rossmum
May 20th, 2010, 10:09 AM
The RnL team have finally released the mod's open beta. You can get it from their ModDB downloads page (http://www.moddb.com/mods/resistance-liberation/downloads/resistance-and-liberation-open-beta-10-installer).
Last time I played RnL in any sort of meaningful way was A0.4 about two years ago (yes, it's really been that long). The beta is a mixed bag. In some respects, it's an improvement - the American paras look a lot better than they used to, the ironsights are less clunky, and the process of getting into a server, onto a team and into a squad role has been streamlined by axing the loadout screen - but it still feels like you're controlling a brick and there are just as many bugs. That said, it is quite fun when you've got a team with more than a single neuron between them.
The proximity VOIP system is a nice feature, meaning you can hear nearby enemy chatter and they can hear you. This also means you can actually communicate with the enemy when you need to. Surrounded? Toss your weapons and surrender. They'll probably just take you out back and execute you anyway, but if you're feeling really cheap you can pretend to give up while really baiting them into a trap. Of course, since most people playing the mod speak English, you also have scenarios where some sneaky fuck will creep into a building you're trying to clear, announce that there's nothing there, and then roll up on you and cap you while you're least expecting it.
The weapons have also had some work done. The Germans now have a G43 (currently using the K98 model as a placeholder, which caused some confusion at first), as well as a K98 with a long eye relief ZF41 (although some genius put such a strong lens flare on the diffuse that it's nigh impossible to see through the cunt). They also have the MG42, although for some completely fucking retarded reason the look controls are inverted when it's deployed. Oh well, I guess it's an open beta for a reason. The Americans, too, have some new toys: the M1A1 paratrooper carbine, the BAR, and the M1919.
Currently the beta only has two maps: Ardennes (which is shitty as all fuck) and St. Come-du-Mont (which is okay). St. Come provides some decent opportunities for room clearing (somehow I really get a kick out of opening a door and busting through a house sweeping my Tommy or M1A1 Carbine around the place like I'm king shit) but the outdoors areas leave a lot to be desired; cover is fairly sparse and owing to bugs, weapons can be frustrating at times. This is still a Source mod and although it includes vaulting and climbing (oh, did I forget that? Well yeah, it does, and it's kinda cool) the engine still views you as a giant box with a gun poking out. As a result, movement is clunky and hitboxes are pretty bad, but hey, it's getting there. Unfortunately some bright spark saw fit to speed up the usual movement speed, so if you intend on fighting indoors, you'll want to just crouchwalk it. Also for some fucktarded reason, they removed the part where you actually need to take out, unfold, and then read from a proper map which is a 3D object. It's now just a gamey overlay with squadmates shown by arrows and capzones marked, like we're too dumb to navigate properly or something. You don't even lower your weapon. I can only hope they'll change this back. Oh, and grenades are fucked - if they don't kill you outright but you're still pretty close, they fucking force-push you several feet. Presumably this will be fixed.
As far as I can tell, bullet penetration is modelled to at least some degree, and ballistics aren't bad. Animations are glitchy but generally alright, and the art assets as a whole look fairly nice.
Currently there are only a handful of servers and seldom more than one with a decent population at any one time, but if you can get in there while there are a decent number of non-retarded players, it's not bad.
e/ 31 may hi here's a video i don't know if it's any good because my internet is fucked but whatever
xDNm8aC8wOI
this was a few patches ago
Now, I tantalise you with screenshots:
http://www.project-new-hope.com/upload/images/rnl/donkey%20kong.jpg
Wise to our sneaky plan to infiltrate Dead Man's Corner through the cellar, those dastardly Jerries get all Donkey Kong on our sorry arses and roll wine barrels down the stairs.
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0154.jpg
This man shot me through the door, shortly before Kolby returned the favour.
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0156.jpg
Ha, German NCO! My room clearing skills are clearly superior!
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0159.jpg
Aw, fuck. Someone's gonna have to clean this up. (This was the result of some cunt using ESP, note the neatly-stitched line of bulletholes in the adjacent wall - even when we crept up without a sound, he'd somehow know we were there and hose us down)
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0183.jpg
THOMPSON SUBMACHINE GUN
CALIBER .45 M1A1
also notice the dust from some faggot shooting through the wall at me
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0194.jpg
Clearer shot of the Tommy, also a dead German
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0197.jpg
Being all ninja and shit with the squad RTO
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0198.jpg
I turned around for about two seconds to look out the attic window, and immediately heard a fuckfight right on my position. I found the same RTO standing over these two from the landing above with his Carbine still smoking :golfclap:
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0216.jpg
Covering the house across the street, or at least the entrance to it. (Who the fuck actually tilts their entire body, including weapon, when taking shots around corners?)
