ultama121
May 1st, 2010, 08:59 PM
Its that time again kiddies, and this is probably our biggest MR yet. :D
Hello everyone! Long time no read and write. I'd like to open this article by informing you all that the unconfirmed rumors that have been running wild these last few weeks are all true. Since the last MR we've done nothing but eat cake and play Opposing force multiplayer from dusk 'til dawn.
Gotcha http://www.obmsource.com/forum/wcf/images/smilies/wink.png
And with that I welcome you all to the Operation Black Mesa May Media Release!
I know I've said this before, but each time its been true and it still is now. This is perhaps the biggest media release we've posted ever, and this time around you'll be seeing a lot more from the departments that were less represented in the previous MR, namely modeling and animation. That's not to say that the other departments have been resting on their laurels since then, providing ample material to show otherwise.
Let's start of with the Concept art. Our concept artists have been busy making concepts of the map locations, critters and weapons that have taken solid form these months since last time.
http://www.obmsource.com/media/ca/characters/thumbnails/freeman_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/freeman.jpg) http://www.obmsource.com/media/ca/characters/thumbnails/gina_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/gina.jpg) http://www.obmsource.com/media/ca/characters/thumbnails/gonome_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/gonome.jpg) http://www.obmsource.com/media/ca/characters/thumbnails/voltigore_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/voltigore.jpg) http://www.obmsource.com/media/ca/characters/thumbnails/hecu_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/hecu.jpg) http://www.obmsource.com/media/ca/characters/thumbnails/hecu2_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/hecu2.jpg) http://www.obmsource.com/media/ca/characters/thumbnails/petterson_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/petterson.jpg) http://www.obmsource.com/media/ca/chapters/bwtbm/ospreyinterior_thumbnail.jpg (http://www.obmsource.com/media/ca/chapters/bwtbm/ospreyinterior.jpg) http://www.obmsource.com/media/ca/chapters/ff/friendlyfire_thumbnail.jpg (http://www.obmsource.com/media/ca/chapters/ff/friendlyfire.jpg) http://www.obmsource.com/media/ca/chapters/vr/thumbnails/biodome_thumbnail.jpg (http://www.obmsource.com/media/ca/chapters/vr/biodome.jpg) http://www.obmsource.com/media/ca/chapters/pwn/pwn_thumbnail.jpg (http://www.obmsource.com/media/ca/chapters/pwn/pwn.jpg) http://www.obmsource.com/media/ca/chapters/pwn/trashcompactor_thumbnail.jpg (http://www.obmsource.com/media/ca/chapters/pwn/trashcompactor.jpg) http://www.obmsource.com/media/ca/chapters/fu/cargo_thumbnail.jpg (http://www.obmsource.com/media/ca/chapters/fu/cargo.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/barnacle_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/barnacle.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/sporelauncher_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/sporelauncher.jpg)
Next up is modeling, our modelers have worked hard to bring the concepts drawn down to 3D and have been highly successful in doing so in my opinion.
http://www.obmsource.com/media/models/weapons/thumbnails/wrench_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/wrench.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/knife_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/knife.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/glock_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/glock.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/satchel_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/satchel.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/sniper_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/sniper.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/sporelauncher02_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/sporelauncher02.jpg) http://www.obmsource.com/media/models/thumbnails/hands_thumbnail.jpg (http://www.obmsource.com/media/models/hands.jpg) http://www.obmsource.com/media/models/thumbnails/voltigore_thumbnail.jpg (http://www.obmsource.com/media/models/voltigore.jpg) http://www.obmsource.com/media/models/vehicles/thumbnails/flatbedtram_thumbnail.jpg (http://www.obmsource.com/media/models/vehicles/flatbedtram.jpg) http://www.obmsource.com/media/models/vehicles/thumbnails/truck_thumbnail.jpg (http://www.obmsource.com/media/models/vehicles/truck.jpg) http://www.obmsource.com/media/models/vehicles/thumbnails/osprey_thumbnail.jpg (http://www.obmsource.com/media/models/vehicles/osprey.jpg) http://www.obmsource.com/media/models/vehicles/thumbnails/littlebird_thumbnail.jpg (http://www.obmsource.com/media/models/vehicles/littlebird.jpg)
Now on to the mapping. Our mappers have been equally hard at work, and the excellent map design combined with some creative compiling, custom textures and skybox adds up for some really interesting screenshot locations.
