Siliconmaster
October 24th, 2010, 04:53 PM
Posting for Inferno:
Project Epsilon
Oct, 23 2010
Created by Inferno with contributions from Flibitjibobo and Flaming Rain.
Epsilon is a single player map based on the character Agent Washington from Red vs Blue. After being implanted with the damaged AI unit Washington goes partially insane and must fight his way off the frigate "Thor" that he is currently stationed on. This mod includes custom cut scenes and AI variants.
To load the map open the console and type:
game_difficulty_set
map_name epsilon_sp_final
Download: http://inferno.codebrainshideout.net/Public%20Files/Epsilon%20Final%20v1.4.rar
Source Code: http://inferno.codebrainshideout.net/Public%20Files/epsilon.hsc
Credits:
Jcap - Voice Actor
Scott Cop - Voice Actor
Sdavis - Voice Actor
Flibitijibobo - Voice Actor, Audiophile
Frain - Animator
http://inferno.codebrainshideout.net/Images/epsilon_1.png
Note: This project is just leftover from about a year ago and I decided to patch it up and throw it out there. This is the last bit of work for the CE community I will be doing. I am currently dedicating all of my efforts towards an unamed UDK project at this time.
Project Epsilon
Oct, 23 2010
Created by Inferno with contributions from Flibitjibobo and Flaming Rain.
Epsilon is a single player map based on the character Agent Washington from Red vs Blue. After being implanted with the damaged AI unit Washington goes partially insane and must fight his way off the frigate "Thor" that he is currently stationed on. This mod includes custom cut scenes and AI variants.
To load the map open the console and type:
game_difficulty_set
map_name epsilon_sp_final
Download: http://inferno.codebrainshideout.net/Public%20Files/Epsilon%20Final%20v1.4.rar
Source Code: http://inferno.codebrainshideout.net/Public%20Files/epsilon.hsc
Credits:
Jcap - Voice Actor
Scott Cop - Voice Actor
Sdavis - Voice Actor
Flibitijibobo - Voice Actor, Audiophile
Frain - Animator
http://inferno.codebrainshideout.net/Images/epsilon_1.png
Note: This project is just leftover from about a year ago and I decided to patch it up and throw it out there. This is the last bit of work for the CE community I will be doing. I am currently dedicating all of my efforts towards an unamed UDK project at this time.