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0223.jpg
Grenade bait 1502
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0226.jpg
The bayonets on the M1 and K98 are permanently fixed for now, but sound file names hint that later on they'll be removeable
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0237.jpg
Room-to-room combat with a Garand, with the bayonet attached. Do not fucking do this shit at home, retards.
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0241.jpg
Dude came out of fucking nowhere :ohdear:
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0250.jpg
Some guy shooting shit
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0258.jpg
About the only piece of decent cover for at least a hundred yards. Fuck life.
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0265.jpg
Trust me, if you've been hit, you'll know about it.
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0268.jpg
The M1A1 is okay for closer-range shit and not entirely useless for room clearance, but it isn't too crash hot at reaching out and touching people - although that's why the M1 was retained in service anyway
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0283.jpg
HAHAHAH NICE TRY JERKOFF BUT THIS HOUSE IS MINE
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0285.jpg
Okay look guys this is why we have a fucking challenge and pass and not 'thunder/flash' because every fucker knows that :lolugh:
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0289.jpg
Don't be fooled, this is as much a game of reflexes as the twitchiest of twitch shooters (or at least, on the two currently available maps). You just never know when a German is going to come barrelling through the door while your oblivious teammate nearly runs headlong into him. No thanks for saving his pathetic life, as usual 1503
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0307.jpg
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0308.jpg
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0320.jpg
This would be pretty if people weren't getting shot left and right
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0309.jpg
Well it's no Tommy, but it still works
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0322.jpg
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0324.jpg
Betcha can't do that in yer silly fuckin' Call of Honor games 1504
bonus screen:
http://www.project-new-hope.com/upload/images/rnl/the%20alamo%20feat.%20kolby%20and%20ross.jpg
private kolobus and corporal rossmum hold dead man's corner against repeated german attacks only to be cheated of glory by the germans capping out and winning the round
e/ You may notice I have my irons up in most of the screenshots. It's because RnL has a fairly unique system - right mouse brings your sights up but allows freelook, holding right mouse steadies your sights and focuses slightly but at the cost of peripheral vision. You also hold your breath, so doing it for too long fucks your aim.
Last time I played RnL in any sort of meaningful way was A0.4 about two years ago (yes, it's really been that long). The beta is a mixed bag. In some respects, it's an improvement - the American paras look a lot better than they used to, the ironsights are less clunky, and the process of getting into a server, onto a team and into a squad role has been streamlined by axing the loadout screen - but it still feels like you're controlling a brick and there are just as many bugs. That said, it is quite fun when you've got a team with more than a single neuron between them.
The proximity VOIP system is a nice feature, meaning you can hear nearby enemy chatter and they can hear you. This also means you can actually communicate with the enemy when you need to. Surrounded? Toss your weapons and surrender. They'll probably just take you out back and execute you anyway, but if you're feeling really cheap you can pretend to give up while really baiting them into a trap. Of course, since most people playing the mod speak English, you also have scenarios where some sneaky fuck will creep into a building you're trying to clear, announce that there's nothing there, and then roll up on you and cap you while you're least expecting it.
The weapons have also had some work done. The Germans now have a G43 (currently using the K98 model as a placeholder, which caused some confusion at first), as well as a K98 with a long eye relief ZF41 (although some genius put such a strong lens flare on the diffuse that it's nigh impossible to see through the cunt). They also have the MG42, although for some completely fucking retarded reason the look controls are inverted when it's deployed. Oh well, I guess it's an open beta for a reason. The Americans, too, have some new toys: the M1A1 paratrooper carbine, the BAR, and the M1919.
Currently the beta only has two maps: Ardennes (which is shitty as all fuck) and St. Come-du-Mont (which is okay). St. Come provides some decent opportunities for room clearing (somehow I really get a kick out of opening a door and busting through a house sweeping my Tommy or M1A1 Carbine around the place like I'm king shit) but the outdoors areas leave a lot to be desired; cover is fairly sparse and owing to bugs, weapons can be frustrating at times. This is still a Source mod and although it includes vaulting and climbing (oh, did I forget that? Well yeah, it does, and it's kinda cool) the engine still views you as a giant box with a gun poking out. As a result, movement is clunky and hitboxes are pretty bad, but hey, it's getting there. Unfortunately some bright spark saw fit to speed up the usual movement speed, so if you intend on fighting indoors, you'll want to just crouchwalk it. Also for some fucktarded reason, they removed the part where you actually need to take out, unfold, and then read from a proper map which is a 3D object. It's now just a gamey overlay with squadmates shown by arrows and capzones marked, like we're too dumb to navigate properly or something. You don't even lower your weapon. I can only hope they'll change this back. Oh, and grenades are fucked - if they don't kill you outright but you're still pretty close, they fucking force-push you several feet. Presumably this will be fixed.
