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View Full Version : [CRIT] Forerunner Structure



halopro77
March 27th, 2010, 01:03 AM
I don't post here often, but Im banned from halo maps and no one is on or here on my friends list so i decided to post here to hear from the pros. Don't mind the part at the top, I know that it's horrible. I can't decide what to put there.

WARNING: THE FOLLOWING IMAGES BELOW MAY CAUSE CANCER!!! (bad mesh + crap render)

http://screenshots.rd.to/sn/df4ee42ce4033a3d5056edb736dd7746/d8e04bf3b1f0fb93dc8b6f70463c65d1.jpg

please use shot tags for large images ~con

SnaFuBAR
March 27th, 2010, 01:11 AM
You're off to an ok start, but your organization of the whole thing really throws it off. A lot of the forerunner archtecture is upright wedges, so maybe you should start with that since they're practically instantly identifiable as being forerunner. I made a tutorial specifically for that, and it's very quick to do. Here, take a look.

http://www.modacity.net/forums/showthread.php?t=16703

Mass
March 28th, 2010, 01:22 AM
It's a pretty decent start, actually.
1462
I also agree with snaf's suggestion for a good top piece if you're inclined that way.http://www.modacity.net/forums/styles/modacity/misc/pencil.png

Rob Oplawar
March 28th, 2010, 03:48 PM
Haha, yes, Mass comes out from lurking to post about Forerunner design. :D