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Ifafudafi
April 18th, 2011, 06:26 PM
tbqh I don't know if I would even readily accept H3PC considering how long Reach has been out already; H2V at least came out a few months before H3

If they were to do a remake of HCE, though, I would not be at all adverse to them releasing it simultaneously on 360 and PC, so long as we got a (fully-functional) editing kit this time around, even if the game would be bogged down with GFWL (because face it, if we get a Halo title on PC, GFWL is a guarantee)

Hotrod
April 18th, 2011, 06:42 PM
I can say this according to my NDA:

'We have {blank} work(s) in progress on the Halo series being releases on x platform.'
So we know that they're working on at least one Halo game...wait...didn't we already know that?

I think you're just trying to make us jealous by showing us that you know what's going on and we don't ;)

=sw=warlord
April 18th, 2011, 06:52 PM
(Removed by request from Brian)
S11/G explains it all :)

ejburke
April 18th, 2011, 07:15 PM
The first rule of NDA: don't talk about NDA. The second rule of NDA: okay, go ahead and talk about NDA.

=sw=warlord
April 18th, 2011, 07:25 PM
The first rule of NDA: don't talk about NDA. The second rule of NDA: okay, go ahead and talk about NDA.

There are some thing's that can be motioned towards, such as being able to say that you cannot mention anything not already publicly announced.
In this case...everything.

ejburke
April 18th, 2011, 08:47 PM
Notwithstanding the ubiquitous "Friend-DA" clause, of course.

I think you're better off with the air of mystery when it comes to secret Microsoft projects. It's not that I couldn't care less -- I actually could care less, but not much less. In the small chance that it turned out to be Halo 3 as a standalone PC port, I would probably fall into a boredom coma. For a Reach port, packed with Halo 3, ODST, and Halo Wars ports, I would let out a contented yawn as I stretched my arms up over my shoulders.

=sw=warlord
April 18th, 2011, 08:55 PM
Notwithstanding the ubiquitous "Friend-DA" clause, of course.

I think you're better off with the air of mystery when it comes to secret Microsoft projects. It's not that I couldn't care less -- I actually could care less, but not much less. In the small chance that it turned out to be Halo 3 as a standalone PC port, I would probably fall into a boredom coma. For a Reach port, packed with Halo 3, ODST, and Halo Wars ports, I would let out a contented yawn as I stretched my arms up over my shoulders.

And for a title that linked Halo 2 to Halo 3? [ODST not withstanding]

Kornman00
April 18th, 2011, 09:13 PM
No person in their right minds would post, using a normal account, about a project they're actively working on and bound to by an NDA, unless they wanted to not only lose their access but also face action from their employer.

A Halo 3 PC hoax has been the talk of their forum's conspiracy subcliche for a couple years now. Exhibit C:
2053

Now fly away trolls~~

paladin
April 19th, 2011, 12:31 AM
Cornhole, whats your fax number. I have a 19 page document i have to show you....

dark navi
April 19th, 2011, 01:16 AM
well shit son.
lDWPtgSAfJ0

ejburke
April 19th, 2011, 01:31 AM
And for a title that linked Halo 2 to Halo 3? [ODST not withstanding]I would pause to scratch my neck, then become distracted when I notice a spider on the wall.

But seriously, as far as most people know (and far further than most actually care), the only thing that happened between Halo 2 and 3 was that the Master Chief sat on a wall; the Master Chief had a great fall.

Kornman00
April 19th, 2011, 02:47 AM
Cornhole, whats your fax number. I have a 19 page document i have to show you....
1-343-117-7320

But seriously, as far as most people know (and far further than most actually care), the only thing that happened between Halo 2 and 3 was that the Master Chief sat on a wall; the Master Chief had a great fall.
Yeah, lets all ignore the rookie ODST who couldn't even sound off like he had a pair unless he was taking fire from a chop-

You know what, I'm now in the mood for some ODST FF. They really should just port Reach to PC, and upgrade all of the assets (effects, AI, etc definitions would take bit more elbow grease I'm sure) from Halo 3/ODST to Reach and just do some kind of iterative release of it all...

Over Steam heh.

Or you know, they could just GIVE US THE TAGS

Tnnaas
April 19th, 2011, 08:39 AM
Or you know, they could just GIVE US THE TAGS

Heh, yeah. Like that'll happen.

Wait, we should totally try that! What's the worst that's gonna happen, they'll say no?

Kornman00
April 19th, 2011, 09:02 AM
What's the worst that's gonna happen, they'll say no?
No, they'll promise a totally revamped HaloCE campaign and never live up to the claim

Oh wait :mech2:

Dwood
April 19th, 2011, 11:44 AM
Guys come on, make sense here. WE NEED TO GET THE TAGS AND PUT THEM IN HALO CE.

Tnnaas
April 19th, 2011, 01:49 PM
I emailed Chris Butcher at Bungie about those tags. He said that Microsoft holds the rights to those and gave me Frank O'Connor's email address. Just shot him a message. We'll see how things play out.

paladin
April 19th, 2011, 06:45 PM
Korndog/Palaman 2012. Believe

Tnnaas
April 20th, 2011, 08:03 AM
I have recieved a response.



Typically, that’s not something we do, unfortunately. In theory we could provide you with some of the information about those tags, but since they’re part of the game code, we don’t and can’t share.

I’ll ask around about the general principle and see what the current thinking is.

Sorry!


That's a no. Well, it didn't hurt to ask.

Kornman00
April 20th, 2011, 10:41 AM
Tell 'em that I'd pay to be able to work on the Halo Custom Edition codebase, or hell, H2V. But seeing as how they don't even acknowledge H2V anymore...

Think about it Frankie...someone paying, not getting paid, to do work :allears:. And it's not like I'm just some joe smoe asking...

stankpot
April 20th, 2011, 09:16 PM
hi

Rainbow Dash
April 20th, 2011, 10:01 PM
addi <3

DarkHalo003
April 24th, 2011, 02:23 PM
Halo Reach PC, with the same tag system as Halo Custom Edition (I mean the easy use of Guerilla, Tool, and Sapien).

TVTyrant
April 24th, 2011, 04:50 PM
Would be interesting. I have to wonder if half of the texturing in Halo Reach looks so good because of impressive shaders. Because I remember Dane's textures that looked so amazing rendered two years ago looking semi crappy in CE. Was always interesting to me.

paladin
April 25th, 2011, 12:59 PM
Halo Reach PC, with the same tag system as Halo Custom Edition (I mean the easy use of Guerilla, Tool, and Sapien).


They havent used tool since halo 2. They can pretty much directly export from maya into their world editor (formerly sapien)

Kornman00
April 25th, 2011, 07:55 PM
They still use tool. It's just that it's all behind the scenes now with build farms and custom GUIs which handle the command line action for you. Guerilla, however, was replaced with a .NET app using WPF called Bonobo (which is also a tshirt on the b.net store).

paladin
April 26th, 2011, 12:14 PM
my bad corn

Tnnaas
May 17th, 2011, 09:54 AM
***SHAMELESS BUMP***

So, I've been thinking....
What if we were to, instead of just recreating Halo on the Halo Engine, recreate Halo on the CryENGINE?
Stop your flaming right there!
We have all the assets: Models, vehicles, weapons, environments, sounds, ect. and all we have to do is find a way to get them into the CryENGINE.
I had posted, some time ago, about just remaking Halo into more of an HD Halo. This could be it.

I'll just leave this post here to see what the general consensus is. Wait, did I spell [consensus] right?!

=sw=warlord
May 17th, 2011, 10:52 AM
***SHAMELESS BUMP***

So, I've been thinking....
What if we were to, instead of just recreating Halo on the Halo Engine, recreate Halo on the CryENGINE?
Stop your flaming right there!
We have all the assets: Models, vehicles, weapons, environments, sounds, ect. and all we have to do is find a way to get them into the CryENGINE.
I had posted, some time ago, about just remaking Halo into more of an HD Halo. This could be it.

I'll just leave this post here to see what the general consensus is. Wait, did I spell [consensus] right?!

If you were to do that you would need to do one level at a time.
The other issue is copyright infringement, it would mean this is no longer a "fan creation" it's also a complete violation of copyright in that it's a inherent plagiarisation.

TheGhost
May 17th, 2011, 11:55 AM
***SHAMELESS BUMP***

So, I've been thinking....
What if we were to, instead of just recreating Halo on the Halo Engine, recreate Halo on the CryENGINE?
Stop your flaming right there!
We have all the assets: Models, vehicles, weapons, environments, sounds, ect. and all we have to do is find a way to get them into the CryENGINE.
I had posted, some time ago, about just remaking Halo into more of an HD Halo. This could be it.

I'll just leave this post here to see what the general consensus is. Wait, did I spell [consensus] right?!

People have been doing this since 7 years ago.

http://gbxforums.gearboxsoftware.com/showthread.php?t=14524

For example:


http://www.youtube.com/watch?v=HrddGM5Knbw

There are lots of mods out there.

TVTyrant
May 17th, 2011, 02:23 PM
If you were to do that you would need to do one level at a time.
The other issue is copyright infringement, it would mean this is no longer a "fan creation" it's also a complete violation of copyright in that it's a inherent plagiarisation.
WarLord didn't you work on a project like this for a long time?

didymus
May 17th, 2011, 09:00 PM
I wouldn't like it. The original halo was designed by completely different people with completely different ideas on how a game should run. The game philosophy not to mention pretty much everything would change. I like the original halo cause I know what will happen the same that happened to Halo 2, Halo 3, and Reach.


I hope that they literally reinject the original halo game and just simply add graphics. I would accept it if it is like the original except you can add custom content, the maps are reinvented and a little more creative, better graphics. Plz don't make it into another Halo 2 or Reach.


Reach is so boring.

didymus
May 17th, 2011, 09:03 PM
I don't like Halo Reach graphics as well. That stuff is way too shiny. As I stated in an earlier post if they keep everything the same only they let people use some sort of map editor or something I would love this game. Halo is by far the most popular game to date. It has lasted ten years for a reason on the pc alone. Plz don't ruin it like Halo 2 through Reach.

=sw=warlord
May 17th, 2011, 09:38 PM
WarLord didn't you work on a project like this for a long time?
It's not specifically a direct port to engine.
I don't intend on porting anything directly or copying maps directly.

TVTyrant
May 17th, 2011, 11:49 PM
It's not specifically a direct port to engine.
I don't intend on porting anything directly or copying maps directly.
Last time I saw it I remember being pretty impressed.

Warsaw
May 18th, 2011, 01:22 AM
@didymus: Reach objects were far less shiny than in the original game, which was specular eye-rape. That said, I do prefer the aesthetic of the original game...actually I prefer the original game in its entirety. But it's game-play that concerns me, not graphics.

Yeah, what happened to that project, Warlord?

Pooky
May 18th, 2011, 01:52 AM
@didymus: Reach objects were far less shiny than in the original game, which was specular eye-rape.

When? I don't have any problem with any aspect of Halo 1's graphics.

I miss Halo so much :(

I've never played another multiplayer FPS that was able to match the fluid gameplay and perfect mix of skill and strategy Halo 1 had. Those times when I'd walk right up to the enemy base on bloodgulch, kill everyone there, take the flag, and return it myself are some of my fondest gaming memories. I'd happily play full price for Halo 1 with better graphics, forge mode, theater, matchmaking, and totally untouched gameplay. Like n00b said back at the beginning of the thread, please take my money already.

