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View Full Version : [WIP] "Tube Room" - Scifi hallway thing.



Llama Juice
June 25th, 2010, 08:53 PM
I've been less than productive over the past few months and I really just needed SOMETHING to be working on, and when I saw Eric Spray's concept "Tube Room" that he did for Singularity, (http://www.ravensoftware.com/blog/images/2010-06-11-ericspray/Tube_Room.jpg) I decided to give it a go.

I'm not going for absolute accuracy on this, it's concept art, so I'm treating it as that.... but I am trying to get close to it.

As of right now it's still just in Maya, eventually it'll all get in the UDK and make it awesome, for right now though... I've just been playing around on my MacBook, so.. no UDK right now haha.

http://img51.imageshack.us/img51/8886/lightingtest.jpg

This is about 7 hours of work, from opening maya to rendering that image.... I'm a bit rusty as this is the first time playing in Maya since February... so I'm just trying to get back into the swing of things.

My goal for this is to learn more about lighting inside of the UDK, using emissives as lights and getting it to look right and such. I'm also considering grunging it up a ton and playing with particles to add that bit extra in there.

Right now, I know there's the weird hotspots and such on the lights that don't fit the actual lights... the lighting is all in Maya right now like I said, so it's all rough placeholder blah blah garbage anyhow.

Anyhow, any comments/crits are greatly appreciated.

Inferno
June 25th, 2010, 09:09 PM
Release it as a multiplayer map for UT3.

:-3

Llama Juice
June 25th, 2010, 09:30 PM
It's an L shaped hallway.... I'm sure the gameplay will be riveting.

EX12693
June 25th, 2010, 09:47 PM
Well... expand it!

Cagerrin
June 25th, 2010, 09:59 PM
set it up like this?

http://www.majhost.com/gallery/TalonX/randomstuff/tube_layout_sgg.png

Inferno
June 25th, 2010, 10:20 PM
set it up like this?

Snip*



You'd have to do more than that. If you actually wanted to make a full map I could give you a sick layout llama. : )

Llama Juice
June 25th, 2010, 10:25 PM
Depends on how these assets come out. If I like this, I have some other ideas for swell art that I could toss about.

neuro
June 26th, 2010, 05:36 AM
a visually pleasing concept, though i suggest you break up the continuity of it a bit, like add an alcove every 2/3 tube-pieces for example.

could make for some interesting tube-bending too.

ICEE
June 26th, 2010, 02:37 PM
Before you said it was an L shaped hallway, I thought it branched off both directions like a T. It might be interesting to make the L corner curve more rather than be a 90 degree angle. Or maybe its just the point of view.

Llama Juice
June 26th, 2010, 04:12 PM
@ICEE, Texturing and lighting will help take care of that, when you can clearly see the path on the floor and the roof it'll make it a lot easier.... but if it still doesn't read well I might do something like in the covie ships in H1 where it comes down to a little roundybout thing with a pillar in the middle. I think that could be cool.