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Con
January 12th, 2010, 12:59 AM
The old thread needs a break. The same rules apply here as in the old one, so make sure to read them over again (http://www.modacity.net/forums/showthread.php?t=9595).

Here's to another year of creativity :woop:

Timo
January 12th, 2010, 01:14 AM
Can I get some crit on this post please

DEElekgolo
January 12th, 2010, 01:16 AM
Top quality A++ post Timo. Finest I have seen in ages.

Timo
January 12th, 2010, 01:18 AM
Thanks, it was a speed post -- only 10-20 seconds. Good to see I didn't lose any points for quality.

Reaper Man
January 12th, 2010, 02:03 AM
Can I get some crit on this post please
Your post needs better spelling and grammar.

Can I get some critique on this post please?
:eng101:

Nero
January 12th, 2010, 08:39 AM
http://photos-b.ak.fbcdn.net/hphotos-ak-snc3/hs191.snc3/19834_248853576353_664631353_4438876_333310_n.jpg

Daniel Jackson from Stargate Sg1/Atlantis. I used my own palate colors and its a half paint over for main shapes and the rest isnt. =)

http://i303.photobucket.com/albums/nn159/Joshflighter/conceptvessel2-1.png?t=1263303437

Was doing a concept of a starship, but I wanted something epic in it, to make it different from other scifi ships. Eh, I dont seem to be able to think of something epic that would go with it. :(

Hunter
January 12th, 2010, 08:42 AM
Stargate is awesome :)

ejburke
January 12th, 2010, 09:27 AM
Should be, "Might I get some critiques on this post, please?"

Con
January 12th, 2010, 12:53 PM
http://photos-b.ak.fbcdn.net/hphotos-ak-snc3/hs191.snc3/19834_248853576353_664631353_4438876_333310_n.jpg

It's instantly recognizable as Jackson, so great job. I think you need to work the mouth a bit more because he has a bit of a blue steel expression.



http://i303.photobucket.com/albums/nn159/Joshflighter/conceptvessel2-1.png?t=1263303437
Try committing to lines instead of making short scratchy strokes. A smaller brush would help, as would some perspective lines draw out beforehand. Don't forget you can click, then use shift+click to create a straight line. As for the design of the ship, I don't find it attractive nor practical. For example, tiny sub-light engines stuck to the side of the hangars is just strange.

Nero
January 12th, 2010, 12:56 PM
When I use my tablet with Shift+click, it fades away to the second point. Any idea why?

Con
January 12th, 2010, 01:02 PM
That's because it's pressure sensitive, so just press harder on the second point.

Additionally, you can do another line in the reverse direction.

Nero
January 12th, 2010, 01:04 PM
Heh, I tried the reverse direction thing. Doesnt work to well.
Alright, ill try the pressure thing then, thanks!

E/ Those arent sub light things on the side of the hangers, just some sort of prop thingy. :p

NuggetWarmer
January 12th, 2010, 02:23 PM
@ Josh

That ship looks like it'd fit in with some of the ones from Starship Troopers.

kid908
January 12th, 2010, 08:37 PM
That's because it's pressure sensitive, so just press harder on the second point.

Additionally, you can do another line in the reverse direction.

When I draw long lines, no matter how straight I draw it on my tablet, It comes out all shaken like, is it something to do with sensitivity or something?

Llama Juice
January 12th, 2010, 08:50 PM
Playing with rendering stuffs.

http://llamajuice.com/img/Ambulance04.png

http://llamajuice.com/img/Ambulance05.png

rossmum
January 13th, 2010, 01:35 AM
the us army doesn't mark things that obnoxiously and they also don't use that font as much as you might think

i'd get some refs for you but a) tired, b) cousin's pc is slow as fuck, c) do it yourself.

ExAm
January 13th, 2010, 06:23 AM
AUGH, SHADING, FUCK, THAT APRICOT TOOK HOURS
http://imgur.com/h9Mwf.png

HELP ME SHADE BETTER

ThePlague
January 13th, 2010, 08:58 AM
@Llama Aren't your sand barricades facing the wrong way?

Con
January 13th, 2010, 10:48 AM
Oy Llama, care to tell us about the render settings?


When I draw long lines, no matter how straight I draw it on my tablet, It comes out all shaken like, is it something to do with sensitivity or something?
I think it just has to do with drawing on smooth plastic. Your stylus slides around more easily, and since the tablet is smaller than the screen all the little mistakes get magnified.

Corndogman
January 14th, 2010, 08:58 PM
Try committing to lines instead of making short scratchy strokes.

Idk about you guys, but I can't draw a line straight or the way I want it for shit. Whenever I try to draw a line on paper or tablet, its really shaky and not straight. I can think of how a line is supposed to look in my head, but when I do it my hand wants to go all over the place, and I can't get the line to look how I want. Hence I do multiple small strokes when I draw instead of one long stroke, otherwise it looks terrible. I suppose that's the kind of thing that requires practice/formal education.

Con
January 14th, 2010, 09:15 PM
I just make good use of the undo keys, performing a stroke as many time as necessary before it looks the way I want. Don't forget that CS4 lets you rotate the canvas like you would rotate your paper.

SnaFuBAR
January 14th, 2010, 09:23 PM
to practice drawing straight lines on paper, draw a series of dots and go from one to the other with ONE stroke. do a couple sheets like this a day and you'll get the hang of it quickly.

heck, i still do this and a page of ovals to warm up before getting into any serious drawing.

Futzy
January 15th, 2010, 12:56 PM
Hold shift to draw 90 degree lines with the brush tool.

Corndogman
January 15th, 2010, 03:07 PM
I just make good use of the undo keys, performing a stroke as many time as necessary before it looks the way I want. Don't forget that CS4 lets you rotate the canvas like you would rotate your paper.

Ah yes thats right, maybe I should set my bamboo's rotate touch pad thingy to rotate the canvas. This will help, because I can only draw straight lines upward.


to practice drawing straight lines on paper, draw a series of dots and go from one to the other with ONE stroke. do a couple sheets like this a day and you'll get the hang of it quickly.

heck, i still do this and a page of ovals to warm up before getting into any serious drawing.

Thanks SnaF, thats good advice.

Dwood
January 15th, 2010, 05:31 PM
to practice drawing straight lines on paper, draw a series of dots and go from one to the other with ONE stroke. do a couple sheets like this a day and you'll get the hang of it quickly.

heck, i still do this and a page of ovals to warm up before getting into any serious drawing.

That's a great idea, I'll take that to heart. :-3

Kalub
January 15th, 2010, 08:43 PM
AUGH, SHADING, FUCK, THAT APRICOT TOOK HOURS


HELP ME SHADE BETTER



Gradient tool.

Futzy
January 15th, 2010, 10:01 PM
Gradient tool.
Only helpful for cell style art.

PlasbianX
January 15th, 2010, 10:19 PM
Ah yes thats right, maybe I should set my bamboo's rotate touch pad thingy to rotate the canvas. This will help, because I can only draw straight lines upward.



Thanks SnaF, thats good advice.

Draw with your shoulder instead of your wrist. May seem weird at first, but it gives more control and straighter lines.

Timo
January 15th, 2010, 10:20 PM
A tip I was given was to never rest your wrist/forearm on the table, always draw a line with your arm raised off whatever it's resting on. You're probably already doing this but it means you won't be drawing arcs.

SnaFuBAR
January 15th, 2010, 10:59 PM
uh, no, draw with your whole arm, move your joints.

rossmum
January 16th, 2010, 01:38 AM
my left hand comes over to help whenever i draw, and even sometimes when i write. been doing it my entire life and can't help it. no idea why http://sa.tweek.us/emots/images/emot-spergin.png

Invader Veex
January 16th, 2010, 02:05 AM
http://img189.imageshack.us/img189/8598/progressaj.jpg

http://img37.imageshack.us/img37/7448/progressfp.jpg

My skin, Halo 3 Beta model. Diffuse only. Crit.

ExAm
January 16th, 2010, 04:38 AM
uh, no, draw with your whole arm, move your joints.

Seriously? I've always been much more jittery when I draw like that.

Timo
January 16th, 2010, 04:41 AM
uh, no, draw with your whole arm, move your joints.



They need to fire that lecturer then :mech:

Limited
January 16th, 2010, 09:41 AM
Only helpful for cell style art.
If you use it in a layer mask on top of a colour along with some manual editing of the layer mask it can be useful for more the cell style art.


uh, no, draw with your whole arm, move your joints.
Straight lines = Yes. General drawing no.

You use your wrist and your fingers.

Llama Juice
January 16th, 2010, 12:32 PM
I suck at drawing, but every traditional art teacher I had through college said to use my whole arm, I never really got the hang of it/confidence for it. I'll be giving Snaf's dot line suggestion a try though :P


Also....
http://www.llamajuice.com/img/Ambulance06.png
(ignore the black line on the front of the vehicle :P)

Oy Llama, care to tell us about the render settings

I used Mental Ray materials in Maya with a physical Sun and Sky. There's presets in the mia_material_x material so that you can get close to a lot of the types of materials you'd want. I just tweaked the presets a bit and called it good. Then made sure my render quality was set to Production (Motion Blur) and hit render. Rather simple, just long render times.

PlasbianX
January 16th, 2010, 12:50 PM
Seriously? I've always been much more jittery when I draw like that.

That's cause you're not used to it. You gain more control over time as you get used to using your whole arm. I used to draw with just my wrist but now all I use is my arm. (Im an art major ;p)



Straight lines = Yes. General drawing no.

You use your wrist and your fingers.

No. For drawing, always use your arm to draw unless its something extremely small and detailed that you have to use your wrist for. Any college art professor will tell you to use your arm while drawing and use your wrist as minimal as possible. Im going to trust my drawing professor's (http://charlescaldemeyer.com/) teaching as use my entire arm.

Futzy
January 16th, 2010, 03:11 PM
My skin, Halo 3 Beta model. Diffuse only. Crit.
Too obvious bevel and emboss.

