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View Full Version : [Remake] Hopalong (Headlong)



Futzy
September 26th, 2010, 02:44 PM
Hopalong
A remake of Headlong
Download: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=3346502&player=Mr%20Kwatz
http://derekdennison.codebrainshideout.net/reach/headlong/1.jpg
http://derekdennison.codebrainshideout.net/reach/headlong/2.jpg
http://derekdennison.codebrainshideout.net/reach/headlong/3.jpg
http://derekdennison.codebrainshideout.net/reach/headlong/4.jpg
http://derekdennison.codebrainshideout.net/reach/headlong/5.jpg
http://derekdennison.codebrainshideout.net/reach/headlong/6.jpg
http://derekdennison.codebrainshideout.net/reach/headlong/7.jpg

Most gametypes supported (including invasion)
Couldn't add support for them all because of the object limit.

I've done everything I could to make it fun, but I need more playtesting. If you guys could help out with that it'd be great. I may try to enter this into matchmaking whenever Bungie starts the entry process.

sevlag
September 26th, 2010, 03:19 PM
hopefully this is configured for 1 bomb assault
my fondest memories of headlong were in BTB and it was 1 bomb on headlong

Futzy
September 26th, 2010, 04:22 PM
I set it up for assault so it should support 1 bomb.

hobojoe
September 27th, 2010, 09:45 PM
hopefully this is configured for 1 bomb assault
my fondest memories of headlong were in BTB and it was 1 bomb on headlong
Best games of Halo 2 were on this map, 1 Flag and 1 bomb were the best!
DL'n now

Futzy
September 27th, 2010, 10:37 PM
Anyone got any crits?
I can probably take out support for invasion and have enough objects to support everything else since it requires so many markers.

ThePlague
September 28th, 2010, 01:36 AM
Played it by myself earlier. One thing I noticed was it was really different from the original Headlong, so it shouldn't really be called a remake.

It did seem like a cool idea though.

Futzy
September 28th, 2010, 04:16 PM
Yes, I called it a reimagining in the description
The side passages and the middle area are different. And there are lifts instead of stairs. The bases are exactly the same.

Pooky
September 28th, 2010, 08:07 PM
Anyone got any crits?
I can probably take out support for invasion and have enough objects to support everything else since it requires so many markers.

Do eet. There's not much point in supporting Invasion for anything besides a dedicated Invasion map. Invasion is just too dissimilar to other game modes.

Futzy
September 28th, 2010, 09:31 PM
I'll probably do that tomorrow and then put it up on forgehub. I may be able to get it in to the initial community playlist through neogaf

DarkHalo003
September 28th, 2010, 10:08 PM
Do eet. There's not much point in supporting Invasion for anything besides a dedicated Invasion map. Invasion is just too dissimilar to other game modes.
Yeah, like I tried to Invasionize Sword Base thinking I'd have access to one-way doors and nearly identical tools for Invasion. No dice. It would have been pretty decent too had it actually worked.

Futzy
September 30th, 2010, 09:46 PM
New version with all competitive gametypes supported and removed support for invasion
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=4167769&player=Mr%20Kwatz