teh lag
June 12th, 2010, 05:52 PM
I'm sure that most of you have seen or heard of this project by now. I've spend the past few months upgrading the Elite biped (http://tehlag.modacity.net/one/pix/gallery/EliteWallSource2.jpg) that Dano and I made for CMT to be completely player-usable (http://tehlag.modacity.net/one/pix/gallery/elites_1.jpg). This means additional 3P animations, custom FP arms with anim sets for the stock H1 weapons, and many more goodies buried within. I'd like to ask that you guys not upload this anywhere else for the time being - this is only a beta release after all. I figured nobody would mind me harnessing the raw power of community to find bugs and point out missing features that I couldn't hope to come up with on my own. This means SP and MP testing - use these for whatever you want for now, since that means they'll have that much more exposure.
Download here: http://tehlag.modacity.net/one/notpix/lookit/CMT_elites_beta.rar
Test map here: http://tehlag.modacity.net/one/notpix/lookit/elite_icefields_test.rar
Contents
tags\weapons\plasma_cannon\shaders - .shader_model version of the fp_plasmacannon_electronics shader
tags\effects\particles\flash - cyborg chip insertion.particle (some people reported it missing so I figured I may as well include it, since this is supposed to work on a clean stock tagset)
tags\cmt\characters\elite_v2 - biped stuff
data\cmt\characters\elite_v2\fp - FP rig in 3ds 8 .max file
Instructions
Extract the rar into your Halo CE directory. Then, open up globals.globals (be sure to make a backup!) and replace the Cyborg player bipeds and FP arms with those for the Elites.
-The Elite FP arms are cmt\characters\elite_v2\fp\fp.gbxmodel
-The Elite player bipeds are cmt\characters\elite_v2\player\elite_v2_mp.biped and cmt\characters\elite_v2\player\elite_v2_sp.biped.
Then, open up any weapons you want to have FP animations for and change their animations to reference the ones made on the Elite rig. These can be found in cmt\characters\elite_v2\fp\fp_anims. Note that some weapons also require an edited FP gbxmodel - look in the below list of FP animations to see which ones. Once you've done this you should be good to go!
Models & Perms
3P model rigged to H1 bones and made with H2's proportions
FP Arms (http://tehlag.modacity.net/one/pix/gallery/cmtelitefpfinal.png)
Combat Armor (http://www.modacity.net/forums/attachment.php?attachmentid=575&d=1244935336)
Heretic Armor (http://www.modacity.net/forums/attachment.php?attachmentid=572&d=1244935236)
Assault Armor (http://www.modacity.net/forums/attachment.php?attachmentid=580&d=1244935504)
Helmetless (http://www.modacity.net/forums/attachment.php?attachmentid=569&d=1244935102)
Planned: Headless ~damaged perm for use in Campaign (woo headshots)
LODs
Permutations are controlled using dialog numbers; see the included bipeds and the gbxmodel for usage. Unfortunately, the FP arms are not compatible off-the-bat with H2's or H3's but I'm sure with a little wrangling you could get those working on this rig. The .max file for the arms is included if anyone wants to do stuff with them.
Collision
New collision model to accomodate new regions
MP-only collision model with Cyborg's health properties
3P Animation Additions
Separate model_animations for Player and AI bipeds (either they're separate or one of them will have a broken nade throw, sorry :()
Breathing overlay for jaws
Player melees & grenade throws
2-Handed rifle weapon poses
1-Handed cannon (Rocket Launcher) weapon poses
Flamethrower weapon poses
Flag/Ball weapon poses
Scorpion driver seat
Scorpion passenger seats
Warthog driver seat
Warthog passenger seat
Warthog gunner seat
Wraith idle & exit animations
Planned: At least one Pelican passenger seat
FP Animations
All compatible with stock node setups unless noted
H1 Assault Rifle
*Ammunition overlays for 32 and 60 rounds
*Fire animations with no bolt + recoil, bolt only, recoil only
*Reload-full with and without bolt push
H1 Oddball
H1 Flag
H1 Needler
*Reload animations with and without needle movement
H1 Flamethrower
H1 Pistol
*Requires new model (included)
*Ammunition overlays for 8 and 12 rounds
H1 Plasma Pistol
H1 Plasma Rifle
H1 Plasma Cannon
*Requires new model (included)
*2 fire animations
*Reload animations included for H2-style FRG
H1 Rocket Launcher
*Requires new model (included)
H1 Shotgun
H1 Sniper Rifle
*Reload-full with and without bolt push
Planned: CMT Weapons (way down the line, probably after the first "main" release)
Sounds for all of the above
Dialogue
MP Elite
Planned: H2 Elite AI dialog, if I can get it converted in a way that works well
UI
H2 shield sounds
Planned: A complete custom HUD (see: http://tehlag.modacity.net/one/pix/elitehudmockup3.png)
Misc
343GS specops corpse scenery
Planned: New flashlight effects
Credits
Bungie & MS: H1 and H2 sounds, H1 Elite animations, and of course HALO.
