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=sw=warlord
July 19th, 2011, 07:07 AM
Right, my bad, but the engine is a modified Reach engine, is it not?

Nope, they've hired saber interactive who licence their own engine.

http://saber3d.com/engine.php

leorimolo
July 19th, 2011, 10:20 AM
Wait, so they aren't using reach engine for halo 4. :(

Kornman00
July 19th, 2011, 10:23 AM
343i has been developing a different engine for H4

supersniper
July 19th, 2011, 11:29 AM
they probably want to make it original and make it be able to incorporate more "dlc add ons"

referring to the post at bungie.net made by shock120

i mean the blam engine did have many limitations.

ejburke
July 19th, 2011, 01:11 PM
If the rumors of the next MS console in 2012 are correct, then Halo 4 won't even be an Xbox 360 game. It makes sense to have a new engine for a new trilogy for a new console. The big disadvantage of abandoning the Bungie tech is that it is super-optimized for being responsive at 30 frames per second. If next gen Halo 4 runs at 60Hz, though, those optimizations kind of don't matter anymore.

Kornman00
July 19th, 2011, 01:34 PM
I'm pretty sure Kinect was developed and release to extend the life of the 360. Plus they've recently reworked the security sector on the 360 disc, giving developers an extra 1GB of space for content. So the 360 is here to stay for the foreseeable future.

And the Blam engine is only limited by those who don't have the source. If you've got source or even some hawt sauce, it isn't that limited.

Hotrod
July 19th, 2011, 02:02 PM
To add onto what supersniper said, the blam engine is great and all, but people are starting to want more from Halo games that it just can't offer. DLC armour would be amazing, and maybe even weapons and vehicles. Think about it, those things would give Halo 4 a nice edge over current FPS games content-wise.

Maybe that way they could even have some sort of competitions for the community like "Create an armour set", and the winner gets their armour put into the game. That would make 343i the most badass developers ever...of all time...

...brb, going to post on 343i forums

Kornman00
July 19th, 2011, 03:02 PM
Non-map DLC in the Blam engine wouldn't be outside its realm. The tech just hasn't been put into a released engine yet.

Hotrod
July 19th, 2011, 03:26 PM
True, but it would take a lot of modifying of the engine to allow non-map DLC, no? At that point, wouldn't it just be easier to use a different engine that was designed for all of that in mind?

ejburke
July 19th, 2011, 03:40 PM
It's true that MS has been in far less of a hurry to move on to the next generation, but by 2012, the 360 will be 7 years old. That is ancient for a console. Kinect's launch gave a late boost, but it does not alleviate the need for more powerful hardware, which I would assume would be fully compatible with Kinect. So, it's not like they'd be cutting and running on that front.

As for the discs, that's just a little crust of bread to help tide developers over. 1GB of extra space doesn't mean much, but it might make the difference between a 4-disc game and a 3-disc game. Storage is becoming the largest problem for 360 development, so I'm not surprised they are trying to do what they can, but it's not really solving the issue.

We don't even know if developers are going to adopt the new format. There have been reports of problems with it with older 360's. I don't believe its adoption is required.

Two months ago, I would have scoffed at the notion of the next Xbox in 2012, but with all these rumors surfacing -- AMD boasting about its graphical capabilities being the most recent -- I'm not so sure. It seems like a coin flip at this point, whether it happens or not. But if you're 343 developing your first Halo game, wouldn't you want that added graphical horsepower behind you to allow you to truly set yourself apart from Bungie's previous work on the series? And if you were committing to a Trilogy, wouldn't you at least want the chance that they can all be released on a single platform? Just something to think about.

Kornman00
July 19th, 2011, 03:49 PM
MS can detect consoles which are incompatible with the new format and will automatically (if connected to LIVE) contact the user informing them that they can send in their old box for a newer one. And it's for the really, really old boxes. Like 2005 old.

It wouldn't really be "a lot" of modifying to the engine. It's just a pipeline issue, which is abstracted from the rest of the engine since it only sees game data as tags and tag resources (there's blob data, but that's for runtime systems). If you use a different engine, you have to then deal with that engine's shortcomings and also transfer ALL content AND data to its format then RETEST everything because it's an entirely different product. You won't see non-map DLC in Reach (unless they do something in a TU), but you'll probably see such with Bungie's next game.