http://www.obmsource.com/media/maps/wapo/thumbnails/wearepullingout1_thumbnail.jpg (http://www.obmsource.com/media/maps/wapo/wearepullingout1.jpg) http://www.obmsource.com/media/maps/wapo/thumbnails/wearepullingout3_thumbnail.jpg (http://www.obmsource.com/media/maps/wapo/wearepullingout3.jpg) http://www.obmsource.com/media/maps/ff/thumbnails/friendlyfire_thumbnail.jpg (http://www.obmsource.com/media/maps/ff/friendlyfire.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail1.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality1.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail2.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality2.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail3.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality3.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail4.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality4.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail5.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality5.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail6.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality6.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail7.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality7.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail8.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality8.jpg)
Nearing the end of our showcase comes the videos. We have three, yes that's right three (3), videos showcasing the new weapon models, our new player arms, new vehicles and some Race X critters. The last video is featuring the renowned dance star Vol Ti Gore as he performs what is known in professional circles as passive electric disco.
fBbyWGd3nHU
yrd6AzjiNxc
j0C3xMG-vN4
WCzISnOpe5Y
And finally, a bit off the bat, the Operation Black Mesa theme track from one of our newly arrived composers.
Operation Black Mesa Mod Theme (http://www.moddb.com/mods/operation-black-mesa/videos/operation-black-mesa-theme-soundtrack)
Operation Bravo Mike (http://www.moddb.com/mods/operation-black-mesa/videos/operation-bravo-mike-soundtrack)
Last in this article I'd like to give a special mention to our new members. On modeling/Concept art/Animation we've been joined by ArturoPahua (http://www.obmsource.com/forum/index.php?page=User&userID=386) who's shown a very high promise with organic modeling (not to be confused by the animator who joined earlier and who's now left us because he didn't have time for the project). Thanez has stepped in as a texture artist/modeler/unwrapper and makes his presence known with his awesome work and Neil Dorrington AKA nrd2001 (http://www.obmsource.com/forum/index.php?page=User&userID=395) has joined the team as Modeler/texture artist/animator, breathing life into many of the works we display today.
On animation we've been joined by Mr.Brightside (http://www.obmsource.com/forum/index.php?page=User&userID=384) who is currently working life into the player weapon movements, doing a great job making the movements look organic and natural, not to mention kickass cool.
We've been joined by a illvm (http://www.obmsource.com/forum/index.php?page=User&userID=379) who is currently working on bringing the mods assets together and has made some great progress with the Nightvision goggles. We've also been graced by the appearance of two very talented composers, who are now working together to score the OpBM soundtrack, namely Rubes (http://www.obmsource.com/forum/index.php?page=User&userID=403) and Stygianwhite.
In other news, SpockJedi (http://www.obmsource.com/forum/index.php?page=User&userID=321), our Skybox and environmental texture artist has been elevated to Co – Project lead, taking some of the strain of my busy schedule and inherent absence away and giving this project the drive it deserves.
This being said, even though we've gained a lot of new developers, we've also lost a few. Because of this we are still recruiting in all areas. We are in need of 'prop modelers', 'weapon modelers', 'character modelers', 'prop texture artists/skinners' , general texture artists, mappers, animators (both 1st person (player/weapons) and 3rd person (NPCs)), programmers and concept artists. Like I wrote, pretty much all areas. Except Voice acting. But every step forward we take is one step closer to start casting. So keep your eyes peeled for future updates.
Check the jobs listing on our homepage to browse the available positions.
That is all from us for this time, see ya when we see ya http://www.obmsource.com/forum/wcf/images/smilies/smile.pngwww.obmsource.com
Don't confuse us for "Black Mesa". We're remaking Opposing Force, not the original Half Life.
(http://www.obmsource.com)
Hello everyone! Long time no read and write. I'd like to open this article by informing you all that the unconfirmed rumors that have been running wild these last few weeks are all true. Since the last MR we've done nothing but eat cake and play Opposing force multiplayer from dusk 'til dawn.
