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The_Peace_Keeper
August 22nd, 2010, 12:45 PM
Hey guys Kantanomo go this earlier and asked me to post it over here for him.

Click here Database (http://www.monstrmoose.com/H2_5/Kantanomo/hs_doc.txt)

These are straight from the H2EK itself, guess the begin is real.

Inferno
August 22nd, 2010, 01:25 PM
99% of these won't be useful until you get campaign tag extraction. Sorry for you lots.

BTW do you get H2S_DOC the same way you got HS_DOC from halo 1?

CrAsHOvErRide
August 22nd, 2010, 01:32 PM
How do you get HS_DOC from Halo 1? This is the only way I know:




keyword global script
keyword continuous dormant startup static stub
keyword actor_type actor_variant ai ai_command_list ai_default_state animation_graph boolean conversation cutscene_camera_point cutscene_flag cutscene_recording cutscene_title damage damage_effect device device_group device_name effect game_difficulty hud_corner hud_message long looping_sound navpoint object object_definition object_list object_name real scenery scenery_name script short sound starting_profile string team trigger_volume unit unit_name vehicle vehicle_name void weapon weapon_name
user1 != * + - / < <= = > >= ai_actors ai_allegiance ai_allegiance_broken ai_allegiance_remove ai_allow_charge ai_allow_dormant ai_attach ai_attach_free ai_attack ai_automatic_migration_target ai_berserk ai_braindead ai_braindead_by_unit ai_command_list ai_command_list_advance ai_command_list_advance_by_unit ai_command_list_by_unit ai_command_list_status ai_conversation ai_conversation_advance ai_conversation_line ai_conversation_status ai_conversation_stop ai_debug_communication_focus ai_debug_communication_ignore ai_debug_communication_suppress ai_defend ai_deselect ai_detach ai_disregard ai_erase ai_erase_all ai_exit_vehicle ai_follow_distance ai_follow_target_ai ai_follow_target_disable ai_follow_target_players ai_follow_target_unit ai_force_active ai_force_active_by_unit ai_free ai_free_units ai_go_to_vehicle ai_go_to_vehicle_override ai_going_to_vehicle ai_is_attacking ai_kill ai_kill_silent ai_link_activation ai_living_count ai_living_fraction ai_look_at_object ai_magically_see_encounter ai_magically_see_players ai_magically_see_unit ai_maneuver ai_maneuver_enable ai_migrate ai_migrate_and_speak ai_migrate_by_unit ai_nonswarm_count ai_place ai_playfight ai_prefer_target ai_reconnect ai_renew ai_retreat ai_select ai_set_blind ai_set_current_state ai_set_deaf ai_set_respawn ai_set_return_state ai_set_team ai_spawn_actor ai_status ai_stop_looking ai_strength ai_swarm_count ai_teleport_to_starting_location ai_teleport_to_starting_location_if_unsupported ai_timer_expire ai_timer_start ai_try_to_fight ai_try_to_fight_nothing ai_try_to_fight_player ai_vehicle_encounter ai_vehicle_enterable_actor_type ai_vehicle_enterable_actors ai_vehicle_enterable_disable ai_vehicle_enterable_distance ai_vehicle_enterable_team and begin begin_random breakable_surfaces_enable breakable_surfaces_reset camera_control camera_set camera_set_animation camera_set_dead camera_set_first_person camera_set_relative camera_time cheat_active_camouflage cheat_active_camouflage_local_player cheat_all_powerups cheat_all_vehicles cheat_all_weapons cheat_spawn_warthog cheat_teleport_to_camera cheats_load cond custom_animation custom_animation_list damage_new damage_object debug_camera_load debug_camera_save device_get_position device_get_power device_group_change_only_once_more_set device_group_get device_group_set device_group_set_immediate device_one_sided_set device_operates_automatically_set device_set_never_appears_locked device_set_position device_set_position_immediate device_set_power effect_new effect_new_on_object_marker game_speed garbage_collect_now help if inspect list_count list_get magic_melee_attack magic_seat_name max min not numeric_countdown_timer_get numeric_countdown_timer_restart numeric_countdown_timer_set numeric_countdown_timer_stop object_beautify object_can_take_damage object_cannot_take_damage object_create object_create_anew object_create_anew_containing object_create_containing object_destroy object_destroy_all object_destroy_containing object_pvs_activate object_pvs_clear object_pvs_set_camera object_pvs_set_object object_set_collideable object_set_facing object_set_melee_attack_inhibited