Warsaw
May 18th, 2011, 01:54 AM
I don't have a problem with it either. It's just Halo applies the uber smooth shiny look to more things than Reach did. At the very least it was more noticeable to me.

=sw=warlord
May 18th, 2011, 09:06 AM
Last time I saw it I remember being pretty impressed.

I appreciate that, still got more work to do but it's slowly tying together.




Yeah, what happened to that project, Warlord?


It's still going.
http://i5.photobucket.com/albums/y175/the_dark_warlord/Editor2011-05-1701-39-41-54.png
My thread is here. (http://crymod.com/viewtopic.php?f=277&t=55796&sid=ce24360752e660b69b5152fa1313e8c5&start=340)

supersniper
May 19th, 2011, 07:34 AM
i'm just lookin forward for the no instant death on vehicles, that's the only thing i'd like changing in halo otherwise it was fine the way it was.

EagerYoungSpaceCadet
May 19th, 2011, 10:00 AM
I hope that they literally reinject the original halo game and just simply add graphics. I would accept it if it is like the original except you can add custom content, the maps are reinvented and a little more creative, better graphics.A clan buddy of mine which is a Microsoft Games employee once said about Halo Combat Evolved HD: "its just a re-vamp..nothing new..."

On a side note, he also said: "planning Halo 3 for pc soon maybe end of this year.."

Hotrod
May 19th, 2011, 01:40 PM
A clan buddy of mine which is a Microsoft Games employee once said about Halo Combat Evolved HD: "its just a re-vamp..nothing new..."
Does that include multiplayer? If so, it probably includes online multiplayer as well, right?

EagerYoungSpaceCadet
May 19th, 2011, 02:22 PM
I'd say so. Don't quote me on it though, I need to talk to him to make sure. He also said that something about PC's but he was talking about H3 PC and HCE HD in the same sentence so I'm not sure will there be a PC version of HCE HD... let's hope that there is!

Warsaw
May 19th, 2011, 05:03 PM
i'm just lookin forward for the no instant death on vehicles, that's the only thing i'd like changing in halo otherwise it was fine the way it was.

No. I hate running into a guy full throttle only to see him shot across the map unharmed. Totally not cool.

supersniper
May 19th, 2011, 06:04 PM
i hate getting out of a hog or shee and it barely nicks you and you instantly die.

or a grenade blows next to it and it casually slides into you and you die.

Warsaw
May 19th, 2011, 06:17 PM
I never really had a problem with that. It was maybe a one in one-hundred chance that anything like that ever happened and when it did, it made me laugh for real.

Donut
May 19th, 2011, 06:57 PM
heres a great idea: make the physics a gametype option. clearly there was an issue with the halo 1 vehicle physics. you died instantly if it hit you going like, 2 mph. thats kind of a pain in the ass. but i mean, its also one of those great things that makes halo 1 so special. so how about an option to use newer havok physics or original blam physics?

n00b1n8R
May 19th, 2011, 07:57 PM
Guys my dad works at pokemon and he says they're making MewThree!!!!!

Warsaw
May 20th, 2011, 03:18 AM
heres a great idea: make the physics a gametype option. clearly there was an issue with the halo 1 vehicle physics. you died instantly if it hit you going like, 2 mph. thats kind of a pain in the ass. but i mean, its also one of those great things that makes halo 1 so special. so how about an option to use newer havok physics or original blam physics?

Way too complicated.

Better idea: why don't we all just go and play Halo 1 and appreciate it for what it is, as is. I mean, we all bitch and moan about all the other Halo games but apart from campaign and firefight, why should we care when we can just go back and play the real game's multiplayer?

Pooky
May 20th, 2011, 04:03 AM
Halo 1 is a dying game and pretty lacking in features compared to its modern counterparts. Shiny graphics, online multiplayer with better netcode, and new features like theater and forge would go a long way towards revitalizing it.

EagerYoungSpaceCadet
May 20th, 2011, 06:10 AM
Guys my dad works at pokemon and he says they're making MewThree!!!!!I take it that you think that I am either lying or incredibly naive, and the second thing might be true. But I know the guy, he's very trustworthy and wouldn't lie to everyone in the clan.
You can say that it is not true, and while you may be right (only time will tell), I believe him.
You cannot trust people who you are not familiar with, so why should you believe me? If you don't, just ignore and move on. Your post didn't really add anything of value to the thread anyway (and so doesn't this reply. However, it was caused by your post).

PS. There's no reason to argue about this, so let's keep the thread clean, shall we?

Kornman00
May 20th, 2011, 05:35 PM
Unless he works directly with 343i, or is part of the test team assigned to them, I doubt he knows anything, and is probably just whoring for attention. People are funny like that.

Warsaw
May 20th, 2011, 05:55 PM
Halo 1 is a dying game and pretty lacking in features compared to its modern counterparts. Shiny graphics, online multiplayer with better netcode, and new features like theater and forge would go a long way towards revitalizing it.

But Halo PC still had plenty of players last time I checked. And the game is more fun even without all those features.

supersniper
May 20th, 2011, 07:11 PM
But Halo PC still had plenty of players last time I checked. And the game is more fun even without all those features.
iyeah it had plenty of players, but with a COMPLETE over haul, with newer perks and features it will have even more players. I dont understadn why you all want to live in the past and play a 10 fucken year old game.

move on, yes it was a good game and probably still is but if you include a theater mode, better physics, better netcode, a forge mode (if on pc a map maker), an up to date game engine, and new ideas from 343i along with bungies best ideas.

I see a great new version of Halo: Combat Evolved.

Really quit living in the past guys.

n00b1n8R
May 20th, 2011, 07:30 PM
I take it that you think that I am either lying or incredibly naive, and the second thing might be true. But I know the guy, he's very trustworthy and wouldn't lie to everyone in the clan.
One of three possibilities seems likely to me.


You're talking shit
He's talking shit
He's telling the truth and should be fired for leaking information about an unannounced project.

I don't see anybody but a complete idiot taking a risk like 3 so 1 or 2 seems much more likely.

Warsaw
May 20th, 2011, 09:25 PM
iyeah it had plenty of players, but with a COMPLETE over haul, with newer perks and features it will have even more players. I dont understadn why you all want to live in the past and play a 10 fucken year old game.

move on, yes it was a good game and probably still is but if you include a theater mode, better physics, better netcode, a forge mode (if on pc a map maker), an up to date game engine, and new ideas from 343i along with bungies best ideas.

I see a great new version of Halo: Combat Evolved.

Really quit living in the past guys.

If a newer version of the game engine means taking all that was rewarding about playing the game out of the game, then no. I don't want it. That's why the new ones are so much less attractive. They basically knocked the game's teeth out in an attempt to grab more players. Yes, it made them money. That money came at the cost of the game's reputation. That reputation can affect the sales of the next title.

If they are going to re-make Halo: Combat Evolved, they damn well better do a re-imagining. I don't like playing rehashed campaigns that have been prettied up unless it's a mod (because then you can actually appreciate it for the unpaid effort that went into it).

DarkHalo003
May 20th, 2011, 10:07 PM
If a newer version of the game engine means taking all that was rewarding about playing the game out of the game, then no. I don't want it. That's why the new ones are so much less attractive. They basically knocked the game's teeth out in an attempt to grab more players. Yes, it made them money. That money came at the cost of the game's reputation. That reputation can affect the sales of the next title.

If they are going to re-make Halo: Combat Evolved, they damn well better do a re-imagining. I don't like playing rehashed campaigns that have been prettied up unless it's a mod (because then you can actually appreciate it for the unpaid effort that went into it).
I just think they need to port another Halo to the PC with the same/improved functionality as Halo PC.

Warsaw
May 20th, 2011, 10:52 PM
I'm all for that. Less auto-aim. Custom tools. And though it's a stretch, return any hit-scan weapons that weren't always hit-scan to being ballistic...Reach, looking at you. It makes a subtle difference in game-play that rewards those who play a lot and gives a warm-fuzzy to those who pull off a kill with the last bullet because they knew to lead that fraction of a centimetre over.

Pooky
May 21st, 2011, 03:34 AM
But Halo PC still had plenty of players last time I checked. And the game is more fun even without all those features.

Last time I played Halo PC, all that was left was the absolute dregs of the player base playing Rockets on shitty modded maps or CTF on Blood Gulch.

Fuck

that.

chrisk123999
May 21st, 2011, 08:20 AM
That's only the top 2 pages of the list. Most of the rest are un-modded.

Pooky
May 21st, 2011, 01:07 PM
That's only the top 2 pages of the list. Most of the rest are un-modded.

Not with players in them. And if I have to search that hard to find a decent match, that's kind of the definition of dying game.

Warsaw
May 22nd, 2011, 03:12 AM
And yet it still remains more enjoyable than trying to play Reach...

Pooky
May 22nd, 2011, 10:18 AM
Hey, I called Reach out on being shit before anyone else did :P

DarkHalo003
May 22nd, 2011, 11:26 AM
Reach is fun, especially the DLC. I don't know what game you guys are talking about.

Hotrod
May 22nd, 2011, 11:48 AM
Yeah, I love Reach as well, even though there are a few things that could be fixed with it. Then again, no game is perfect.

Pooky
May 22nd, 2011, 12:14 PM
Reach is fun, especially the DLC. I don't know what game you guys are talking about.

Yeah, for unskilled people with no concept of good gameplay.

Read: Call of Duty Blackops

=sw=warlord
May 22nd, 2011, 12:19 PM
Yeah, for unskilled people with no concept of good gameplay.

Read: Call of Duty Blackops

If the current market really bothers you that badly, why not out and give your input to developers or even buy a licence to FPS maker and start your own demo?
Honestly, I enjoy Reach, many others enjoy reach just as they enjoyed Halo 3 and Halo 2.

Pooky
May 22nd, 2011, 03:48 PM
If the current market really bothers you that badly, why not out and give your input to developers or even buy a licence to FPS maker and start your own demo?
Honestly, I enjoy Reach, many others enjoy reach just as they enjoyed Halo 3 and Halo 2.

I do give my input to developers, quite vocally you may have noticed.

At any rate I pretty much quit buying new FPS games and just stick to playing old ones. Thing is, there's more of a market for dumbed down FPS that appeal to bad people than there is for good FPS that appeal to smart people. In games like Reach or Blops you don't really have to learn or develop skills to do well, and that's why they appeal to the majority.

Kornman00
May 22nd, 2011, 08:43 PM
Sounds like the waa-ambulance drove past this thread, got a flat tire, then decided to call it home.

Pooky
May 22nd, 2011, 10:40 PM
Sounds like the waa-ambulance drove past this thread, got a flat tire, then decided to call it home.

Sorry everyone doesn't suck up to your shitty Reach game :saddowns:

TVTyrant
May 22nd, 2011, 10:45 PM
Sounds like the waa-ambulance drove past this thread, got a flat tire, then decided to call it home.
LMAO

Tnnaas
May 23rd, 2011, 06:59 PM
I just love this Halo-CoD War; it's been ragin' for years. I'll give both +rep in a heartbeat but I'd rather sit down, shut up, and play some good old-fashioned Crackdown or Portal instead. Perhaps later I'll give my own two cents on the whole thing, but we're getting a bit off topic. Let's roll it back people!
Not that I care, but Modern Warfare 3 is coming out soon for those of you who that do.