Tnnaas
July 19th, 2011, 10:53 PM
Not sure if relevant to current discussion but still well worth the read. (http://kotaku.com/5821752/why-sony-and-microsoft-teaming-up-on-their-next-console-makes-a-lot-of-sense)

Sever
July 19th, 2011, 11:16 PM
Not sure if relevant to current discussion but still well worth the read. (http://kotaku.com/5821752/why-sony-and-microsoft-teaming-up-on-their-next-console-makes-a-lot-of-sense)Even though that's a really sound idea, I can't help but laugh because of this:
http://www.modacity.net/forums/attachment.php?attachmentid=2174&d=1311135249

Nintendo 3ds eShop ads.Heh.

Rosco
July 20th, 2011, 08:31 AM
I always thought that scene would have been better if they gave the Beam Rifle a little cameo there, like the BR in ODST.



That theory is also shit, because you never seen any shields flaring, popping, or sparking in that entire scene. They didn't think it through at all.
I know this was ages ago now but when did the BR make an appearance in ODST? A cutscene or something? D:
NVM just recalled the actual scene it was in heh.

A sony/microsoft project would end in disaster. Royalties, arguements, to be honest.. It's great to theorise, but I doubt really applying two companies of their stature would work.

=sw=warlord
July 20th, 2011, 09:38 AM
A sony/microsoft project would end in disaster. Royalties, arguements, to be honest.. It's great to theorise, but I doubt really applying two companies of their stature would work.

you mean like the Halo movie with Universal and 21st century Fox?

Tnnaas
July 20th, 2011, 09:41 AM
I'm not sure if this one has been through the spin cycle of this thread yet.

http://www.youtube.com/watch?v=eiJKU_suoLQ&feature=related
What got me the most was "six multiplayer maps and one firefight map".

This one also got my attention.

http://www.youtube.com/watch?v=IQTGjZ2SEtw&feature=related
Frank better know what he's doing or I am going to be beyond pissed.

Rosco
July 20th, 2011, 11:29 AM
you mean like the Halo movie with Universal and 21st century Fox?

i have no idea how the movie is doing and have no idea who is involved so lol..

Siliconmaster
July 20th, 2011, 11:55 AM
i have no idea how the movie is doing and have no idea who is involved so lol..

It failed. Because the companies bickered about the budget. :downs:

supersniper
July 20th, 2011, 01:27 PM
they better remake halo 2 in a couple of years or i'll be pissed.
But instead of it's crappy campaign remake the multiplayer it was honestly my favorite.

Hotrod
July 20th, 2011, 01:53 PM
I'd actually rather not have Halo 2 remade. I mean, we're fine as it is with new Halo games coming out as often as they are, we don't need a remake of a game that's so similar. Halo 1 is being remade to celebrate the beginning of the franchise as well as the fact that so many people want it, which is much more than the people who want Halo 2.

=sw=warlord
July 20th, 2011, 03:30 PM
they better remake halo 2 in a couple of years or i'll be pissed.
But instead of it's crappy campaign remake the multiplayer it was honestly my favorite.

One step at a time.
It's taken this long to get CE remade.

DarkHalo003
July 20th, 2011, 04:17 PM
I'd actually rather not have Halo 2 remade. I mean, we're fine as it is with new Halo games coming out as often as they are, we don't need a remake of a game that's so similar. Halo 1 is being remade to celebrate the beginning of the franchise as well as the fact that so many people want it, which is much more than the people who want Halo 2.
This. As much as I love Halo games, I think a Halo 2 remake would be way too soon. Plus, I rather have new adventures than relive recent ones.

Arteen
July 20th, 2011, 05:30 PM
I don't want 343i to remake Halo 2, unless they actually change the gameplay this time. Halo 2's campaign has all sorts of great environments, encounters, set-pieces, music and so forth, but the actual campaign gameplay just isn't much fun. Would be cool if they remade the multiplayer or the maps at least.

n00b1n8R
July 20th, 2011, 11:20 PM
Would be cool if they remade the multiplayer or the maps at least.
But they've been doing this in every Halo game since :downs:

Arteen
July 21st, 2011, 05:58 AM
But they've been doing this in every Halo game since :downs:
Needs more Turf, Headlong, Relic, Gemini and Terminal though.

nuttyyayap
July 21st, 2011, 07:24 AM
But those maps sucked :saddowns:

Hotrod
July 21st, 2011, 08:13 AM
Those maps were amazing, they should definitely make a comeback.