Con
January 16th, 2010, 04:03 PM
Veex, check out these tutorials here
http://racer445.com/
they're super helpful

Limited
January 16th, 2010, 06:21 PM
No. For drawing, always use your arm to draw unless its something extremely small and detailed that you have to use your wrist for. Any college art professor will tell you to use your arm while drawing and use your wrist as minimal as possible. Im going to trust my drawing professor's (http://charlescaldemeyer.com/) teaching as use my entire arm.
How small we talking? An image thats like the size of your hand (average hand).

PlasbianX
January 16th, 2010, 08:41 PM
How small we talking? An image thats like the size of your hand (average hand).

I usually only use my wrist to draw if im doing something thats say.. smaller than a 7" x 7" block. Im just so used to using my whole arm that I have a good amount of control over what im drawing. Our professor usually has us draw on 24" x 18" pieces of paper though so I get way more practice using my whole arm than my wrist.

Llama Juice
January 16th, 2010, 09:05 PM
an image the size of your hand you'd still use your whole arm, just small things in that image where you're trying to get really small fine details in is where you'd use just your wrist/fingers

SnaFuBAR
January 16th, 2010, 09:32 PM
If you use it in a layer mask on top of a colour along with some manual editing of the layer mask it can be useful for more the cell style art.


Straight lines = Yes. General drawing no.

You use your wrist and your fingers.

Gee I guess that education of mine was totally wrong

ExAm
January 16th, 2010, 11:12 PM
Limited, if you're doing something of incredibly low detail, maybe that's okay. But it's nowhere near artistic, nor does it look good on any otherwise hand-drawn artistic piece.

Invader Veex
January 16th, 2010, 11:27 PM
Veex, check out these tutorials here
http://racer445.com/
they're super helpful

thanks, conscars. a lot.

kid908
January 16th, 2010, 11:50 PM
You always use your arm when drawing and you really shouldn't rest or have your drawing hand in contact with the paper or resting it on the surface. Have your paper at an angle also helps. You shouldn't use your wrist all too much, maybe if you're going for some details a few mm in length. That's generally how it is, but when I draw circles, I usually have to use my wrist to get a visually perfect circle (key word is visually). Even then, the circle is usually less than 1 inch. anything larger would require movement of the arm instead of the wrist.


E: also I got a little less than half the glyphs done. Almost done with this, just prob 2-3 more simple details after the glyphs.

http://img20.imageshack.us/img20/6361/011610j.jpg

Nero
January 17th, 2010, 11:56 AM
Really, really nice!

Dont get lazy and keep at it. It will be worth it.
Fake E/ are you planning on making a low poly model for this one? or you just making this for render purposes?

kid908
January 17th, 2010, 12:06 PM
Really, really nice!

Dont get lazy and keep at it. It will be worth it.
Fake E/ are you planning on making a low poly model for this one? or you just making this for render purposes?

This one was not made for any norm map as you can see. but it's an easy fix for the most part.

Futzy
January 18th, 2010, 08:37 PM
Got my tablet back and messed around in mudbox for my first semi-serious sculpt
http://img29.imageshack.us/img29/461/54782378.jpg
about an hour and a half

ICEE
January 18th, 2010, 08:51 PM
My latest set of animations. These are kind of at a stand still right now. I wouldnt call this version complete, but its not too far. Maybe some CnC will help me get back into it. I'm working on an animation set for dual wielded sawn-off stoegers, and it sure as shit isn't easy. Will post when it nears completion.
http://s188.photobucket.com/albums/z295/iron_clad_photo/animations/?action=view&current=Stoegersingle.flv
Also: these are some animations I made for the sole purpose of exploring the process of putting animations in unreal. Didn't work quite so hard on them, but may as well post. If anyone has any advice for putting these in unreal, please halp.
http://s188.photobucket.com/albums/z295/iron_clad_photo/animations/?action=view&current=M1014testanimations.flv

kid908
January 18th, 2010, 10:12 PM
Had a budget of 15k tris. I'm almost done. Need the rear stock for the default gun. I'm also suppose to make a flashlight, laser, and forgrip for this gun. Right now, you're looking at about 4.5k tris gun.

G36C:
http://img42.imageshack.us/img42/8912/testcy.jpg
http://img63.imageshack.us/img63/3884/testdv.jpg

I might go back and add a few more details if I'm under 10k tris with all accessories, but I'm just getting the basics down first. Guy just told me it was going into source. I have no idea what it will be use for or what mod at all =\


@Mr. Big: work on defining the mouth and ears more.

DEElekgolo
January 18th, 2010, 11:17 PM
I see a huge symmetry line you can get rid of.

rossmum
January 19th, 2010, 03:54 AM
Got my tablet back and messed around in mudbox for my first semi-serious sculpt
about an hour and a half
you're missing nearly every major detail and the ears are flat as fuck, pay attention to the actual skin first and worry about hair later


Had a budget of 15k tris. I'm almost done. Need the rear stock for the default gun. I'm also suppose to make a flashlight, laser, and forgrip for this gun. Right now, you're looking at about 4.5k tris gun.

G36C:

I might go back and add a few more details if I'm under 10k tris with all accessories, but I'm just getting the basics down first. Guy just told me it was going into source. I have no idea what it will be use for or what mod at all =\


@Mr. Big: work on defining the mouth and ears more.
this could be the result of me hallucinating due to lack of sleep but i think i see inaccuracies with the scaling in particular

Huero
January 21st, 2010, 04:04 PM
http://img718.imageshack.us/img718/6541/img0073.jpg
i love this sign.
e: oops. crit please.

Futzy
January 21st, 2010, 04:47 PM
i love this sign.
wrong thread?

Heathen
January 21st, 2010, 05:02 PM
wrong thread?

thought so too, but I think he took that picture and wants crit on it.

rossmum
January 21st, 2010, 05:03 PM
by the way that g36 mag is an airsoft mag, lmao

Huero
January 21st, 2010, 05:16 PM
thought so too, but I think he took that picture and wants crit on it.

this

Futzy
January 21st, 2010, 05:22 PM
Might have been better if you could see down the road in the background, the trees look like they have a nice connecting arch.

Reaper Man
January 21st, 2010, 07:36 PM
[pic]
i love this sign.
e: oops. crit please.
Needs more context. The sign is great, and would still be great if it were smaller and you could see the actual road, or at the very least, more of the signpost.

Futzy
January 23rd, 2010, 10:35 AM
My attempt at a design for the halo reach icon contest.
http://img709.imageshack.us/img709/7770/13313249.jpg
Suggestions?

Rob Oplawar
January 23rd, 2010, 11:11 AM
It's a little abstract. I can't tell what it's supposed to be, if anything. Also, it feels a little off-balance to me.
It looks nifty, tho, I can maybe see some people putting that on their armor.
e: maybe try seeing how it looks on different backgrounds to see how you might make it a little more balanced

Futzy
January 23rd, 2010, 11:33 AM
meh, got better stuff to do.
I sent it to bungie. If they like the concept I also linked to the .psd if they want to change it.

Con
January 23rd, 2010, 12:09 PM
I finally got around to putting this pano together

http://img254.imageshack.us/img254/3112/finlayson.jpg

This was taken from a rock outcropping on our way to a train trestle. That's Mount Finlayson on the left, which is a nice climb but the heat sucked.

Nero
January 23rd, 2010, 02:49 PM
Wait where is this? Like province/state?
Looks really beautiful btw. =)

Con
January 23rd, 2010, 08:25 PM
It's a bit north of Victoria BC, where I live.

Nero
January 23rd, 2010, 11:48 PM
Lucky bastard. :(

Lovely picture yet again.

killer9856
January 24th, 2010, 12:16 AM
So I made this crate. Some people don't like it. I need to make it more fit for the Halo Universe. What should I do?

http://i148.photobucket.com/albums/s15/SAH1R/bababba.jpg

Huero
January 24th, 2010, 12:20 AM
It's neat and all, but if you want it to fit into halo you might as well scrap it unless you repurpose it as some kind of machine. Cargo containers don't have screens, and UNSC crates have different shapes than what you've got.

Reaper Man
January 24th, 2010, 12:25 AM
There's a typo in the directions. Additionally, the grammar is terrible. (And unfunny.)

killer9856
January 24th, 2010, 12:30 AM
My humor is dying =(

Well, I didn't want to make a copy of some Halo 2/3 crate. I wanted it to be different, but if you say so, I can scrap it. Any suggestions on how to start the new one?

Heathen
January 24th, 2010, 01:02 AM
There's a typo in the directions. Additionally, the grammar is terrible. (And unfunny.)

qft

DEElekgolo
January 24th, 2010, 01:09 AM
http://img641.imageshack.us/img641/5325/20869769.jpg
found a use for the lit sphere viewport shader.

Huero
January 24th, 2010, 01:21 AM
My humor is dying =(

Well, I didn't want to make a copy of some Halo 2/3 crate. I wanted it to be different, but if you say so, I can scrap it. Any suggestions on how to start the new one?

go into it looking at references. base your designs on them, but tweak them to be original. it'll be on a ship, so it won't have to be olive drab. be realistic. crates don't have screens on them because it costs too much to put it on them, and it doesn't make much sense to have them on items unless the items are high priority and need to be secure as hell.
e: http://halo.wikia.com/wiki/Crate

rossmum
January 24th, 2010, 02:08 AM
serials and other text are pretty bad, serial numbers aren't just random strings of characters. screen text is not funny. none of the fonts used look suited to the halo universe, nor does the colour palette.

ExAm
January 24th, 2010, 03:32 AM
Crossposting here for some quick crit. Still in my sketchy phase with the tablet. Also, he's doing that painful trick with his index finger. I don't have photoshop on this computer, so I did it in sumopaint (no fucking pressure sensitivity support :mad:). Ignore that single line across his chin that makes it look square.

http://imgur.com/gTfbA.png

Heathen
January 24th, 2010, 03:43 AM
eh...sumopaint drags your stuff way down.