Gotcha http://www.obmsource.com/forum/wcf/images/smilies/wink.png
And with that I welcome you all to the Operation Black Mesa May Media Release!
I know I've said this before, but each time its been true and it still is now. This is perhaps the biggest media release we've posted ever, and this time around you'll be seeing a lot more from the departments that were less represented in the previous MR, namely modeling and animation. That's not to say that the other departments have been resting on their laurels since then, providing ample material to show otherwise.
Let's start of with the Concept art. Our concept artists have been busy making concepts of the map locations, critters and weapons that have taken solid form these months since last time.
http://www.obmsource.com/media/ca/characters/thumbnails/freeman_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/freeman.jpg) http://www.obmsource.com/media/ca/characters/thumbnails/gina_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/gina.jpg) http://www.obmsource.com/media/ca/characters/thumbnails/gonome_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/gonome.jpg) http://www.obmsource.com/media/ca/characters/thumbnails/voltigore_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/voltigore.jpg) http://www.obmsource.com/media/ca/characters/thumbnails/hecu_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/hecu.jpg) http://www.obmsource.com/media/ca/characters/thumbnails/hecu2_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/hecu2.jpg) http://www.obmsource.com/media/ca/characters/thumbnails/petterson_thumbnail.jpg (http://www.obmsource.com/media/ca/characters/petterson.jpg) http://www.obmsource.com/media/ca/chapters/bwtbm/ospreyinterior_thumbnail.jpg (http://www.obmsource.com/media/ca/chapters/bwtbm/ospreyinterior.jpg) http://www.obmsource.com/media/ca/chapters/ff/friendlyfire_thumbnail.jpg (http://www.obmsource.com/media/ca/chapters/ff/friendlyfire.jpg) http://www.obmsource.com/media/ca/chapters/vr/thumbnails/biodome_thumbnail.jpg (http://www.obmsource.com/media/ca/chapters/vr/biodome.jpg) http://www.obmsource.com/media/ca/chapters/pwn/pwn_thumbnail.jpg (http://www.obmsource.com/media/ca/chapters/pwn/pwn.jpg) http://www.obmsource.com/media/ca/chapters/pwn/trashcompactor_thumbnail.jpg (http://www.obmsource.com/media/ca/chapters/pwn/trashcompactor.jpg) http://www.obmsource.com/media/ca/chapters/fu/cargo_thumbnail.jpg (http://www.obmsource.com/media/ca/chapters/fu/cargo.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/barnacle_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/barnacle.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/sporelauncher_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/sporelauncher.jpg)
Next up is modeling, our modelers have worked hard to bring the concepts drawn down to 3D and have been highly successful in doing so in my opinion.
http://www.obmsource.com/media/models/weapons/thumbnails/wrench_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/wrench.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/knife_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/knife.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/glock_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/glock.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/satchel_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/satchel.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/sniper_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/sniper.jpg) http://www.obmsource.com/media/models/weapons/thumbnails/sporelauncher02_thumbnail.jpg (http://www.obmsource.com/media/models/weapons/sporelauncher02.jpg) http://www.obmsource.com/media/models/thumbnails/hands_thumbnail.jpg (http://www.obmsource.com/media/models/hands.jpg) http://www.obmsource.com/media/models/thumbnails/voltigore_thumbnail.jpg (http://www.obmsource.com/media/models/voltigore.jpg) http://www.obmsource.com/media/models/vehicles/thumbnails/flatbedtram_thumbnail.jpg (http://www.obmsource.com/media/models/vehicles/flatbedtram.jpg) http://www.obmsource.com/media/models/vehicles/thumbnails/truck_thumbnail.jpg (http://www.obmsource.com/media/models/vehicles/truck.jpg) http://www.obmsource.com/media/models/vehicles/thumbnails/osprey_thumbnail.jpg (http://www.obmsource.com/media/models/vehicles/osprey.jpg) http://www.obmsource.com/media/models/vehicles/thumbnails/littlebird_thumbnail.jpg (http://www.obmsource.com/media/models/vehicles/littlebird.jpg)
Now on to the mapping. Our mappers have been equally hard at work, and the excellent map design combined with some creative compiling, custom textures and skybox adds up for some really interesting screenshot locations.
