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Inferno
April 22nd, 2010, 08:42 PM
A great ending to a humble beginning...

My first mapping project for CE and my last mapping project for CE. 3 years is a long time and each map has evolved bit by bit and improved with each build and remodel. I hope you enjoy playing them as much as I did developing them.

84UeQWH_PEU

Here's a quick run down of each map and its play style:

Amplitude - This map uses a heavily modified version of the lockout model from halo 2. I personally remodeled many sections and completely re-textured it from the ground up. I also did the environmental modifications to improve the visuals. This is definitely a great Slayer and Team Slayer map for 4 to 8 players.

Circle Pit - One of the first maps I ever made, though it has changed a great deal since back then. This map is built for 1 on 1 and 3 player FFA. It uses a lot of shield doors and grav lifts to increase the game play and make it harder to grenade spam your way out of any situation.

Dismal - This map uses parts of 343 Guilty Spark and Grove to create a nice interesting Vehicle CTF map for about 10 to 16 players.

Harbinger - Most people will recognize this map from Halo 2. It is not a rip though. The model was originally done by snafubar. I later picked it up and remodeled it to improve the game play and then I used textures from halo 2 to unwrap it. It's great for Slayer, CTF and King of the Hill. It's also a great snipers map. I suggest anywhere between 4 and 10 players for this.

Highground - This map takes inspiration from Halo 3 but is not a remake. Too play this map properly make a game type that is 1 Flag CTF with a 3 minute offense to defense switch and a 3 minute time limit with 3 capture to win. This will be a lot like 1 flag from halo 3. The map is fun for about 4 to 8 players on 1 Flag CTF and Slayer.

Lefty - Have you ever wondered what HangemHigh would be like if it were symmetrical? Well here's the result. It was a simple map to make but it played exceptionally well in Slayer, King of the Hill and CTF. I suggest 4 to 12 players for this map.

Pipeline - This is a nice snowy map designed primarily for Slayer but also is fun for oddball and king. It's a small map so 2 to 6 players is all you need.

Snowtrap - Everyone should recognize this map by now. It is some of the best fun you will have in snipers and CTF for halo ce. Its a massive map so you will need at least 12 to 16 players.

Station Omega - This map is basically "The Pit" from halo 3 based on a space station. It's a fun map and great for 4 to 8 players especially on CTF and Team Slayer.

Substation - This map is based on a forerunner structure built inside of a cave in a ocean cliff side. It's a cool environment with a good variation in game play between sniping and CQC. It's a great map for 4 to 8 players in Slayer and CTF.

Vertigo - Vertigo is a simple arena map with a nice twist on vertical combat with interesting side rooms that link the map together to improve flanking and ambushes. It's a great 1v1 map and can support up to 6 players in Oddball and Slayer.



Modifications:

- Default Field of View is set to 85 on all of the maps
- The radar sensitivity has been lowered. You can now crouch walk to stay off of the radar.
- Backpack weapons are integrated into all of the maps.
- The mongoose from yoyorast island 2 has been added to some of the maps.
- Assault Rifle accuracy SLIGHTLY increased
- Plasma Rifle damage increased
- Plasma Pistol tracking increased
- Needler increased damage and tracking
- Fuel rod is now a charge based gun that is similar to the spartan laser.

Download

All Maps (http://codebrainshideout.net/inferno/public%20files/TLMP%20Release.rar)
Seperate Rars (http://codebrainshideout.net/inferno/public%20files/Seperate%20Release/)

Halomaps, since the main links appear to be down now.
http://hce.halomaps.org/index.cfm?fid=5251 - Amplitude
http://hce.halomaps.org/index.cfm?fid=5252 - Circle Pit
http://hce.halomaps.org/index.cfm?fid=2969 - Dismal
http://hce.halomaps.org/index.cfm?fid=5253 - Harbinger
http://hce.halomaps.org/index.cfm?fid=5254 - Highground
http://hce.halomaps.org/index.cfm?fid=5255 - Lefty
http://hce.halomaps.org/index.cfm?fid=5256 - Pipeline
http://hce.halomaps.org/index.cfm?fid=5257 - Snowtrap
http://hce.halomaps.org/index.cfm?fid=5258 - Station Omega
http://hce.halomaps.org/index.cfm?fid=5259 - Substation
http://hce.halomaps.org/index.cfm?fid=5260 - Vertigo

Dwood
April 22nd, 2010, 09:05 PM
Dude this is awesome.

jcap
April 22nd, 2010, 09:33 PM
HOLY INTERLACING.