ExAm
January 24th, 2010, 04:09 AM
eh...sumopaint drags your stuff way down.Indeed it does suck. Pencil lines are composed of a bunch of line segments instead of being smooth like in photoshop.

kid908
January 24th, 2010, 11:46 PM
Just test of the low poly model. IDK how good it looks. is it too low quality for unreal? I think it's a bit low quality, but we'll see once i get it into the engine (kinda having prob with that, but going to see if I have better luck with the school's unreal engine). Stand isn't done, prob going to lower the quality of the stand to fit with the stargate.

version 4.7.5.5 (yup, a jump back since v5 model wasn't used in any part of this model. actually, there is one part that used the v5 model reworked the v4.5 textures and fixed up the model a bit. some parts were made from scratch, most of the textures are redone.
http://img268.imageshack.us/img268/4411/stargatev4755.jpg

version 4.5.2 for comparison: both models are in the same tris range if i remove the glyphs
http://i113.photobucket.com/albums/n211/kid908/sg-2.jpg?t=1264394724

Higuy
January 25th, 2010, 12:39 AM
Pretty cool, nice work.

Sel
January 27th, 2010, 12:28 AM
yo whatup

http://dl.dropbox.com/u/3332789/hahaha.png

look at that shitty bake


So I made this crate. Some people don't like it. I need to make it more fit for the Halo Universe. What should I do?

http://i148.photobucket.com/albums/s15/SAH1R/bababba.jpg

You also need to learn to spell :) :)

Sel
January 27th, 2010, 01:13 PM
whoa whoa whoa
http://dl.dropbox.com/u/3332789/revdoorwip.png

Con
January 27th, 2010, 05:54 PM
:)

kid908
January 27th, 2010, 06:05 PM
Render:
http://img199.imageshack.us/img199/8994/activegate.png'

Screencap in editor:
http://img30.imageshack.us/img30/2149/test4b.png
http://img30.imageshack.us/img30/2113/test3b.png
http://img684.imageshack.us/img684/6632/test2b.png
http://img706.imageshack.us/img706/5288/test1b.png

Ingame Halo
LsAJWeueGRY

Higuy
January 27th, 2010, 06:16 PM
yo whatup

http://dl.dropbox.com/u/3332789/hahaha.png

look at that shitty bake
I think you saved the normal map wrong.. made that mistake the first time too

unless thats the real output file :ohdear:

rossmum
January 27th, 2010, 06:54 PM
Kid, fix the G36 before I drag Freelancer into this thread

kid908
January 27th, 2010, 07:11 PM
Kid, fix the G36 before I drag Freelancer into this thread

build off blueprint like images... if you're to nic pick proportion, post some pics...

Nero
January 27th, 2010, 07:16 PM
yo whatup



look at that shitty bake



You also need to learn to spell :) :)

http://i303.photobucket.com/albums/nn159/Joshflighter/Untitled-1.png?t=1264637698

Hth.

rossmum
January 27th, 2010, 07:45 PM
build off blueprint like images... if you're to nic pick proportion, post some pics...
Yes, because what would a soldier know about rifles :lolugh:

I'm telling you right the fuck now, those are airsoft mags.

http://world.guns.ru/assault/as14-e.htm

Next time, maybe you should check your references before you decide to argue with someone whose job it is to handle military firearms? Don't ever use airsoft gear for refs. In fact, don't use anything that isn't a real, serviceable firearm unless it's on modelguns.uk, and even then tread carefully.

kid908
January 27th, 2010, 07:56 PM
Yes, because what would a soldier know about rifles :lolugh:

I'm telling you right the fuck now, those are airsoft mags.

http://world.guns.ru/assault/as14-e.htm

Next time, maybe you should check your references before you decide to argue with someone whose job it is to handle military firearms? Don't ever use airsoft gear for refs. In fact, don't use anything that isn't a real, serviceable firearm unless it's on modelguns.uk, and even then tread carefully.

1. I'm not arguing. I'm telling you if you get me ref, I'll fix it.
2. It could be FOV distortion on my ref.
3. G36C is quite popular airsoft gun from what I see. I can rarely find the real gun for ref on google.

BobtheGreatII
January 27th, 2010, 08:17 PM
So I made this crate. Some people don't like it. I need to make it more fit for the Halo Universe. What should I do?

http://i148.photobucket.com/albums/s15/SAH1R/bababba.jpg

Dur, this is easy. You just didn't put a UNSC emblem on it. :realsmug:

rossmum
January 27th, 2010, 08:20 PM
e/f;b

The way your post came across to me was more "I MADE THIS OFF OF GOOD REFS I CHALLENGE YOU TO PROVE ME WRONG" rather than "Oh, what's wrong?".

It's not FOV distortion, trust me. I thought something looked off and it took all of two seconds looking at the world.guns.ru photos for me to twig on what it was. The rail spacing is wrong, the mags are definitely airsoft mags, the pistol grip is of the wrong cross-section, the ejection port is too high and slightly misshapen considering the detail in other areas... I realise refs of the real thing are a pig to find, but they're out there if you know where to look. I'd imagine you're probably not as into rifles as me, but it shouldn't take long to work out what's an airsoft mag and what's not; a real mag wouldn't have that 'step' at the rear, and would have some form of lip curling inwards at the top to prevent the rounds from just popping out of their own accord.

Llama Juice
January 27th, 2010, 11:34 PM
Render:
Screencap in editor:
http://img30.imageshack.us/img30/2149/test4b.png
http://img30.imageshack.us/img30/2113/test3b.png
http://img684.imageshack.us/img684/6632/test2b.png
http://img706.imageshack.us/img706/5288/test1b.png

In UT3 to take a screenshot without your gun instead of using the "ShowHUD" console command use "ToggleScreenShotMode" That way you'll hide the gun and the HUD.

Hunter
January 28th, 2010, 04:00 AM
@kid908

It needs to be more shiny and have more lights, which UT is good at.

kid908
January 28th, 2010, 09:34 AM
@kid908

It needs to be more shiny and have more lights, which UT is good at.

I'm working on the material right now, but....

Stargates from the milkyway are rarely shiny. They have typical dry stone like material. even the lights aren't as shiny as I made them to be. After all, the stargate is OVER a MILLION-year old.

http://www.khyron.net/images/sgteam.jpg
http://www.freeclyde.com/atlantis_gallery/Images/13_atlantis_stargate.jpg

Sel
January 28th, 2010, 12:25 PM
So it's been what, 2 years you've been working on that model?

Futzy
January 28th, 2010, 05:23 PM
Working on this again, now that I got hosting again thanks to codebrain
http://derekdennison.codebrainshideout.net/Pictures/Portfolio.jpg

Advancebo
January 28th, 2010, 06:19 PM
nice, i like the layout and ui.

Bastinka
January 28th, 2010, 07:18 PM
There is an extreme overuse of 'glow' and drop-shadow on things that really don't need it. Plus the shadows seem too intense and at nasty angles for the thumbnails. I do not like the border around the thumbnails, it should have an even pixel border rather it just looks a bit stretched and awkward. I don't get the Adobe Illustrator and Adobe Photoshop icons in the bottom middle. Why are they there? I hope they're not actually supposed to be there. The italicized font for your name and the title under it doesn't match the rest of the websites flow of design. There is a lot of blank space in the dead center and it, as well as the Icons mentioned before, look a bit off. If you scrapped the icons in the middle and made the brightness darker it would look more interesting as a center piece. Just noticed all the gradients, you might wanna ease up on that a bit.

You really gotta think of how you are using your space. It can end up being a problem or looking bad. You could just add 2 sections under Digital art, one for Wacom Paintings and the other for the rest. Think about integrating the giant icon above 'Home' into the banner and create a small image to go along with it, and within that image throw in your name and title to spruce it up. I would imagine 'Contact' would either have a tab of it's own or most likely under about.


It's alright, I'm not a fan of it but gave my critique.

Con
January 28th, 2010, 08:05 PM
I think you need something more bandwidth friendly. All of it is made up of images, and large non-repeating images at that.

Futzy
January 28th, 2010, 08:11 PM
As of right now it is totaled at 70kb when I slice it up. The background can be repeated, I just put that gradient in to fill space just for right now.
I've made a few changes and removed the big icons. There was something I was going to do with them, but I scrapped the idea.

kid908
January 28th, 2010, 08:31 PM
So it's been what, 2 years you've been working on that model?
Nope. Working on modeling the design on and off, but the model is new.

@Big: too much white and glow. It's going to be extremely bright. try some darker shades and/or colour.

rossmum
January 29th, 2010, 01:17 AM
g36 or freelancer. what's it gonna be boy

i know i'm really on your case about this but trust me it's for your own good, break bad habits now before they take hold

ExAm
January 29th, 2010, 01:18 AM
MrBig, bring the complexity of that design down a few notches. You want your portfolio to command more attention than your website. Even if your business is graphic design, don't make everything pretty at the expense of usability.

Advancebo
January 29th, 2010, 08:17 PM
Finally, I got someone to animate this MA3CS.

Props to Eyeballman/Jackal Stomper for the animations, hes cool.

http://www.xfire.com/video/201b01/

http://screenshot.xfire.com/screenshot/natural/cd084d081aebbca69fc091e93604e3c2fcb02474.png
http://screenshot.xfire.com/screenshot/natural/9fa70590818c7cba3fd34e0bb5d3fb31f62743d1.png
http://screenshot.xfire.com/screenshot/natural/802b662774fc3938b1ebdfdde733adeec37b8a0d.png
http://screenshot.xfire.com/screenshot/natural/76d95b82d4681e3759e45c2b41f68349acaeb0be.png

kid908
January 29th, 2010, 10:36 PM
g36 or freelancer. what's it gonna be boy

i know i'm really on your case about this but trust me it's for your own good, break bad habits now before they take hold


Hahaha what is freelancer going to do? kill me?:allears:


Here, Stop nagging. Need more details for proportion or is this good enough? I'll finish it off, but Mr. Rifle here gotta check proportion first.

http://img197.imageshack.us/img197/8454/g36cv2.jpg

English Mobster
January 30th, 2010, 12:22 AM
Here's the new opening to that novel I've been working on. I've trimmed it down considerably, changed the entire opening... it's still a piece of shit, but at least I've been working on it.
It feels... wrong in some way, but I can't pinpoint exactly where. Maybe you guys can help.