Teh Lag: Modeling, animation, tags, sound editing
Dano: Texturing
Masterz1337: Tags
Enjoy! Please report any problems you encounter or changes you make in the beta thread so I can fix them for the official release.
Download here: http://tehlag.modacity.net/one/notpix/lookit/CMT_elites_beta.rar
Test map here: http://tehlag.modacity.net/one/notpix/lookit/elite_icefields_test.rar
Contents
tags\weapons\plasma_cannon\shaders - .shader_model version of the fp_plasmacannon_electronics shader
tags\effects\particles\flash - cyborg chip insertion.particle (some people reported it missing so I figured I may as well include it, since this is supposed to work on a clean stock tagset)
tags\cmt\characters\elite_v2 - biped stuff
data\cmt\characters\elite_v2\fp - FP rig in 3ds 8 .max file
Instructions
Extract the rar into your Halo CE directory. Then, open up globals.globals (be sure to make a backup!) and replace the Cyborg player bipeds and FP arms with those for the Elites.
-The Elite FP arms are cmt\characters\elite_v2\fp\fp.gbxmodel
-The Elite player bipeds are cmt\characters\elite_v2\player\elite_v2_mp.biped and cmt\characters\elite_v2\player\elite_v2_sp.biped.
Then, open up any weapons you want to have FP animations for and change their animations to reference the ones made on the Elite rig. These can be found in cmt\characters\elite_v2\fp\fp_anims. Note that some weapons also require an edited FP gbxmodel - look in the below list of FP animations to see which ones. Once you've done this you should be good to go!
Models & Perms
3P model rigged to H1 bones and made with H2's proportions
FP Arms (http://tehlag.modacity.net/one/pix/gallery/cmtelitefpfinal.png)
Combat Armor (http://www.modacity.net/forums/attachment.php?attachmentid=575&d=1244935336)
Heretic Armor (http://www.modacity.net/forums/attachment.php?attachmentid=572&d=1244935236)
Assault Armor (http://www.modacity.net/forums/attachment.php?attachmentid=580&d=1244935504)
Helmetless (http://www.modacity.net/forums/attachment.php?attachmentid=569&d=1244935102)
Planned: Headless ~damaged perm for use in Campaign (woo headshots)
LODs
Permutations are controlled using dialog numbers; see the included bipeds and the gbxmodel for usage. Unfortunately, the FP arms are not compatible off-the-bat with H2's or H3's but I'm sure with a little wrangling you could get those working on this rig. The .max file for the arms is included if anyone wants to do stuff with them.
Collision
New collision model to accomodate new regions
MP-only collision model with Cyborg's health properties
3P Animation Additions
Separate model_animations for Player and AI bipeds (either they're separate or one of them will have a broken nade throw, sorry :()
Breathing overlay for jaws
Player melees & grenade throws
2-Handed rifle weapon poses
1-Handed cannon (Rocket Launcher) weapon poses
Flamethrower weapon poses
Flag/Ball weapon poses
Scorpion driver seat
Scorpion passenger seats
Warthog driver seat
Warthog passenger seat
Warthog gunner seat
Wraith idle & exit animations
Planned: At least one Pelican passenger seat
FP Animations
All compatible with stock node setups unless noted
H1 Assault Rifle
*Ammunition overlays for 32 and 60 rounds
*Fire animations with no bolt + recoil, bolt only, recoil only
*Reload-full with and without bolt push
H1 Oddball
H1 Flag
H1 Needler
*Reload animations with and without needle movement
H1 Flamethrower
H1 Pistol
*Requires new model (included)
*Ammunition overlays for 8 and 12 rounds
H1 Plasma Pistol
H1 Plasma Rifle
H1 Plasma Cannon
*Requires new model (included)
*2 fire animations
*Reload animations included for H2-style FRG
H1 Rocket Launcher
*Requires new model (included)
H1 Shotgun
H1 Sniper Rifle
*Reload-full with and without bolt push
Planned: CMT Weapons (way down the line, probably after the first "main" release)
Sounds for all of the above
Dialogue
MP Elite
Planned: H2 Elite AI dialog, if I can get it converted in a way that works well
UI
H2 shield sounds
Planned: A complete custom HUD (see: http://tehlag.modacity.net/one/pix/elitehudmockup3.png)
Misc
343GS specops corpse scenery
Planned: New flashlight effects
Credits
Bungie & MS: H1 and H2 sounds, H1 Elite animations, and of course HALO.
Teh Lag: Modeling, animation, tags, sound editing
Dano: Texturing
Masterz1337: Tags
Enjoy! Please report any problems you encounter or changes you make in the beta thread so I can fix them for the official release.