PDA

View Full Version : Quick-Crit 2010



Pages : 1 2 3 4 [5] 6

kid908
August 8th, 2010, 10:51 PM
You're going to have some smoothing errors with your current edge flow. I'd also add another layer of edge loop on your cylinder cap, but that's more of a personal preference, it makes it more flat with a sharp edge instead of this weirdly light-ish ring around the edge. Don't be afraid to make the detail floating geo if it messes the smoothing to the point where working a way around is well, too much work.

Also get some high res ref, from looking at your details, you're using a low res ref that doesn't show alot of the details well.

NotZac
August 8th, 2010, 11:33 PM
You're going to have some smoothing errors with your current edge flow.I see a few of them. They're pretty unnoticeable, but surely they can be fixed. Would you (or someone) mind showing me how you would approach some of the sections that are bad/ugly?


I'd also add another layer of edge loop on your cylinder cap, but that's more of a personal preference, it makes it more flat with a sharp edge instead of this weirdly light-ish ring around the edge.Wow, that actually does make a difference. I'll keep this in mind next time.


Also get some high res ref, from looking at your details, you're using a low res ref that doesn't show alot of the details well.Lol, the model is an attempt at the DMR from Halo: Reach. It seemed like a simple enough model to really familiarize myself with sub-dividing objects. The references/renders I have are, at max, 1920 x 1080. That seems a bit large for such blatantly absent details, so I believe it's on my behalf why the model is boring.

kid908
August 9th, 2010, 12:04 AM
Here's a DRM i partially did a while back. some of the edges are a bit tight, but I think i got the down.

http://a.imageshack.us/img237/8135/drmu.jpg

dl:http://www.megaupload.com/?d=RC8NRGLG

NotZac
August 9th, 2010, 12:40 AM
I really appreciate that, thanks a lot.

Sel
August 9th, 2010, 09:57 AM
continuing my trend of very furry pictures

http://dl.dropbox.com/u/3332789/Art/lara.jpg

here's another

http://dl.dropbox.com/u/3332789/Art/discopete.jpg

Heathen
August 9th, 2010, 02:52 PM
Look like pokemon for white and black.

CrAsHOvErRide
August 10th, 2010, 12:04 PM
100% from scratch...no c/p like other nubs...real calculations...might not seem like art but there is a lot of work involved (at least in this one)
I won't post the features (doh) but they have never been in a previous AimBot (you can see them in the video partially though).

W0MgCxpTriw

oh and of course not released :allears:

Con
August 10th, 2010, 03:34 PM
I've always wondered if you could use some probability functions to predict movement better when they're strafing. Sometimes you just know they're gonna move back the other way and so you place your shot differently. If you're bored you could look into that.

CrAsHOvErRide
August 10th, 2010, 03:49 PM
When strafing this AimBot hits unless the player strafes very fast. Since most players have the same strafing interval it should be possible to make an algorithm for that. Though when strafing, this bots hits 90% of the time headshot.

killer9856
August 10th, 2010, 07:59 PM
http://i148.photobucket.com/albums/s15/SAH1R/27ljsi29-2.jpg

http://s148.photobucket.com/albums/s15/SAH1R/?action=view&current=texturesheet.jpghttp://i148.photobucket.com/albums/s15/SAH1R/texturesheet.jpg

Im learning on making normals and AO's in MAX, so I did this teeny weeny thingy. I noticed some bad parts, so I am fixing them. Also, should I put dents in the normal map for metal surfaces?

CrAsHOvErRide
August 10th, 2010, 08:04 PM
Not an expert at this but it looks like your panel was hit by photons. Those scratches sure are straight.

ExAm
August 10th, 2010, 08:30 PM
Not an expert at this but it looks like your panel was hit by photons. Those scratches sure are straight.
A staff member with OCD is running through the complex with a razor and a straightedge.

neuro
August 11th, 2010, 02:46 AM
it's a start.

you're not done though, needs more dust, wear, showing of paint-layers (can be dont in normalmap) and a few bumps and dents would do alot of good too.

in my opinion, it's a bit of a flat thing, and not a very interesting design, but considering it's texture practice, i guess it's fine.

Sel
August 11th, 2010, 09:00 AM
100% from scratch...no c/p like other nubs...real calculations...might not seem like art but there is a lot of work involved (at least in this one)
I won't post the features (doh) but they have never been in a previous AimBot (you can see them in the video partially though).

W0MgCxpTriw

oh and of course not released :allears:


STOP RUINING THE GAME YOU FUCKING FAGGOT GOD FUCKSYOU PATRICK SJ 6 YOU AIMBOTYTER HACKER ETC ETC

Con
August 13th, 2010, 03:09 AM
pft, patty's a white hat :allears:

CrAsHOvErRide
August 13th, 2010, 09:17 AM
NYGlWjIKoY4
:allears:

Rook
August 14th, 2010, 12:29 AM
100% from scratch...no c/p like other nubs...real calculations...might not seem like art but there is a lot of work involved (at least in this one)
I won't post the features (doh) but they have never been in a previous AimBot (you can see them in the video partially though).

W0MgCxpTriw

oh and of course not released :allears:
control your snap holy shit

Sel
August 15th, 2010, 12:21 PM
http://sonicxtails4ever.deviantart.com/#/d2wg2zc

my latest drawing, I'm getting good at this !

ICEE
August 15th, 2010, 01:41 PM
are you?

Sel
August 15th, 2010, 02:06 PM
yes, stop fursecuting me

ICEE
August 15th, 2010, 04:53 PM
:) but its so fun and gratifying!

Timo
August 16th, 2010, 07:27 AM
http://sonicxtails4ever.deviantart.com/#/d2wg2zc

my latest drawing, I'm getting good at this !

http://timo.modacity.net/yu4brf4s.gif

Sel
August 16th, 2010, 02:05 PM
http://dl.dropbox.com/u/3332789/TF2/Models/Lighthouse/Lighthouse_Release.jpg

Another prop for one of my mapping buddies.

Con
August 16th, 2010, 02:20 PM
It looks too clean and plain. Work on adding some smaller surface details and textures and more materials & colours.

Malloy
August 16th, 2010, 08:55 PM
Looks hella simple.

Cagerrin
August 16th, 2010, 08:57 PM
Not enough sides for TF2. Texture doesn't appear to tile properly as well.

SnaFuBAR
August 16th, 2010, 08:58 PM
more better lighthouse

http://commondatastorage.googleapis.com/static.panoramio.com/photos/original/2983461.jpg

called angel's gate lighthouse. just base yours off of that and make the black details the team colors. Having been boating for years, I'll tell you that your lighthouse shape just doesn't cut it.

kid908
August 17th, 2010, 11:07 AM
Just a little side project. A turbofan jet engine. The tan is a temp area.

Cutaway render:
http://a.imageshack.us/img153/7375/turbofan2.jpg

Main Ref:
http://www.iaenews.com/images/gallery/1058273606__V2500_cutaway.jpg

Sel
August 17th, 2010, 12:32 PM
It looks too clean and plain. Work on adding some smaller surface details and textures and more materials & colours.

This isn't going to be anywhere near the player, so small details really aren't necessary, or worth it.

http://i37.tinypic.com/osew44.png


Not enough sides for TF2.

This isn't serious right?


Looks hella simple.

Nice deduction

Drew tails again.

http://sonicxtails4ever.deviantart.com/#/d2wm073

Sel
August 17th, 2010, 12:41 PM
more better lighthouse

http://commondatastorage.googleapis.com/static.panoramio.com/photos/original/2983461.jpg

called angel's gate lighthouse. just base yours off of that and make the black details the team colors. Having been boating for years, I'll tell you that your lighthouse shape just doesn't cut it.

That lighthouse looks kinda silly to me :S

also
http://farm4.static.flickr.com/3576/3647781394_75bb0ffe35_m.jpg

Con
August 17th, 2010, 02:31 PM
It's just that all the detail at the top is white and it doesn't look like you even textured it there. Maybe some brass or something for the railing would look good.

That engine looks awesome btw, kid. Keep it up. Are you planning on texturing it?

ExAm
August 18th, 2010, 04:18 AM
http://imgur.com/ml2Ez.png

neuro
August 18th, 2010, 07:44 AM
look what i found and worked on for a bit!

http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/leglol3.jpg
http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/leglol2.jpg
http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/leglol-1.jpg

Llama Juice
August 18th, 2010, 07:49 AM
http://imgur.com/ijWDf.png

When I was scrolling down I was really hoping to see a kitten under his foot.

Still neat though sir.

Cagerrin
August 18th, 2010, 08:02 AM
look what i found and worked on for a bit!

http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/leglol3.jpg
http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/leglol2.jpg
http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/leglol-1.jpg
The hip joint bothers me a bit. Unlike most everything else, it doesn't seem to have a mechanism operating it, and if it does, that mechanism is cramped into a very small area, an area that doesn't quite look like it could support the body.