Some people in this world were meant to do great things. They are the stuff which legends are made of, the people whose names are immortalized in the history books of the world. They are the heroes whose stories get passed down from generation to generation.
Our story is not about those people.
No, our story is the tale of Bob Guy, a blonde-haired, blue-eyed young American of medium height and a sun-kissed complexion. Bob was extraordinary, not because he was meant to do great things, but because he had the distinction of being the only one in the world around him who was not exceptional in any way. His sole purpose in life was simply to serve as a warning to others, for he was like a slinky: completely useless, but fun to push down stairs.
He had been assigned to this particular post because the bigwigs up at Blue Command said he should be there, and whether or not the people who had to suffer through his “antics” agreed with said bigwigs was none of their business.
Bob had woken himself from his sleep to the sound of troops scurrying about, preparing for an attack by the Communist Red army. Confused as to what all the commotion was about, he hurriedly dressed into his military uniform and walked into the main control facility. He leaned against a wall, watching Soldier after soldier scurry throughout his base. It was a form of entertainment to him.
His eyes darted around the room as they took in the military-cliché dark grey paneling around him. Mounted into one of the walls nearby was a great silver elevator which Bob could swear wasn’t there the day before. He made a note to see where it went one day. Right next to it were several barrels, left over from when this base used to be a wind power plant. One of the barrels seemed slightly out of place, as if something heavy had been heaved onto it and no one felt like fixing it.
There was an annoying voice in the room, and Bob couldn’t pinpoint where it was coming from. He looked up, he looked down, he looked diagonally, he looked everywhere he could possibly think of. It was driving him crazy, because he could swear that this voice was talking about him, it was describing his every movement, it knew what he was thinking, it knew what he was saying, it was condemning him, it seemed to be making fun of him, all in a very narrator-ish tone.
"COMMANDER!” Bob shouted, “THE VOICES IN THE SKY ARE TALKING ABOUT ME AGAIN!"
Bob’s Commander groaned. He knew Bob would not stop pestering him until he got a response, and so he decided to spare himself the agony of Bob’s constant pleas as he grudgingly turned to face his least-favorite Private. "Did you wake up and begin talking to yourself again?”
“This is different!” Bob cried indignantly. He looked confused for a moment, as if the voice in the sky had just used a really big word, the meaning of which he wasn’t quite sure of.
His Commander raised one of his eyebrows. “Did you, Bob?”
“Yes, only the other me was a zombie this time. And he tried to talk back to me. And it was scary. And then there was another guy who tried to talk to me. And he scared me, too,” Bob sounded as if his voice gasping for air inbetween every sentence.
His Commander paused for a moment to take in this information, “That confirms it. You are crazy, Bob. C-R-A-Z-Y. Loco. Insane. Not right in the head. You’re three fries short of a Happy Meal. Just take your pills and ignore the voices, and then they'll go away."
"Ok.” Bob said after a sigh, realizing that any further argument with his Commander wasn’t going to get him anywhere. He turned skyward. “Mr. Voice, can you go bother someone else?"
There was silence, as the narrator voice didn't have a reply. He simply narrated what was going on around him; it was his job, he had to do it, and there was no such thing as going away for him.
"Commander! The narrator voice from the sky says he doesn't have a reply, then he said that he wasn‘t going to go away!"
The Commander, who was searching for the clear state of mind which the act of commanding demands was and thoroughly frustrated with Bob’s childish voice penetrating the inner womb of his thoughts, yelled from the other room, "Bob. Take your pills and ignore it. It'll go away soon." He turned to one of his other soldiers, whom had just returned from running some calculations through the base’s computer.
“How bad are the casualties so far?” the Commander hissed in a hushed tone.
The Lieutenant frowned and tried not to look his Commander in the eye, instead choosing to pick a spot on the wall and stare at it. “It’s not looking good, sir.”
The Commander frowned as well at this news. “Where the hell’s Chad?”
The Lieutenant continued to stare at his chosen spot as he said, “Computer says he’s on vacation, sir.”
“Didn’t he just get back from vacation?”
“Not according to the computer, sir.”
“We’re screwed,” the Commander said, realizing that the computer was designed to never be wrong. He sighed a deep, prolonged, exasperated sigh, patted the soldier on the back, and walked over to speak to Bob. "We're losing men, and fast,” the Commander said to his least favorite soldier, “I would send you out there, but um… You have... ‘Special needs’."
"That's what my mommy told me!" Bob said with a bright and vibrant smile on his face. He liked thinking of his mommy. She was nice.
The Commander paused. "We need you, though."
"Need me for what?" Bob asked innocently.
"We need you to stay the hell out of everyone's wa-” The Commander started, then rethought what he was about to say. He had been given a wise piece of advice when he was a child: before you insult a man, walk a mile in his shoes. That way, when you insult him, you'll be a mile away, and you’ll have his shoes. Finally, his thoughts seemed to arrive at some form of equilibrium, and he said, “Rather, we need you to ‘watch the base’. I'm going to have to go out there, and I have to leave you in charge of the base, but whatever you do, do NOT hit that button right next to you."
Bob looked around for the button, and then found it next to a large computer display. Below the computer’s monitor, there was a red button with a warning above it which read, in a very large font which was clearly designed to be noticed, “CAUTION: SELF-DESTRUCT”. Above the self-destruct warning was an extra-large sticky note with some writing hastily scrawled onto it.
"You mean the red button with the BIG sticky note above it which has 'DO NOT PRESS THIS, BOB' written on it?" Bob inquired.
His Commander nodded. "Yes, that one. Do you understand?"
"Yep!" Bob said with a big grin.
"I need you to repeat what I said, Bob. What did I say?"
"I need you to rep-"
"NO, NO, NOT that!"
"NO, NO, NOT that!"
"Repeat what I said the first time."
"What I said the first time,” Bob said after a moment of thought.
“Bob. Listen to me. This is what I need you to repeat: NEVER hit that button next to you."
Bob paused, took this information in for a moment, and replied with, "NEVER hit French toast before bedtime."
The Commander paused and sighed, a sigh which one typically used when they had seen enough for one lifetime. He had no clue which part of Bob’s brain THAT had come from, but he knew he wasn’t going to get anywhere with him this way. He felt as if he were driving retards to the zoo, and said retards were trying to lick the windows and stick their heads out of the bus the whole way.
"Umm... Yeah. Let's go with that. I'm going to back away slowly, and you're NOT going to hit that button."
“Even if the voices tell me to?”
“Even if the voices tell you to.”
"OK!" Bob said cheerfully.
The Commander backed slowly off and left Bob alone to struggle with the difficult order his Commander had given him.

Futzy
January 30th, 2010, 05:13 PM
http://derekdennison.codebrainshideout.net/
This is the home page, it will have some of my favorite drawings and photos. The rest of it will have more room for displaying photos and all the like.
Now how do I make the different parts overlap, or should I be doing it a different way?
I don't know any html, I got this far by playing around and trying things out.

rossmum
January 30th, 2010, 06:15 PM
Hahaha what is freelancer going to do? kill me?:allears:


Here, Stop nagging. Need more details for proportion or is this good enough? I'll finish it off, but Mr. Rifle here gotta check proportion first.
I'm in Denver Airport. I'll check when I get home.

Don't you get uppity with me boy <:mad:>

Nero
January 30th, 2010, 07:12 PM
I was told im allowed to show this:

Its not being used though. :( Ohwell.


http://i303.photobucket.com/albums/nn159/Joshflighter/boombambboom.png?t=1264896495

Old renders:
http://i303.photobucket.com/albums/nn159/Joshflighter/shovelftfysuckstobeyou.png

Really old:

http://i303.photobucket.com/albums/nn159/Joshflighter/tankys.jpg


Really... wth, I cant make shot tags work. :(

English Mobster
January 30th, 2010, 07:15 PM
[ shot]imageurl[/shot]
[ shot]http://i303.photobucket.com/albums/nn159/Joshflighter/shovelftfysuckstobeyou.png[/shot]
http://i303.photobucket.com/albums/nn159/Joshflighter/shovelftfysuckstobeyou.png
NOT:
[ shot][ img]http://i303.photobucket.com/albums/nn159/Joshflighter/shovelftfysuckstobeyou.png[/img][/shot]

Nero
January 30th, 2010, 07:16 PM
I tried. It just screws up my pic thingy. :(
Ohwell, ty.

English Mobster
January 30th, 2010, 07:24 PM
If it works for me, it should work for you.
Are you doing anything funny? :raise:

teh lag
January 30th, 2010, 07:26 PM
Don't bother using shot tags on something smaller than 800 wide.

Also, that looks pretty nice. A lot of angles/faces look weird (especially at the front/top of the main body) but I like it overall. I'd say it's worth cleaning up and finishing...

Dwood
January 30th, 2010, 10:51 PM
I like using shot tags on things to make them bigger.

ODX
January 30th, 2010, 11:35 PM
Finally, I got someone to animate this MA3CS.

Props to Eyeballman/Jackal Stomper for the animations, hes cool.

http://www.xfire.com/video/201b01/

http://screenshot.xfire.com/screenshot/natural/cd084d081aebbca69fc091e93604e3c2fcb02474.png
http://screenshot.xfire.com/screenshot/natural/9fa70590818c7cba3fd34e0bb5d3fb31f62743d1.png
http://screenshot.xfire.com/screenshot/natural/802b662774fc3938b1ebdfdde733adeec37b8a0d.png
http://screenshot.xfire.com/screenshot/natural/76d95b82d4681e3759e45c2b41f68349acaeb0be.pngkjjals kdjf

I had animations for that thing but then my computer went wack and we haven't fixed it yet. I MIGHT still have them, I'll get back to you on it...

Weapon tagging seems neat though, are the shots accurate to the center or do they spread out as you shoot longer, ala CMT Ma5K style?

