Oscuro21
September 29th, 2010, 12:35 AM
Hey, I made custom content in Halo CE a couple years back and just recently got back into it. I decided to make a custom weapon just to get a feel for it again and I settled on a Beretta SMG (model seen here)
1693
In case it is relevant, the model is made up of multiple pieces totaling around 2.5k triangles(before optimization) each piece containing open edges. And before you ask, yes it hasn't been smoothed and only has a solid texture atm. I wanted to make sure the model was alright in game before I spent time working those out.
The problem is that pieces of the weapon aren't showing up in game. I would assume it has something to do with them being separate pieces of geometry, but I figured that would explain all of the pieces except one showing up, or none at all. The thing is, some do and some don't. Here are screens of what it looks like in game.
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Any help is appreciated and I apologize before hand if the problem is obvious or if I'm just being dumb. Like I said I've been out of the game for a while.
[edit]
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Once again, the model hasn't been optimized so there is a ton of unused polies. The color coded one designates the different parts. I know its sloppy to have that many parts, I just wanted to get it in game as soon as possible.
[edit] A little side question that doesn't need its own topic. Twice I've tried making a simple map only to have tool spit out tons of edges that are open. I know for a fact they are not seeing as there are no vertexes that need welding, no faces in front of each other, no holes in the geometry etc. I imported the wrl of both files so I could make sure the areas were closed, which they were. I don't understand how tool things the models have open edges. Anybody know what might be the problem?
[edit...again] I found my problem with the bsp geometry. Apparently tool doesn't like editable polies? Don't remember that being an issue, but once I converted it to an editable mesh, tool compiled it no problem.
1693
In case it is relevant, the model is made up of multiple pieces totaling around 2.5k triangles(before optimization) each piece containing open edges. And before you ask, yes it hasn't been smoothed and only has a solid texture atm. I wanted to make sure the model was alright in game before I spent time working those out.
The problem is that pieces of the weapon aren't showing up in game. I would assume it has something to do with them being separate pieces of geometry, but I figured that would explain all of the pieces except one showing up, or none at all. The thing is, some do and some don't. Here are screens of what it looks like in game.
16941695
Any help is appreciated and I apologize before hand if the problem is obvious or if I'm just being dumb. Like I said I've been out of the game for a while.
[edit]
16961697169816991700
Once again, the model hasn't been optimized so there is a ton of unused polies. The color coded one designates the different parts. I know its sloppy to have that many parts, I just wanted to get it in game as soon as possible.
[edit] A little side question that doesn't need its own topic. Twice I've tried making a simple map only to have tool spit out tons of edges that are open. I know for a fact they are not seeing as there are no vertexes that need welding, no faces in front of each other, no holes in the geometry etc. I imported the wrl of both files so I could make sure the areas were closed, which they were. I don't understand how tool things the models have open edges. Anybody know what might be the problem?
[edit...again] I found my problem with the bsp geometry. Apparently tool doesn't like editable polies? Don't remember that being an issue, but once I converted it to an editable mesh, tool compiled it no problem.