=sw=warlord
July 21st, 2011, 09:03 AM
Needs more Guardian and Valhalla, Valhalla especially, had the greatest BTB on that map.

Kornman00
July 21st, 2011, 10:39 AM
Fuck all of you. Needs moar Danger Canyon, Danger Canyon, Danger Canyon, oh and last but not least, Danger Canyon.

Everything else can just float and sputter

staticchanger
July 21st, 2011, 11:02 AM
Fuck all of you. Needs moar Danger Canyon, Danger Canyon, Danger Canyon, oh and last but not least, Danger Canyon.

Everything else can just float and sputter


Don't be so closed minded, there should be some Danger Canyon in there too :iamafag:

supersniper
July 21st, 2011, 01:01 PM
no i personally think halo 2 had the best multiplayer :/ i mean halo pc/ce was great but i always have way more fun when i play halo 2.

Rosco
July 21st, 2011, 04:59 PM
Fuck all of you. Needs moar Danger Canyon, Danger Canyon, Danger Canyon, oh and last but not least, Danger Canyon.

Everything else can just float and sputter
I feel like I'll hate danger canyon on any other version of halo.

Amit
July 21st, 2011, 09:09 PM
I've never had as much fun playing an MP game as Halo PCE. Game just feels right. You don't get killed instantly by much of anything except for rockets, extremely slow moving vehicles, and a sniper shot to the head. Everything else you at least have a few seconds to recover and defend yourself. I don't know of many other games that do that. Halo 2/3, your shields go down, one hit and your dead. I believe they put it back to the Halo 1 model in Reach though? I wonder what Halo 4 will use. And sergeant Johnson better be resurrected :(

Champ
July 22nd, 2011, 03:07 PM
Sneak peak of Silent Cartographer (http://www.ign.com/videos/2011/07/22/halo-combat-evolved-anniversary-developer-walkthrough-video)

Spartan094
July 22nd, 2011, 03:12 PM
Old E3 build if you guys don't hear him say it. Obviously the reach ar and magnum gave it away of being old since they are now h3.

I still like the option to switch back and forth between the old and new. Warm and fuzzy feeling.

Pooky
July 22nd, 2011, 10:56 PM
I've never had as much fun playing an MP game as Halo PCE. Game just feels right. You don't get killed instantly by much of anything except for rockets, extremely slow moving vehicles, and a sniper shot to the head. Everything else you at least have a few seconds to recover and defend yourself. I don't know of many other games that do that. Halo 2/3, your shields go down, one hit and your dead. I believe they put it back to the Halo 1 model in Reach though? I wonder what Halo 4 will use. And sergeant Johnson better be resurrected :(

See, the reason Halo PC multiplayer was awesome and why no other Halo can compare is because players have so much individual power. There's no unwinnable situation. By yourself with a full pistol and 2 frags it's possible to take down the entire enemy team + vehicles. I've done it. Games where the better player always wins > random bullshit of modern FPS games.

=sw=warlord
July 23rd, 2011, 07:07 AM
See, the reason Halo PC multiplayer was awesome and why no other Halo can compare is because players have so much individual power. There's no unwinnable situation. By yourself with a full pistol and 2 frags it's possible to take down the entire enemy team + vehicles. I've done it. Games where the better player always wins > random bullshit of modern FPS games.

Oh you mean like in Call of duty?
It's extremely easy to just wipe the entire team across the floor with practically any weapon as long as you are smart about it.
:)

Pooky
July 23rd, 2011, 12:44 PM
Oh you mean like in Call of duty?
It's extremely easy to just wipe the entire team across the floor with practically any weapon as long as you are smart about it.
:)

Yeah, until you get randomly bullshat on by some air support/noob tube/wall spraying/ commando super lunge/ other BS. Besides, we're talking about HALO, not CoD.