object_set_permutation object_set_ranged_attack_inhibited object_set_scale object_set_shield object_teleport object_type_predict objects_attach objects_can_see_flag objects_can_see_object objects_delete_by_definition objects_detach objects_dump_memory objects_predict or players print random_range real_random_range recording_kill recording_play recording_play_and_delete recording_play_and_hover recording_time render_effects render_lights scenery_animation_start scenery_animation_start_at_frame scenery_get_animation_time script_doc script_recompile set sleep sleep_until sound_get_gain sound_set_gain unit unit_aim_without_turning unit_can_blink unit_close unit_custom_animation_at_frame unit_doesnt_drop_items unit_enter_vehicle unit_exit_vehicle unit_get_current_flashlight_state unit_get_custom_animation_time unit_get_health unit_get_shield unit_get_total_grenade_count unit_has_weapon unit_has_weapon_readied unit_impervious unit_is_playing_custom_animation unit_kill unit_kill_silent unit_open unit_set_current_vitality unit_set_desired_flashlight_state unit_set_emotion unit_set_emotion_animation unit_set_enterable_by_player unit_set_maximum_vitality unit_set_seat unit_solo_player_integrated_night_vision_is_active unit_stop_custom_animation unit_suspended units_set_current_vitality units_set_desired_flashlight_state units_set_maximum_vitality vehicle_driver vehicle_gunner vehicle_load_magic vehicle_riders vehicle_test_seat vehicle_test_seat_list vehicle_unload volume_teleport_players_not_inside volume_test_object volume_test_objects volume_test_objects_all wake
user1 scripttest
user1 cheat_bottomless_clip cheat_bump_possession cheat_controller cheat_deathless_player cheat_infinite_ammo cheat_jetpack cheat_medusa cheat_omnipotent cheat_reflexive_damage_effects cheat_super_jump collision_debug collision_debug_features collision_debug_flag_back_facing_surfaces collision_debug_flag_front_facing_surfaces collision_debug_flag_ignore_breakable_surfaces collision_debug_flag_ignore_invisible_surfaces collision_debug_flag_ignore_two_sided_surfaces collision_debug_flag_media collision_debug_flag_objects collision_debug_flag_objects_bipeds collision_debug_flag_objects_controls collision_debug_flag_objects_equipment collision_debug_flag_objects_light_fixtures collision_debug_flag_objects_machines collision_debug_flag_objects_placeholders collision_debug_flag_objects_projectiles collision_debug_flag_objects_scenery collision_debug_flag_objects_vehicles collision_debug_flag_objects_weapons collision_debug_flag_skip_passthrough_bipeds collision_debug_flag_structure collision_debug_flag_try_to_keep_location_valid collision_debug_flag_use_vehicle_physics collision_debug_height collision_debug_length collision_debug_phantom_bsp collision_debug_point_x collision_debug_point_y collision_debug_point_z collision_debug_repeat collision_debug_spray collision_debug_vector_i collision_debug_vector_j collision_debug_vector_k collision_debug_width collision_log_detailed collision_log_extended collision_log_render collision_log_time collision_log_totals_only console_dump_to_file debug_bink debug_bsp debug_camera debug_damage debug_damage_taken debug_decals debug_effects_nonviolent debug_fog_planes debug_frustum debug_inactive_objects debug_input debug_input_target debug_leaf_index debug_leaf_portal_index debug_leaf_portals debug_looping_sound debug_motion_sensor_draw_all_units debug_no_drawing debug_no_frustum_clip debug_object_garbage_collection debug_objects debug_objects_biped_autoaim_pills debug_objects_biped_messages debug_objects_biped_physics_pills debug_objects_bounding_spheres debug_objects_collision_models debug_objects_devices debug_objects_equipment_messages debug_objects_names debug_objects_pathfinding_spheres debug_objects_physics debug_objects_position_velocity debug_objects_projectile_messages debug_objects_root_node debug_objects_unit_mouth_apeture debug_objects_unit_seats debug_objects_unit_vectors debug_objects_vehicle_messages debug_objects_vehicle_powered_mass_points debug_objects_weapon_messages debug_obstacle_path debug_obstacle_path_goal_point_x debug_obstacle_path_goal_point_y debug_obstacle_path_goal_surface_index debug_obstacle_path_on_failure debug_obstacle_path_start_point_x debug_obstacle_path_start_point_y debug_obstacle_path_start_surface_index