Dude, you need to learn to render video!

PS: you were supposed to put the same reflection that you used on the ice under the water on delta temple!

PPS: Inferno go on aim asap

Gwunty
April 22nd, 2010, 09:41 PM
credit for snowtrap?

Con
April 22nd, 2010, 09:53 PM
1 word: Gamenight?

LlamaMaster
April 22nd, 2010, 10:13 PM
Holy hell, something got released? Rep for you, good sir.

Inferno
April 22nd, 2010, 10:20 PM
HOLY INTERLACING.

Dude, you need to learn to render video!

PS: you were supposed to put the same reflection that you used on the ice under the water on delta temple!

PPS: Inferno go on aim asap

I TOLD IT NOT TO INTERLACE BUT DID VEGAS LISTEN TO ME? NO!

Also while that reflection idea is good it would murder the game engine and it would probably get fucked up by clipping on radeon cards.


credit for snowtrap?

Fuck... Your name is listed in the authors for the halo maps release.


1 word: Gamenight?

Yes. When?


Holy hell, something got released? Rep for you, good sir.

I KNOW RIGHT!

English Mobster
April 22nd, 2010, 11:11 PM
HOLY FUCK

ITS RELEASED

Only took you 3 years.
And only took me 50+ revisions of that fucking texture.

Dwood
April 22nd, 2010, 11:12 PM
I'll be in the worse than 56 k servers.

Inferno
April 22nd, 2010, 11:13 PM
HOLY FUCK

ITS RELEASED

Only took you 3 years.
And only took me 50+ revisions of that fucking texture.

DO IT AGAIN! YOU MISPLACED ONE FUCKING PIXEL AND NOW ITS ALL WRONG FFFFFFFFFFFFFFFFUUUUUUUUUUUU

flibitijibibo
April 22nd, 2010, 11:18 PM
Fun fact: I still suck at CE. This trailer sets it in stone.

But seriously, good to see this bitch finally released. Now you can start making maps for TF2 or something! :D:D:D

Timo
April 22nd, 2010, 11:18 PM
1 word: Gamenight?

.
It'd be nice to light up that legendary 333 ping one last time.

Inferno
April 22nd, 2010, 11:19 PM
Fun fact: I still suck at CE. This trailer sets it in stone.

But seriously, good to see this bitch finally released. Now you can start making maps for TF2 or something! :D:D:D

*looks up from Unreal Editor and laughs*

English Mobster
April 22nd, 2010, 11:38 PM
DO IT AGAIN! YOU MISPLACED ONE FUCKING PIXEL AND NOW ITS ALL WRONG FFFFFFFFFFFFFFFFUUUUUUUUUUUU
THAT WAS A PAIN IN THE ASS YOU FUCKER.
:gonk:

Jesus Christ, it was even worse when I lost the source files and had to fudge every little detail with the clone tool and spot healing brush. And then I had to make it look good.

seanthelawn
April 23rd, 2010, 12:36 AM
Just finished playing a bit; you've done something amazing with these maps.

I liked that map with the yellow shield doors; fun melee-fest

Sel
April 23rd, 2010, 12:45 AM
I'll admit to liking some of these, though a lot of them are godawful.

anyway, congrats inferno, I guess.

Inferno
April 23rd, 2010, 12:48 AM
I'll admit to liking some of these, though a lot of them are godawful.

anyway, congrats inferno, I guess.

:smug:

Lateksi
April 23rd, 2010, 03:55 AM
Yep, really good job. Hope we can have a gamenight sometime.

Cortexian
April 23rd, 2010, 05:55 AM
What about X200's? Haha

flibitijibibo
April 23rd, 2010, 10:29 AM
Haha, I knew someone would find that...

