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Hunter
September 8th, 2010, 08:55 AM
Here you can post tutorial's for basic things:

http://i58.photobucket.com/albums/g268/martynball/making_collision.jpg
Not 100% correct, but gives you the basic's of how to setup the model.

kid908
September 16th, 2010, 10:31 PM
First off, make your tutorial more clear. I know what I'm doing and I got a bit lost in your wording. You're calling this noob tutorials, but your words seem to assume that the reader knows max too well, almost at the point where they already know this.

for example for the first tutorial:
1. select an edge where you want to be the mirror plane to be located
2. add a symmetry modifier
3. in the perspective view port, find the axis that is perpendicular to the intended mirror plane ie. edge you selected
4. select that axis in the midifier window.
5. check flip if your object disappear.

Just be a bit more specific.
for the 2nd one, please specify variable as well.
in vertex mode, right click -> target weld vertex and select the one intended to be moved first and drag to the vertex that will be remain stationary.

final note: last step for mirror is unnecessary. all you need to do is go to the bottom of your stack (ie. editable polygon) and click the test tube looking thing. That will make your mirror in real time.

Hunter
September 24th, 2010, 06:21 AM
Okay, I thought I worded it alright. And I didn't know about that test tube thing, cheers :) Editing my post.

Roostervier
September 25th, 2010, 11:24 AM
Couldn't you just make the collision a box/rectangular prism? In game you'd really never know the difference and it would save space on the collision model, not to mention the time it takes to make it more than a box.

DEElekgolo
October 24th, 2010, 03:12 PM
http://dl.dropbox.com/u/832936/Tutorials/holes_in_meshes.png
Awaiting Neuro's approval.

Maniac
October 27th, 2010, 01:24 PM
Really good tut, imo.

http://www.vimeo.com/10941211

SnaFuBAR
October 28th, 2010, 11:31 PM
http://dl.dropbox.com/u/832936/Tutorials/holes_in_meshes.png
Awaiting Neuro's approval.

sort of like this.
http://www.modacity.net/forums/showthread.php?19730-creating-round-holes-easily