I'd love to see you wipe the floor with the whole other team in any game, though. remove that stick man, I think it's growing

supersniper
July 23rd, 2011, 06:43 PM
pooky it's possible because halo ce is full of noobs. but take a situation where each player is as good as you with a full 8 v 8 game on bloodgulch... it will be a lot less likely to take down the whole team with just a full pistol n 2 frags.

also if you take away the horrible net code and add in the xbox live netcode... yeah even less of a chance.

the only reason why halo ce was mostly based on individual skill was because of the horrible netcode and the naive little kids that don't understand the concept of lead your shot.

i still think h2 had the best multiplayer. gameplay, maps. the only thing it failed in was the whole smg start for every gamevariant / map...

Rosco
July 23rd, 2011, 06:44 PM
Oh you mean like in Call of duty?
It's extremely easy to just wipe the entire team across the floor with practically any weapon as long as you are smart about it.
:)
The point is it's extremely easy. As in anyone could do it, it doesn't take skill in call of duty. You get pooky's point though ;)

Pooky
July 23rd, 2011, 09:34 PM
pooky it's possible because halo ce is full of noobs. but take a situation where each player is as good as you with a full 8 v 8 game on bloodgulch... it will be a lot less likely to take down the whole team with just a full pistol n 2 frags.

also if you take away the horrible net code and add in the xbox live netcode... yeah even less of a chance.

the only reason why halo ce was mostly based on individual skill was because of the horrible netcode and the naive little kids that don't understand the concept of lead your shot.

i still think h2 had the best multiplayer. gameplay, maps. the only thing it failed in was the whole smg start for every gamevariant / map...

Hey don't get me wrong I don't dislike Halo 2, I just think Halo PC is the best version of Halo.

And obviously I've played with skilled people before. Hell, most CE regulars back in the day were better at aiming than me. King for example was way better at shooting than me, but I still remember that time I jumped off the top of Damnation, tapped him in the back and stole his rocket launcher :D

Amit
July 24th, 2011, 02:22 AM
I still remember that time I jumped off the top of Damnation, tapped him in the back and stole his rocket launcher :D

I did that on Prisoner last year in a LAN that I set up in CompEng class. So satisfying. Except he had a shotgun instead.

Arteen
July 24th, 2011, 04:16 PM
Random thought, but 343i should call this game "Halo Anniversary". "Halo Combat Evolved Anniversary" is a bit of a misnomer.

Hotrod
July 24th, 2011, 07:14 PM
I always call it Halo Anniversary. As far as I'm concerned, Halo CE is Custom Edition and the original game is just called Halo. "Combat Evolved" is just a stupid subtitle that Microsoft stuck on there so that stupid people wouldn't think it was a religious game.

Oh, and Halo Combat Evolved Anniversary is just a mouthful too.

Kornman00
July 24th, 2011, 07:30 PM
Or they could have just called it "Halo Evolved", adding further confusion in the brand that is Halo. Halo Combat Evolved, Halo Custom Edition, Halo Evolutions, Halo Recon, Halo Goes to Hollywood, Halo Hurp Derp, etc

I like Limited's "HA10"

ejburke
July 24th, 2011, 07:33 PM
It's not even a subtitle. It's a marketing tagline. It'd be like calling a Subway restaurant, "Subway: Eat Fresh" or if a hypothetical tweenie novel was called, "Twilight: Why Do They Read This Crap? Really, Why?"

Kornman00
July 24th, 2011, 08:00 PM
They heard we like taglines so they put taglines in their taglines so they can market while they market.

Seriously though, it probably hints that they may do other "Anniversary" games in the future. That's the only logical conclusion I can come up with. Well, this is MS/343i we're talking about. Nothing they've done thus far has been logical, and if anything, it's all been destructive to the franchise and the people who have really worked on it.

Amit
July 24th, 2011, 09:07 PM
I don't think many people would buy an anniversary edition of Halo 2 (nobody wants to relive that cliffhanger) unless it included the online portion untouched as well. But we all know that WHEN Halo 2 Anniversary Edition comes out, the MP map remakes will be for Halo 4 or Halo 5...

Higuy
July 24th, 2011, 09:28 PM
I always liked the "Combat Evolved" at the end :(

Made it stand out a bit, I guess.

