View Full Version : shader fail, help?
Hr3shy
March 14th, 2010, 11:13 PM
ok i just exported my bsp into halo and its all working except one of my bitmaps wont show up in game even when its linked to the shader. i tryed removing the alpha layer and changing the name of the bitmap but it never shows up. i tryed switching bitmaps in the shader and any other texture will appear but when i try this one texture, the one i used in 3ds, it wont show up. i checked my materials in 3ds max and teh name is correct and my shader name is correct and my bitmap name is correct but whenever i try to use this one texture it will show that area as if it doesnt have a material assigned to it. any help?
Con
March 15th, 2010, 12:16 AM
Are the faces with this texture correctly UV'd?
Hr3shy
March 15th, 2010, 12:51 AM
you bet.
paladin
March 15th, 2010, 02:02 AM
open the structure bsp in guerilla and see if the shaders load in the sbsp
Hr3shy
March 15th, 2010, 02:20 AM
yep they load =\
Kalub
March 15th, 2010, 02:46 AM
And what about in sapien?
Also, by any chance does this face(s) have a smoothing group set on them?
paladin
March 15th, 2010, 02:58 AM
did you open the shaders and see if the bitmaps loaded to them or are they just white.
Also, check you dimensions. If the bitmaps not power of 2, itll still create the shader with a white bitmap when you create the structure bsp. check you bitmaps to make sure theyre power 2 (ei 512x512, 256x256)
Kalub
March 15th, 2010, 03:02 AM
Good call on that
Hr3shy
March 15th, 2010, 04:09 AM
If the bitmaps not power of 2, itll still create the shader with a white bitmap when you create the structure bsp. check you bitmaps to make sure theyre power 2 (ei 512x512, 256x256)
that^
640x640. never would have figured that out lol, thanks alot :D
paladin
March 15th, 2010, 03:19 PM
Your welcome. Welcome to the Community!
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