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sevlag
September 26th, 2010, 02:42 PM
::STORM FRONT::


Storm front is a large Invasion map, with spartans as thbe attackers and elites as defenders

Phase 1: Reminiscent of Silent Cartographer with UNSC storming the beachhead while elites put up resistance

Phase 2: Pushes the elites back to the opposite side of the Island where a large forerunner structure sits, capturing either points disables the energy barriers blocking the teleporters that lead to phase 3 and allows for the most frantic and messy part of the map,

Phase 3: The battle is now taken to the sky as the UNSC must get to the base ontop the quarry by either loading up the falcons that spawn on the shoreline and the one by pillar or by taking the various teleporters positioned on the island that become useable after phase 2 is completed. Phase 3 includes capturing the covenant power core and running it through the teleporter which brings you down to the phase 2 structure then a short run to the "Landing Zone"

Load outs are the same as seen in MM with only two exceptions

differences:
Phase 1, Spartans get "Security" load out which is AR, pistol and evade

Phase 3, Elites get "Saboteur" loadout which is a focus rifle and PP for harassing/killing falcons

Vehicles on map that appear per phase

Phase 1:
UNSC: M274 Ultra-Light All-Terrain Vehicle (mongoose) x2
Covenant: N/A

Phase 2:
UNSC: M12LRV LAAG variant(chaingun warthog) x1,
Covenant: Type-25 Assault Gun Carriage (wraith) X1

Phase 3:
UNSC: M12R LAAV (missle hog) x1, UH-144 (falcon) x3
Covenant: Type-26 Ground Support Aircraft (banshee) x2, Type-26 Anti-Infantry Stationary Gun (shade turret) x4

this map can be played with the full 16 people and it DOES play well with it, however i suggest for a less messy game, 14 players

link:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=334331 9&player=about%2075%20tacos (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=3343319&player=about%2075%20tacos)



Phase 1 overview

http://www.majhost.com/gallery/Keyes/Reach/maps/stormfront/reach_3348779_full.jpg


Phase 2 overview

http://www.majhost.com/gallery/Keyes/Reach/maps/stormfront/reach_3348776_full.jpg


Phase 3 overview

http://www.majhost.com/gallery/Keyes/Reach/maps/stormfront/reach_3348826_full.jpg


thanks to the game night people for helping point out the flaws and for bitching about purple (which i removed)

L0d3x
September 26th, 2010, 03:29 PM
I hope you took out the Fuel Rod class and created another option to assault the final sky-base. Cause that was really lacking in the gamenight.

sevlag
September 26th, 2010, 03:42 PM
I hope you took out the Fuel Rod class and created another option to assault the final sky-base. Cause that was really lacking in the gamenight.
yeah i learned my lesson with the FRG and i moved the teleporter (one of them) back more so you cant camp with shotgun anymore


and if you read i did create 3 more ways into the quarry and a obvious "this way to score" teleporter