Mr Buckshot
July 24th, 2011, 10:40 PM
wow I only just found out about how the MP won't be a recreation of the original, instead just level geometry for the COD-wannabe that is Halo Reach. While I don't think Reach was fail, I just didn't like how it broke away from the old formula instead of staying with what ain't broke.

was it that hard to just do what CS Source was to CS 1.6? I'd gladly pay a full $60 to get a HD remake of the classic multiplayer. It might even make me pay for XBL in fact. But whether it's $10 or $40, I probably won't be getting Anniversary anymore. It's running on outdated hardware anyway. Maybe if a friend buys it, I'll borrow it for a night like I did with MW2, but nothing more.

Halo 1 multiplayer was just one of a kind, I honestly can't name anything besides Halo 2/3 that can be compared justifiably.

Hotrod
July 24th, 2011, 10:48 PM
You're forgetting that the upcoming Title Update for Reach will allow 343i to modify the game in certain playlists to be able to create a feel as close as possible to Halo 1 multiplayer beyond what Bungie could previously do. They didn't want to put in Halo 1 multiplayer into Anniversary because they were afraid to split the community even though they would have loved to do it.

I suggest to wait to see what they'll be doing with the TU before deciding anything.

Elite Killa
July 25th, 2011, 11:36 AM
You're forgetting that the upcoming Title Update for Reach will allow 343i to modify the game in certain playlists to be able to create a feel as close as possible to Halo 1 multiplayer beyond what Bungie could previously do. They didn't want to put in Halo 1 multiplayer into Anniversary because they were afraid to split the community even though they would have loved to do it.

I suggest to wait to see what they'll be doing with the TU before deciding anything.

And this I can't wait for!

supersniper
July 25th, 2011, 12:19 PM
HA10 is what i'm using :)

Limited
July 25th, 2011, 12:42 PM
I havent felt this happy about a game since the H2 E3 presentation. Is it scary I remember it like it was yesterday? The sword elite standing on top a building next to the beach in Zanzibar..anyways I'm babbling.

I reminisce all the time, and this game is like a bucket full of memories of the time Halo CE was in its prime modding days, the community was bursting at its brim. I will either cry or cheer like mad when I finish the SP.

Siliconmaster
July 25th, 2011, 02:03 PM
^Agreed.

Pooky
July 25th, 2011, 06:02 PM
If they can make the final Warthog run feel like new again I'd pay full price just for that. That was one of the most epic moments I ever experienced in a video game.

Kornman00
July 25th, 2011, 07:11 PM
They should recreate the warthog run into an MP map, made for Forging race maps only

vrrm vrrm

But seriously, I hope CA is working on a Forge World successor :/

Amit
July 26th, 2011, 02:36 PM
Even Marcus Lehto is trying to GTFO of Bungie before that Activision grip sets in whether it is in contract or no: http://twitter.com/#!/game_fabricator/status/95737911114350592

nuttyyayap
July 26th, 2011, 03:51 PM
Well, would YOU want to work on Call of Duty: Future Warfare or whatever the hell acti is making them do?

Amit
July 26th, 2011, 03:56 PM
Well, would YOU want to work on Call of Duty: Future Warfare or whatever the hell acti is making them do?

You don't know anything about Bungie's contract with Activision, do you? Bungie does whatever they want and Activision gives the money they need to do so. Activision doesn't give a shit what they make, they already know it's going to rake in millions.

Kornman00
July 26th, 2011, 05:31 PM
He took down his two tweets about him leaving

I guess you could say...they were untweeted

nuttyyayap
July 27th, 2011, 03:04 AM
You don't know anything about Bungie's contract with Activision, do you? Bungie does whatever they want and Activision gives the money they need to do so. Activision doesn't give a shit what they make, they already know it's going to rake in millions.


I was under the idea that the PUBLISHER told the studio what to do? Guess I'm just an idiot then~ :saddowns:

Hotrod
July 27th, 2011, 09:24 AM
I was under the idea that the PUBLISHER told the studio what to do? Guess I'm just an idiot then~ :saddowns:
In some cases they do, it all depends on the contract. When Microsoft owned Bungie, they could tell them what to do and when to do it. With Activision, the contract allows Bungie to do what they want since they're still independant from them. All Activision is doing is publishing the games.

nuttyyayap
July 27th, 2011, 09:28 AM
Okay, now I know, thanks.

Amit
July 27th, 2011, 02:49 PM
I believe it's called a creative contract?