DarkHalo003
May 23rd, 2011, 07:14 PM
I do give my input to developers, quite vocally you may have noticed.

At any rate I pretty much quit buying new FPS games and just stick to playing old ones. Thing is, there's more of a market for dumbed down FPS that appeal to bad people than there is for good FPS that appeal to smart people. In games like Reach or Blops you don't really have to learn or develop skills to do well, and that's why they appeal to the majority.
That's because most of the fun playlists (except Invasion and DLC) are dominated by a Scoped weapon that every player starts with, every player must use to stay in the game, and ultimately makes players shitty in using any skill-required weapon that isn't a power weapon, for instance, the Assault Rifle. I've gotten more kills today due to that weapon because I've learned how to use it than I have using the DMR for the past few days.

TVTyrant
May 23rd, 2011, 07:16 PM
That's because most of the fun playlists (except Invasion and DLC) are dominated by a Scoped weapon that every player starts with, every player must use to stay in the game, and ultimately makes players shitty in using any skill-required weapon that isn't a power weapon, for instance, the Assault Rifle. I've gotten more kills today due to that weapon because I've learned how to use it than I have using the DMR for the past few days.
Whats wrong with the DMR? Its just like the H1 pistol. There is literally no difference other than ammo count.

DarkHalo003
May 23rd, 2011, 07:26 PM
Whats wrong with the DMR? Its just like the H1 pistol. There is literally no difference other than ammo count.
Many old-players would easily debate that. It's not that I dislike the DMR though; I love it being a pickup weapon. I hate that everyone starts with it on BTB and every other playlists except DLC and Invasion (which vary upon different gametypes/phases). It craps up movement and makes more standoffish encounters instead of meshed and diverse ones. You know someone will use their DMR or a Power Weapon when in a DMR gametype in comparison to an AR/Pistol start gametype where people are more prone to switch around their weapons. The DMR offers no skill to be earned other than being able to use a super scope, auto-aim, and the somewhat demanding (the only necessary bit of skill required) timing between shots. It can be abused now, in comparison to the Beta, and really is just the Noobtube of small arms. Of course, Hemorrhage as it currently is doesn't help its case though, neither does it exactly hurt it. With the exception of Elite Slayer and Sniper matches, I think that map is an utter catastrophe of no coverage and too-open spaces.

TeeKup
May 23rd, 2011, 07:42 PM
Whats wrong with the DMR? Its just like the H1 pistol. There is literally no difference other than ammo count.

I'm sorry, I have no problem with you personally Tyrant and I never really have but this comment is inconceivably stupid.

TVTyrant
May 23rd, 2011, 07:57 PM
I'm sorry, I have no problem with you personally Tyrant and I never really have but this comment is inconceivably stupid.
Why? I really don't see any difference. Maybe I just haven't played enough though. I pretty much put the game down when I moved in for college.

DarkHalo: Just sounds like the H2 BR but shooting 1 round instead of three. Maybe I'm missing something other than nostalgia.

Pooky
May 23rd, 2011, 08:54 PM
Whats wrong with the DMR? Its just like the H1 pistol. There is literally no difference other than ammo count.

Uhhh.......


I'm sorry, I have no problem with you personally Tyrant and I never really have but this comment is inconceivably stupid.

This.

The biggest problems with the DMR compared to the Pistol are that it's hitscan, too easy to hit with, and its effective range is practically unlimited. Unlike the Pistol, which had a clearly defined maximum effective range, the DMR can hit people with perfect accuracy from all the way across almost any map. Cover on most maps is sparse, so there's virtually nowhere you can go to be safe from DMR spam. Even the BR was less annoying on maps like Valhalla because you actually had to lead with it.

Light vehicles are pretty much useless because again, there's nowhere they can go and nothing they can do to avoid getting DMR spammed, and their health doesn't regenerate.

As DarkHalo said, the DMR would be fine as a pickup weapon, but it breaks the gameplay when it's a starting weapon.

TVTyrant
May 23rd, 2011, 09:02 PM
The biggest problems with the DMR compared to the Pistol are that it's hitscan, too easy to hit with, and its effective range is practically unlimited. Unlike the Pistol, which had a clearly defined maximum effective range, the DMR can hit people with perfect accuracy from all the way across almost any map. Cover on most maps is sparse, so there's virtually nowhere you can go to be safe from DMR spam. Even the BR was less annoying on maps like Valhalla because you actually had to lead with it.

Light vehicles are pretty much useless because again, there's nowhere they can go and nothing they can do to avoid getting DMR spammed, and their health doesn't regenerate.

As DarkHalo said, the DMR would be fine as a pickup weapon, but it breaks the gameplay when it's a starting weapon.
Oh okay. As I said in my follow up post, I haven't gotten to play it that much online. The unlimited range thing is a huge difference, since the pistol doesn't actually shoot that far in H1. Thanks for the elaboration.

Pooky
May 23rd, 2011, 09:05 PM
Oh okay. As I said in my follow up post, I haven't gotten to play it that much online. The unlimited range thing is a huge difference, since the pistol doesn't actually shoot that far in H1. Thanks for the elaboration.

Yeah, I tried to be somewhat less offensive than usual because you said that :p

Tnnaas
May 23rd, 2011, 09:36 PM
Since we're having this discussion about the DMR, AR, H1 Pistol.... LINK! (http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=423674376&player=Dark%20X%20Halcyon)

No DMR kills, just deaths. 16 AR kills and 9 beat downs. That was when DMR was the primary weapon.

Pooky
May 23rd, 2011, 09:43 PM
Since we're having this discussion about the DMR, AR, H1 Pistol.... LINK! (http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=423674376&player=Dark%20X%20Halcyon)

No DMR kills, just deaths. 16 AR kills and 9 beat downs. That was when DMR was the primary weapon.

Does Arena Slayer even have ARs in it? I don't remember <_<

Also there are 3 quitters and one guy with -12 spread on that scoreboard. Hiding around corners and AR spraying newbs isn't the kind of gameplay we're discussing here.

supersniper
May 23rd, 2011, 10:07 PM
Sorry everyone doesn't suck up to your shitty Reach game :saddowns:
if reach is so bad why do millions of people play it a day?

where only 1000ish people play halo PC/CE/Trial a day

Warsaw
May 23rd, 2011, 10:11 PM
Because millions of people are also mediocre thinkers that don't actually stop and consider what it is they are playing like we do. Instead they just rage at the game and it never crosses their minds that something is wrong with the game and not necessarily their playing.

Donut
May 23rd, 2011, 10:14 PM
yeah dude just because a lot of people play a game does not mean its good. it means the name has a reputation and people are buying it for the reputation. its the same thing with CoD tbqh.

think about it. a lot of people do this (http://www.modacity.net/forums/showthread.php?23380-What-an-absolute-plank%21) too

TVTyrant
May 23rd, 2011, 10:18 PM
yeah dude just because a lot of people play a game does not mean its good. it means the name has a reputation and people are buying it for the reputation. its the same thing with CoD tbqh.

think about it. a lot of people do this (http://www.modacity.net/forums/showthread.php?23380-What-an-absolute-plank%21) too
Donut I miss you and our talks.

Also: A lot of people buy games because of the title. Everything is about franchise now.

Pooky
May 24th, 2011, 12:05 AM
if reach is so bad why do millions of people play it a day?

where only 1000ish people play halo PC/CE/Trial a day

We've already been over how idiotic this argument is, but I'll re-address it anyway.


Thing is, there's more of a market for dumbed down FPS that appeal to bad people than there is for good FPS that appeal to smart people. In games like Reach or Blops you don't really have to learn or develop skills to do well, and that's why they appeal to the majority.


Also: A lot of people buy games because of the title. Everything is about franchise now.

Also, Reach is currently the 'new thing', so all the mindless masses are playing it. Whenever the next 'new thing' comes out, all those people will drop Reach and move to it.

DarkHalo003
May 24th, 2011, 07:35 AM
Actually, the new things are mindless games like Blackops, Brink, and that FPS that sounds like five year olds created it.

Reach is only mindless if you give mindless people mindless weapons that offer no possibility for developing any skill besides timing. Savvy?

Kornman00
May 24th, 2011, 08:34 AM
When the hell is that tow truck going to get here...

=sw=warlord
May 24th, 2011, 09:05 AM
Wait wait wait.
A game that has more options, features and content than it's predecessors is considered a dumbed down FPS?
Wouldn't dumbed down actually mean less features instead of more?

Sure, no one needs hitscan, it allows you to actually hit what you aim at and all but real aiming is for noobs right? :downs:
What about theater? allows real time video viewing, rewatching matches and seeing things that would not other wise see.
But that's not needed is it? only noobs want to see what else is happening or where that sniper shot came from.:downs:

Pooky
May 24th, 2011, 05:36 PM
When the hell is that tow truck going to get here...

Guys stop criticizing shitty Halo games we all need to be Bungie fanboys :saddowns:


Wait wait wait.
A game that has more options, features and content than it's predecessors is considered a dumbed down FPS?
Wouldn't dumbed down actually mean less features instead of more?

Way to completely miss the point of everything said in the last 2 pages. Features are nice to have, but they don't make good gameplay.


Sure, no one needs hitscan, it allows you to actually hit what you aim at and all but real aiming is for noobs right? :downs:

Yeah I agree let's take out the skill based shooting and replace it with a system that practically aims for you.


What about theater? allows real time video viewing, rewatching matches and seeing things that would not other wise see.
But that's not needed is it? only noobs want to see what else is happening or where that sniper shot came from.:downs:

Oh I guess you missed all the posts where people talk about wanting Halo 1 remade with theater and other features.

Christ, do you guys even read before you post stupid shit?

Warsaw
May 24th, 2011, 05:39 PM
Besides, sniper shots have contrails that always lead back to where the shot came from.

=sw=warlord
May 24th, 2011, 05:41 PM
Yeah I agree let's take out the skill based shooting and replace it with a system that practically aims for you.

That's auto-aim not hitscan.
Hitscan ensures you hit where you actually aim not 2 feet ahead of you.
Maybe you should actually look up these things instead of jumping to wild conclusions.

Warsaw
May 24th, 2011, 05:50 PM
I don't know what you are talking about. Bullets always hit where you aim, they just don't do it instantaneously. If your target is moving relative to your position, then you have to compensate. Hitscan only makes sense for the Beam Rifle and Laser. For everything else in Halo, it's asinine. I like knowing that I am that much better at the game because I know the weapons so well that I can lead my shot. It makes long-range kills so much more gratifying.

Pooky
May 24th, 2011, 06:05 PM
I don't know what you are talking about. Bullets always hit where you aim, they just don't do it instantaneously. If your target is moving relative to your position, then you have to compensate. Hitscan only makes sense for the Beam Rifle and Laser. For everything else in Halo, it's asinine. I like knowing that I am that much better at the game because I know the weapons so well that I can lead my shot. It makes long-range kills so much more gratifying.

This.

There's this thing called a skill gap that good FPS games have. Reach doesn't have it because all the weapons are stupidly easy to use.


Maybe you should actually look up these things instead of jumping to wild conclusions.

I find this comment hilarious since you clearly didn't read any prior posts in the thread before spouting off.

Tnnaas
May 25th, 2011, 10:30 PM
Back to topic?

