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Bodzilla
October 7th, 2010, 08:27 PM
The balance changes in our next patch will primarily focus on improving the zerg.

Here are a few of the changes we currently have planned:

• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.


oh happy dayz

Phobias
October 8th, 2010, 12:38 AM
So blizzard actually do give a shit?

:themoreyouknow:

Bodzilla
October 8th, 2010, 06:26 AM
inoright

n00b1n8R
October 8th, 2010, 08:52 PM
fuck off blizzcunts
Though less early reapers never hurt anybody :downs:

Bodzilla
October 9th, 2010, 02:59 AM
take that stalker fagzzzz.

Llama Juice
October 9th, 2010, 11:25 AM
And yet mutalisks will remain insanely fast.

Because flapping your wings is faster than multiple jets blowing fire.

Or Marines with Stim.

Seriously, I got 6 Mutalisk rushed last night, they're able to micro around any marines because even with Stim they're faster and can fly off a cliff if they're scared. So the only way to really deal with them is with a viking or something... which you have to tech up to... and you end up dead by then.

Fucking mutas.

Dwood
October 9th, 2010, 03:11 PM
Scouting makes it not a surprise when they go muta. Try more of that some time.

Bodzilla
October 9th, 2010, 09:48 PM
how can you not know mutas are comign when your playing terran?

you have the easiest scouting system in the entire game. oh and if you want to stop a muta harrass.
1 turret at your min lines.

all you need.
period.

Phobias
October 9th, 2010, 11:55 PM
Seriously, I got 6 Mutalisk rushed last night, they're able to micro around any marines because even with Stim they're faster and can fly off a cliff if they're scared. So the only way to really deal with them is with a viking or something... which you have to tech up to... and you end up dead by then.

Fucking mutas.


By "teching up"do you mean throw down a starport and slapping a reactor on it? Because, ya know, starports aren't exaclty hard to put up, and if you don't have one up by the time the enemy has mutas on the field you need to play another race.

Make the ling attack speed upgrade a lair tech. Make Zerg op for a few weeks.

Bastinka
October 10th, 2010, 12:05 AM
They should bring back Lurkers for the Zerg. The way I see it, beating a Colossus Stalker Protoss is incredibly hard if you're a Zerg. Normally Corrupters or Mutas fit the bill but with enough stalkers you can't nearly hope to defend against that, even with Ultralisks. Other then that they've really cared about the most underpowered race in the game, I still say in some ways they're a little underpowered (Overlords should have some sort of extra unit cap upgrade).

If you're playing as Terran against Zerg you should scout - I always send my 10th drone/scv/probe to scout, unless you're paranoid just send one at the start. Scouting is really important so you can make an early defense against any possible rush or attack.

ODX
October 10th, 2010, 08:51 AM
Colossus-Stalker just needs some corrupters paired with a few brood lords in the back to deal with the stalkers. Bring in something else to help take out the stalkers as well, no zerglings though since the collosus would fry them. If you do though just as something to help in one way or another, make sure you surround instead of charging the stalker line straight on.

Bastinka
October 10th, 2010, 11:26 AM
..., make sure you surround instead of charging the stalker line straight on.
Thats what the Zerg is all about :)

Bodzilla
October 10th, 2010, 08:19 PM
ya gotta loose your corrupters by taking out the collosos first.
simple as that really. If your try to engage with anything at all first or at the same time as your corrupter's targeting the collosos you'll loose half your army before you take it out.

Phobias
October 11th, 2010, 12:26 AM
ya gotta loose your corrupters by taking out the collosos first.
simple as that really. If your try to engage with anything at all first or at the same time as your corrupter's targeting the collosos you'll loose half your army before you take it out.

If the enemy has alot of stalkers backing up the collosus (which is usually the case) throw some roaches in there to soak up some damage and dwindle the anti-air as you send the corruptors in, roaches are fucking good as meatshields.

n00b1n8R
October 11th, 2010, 01:00 AM
If the enemy has alot of stalkers backing up the collosus (which is usually the case) throw some roaches in there to soak up some damage and dwindle the anti-air as you send the corruptors in, roaches are fucking good as meatshields.
Qutoing this. Roaches are tanks.

Dwood
October 11th, 2010, 01:44 AM
Stalkers do extra damage vs armored though? If you do, you better have like 20 roaches on +1 armor at minimum.

Bodzilla
October 11th, 2010, 05:28 AM
^ basically that.

ya generally have to loose your corrupters first then go in if you want to come out with a better army at the end of it.

n00b1n8R
October 11th, 2010, 08:24 PM
Stalkers do extra damage vs armored though? If you do, you better have like 20 roaches on +1 armor at minimum.
1 extra damage (v +2 the roaches get) and roaches 15 less health (counting shields), as well as costing 50/25 less then stalkers.

Toss' main counter to roaches is the Immortal.

Bodzilla
October 12th, 2010, 01:50 AM
roach range leaves them owned to stalker micro. range means alot.

Dwood
October 14th, 2010, 05:12 PM
Pause at 32 seconds and read patch notes.

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