Delta4907
July 27th, 2011, 11:04 PM
D9A_XRkXzKQ

Timo
July 28th, 2011, 12:07 AM
Does 343 sound really, really strange?

Cagerrin
July 28th, 2011, 12:09 AM
Yeah. Everything else is hot, though.

BobtheGreatII
July 28th, 2011, 12:10 AM
Yeah kind of.

n00b1n8R
July 28th, 2011, 03:47 AM
Sounded normal to me >_>

Hotrod
July 28th, 2011, 09:48 AM
Yeah, he did sound a bit different (higher pitched voice). Maybe they decided to be stupid and got a different voice actor? Hell, they'd better not do that for Chief and Cortana in the new Halo games...

ShadowSpartan
July 28th, 2011, 10:11 AM
Yeah, he did sound a bit different (higher pitched voice). Maybe they decided to be stupid and got a different voice actor? Hell, they'd better not do that for Chief and Cortana in the new Halo games...
Nope, they did not get a new voice actor. It is still Tim Dadabo voicing 343, they said so in the Halo Universe panel at Comic-Con (http://www.youtube.com/watch?v=jUAU5giE2_4&t=7m16s).

Cagerrin
July 28th, 2011, 03:09 PM
http://www.neogaf.com/forum/showpost.php?p=29654151&postcount=28

Well, that explains that.

Higuy
July 28th, 2011, 09:14 PM
Sounds more robotic, still sounds like the same VA though. But however, I didn't find it that awesome; actually somewhat rather... not sure how to say, but the least would be "not up to par".

nuttyyayap
July 28th, 2011, 11:12 PM
Not that interesting, but I have no interest in Halo 4 at all anyway so I won't look for them, and screw achivements.

FRain
July 29th, 2011, 01:07 PM
its like the voice filter was just totally wrong.

FRain
July 29th, 2011, 01:10 PM
http://www.youtube.com/watch?v=fa4OVHA3ucU&feature=channel_video_title

Fucking Win.

Tnnaas
July 30th, 2011, 12:33 AM
I hope it's just a filter. I'd be dissapoint if I didn't see Tim Dabado in the credits.

thehoodedsmack
July 31st, 2011, 09:43 PM
It's really not a matter of "if" it's being released, and the gameplay is exactly the same. Where do you get any idea otherwise?

Pooky
July 31st, 2011, 09:47 PM
It's really not a matter of "if" it's being released, and the gameplay is exactly the same. Where do you get any idea otherwise?

This, and


If this thing comes out, it's going to ruin the nostalgia goggles forever.

"Wait, this plays a lot like its sequels, and not like the magic-infused daydream I remembered it as?

if you think Halo 1 plays a lot like its sequels you either really suck or never actually played it at all.

Kornman00
July 31st, 2011, 09:49 PM
if you think Halo 1 plays a lot like its sequels you either really suck or never actually played it at all.
You're talking to a spam bot

Amit
July 31st, 2011, 09:57 PM
Yeah lol.

Donut
July 31st, 2011, 10:23 PM
did that spam bot just paraphrase another post by someone else? i remember one of our solid members here saying that exact same thing but in different words.

Pooky
July 31st, 2011, 10:36 PM
You're talking to a spam bot

Funny, I don't remember spam bots ever making posts actually relevant to the topic at hand, unless they've become a lot more advanced recently.


did that spam bot just paraphrase another post by someone else? i remember one of our solid members here saying that exact same thing but in different words.

does sound pretty familiar actually.

Sever
July 31st, 2011, 11:40 PM
Yeah, one actually directly copied what I posted once, and I was about to reply "Hey, that same exact thing happened to me," but then I double-checked my earlier posts in that thread, and found a really old post containing the origin of the statement.

Donut
August 1st, 2011, 01:10 AM
it left an unclosed quotation mark. we all know bots cannot function without closed quotation marks...

oh god. its learning.

=sw=warlord
August 7th, 2011, 10:14 AM
Fuck yo couch.

2192

2193

2194
2195

Hotrod
August 7th, 2011, 10:53 AM
I think there are some pages missing there :S

Nero
August 7th, 2011, 11:29 AM
In the second last page, they didn't even bother putting the marines hands around the trigger and the AR itself. Lol.