(what I'm trying to say is that the hip joint could use various pistons, levers, tubes, and wires within the leg socket's radius.)

neuro
August 18th, 2010, 08:30 AM
ye i know what you mean, i've been doing that joint for ages now, and i'm calling it fine for now, maybe i'll change it around when i get more of the body done if it doesnt ft in etc.

kid908
August 18th, 2010, 02:54 PM
I was bored and threw a few scene together with ripped content. I have to say, the tris count on these models really surprised me. I'm wanting to make one with Tychus and Raynor, but I'm having trouble finding the Tychus model.

http://a.imageshack.us/img248/5899/protossfleet.jpg
Dark lighting really brings out starships. I've never really been accustomed to seeing well lite starships. Sorry about the bloomlike effect. was trying to get a focus blur, but I kinda like the rim lighting of the ships.

http://a.imageshack.us/img52/4385/novaf.jpg
(if you're wondering what's the machine, it's a siege tank in siege mode)

Starships are GAME models for the actual game.

Nova and the Siege Tank are models that appear on the Hyperion and in real time cutscenes.

ExAm
August 18th, 2010, 03:14 PM
When I was scrolling down I was really hoping to see a kitten under his foot.

Still neat though sir.
What, zergling not good enough for ya mister?

Kid: No, it really doesn't. It obscures them horrendously. Brighten that shit up! I can't even tell what's going on. It took me a good five seconds to find out that it was a picture of a fleet of void rays and... a mothership? I don't even know.

kid908
August 18th, 2010, 03:19 PM
I play Protoss alot and I kinda gave up on zerg after I found out Karrigan wasn't in any of the real time cinematics. I have some zergs that I was saving to throw into the Tychus/Raynor scene if I can find Tychus.

Are you talking about the Blur as well?

ExAm
August 18th, 2010, 05:37 PM
It doesn't look so much blurred as it does just really dark. Everything's in shadow and it's really hard to make out what's what.

Sel
August 18th, 2010, 07:42 PM
I drew more furry pictures.

http://th02.deviantart.net/fs71/PRE/i/2010/230/5/7/Aurafox_The_Apple_Painter_by_SonicXTails4ever.jpg

Amit
August 20th, 2010, 02:18 AM
I drew more furry pictures.

http://th02.deviantart.net/fs71/PRE/i/2010/230/5/7/Aurafox_The_Apple_Painter_by_SonicXTails4ever.jpg

What's with you, the furries, and the trains? Are you planning a cross country trainride while having tea with furries?

Sel
August 20th, 2010, 02:44 PM
What's with you, the furries, and the trains? Are you planning a cross country trainride while having tea with furries?

More or less, here have more furry drawings.

http://dl.dropbox.com/u/3332789/Art/S%26T_clean.jpg

ICEE
August 20th, 2010, 05:22 PM
http://i188.photobucket.com/albums/z295/iron_clad_photo/selol.png?t=1282339343

I drew a picture too.

kid908
August 20th, 2010, 05:23 PM
http://img594.imageshack.us/img594/166/testtychus.jpg

got the main focus down. Time to fill in the space, is there something wrong with the posing and how can I improve it.

ICEE
August 20th, 2010, 05:42 PM
the blue guy on the right is leaning very awkwardly. you can fix this by pulling his right leg back some, and still maintaining the body language's expression of recoil

NotZac
August 20th, 2010, 05:45 PM
I drew a picture too.
Well that made me lol and I'm not even sure why.

Sel
August 20th, 2010, 06:45 PM
http://i188.photobucket.com/albums/z295/iron_clad_photo/selol.png?t=1282339343

I drew a picture too.

incredible

Warsaw
August 21st, 2010, 11:15 PM
http://fc09.deviantart.net/fs70/i/2010/233/8/7/Un_poilu_du_Calais_by_Von_Krupp.jpg

Any pointers on anything would be awesome.

Sel
August 22nd, 2010, 09:35 AM
http://dl.dropbox.com/u/3332789/Art/S%26T2_Clean.jpg

Futzy
August 22nd, 2010, 09:47 AM
That is terribadble

Crackers
August 22nd, 2010, 03:52 PM
http://fc09.deviantart.net/fs70/i/2010/233/8/7/Un_poilu_du_Calais_by_Von_Krupp.jpg

Any pointers on anything would be awesome.

Shoulders and overall torso is waaayyy too skinny.

Heathen
August 22nd, 2010, 04:24 PM
http://dl.dropbox.com/u/3332789/Art/S%26T2_Clean.jpg

fuck. It happened.

neuro
August 22nd, 2010, 06:20 PM
http://dl.dropbox.com/u/3332789/Art/S%26T2_Clean.jpg



fuck yeah

Donut
August 22nd, 2010, 06:31 PM
oh god sel since you came out of the closet it has just gone down hill. its nice that youve found an artistic outlet, but furry porn is going a bit far

neuro
August 23rd, 2010, 05:31 AM
Seriously, neuro? Seriously? ~p0lar

i don't see anything wrong with it.

Cagerrin
August 23rd, 2010, 06:21 AM
Seen far better furry art, this is kinda sad in all honesty.

Sel
August 23rd, 2010, 08:05 AM
Seen far better furry art, this is kinda sad in all honesty.

Not surprising, since that was day 13 of my starting drawing !

Rentafence
August 23rd, 2010, 02:55 PM
The only gripe I have with it is that you cannot see the nipples. Add nipples and make sure they're pronounced.

Rob Oplawar
August 24th, 2010, 11:00 AM
Oh dear god

Sel
August 24th, 2010, 01:36 PM
http://dl.dropbox.com/u/3332789/Art/Trotim2.jpg

Limited
August 24th, 2010, 01:55 PM
Shot tags, great drawing, just bad that I know what its for :O

Ganon
August 24th, 2010, 06:17 PM
hey cute girl fox

Con
August 24th, 2010, 06:38 PM
Hey you should make a gallery thread for all these :)

kid908
August 24th, 2010, 06:40 PM
sel opening the closet door has had a domino effect on this community. :gonk::gonk:

Sel
August 24th, 2010, 07:41 PM
Uh, what closet door?

It's not like I've ever been particularly secretive about this :S

Syuusuke
August 24th, 2010, 07:49 PM
You're an ironic furry you know that.

JPEG
August 25th, 2010, 02:42 AM
http://dl.dropbox.com/u/3332789/Art/S%26T2_Clean.jpg

http://img801.imageshack.us/img801/3171/st2clean.jpg
heres my professional fact

Sel
August 25th, 2010, 11:19 AM
nice image violation

InnerGoat
August 25th, 2010, 02:04 PM
Sel whats gotten into you? Your drawings lack tits

JPEG
August 25th, 2010, 02:11 PM
and proportions

Heathen
August 25th, 2010, 04:01 PM
And interest.

Sel
August 25th, 2010, 04:24 PM
Sel whats gotten into you? Your drawings lack tits

Well you see, I'm gay !


and proportions

Working on it, some friends showed me some interesting posing exercises to work on those !


And interest.

You're such a dick heathen !

JPEG
August 25th, 2010, 05:52 PM
words

http://i470.photobucket.com/albums/rr69/foxywolf_photo/1262112514671.jpg

http://i470.photobucket.com/albums/rr69/foxywolf_photo/1265061063545.jpg

http://i470.photobucket.com/albums/rr69/foxywolf_photo/1265388200315.jpg

http://i470.photobucket.com/albums/rr69/foxywolf_photo/1265388200315.jpg

http://i470.photobucket.com/albums/rr69/foxywolf_photo/1265987624807.jpg

http://i470.photobucket.com/albums/rr69/foxywolf_photo/paxdragonfire_tutorial_4_-_head_and_eyes.jpg

http://i470.photobucket.com/albums/rr69/foxywolf_photo/paxdragonfire_tutorial_3_-_male_bodys.jpg

http://i470.photobucket.com/albums/rr69/foxywolf_photo/paxdragonfire_tutorial_2_-_frauen_krper.jpg

http://i470.photobucket.com/albums/rr69/foxywolf_photo/paxdragonfire_tutorial_1_-_construtcion.jpg

Sel
August 25th, 2010, 06:43 PM
excellent, thanks.

Geo
August 25th, 2010, 11:36 PM
http://i724.photobucket.com/albums/ww243/scottclark610/BandosArmor2.jpg

Its a Bandos God Chestplate from Runescape. I really liked the design of it, but hated how horrible of a model they had, considering its Runescape after all. So I decided to see if I could do it after over a year of not touching 3ds max. Not really doing anything with it, just kinda for practice.

http://images3.wikia.nocookie.net/__cb20100110192054/runescape/images/c/c8/Fullbandos_aa.png

Thats my reference. I kinda changed a few things as you can see.

BobtheGreatII
August 26th, 2010, 12:46 AM
Maybe we all need to re live our childhood and start a Modacity clan in Runescape.

