View Full Version : ghk's help thread
ghk
February 12th, 2010, 12:57 AM
i was messing around with some campaign vehicles in multiplayer maps and noticed that when i destroyed a vehicle they respawned...well...destroyed
and since im a noob (i dont make maps i just play them) i was wondering how to fix this...
and yes, i know it doesnt sync online...im just messing around with ai for my personal knowledge and enjoyment
laghing_rabt
February 12th, 2010, 01:26 AM
maybe if you script the vehicles to spawn the same way you do when you want more than six vehicles on a map. I haven't tried it. let me know how it turns out.
CodeBrain
February 12th, 2010, 07:35 AM
In Halo 1's engine, respawning dead vehicles (rather, destructible vehicles) was not possible due to the Networking. Because of this vehicles spawn as dead if they died previously. You have to change their collision model info so that it cannot take damage.
ghk
February 12th, 2010, 12:11 PM
In Halo 1's engine, respawning dead vehicles (rather, destructible vehicles) was not possible due to the Networking. Because of this vehicles spawn as dead if they died previously. You have to change their collision model info so that it cannot take damage.
so i have to make the destructable vehicles indestructable?
crap :-(
even if the map is single player?
chrisk123999
February 12th, 2010, 04:56 PM
You can easily make destructible vehicles re-spawn fixed with some scripting. But the damage of the vehicle won't sync, so player joining late will see it fixed even though it may be already blown up.
Dwood
February 12th, 2010, 05:21 PM
It will resync itself eventually if the vehicles respawn.
laghing_rabt
February 12th, 2010, 08:45 PM
so how do I tweek the collision model to get rid of the destructability?
Mxero00
April 20th, 2010, 01:21 AM
I had a similar problem back when I was playing with the helicopter. after I used the missile pods they didn't respawn when the helicoptor respawned eventually I just said fuck it and made this pods like the scorpions cannon. an outrageous amount of ammo that will never be used up. by the way I'd recommend figuring out how to make destroyed vehicles respawn repaired.
TEMPTii
April 20th, 2010, 10:24 PM
If you open the collision, there will be a field for Maximum Body Vitality, set it to 0.
=sw=warlord
April 21st, 2010, 05:42 PM
If you open the collision, there will be a field for Maximum Body Vitality, set it to 0.
Or check the "passes area damage to child"
ghk
May 22nd, 2010, 01:10 PM
i have a modeling question...
yes i suck and im a noob but why is it when i make a plane...attach a box to it...delete the faces uder the box and remake the faces (plane to box) i get open edge errors in the stl check?
(admin plz change thread title to ghk's help thread)
SnaFuBAR
May 22nd, 2010, 01:26 PM
need a printscreen
ghk
May 22nd, 2010, 01:46 PM
http://img228.imageshack.us/img228/9941/3dsmaxerror.jpg
click on image to make larger...
laghing_rabt
May 22nd, 2010, 07:03 PM
did you delete the faces on the bottom of the box?
SnaFuBAR
May 22nd, 2010, 07:26 PM
looks like two seperate elements. did you target weld or anything??
ghk
May 22nd, 2010, 08:45 PM
laughing...i deleted the faces on the plane under and around the box then remade the faces to attach the box to the plane..i did not delete any faces on the box
snaf... i did not weld anything...which is why this is blowin my mind....it should be just like attaching bases to the ground :-\
im sure im just dong someting dumb and totally missing it
laghing_rabt
May 23rd, 2010, 01:31 AM
you need to delete the plane on the bottom of box, otherwise some edges will have 3 planes attached to them.
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