Amit
August 7th, 2011, 12:16 PM
Marine and AR not gonna look like that in-game so I dont' care. And I'm pretty sure that picture is quite outdated.

DarkHalo003
August 7th, 2011, 02:08 PM
They're bringing back Creek again? Why?

Amit
August 7th, 2011, 02:13 PM
Because that map was fun?

Hotrod
August 7th, 2011, 02:39 PM
Marine and AR not gonna look like that in-game so I dont' care. And I'm pretty sure that picture is quite outdated.
It's been shown that the AR has been changed, but how do we know the marines won't look that way?

Kornman00
August 7th, 2011, 04:26 PM
Needs moar Stubbs the Zombie HD

Amit
August 7th, 2011, 04:53 PM
It's been shown that the AR has been changed, but how do we know the marines won't look that way?

Why would they change everything else to look like upgraded H1 stuff and then randomly leave the marines unchanged?

Hotrod
August 7th, 2011, 05:27 PM
Why would they change everything else to look like upgraded H1 stuff and then randomly leave the marines unchanged?
Well the Marines look pretty good already the way they are. If they were to change anything I think it should just be the colours to make them brown. Look at the Needler though, that's the Reach model and not an upgraded Halo 1 model. They're on a pretty tight schedule so they'll probably focus on the stuff that has a higher priority, such as the Wraith, Banshee, Scorpion, etc.

Lightning
August 7th, 2011, 06:34 PM
The marines have always made me cringe at the Anniversary screenshots.

This is Halo, not Ghost Recon.

http://bulk2.destructoid.com/ul/1399-noscale-graw_21.jpg

:<

Edit: Other pages.

Kornman00
August 7th, 2011, 07:20 PM
Actually, they're using Trooper models. Troopers (Army) != Marines. Someone at 343 didn't get that memo.

Hotrod
August 7th, 2011, 07:53 PM
The marines look nearly identical to the troopers though asides from the colour. Like I said before, all they really need to do with these guys is make them brown and most people will be happy. Hell, I'd be happy if they left them like that too.

DarkHalo003
August 7th, 2011, 08:17 PM
Because that map was fun?
Not that it's not fun, but I think it's seriously overdone, not to mention Forge World replicas are everywhere as it is.

I would have much preferred another map that hasn't seen XBL yet.

Kornman00
August 7th, 2011, 08:47 PM
The marines look nearly identical to the troopers though asides from the colour.
I'm sorry, but they really don't look "nearly identical". Unless by "identical" you mean "both wear armor".

Hotrod
August 7th, 2011, 10:06 PM
I'm sorry, but they really don't look "nearly identical". Unless by "identical" you mean "both wear armor".
Marines :
http://www.halopedian.com/images/f/f2/HaloReach_-_PoAMarines.jpg
http://images2.wikia.nocookie.net/__cb20110511031046/halo/images/9/9a/448px-HaloReach_-_MarineUniform.jpg

Troopers :
http://www.halopedian.com/images/5/51/UNSC_Army_V.jpg
http://www.halopedian.com/images/5/5f/Trooper_leader.jpg
Yeah, sure, there are a few minor differences, biggest ones being the closed-in helmet (which the Halo 1, 2 and 3 marines never had) and the slight colour difference. I'm willing to bet that most people didn't even notice the difference the first time around and aren't going to complain about them using the trooper model in Halo Anniversary.

In this case, I'd go as far as saying that the troopers look more like the Halo 1 marines than the marines themselves.

Kornman00
August 7th, 2011, 11:51 PM
Troopers, like today's Army, have unit patches on their uniform. Marines, like today's Marines, don't (but they do wear the Corps' insignia). I can't recall a Marine in Reach being equipped with a backpack, or having their rank clearly visible either.

Amit
August 8th, 2011, 12:28 AM
The Halo 1 marines had a very unique and rugged look. Their design makes it clear that they wear a lot of armour plating and I dunno, I guess I just like that they look like they can take some hits with those plates on. The Troopers and Marines in Reach don't have vambraces or shin armour like the marines in Halo 1 do so it looks like they would be more susceptible to taking hits in the legs and arms. The shoulder plates of the H1 marines don't look bulky and useless either. They seemed more human and less spartan, which I felt was good. Also, the Reach Troopers and Marines look fat. As if they are wearing heavy coats that fit to their bodies for trekking in the Arctic or some dumb shit like that. Maybe that's why I dislike the way they look so much.