Chainsy
January 31st, 2010, 02:13 AM
[ shot]imageurl[/shot]
[ shot]http://i303.photobucket.com/albums/nn159/Joshflighter/shovelftfysuckstobeyou.png[/shot]
http://i303.photobucket.com/albums/nn159/Joshflighter/shovelftfysuckstobeyou.png
NOT:
[ shot][ img]http://i303.photobucket.com/albums/nn159/Joshflighter/shovelftfysuckstobeyou.png[/img][/shot]
Inset, extrude, inset, extrude, inset, extrude. :downs:
Also jay why are you using josh's photobucket?

Higuy
January 31st, 2010, 09:55 AM
Inset, extrude, inset, extrude, inset, extrude. :downs:
Also jay why are you using josh's photobucket?
Thats Josh's tank, Jay was only showing Josh how to use shot tags.

=sw=warlord
January 31st, 2010, 11:13 AM
Dabbed my hand in some Human modeling, done a fair bit of forerunner now im trying out some covenant.
http://i49.tinypic.com/swfztw.pnghttp://i48.tinypic.com/vensea.pnghttp://i46.tinypic.com/ta4z7q.jpg

Advancebo
January 31st, 2010, 11:41 AM
kjjalskdjf

Weapon tagging seems neat though, are the shots accurate to the center or do they spread out as you shoot longer, ala CMT Ma5K style?

That's what I'm trying to do, but it doesn't seem to work well when its single shot.

Nero
January 31st, 2010, 12:29 PM
Inset, extrude, inset, extrude, inset, extrude. :downs:
Also jay why are you using josh's photobucket?

I dont mean to sound like an ass... but:

To start off with, those arent extrudes/insets/ and more extrudes. This was going to be the high poly for the low poly. If you have a problem with the design, take it up with bungie. :downs:
I don't mind if you want to crit, just do it right.

Also, im not jay, I posted it on the other page. Jay just showed me how to get shot tags to work. Hth. =)

E/

Don't bother using shot tags on something smaller than 800 wide.

Also, that looks pretty nice. A lot of angles/faces look weird (especially at the front/top of the main body) but I like it overall. I'd say it's worth cleaning up and finishing...

Do you mean the plate armor?

Spartan094
January 31st, 2010, 02:39 PM
http://img190.imageshack.us/img190/6749/postthisonhalomaps.jpg
Sfloyds DMR. 3,869 K. He wanted crit on halomaps (but thats bad) so I posted it here. I will start uvwing it nobody will say anything thats wrong in a major way.

Bo, don't say the rails are crap, you can't even see the details and how its modeled. All you can judge is just by what is it now.

E: on the new one he said he fixed smoothing groups, removed stray verts, and made a slightly bigger scope

EE: to make sure and to double check, it's SFLOYD's DMR model. If you skipped my first sentence of course.

DEElekgolo
January 31st, 2010, 02:50 PM
Why hide the details of how it was modeled?wireframes

BobtheGreatII
January 31st, 2010, 03:06 PM
You have a ton of inaccuracies in your model.

http://img9.imageshack.us/img9/3296/modela.jpg

ICEE
January 31st, 2010, 03:07 PM
There really isn't as much crit to be found from one small render without showing wires. You should get several renders showing each side of the model and the intricate details mode closely. You'd think floyd would know that by now

Spartan094
January 31st, 2010, 03:07 PM
Why hide the details of how it was modeled?wireframes
Read my double edit and the FIRST sentence of the post.

He is doing something to the new model. idk I will get the new model in a like 5 minutes.

Agh sorry for not explaining alot more in detail, I had a nose bleed (aint bullshitting). Floyd modeled the DMR, that is an old render, I got the new model and I am rendering it NORMALY, not clay render.

DEElekgolo
January 31st, 2010, 03:11 PM
Still no reason why we don't see any wireframes.
"Sfloyds DMR. 3,869 K. He wanted crit on halomaps (but thats bad) so I posted it here. I will start uvwing it nobody will say anything thats wrong in a major way." is irrelevant and "EE: to make sure and to double check, it's SFLOYD's DMR model. If you skipped my first sentence of course." just references it. I never said anything about who it belongs to. I asked for wireframes.

Spartan094
January 31st, 2010, 03:14 PM
http://i214.photobucket.com/albums/cc286/Brandon094/mind.jpg
There. Latest one and up to date. dont mind the back part, the wireframe model messed it up.

BobtheGreatII
January 31st, 2010, 03:15 PM
Grip, Magazine, and Scope are all still wrong.

Spartan094
January 31st, 2010, 03:21 PM
Grip, Magazine, and Scope are all still wrong.
Would it matter on the grip part since your holding the gun in both 1p and 3p view and wont need to see it UNLESS imbrokeyou decideds to animate it where it shows the entire grip then yeah.
E: [15:21] Dr. Spartan094☭: he said
[15:21] Dr. Spartan094☭: the magazine isnt modeled smoothly
[15:21] Dr. Spartan094☭: to the body of the gun
[15:21] SFloyd v3: ...
[15:22] SFloyd v3: it fits
[15:22] SFloyd v3: its fine.
[15:22] SFloyd v3: unless in the animation
[15:22] SFloyd v3: you stare at it the whole time
:shrug:


http://img9.imageshack.us/img9/3296/modela.jpg
So aside the cyan, purple and red that's is basically it on the new model? I thought something looked off on the scope when the model was given to me for uvwing.

BobtheGreatII
January 31st, 2010, 03:23 PM
Would it matter on the grip part since your holding the gun in both 1p and 3p view and wont need to see it UNLESS imbrokeyou decideds to animate it where it shows the entire grip then yeah.

Just because you won't see it is a lazy excuse. Don't be lazy when modeling. And you would see it if it were to be laying on the ground.

CSFLOYD
January 31st, 2010, 03:28 PM
https://www.wmclan.net/upload/uploads/floyd/DMR_render_SFloyd.jpg
You posted the old on Spartan...

Spartan094
January 31st, 2010, 03:28 PM
-snip- floyd beat me to it
Eh. I hope you read my 2 posts where I said its floyds not mine, in a rush because of a nose bleed.

Futzy
January 31st, 2010, 03:30 PM
You'd hurt yourself trying to look through that scope

kid908
January 31st, 2010, 04:26 PM
There's no way that is 4k tris... it's around 10k. Stop using the poly count, and convert it to editable mesh and look at the tris count. Poly count would be useless since like the front of the gun, would only be counted as 3 poly when it is many more tris. What's the actual tris count now?

ICEE
January 31st, 2010, 04:29 PM
I don't see why floyd doesnt post his own work rather than have you do it for him spartan.

CSFLOYD
January 31st, 2010, 04:47 PM
I don't see why floyd doesnt post his own work rather than have you do it for him spartan.
I forgot I had this account, and kid, Its 4k pollies, not tris, who told you it was 4k tris?

Geo
January 31st, 2010, 04:53 PM
He was probably assuming that it was the tri count. Thats usually what you use. Halos engine renders tris, not polies, so you usually state the tri count and not the poly count. Easy mistake lol

kid908
January 31st, 2010, 05:07 PM
He was probably assuming that it was the tri count. Thats usually what you use. Halos engine renders tris, not polies, so you usually state the tri count and not the poly count. Easy mistake lol

No, I knew it was poly count. I'm just exaggerating how poly count is not consistant. I was asking for tris because it's a constant measurement for faces. 1 poly face can have 120343 vertices, but 1 tri will only have 3 vertices. it's more constant as a count.

CSFLOYD
January 31st, 2010, 05:50 PM
No, I knew it was poly count. I'm just exaggerating how poly count is not consistant. I was asking for tris because it's a constant measurement for faces. 1 poly face can have 120343 vertices, but 1 tri will only have 3 vertices. it's more constant as a count.
You where close. 9,861 :ohdear:
E: Just lowered it to 8,655 tris :realsmug:

Advancebo
January 31st, 2010, 06:16 PM
Bo, don't say the rails are crap, you can't even see the details and how its modeled. All you can judge is just by what is it now.

Its more likely than you think, I modeled the rails. So I'm pretty sure I know how the details are and how its modeled.

By the way floyd, the barrels have too many polys concentrated in that one location, compared to the rest of the model. Poly Distribution?

BobtheGreatII
January 31st, 2010, 06:44 PM
The part where the scope is mounted is still wrong. And your grip and hand guard are still wrong. Please fix.

Grip Sketch:
http://img682.imageshack.us/img682/8186/grip.png

CSFLOYD
January 31st, 2010, 07:01 PM
The part where the scope is mounted is still wrong. And your grip and hand guard are still wrong. Please fix.

Grip Sketch:
image
OK its not like that at all, perspective can change a lot.

BobtheGreatII
January 31st, 2010, 08:05 PM
Then give me a side view.

CSFLOYD
January 31st, 2010, 08:07 PM
Then give me a side view.
https://www.wmclan.net/upload/uploads/floyd/DMRSIDE.jpg

ICEE
January 31st, 2010, 08:10 PM
You really need to work on the lighting

CSFLOYD
January 31st, 2010, 08:12 PM
You really need to work on the lighting
Was messing with lighting/materials.

BobtheGreatII
January 31st, 2010, 08:23 PM
Your grip section appears to be very squished.

http://img198.imageshack.us/img198/6564/gript.png

Note: I would like it to be known that I'm not saying you should be overlapping. But That you need to fit these things within that space. If you have to make the gun longer or something. The only thing I keep thinking is that a Spartan's hand has to fit in that, and at the moment I don't really see that happening. But I may be wrong. But it's difficult to really tell without a render of the side view of the actual gun. Not trying to be mean, just trying to get you a good model. :ugh:

The other thing I've noticed is that in Bungie's model, they actually have the scope sitting on the rail, yours is not. So I would suggest lengthening the rail and placing the scope on top of it.

Other than that it looks like a nice model. Would love to see it in game soon.

Edit:
Also, the notches on the grips need to be able to fit a finger between, your notch between the trigger guard and the first extrude is way too small.