Cagerrin
August 26th, 2010, 12:49 AM
Maybe we all need to re live our childhood and start a Modacity clan in Runescape.
Guild Wars is better, and cheaper in the long run?

ICEE
August 26th, 2010, 01:39 AM
Guild Wars is better, and cheaper in the long run?

who told you that? guild wars is terrible. Looks pretty cool Geo. Wouldn't it be something to do a high res Runescape mod?

Cagerrin
August 26th, 2010, 01:52 AM
who told you that? guild wars is terrible. Looks pretty cool Geo. Wouldn't it be something to do a high res Runescape mod?
Having played both Guild Wars and Runescape, I'm fairly sure I don't need to be "told" which is better. Guild Wars is the only MMO I've played that I don't hate.

CrAsHOvErRide
August 26th, 2010, 10:33 AM
Played Guild Wars for 5 years and then I wrote bots and ban. ^^ [/offtopic]

ICEE
August 26th, 2010, 12:14 PM
what I liked about runescape was that it had an actual free market economy. Granted it wasn't a good simulation of real life because you didn't flat out need the items for survival, (despite some people acting like they did), but it was a lot of fun devising ways to make money. (I settled on selling weed)

Sel
August 26th, 2010, 09:43 PM
awwwr

day 16

http://dl.dropbox.com/u/3332789/Art/S%26T3.jpg

BobtheGreatII
August 26th, 2010, 09:47 PM
Can we ban Sel for a while? Just long enough for him to get this out of his system.

Nero
August 26th, 2010, 10:06 PM
I agree with the post above.
This is why I really dont bother to post here.
Someone posts something dumb.
Another supports.
And from there it becomes a meme.
=\

Rob Oplawar
August 26th, 2010, 10:58 PM
Yeah, look, I don't have a problem with furries themselves, but it gets to be upsetting when I'm subjected to explicit (or implicit, I suppose) images over and over. There's a difference between being artistically expressive and drawing something that turns you on and sharing it with people who don't feel the same way. I'm trying to be tolerant, but I'd be annoyed if somebody kept drawing anime in suggestive heterosexual poses too. The point is, I don't give a fuck what your private life is like, but it's private for a reason, furry or not.

Sel
August 26th, 2010, 11:06 PM
Can we ban Sel for a while? Just long enough for him to get this out of his system.

Yeah, no.


I agree with the post above.
This is why I really dont bother to post here.
Someone posts something dumb.
Another supports.
And from there it becomes a meme.
=\

If you really don't like what I want to draw then you can fucking deal with it :S

Nero
August 26th, 2010, 11:16 PM
Yeah, no.



If you really don't like what I want to draw then you can fucking deal with it :S

uhm, just because I draw 2 stick figures doing it, doesn't mean I make multiple positions and post them in the forums for others to see. You got to be ....ed up to think like that. Honestly, grow up. Goto a furry porn site and post there.

kid908
August 26th, 2010, 11:23 PM
Yeah, look, I don't have a problem with furries themselves, but it gets to be upsetting when I'm subjected to explicit (or implicit, I suppose) images over and over. There's a difference between being artistically expressive and drawing something that turns you on and sharing it with people who don't feel the same way. I'm trying to be tolerant, but I'd be annoyed if somebody kept drawing anime in suggestive heterosexual poses too. The point is, I don't give a fuck what your private life is like, but it's private for a reason, furry or not.

This. I don't care if you like furries sel, but just no dude, what you're doing can be like left in your private hdd. This is what ruined deviantart.

mini rant unrelated mostly:
how the hell is taking a picture and making a demot. out of it considered art? when is taking unfocused pictures of yourself is really not that attractive poses with a point and shoot camera art? No, I'm not saying all point and shoot camera photos are not art, I'm saying myspace picture is not art. There is a technique to taking GOOD pictures with point and shoot cams. I can tolerate those weird ass fan fiction since you're actually using your imagination to write the story and/or draw it out with actual technique and not instant repulsion.

What I'm saying is, if it's borderline soft-core, put it in spoiler or leave a link with warning. I'm sure there's people who check this thread during school or work and frankly, this is kind of NSFW.

to make it clear:
disclaimer: All images are taken from deviantart. I do not claim them as mine or own the rights to them.

art:

http://fc02.deviantart.net/fs70/f/2010/238/1/d/Nature_Photo_Study_by_yumedust.jpg
http://fc01.deviantart.net/fs70/f/2010/238/1/e/Miami_heat_Vol_II_by_AnnaMariaDeMari.jpg
http://fc01.deviantart.net/fs71/i/2010/238/c/c/_where_the_heart_is__by_gutterface.jpg
http://th09.deviantart.net/fs71/PRE/f/2010/238/5/c/You_broke_it_by_Zindy.jpg
http://fc03.deviantart.net/fs71/i/2010/238/d/f/Beast_girl_by_mu_h.jpg
http://fc06.deviantart.net/fs70/f/2010/238/7/2/7256d330d86e73d8615aff5a2b6a2949.jpg

Here's one you can relate to....
http://fc05.deviantart.net/fs70/f/2010/238/f/3/Fox_Husky_commission_by_RickGriffin.jpg

Not art:
http://fc08.deviantart.net/fs71/f/2010/238/0/4/Smugleaf_by_Pokemon_Diamond.png


Funny but NOT ART:
http://fc01.deviantart.net/fs70/f/2010/238/0/1/Rebellion__Justina_Beaver_by_The1980sKunoichi.jpg


Not funny and NOT ART:
http://fc04.deviantart.net/fs70/i/2010/238/4/b/A7X___Motivational_Poster__by_L_Artista_Brilliante .png


http://fc00.deviantart.net/fs71/i/2010/238/c/1/5_colours_in_her_Hair_by_TheGrimGirlReaper.jpg
http://fc00.deviantart.net/fs70/i/2010/238/1/b/sis__Tink_cool_by_onetamachian.jpg
http://fc08.deviantart.net/fs70/f/2010/238/9/d/Responsibility__bitches__I_by_SoTheyreSaints.png
http://fc09.deviantart.net/fs70/i/2010/238/b/1/My_Stuff_for_Sale_1_OPEN_by_KasaraWolf.jpg

DEElekgolo
August 26th, 2010, 11:28 PM
I thought he was just trying to be funny by emphasizing the characteristics of a common furfag.
But yea, ban Sel 2010.

Sel
August 26th, 2010, 11:30 PM
uhm, just because I draw 2 stick figures doing it, doesn't mean I make multiple positions and post them in the forums for others to see. You got to be ....ed up to think like that. Honestly, grow up. Goto a furry porn site and post there.

HUGGING IS TERRIFYING I KNOW MAN

sdavis117
August 26th, 2010, 11:34 PM
Or just do what I did and ignore him.

So a friend of mine is making a collection of short stories he and some other people have written, and he wanted me to write a sort of action short story for it. I decided to begin it at the Climax (one of those "we'll show you the climax first, then have a flashback, then the climax again, then the ending" kind of things). This is what I have so far:


Blood. That's all I could smell. Blood. Who's though? Did it belong to the person in front of me? No. He didn't even have a scratch. He was winning. That could only leave one person. Me. Just sitting here, barely able to not pass out after the beating I have just endured. The person standing in front of me just stared at me. He knew the same thing I did. I can't win this. I have lost. He held his sword out, a personal item that he seemed to use as if it was part of his body.

He took one step towards me, I flinched at the thought of what was going to happen in several seconds. He took another step, closing the honestly short gap between us by a pretty serious chunk. I was honestly hoping he would take shorter steps. Maybe that would make my life just a little longer. At this point I thought to myself that I could measure my remaining lifespan in seconds.

He took a third step, halfway there. I tried crawling back, but I slipped in the pool of my blood that was collecting before me. It wouldn't make any difference though, I was against a wall. He had me cornered. I thought cornered creatures were supposed to be able to fight beyond their limit. I felt no such feeling. I felt myself get weaker as the blood drained from my body. Fourth step. I didn't believe in a god. Maybe that was my issue. Maybe this was his or her way of smiting me for disbelief. I started to pray. Fifth step. Please, I know a miracle is out of the question at this point. I know I'm going to die, but please God, if you are going to take away my ability to do so, please protect my friends with your abilities. Let them live their lives without me being there to help them.

Sixth step. His foot was in the pool of my blood. He looked at me and lifted his sword. This was it. He knew it, I knew it. This is what it had come to. I had thought that I was strong enough to do anything. Damn, this must be the world's way of teaching those who think they are invincible a lesson. I felt like the Titanic, and this man in front of me was the iceberg that decided to sink me.

Wow, what am I thinking. You probably have no idea what I'm talking about. I probably sound like some crazy person babbling on about some imaginary event. Maybe it would be best if I started at the beginning. Back to May 3rd...
I think the last paragraph could be worded better, but I have no idea how.

Sel
August 26th, 2010, 11:53 PM
you're all very helpful in giving me feedback on my drawing, thank you.

But seriously thank you jpeg, you've been the most useful person in this thread !