Linky (http://www.geek.com/articles/games/halo-combat-evolved-remake-expected-november-15-2011024/)

Old new anyways.

Hotrod
May 30th, 2011, 03:14 PM
Just thought I'd post this here :
http://farm4.static.flickr.com/3518/5773397238_d453bd4a46.jpg

Source : http://blog.machinima.com/insidegaming/2011/05/29/microsofts-line-up-leaked-halo-hd-gears-of-war-exile-among-titles/

Warsaw
May 30th, 2011, 03:16 PM
Hitman 5? Fuck yes.

Fake E: I swear to the powers that be, if they put the crosshair for Halo HD down low, 343 Industries is going to be receiving some unpleasant mail from me...

DarkHalo003
May 30th, 2011, 03:54 PM
Hitman 5? Fuck yes.

Fake E: I swear to the powers that be, if they put the crosshair for Halo HD down low, 343 Industries is going to be receiving some unpleasant mail from me...
What like in Halo 3? Also, does Halo Reach do that? It's just never crossed my mind since Halo 3 became non-popular.

Warsaw
May 30th, 2011, 04:04 PM
Halo 2, Halo 3, ODST, and Reach all have the aim point in the middle of the lower half of the screen. They wanted to sync the projectile aim with the origins of the gun, and instead of editing their origins they elected to move the crosshair. I hate it. That is why it always feels like we have tunnel-vision in Halo. It wasn't anywhere near as bad in the first game because the reticle was in the centre of the screen, where it should be.

Kornman00
May 30th, 2011, 05:41 PM
Just thought I'd post this here :
Source : http://blog.machinima.com/insidegaming/2011/05/29/microsofts-line-up-leaked-halo-hd-gears-of-war-exile-among-titles/
http://carnage.bungie.org/haloforum/halo.forum.pl?read=1073916

That was just a list of games that the magazine was expecting to be announced.
Next time follow the bread crumbs (http://www.qj.net/xbox-360/news/e3-to-yield-gears-of-war-exile-and-halo-hd.html): http://forums.epicgames.com/showthread.php?t=797944

Hotrod
May 30th, 2011, 06:32 PM
Oh, ok then...kind of disappointing though since I was really hoping to see something about it at E3. Then again, it's still possible that it does show up.

Pooky
May 30th, 2011, 11:51 PM
Halo 2, Halo 3, ODST, and Reach all have the aim point in the middle of the lower half of the screen. They wanted to sync the projectile aim with the origins of the gun, and instead of editing their origins they elected to move the crosshair. I hate it. That is why it always feels like we have tunnel-vision in Halo. It wasn't anywhere near as bad in the first game because the reticle was in the centre of the screen, where it should be.
It doesn't do a damn thing anyway since the shots still come out of your forehead, which you can clearly see when watching someone fire the Needler.

Warsaw
May 31st, 2011, 02:29 PM
Precisely. Now I hate myself for not complaining about it on bnet before Reach came out. Maybe we might have gotten a bandwagon going.

Hotrod
June 6th, 2011, 11:29 AM
For those of you STILL doubting this... : http://xbox-360.nowgamer.com/news/6012/e3-2011-microsoft-details-leaked-halo-4-confirmed

http://nowgamer.com/static/images/news/6012/15418_390_Picture%201.jpg?i=1307369616

Siliconmaster
June 6th, 2011, 01:09 PM
No use doubting, both Halo: Anniversary and Halo 4-6 confirmed. Halo Anniversary: November 2011, Halo 4: Fall 2012

TVTyrant
June 6th, 2011, 01:11 PM
Can I get a link to the 5 and 6 thing?

Siliconmaster
June 6th, 2011, 01:14 PM
No direct confirmation of 5 and 6, but it was announced on stage as a trilogy, so *shrug*

Tnnaas
June 6th, 2011, 06:43 PM
I saw the vids on Waypoint. Good to see 343 Industries actually doing something (game-wise) with Halo. The ability to switch between the 2001 and 2011 versions in Anniversary is pretty amazing. I shall play this game for another decade! As for Halo 4, I say about time! I was wondering when we were going to hit the "Legendary Planet". I have some questions involving the jetpack that the Chief so mysteriously ascertained. Nevertheless, looking forward to it. Good luck 343i, do us proud.

n00b1n8R
June 6th, 2011, 09:02 PM
I have some questions involving the jetpack that the Chief so mysteriously ascertained. Nevertheless, looking forward to it. Good luck 343i, do us proud.
Just artisitic liscence (that bugged the fuckout of me but whatever). All the explosiony crap made no sense but whatever, I'm not getting too excited for H4.

After watching the H3 ending again, why does the chief pull cortana out of his helmet before he gets into the pod at the end when he already put her in so they could leave the arc :S

Siliconmaster
June 6th, 2011, 10:45 PM
Cause if he goes into Cyro, all his functions slow to a near halt, including his mind. My guess, if we really care about such things, is that he left her out as a guardian/warning system. Like in the teaser.

Donut
June 6th, 2011, 11:39 PM
so like, i remember hearing somewhere that advanced ais like cortana have a lifespan of 7 years due to basically exploding with knowledge. how long has cortana been around for?

TeeKup
June 6th, 2011, 11:41 PM
Probably has only been a timeframe of half a year or so. Though I wonder who wandered into his cryo tube and changed his armor completely.

Warsaw
June 7th, 2011, 12:19 AM
Cause if he goes into Cyro, all his functions slow to a near halt, including his mind. My guess, if we really care about such things, is that he left her out as a guardian/warning system. Like in the teaser.

No, what n00b is saying is that he put her into the console twice in the trailer. I don't remember if he did or didn't, I just remember him doing it once.

TeeKup
June 7th, 2011, 12:52 AM
Cortana was already in the pedestal...did you not play/beat halo 3? He only removed her from it.

Warsaw
June 7th, 2011, 05:27 PM
I did. He had to take her out of his helmet and put her in the pedestal to have her fly the ship. n00b is under the impression that he did the same thing again before crawling into the cryo tube. I don't remember him doing it twice, I'm just clarifying what he was saying.

Cortexian
June 9th, 2011, 04:20 AM
He didn't put her back into the pedestal in the Halo 4 trailer...

Warsaw
June 9th, 2011, 03:43 PM
No, he didn't. And I don't think he did it twice at the end of Halo 3, either.

Guardian
June 9th, 2011, 05:20 PM
He takes her out as the halo ring goes off she says "Its been an honor serving with you, John". Then next time you see him he puts her back into the ship before entering cryo

http://www.youtube.com/watch?v=VybS1C-4CAk

=sw=warlord
June 9th, 2011, 05:23 PM
He takes her out as the halo ring goes off she says "Its been an honor serving with you, John". Then next time you see him he puts her back into the ship before entering cryo

John puts cortana into a different pedestal closer to the cryo chambers which would allow him to remove the chip quicker were there be the need, which is evidently shown to be the case.

Warsaw
June 9th, 2011, 06:22 PM
Welp. There you go then.

n00b1n8R
June 9th, 2011, 06:26 PM
He takes her out as the halo ring goes off she says "Its been an honor serving with you, John". Then next time you see him he puts her back into the ship before entering cryo

http://www.youtube.com/watch?v=VybS1C-4CAk
This.

Also, I was under the impression Cortana started her rampancy when she entered the Control room, totally lost it when Gravemind captured her and became metastable (I think that's the term they use?) after the chief saved her.

supersniper
June 9th, 2011, 07:14 PM
only feature i think is pretty neat is the whole switch to classic graphics with a press of a button.

I think that's kinda cool

but the multiplayer, hell they should've include the PC stock maps as well as the PC Stock weapons.

chrisk123999
June 9th, 2011, 07:19 PM
They should have included some of the custom maps as well. It would be nice to see some of the good Halo CE maps get ported to the new engine.

TeeKup
June 9th, 2011, 07:25 PM
This.

Also, I was under the impression Cortana started her rampancy when she entered the Control room, totally lost it when Gravemind captured her and became metastable (I think that's the term they use?) after the chief saved her.

A short story in Halo Evolutions explained this. Gravemind was periodically melding her consciousness with the consciousness of thousands of other beings it had consumed. She experienced all the emotions they had, the idea was to try and convert her I guess like what he did with bias. Its been a while since the story. When the Chief disconnected her from Gravemind, she was able to reclaim some stability. Although it's very obvious at this point she IS very close to rampancy. She can delay it however as long as she focuses on a certain task or tasks to take her away from "thinking herself to death." Rampancy is hastened by an AI thinking too much of itself and eventually seeing it as a better being etc. Some AI have the ability to move past this known as Metastability, the final stage of Rampancy, the process where an AI has full consciousness and can be considered a "true person" (Mendicant Bias).

DarkHalo003
June 9th, 2011, 11:07 PM
Smart AI's are mimicked intelligences from the brains that they came from. The Smart AIs come from a cell of a possible candidate's brain. Therefore, after being developed, these AI have the capabilities normal brains have for emotions. However, the AI's emotions are locked. When unlocked, these AI go into a state of rampancy, where the emotions inhibit their ability to take orders and follow procedures/protocols/commands.

My point is, since Cortana became completely Rampant from the Gravemind's assault, her emotional routines became unlocked. Like a child feeling helpless when lost at the supermarket, she felt literally powerless against the Gravemind in an emotional way (listen to how she says "You found me...." and that she says "I don't WANT to stay...."). However, when the Chief shows up and saves her, it's like a child being found by his/her parent and feeling safe again. Because Cortana feels emotionally safe and comforted and content with Chief, then her rampancy isn't like Guilty Spark's, but is rather her simply being content and not needing to be hostile to attain her desire of Chief.

Terry
June 9th, 2011, 11:51 PM
The news on this seems to be a bit vague. So I'm hearing the multiplayer on HCEA will be Reach with Halo 1 styled maps? If so, no H1 pistol in multiplayer? Or is this wrong? Either way, I guess I'd pick this game up. My Halo days are over mostly, but I wouldn't mind playing through the campaign again for nostalgia.

Warsaw
June 10th, 2011, 01:27 AM
I spent more time in campaign than I did multiplayer, and I spent quite a bit of time in multiplayer. Even if we just get the campaign, I'm content.

Ifafudafi
June 10th, 2011, 01:21 PM
Okay, let's get this out of the way

CAMPAIGN
The only changes to the campaign are aesthetic. Physics, weapons, movement, vehicles, level layouts, and more are kept intact. 343 has updated the rendering engine, added a crapload of extra detail to the levels and replaced virtually all of the models and textures, but the gameplay is completely unchanged. To emphasize this, pressing the Back button on the controller will revert those updated assets back to what they were in Halo 1.

Again, the ONLY changes in the campaign between Halo for Xbox and Halo Anniversary are graphical. Everything else is identical.

MULTIPLAYER
These are merely Halo 1 maps added into Reach multiplayer. While specifics are unknown, it is likely that, similar to ODST, there will be a second disk which contains a standalone verson of Reach multiplayer along with the new maps and, possibly, all previous Reach DLC. Alternatively, it could simply be an install-from-disk map pack.

Multiplayer is NOT an updated version of Halo 1.


E: quick follow up; there actually is some miscellaneous stuff put into the campaign (e.g. Halo 3 style terminals and presumably some new easter eggs) but it's all completely ancillary; none of it will affect the gameplay

Hotrod
June 10th, 2011, 02:13 PM
Thank you ^ It's about time people get that.