CSFLOYD
January 31st, 2010, 10:01 PM
https://www.wmclan.net/upload/uploads/floyd/fixedforyoubob.jpg
Updated.
E: Havent done the rails for the scope :P

Hunter
February 1st, 2010, 09:12 AM
*IMAGE*
You posted the old on Spartan...

Oi, mister. You know we like wire frames :cop:

Looks nice though, poly distribution looks good as there is a good amount of detail everywhere. And fuck the tri count, because that is high already. You should just make it higher and bake it.

Although I say that all the time I have not yet done it successfully my self lmao.

CSFLOYD
February 1st, 2010, 02:15 PM
http://www.xfire.com/video/205a90/

Hunter
February 1st, 2010, 04:27 PM
Its more likely than you think, I modeled the rails. So I'm pretty sure I know how the details are and how its modeled.

By the way floyd, the barrels have too many polys concentrated in that one location, compared to the rest of the model. Poly Distribution?

Did I ever tell you Bo that I fucking hate you at times. Your crit is perfectly legit at times, but I have not seen you give anyone a pat on the back for a long time... everything you say is negative...

I can just image you sitting there with a smug look on your face every time you post due to the context in which you post. Not the quested one in particular.

Just wanted to tell you that though. Im happy now :) Love you sometimes though, :)

Advancebo
February 1st, 2010, 04:52 PM
Did I ever tell you Bo that I fucking hate you at times. Your crit is perfectly legit at times, but I have not seen you give anyone a pat on the back for a long time... everything you say is negative...

I can just image you sitting there with a smug look on your face every time you post due to the context in which you post. Not the quested one in particular.

Just wanted to tell you that though. Im happy now :) Love you sometimes though, :)

Love you to :downs:

ICEE
February 1st, 2010, 05:31 PM
http://www.xfire.com/video/205a90/

Those anims actually look pretty good, which surprised me until I saw that they were by veex. You should really specify this sort of thing in your posts. Also, no reload?

ODX
February 1st, 2010, 06:39 PM
Those anims actually look pretty good, which surprised me until I saw that they were by veex. You should really specify this sort of thing in your posts. Also, no reload?ICEE, as much as you and me are both animation whores, every so often we need to stop looking at just the animations, and take notice of the actual gun and comment on it, hence why he posted that video also (To show it in-game, etc) :rolleyes:

Gun looks nice in-game, but still seems like it feels pretty weird. I'm just hating that scope, and what's most annoying is that there isn't anything you yourself can really do or it'd be too different or look weirder.

Corndogman
February 1st, 2010, 09:16 PM
So I'm learning a little HTML and I just attempted making a basic website from scratch and with lightbox:
http://corn.ghosthunterssrq.org/lightboxtest.html

However, for some reason when i click middle image (tulips.jpg) lightbox never loads it, though the other images work fine. I need to know if it works for you guys (I doubt it) and how I can fix it.

Here is the code for that page:


<html>
<head>
<link href="css/lightbox.css" rel="stylesheet" type= "text/css" />
<script type="text/javascript" src="js/prototype.js"></script>
<script type="text/javascript" src="js/scriptaculous.js?load=effects,builder"></script>
<script type="text/javascript" src="js/lightbox.js"></script>
</head>

<body background="/web_background.jpg">
<p align="center">&nbsp;</p>

<p align="center"><font color="#C0C0C0"><font size="6"><a href="http://corn.ghosthunterssrq.org/"><font style="BACKGROUND-COLOR: #808080">Home</font></a>&nbsp;&nbsp;&nbsp; &nbsp;<a href=
"http://corn.ghosthunterssrq.org/page2.html"><font style="BACKGROUND-COLOR: #808080">Page 2</font></a>&nbsp;&nbsp;&nbsp; &nbsp;<a href=
"http://corn.ghosthunterssrq.org/lightboxtest.html"><font style="BACKGROUND-COLOR: #808080">Images</font></a></font></font></p>

&nbsp

<p align="center">
<a href="http://corn.ghosthunterssrq.org/testimg/reactor%20w%20caustics.png" rel="lightbox[group]" title="Reactor with caustics"><img src="http://corn.ghosthunterssrq.org/testimg/reactor%20w%20caustics.png" width="320" height="240" /></a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;

<a href="http://corn.ghosthunterssrq.org/testimg/Tulips.jpg/" rel="lightbox[group]" title="tulips"><img src="http://corn.ghosthunterssrq.org/testimg/Tulips.jpg" width="320" height="240" /></a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;

<a href="http://corn.ghosthunterssrq.org/testimg/tweaks%20logon.jpg" rel="lightbox[group]"title=tweaks logon"><img src="http://corn.ghosthunterssrq.org/testimg/tweaks%20logon.jpg" width="320" height="240" /></a></p>

</body>
</html>
As far as I can tell nothing is wrong with the code, but it wont show up. Help please.

e: JUST KIDDING, DISREGARD THIS. I FIXED IT.

Futzy
February 1st, 2010, 09:31 PM
So I'm learning a little HTML and I just attempted making a basic website from scratch and with lightbox:

Add border="0" to the img tag to get rid of that blue border

Corndogman
February 1st, 2010, 09:41 PM
Thanks MrBig. I had it there before but I got rid of it, forgot to add it back in.

Rob Oplawar
February 1st, 2010, 09:44 PM
Definitely prettier than my first attempt at HTML:
http://spacebrick.net/pictures/blog_gallery/oldsb.png
Click at your own risk.

rossmum
February 2nd, 2010, 05:31 AM
Would it matter on the grip part since your holding the gun in both 1p and 3p view and wont need to see it UNLESS imbrokeyou decideds to animate it where it shows the entire grip then yeah.
E: [15:21] Dr. Spartan094☭: he said
[15:21] Dr. Spartan094☭: the magazine isnt modeled smoothly
[15:21] Dr. Spartan094☭: to the body of the gun
[15:21] SFloyd v3: ...
[15:22] SFloyd v3: it fits
[15:22] SFloyd v3: its fine.
[15:22] SFloyd v3: unless in the animation
[15:22] SFloyd v3: you stare at it the whole time
:shrug:
Don't be fucking lazy. Do things properly or don't do them at all.


You'd hurt yourself trying to look through that scope
No you wouldn't (unless the charging handle reciprocates, which I doubt), and I've no idea where you got that idea. I've got to wonder at the design though, since Bungie seem to have thrown common sense out the window when designing that abomination. Who the living fuck puts the cocking handle so far back that it's where your cheekweld is on the stock? Once again, Bungie have gone from actually paying at least some notice to practicality and decent aesthetics to taking the usual sci-fi easy way out of sticking shit in weird places and bevel-and-extrude spamming to try and make something look futuristic. Fuck that.


There's no way that is 4k tris... it's around 10k. Stop using the poly count, and convert it to editable mesh and look at the tris count. Poly count would be useless since like the front of the gun, would only be counted as 3 poly when it is many more tris. What's the actual tris count now?
You can get the tri count without converting it to editable mesh.

Also, Advancebo is more or less a talentless hack, Hunter, but by the same token I've never seen you do anything but reverse-engineer existing works and then replicate them. Just because you can copy every Halo 3 asset perfectly, it doesn't mean you have talent.

What'd be nice would be for Advancebo to spend less time shitposting and more time actually working on something decent (this means something that ISN'T a shitty screenshot-to-texture job or half-arsed model), and it'd be nice to see you make something that's actually original. How's that for some crit?

Advancebo
February 2nd, 2010, 06:19 AM
What'd be nice would be for Advancebo to spend less time shitposting and more time actually working on something decent (this means something that ISN'T a shitty screenshot-to-texture job or half-arsed model), and it'd be nice to see you make something that's actually original. How's that for some crit?

Famas or F2000?

Hunter
February 2nd, 2010, 06:22 AM
Both.

=sw=warlord
February 2nd, 2010, 08:15 AM
Famas or F2000?
Or something original instead of just copying MW2 which seems to be the current trend.

ICEE
February 2nd, 2010, 02:01 PM
until halo reach comes out.

kid908
February 2nd, 2010, 02:42 PM
You can get the tri count without converting it to editable mesh.


Yes, but that's the one I trust more. I usually have backups for different steps that I try to see what looks best and I prefer not to delete them to get a tris count. Also remember that I use max 8, before they had the viewport stats.

Advancebo
February 2nd, 2010, 02:47 PM
Or something original instead of just copying MW2 which seems to be the current trend.

Why should I copy MW2? It has no realism. Famas' and F2000's are real weapons.

Dwood
February 2nd, 2010, 04:06 PM
until halo reach comes out.

ppl have already begun to copy it lol.

ODX
February 2nd, 2010, 05:55 PM
Why should I copy MW2? It has no realism. Famas' and F2000's are real weapons.Yeah, but I doubt you even knew about either of those weapons (or at least the F2000) before they were shown to be in MW2.

Go search up a random weapon, model it.

Heathen
February 2nd, 2010, 06:08 PM
Yeah, but I doubt you even knew about either of those weapons (or at least the F2000) before they were shown to be in MW2.

Go search up a random weapon, model it.

Probably did actually since only 6 people have played MW2.

Its a bad game.

Advancebo
February 2nd, 2010, 06:26 PM
I knew about the Famas since 2006, and the F2000 since 2008.

Spartan094
February 2nd, 2010, 06:39 PM
Still doesn't mean you can shit post bad crit. Just don't model guns off a game that has them and already released. I seen you do it always. Just go do what ODX said. Find a random gun like something like in before the 1950's. Like a musket or something old style. I don't really seen anybody really do it. Maybe once or twice.

ICEE
February 2nd, 2010, 06:45 PM
if you want something original(ish) model this.
http://upload.wikimedia.org/wikipedia/commons/archive/8/85/20080824140223!Bergmann_MP18.1.JPG
MP18
If it looks good, I'll even animate it for you.

rossmum
February 2nd, 2010, 06:47 PM
Famas or F2000?
Do something less well-known. Try a Bren, actually. Not many of those floating around.