JPEG
August 27th, 2010, 02:34 AM
But seriously thank you jpeg, you've been the most useful person in this thread !

than +rep me MAGGOT

ODX
August 27th, 2010, 07:14 AM
How about you use a gallery thread?..I'm pretty sure this was suggested before, because this kind of shit is not "Quick Crit" material; you keep posting picture upon picture of the same damn thing in different poses. There's nothing to say, other than how absolutely disgusted I am to even step foot into this thread anymore.

Edit: Hey look! It seems you already have a gallery thread (http://www.modacity.net/forums/showthread.php?21459-Gallery-SeL) for yourself! Put it to good use kthxbai..

Sel
August 27th, 2010, 08:12 AM
than +rep me MAGGOT

ok


How about you use a gallery thread?..I'm pretty sure this was suggested before, because this kind of shit is not "Quick Crit" material; you keep posting picture upon picture of the same damn thing in different poses. There's nothing to say, other than how absolutely disgusted I am to even step foot into this thread anymore.

Edit: Hey look! It seems you already have a gallery thread (http://www.modacity.net/forums/showthread.php?21459-Gallery-SeL) for yourself! Put it to good use kthxbai..

Hey odx guess what, posing is a big part of drawing, so are proportions. You may not have known this, since you're 12, and retarded, but hopefully my post here will bring you some enlightenment in the matter.

I'm posting in this thread because I want feedback (see jpeg's post for a good reference of what everyone should be doing :> ), if I was good at drawing, then maybe I would want to use my gallery thread to show off (If you looked at mine, you'd notice there's no feedback at all !). Quite frankly if you're unwilling to be helpful and actually point out what I need to work on in my drawings, and would rather cry about them being furry instead, you and everyone else whining shouldn't be in this thread.

Anyway if furry art disgusts you that much odx, I suggest you never set foot in this thread for the foreseeable future :)

Llama Juice
August 27th, 2010, 09:00 AM
http://dl.dropbox.com/u/3332789/Art/S%26T3.jpg

The one on bottom has a much longer right leg than it does the left.

Sel
August 27th, 2010, 09:20 AM
You're right, thanks for catching that.

Eleven
August 27th, 2010, 10:44 AM
~*story*~

You seem to have a tendency to use some pretty awkward expressions. For example...


Me. Just sitting here, barely able to not pass out after the beating I have just endured

The line "...barely able to not pass out after the beating..." makes sense, but it isn't worded very well - "...barely conscious after the beating..." is more succinct, and sounds a lot nicer. Also, "...I have just endured" doesn't make sense. The word "have" ought to be replaced with the word "had" so the tense remains the same. In addition to this, "here" should actually be "there", as the first few lines of your story indicate that it is written in past tense.

The tense wavers a lot throughout your story. You need to pick one (I'd suggest past tense, it seems to make things a bit less awkward) and stick with it.

You've made a good start though, so stick with it :-3

PS. Sel, your drawings look really nice!

Geo
August 27th, 2010, 11:43 AM
I love how I post a render of something for opinions, and we end up with a page and a half of arguments over disturbing furry images haha

Nero
August 27th, 2010, 01:09 PM
ok



Hey odx guess what, posing is a big part of drawing, so are proportions. You may not have known this, since you're 12, and retarded, but hopefully my post here will bring you some enlightenment in the matter.

I'm posting in this thread because I want feedback (see jpeg's post for a good reference of what everyone should be doing :> ), if I was good at drawing, then maybe I would want to use my gallery thread to show off (If you looked at mine, you'd notice there's no feedback at all !). Quite frankly if you're unwilling to be helpful and actually point out what I need to work on in my drawings, and would rather cry about them being furry instead, you and everyone else whining shouldn't be in this thread.

Anyway if furry art disgusts you that much odx, I suggest you never set foot in this thread for the foreseeable future :)

Can't you just use spoiler tags?
Btw, I doubt ODX is the retarded one here. By seeing what you enjoy drawing... well it kind of makes you the retarded one. :iamafag:l
Fyi; People tend to crit on things they like, so you will get less crit with disturbing drawings. *As you can see, Jpeg and llama were about the only helpful ones (according to you)*. So your so called need of "crit", doesnt seem to apply here. The attention to your drawings is more like it. :realsmug:

Amit
August 27th, 2010, 01:25 PM
Seriously, sel. I'd be glad if you went back to just the trains.

ICEE
August 27th, 2010, 02:24 PM
how about everyone stops calling each other retarded and disgusting and talks about oh, say, maybe criticism?

ExAm
August 27th, 2010, 03:48 PM
How about Sel stops posting softcore porn without spoiler tags?

Donut
August 27th, 2010, 04:17 PM
yeah just use spoiler tags. first time i came in this thread before i knew sel was posting this stuff, there were some people around who saw one of the images. that wasnt fun to explain. now about half a dozen people think i was browsing a furry porn forum.

we dont need this big argument shit storm. you could solve the problem just by using spoiler tags. those who want to give you crit can give you crit, and those who dont like the subject matter can not click the spoiler button. seems simple enough, right?

ODX
August 27th, 2010, 04:38 PM
You may not have known this, since you're 12, and retarded...No, you really need to stop with this. You should know very well I've become quite a well-respected animator (albeit lazy and lacking time to do much recently), 15 years old, and clearly not retarded.

Your "art is art" comment for -rep'ing me is a terrible reason. The Quick-Crit thread in my eyes, has been about art (yes we know that)...but what you're doing is abusing it, ruining other people's spotlight and opportunity. I've seen it happen dozens of times beforehand, and it pisses me off. It even happened to me:
I remember one time I posted a video with a nice set of animations I had worked hard on for the past weeks or so, putting it together and showing it in this thread hoping for some great critique from the other animators around here, as well as the non-animators since they would mostly be the ones using my animations meaning their opinions matter greatly to me.

Know what happened? Someone, I forget who, came in and posted some barely-started model of whatever. Everyone completely ignored what I had posted after that, and it just made. me. sick.

Why is there not a rule against this (posting work before another receives comments)? In no way is it fair to the person who worked damn hard on something and really wanted to see what others thought...then they get a big "fuck you" in their face and no one gives a shit about what they did anymore because "Oh look a few modeled planes! Let's comment on this!"

I don't intend to start an argument, I just really want to bring up this topic up and learn why people are so inconsiderate, and why nothing is ever done to fix the wrongs done.

Sel
August 27th, 2010, 04:48 PM
You seem to have a tendency to use some pretty awkward expressions. For example...



The line "...barely able to not pass out after the beating..." makes sense, but it isn't worded very well - "...barely conscious after the beating..." is more succinct, and sounds a lot nicer. Also, "...I have just endured" doesn't make sense. The word "have" ought to be replaced with the word "had" so the tense remains the same. In addition to this, "here" should actually be "there", as the first few lines of your story indicate that it is written in past tense.

The tense wavers a lot throughout your story. You need to pick one (I'd suggest past tense, it seems to make things a bit less awkward) and stick with it.

You've made a good start though, so stick with it :-3

PS. Sel, your drawings look really nice!


I love you, get steam and add me fuck


Can't you just use spoiler tags?
Btw, I doubt ODX is the retarded one here. By seeing what you enjoy drawing... well it kind of makes you the retarded one. :iamafag:l
Fyi; People tend to crit on things they like, so you will get less crit with disturbing drawings. *As you can see, Jpeg and llama were about the only helpful ones (according to you)*. So your so called need of "crit", doesnt seem to apply here. The attention to your drawings is more like it. :realsmug:

Right so call me retarded for what I draw. You're an excellent individual!

Also the rest of your post is incredible. Incredibly dumb. Don't be a fuckwit and why don't you think out your responses before making them. :)


how about everyone stops calling each other retarded and disgusting and talks about oh, say, maybe criticism?

^^ If you don't like one form of art, no one is stopping you from reading this thread.


How about Sel stops posting softcore porn without spoiler tags?

what porn, you have quite a definition of it !


No, you really need to stop with this. You should know very well I've become quite a well-respected animator (albeit lazy and lacking time to do much recently), 15 years old, and clearly not retarded.


lol yeah ok odx, if you say so.

BobtheGreatII
August 27th, 2010, 05:23 PM
Holy Hell... I was kidding about banning Sel. Ha ha ha. This got way out of control! :-3

Cagerrin
August 27th, 2010, 05:26 PM
"Know what happened? Someone, I forget who, came in and posted some barely-started model of whatever. Everyone completely ignored what I had posted after that, and it just made. me. sick."

Not that I want to seem like I'm on Sel's side at all(seriously Sel your art sucks, nowhere my fap material standard), but this just screams "WAH WAH look at me I'm special".