Delta4907
June 10th, 2011, 04:42 PM
I saw a screenshot of the main menu and it looks as if its just once disc, and you can only play the new maps with CEA, but can install them to your HDD to be used in vanilla Reach so you can play all the maps.
Here's the screenshot. (http://img219.imageshack.us/img219/1549/haloceacomparison.png)

Warsaw
June 10th, 2011, 04:52 PM
Is the big-ass placard behind the Halo logo necessary, 343i? It detracts from the view.

=sw=warlord
June 10th, 2011, 05:00 PM
Frankie speaks up (http://carnage.bungie.org/haloforum/halo.forum.pl?read=1078494)

Donut
June 10th, 2011, 05:03 PM
did they say why theyre not giving us halo 1's multiplayer with halo 1's weapons? if youre celebrating the anniversary of halo1, i would figure youd also include that little multiplayer mode that brought people together over countless arguments about whoring the rocket launcher and tank and so forth.

DarkHalo003
June 10th, 2011, 05:03 PM
Is Frankie "Someone says" or InsaneDRIVE? That or I completely missed who's who and who says what.

=sw=warlord
June 10th, 2011, 05:10 PM
Is Frankie "Someone says" or InsaneDRIVE? That or I completely missed who's who and who says what.

Someone says certainly isn't frankie, not unles there's some thing's I'm not aware off.


Spark will be similar, but there will be changes to the model to bring him up to date. And of course Tim Dadabo voicing him in both game and Terminal animations.

Siliconmaster
June 10th, 2011, 05:14 PM
The someone says is an anonymous user, possibly with knowledge of otherwise unknown details. Frakie speaks up about GS343 specifically, a few posts afterward.

But if that info is correct, then we're not just seeing H1 remade, we're seeing the Halo Custom Edition code on the xbox 360. Which is very, very interesting. And that bit about firefight possibly having even more AI than in Reach- brilliant.

=sw=warlord
June 10th, 2011, 05:18 PM
But if that info is correct, then we're not just seeing H1 remade, we're seeing the Halo Custom Edition code on the xbox 360. Which is very, very interesting. And that bit about firefight possibly having even more AI than in Reach- brilliant.

Don't worry about me just nudging you in the direction of something we've seen before. (http://www.modacity.net/forums/showthread.php?16647-OpenSauce-Post-Processing)

Siliconmaster
June 10th, 2011, 05:23 PM
Don't worry about me just nudging you in the direction of something we've seen before. (http://www.modacity.net/forums/showthread.php?16647-OpenSauce-Post-Processing)

Hmm, I'm well aware of Firescythe's work, but aside from the concept of building off the HCE source code, is there an additional connection? I apologize if I'm missing the obvious point :P

=sw=warlord
June 10th, 2011, 05:25 PM
Hmm, I'm well aware of Firescythe's work, but aside from the concept of building off the HCE source code, is there an additional connection? I apologize if I'm missing the obvious point :P

Kornman worked on open sauce without the source code.
343I has the source code for both reach and custom edition.
Custom edition also has the ability for extra maps and online ability.
but console has the system link ability.

Siliconmaster
June 10th, 2011, 05:31 PM
Ah, I believe I see- so this is like a great merging of the codes as it were?

=sw=warlord
June 10th, 2011, 05:39 PM
Ah, I believe I see- so this is like a great merging of the codes as it were?

I'm looking at it as though it were a patched up computer that originally came as a off the shelf machine.
Third party parts in different places to create a new breed of beast.

INSANEdrive
June 10th, 2011, 07:44 PM
Is Frankie "Someone says" or [INSANEdrive]? That or I completely missed who's who and who says what.


Someone says certainly isn't frankie, not unles there's some thing's I'm not aware off.

Is it odd that I'm finding this funny? ... I SUPPOSE not.
We better watch out for the Anon guy....all I know he could be a hackzor. You gotta watch out fer 'em hackzorz.:iamafag:

Kornman00
June 10th, 2011, 08:48 PM
Since they're selling it for 40$, I'm sure that menu option just gives you access to download the HA10 reach maps. All of the current Reach MP/FF maps (including DLC and the shared caches) consume 4,472,946,688 bytes. Now figure 7 new maps (including at least one FF map), plus all the HD campaign maps. Even with data files, a la Halo PC, I don't see how they could fit all of this into one disc, or sell a two disc package for $40 without taking a pocketbook hit.

e: Didn't notice there was another page after the post with the mainmenu png

ee: It would make sense for them to use the codebase that Gearbox developed for Halo PC, since Halo PC was DX9 based (Xbox was DX8) and the 360 is DX9 as well. Don't see how custom edition could be "helping" HA10, since all of what they would need was developed in the time of Halo PC. The HD GFX layer isn't part of the Reach engine, don't know how that got shoved into the mix. Seeing the Halo PC codebase on the 360 isn't that amazing, since the codebase ALREADY had PPC and big-endian support (Halo PC was for Macs too remember).

Even with multiple cores, unless certain parts of HA10 were re-written, HA10 wouldn't really be able to make much extra use of them. That reference to Reach's maximum total AI in a game, again, doesn't have any influence on what you could see in HA10, because again, this isn't the Reach engine.

Cortexian
June 11th, 2011, 04:31 AM
So those of you with dev kits and such, if HA10 is updated CE code does that mean its possible that elements of it could be merged into the existing PC CE version using Open Sauce or something?

Or would updating CE with the new graphics engine just be some silly dream in my mind here?

Kornman00
June 11th, 2011, 05:14 AM
You do realize that this game is only for Xbox 360, right? And that the 360 is a console, right? A PPC-based console...

Warsaw
June 11th, 2011, 02:29 PM
Find the nearest PowerMac G5...






:v:

Arteen
June 11th, 2011, 02:52 PM
I saw a screenshot of the main menu and it looks as if its just once disc, and you can only play the new maps with CEA, but can install them to your HDD to be used in vanilla Reach so you can play all the maps.
Here's the screenshot. (http://img219.imageshack.us/img219/1549/haloceacomparison.png)
Not even theater mode? Lame.

DarkHalo003
June 11th, 2011, 03:01 PM
You have no one to blame but all of the stingy old men screaming "If any changes are made to the original Halo besides graphics then they will never support MS again! TEH FIRST IZ TEH BESSSSSSSSTTTTTT!!!!!1111!111!!!!!!"

Oh wait....

I'm still really skeptical about what we see is the final product being released before the Holiday season. I still feel like more modern assets will be added and old-tech will be formatted with new tech. At least, that's what I hope.

Warsaw
June 11th, 2011, 04:40 PM
I was actually hoping they would re-imagine the first game, but without putting in the crap crosshair position, hitscan, and melee lunge. I'd be cool with new level layouts and augmented AI. Also moar Flood swarms, because Halo 2 and 3 Flood were lame.

Arteen
June 11th, 2011, 08:58 PM
I was hoping they would put any sort of effort into it. Designing it so it's "exactly as you remember" is code for "we're lazy bastards and want to do the least work possible". Not even 4-player co-op or theater.

What they should have done is had two versions of the game on one disk. First is the original game, just with online co-op, widescreen, and perhaps a few higher-res textures here and there. Really simple to do, right? Heck, even throw in the multiplayer for free, since they already have CE's netcode. Worried about how broken it is, or fracturing Reach's playerbase? Just make it splitscreen/LAN/invite-only like ODST's Firefight. Second, an actual modern remake of the game so that it looks and feels like a 2011 Halo game should. A more cinematic and character-driven story, new enemies, weapons, vehicles, abilities and encounters, redesigned levels to take advantage of the new features and reduce the awful copy-paste design, and of course, 4-player online co-op and theater.

They can't even model their own marines or weapons. CMT has a better player biped and assault rifle model, and the UNSC troops in Reach are army, not marines, so you can't just cut and paste them, either. They aren't even bothering to keep the Elite armor colors the same between new and old graphics. What's with the white elites? Consistency is nice. Nor are they doing anything about some of those dated, awkward animations.

Watching the trailer: "...blah blah blah ten years ago. This is now!" And his left arm is still bent at an odd angle and jutting through his chest. Good job, 343i.

chrisk123999
June 11th, 2011, 09:28 PM
I think it's nice that they're using the original animations and stuff and that the only thing they did was add a graphics engine over it. They would just ruin it by trying to make it "better".

Ifafudafi
June 12th, 2011, 12:07 AM
Here's the way I see it: Those who haven't played the first Halo will buy HA10 on brand name; they won't give a dick as to whether or not the gameplay's changed. Those who have played H1 tend to be miserable, insatiable, unpleasable purists like you guys, so by only updating the aesthetic aspects they can do a better job of convincing this population to purchase.

E: oh and count the people who actually like all Halo games with the first group

paladin
June 12th, 2011, 03:43 AM
Here's the way I see it: Those who haven't played the first Halo will buy HA10 on brand name; they won't give a dick as to whether or not the gameplay's changed. Those who have played H1 tend to be miserable, insatiable, unpleasable purists like you guys, so by only updating the aesthetic aspects they can do a better job of convincing this population to purchase.

E: oh and count the people who actually like all Halo games with the first group


modacity's attitude summed up in a single image:

http://24.media.tumblr.com/tumblr_lluusgyUND1qanhkvo1_500.jpg

Pooky
June 12th, 2011, 03:27 PM
Here's the way I see it: Those who haven't played the first Halo will buy HA10 on brand name; they won't give a dick as to whether or not the gameplay's changed. Those who have played H1 tend to be miserable, insatiable, unpleasable purists like you guys, so by only updating the aesthetic aspects they can do a better job of convincing this population to purchase.

E: oh and count the people who actually like all Halo games with the first group

Yeah people who don't like bad gameplay on shitty maps are dirty horrible purists :saddowns:

paladin
June 12th, 2011, 03:38 PM
gameplay was fine. maps were fine. what chu talkin bout (http://www.youtube.com/watch?v=Qw9oX-kZ_9k)

Pooky
June 12th, 2011, 03:42 PM
gameplay was fine. maps were fine. what chu talkin bout (http://www.youtube.com/watch?v=Qw9oX-kZ_9k)

http://img585.imageshack.us/img585/2386/laughingjokegif.gif

Amit
June 12th, 2011, 05:47 PM
gameplay was fine. maps were fine. what chu talkin bout (http://www.youtube.com/watch?v=Qw9oX-kZ_9k)

Says the guy who thinks MW2, BO, and MW3 are gods of the FPS arena.

paladin
June 12th, 2011, 10:45 PM
Says the guy who thinks MW2, BO, and MW3 are gods of the FPS arena.

you probably believe this too

http://knowyourmeme.com/i/000/074/256/original/1285770302993.jpg?1285772817

Rook
June 13th, 2011, 04:28 AM
What's the point if it's only on Xbox? FPS with controllers is abysmal and releasing it like that isn't even showing homage to the PC players which were the multiplayers user base.

Pooky
June 13th, 2011, 07:09 AM
What's the point if it's only on Xbox? FPS with controllers is abysmal and releasing it like that isn't even showing homage to the PC players which were the multiplayers user base.

There's not gonna be any multiplayer on it anyway and it's still the same physics and weapon balance so nothing would be gained by having a PC version. This is a homage to Halo 1 on the Xbox.

supersniper
June 13th, 2011, 08:35 AM
There's not gonna be any multiplayer on it anyway and it's still the same physics and weapon balance so nothing would be gained by having a PC version. This is a homage to Halo 1 on the Xbox.You mad bro?

