 04:58 PM
I could help but you probably wouldnt want me:smith:

Limited
January 7th, 2010, 05:25 PM
I'm been tinkering around with Crysis a little bit, havent had a chance to try adding in custom asserts, for the simple fact I have no decent textured models >_>.

Crysis scripting is pretty easy I've done a few things and played around with creating a few AI and missions.

Boba
January 7th, 2010, 11:25 PM
just finished the mongoose

http://img69.imageshack.us/img69/7886/adfdsf.jpg

mech
January 7th, 2010, 11:28 PM
:golfclap:

That hoaers; however, is missing a key part of its anatomy.

Bad Waffle
January 7th, 2010, 11:29 PM
another shot of the player animation

http://img140.imageshack.us/img140/5883/toor.jpg

Nero
January 7th, 2010, 11:29 PM
I dont see whats funny, It looks cool. =o

Bad Waffle
January 7th, 2010, 11:30 PM
:golfclap:

That hoaers; however, is missing a key part of its anatomy.

its a woman mongoose

Inferno
January 7th, 2010, 11:31 PM
I'd animate that.

Make sure you rig his giant hoares dick so It swing majestically when he runs.

Bad Waffle
January 7th, 2010, 11:33 PM
ITS A WOMAN MONGOOSE, GOD

Nero
January 7th, 2010, 11:33 PM
This is what I meant about Modacity ^^^^

Inferno
January 7th, 2010, 11:57 PM
ITS A WOMAN MONGOOSE, GOD

Womongoose?

Bad Waffle
January 8th, 2010, 12:37 AM
no, thats a wombat child

Amit
January 8th, 2010, 12:42 AM
no, thats a wombat child

The above post is the first of this page. I read this page first. I thought he was talking about the F-99 Wombat Unmanned Aerial Assault/Recon Vehicle. I flipped one page back and met my horror.

Cortexian
January 10th, 2010, 03:24 AM
ZTh4AevE7ys

Make that an idle animation.

DEElekgolo
January 10th, 2010, 12:43 PM
Mangoose.
http://www.facepunch.com/fp/emoot/colbert.gif

Nero
January 10th, 2010, 01:49 PM
I'm seriously trying to make a connection with IRIS and horses....

Inferno
January 10th, 2010, 02:05 PM
I'm seriously trying to make a connection with IRIS and horses....

It's hoares.

mech
January 10th, 2010, 02:13 PM
No, it's "hoaers".

Inferno
January 10th, 2010, 02:35 PM
Hores?


http://www.funnychill.com/files/funny-pictures/hores.jpg

Nero
January 10th, 2010, 07:25 PM
That doesn't explain anything. o.O

Inferno
January 10th, 2010, 10:34 PM
Holy shit why did the hores image change itself?

SnaFuBAR
January 10th, 2010, 11:10 PM
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