Timo
August 27th, 2010, 05:31 PM
Generally most people who constantly post similar artwork in the quick crit thread have been asked to start their own threads. You'd probably get a similar (although not nearly as harsh) reaction if you were constantly posting trains in here.

ps i still love you

ODX
August 27th, 2010, 05:33 PM
Not that I want to seem like I'm on Sel's side at all(seriously Sel your art sucks, nowhere my fap material standard), but this just screams "WAH WAH look at me I'm special".I'm not trying to say I'm "special," I'm saying in a general way that it really kind of ticks off and disappoints the person who had worked hard on something and wanted a little bit of critique to help them evolve.

Cagerrin
August 27th, 2010, 05:35 PM
Not that I don't sympathize with the idea, but your wording was... whiny, at the very least.

Sel
August 27th, 2010, 05:38 PM
"Know what happened? Someone, I forget who, came in and posted some barely-started model of whatever. Everyone completely ignored what I had posted after that, and it just made. me. sick."

Not that I want to seem like I'm on Sel's side at all(seriously Sel your art sucks, nowhere my fap material standard), but this just screams "WAH WAH look at me I'm special".

I'm fully aware that my drawings are terrible.

I am posting them here to get in hopes of getting feedback that will help me improve them, instead of BAWWW FURFAG

Timo
August 27th, 2010, 05:41 PM
Know what happened? Someone, I forget who, came in and posted some barely-started model of whatever. Everyone completely ignored what I had posted after that, and it just made. me. sick.

Why is there not a rule against this (posting work before another receives comments)? In no way is it fair to the person who worked damn hard on something and really wanted to see what others thought...then they get a big "fuck you" in their face and no one gives a shit about what they did anymore because "Oh look a few modeled planes! Let's comment on this!"

I don't intend to start an argument, I just really want to bring up this topic up and learn why people are so inconsiderate, and why nothing is ever done to fix the wrongs done.


http://timo.modacity.net/Sloth_shades.gif

Not everyone knows how to give constructive crit to animations, I sure as hell don't. Posting in this thread doesn't guarantee that you'll get some crit on what you post, it's just a thread to put your work out into the spotlight, and hope that someone will be nice enough to comment on it.

ExAm
August 27th, 2010, 05:46 PM
I get it now. Sel's trolling. Commence ignoring of his posts.

Sel
August 27th, 2010, 05:47 PM
I'm 12 baw baw baw baw baw

^^


I get it now. Sel's trolling. Commence ignoring of his posts.

are you really this dumb?

ODX
August 27th, 2010, 06:59 PM
Not everyone knows how to give constructive crit to animations, I sure as hell don't. Posting in this thread doesn't guarantee that you'll get some crit on what you post, it's just a thread to put your work out into the spotlight, and hope that someone will be nice enough to comment on it.If you read what I had said, I'd said I was looking for critique on the animations as well as general opinions from the public/non-animators since they would be the ones who mostly use my weapons and it matters what they/you have to say as well.

So I post it here, to see what they think because most of the time I could just bother ICEE or another animator on Xfire about it.

p0lar_bear
August 27th, 2010, 08:01 PM
Christ.

This shit stops now.

Sel, first and foremost, use your head. Even the cleanest furry art sparks controversy thanks to the reputation the fandom is infamous for. If you're going to post poses for critique here, could you please at the very least pose your characters in fashions that the average person won't see as suggestive or softcore porn?

Everyone else, this is the quick-crit thread. This thread is meant for posting things for feedback, or for providing feedback to the posted media. Critique the work, not the subject matter. If you feel a post is objectionable, use the report post button.

If I come back in here and see another piece of borderline-clean art, infraction. If I come back in here and see another bitchfight over said piece, or hell, anything else, infractions. You've been warned.

kid908
August 27th, 2010, 08:47 PM
I love how I post a render of something for opinions, and we end up with a page and a half of arguments over disturbing furry images haha

sorry your stuff just got squashed under the shit storm.

I think you can add more details such as plate rims and such. right now, it get's very thin at the edge and that look for armour isn't something I like(this is kind of a personal preference).

Hunter
August 27th, 2010, 10:10 PM
http://i58.photobucket.com/albums/g268/martynball/Lowpoly__granadelauncher_1.jpg

kid908
August 27th, 2010, 10:22 PM
4.3k tris isn't bad,still think the barrel sides could be lower, you wouldn't be seeing the ends and the roundness wouldn't be majorly affected by lowering it.

also:

http://fc00.deviantart.net/fs71/i/2010/239/6/a/steam_punk__d_by_kid908-d2xfd7j.jpg
finally got off my lazy ass and finished this.

SnaFuBAR
August 27th, 2010, 11:57 PM
kid, i know what photo you did that from, and i'll tell you, your tones are all over the place and such a mish-mash that you don't represent any materials at all. There is no differentiation between glass, leather, skin, fabric, metal, stone. Nothing. Also, the way you've shaded her face makes the shape look like a wedge of pizza. Literally like this :> It also looks like you got lazy on the hair, you don't draw strands of hair, because it ends up looking like a rat's nest. Don't overwork the hands, either, or they end up looking mangled or aged. Your proportions also look off.

kid908
August 28th, 2010, 12:25 AM
kid, i know what photo you did that from, and i'll tell you, your tones are all over the place and such a mish-mash that you don't represent any materials at all. There is no differentiation between glass, leather, skin, fabric, metal, stone. Nothing. Also, the way you've shaded her face makes the shape look like a wedge of pizza. Literally like this :> It also looks like you got lazy on the hair, you don't draw strands of hair, because it ends up looking like a rat's nest. Don't overwork the hands, either, or they end up looking mangled or aged. Your proportions also look off.

I've been trying to practice tones, but it's slow in progress. I have trouble with glass. I just can't ever get it right. I'd like to throw down fabric weave but never got it to a point where I like during practices. I can see what you mean with the face. That's just bad eyeing the values. How would you do hair? I haven't had much experience with hair. Thx for the tip about the hands. I have a grid layout on the ref and canvas. I had to compensate mainly with the right arm around the glass bottles. I was too focused on the reflection to realize how large it was getting.

I'll apply the crit in the next piece. I'll try and find one with varrying textures and work on diffrientiating them.

SnaFuBAR
August 28th, 2010, 12:44 AM
For a fabric weave, use tactile plates. They work the same way as when you were a kid running around with a No.2 pencil and computer paper, making rubs of quarters and pennies. For hair i would block it out dark and erase out to light. That's my personal way I would approach it. If any illustrator here would like to correct me, that's cool. As for the glass and reflections, look at how much it contrasts there. Redoing just that would be good practice because it is shot in a studio environment, and you only have to worry about that one hotspot/lamp reflection (i can't tell which it is) rather than a reflection of a full environment.

Also, what paper are you using? The grittiness makes it look like it's seriously inappropriate for this, like it has too much tooth.

kid908
August 28th, 2010, 03:34 PM
I think the grain was from the cam, I need a new scanner still :(

also, I selected a small area and redid it on drawing paper(first time around was on copy paper).

It's not quite done, but any opinions?

http://a.imageshack.us/img706/145/img0192hu.jpg

Sel
August 28th, 2010, 05:59 PM
omg so much clevage in ur picture softcore porn softcore porn

MXC
September 1st, 2010, 09:15 PM
I finally figured out the basics of the Source SDK on Sunday night with the help of the Valve tutorials, and I'm trying to create a map with it.

This is what I have so far. I already have the full layout on paper. I might be able to upload it tomorrow.

I am very sorry about the size of the pictures, I tried to resize them with tags. Again, this is my first time to ever use an editing kit, so there is still about 95% I don't understand yet.
[SHOT]http://img23.imageshack.us/img23/4098/csmap1test2.jpg
http://img84.imageshack.us/img84/9262/csmap1test.png
http://img52.imageshack.us/img52/9749/csmap1test3.jpg
Here are the rest of the images. I think I'm done with the basics of the Terrorist half, and would like to know how much backtracking I need before I can move on to the CT half.
http://img715.imageshack.us/f/csmap1test4.jpg/
http://img192.imageshack.us/i/csmap1test5.jpg/
http://img811.imageshack.us/f/csmap1test6.jpg/

Limited
September 2nd, 2010, 10:38 PM
Woah, its MXC...

Your lights are casting a short distance, making them real powerful, lower the value down a bit, that first linked screenshot is super bright O_O.

Looking pretty good though.

MXC
September 3rd, 2010, 10:42 AM
Woah, its MXC...

Your lights are casting a short distance, making them real powerful, lower the value down a bit, that first linked screenshot is super bright O_O.

Looking pretty good though.

Thanks! I toned down most of the lights outside of the spawn, but what happened to the fence shading?
http://img84.imageshack.us/img84/5739/csmap1test7.jpg

Limited
September 5th, 2010, 07:28 PM
http://limited-development.net/screen2.png
Haven't worked on this for a while, going to start back on it soon, I need a few map themes, any one think of any? (Industrial, Battle Field, etc)
For the record, the tanks were designed by Conscars, I shade them in via code.

