Ifafudafi
October 17th, 2010, 01:24 AM
So when I reload the needler, the animation plays, but the actual needles don't pop back up until the animation is complete, at which point they just blink into existance. At first, I thought this was because I just crudely duplicated the needle geometries in Korn's Guerilla and added an extra shader on top of that, but that can't be the case because 1. I got a new model with that stuff applied before exportation/compilation and 2. in a10, it was working fine.
I've reinstalled the vanilla tags and tried the same process, but it gives me the same problem, and I've tried extracting the a10 model I used, but it also has the same problem. I've tried replacing both the .gbxmodel and the .model_animations, but to no avail. Am I missing anything, or is this another stupid engine error I can't fix?
I've reinstalled the vanilla tags and tried the same process, but it gives me the same problem, and I've tried extracting the a10 model I used, but it also has the same problem. I've tried replacing both the .gbxmodel and the .model_animations, but to no avail. Am I missing anything, or is this another stupid engine error I can't fix?