http://www.obmsource.com/media/maps/wapo/thumbnails/wearepullingout1_thumbnail.jpg (http://www.obmsource.com/media/maps/wapo/wearepullingout1.jpg) http://www.obmsource.com/media/maps/wapo/thumbnails/wearepullingout3_thumbnail.jpg (http://www.obmsource.com/media/maps/wapo/wearepullingout3.jpg) http://www.obmsource.com/media/maps/ff/thumbnails/friendlyfire_thumbnail.jpg (http://www.obmsource.com/media/maps/ff/friendlyfire.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail1.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality1.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail2.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality2.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail3.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality3.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail4.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality4.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail5.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality5.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail6.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality6.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail7.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality7.jpg) http://www.obmsource.com/media/maps/vr/thumbnails/vicariousreality_thumbnail8.jpg (http://www.obmsource.com/media/maps/vr/vicariousreality8.jpg)
Nearing the end of our showcase comes the videos. We have three, yes that's right three (3), videos showcasing the new weapon models, our new player arms, new vehicles and some Race X critters. The last video is featuring the renowned dance star Vol Ti Gore as he performs what is known in professional circles as passive electric disco.
fBbyWGd3nHU
yrd6AzjiNxc
j0C3xMG-vN4
WCzISnOpe5Y
And finally, a bit off the bat, the Operation Black Mesa theme track from one of our newly arrived composers.
Operation Black Mesa Mod Theme (http://www.moddb.com/mods/operation-black-mesa/videos/operation-black-mesa-theme-soundtrack)
Operation Bravo Mike (http://www.moddb.com/mods/operation-black-mesa/videos/operation-bravo-mike-soundtrack)
Last in this article I'd like to give a special mention to our new members. On modeling/Concept art/Animation we've been joined by ArturoPahua (http://www.obmsource.com/forum/index.php?page=User&userID=386) who's shown a very high promise with organic modeling (not to be confused by the animator who joined earlier and who's now left us because he didn't have time for the project). Thanez has stepped in as a texture artist/modeler/unwrapper and makes his presence known with his awesome work and Neil Dorrington AKA nrd2001 (http://www.obmsource.com/forum/index.php?page=User&userID=395) has joined the team as Modeler/texture artist/animator, breathing life into many of the works we display today.
On animation we've been joined by Mr.Brightside (http://www.obmsource.com/forum/index.php?page=User&userID=384) who is currently working life into the player weapon movements, doing a great job making the movements look organic and natural, not to mention kickass cool.
We've been joined by a illvm (http://www.obmsource.com/forum/index.php?page=User&userID=379) who is currently working on bringing the mods assets together and has made some great progress with the Nightvision goggles. We've also been graced by the appearance of two very talented composers, who are now working together to score the OpBM soundtrack, namely Rubes (http://www.obmsource.com/forum/index.php?page=User&userID=403) and Stygianwhite.
In other news, SpockJedi (http://www.obmsource.com/forum/index.php?page=User&userID=321), our Skybox and environmental texture artist has been elevated to Co – Project lead, taking some of the strain of my busy schedule and inherent absence away and giving this project the drive it deserves.
This being said, even though we've gained a lot of new developers, we've also lost a few. Because of this we are still recruiting in all areas. We are in need of 'prop modelers', 'weapon modelers', 'character modelers', 'prop texture artists/skinners' , general texture artists, mappers, animators (both 1st person (player/weapons) and 3rd person (NPCs)), programmers and concept artists. Like I wrote, pretty much all areas. Except Voice acting. But every step forward we take is one step closer to start casting. So keep your eyes peeled for future updates.
Check the jobs listing on our homepage to browse the available positions.
That is all from us for this time, see ya when we see ya http://www.obmsource.com/forum/wcf/images/smilies/smile.pngwww.obmsource.com
Don't confuse us for "Black Mesa". We're remaking Opposing Force, not the original Half Life.
(http://www.obmsource.com)