View Full Version : 3ds max problem
Inferno
April 9th, 2010, 09:45 PM
Yeah I have a problem with 3ds max 8 in W7. I'm using the open GL view port plugins and unless I move the camera in the Top, Left and Front view ports they do not refresh. I can make changes in all 3 of those view ports but they do not refresh and show those changes unless I pan the camera or zoom.
So yeah what the hell is up with that? It's rather annoying to work with.
CodeBrain
April 9th, 2010, 10:02 PM
Since you never said anything about this in your opening post, I ask this:
Why are you using OpenGL instead of DirectX? Are you having issues with DirectX?
Inferno
April 9th, 2010, 10:10 PM
Direct X (in the past) has had problems with rendering 2 sided. Which is necessary for me because I use weird techniques to model shit.
edit-
And software render is slower than the HL2:EP3 development team.
Dwood
April 10th, 2010, 02:25 AM
Haven't you had issues like this before? Just look in previous threads you've made perhaps?
Inferno
April 10th, 2010, 01:19 PM
No.
Derp.
neuro
April 10th, 2010, 04:03 PM
hit d
its the hotkey for disable viewport
Inferno
April 10th, 2010, 04:12 PM
That's not the problem. It's a W7 or ATI Graphics problem.
Kalub
April 14th, 2010, 02:44 PM
Mine had the same problem... it pised me off so much that I just uninstalled Max. I have a nVidia 250gts and Win7 Ultimate so I don't think it's just an ATi problem
Inferno
April 14th, 2010, 04:37 PM
Maybe its a W7 thing. I'm guessing the OpenGL drivers used in W7 don't work the same way as the ones in XP so Max gets all HURR DURRR. Anyways I'm using direct X now.
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