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apease11
May 23rd, 2010, 06:46 PM
I am working on a custom UI, and am stumped on how to do this. In <ui\shell\bitmaps\mp_map_grafix.bitmap>, all the multiplayer level logo bitmaps are stored. I would like to modify them, but don't know how to make tool compile multiple bitmaps into one file. I have already been able to edit the string list file to change the name of Battle Creek to a level I made, and changed the map to load. Thank you.

Timo
May 23rd, 2010, 07:01 PM
All you need to do is create a file that contains all the bitmaps side by side with a 100% blue border surrounding each. When tool compiles the one bitmap it'll see the blue borders and create the bitmap file you're looking for. Note that you can create this with any dimensions you like, just make sure you select the bitmap type as "interface bitmaps".

e: The bitmaps need to be side by side in a left to right sense, it won't work if they're above/below eachother.

apease11
May 23rd, 2010, 07:39 PM
Thank you. Is there a thickness requirement for the boarders?

jcap
May 23rd, 2010, 07:40 PM
Thank you. Is there a thickness requirement for the boarders?
1px