debug_permanent_decals debug_physics_disable_penetration_freeze debug_player debug_point_physics debug_portals debug_render_freeze debug_scripting debug_sound debug_sound_cache debug_sound_cache_graph debug_sound_channels debug_sound_channels_detail debug_sound_environment debug_sound_hardware debug_sprites debug_structure debug_trigger_volumes debug_unit_all_animations debug_unit_animations debug_unit_illumination decals effects_corpse_nonviolent f0 f1 f2 f3 f4 f5 force_all_player_views_to_default_player freeze_flying_camera loud_dialog_hack model_animation_bullshit0 model_animation_bullshit1 model_animation_bullshit2 model_animation_bullshit3 model_animation_compression model_animation_data_compressed_size model_animation_data_compression_savings_in_bytes model_animation_data_compression_savings_in_bytes_ at_import model_animation_data_compression_savings_in_percen t model_animation_data_uncompressed_size multiplayer_draw_teammates_names object_light_ambient_base object_light_ambient_scale object_light_interpolate object_light_secondary_scale pad3 pad3_scale player_spawn_count rasterizer_active_camouflage rasterizer_active_camouflage_multipass rasterizer_bump_mapping rasterizer_d3dlight_attenuation0 rasterizer_d3dlight_attenuation1 rasterizer_d3dlight_attenuation2 rasterizer_d3dlight_falloff rasterizer_d3dlight_phi rasterizer_d3dlight_theta rasterizer_debug_geometry rasterizer_debug_geometry_multipass rasterizer_debug_meter_shader rasterizer_debug_model_lod rasterizer_debug_model_vertices rasterizer_debug_transparents rasterizer_detail_objects rasterizer_detail_objects_offset_multiplier rasterizer_draw_first_person_weapon_first rasterizer_DXTC_noise rasterizer_dynamic_lit_geometry rasterizer_dynamic_screen_geometry rasterizer_dynamic_unlit_geometry rasterizer_effects_level rasterizer_environment rasterizer_environment_alpha_testing rasterizer_environment_decals rasterizer_environment_diffuse_lights rasterizer_environment_diffuse_textures rasterizer_environment_fog rasterizer_environment_fog_screen rasterizer_environment_lightmaps rasterizer_environment_reflection_lightmap_mask rasterizer_environment_reflection_mirrors rasterizer_environment_reflections rasterizer_environment_shadows rasterizer_environment_specular_lightmaps rasterizer_environment_specular_lights rasterizer_environment_specular_mask rasterizer_environment_transparents rasterizer_far_clip_distance rasterizer_filthy_decal_fog_hack rasterizer_first_person_weapon_far_clip_distance rasterizer_first_person_weapon_near_clip_distance rasterizer_floating_point_zbuffer rasterizer_fog_atmosphere rasterizer_fog_plane rasterizer_fps rasterizer_frame_bounds_bottom rasterizer_frame_bounds_left rasterizer_frame_bounds_right rasterizer_frame_bounds_top rasterizer_framerate_stabilization rasterizer_framerate_throttle rasterizer_hud_motion_sensor rasterizer_lens_flares rasterizer_lens_flares_occlusion rasterizer_lens_flares_occlusion_debug rasterizer_lightmap_ambient rasterizer_lightmap_mode rasterizer_lightmaps_filtering rasterizer_lightmaps_incident_radiosity rasterizer_mode rasterizer_model_lighting_ambient rasterizer_model_transparents rasterizer_models rasterizer_near_clip_distance rasterizer_plasma_energy rasterizer_profile_log rasterizer_profile_objectlock_time rasterizer_profile_print_locks rasterizer_ray_of_buddha rasterizer_refresh_rate rasterizer_safe_frame_bounds rasterizer_screen_effects rasterizer_screen_flashes rasterizer_secondary_render_target_debug rasterizer_shadows_convolution rasterizer_shadows_debug rasterizer_smart rasterizer_soft_filter rasterizer_splitscreen_VB_optimization rasterizer_stats rasterizer_stencil_mask rasterizer_transparent_pixel_counter rasterizer_water rasterizer_water_mipmapping rasterizer_wireframe rasterizer_zbias rasterizer_zoffset rasterizer_zsprites render_contrails render_model_index_counts render_model_markers render_model_no_geometry render_model_nodes render_model_vertex_counts render_particles render_psystems render_shadows render_wsystems rider_ejection screenshot_count screenshot_size sound_gain_under_dialog sound_obstruction_ratio stun_enable temporary_hud terminal_render
user2
user3
user3
user3
user3
user3
(null)
(null)
(null)
(null)
(null) ball_blue ball_red crown_blue crown_red default default_red flag_blue flag_red target_blue target_red
(null)