Rook
June 13th, 2011, 12:12 PM
There's not gonna be any multiplayer on it anyway and it's still the same physics and weapon balance so nothing would be gained by having a PC version. This is a homage to Halo 1 on the Xbox.

So $40 for a reskin that you could have had on Halo CE years ago? LOL

Hotrod
June 13th, 2011, 12:35 PM
So $40 for a reskin that you could have had on Halo CE years ago? LOL
Yeah...have you seen what the game looks like now? There's no way Halo CE could ever look that good. In plus, Halo Anniversary supports online co-op and also contains a few extras here and there (such as terminals). That couples with 6 multiplayer maps and a Firefight map seems like a pretty fine deal to be for 40$

DarkHalo003
June 13th, 2011, 01:09 PM
Yeah...have you seen what the game looks like now? There's no way Halo CE could ever look that good. In plus, Halo Anniversary supports online co-op and also contains a few extras here and there (such as terminals). That couples with 6 multiplayer maps and a Firefight map seems like a pretty fine deal to be for 40$
$20 for Halo: Combat Evolved

$10 for 3 Maps

$10 for 3 Maps.
_______________________
$40 that make sense.

I'm not a big math guy, but this math makes sense. I also love the reskins. I just hope they decide to make the animations modernized.

Pooky
June 13th, 2011, 01:41 PM
You mad bro?

Uh... what?


So $40 for a reskin that you could have had on Halo CE years ago? LOL

No one's forcing you to buy anything.

Good luck doing that 'reskin' on CE though. Remember how HRH turned out?

paladin
June 13th, 2011, 02:21 PM
Good luck doing that 'reskin' on CE though. Remember how HRH turned out?

:rimshot:

Pooky
June 13th, 2011, 04:54 PM
:rimshot:

Yeah you can clearly see the attempted humor in that post.

Arteen
June 13th, 2011, 05:28 PM
$20 for Halo: Combat Evolved

$10 for 3 Maps

$10 for 3 Maps.
_______________________
$40 that make sense.

I'm not a big math guy, but this math makes sense. I also love the reskins. I just hope they decide to make the animations modernized.
That's how I see it, so I'm mostly upset at the wasted potential. Handfuls of disillusioned, time-constrained modders have come up with campaign mods more impressive than this. Online co-op will be nice at least. But I still hate myself for buying into those $10 map packs.

chrisk123999
June 13th, 2011, 06:24 PM
But those were mods, non-cannon. You can't just change the original storyline of the game just because you got a fancy new system to put it on. I think it's great they're leaving campaign as is. However, I wouldn't mind real multiplayer on it.

Plus Halo probably cost just as much (if not more) when it first came out. 40 bucks seems like a great deal to me.

Sever
June 13th, 2011, 06:50 PM
You can't just change the original storyline of the game just because you got a fancy new system to put it on.Bullshit, of course you can. The gaming industry has been doing this for years, and everyone has been bitching about it one way or another for the whole time it's been going on. Here's the kicker: games are still selling, and people are still arguing about the smallest, most inert details they can find. Life goes on.

Rook
June 13th, 2011, 07:31 PM
Uh... what?



No one's forcing you to buy anything.

Good luck doing that 'reskin' on CE though. Remember how HRH turned out?

Pretty much, but I can't wait to be spoon fed Halo 4-7!

chrisk123999
June 13th, 2011, 07:51 PM
Still selling because we have no other choice short of making our own games. Also, how well do you really think 343 is really going to do with Halo 4, 5, and 6?

TeeKup
June 13th, 2011, 07:55 PM
If 343 can revive the canon from the shitfest that was Cryptum then I'm all for it, I'm going to wait and see how it turns out.

DarkHalo003
June 13th, 2011, 08:30 PM
Just, why the hell did 343i use Greg Bear? Why the hell did Halo's story get screwed into a cliche? It had so much potential, so much mysticism, then they gave it to that tryhard cliche-tard and ruined everything. You know what, screw it, his shit isn't canon. Anyone who says it is is a dumbfuck. I'm sick of everything that's good being ruined because someone turns it into a cliche for their own selfish gain. I'm just too damn sick of this stuff.

Pooky
June 13th, 2011, 09:04 PM
Pretty much, but I can't wait to be spoon fed Halo 4-7!

Yeah I've got no expectations whatsoever for Halo 4-6.

TeeKup
June 13th, 2011, 11:33 PM
Just, why the hell did 343i use Greg Bear? Why the hell did Halo's story get screwed into a cliche? It had so much potential, so much mysticism, then they gave it to that tryhard cliche-tard and ruined everything. You know what, screw it, his shit isn't canon. Anyone who says it is is a dumbfuck. I'm sick of everything that's good being ruined because someone turns it into a cliche for their own selfish gain. I'm just too damn sick of this stuff.

I DON'T accept it was canon. Everything in the book was so vague anyway, If I wasn't told they were forerunners and knew what their architecture looked like I would have thought they were something out of star trek.

supersniper
June 14th, 2011, 08:36 AM
i'm gonna assume when you buy Ha10, you'll get some sort of beta access towards Halo 4, they did it with ODST n reach.

That's probably one of the main selling points other than the whole 10th anniversary thing.

Warsaw
June 14th, 2011, 03:27 PM
And the Reach Beta was amazingly awesome. Then retail happened: sad face. I'd say a Halo 4 beta key is worth it.

Higuy
June 14th, 2011, 03:31 PM
imo Halo 4 - 6 will be ruining the story that surrounded the master chief in 1 - 3. At the end of three, we were left with the question that was "Wow... its over... but what would happen next?" It wasn't meant to be answered, it was meant to be kept to the player himself to think beyond the game. Halo 4 wasn't in Bungie intention and I'm sure they feel a bit disgraced by the work that was put into the first 3's canon and story. That being said, they really did shit on Reach's canon and the books...

Warsaw
June 14th, 2011, 03:53 PM
Bungie has nobody to blame for the state of Halo's story but themselves. As far as I am concerned, canon begins with "The Fall of Reach" book and ends with Halo 2. Anything else made or endorsed by them after that is bullocks.

ODX
June 14th, 2011, 03:59 PM
What was wrong with Halo 3? I absolutely loved that game and it was well done and a true fitting end to the Master Chief story.

Warsaw
June 14th, 2011, 04:32 PM
1. Gravemind made the Flood seem less scary to me; I mean, them being intelligent and organized is terrifying, but they should have stuck to a classic hive mind rather than having a central controller.

2. The idea of Halo 3 was fine, but the execution was not. I can go into detail on how it would be better executed in PMs/VMs if you want.

3. They could have made Truth's motives far more sinister instead of him being truly ignorant of how the Halos work. I thought that Truth was using the Covenant as a tool to destroy life in the galaxy so the San 'Shyuum (Pophet race) could repopulate the galaxy and shape it to their liking. But no, Truth actually was little more than a zealous religious figurehead. Woohoo.

4. Scarabs...fuck scarabs. They ruined the Covenant for me. So did the 'pew pew' of the plasma rifle. Also, fuck the Elites speaking English.

5. I was kinda hoping for some time travel fun, with Chief also being the one who activated the rings the first time. Remember when 343 said in the first game "Last time, you asked me if it were my choice, would I have done it? Having had considerable time to ponder, my answer remains the same. We must activate the ring." So much material right there that was not appropriately capitalized upon.

I don't hate Halo 3, I just felt underwhelmed with its anti-climactic ending and its ho-hum missions. "The Covenant" tried to be as epic as Assault on the Control Room" and fell far, far short. I enjoyed playing the campaign, but not as much as I enjoyed Halo 1 and ODST. I absolutely hate Reach's story/premise, but its campaign was also more fun than Halo 3.

Arteen
June 14th, 2011, 04:53 PM
And the Reach Beta was amazingly awesome. Then retail happened: sad face. I'd say a Halo 4 beta key is worth it.
Not how I felt. I remember playing it and thinking, "This needs some work, but retail is going to be great after they fix all of these issues!" And then Bungie hardly fixes any of the problems in the beta. Even absolutely basic stuff like the lack of flag away indicators they don't fix until months after release, and the transparent Invasion teammate indicators they never fixed at all. And they ruined the grenade launcher. Boo.

EDIT: Scarabs are awesome and Halo 2 had awful gameplay and a mess of a story. Good music though. And time travel is, has always been, and always will be a terrible plot device.

Warsaw
June 14th, 2011, 05:04 PM
It's not a terrible plot device if done correctly. Halo 2's story kinda screwed the pooch, but it was executed much better than Halo 3's was. As for the beta, I didn't see much wrong with the actual gameplay. Melee lunge was all but gone, the DMR was perfectly balanced, and you could get away with using the assault rifle.

Sorry, there should never be such a thing as a "gun you must ditch at first chance" in any game, ever. There should also never be a "gun you must have to do well" either. And I mean universal, not map-specific. I understand that on larger maps you need a mid-range gun, but when the DMR > Assault Rifle on the small close-in maps, something is wrong.

Also Scarabs are retarded and have no place in a universe when you can bring your CCS-class Cruiser down low to do your digging or major destruction. They make literally zero sense at all and for that they marr the ambience. By a similar token, mechs of any type are also retarded because you can get the same job done with something that rolls or flies, and do it more efficiently and with less awkwardness.

=sw=warlord
June 14th, 2011, 05:23 PM
And time travel is, has always been, and always will be a terrible plot device.

Singularity would like a word with you.:maddowns:

Arteen
June 14th, 2011, 05:37 PM
Scarabs are so much fun to fight, that's why they're awesome. I don't see how they "don't make sense", either. You aren't going to send out a bunch of scarabs to dig up the ark portal or glass a planet, but small-scale mining and combat? You don't send in a CCS-class battlecruiser for that. The cruiser's glassing laser might be more destructive than a scarab's beam, but you can have a lot more scarabs on the field than cruisers. And the glassing laser isn't really a precision weapon.

Galaxy Quest has the only "serious" time travel story I like.

Pooky
June 14th, 2011, 06:13 PM
EDIT: Scarabs are awesome and Halo 2 had awful gameplay and a mess of a story. Good music though. And time travel is, has always been, and always will be a terrible plot device.

Halo 2's (single player) gameplay was very well done in my opinion, it was just a very different mindset from Halo 1.

Halo 1 on Legendary was all about selecting the right tools for the job, using them efficiently, and exploiting the AI's patterns to make encounters easier. Halo 2 on Legendary was about manipulating and exploiting every possible aspect of the game just to survive. A lot of encounters were almost impossible at first glance, until you looked closer and found an unconventional way to accomplish them. I find something immensely satisfying about beating the game at its own... game.

Was it all an accident? Probably, but then so is the entirety of Halo 1's multiplayer.


Sorry, there should never be such a thing as a "gun you must ditch at first chance" in any game, ever.

Yes there should.

http://img29.imageshack.us/img29/572/doompistol.jpg

I know someone's gonna say 'BUT U DONT DROP TEH DOOM PISTOL'. I know, but it's still the same principle :P

Warsaw
June 14th, 2011, 06:21 PM
It's easier to have the cruiser, which you already had to bring with you to get everybody there in the first place, to come in and torch whatever is giving you so much trouble that you had to bring a Scarab in to deal with. Cruisers also have more than one beam, just an FYI. That centre beam is the big gun, but they have tons of smaller pulse lasers that they use for close-quarters space fights and point defense which would have no trouble killing tanks, masses of infantry, Longswords, Sabres, frigates, etc. There are also lots of them on the ship. Engage multiple targets at once, pofit. Scarabs are also slow and clunky and easy to kill if you have overwhelming numbers. Not so with a cruiser. Cruiser can get anywhere on the planet in a matter of minutes and can not be taken out by anything less than an MAC round or an expensive commando team.