Yes, X-240's. They're my current speakers because my sexy Z-5500's take up too much space.

sevlag
April 23rd, 2010, 10:56 AM
GJ inferno, sorry i couldnt help ya with the trailer, had stuff to do

gj man gj

Llama Juice
April 23rd, 2010, 11:04 AM
When I heard that audio chunk it made me lol.

Glad to know that part of that trainwreck survived haha.

Neat map pack sir, will download laters when I actually have time to play it haha

Inferno
April 23rd, 2010, 12:26 PM
When I heard that audio chunk it made me lol.

Glad to know that part of that trainwreck survived haha.

Neat map pack sir, will download laters when I actually have time to play it haha

It's funny how fraps recorded the skype chat but not the game audio. :downs:

Con
April 23rd, 2010, 01:42 PM
Inferno, what is the point of those 4 tombstones outside of Lefty? And the ramp lightbridge outside the space station? :madddowns:

Inferno
April 23rd, 2010, 02:11 PM
Inferno, what is the point of those 4 tombstones outside of Lefty? And the ramp lightbridge outside the space station? :madddowns:

:tinfoil:

§partan 8
April 23rd, 2010, 02:14 PM
Damn these look good, I just might reinstall halo just to play these.

SnaFuBAR
April 23rd, 2010, 02:26 PM
yesssss, my map~

Cagerrin
April 23rd, 2010, 02:54 PM
http://www.majhost.com/gallery/TalonX/randomstuff/har_clip.jpg

sevlag
April 23rd, 2010, 02:55 PM
iremember the lightbridge outside omega station when it was being tested on Realworld's servers. something about scripts...

as for the tombstones? maybe they mark where inferno's time spent making the maps went or scrapped concepts?

Inferno
April 23rd, 2010, 02:58 PM
iremember the lightbridge outside omega station when it was being tested on Realworld's servers. something about scripts...

as for the tombstones? maybe they mark where inferno's time spent making the maps went or scrapped concepts?

You would need like 15 more then.

sevlag
April 23rd, 2010, 03:00 PM
You would need like 15 more then.
so you were just wasting space with them?

Higuy
April 23rd, 2010, 03:29 PM
Good job on releasing this, I remember playing this a while ago on that snowy map with the extremely reflective ice. I think some changes could of been better (ie the glass on Station Omega, you can hardly see it :gonk:), but overall most of them came out pretty nice. Good work.

Inferno
April 23rd, 2010, 06:43 PM
http://www.moddb.com/

I am currently the 6th mod listed on the home page.

v:iamafag:v

Higuy
April 25th, 2010, 03:56 PM
Realworld has a server up with all the maps, and pretty much everymap exceptions like half way through the game.. Getting really annoying.

Inferno
April 25th, 2010, 05:09 PM
Uh?

What server app are they using and what OS and shit. The maps work fine on my 1.09ce home dedi that we tested on...

Higuy
April 25th, 2010, 05:29 PM
They aren't using any app or OS.

Inferno
April 25th, 2010, 05:48 PM
:gonk:

Can you test on some other servers?

Higuy
April 25th, 2010, 05:51 PM
I'll ask them to try hosting the maps on another one of there servers since they have like 4 servers.

Cagerrin
April 25th, 2010, 09:19 PM
well, other than circle pit, all the maps play pretty well that I've seen

-

attn: mlg can suck my prehensile uncircumsized tongue-cock.

homebrued
April 25th, 2010, 09:22 PM
I will run some maps on =CE= servers.

Horns
April 25th, 2010, 09:26 PM
Whatever happened to mindfuck?

sevlag
April 26th, 2010, 07:48 AM
Whatever happened to mindfuck?
didnt he say that as a joke map or something?

shame that the newbies and 8 year olds are only interested in failgrove and dicksnap in terms of custom maps...oh and that shity ambush map

n00b1n8R
April 26th, 2010, 10:14 AM
I'll totally reinstall CE and bust my balls over 300 ping if this gets a gamenight.

Fucking DO EET!!

