View Full Version : What's the best connection optimizations for Valve games?
Shock120
May 28th, 2010, 05:31 AM
and what values should they be.
cl_cmdrate =
cl_updaterate =
cl_interp =
cl_lagcompensation =
cl_resend =
These are some of the commands which can help make gaming better, even on high end connections.
If theres more please add.
CN3089
May 28th, 2010, 07:04 AM
mine are:
101, 101, depends on class chosen (it's complicated); but generally 0.02 to 0.03 is ok, 1, 6 (I have mine at this but I'm not sure why vOv)
also don't forget cl_interpolate 1 (heh) and rate 30000+ (the higher the better)
Bodzilla
May 28th, 2010, 08:14 PM
i really dont understand this.
Laymen derpz please
Syuusuke
May 28th, 2010, 09:56 PM
Yo if your fps sucks, it wont matter
CN3089
May 29th, 2010, 12:42 AM
Yo if your fps sucks, it wont matter
pretty much
Jelly
May 29th, 2010, 07:58 AM
Copied from m0re's FPS config:
// _______________
// | NET |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
rate "30000" // Max bytes/sec the host can receive data.
cl_cmdrate "66" // Number of command pakets sent to the server per second.
cl_interp "0.02" // Interpolate x seconds from game (0.02 = 20ms)
cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
cl_updaterate "66" // Number of packets per second you are requesting from the server.
cl_smooth "0" // If set to 1 attempts to smooth the view after prediction errors.
cl_smoothtime "0.01" // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
cl_interp_threadmodeticks "0" // Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
CN3089
May 29th, 2010, 02:35 PM
Just set cmdrate and updaterate to 100 and let the server change them for you
n00b1n8R
May 30th, 2010, 12:46 AM
What is this thread about I don't even, you crazy profags, explain yourselves!
Shock120
May 30th, 2010, 03:22 AM
What is this thread about I don't even, you crazy profags, explain yourselves!
trying to lessen the choke you may recieve. (in valve networking terms, not strangling you)
neuro
May 31st, 2010, 07:21 AM
it's configurations for servers for hl2-based games.
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