Nero
September 5th, 2010, 09:41 PM
That looks really fun!
A snow themed map *MB in a valley between the mountains?*

I dunno if thats possible, but my head pictured this epic map for it. :p

Dwood
September 8th, 2010, 12:04 AM
Yo limited, I'd have fun setting a few maps up with that game if you showed me the parts needed bro!

Limited
September 8th, 2010, 07:42 PM
The game has an in game editor, although its not polished off.
http://limited-development.net/battle-it/level2.png
Maps are stored as image files. :P

ICEE
September 9th, 2010, 11:24 AM
Made these for Ifafudafi's mod. Still awaiting his approval, but may as well post them

cbHwv44noRc

Melee isn't done yet

ODX
September 9th, 2010, 04:12 PM
The return to origins are nice in terms of their lazy-feeling but still have weight to them, but bad because of the sudden stop in them right at the origin.

ICEE
September 9th, 2010, 05:03 PM
Well it doesnt matter because ifaf asked me to remove them because he doesn't like things that have souls.

paladin
September 10th, 2010, 06:08 PM
Master copy of a kollwitz. Not complete

http://img828.imageshack.us/img828/7893/mastercopykollwitz.jpg

Nero
September 11th, 2010, 01:57 PM
http://limited-development.net/screen2.png
Haven't worked on this for a while, going to start back on it soon, I need a few map themes, any one think of any? (Industrial, Battle Field, etc)
For the record, the tanks were designed by Conscars, I shade them in via code.

Reminds me of this btw:
http://www.gamespot.com/ps3/action/battletanks/video/6250806/tank-battles--chaotic-snow-field-battle-gameplay-movie

Hunter
September 13th, 2010, 11:01 AM
Eh :/ How do I create holes or round shapes on a rounded surface without deforming the curve? :(
http://i58.photobucket.com/albums/g268/martynball/make_hole_on_surface.jpg

Rob Oplawar
September 13th, 2010, 11:20 AM
More edge loops? :x
I'd like to know this too. I need to get into subd modeling.

Hunter
September 13th, 2010, 11:51 AM
Can't really add a horizontal edge loop as it would tighten the edge and it's meant to be curved. Adding more edge loops around the hole just makes a flat face and doesn't get rid of the pinch...

Hunter
September 13th, 2010, 11:57 AM
Fixed it, make a star shape. Still a slight pinch but you can hardly see it.
http://i58.photobucket.com/albums/g268/martynball/pinch_fix.jpg

mech
September 13th, 2010, 12:00 PM
http://img836.imageshack.us/img836/2898/solutionh.jpg

Rentafence
September 13th, 2010, 01:53 PM
http://www.majhost.com/gallery/rentafence/3d-Models/jpgcompressionlolol.jpg

Any ideas to make the cliff look less shit?

Limited
September 13th, 2010, 02:28 PM
The metal ground, never would lie that easily (flat plane), add angles to the metal edges, chamber the edge?

ThePlague
September 13th, 2010, 03:16 PM
Don't make it out like that, move it on some more so it seems more enclosed. It has too much the shape of the rest of it.

Hunter
September 13th, 2010, 03:46 PM
Another problem here, how would I get rid of the pinching at the top of this shape as it's on a curve... can't add an edge as it would tighten that curve at the top...
http://i58.photobucket.com/albums/g268/martynball/stupid_dub.jpg

neuro
September 13th, 2010, 04:24 PM
incoming pix

from my tutorial section (in my sig) (mathematically correct)
http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/Tutorials/scopetut1.jpg

more segments. (close enough-correct)
http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/Tutorials/moresegments.jpg

rep time

Rob Oplawar
September 13th, 2010, 09:42 PM
So, for it to be mathematically correct, you're saying apply the curve to the surface after the subdivision is applied?

Disaster
September 13th, 2010, 10:55 PM
I usually use more segments for the curve. The added segments function as supporting edges.

neuro
September 14th, 2010, 02:44 PM
rob, first subdivide, then bend.

disaster, exactly.
there's nothing wrong with a 60-sided cylinder, it's only there to look good, not to have a low-poly highpoly cage or something.

Sel
September 14th, 2010, 04:04 PM
SOFTCORE PORN INCOMING

http://dl.dropbox.com/u/3332789/Art/Shy_sketch.jpg

http://dl.dropbox.com/u/3332789/Art/Shy_1k.jpg

Hunter
September 14th, 2010, 11:50 PM
http://i58.photobucket.com/albums/g268/martynball/shotgun_c_1.jpg
http://i58.photobucket.com/albums/g268/martynball/shotgun_c_2.jpg

Forgot trigger (as usual) and flash light. will finish tomorrow. its 4:44AM!
Forgot mirror some parts as well so it might look a little strange :/ dammit.

Warsaw
September 15th, 2010, 02:31 AM
Honestly, you can leave the laser sight off; it looks better that way. I don't even know why they put a god damn laser sight on a shotgun.

Hunter
September 15th, 2010, 08:49 AM
I think I will add it, but if you use the finished asset you could easily remove it if you wished :) It's something else to make it look interesting init. :)

neuro
September 15th, 2010, 10:58 AM
the fact the pump-action part and the other stuff at the bottom is so open bothers me.

close it up somehow.

ICEE
September 15th, 2010, 02:00 PM
far as I can tell, the model is well executed, but I just hate these reach designs. It looks like they created them specifically to use more polygons.

DarkHalo003
September 16th, 2010, 10:02 PM
far as I can tell, the model is well executed, but I just hate these reach designs. It looks like they created them specifically to use more polygons.
Elaborate engines open up the elaborate use of polys. Besides, give a team of 200+ game designers a brand new engine to where they CAN add that many polys and what would you expect?

Donut
September 16th, 2010, 10:07 PM
^elaborate detail in places that dont look stupid :shrug:
i mean it seems like bungie tried their damnedest to make the weapons look as unnecessarily complicated as possible. i would have put that toward a scarab that doesnt have a 6 sided cylinder for a leg joint, but thats just me

ICEE
September 17th, 2010, 12:22 AM
Elaborate engines open up the elaborate use of polys. Besides, give a team of 200+ game designers a brand new engine to where they CAN add that many polys and what would you expect?

New technological breakthroughs don't validate ridiculous design changes. They could've remodeled the halo 1 AR using far more polies to enhance the feel, rather than warp it into what they did. Not saying they should've used the same AR design (though that'd make sense), merely proving a point.

DarkHalo003
September 18th, 2010, 02:10 PM
Meh, I like the designs mainly because it fits the game and the game's atmosphere. The AR is also probably one of the best looking weapons in the game IMO, which is why I don't mind having it in Campaign as much as I do. I'm glad they used more Polies for the phantom, environment (greatly freaking needed), and the characters. I think it's better to have more polies than not enough polies anyways in an engine like this.

ICEE
September 18th, 2010, 02:37 PM
you are so not getting the point. No one is saying that using polies is bad. We're saying that using polies for the sake of using polies is bad.

Hunter
September 18th, 2010, 06:29 PM
It seems Bungie give the Halo weapons a more modern day feel and a bit more realism, they seem to look more functional and human. I generally think the designs are awesome and interesting.

Donut
September 18th, 2010, 10:04 PM
i just feel like they could have spared some of those ridiculous shapes and details to put the polies toward something else, like making things NOT 6 sided cylinders. ESPECIALLY when they are zoomed in on during a cutscene.
yes, using polies is good, but just using them on stupid looking stuff just because you can is kind of irritating. im not fond of any of the gun designs besides the magnum. theres just way too much un-necessary tacticool stuff going on.
those guns definitely dont look any more human than any other halo game, though. less imo. i think the reason they seem so much more human is because of all bungie did with the animation. im pretty fond of the animations.

ICEE
September 19th, 2010, 12:06 AM
^ this. Nothing about the reach designs (with the possible exception of the br) are at all similar to modern technology

Sel
September 21st, 2010, 07:48 PM
http://dl.dropbox.com/u/3332789/Art/ttpyro_sketch.jpg

paladin
September 21st, 2010, 10:24 PM
My friend Ali was drawing furry porn in Bio this morning....

Sel
September 22nd, 2010, 07:31 AM
http://dl.dropbox.com/u/3332789/Art/ttpyro.jpg

digging it so far, there's something about the arms/hands that I don't like, but probably the best I can do as of now!

Heathen
September 22nd, 2010, 02:16 PM
alright dude, I left and came back (without a thread mind you) and you are still riding the furry joke? Whats the effs.

Its creepin me out man.

Sel
September 22nd, 2010, 02:31 PM
Who said anything about a joke?

http://dl.dropbox.com/u/3332789/Art/ttpyro_fin.jpg

Donut
September 22nd, 2010, 06:11 PM
sel you probably have enough work here to open your own thread. at this point it would probably help you alot more than posting in quick crit. just a suggestion

neuro
September 23rd, 2010, 02:44 AM
stop whining.

instead post more of your own stuff.