I will admit they were fun to fight. Best one is the right side Scarab at the citadel. If you have a Mongoose, you just ramp off the rock formation onto its top and kill it in less than 15 seconds.If you are lucky, you can retrieve the Mongoose before it blows and if the other Scarab is sitting just right, repeat the procedure. It's the most epic part about that entire game.

E: Ninja'd by Pooky. BUT U DUN DROP TEH DUM PISTOL! :v:

That said, it still has its uses. In Reach, having an Assault Rifle in multiplayer = DMR spammed to death or double melee. Come on now, it was a decent gun in Halo 1, why can't it be decent in Halo: Reach?

I also ragequit Halo 2 Legendary. Never beat it. I don't feel like spending hours on every checkpoint. And then the 2000rpm 5sk dual-wielded plasma rifles on the Elites are total bullshit, no two ways around it.

TeeKup
June 14th, 2011, 08:22 PM
4 shots, 2 for your shields and 2 to kill you....

Warsaw
June 14th, 2011, 08:47 PM
"Mk. VI has stronger shields..."

"As you can see, they recharge a lot faster!"

"Ha! My ass!"

:v:

supersniper
June 14th, 2011, 09:13 PM
uh halo 2 legendary was so easy.... they made noob combo for a reason guys...

Warsaw
June 14th, 2011, 09:15 PM
It's not just the elites. It's the fact that there are fucking five of them standing next to each other along with backup and then sometimes snipers.

Cairo is the worst. I never got past the opening section of Delta Halo. I imagine Gravemind was quite a bitch to get through as well.

supersniper
June 14th, 2011, 10:56 PM
its simple you just have to memorize where the snipe shots came form, I mean Halo 2's AI was so crappy that they didn't adapt to your death unlike Halo 3 and Reach and ODST do, so just memorize where they spawn and it's easy picking.

Elites just noob combo quick br swipe, duck n hide, then repeat. grunts just swipe the br, jackles same thing or snipe them. or grenade hell hunters just dodge and destroy them,

only challenging enemies for me were the buggers...

TPBlinD
June 14th, 2011, 11:04 PM
Halo 2 legendary was cake. Pick off an elite whenever you pop out of cover. Learn to play bads.

Disaster
June 14th, 2011, 11:39 PM
Halo 2 legendary was cake. Pick off an elite whenever you pop out of cover. Learn to play bads.
:aaaaa:

Donut
June 15th, 2011, 12:32 AM
the only reason i ever played halo 2 on legendary for any period of time was on the level right after cairo station to get the IWHBYD skull, and i got it. actually, my save in halo 2 is still on the checkpoint right before you pick up the skull and start the fight. i build a fort out of movable crates and stuff too. most i ever killed was 6 i think. the beam rifle ones fuck me over.

Warsaw
June 15th, 2011, 01:31 AM
its simple you just have to memorize where the snipe shots came form, I mean Halo 2's AI was so crappy that they didn't adapt to your death unlike Halo 3 and Reach and ODST do, so just memorize where they spawn and it's easy picking.

Elites just noob combo quick br swipe, duck n hide, then repeat. grunts just swipe the br, jackles same thing or snipe them. or grenade hell hunters just dodge and destroy them,

only challenging enemies for me were the buggers...

I have literally memorized where every enemy is in every single Halo game. It's a position, timing, and ammunition issue.

@Donut: To beat Outskirts: just jump up as if you were going to get the Blind skull, jump up again from there with a grenade jump, and skip straight to the Warthog part. It's a cakewalk from there. You can do much the same on Metropolis by taking the Warthog instead of the tank. It blows the mind how short some of the Halo 2 levels actually are.

Pooky
June 15th, 2011, 05:43 AM
Halo 2 legendary was cake. Pick off an elite whenever you pop out of cover. Learn to play bads.

Yeah sounds like a good strategy.

Oh wait you got sniped by the Jackal way off in the distance.

Oh wait there's 20 drones suddenly behind you for no reason.

Oh wait Banshees/Phantom shooting at you from above.

Shit you're out of ammo for your BR!

And you just got stuck by an Ultra Grunt.

Halo 2's AI might have been simple but there's no arguing that game was unforgiving as fuck. A single melee from anything, a single beam shot, a single grenade splash, hell a Grunt could come bite your knee and you'd probably die in one hit. + Halo 2 loves putting random enemy respawn points behind you all the time. I had a lot of fun with Halo 2 Legendary, but if you think it's easier than the first game you haven't played it lately.

DarkHalo003
June 15th, 2011, 06:36 AM
And the Reach Beta was amazingly awesome. Then retail happened: sad face. I'd say a Halo 4 beta key is worth it.
Then MLG Bandwagoning came along and swept the goodness away by catering to all of the profags. I hate MLG. I hate them so much.


Bungie has nobody to blame for the state of Halo's story but themselves. As far as I am concerned, canon begins with "The Fall of Reach" book and ends with Halo 2. Anything else made or endorsed by them after that is bullocks.
To me, canon wasn't ruined (surprisingly) before Greg Bear's cliche atrocity. That was 343i and Microsoft's decision. Worst part is, Frankie won't come out and say that the copy-paste was bogus. They were all like "This Greg Bear guy is awesome!" and I was like "Okay this sounds cool they have a writer who won some cool awards" and then I saw how all he did was copy-paste everything from his other work. Damn I wish there was a way to call someone out on contaminating other franchises with the same ideas from other franchises.

=sw=warlord
June 15th, 2011, 06:45 AM
I wish greg bear had actually gotten to know the franchise and it's canon before even getting started.
At comic con last year he had said he had never even known of Halo let alone played it when asked to work on it and didn't bother researching about who is what even whilst he was writing.
As far as I am concerned anything written after ghosts of onyx is not canon, I mean seriously, the Brutes being the first species that attacked a human world?
I'm aware it was a jackal scout that attacked the ship but it was brutes who went ground side.
The Elites should have been the ones on the front line not Brutes.

Kornman00
June 15th, 2011, 01:06 PM
I wish greg bear had actually gotten to know the franchise and it's canon before even getting started.
At comic con last year he had said he had never even known of Halo let alone played it when asked to work on it and didn't bother researching about who is what even whilst he was writing.
Yeah, 343i lost my respect from that move. And with some of their anime shit. HALO WAS MADE IN AMERICA DAMMIT! Guess anime artists get desperate for work and will agree to get paid in peanuts.

What's funny is that 343i isn't actually doing the HD upgrade (it's Saber) nor the Reach maps (that's CA). Hope all of this time working on Halo 4 pays off!

TPBlinD
June 15th, 2011, 03:05 PM
Yeah sounds like a good strategy.

Oh wait you got sniped by the Jackal way off in the distance.

Oh wait there's 20 drones suddenly behind you for no reason.

Oh wait Banshees/Phantom shooting at you from above.

Shit you're out of ammo for your BR!

And you just got stuck by an Ultra Grunt.

Halo 2's AI might have been simple but there's no arguing that game was unforgiving as fuck. A single melee from anything, a single beam shot, a single grenade splash, hell a Grunt could come bite your knee and you'd probably die in one hit. + Halo 2 loves putting random enemy respawn points behind you all the time. I had a lot of fun with Halo 2 Legendary, but if you think it's easier than the first game you haven't played it lately.
Halo 2's legendary was stupid. But it wasn't all that difficult. It wasn't really fun either, at least compared to Halo 1. Its called not being a jackass and actually paying attention to what you're playing. Patience son.

JackalStomper
June 15th, 2011, 04:32 PM
Yeah sounds like a good strategy.

Oh wait you got sniped by the Jackal way off in the distance.

Oh wait there's 20 drones suddenly behind you for no reason.

Oh wait Banshees/Phantom shooting at you from above.

Shit you're out of ammo for your BR!

And you just got stuck by an Ultra Grunt.

Halo 2's AI might have been simple but there's no arguing that game was unforgiving as fuck. A single melee from anything, a single beam shot, a single grenade splash, hell a Grunt could come bite your knee and you'd probably die in one hit. + Halo 2 loves putting random enemy respawn points behind you all the time. I had a lot of fun with Halo 2 Legendary, but if you think it's easier than the first game you haven't played it lately.

Fighting through a map? cute. Jump/drive/bounce/lunge out of the map and proceed to beat legendary

DarkHalo003
June 15th, 2011, 04:45 PM
Yeah, 343i lost my respect from that move. And with some of their anime shit. HALO WAS MADE IN AMERICA DAMMIT! Guess anime artists get desperate for work and will agree to get paid in peanuts.

What's funny is that 343i isn't actually doing the HD upgrade (it's Saber) nor the Reach maps (that's CA). Hope all of this time working on Halo 4 pays off!
But...but I like Halo Legends. I saw it as entertainment more than anything.

Donut
June 15th, 2011, 05:27 PM
Fighting through a map? cute. Jump/drive/bounce/lunge out of the map and proceed to beat legendary
well seeing as there isnt really any bonus for beating halo 2 on legendary, like achivments or anything, the only reason to do it on legendary is for the bragging rights of saying you did it on legendary. that kind of defeats the purpose, unless theres a legendary ending or something, but still...

=sw=warlord
June 15th, 2011, 05:43 PM
well seeing as there isnt really any bonus for beating halo 2 on legendary, like achivments or anything, the only reason to do it on legendary is for the bragging rights of saying you did it on legendary. that kind of defeats the purpose, unless theres a legendary ending or something, but still...

http://i5.photobucket.com/albums/y175/the_dark_warlord/Untitled-7.png
:iamafag:

Kornman00
June 15th, 2011, 08:40 PM
But...but I like Halo Legends. I saw it as entertainment more than anything.
Entertainment, sure I'll give it that.

Dwood
June 15th, 2011, 09:11 PM
Entertainment, sure I'll give it that.

Sorry. Not even that. No.

TeeKup
June 15th, 2011, 09:48 PM
I don't find debauchery of established canon entertaining. Halo just doesn't look good as an anime either. I like good anime, I like Halo, but I prefer if they never ever met.

Kornman00
June 15th, 2011, 10:31 PM
It was a little better than watching a half-assed machinima made in a Halo game vOv

TeeKup
June 16th, 2011, 01:21 AM
You'd be surprised how many machinimas actually had a good plot and were done in a very clever and charming way. I'm talking circa 05-08 of course, don't know what the Halo machinima scene is like now.

It saddens me that Edgen Halo was shut down now that we're on the subject.

TPBlinD
June 16th, 2011, 01:31 AM
Sponsors vs Freeloaders the best

Donut
June 16th, 2011, 01:59 AM
http://i5.photobucket.com/albums/y175/the_dark_warlord/Untitled-7.png
:iamafag:
but those are h2v, right? im just saying, back when i was playing halo 2 on a regular basis, it was on the xbox and the only reason i wanted to play it on legendary was to say i beat it on legendary. i did halo 1 on legendary for those little icons on the map screen, since i played it so often with friends, but i dont think halo 2 even had those icons.

