hoboscience
March 20th, 2010, 05:02 PM
So I've been working hard on a map project, and well I ran into a snag. I created a custom turret that seems corrupt. I can place the turret inside sapien and place it without problems, but when I compile and open the .map file in HaloCE I immediately get an exception error. I've tried deleting the turret from my scenario file and removing it from the globals.globals file but unfortunately I still get the exception error when opening the map file. I think I might have to reinstall HEK, but I would rather fix this turret since I'm really excited about the concept. I'm certain I have the nodes and markers all screwed, so I linked some images to help explain what I'm trying to accomplish.
The idea of the turret is for the player to stand at a computer while operating this turret disc that rotates inside this large cylinder.
http://img.photobucket.com/albums/v461/MarkMillennium/render1.jpg
Here is a image showing all my nodes and markers.
The disc(barrels) inside the cylinder(gun) will tilt and rotate while aiming and firing. The cylinder and also the player will remain fixed.
any help would definitely be appreciated.
http://img.photobucket.com/albums/v461/MarkMillennium/render2.jpg
The idea of the turret is for the player to stand at a computer while operating this turret disc that rotates inside this large cylinder.
http://img.photobucket.com/albums/v461/MarkMillennium/render1.jpg
Here is a image showing all my nodes and markers.
The disc(barrels) inside the cylinder(gun) will tilt and rotate while aiming and firing. The cylinder and also the player will remain fixed.
any help would definitely be appreciated.
http://img.photobucket.com/albums/v461/MarkMillennium/render2.jpg