Sel
September 23rd, 2010, 03:40 AM
at this point it would probably help you alot more than posting in quick crit. just a suggestion

What would possibly give you that idea, considering the amount of feedback I've gotten in a pinned thread is next to negligible as is, what's stopping my thread from slipping into oblivion like my last one?

Cagerrin
September 23rd, 2010, 03:56 AM
I think he saw through your admirable plan, Donut.

Sel
September 23rd, 2010, 07:09 AM
Hey let's try something it's called if you dislike what I'm drawing that much, you either don't post, or you provide some useful feedback, instead of making entirely useless posts!

Timo
September 23rd, 2010, 07:16 AM
What would possibly give you that idea, considering the amount of feedback I've gotten in a pinned thread is next to negligible as is, what's stopping my thread from slipping into oblivion like my last one?

God damn bro I don't understand why you're being such an ass about this. When people post a bunch of similar stuff often in the quick crit thread, they're asked to start their own thread. It's as simple as that. You posting your work will bump the thread you create. People who want to comment will. :^|

e: And "slipping into oblivion" is a tad extreme. Your thread is still on the front page even though it hasn't been posted in since the start of August.

ODX
September 23rd, 2010, 06:47 PM
Honestly, it's pointless to show anything. Everyone is off playing Reach, and there really isn't too much wrong with your drawing/whatever it is that I can comment on.

In all seriousness Sel, it looks perfectly alright for whatever it is you're aiming at.

ICEE
September 23rd, 2010, 10:43 PM
There's no point in posting your stuff here either sel. Look at the facts: No one but you here likes furry stuff (that I know of), and You're getting no crit whatsoever.

paladin
September 23rd, 2010, 11:44 PM
http://image.odinseye.org/images/render1.jpg

first character model

p0lar_bear
September 24th, 2010, 12:01 PM
So someone somehow motivated me to get off my dead ass and make a design for my personal site finally after about a year or so of not doing anything to it.

http://img522.imageshack.us/img522/6907/testms.png

I've shown it to a few people, and the consensus is generally that it looks clean and crisp, however it's too monochrome and I'm overusing that gradient. Thing is, though, I like the color blue and I like how it's coming out, and Rob pointed out that I unwittingly made a polar theme with the color scheme as it is.

Any ideas as to what I can do to make it a little more interesting without making it too gaudy?

CrAsHOvErRide
September 24th, 2010, 12:33 PM
http://kuler.adobe.com/

Use different shades of blue?

p0lar_bear
September 24th, 2010, 01:33 PM
I had been using http://colorschemedesigner.com/, hue of 240 degrees.

I figure some teal would be good, but where the hell should I put it? Making the containers have that background color just looks ugly imo.

Newbkilla
September 24th, 2010, 08:50 PM
stop with all the gradients imo, use shades of solid blue, grey, and white.

try this color of blue: 3B77B3

And also, the title bar at the top with your name etc, make that a different color so it stands out more, considering you want people to look there first.
For the buttons, don't use blue, but rather a like gradient of grey and light grey, similar to the ones on the "post quick reply" button.

p0lar_bear
September 25th, 2010, 04:49 PM
Newb: That shade made a better base color, thanks.

How's this? I dunno what do to about hyperlink colors, so I made them a bluish grey for now:

http://img535.imageshack.us/img535/3212/test2l.png

Rob Oplawar
September 25th, 2010, 05:15 PM
Slightly better, but that teal border is hideous.

CrAsHOvErRide
September 25th, 2010, 11:05 PM
Text looks also lost. Not the greatest designer myself.

p0lar_bear
September 27th, 2010, 02:27 PM
Text looks also lost. Not the greatest designer myself.

What do you mean?

CrAsHOvErRide
September 27th, 2010, 04:33 PM
Much empty space...I don't like scrolling with my eyes over an entire page just to see some little text on the other side. Maybe increase font size? Though this is personal preference.

p0lar_bear
September 27th, 2010, 05:53 PM
Content will take up that entire lower pane, in fact it was there, I just cut it out for some stupid reason and only showed the top of the page.

Sel
September 29th, 2010, 09:34 PM
http://dl.dropbox.com/u/3332789/Art/Aurafox%26SL.jpg

Furry spies need to stop taking advantage of me :<

beats getting backstabbed though.

DEElekgolo
September 29th, 2010, 09:37 PM
Hairly lines, unless that is a way to make furries look furrier.

Sel
September 29th, 2010, 09:41 PM
it's called a sketch

DEElekgolo
September 29th, 2010, 11:32 PM
Sounds like an excuse to me.

Con
September 30th, 2010, 07:26 PM
As he gets better he'll commit to longer lines in sketches. Everyone starts with "hairy lines".

Roostervier
October 1st, 2010, 05:21 PM
I never started with hairy lines :v:

Sel
October 3rd, 2010, 08:02 PM
what the fuck are hairy lines

and why is that post infracted.

Rentafence
October 3rd, 2010, 08:40 PM
It's too sexy for Modacity. You're corrupting our family values.

Sorry.

Warsaw
October 4th, 2010, 07:45 PM
what the fuck are hairy lines

and why is that post infracted.

A better description would be "scratchy lines," meaning you lifted the pencil between each scratch of line, joining them together to make your...errr...shape.

Rentafence
October 4th, 2010, 09:15 PM
I was inspired by the plague doctors of the medieval ages.

http://www.majhost.com/gallery/rentafence/Misc/abcde.jpg

DEElekgolo
October 4th, 2010, 09:24 PM
Oh yes, some Plaque doctor erotica to counter Sel's furries.

10/10

p0lar_bear
October 4th, 2010, 09:34 PM
Warning: Can we stop with the bullshit in here? Thanks. (http://www.modacity.net/forums/showthread.php?20146-Quick-Crit-2010&p=555365&viewfull=1#post555365)

This means everyone. Acknowledge this post silently and do not respond to it.

Rentafence
October 4th, 2010, 09:46 PM
Warning: Can we stop with the bullshit in here? Thanks. (http://www.modacity.net/forums/showthread.php?20146-Quick-Crit-2010&p=555365&viewfull=1#post555365)

This is fucking bullshit and you know it

BobtheGreatII
October 4th, 2010, 09:54 PM
I'm with Polar. This is getting annoying.

Rob Oplawar
October 4th, 2010, 10:40 PM
hahaha

e: BAHAHA you tell em p0lar. um, er, i mean, not responding...

Sel
October 11th, 2010, 11:58 PM
wow

that is sexy rent

sexy as fuck

http://dl.dropbox.com/u/3332789/Train%20Pack/UP68/UP68wip2.png

Sel
October 13th, 2010, 10:20 PM
https://dl.dropbox.com/u/3332789/Art/Klonoa.png

omg don't ban me

Dwood
October 14th, 2010, 12:36 AM
No ankles, and fat legs- you need to seriously practice drawing legs.

Edit: Same thing with arms + elbows... or lack thereof.

I'll call your arm-leg things wormies. :)

ICEE
October 14th, 2010, 01:32 AM
The anatomy on your half human monster is unrealistic. I'm with dwood, you should define the elbows and knees. That would make a giant step from scribble to drawing.

Warsaw
October 14th, 2010, 02:55 AM
So basically, what everyone is saying is study human anatomy, and then slap some fur, tails, and snouts on it. And if you want to get really exotic, then you can study some animal anatomy and throw a reverse knee in there.

Basically, your characters have no definition in their separate body components. Two squiggly lines an arm does not make...nor does it make a torso.

Nice train. Needs the other sides.

Sel
October 14th, 2010, 10:46 AM
No ankles, and fat legs- you need to seriously practice drawing legs.

Edit: Same thing with arms + elbows... or lack thereof.

I'll call your arm-leg things wormies. :)

I see what you mean about the elbows and legs, something was bothering me last night but I couldn't put my finger on what, I Think you nailed it though!

Also that arm leg thing is called klonoa <: (((


The anatomy on your half human monster is unrealistic. I'm with dwood, you should define the elbows and knees. That would make a giant step from scribble to drawing.

It's neither though, it's a sketch, which is before the actual drawing !

Con
October 27th, 2010, 02:14 AM
Took this photo of some arts students splashing and crying in the fountain.

http://img524.imageshack.us/img524/1927/uvicfountain.jpg

Good times were had by all.

Dwood
October 27th, 2010, 03:07 AM
Why were they crying?

paladin
October 27th, 2010, 03:09 AM
because they think prancing around is "art"

thehoodedsmack
October 27th, 2010, 07:37 AM
That's a really nice fountain.

Con
October 27th, 2010, 10:58 AM
Why were they crying?

I saw this line of people marching across the center field. They were dressed like that and had black paint smeared all over their body at random. I figured shit was goin' down so I bring out my camera and start taking pictures. They climb up onto that fountain and just stand there, motionless, while the crowds gather. Then they started yelling and screaming and crying, descending into the lower pool to splash around a bit. After about 10 minutes of this, they put on their serious faces and walked out in a line. Crowd: *not sure if clap*

ExAm
October 27th, 2010, 11:46 AM
Sometimes I am ashamed to be an art student.