Yes, but that's the one I trust more. I usually have backups for different steps that I try to see what looks best and I prefer not to delete them to get a tris count. Also remember that I use max 8, before they had the viewport stats.
I've been using Max 8 for the last how many years, there's nothing wrong with it. Go to the more tools thing, hit polygon counter, put it into triangle mode, and there you go.


Yeah, but I doubt you even knew about either of those weapons (or at least the F2000) before they were shown to be in MW2.

Go search up a random weapon, model it.
Actually, I'd wager quite a lot of people did. I've known about the FAMAS as long as I can remember, and the F2000 since something like 2005.

Roostervier
February 3rd, 2010, 06:55 PM
Since people were still posting about the F2000 and the Famas after I cleaned up the thread, let me let you all know. Quit talking about it. Move on with crit, etc.

Hunter
February 3rd, 2010, 07:10 PM
Would this simple design be okay for a portfolio?
http://martynleeball.x10hosting.com/stokeGTA/index.php

Username: username
Password: password

It is not currently a portfolio, it is currently a website for me and a friend. I have coded it all my self and I am pretty proud of it :) The user given above has no privileges, but the admin user can Edit the page, Turn Registrations on and off, delete comments and I will code more features.

(Don't change the password please, otherwise I will have to change it back :/ )

Rob Oplawar
February 3rd, 2010, 09:27 PM
[webapp]
http://martynleeball.x10hosting.com/stokeGTA/vehicles.php?type=vehicles
:-3

Don't worry, it's an easy mistake to make. At least you block SQL injection on the login! ;)

I like the concept of the colors (just check out my old website, http://spacebrick.net) but certain aspects of it need a lot of work. If nothing else, you should make an effort to make consistent margins, widths, etc- make the page have a predictable grid-based layout. Most people prefer that. I like the concept of customizing the only actual color that appears in the theme, but in certain places it comes off a bit eyebleed. Maybe tone it down a bit. One last thing, most users are trained to expect some sort of click action when something changes its appearance when you mouse over it. Having the border of the posts area change color when you mouse over is interesting, but misleading.

Hunter
February 4th, 2010, 04:43 AM
:O Rob hacked my website! haha. The readonly things are really just there for displaying the username, not a biggy, but cheers :) I will fix.

Nero
February 7th, 2010, 08:45 PM
Posting for Kid, since he was getting laid and couldn't get up to post this:

http://img200.imageshack.us/img200/9858/dmr1.jpg
http://img14.imageshack.us/img14/913/dmr2.jpg

Chainsy
February 7th, 2010, 09:21 PM
Uh.... what's the point of posting JUST the barrel of a gun? :raise:
He should have a little more patience before posting his work as it is basically just three cylinders, not much to crit.

kid908
February 7th, 2010, 09:53 PM
wtf... I was joking:gonk:

Nero
February 7th, 2010, 10:08 PM
He likes his barrels, so he wants to make them better. What's wrong with that.

I myself think he should make some of the details more sharp then smooth.

SnaFuBAR
February 7th, 2010, 10:14 PM
too sharp on the edges.

Disaster
February 7th, 2010, 10:23 PM
Loosen the edges as snaf said. The point of a sub'd model isn't to make the edges sharp. You want them to be relaxed.

Nero
February 7th, 2010, 10:28 PM
Darn, sorry for the stupid advice. Lol, but hey now you got some stuff to fix kid.
But yea do what they said.
Disaster where the hell do you run off too all the time? :|

Disaster
February 7th, 2010, 10:40 PM
Life.

Heathen
February 8th, 2010, 12:18 AM
wtf... I was joking:gonk:

Of course he was joking, he said he was getting laid.

Hunter
February 8th, 2010, 08:30 AM
I was going to sub'd the BR. I opened max, got a drink and then I was like. Cba....

You should do the whole thing now Kid.

neuro
February 8th, 2010, 01:14 PM
I was going to sub'd the BR. I opened max, got a drink and then I was like. Cba....

You should do the whole thing now Kid.


UUUHUUUHHHHH

Nero
February 8th, 2010, 03:58 PM
^? what?
and> Cba
what?

Yoko
February 8th, 2010, 09:09 PM
CBA = can't be arsed

Con
February 12th, 2010, 12:01 AM
I guess I might as well post this.

http://img42.imageshack.us/img42/3013/cubeyr.jpg

It reads sets of 3d coords from a file and prints them in a rotating manner. Got any ideas for things to change or add?

ExAm
February 12th, 2010, 03:56 AM
I am learning java and this is relevant to my interests.

kid908
February 12th, 2010, 11:45 AM
I've seem this done with Microsoft Exel. It's pretty amazing how a program can do stuff it was never meant to do.

Cagerrin
February 12th, 2010, 10:32 PM
http://www.majhost.com/gallery/TalonX/randomstuff/WIP/20100212190359_4m12s.jpg
http://www.majhost.com/gallery/TalonX/randomstuff/WIP/hand_cannon_wire.png

9500 tris, still adding details but I've got the general shape fleshed out.

sort of based on Seras' Harkonnen cannon from Hellsing.

(yes I'm aware that I'm using circles/arcs with far too many sides but sometimes it's more pain than it's worth not to)

Chainsy
February 12th, 2010, 10:44 PM
The part in front of the trigger looks really forerunnerish. I don't know if you're trying to branch off from forerunner, but I am pretty sure you are so fix that.

edit- wtf, why am I up here, this was to comment on cage's gun below...

Cagerrin
February 12th, 2010, 10:49 PM
The part in front of the trigger looks really forerunnerish. I don't know if you're trying to branch off from forerunner, but I am pretty sure you are so fix that.

edit- wtf, why am I up here, this was to comment on cage's gun below...
Now that you mention it, yeah, it does look that way. Will fix it, just need to find a not-terrible way to make the thicker hinge part transition to the grip area.

SnaFuBAR
February 12th, 2010, 11:04 PM
take a look at the way it's done on an m79 grenade launcher.

ODX
February 14th, 2010, 08:32 PM
Shotgun Grenade-Toss styled after Reach's. I'm really loving how they went back to Halo 1's way of tossing:
http://i49.tinypic.com/2jamh49.jpg
Frames: 34

Heathen
February 14th, 2010, 08:57 PM
Reach CE here we come.

Roostervier
February 14th, 2010, 09:10 PM
kinda choppy near the end and the throw itself seems off. try ripping the h1 throw itself and looking at the motions frame by frame.

take this as an example
http://img24.imageshack.us/img24/2520/pistolgrenade.gif


sorry for the shitty material, shouldve made it brighter, but thats an older anim of mine. yeah, not perfect, my arm motion could use work too, but i think it should give you decent reference.

teh lag
February 14th, 2010, 09:15 PM
Shotgun Grenade-Toss styled after Reach's. I'm really loving how they went back to Halo 1's way of tossing:
http://i49.tinypic.com/2jamh49.jpg
Frames: 34

hey mister my animation contest is still open why are you doing this rubbish and not showing the community some love

why don't you love the community?

Basically what Rooster said. I've always had trouble with Grenade animations so I have respect for anything that isn't pure turd - maybe more than I should. The gun's motion seems very uneven; it goes up, then stays, then suddenly goes back, then returns in a fairly rushed manner. It's hard when you've got so few frames to work with but smoothness is really key there. Sometimes I split up motion on individual axis (only Z-axis motion or X-axis rotation on a frame) if I'm having trouble with smooth, natural motion. The hand is pretty fine to be honest - I wouldn't complain much, but you could always use more polish on anything.

The return to the origin is what bothers me the most. You either need to extend the animation to have smoother "recoil" from coming back down or dampen the recoil a bit. I used to have that problem a lot, but ingame it was really irritating when all my animations had a sudden jerk at the end. It's a bad habit to get into. I've found that having movement/rotation that isn't just vertical can help add the sense of recoil without actually having much - I did a sniper rifle set a few days ago that I used that on a lot (I'll post it in due time).

ODX
February 14th, 2010, 09:24 PM
Wasn't my usual style of returning-to-origin actually, I did a lame attempt at the way Bungie did it in the new animation for Reach. It's really weird though, it didn't seem so jolty at the end when I had rendered it, perhaps watching it over and over and over really screws up your view :ugh:

hey mister my animation contest is still open why are you doing this rubbish and not showing the community some love

why don't you love the community?Who said I wasn't working on that too? :P

ExAm
February 15th, 2010, 01:40 AM
I'm drawing.

http://i.imgur.com/laRda.jpg

Everything but the hat, face, collar, and the completed side of the coat is going to be drawn over.

edit: update.

http://imgur.com/Z62iI.jpg

ICEE
February 15th, 2010, 04:37 AM
S8p47dmO6lI

At long last I proclaim this done enough to be on youtube.

teh lag
February 15th, 2010, 09:39 AM
Reloads are really well-done. Fire animations are boring - I know you can do more than just QUICKLY BACK and slowly return. Ready for the single-handed one could do without the rotation to the left; it's unnecessary and just makes the movement confusing (why is it turned to the left?)

Hunter
February 15th, 2010, 10:33 AM
Does the magazine look okay? (Interesting?).

http://i58.photobucket.com/albums/g268/martynball/2010_reach-h3-c-2.jpghttp://i58.photobucket.com/albums/g268/martynball/2010_reach-h3-c-3.jpg

*Waits for people bitch about Halo...* (And I intended to avoid copying the Halo:Reach one, but I think I have gone a bit too much the same. I was going to just steal bits )

kid908
February 15th, 2010, 10:57 AM
The mag is way too thin. Look at bungie's mag, it's quite thick and there's a reason.

SnaFuBAR
February 15th, 2010, 01:44 PM
used my tut for the holes?