As far as I can tell, bullet penetration is modelled to at least some degree, and ballistics aren't bad. Animations are glitchy but generally alright, and the art assets as a whole look fairly nice.
Currently there are only a handful of servers and seldom more than one with a decent population at any one time, but if you can get in there while there are a decent number of non-retarded players, it's not bad.
e/ 31 may hi here's a video i don't know if it's any good because my internet is fucked but whatever
xDNm8aC8wOI
this was a few patches ago
Now, I tantalise you with screenshots:
http://www.project-new-hope.com/upload/images/rnl/donkey%20kong.jpg
Wise to our sneaky plan to infiltrate Dead Man's Corner through the cellar, those dastardly Jerries get all Donkey Kong on our sorry arses and roll wine barrels down the stairs.
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0154.jpg
This man shot me through the door, shortly before Kolby returned the favour.
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0156.jpg
Ha, German NCO! My room clearing skills are clearly superior!
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0159.jpg
Aw, fuck. Someone's gonna have to clean this up. (This was the result of some cunt using ESP, note the neatly-stitched line of bulletholes in the adjacent wall - even when we crept up without a sound, he'd somehow know we were there and hose us down)
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0183.jpg
THOMPSON SUBMACHINE GUN
CALIBER .45 M1A1
also notice the dust from some faggot shooting through the wall at me
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0194.jpg
Clearer shot of the Tommy, also a dead German
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0197.jpg
Being all ninja and shit with the squad RTO
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0198.jpg
I turned around for about two seconds to look out the attic window, and immediately heard a fuckfight right on my position. I found the same RTO standing over these two from the landing above with his Carbine still smoking :golfclap:
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0216.jpg
Covering the house across the street, or at least the entrance to it. (Who the fuck actually tilts their entire body, including weapon, when taking shots around corners?)
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0223.jpg
Grenade bait 1502
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0226.jpg
The bayonets on the M1 and K98 are permanently fixed for now, but sound file names hint that later on they'll be removeable
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0237.jpg
Room-to-room combat with a Garand, with the bayonet attached. Do not fucking do this shit at home, retards.
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0241.jpg
Dude came out of fucking nowhere :ohdear:
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0250.jpg
Some guy shooting shit
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0258.jpg
About the only piece of decent cover for at least a hundred yards. Fuck life.
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0265.jpg
Trust me, if you've been hit, you'll know about it.
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0268.jpg
The M1A1 is okay for closer-range shit and not entirely useless for room clearance, but it isn't too crash hot at reaching out and touching people - although that's why the M1 was retained in service anyway
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0283.jpg
HAHAHAH NICE TRY JERKOFF BUT THIS HOUSE IS MINE
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0285.jpg
Okay look guys this is why we have a fucking challenge and pass and not 'thunder/flash' because every fucker knows that :lolugh:
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0289.jpg
Don't be fooled, this is as much a game of reflexes as the twitchiest of twitch shooters (or at least, on the two currently available maps). You just never know when a German is going to come barrelling through the door while your oblivious teammate nearly runs headlong into him. No thanks for saving his pathetic life, as usual 1503
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0307.jpg
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0308.jpg
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0320.jpg
This would be pretty if people weren't getting shot left and right
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0309.jpg
Well it's no Tommy, but it still works
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0322.jpg
http://www.project-new-hope.com/upload/images/rnl/rnl_stcomedumont0324.jpg
Betcha can't do that in yer silly fuckin' Call of Honor games 1504
bonus screen:
http://www.project-new-hope.com/upload/images/rnl/the%20alamo%20feat.%20kolby%20and%20ross.jpg
private kolobus and corporal rossmum hold dead man's corner against repeated german attacks only to be cheated of glory by the germans capping out and winning the round
e/ You may notice I have my irons up in most of the screenshots. It's because RnL has a fairly unique system - right mouse brings your sights up but allows freelook, holding right mouse steadies your sights and focuses slightly but at the cost of peripheral vision. You also hold your breath, so doing it for too long fucks your aim.