Inferno
August 22nd, 2010, 01:33 PM
You just typed in a command in the console of sapien and it generated a HS_DOC.txt in your Halo root directory.

CodeBrain
August 22nd, 2010, 01:38 PM
It's the exact same command Inferno.

script_doc in Sapien's console.

Inferno
August 22nd, 2010, 01:58 PM
So why does this need a thread? It's pretty widely known I think.

I mean besides to feed kantanomos ego.

The_Peace_Keeper
August 22nd, 2010, 02:04 PM
Well not many h2v map makers know about h1 i mean i have no idea how to even make a simpe bitmap for h1 cause we never bothered.
If this is a command in sapien for h2 then cool atleast kantanomo was nice enough to give it to other people who didn't know about it. seriously you people are always looking for ways to down H2V players and i really don't like it.

supersniper
August 22nd, 2010, 04:07 PM
Well not many h2v map makers know about h1 i mean i have no idea how to even make a simpe bitmap for h1 cause we never bothered.
If this is a command in sapien for h2 then cool atleast kantanomo was nice enough to give it to other people who didn't know about it. seriously you people are always looking for ways to down H2V players and i really don't like it.
... he was "nice" enough to give it to people? bro it sounds like he's trying to make this sound like more of a big deal than it actually is.
if it's a simple command, and the exact same one from halo1 then hell... it's not that big of a deal.

Inferno
August 22nd, 2010, 04:33 PM
... he was "nice" enough to give it to people? bro it sounds like he's trying to make this sound like more of a big deal than it actually is.
if it's a simple command, and the exact same one from halo1 then hell... it's not that big of a deal.

^^
That's what Kantanomo does. And that's why he's banned. You could have just mentioned the command in the current scripting thread, this isn't enough of a BFD to make a whole new thread about it in my opinion.

leorimolo
February 2nd, 2011, 10:12 PM
I have all the campaign scripts for h2x if any of you guys want them...

Kornman00
February 3rd, 2011, 06:35 AM
All of the original scripts sources (except for 01a) can be found in the h2v maps

Shock120
February 3rd, 2011, 12:22 PM
All of the original scripts sources (except for 01a) can be found in the h2v mapsNow, someone begin porting campaign into Halo 1. xD