Rentafence
October 28th, 2010, 01:37 PM
I saw this line of people marching across the center field. They were dressed like that and had black paint smeared all over their body at random. I figured shit was goin' down so I bring out my camera and start taking pictures. They climb up onto that fountain and just stand there, motionless, while the crowds gather. Then they started yelling and screaming and crying, descending into the lower pool to splash around a bit. After about 10 minutes of this, they put on their serious faces and walked out in a line. Crowd: *not sure if clap*

Interior semiotics?

=sw=warlord
October 29th, 2010, 11:57 AM
Working on getting a decent skybox in Crysis.
Got the terrain fleshed out, got some forerunner constructs all worked out and modulated so I can rearrange how I please but I'm looking into setting up sky boxes via the editor.
I want to know if there's anything else to be done to the Halo ring to look like that it's actually in space.
I currently have it set as a distance cloud and a render of the ring exported from 3ds max with a alpha channel.
Any tip's or suggestions on what to change about the ring would be appreciated.
Also any tutorials anyone thinks maybe usefull for lighting scenes would be appreciated as well.
http://img820.imageshack.us/img820/2109/screenshot0026s.jpg

Warsaw
October 29th, 2010, 02:50 PM
Fade it out more; it shouldn't appear quite so vividly.

Con
October 30th, 2010, 08:37 PM
The clouds should cover it up for one, but I think the brightness doesn't need to much adjustment. Fade it just a little bit.

killer9856
October 31st, 2010, 10:29 PM
A project I did in Comp. Art and Design 1 at my school. It was just using a silhouette in the picture.

http://i148.photobucket.com/albums/s15/SAH1R/Silhoutte_projectcopy.png

ExAm
November 1st, 2010, 12:32 AM
Digital Media Flash project

width=800 height=600

First time using flash, like, ever. I'm sure I fucked something up.

TeeKup
November 1st, 2010, 05:47 AM
The fact that the horizon line is still there when he's falling.

ICEE
November 1st, 2010, 01:54 PM
if the horizon line wasn't there, he'd be underground. The only thing that bothers me about it is the fact that he jumps headfirst but lands in the opposite position. Other than that, love it. Made me smile

ExAm
November 1st, 2010, 05:55 PM
He lands on his face, his body arches over forward and flops down. That's how I drew it, anyway. Kind of hard to discern at a high FPS.

ICEE
November 1st, 2010, 06:24 PM
if you slowed that part down a bit, gave it more emphasis it might just add to the magic.

p0lar_bear
November 1st, 2010, 07:00 PM
The apparent angle at which he falls and the angle the letters fly out of his mouth as he falls don't match; it looks like he's swooping down, but really, he's just falling.

Also, maybe you should exaggerate the level of the horizon a bit, and have it down a bit lower for the guy on the cliff, then raise it up some as he falls.

Sever
November 1st, 2010, 07:04 PM
Working on getting a decent skybox in Crysis.
Got the terrain fleshed out, got some forerunner constructs all worked out and modulated so I can rearrange how I please but I'm looking into setting up sky boxes via the editor.
I want to know if there's anything else to be done to the Halo ring to look like that it's actually in space.
I currently have it set as a distance cloud and a render of the ring exported from 3ds max with a alpha channel.
Any tip's or suggestions on what to change about the ring would be appreciated.
Also any tutorials anyone thinks maybe usefull for lighting scenes would be appreciated as well.
http://img820.imageshack.us/img820/2109/screenshot0026s.jpg
http://www.modacity.net/forums/attachment.php?attachmentid=591&d=1244950362
Do this.
'nuff said.

ExAm
November 1st, 2010, 07:52 PM
The apparent angle at which he falls and the angle the letters fly out of his mouth as he falls don't match; it looks like he's swooping down, but really, he's just falling.

Also, maybe you should exaggerate the level of the horizon a bit, and have it down a bit lower for the guy on the cliff, then raise it up some as he falls.
I thought of that like, an hour after I posted it. Too tired to edit it now, plus I already turned it in.

Warsaw
November 1st, 2010, 11:52 PM
@Sever: way too close man; that's uncomfortably close.

TeeKup
November 2nd, 2010, 02:45 AM
I love that Concept picture, I can't find it's original source and the others that went with it. There was one of a dome structure that would have fit perfectly with the Forerunner City on Onyx as it was described in the book.

=sw=warlord
November 3rd, 2010, 07:56 PM
I love that Concept picture, I can't find it's original source and the others that went with it. There was one of a dome structure that would have fit perfectly with the Forerunner City on Onyx as it was described in the book.

Same.
I'm actually looking into if I can get the ring to look somewhat similar, it might look close but then again the ring is 10k Km's in diameter so i would guess it would look pretty big in the sky anyway.
Guess I gotta get cracking at trying to make renders look good for this to work well.
Edit:
This seems to be as close to the angle in that concept picture as I could manage.
http://img31.imageshack.us/img31/422/halop.jpg

MXC
November 3rd, 2010, 10:34 PM
@Sever: way too close man; that's uncomfortably close.

Yeah, just one or two inches out and it'd be perfect.

But damn that's a great picture.

Futzy
November 7th, 2010, 11:37 AM
http://derekdennison.codebrainshideout.net/49er.jpg
Fucking people, how do they work? Halp please

(its going to be made into a vector figure to go on a shirt for a school project)

e:
http://derekdennison.codebrainshideout.net/49er2.jpg

e2:
How do i hands?
http://derekdennison.codebrainshideout.net/49er3.jpg

Warsaw
November 7th, 2010, 05:37 PM
His crotch is right under his stomach...

Darqeness
November 7th, 2010, 06:00 PM
I love that Concept picture, I can't find it's original source and the others that went with it. There was one of a dome structure that would have fit perfectly with the Forerunner City on Onyx as it was described in the book.
You mean this?
http://halo.bungie.org/misc/paul_davies/installationuknown.jpg

The artist is Paul Davies. He's got a few more Halo related pieces at a HBO gallery: http://halo.bungie.org/misc/artofpauldavies.html

TeeKup
November 8th, 2010, 10:18 AM
That! God that's a gorgeous picture.

BobtheGreatII
November 8th, 2010, 11:02 AM
That might be a really cool skybox to make....

=sw=warlord
November 9th, 2010, 09:15 AM
Does anyone know of a way to change the bitmap size in 3ds UV editor without skewering the UV's already there?
I've been working on something and unless the bitmap size is 2/1 the bitmap seems skewered, but I need to add the other half in but each time I try to add more space the entire thing is scaled along with the changes.
Diagram below for what I mean.
http://img51.imageshack.us/img51/8899/41692216.png

Maniac
November 9th, 2010, 02:02 PM
change it in the advanced options tab aswell as in the render window?

=sw=warlord
November 9th, 2010, 02:04 PM
change it in the advanced options tab aswell as in the render window?
tried checking there and got no where.

Maniac
November 9th, 2010, 02:11 PM
1812

killer9856
November 9th, 2010, 02:41 PM
1813

Another project I did in my class, it was to crop out images. I was just wanting some comments or crits on the pieces, as well as my previous silhoutte one. thanks:neckbeard:

killer9856
November 9th, 2010, 02:44 PM
Ignore this, sorry bout the double.

Dwood
November 9th, 2010, 03:40 PM
D-D-D-Double post!

ExAm
November 9th, 2010, 09:49 PM
How the fuck do I draw feet in shoes in perspective

No really how

http://i.imgur.com/wM0ec.jpg

Warsaw
November 10th, 2010, 12:00 AM
Start with a triangle angled properly, add a fourth side to indicate the toe area, then add detail. Least ways, that's what I do.

If you forgive my shitty MS Paint skills and 1600dpi mouse, I try to demonstrate here:
http://img513.imageshack.us/img513/1213/examplexd.png

ExAm
November 10th, 2010, 05:49 PM
Triangle? Could you elaborate? I'm not sure what you mean, and I can't see what basic shapes you used to construct the feet in your drawing, since you just drew it using lines without constructing from geometric shapes, which is what I need to be doing right now.

Futzy
November 10th, 2010, 06:35 PM
Fuck anatomy.
I just did mitten hands
http://derekdennison.codebrainshideout.net/49er4.jpg

This is the first person I've ever seriously attempted drawing before. No refs besides the style thing that I showed before

Warsaw
November 10th, 2010, 06:49 PM
Triangle? Could you elaborate? I'm not sure what you mean, and I can't see what basic shapes you used to construct the feet in your drawing, since you just drew it using lines without constructing from geometric shapes, which is what I need to be doing right now.

Was late. This might be better. If I had more time I'd do it by hand and scan it in.

http://img541.imageshack.us/img541/4171/example2.png

You can also start with ellipses for each body segment, then fill in triangles, then work in detail. It's almost like 3D modelling, in that you start basic and whittle it into shape.