Warsaw
June 16th, 2011, 02:38 AM
Halo 1 Legendary is so bloody fun, though. It's an amazing adrenaline rush. I play it for that reason...I can't stand playing Halo 1 on anything less now.

supersniper
June 17th, 2011, 08:27 PM
i can't wait to see the suicide marine in HI DEF!

HELL YEAH!

Dwood
June 25th, 2011, 03:28 PM
i can't wait to see the suicide marine in HI DEF!

HELL YEAH!

He wasn't suicide! it was INSANITY.

nuttyyayap
June 25th, 2011, 11:44 PM
but the tags are called "characters\marine_suicidal\marine_suicidal.actor_v ariant" :saddowns:

DarkHalo003
June 30th, 2011, 09:03 AM
For those wanting a Ghosts of Onyx 2:

http://halo.xbox.com/en-us/news/headline/tor-books-reveals-title-cover-art-of-first-halo-novel-from-karen-traviss/86029

Still wondering why it's not Nylund writing the sequel to his own story. Oh well. At least she has written some decent Halo material before.

TeeKup
June 30th, 2011, 09:12 AM
She better do the story justice.

Rainbow Dash
June 30th, 2011, 11:10 AM
Then MLG Bandwagoning came along and swept the goodness away by catering to all of the profags. I hate MLG. I hate them so much.

YEAH THOSE PEOPLE WHO PLAY THE GAME SERIOUSLY INSTEAD OF BEING TERRIBLE IDIOT PUBBIES THEYRE SO AWFUL

Kornman00
June 30th, 2011, 11:48 AM
What an irritating infraction

Cortexian
June 30th, 2011, 11:49 AM
Do not post if you wish to abuse large text or annoying colors.

TPBlinD
June 30th, 2011, 01:20 PM
but yeah. I know i'm amazing at the game but the only people who I really say that to are mexicans in the modacity servers.....

Kornman00
June 30th, 2011, 05:22 PM
Do not post if you wish to annoying colors.
Each word is a different color, not every few letters, geez

DarkHalo003
June 30th, 2011, 06:13 PM
MLG just caused too much focus on headshot-weapons and made no use of the entire set. Every weapon in Halo 3 was dangerous (except the pistol, hur) if used right and I despise them for neglecting so many great weapons in place of two, the BR and Carbine, plus the power weapons. Even more so, it only focuses on Arena matches and not even vehicular combat, one of the big mainstays of Halo. I am a regular and I know a lot of people who are and feel the same way. Just because you have a group of individuals who are good at BRs and Power Weapons doesn't take in account the entire populace. I'm so glad they gave the MLG players their own playlist; it at least allowed people and regulars like me to enjoy the actual sandbox Halo 3 (and even Reach initially) was designed to utilize.

Spoiler tagged because it's something I want to address and at the same time is off-topic from HA10. Sorry guys for derailing this thread.

supersniper
June 30th, 2011, 10:57 PM
go hijack a different thread kthxbai!

arbiter901
July 5th, 2011, 01:51 PM
http://www.computerandvideogames.com/310296/news/halo-ce-anniversary-dev-pc-version-wouldnt-be-a-surprise/

Delta4907
July 18th, 2011, 08:51 AM
UYfNBCHYHFE

=sw=warlord
July 18th, 2011, 09:23 AM
Just seeing them use remakes of the original weapons is making all the difference.
That MA5B looks so much better than the thing they put in Reach.

Kornman00
July 18th, 2011, 10:25 AM
I wonder if it's retroactive...I preorder at gamestop a couple weeks ago

Also, is that really the same exact Cortana dialogue? Damn, it sounds so fucking bland lmao.

Also also, needs moar OpenSauce.

nuttyyayap
July 18th, 2011, 10:50 AM
Hmm, I wonder where in ausgaylia I'd order this poof...
And Korn, I assume you can OpenSauce this? Right? *hopes*
E: I FUCKING HATE STARTING NEW PAGES AHH!!!!!!!

Kornman00
July 18th, 2011, 01:03 PM
I can't realistically OS this unless it comes to the PC lol

supersniper
July 18th, 2011, 01:36 PM
i wonder if they'll incorporate sword and fuel rod gun pick up? or will it just explode like before?

Amit
July 18th, 2011, 02:51 PM
Microsoft doesn't care what we want in a video game - whoops did I just say that out loud? :v:

ThePlague
July 18th, 2011, 03:18 PM
I hope you can't pick them up, keeps the game original.

Amit
July 18th, 2011, 04:35 PM
UYfNBCHYHFE&hd=1

Lighting: Jizz
Assault Rifle: Jizz
Biped Models: Barf

I hate how Halo went from a nice rugged look to it's current cartoony Reach look. Another thing I noticed is that the plasma grenades didn't explode from the Grunt methane tanks exploding. Maybe they only chain reaction explode from other explosives?

DarkHalo003
July 18th, 2011, 05:13 PM
I hate how Halo went from a nice rugged look to it's current cartoony Reach look. Another thing I noticed is that the plasma grenades didn't explode from the Grunt methane tanks exploding. Maybe they only chain reaction explode from other explosives?
At first I was like "what's with the AR?" but now I'm starting to dig it. Also, I'm not quite getting what you mean by cartoony. If anything, Halo 1 looked insanely cartoonish compared to Halo Reach, at least that's how I view it. Funny how two views can be completely opposite.

They haven't messed with the physics engine since Halo 1, so the Plasma Grenades wouldn't explode in midair. Also, I was freaking out for a second when I saw the Grunt bodies explode w/disappear. But then I realized it was part of the skull that was on.

On a side note, I still, and have, always hated those Pistol anims.

EDIT: I also hate the top left HUD.

Hotrod
July 18th, 2011, 05:40 PM
Halo 1 and 3 have always looked cartoonish to me, while Halo 2 and Reach have been too...non cartoony.

Anyway, I'm loving the character models as well as the weapons. Though I'm not sure I like how they're changing the weapon sounds...

Amit
July 18th, 2011, 08:24 PM
??? The Banshee in Reach got Chibi'd into a cartoony piece of curved metal. In Halo 1, 2, and 3, it was a magnificent machine. Halo 3 does look the most cartoon-like, but Reach still retains some of that.

Halo1:

http://halo.bungie.org/images/bry_haloceshots/Banshee1.jpg

Halo 2:

http://images2.wikia.nocookie.net/__cb20070120143459/halo/images/thumb/d/d5/HereticBanshee.jpg/603px-HereticBanshee.jpg

Halo 3:

http://www.vitosverdict.com/wp-content/Games/Halo%203/Screens/banshee_jack6.jpg

Halo Reach:

http://farm5.static.flickr.com/4149/5010580351_238183c26b.jpg

Halo 1:

http://images.wikia.com/halo/images/0/0f/Scrn_037.jpg

Look at that tough and rugged look of the pelican, marines, and sand.

Halo 2:

http://images2.wikia.nocookie.net/__cb20061126140350/halo/images/9/9e/Halo2_04.jpg

Things look brighter in Halo 2, but it still has that darkish and dirty tone of Halo 1.

Halo 3:

http://images1.wikia.nocookie.net/__cb20081004031914/halo/images/3/35/Helljumper_Squad.jpg

Look at the ODST's armour. It's all smooth and looks like it's made of a rubber-plastic hybrid. It's not shiny like in the previous two games so it doesn't look like the plates are metal. Same thing for the AR. The BR looks a bit more detailed and scratched, though. Still, the game looks great and the design of the ODSTs in Halo 3 are far superior to the ones in Halo 2. The Spartans look like they are wrapped in Saran plastic wrap.

Halo Reach:

http://www.bungie.net/Stats/Reach/Screenshot.ashx?fid=20662855&size=medium

The sharpness and the cleanliness of the engine can be seen here. The lighting in Reach is more vibrant the the other three engines, but the level of detail in Reach is definitely higher than any of the other Halo games.

In any case, I'm not griping about what the environments and the effects look like.

The game looks spectacular here:

http://nxeassets.xbox.com/shaxam/0201/ce/ea/ceea5019-51bb-4360-b4d6-f5f906333a6b.JPG?v=1#silent_06a.JPG

MC looks like a box and the cubemap sucks dick:

http://i66.photobucket.com/albums/h262/amit9821/chrome2011-07-1821-37-01-03.jpg

It's the use of Reach assets. The marines look like hobos and the Spartans look like the future of megablocks. I think my fears may be for naught, though. I just realized that the original trailer used the Reach Assault Rifle. In the video in my previous post it's now back to the original AR design :D So maybe the Reach assets are jsut placeholder and they'll eventually get everything back to the way it should look. Oh god. I'm frothing at the mouth to see some properly armoured Halo 1 marines.

Arteen
July 18th, 2011, 08:38 PM
I hope you can't pick them up, keeps the game original.
I also hope 343i continues to do nothing to improve their games.

Hotrod
July 18th, 2011, 08:57 PM
Just to clear things up, I love how every Halo game looks and will never call any of them ugly (for their time anyway), They are in fact some of the most beautiful games I have ever seen.

Also, you are aware that the picture of Damnation there is in Halo Reach, right? Just making sure.

Tnnaas
July 18th, 2011, 09:14 PM
Am I the only one that's pissed off by the fact that they changed the original Halo floor tile with that Halo 3 crap?

Amit
July 18th, 2011, 09:29 PM
Also, you are aware that the picture of Damnation there is in Halo Reach, right? Just making sure.

Right, my bad, but the engine is a modified Reach engine, is it not?

DarkHalo003
July 18th, 2011, 09:45 PM
Right, my bad, but the engine is a modified Reach engine, is it not?
Nope. It's a modified Halo 1 engine. The reason being is to allow that original switchback in-game.

Pooky
July 18th, 2011, 10:15 PM
I also hope 343i continues to do nothing to improve their games.

Because all the attempts to improve Halo were so successful... :|

TeeKup
July 18th, 2011, 10:25 PM
Am I the only one that's pissed off by the fact that they changed the original Halo floor tile with that Halo 3 crap?

That's actually the first thing I spotted. The overly repetitive diamond floor REALLY bugs me.

Arteen
July 18th, 2011, 10:32 PM
Am I the only one that's pissed off by the fact that they changed the original Halo floor tile with that Halo 3 crap?
Hah, CMT did that exact same thing, and it looked ugly then, too.

DarkHalo003
July 18th, 2011, 10:48 PM
I also hope 343i continues to do nothing to improve their game.
FTFY

And a lot of what is seen is WIP. Everything we saw in the trailer from E3 that wasn't BSP was all placeholder apparently. Still hate those pistol anims though.

Masterz1337
July 19th, 2011, 01:13 AM
Am I the only one that's pissed off by the fact that they changed the original Halo floor tile with that Halo 3 crap?

I find it funny, because we used that floor texture after we saw it in H3 and applied it to our forerunner exteriors... lol.

Hotrod
July 19th, 2011, 06:22 AM
Am I the only one that's pissed off by the fact that they changed the original Halo floor tile with that Halo 3 crap?
Well I don't mind the Halo 3 floors, but I see that others seem to hate it as well.


Right, my bad, but the engine is a modified Reach engine, is it not?
No actually. The Bnet kiddies may say that it is, but Halo Anniversary uses the Halo 1 engine with a completely new and seperate graphics engine (made by Saber) running on top of it.