Inferno
April 26th, 2010, 04:19 PM
well, other than circle pit, all the maps play pretty well that I've seen

-

attn: mlg can suck my prehensile uncircumsized tongue-cock.

It's odd. Circle pit is a hit and miss map. Some people like it for 1v1 and others want it put to death.

Also your just mad because I'm sponsored by MLG and I have a controller made out of depleted uranium. Just because it costs more.

:smug:


Whatever happened to mindfuck?

It wasn't very fun. :saddowns:


didnt he say that as a joke map or something?

shame that the newbies and 8 year olds are only interested in failgrove and dicksnap in terms of custom maps...oh and that shity ambush map

^^
This


I'll totally reinstall CE and bust my balls over 300 ping if this gets a gamenight.

Fucking DO EET!!

Yeah when are we going to do a game night for this shite?

Llama Juice
April 26th, 2010, 04:34 PM
We'll do gamenight when Delta Halo UI is released, so we can game together on that map.

Timo
April 26th, 2010, 04:47 PM
We'll do gamenight when Delta Halo UI is released, so we can game together on that map.

Give us like, 3 months.

Horns
April 26th, 2010, 05:21 PM
didnt he say that as a joke map or something?

shame that the newbies and 8 year olds are only interested in failgrove and dicksnap in terms of custom maps...oh and that shity ambush map

I actually thought it was funny and kind of fun to play. Just one of those maps thats fun to screw around on.

jcap
April 26th, 2010, 10:54 PM
We'll do gamenight when Delta Halo UI is released, so we can game together on that map.


Give us like, 3 months.
lmao, like Delta Halo UI will ever be released...

Timo
April 27th, 2010, 12:39 AM
Shit did I say 3 months. I mean to say never. Terrible typo :x

Inferno
April 27th, 2010, 05:36 PM
(global boolean DHUI_release_timer false)
(global short jcap_anger_level 100)

(script startup "Delta Halo UI Activator"
(if (= jcap_anger_level 9001)
(begin (set DHUI_release_timer true) )
)
)

(script continuous "Delta Halo Release"
(sleep_until (= jcap_anger_level 9001) )
(sleep -1)
(set DHUI_release true)
)

Choking Victim
April 27th, 2010, 06:17 PM
bool lame = true;
bool badjoke = true;
int laughter;

if (badjoke == lame) {
...laughter = -1;
}

Inferno
April 27th, 2010, 06:23 PM
Trole.
True.
Mad.
True.

frogsta
June 6th, 2010, 09:44 AM
are the links dead now? :gonk:

teh lag
June 6th, 2010, 09:58 AM
http://hce.halomaps.org/index.cfm?fid=5251 - Amplitude
http://hce.halomaps.org/index.cfm?fid=5252 - Circle Pit
http://hce.halomaps.org/index.cfm?fid=2969 - Dismal
http://hce.halomaps.org/index.cfm?fid=5253 - Harbinger
http://hce.halomaps.org/index.cfm?fid=5254 - Highground
http://hce.halomaps.org/index.cfm?fid=5255 - Lefty
http://hce.halomaps.org/index.cfm?fid=5256 - Pipeline
http://hce.halomaps.org/index.cfm?fid=5257 - Snowtrap
http://hce.halomaps.org/index.cfm?fid=5258 - Station Omega
http://hce.halomaps.org/index.cfm?fid=5259 - Substation
http://hce.halomaps.org/index.cfm?fid=5260 - Vertigo

I've edited the Halomaps uploads into the first post.

formlesstree4
June 7th, 2010, 12:14 AM
My hat off to you Inferno. You have given me a reason to continue playing Halo Custom Edition.

EX12693
June 7th, 2010, 02:34 AM
I know this is old... but the energy bridge on Station Omega seems to be the exact size and angle of one of the shield doors for the panic room on Yoyo v2... amirite?

ThePlague
June 7th, 2010, 04:58 AM
Inferno did help with Yoyorast v2, so it might just be.

Inferno
June 17th, 2010, 12:29 AM
I used Omega Station as a test map a long time ago.

Looks like I forgot to remove some stuff. :downs:

@ Laggy

Thanks. I totally forgot about that.