ICEE
February 15th, 2010, 03:36 PM
Reloads are really well-done. Fire animations are boring - I know you can do more than just QUICKLY BACK and slowly return. Ready for the single-handed one could do without the rotation to the left; it's unnecessary and just makes the movement confusing (why is it turned to the left?)

actually, if you look every fire animation (including the dual ones) have their own slight differences. The gun goes off to the right when the left barrel fires, and the left when the right barrel fires. Maybe I made it a little too subtle

ExAm
February 15th, 2010, 05:18 PM
Actually, if you want to keep the recoil direction consistent with the direction of the force applied, then it should jump right when the right barrel is fired, and left when the left barrel is fired.

Hunter
February 15th, 2010, 05:26 PM
used my tut for the holes?

Nah, but they should be okay. I will post a wireframe when it's done.

mech
February 15th, 2010, 05:52 PM
Does the magazine look okay? (Interesting?).

http://i58.photobucket.com/albums/g268/martynball/2010_reach-h3-c-2.jpghttp://i58.photobucket.com/albums/g268/martynball/2010_reach-h3-c-3.jpg

*Waits for people bitch about Halo...* (And I intended to avoid copying the Halo:Reach one, but I think I have gone a bit too much the same. I was going to just steal bits )


Who cares if people bitch about you making a halo gun on a halo forum, make what you want to makel; even if it's a replica.


The magazine looks like a simple box imo.

rossmum
February 15th, 2010, 08:39 PM
Does the magazine look okay? (Interesting?).
Not really. It looks like it doesn't make a lot of sense. If you look at real mags, any indentations or ribs follow one of two rules: they conform to the shape of the rounds (which is why some mags are narrower towards the front), or they strengthen the mag without adding too much weight. Usually the latter will be long, relatively thin indentations.


*Waits for people bitch about Halo...* (And I intended to avoid copying the Halo:Reach one, but I think I have gone a bit too much the same. I was going to just steal bits )
Fuck. Don't even model using Halo as inspiration. Use real weapons. Or weapons from some other game. Be brave and mix and match. Don't just churn shit out that looks almost exactly like Bungie's, then get the shits when we say it's more of the same.

Heathen
February 15th, 2010, 09:10 PM
let him do what he is comfortable with while still branching off to practice different styles I say.

ICEE
February 15th, 2010, 09:14 PM
Fuck. Don't even model using Halo as inspiration. Use real weapons. Or weapons from some other game. Be brave and mix and match. Don't just churn shit out that looks almost exactly like Bungie's, then get the shits when we say it's more of the same.

Why does it matter if he's copying halo or copying real life?

It's all just copying anyways.

kid908
February 15th, 2010, 09:25 PM
Why does it matter if he's copying halo or copying real life?

It's all just copying anyways.

Maybe b/c Bungie's models makes no sense in some places? :v:

rossmum
February 15th, 2010, 10:27 PM
Why does it matter if he's copying halo or copying real life?

It's all just copying anyways.
Because at least then he'd demonstrate he's capable of doing something other than Halo, which is largely a case of bevel-extrude-repeat these days (way to go Bungie). Real weapons have plenty of shapes in them that the Halo weapons don't, so at least he could learn something useful from them. Modelling literally the same thing over and over isn't going to help nearly as much as branching out and trying new and more challenging shapes.

LinkandKvel
February 15th, 2010, 11:20 PM
Yo new song. Thought I'd go for something different this time. Throw a few horns in there make the drum pattern pretty unique.
http://soundclick.com/share?songid=8438841

P.S. I HATE this thread title. I keep looking for a quick second wondering "Why the HELL do I have a Quicken 2010 tab in my browser???"

ExAm
February 16th, 2010, 02:46 AM
Seems a little minimalistic to me, but I'm no composer.

Also, pretty much done drawing. Coloring next.

http://imgur.com/AbQuu.gif

P.S.
Anyone who is cool enough to know who this guy is gets rep.

Heathen
February 16th, 2010, 03:55 AM
AbQuu

ExAm
February 16th, 2010, 04:04 AM
No.

Heathen
February 16th, 2010, 04:11 AM
good guess though huh

ExAm
February 16th, 2010, 04:30 AM
No.

FireDragon04
February 16th, 2010, 08:32 AM
Seems a little minimalistic to me, but I'm no composer.

Also, pretty much done drawing. Coloring next.

P.S.
Anyone who is cool enough to know who this guy is gets rep.

He looks like

http://www.gaijinside.com/wp-content/uploads/2009/05/professorlayton_narrowweb__300x6420.jpg

Professor Layton - in a bad mood.

Also, nice drawing :iamafag:

Heathen
February 16th, 2010, 01:13 PM
Weird. I have a friend named Robert Layton that kind of looks the same.

ExAm
February 16th, 2010, 04:44 PM
He looks like

http://www.gaijinside.com/wp-content/uploads/2009/05/professorlayton_narrowweb__300x6420.jpg

Professor Layton - in a bad mood.

Also, nice drawing :iamafag:Excellent, you found my reference image. Rep for you.

Con
February 16th, 2010, 09:50 PM
new panorama:

http://img94.imageshack.us/img94/6058/houseia.jpg

This is our new house, not yet finished. We've done almost all the interior work ourselves (parents and I) and it's nearing completion. And yes, that blue ball is a solid mass of tape that grows with each room floored.

klange
February 16th, 2010, 10:06 PM
Don't think I'm going to put any more work into this particular one; it's my first vectoring in a long time:
http://www.acm.uiuc.edu/~lange7/hinako.png

rossmum
February 16th, 2010, 10:17 PM
I don't think I even want to ask

PlasbianX
February 16th, 2010, 10:26 PM
http://photos-c.ak.fbcdn.net/hphotos-ak-snc3/hs208.snc3/21545_1372974526659_1300655214_1045433_4627615_n.j pg

Crappy phone pic but finished designing this today. Going to start painting it tomorrow (minus the isometric grid, that was just for reference)

Might switch up the colors too.

Yoko
February 16th, 2010, 10:32 PM
I really wish I could draw :smith:

In the mean time I do vectors
http://bacon.modacity.net/img/images/ccvectorrjr.png
http://img85.imageshack.us/img85/638/kikovector.png

klange
February 16th, 2010, 10:49 PM
From one vector illustrator to another, those are very nice.

Yoko
February 16th, 2010, 11:45 PM
Oh crap I totally missed the vector you did Klange sorry :x

Looks pretty nice, but one thing that bothers me in most vectors is rounded ends. I'm used to pointing every single end of a line unless the original has curves in it. Just a very minor pet peeve, good Hinako vector though.

klange
February 17th, 2010, 12:14 AM
Oh crap I totally missed the vector you did Klange sorry :x

Looks pretty nice, but one thing that bothers me in most vectors is rounded ends. I'm used to pointing every single end of a line unless the original has curves in it. Just a very minor pet peeve, good Hinako vector though.
I tend to use rounded tips because they fall off better when rendering. Raw SVG (http://random.ogunderground.com/hinako.svg)

PenGuin1362
February 17th, 2010, 08:31 PM
high poly work in progress for a class project

http://img30.imageshack.us/img30/763/frontaq.jpg

http://img682.imageshack.us/img682/3195/body2u.jpg

http://img20.imageshack.us/img20/2756/bodyldt.jpg

shot tags are f'd so just link for now.

kid908
February 17th, 2010, 09:40 PM
rocket launcher doesn't look very high poly. Any render or better renders if those are renders?

rossmum
February 18th, 2010, 01:51 AM
I really wish I could draw :smith:
by draw i take it you mean like art drawing

because anime isn't drawing and it's not really art either :allears:

teh lag
February 18th, 2010, 03:03 PM
by draw i take it you mean like art drawing

because anime isn't drawing and it's not really art either :allears:

oh shit

oh shit

oh SHIT

Hunter
February 18th, 2010, 03:34 PM
Awesome Pen. I just give you some rep but it fucked up again and didnt give me the option of giving neg/pos. So dunno what I give you Lol.

PenGuin1362
February 18th, 2010, 05:50 PM
a textured pelican

Yoko
February 18th, 2010, 05:51 PM
by draw i take it you mean like art drawing

because anime isn't drawing and it's not really art either :allears:
I will literally shove your gun so far up your ass...:saddowns:

But yeah, I can't do pen and paper drawing for shit. I would get a decent tablet if I could; do tablets function as anything besides free-hand drawing though?

Futzy
February 18th, 2010, 06:01 PM
But yeah, I can't do pen and paper drawing for shit. I would get a decent tablet if I could; do tablets function as anything besides free-hand drawing though?
Yes. It's good for anything besides working with vectors. I can't stand using a mouse much at all anymore. If you get one, make sure the active area is proportional to you screen. I don't know if thats a problem with the new intuos 4, but the intuos 3 does have a 4:3 model.

Heathen
February 18th, 2010, 07:59 PM
a textured pelican
fucking lol

Hunter
February 19th, 2010, 11:11 AM
a textured pelican

:/ Okay, can you optimize the model please, which you can download from the release thread. Then I will unwrap it.

=sw=warlord
February 19th, 2010, 11:41 AM
:/ Okay, can you optimize the model please, which you can download from the release thread. Then I will unwrap it.
You modeled the thing why don't you optimise it?

Hunter
February 19th, 2010, 11:59 AM
Because I don't know what parts he doesn't need. And I am sure he could do a better job than me.

Heathen
February 19th, 2010, 03:06 PM
Hunter, I don't really know where to place you.

I finally thought of a way to describe you.

See, in stories, there are dynamic characters, and static characters. You are a static characters. You were just as good when you got here as you are now and you were just as insisntent to not try to do anything different and never move from your comfort zone. You have changed very little if any. Whether that is bad or not is up to you.

LlamaMaster
February 19th, 2010, 04:16 PM
***post***

Oh shittttt


I really wish I could draw :smith:

In the mean time I do vectors
http://img85.imageshack.us/img85/638/kikovector.png

As probably the only other person here who knows who that is, I congratulate you. That's perfect.

klange
February 19th, 2010, 06:31 PM
As probably the only other person here who knows who that is, I congratulate you. That's perfect.
Kiko Kayanuma aka "that pink girl".

ExAm
February 20th, 2010, 11:14 PM
Making a couple spritely characters

http://imgur.com/1xe9a.png