Kiwibird
August 9th, 2011, 03:18 PM
They seemed more human and less spartan, which I felt was good.

I agree.

http://host.trivialbeing.org/galleries/halo-jan22-gun-props/update_marine.jpg

Guardian
August 9th, 2011, 10:39 PM
The Troopers and Marines in Reach don't have vambraces or shin armour like the marines in Halo 1 do so it looks like they would be more susceptible to taking hits in the legs and arms.

The 2nd trooper in the 1st Trooper image that hotrod posted has shin armor, just thought I'd point that out.

But I agree, the Halo 1 marine armor had a more solid metal look to it (and from memory, sound) which made it seem like they could take a hit or 2.

Amit
August 10th, 2011, 10:42 AM
The 2nd trooper in the 1st Trooper image that hotrod posted has shin armor, just thought I'd point that out.

I'm not seeing it. All I see are hardended knee pads and the BDU covers the shins.

Hotrod
August 10th, 2011, 11:40 AM
Troopers, like today's Army, have unit patches on their uniform. Marines, like today's Marines, don't (but they do wear the Corps' insignia). I can't recall a Marine in Reach being equipped with a backpack, or having their rank clearly visible either.
Hmm, I never really noticed the unit patches or the Corps' insignia, but that would make a difference to those who check those details (cause they do matter in the end).

But I agree that the Halo 1 marines looked sick with their metallic armour and would love to see an updated version of them instead of the Reach marines/troops, but I'm not gonna make a big deal if they didn't.

Pooky
August 10th, 2011, 06:17 PM
Reach dudes look like something straight out of Cawwaduty. Fuck that shit. Halo 1 or even Halo 2 style marines ftfw.

Amit
August 10th, 2011, 07:12 PM
Halo 2 marines look like their armour is as thin as cardboard, but I'd still take that over Reach marines.

Higuy
August 11th, 2011, 02:12 PM
Halo 1 marines were my favorite. They looked so much more interesting then the other ones. Even the pilot from the POA level with her helmet was way more awesome than the ones in Halo 3 that flew the pelicans.

Amit
August 11th, 2011, 02:20 PM
I think it's the fact that the Marines have larger and more armour plates in H1 rather than the small dinky looking shit in H3 and Reach. The helmet in H1 looks pretty damn solid, too.

chrisk123999
August 11th, 2011, 04:22 PM
Marines in the preview video were placeholders from Reach.

Amit
August 11th, 2011, 07:39 PM
That's what I'm assuming, but some others are saying otherwise.

DarkHalo003
August 12th, 2011, 01:58 PM
Well the problem is that we haven't seen any new screens with the marines in them. Only new screens with Elites, Grunts, some weapons, and the Chief.

Warsaw
August 12th, 2011, 04:48 PM
New plasma rifle sound is sick nasty awesome. Why couldn't they think of that for Halo 2, 3, and Reach? Pistol sounds squishy, though.

Amit
August 12th, 2011, 05:32 PM
I wonder if the sounds change back to original when you switch graphics modes.

Kornman00
August 12th, 2011, 05:45 PM
They said in various places that the HD sounds are used at all times, so no

Arteen
August 12th, 2011, 08:03 PM
They said in various places that the HD sounds are used at all times, so no
That will be odd.

Amit
August 12th, 2011, 11:46 PM
...yeah. Wish they would just convert HCE multiplayer to X360. That would beat out everything else. That's all we really want.

Warsaw
August 13th, 2011, 01:04 AM
They said in various places that the HD sounds are used at all times, so no

Probable Translation: Guns will switch around but scripted events likely won't.

Kornman00
August 13th, 2011, 03:17 AM
HD as in they've been cleaned up to properly work with surround sound and such. Music, on the other hand, has been remastered.

Hotrod
August 13th, 2011, 08:28 AM
The only sounds that haven't been touched are the voices, which is exactly how it should be.

Warsaw
August 13th, 2011, 01:27 PM
HD as in they've been cleaned up to properly work with surround sound and such. Music, on the other hand, has been remastered.

Not sure I like the idea of a remastered score. I loved the clean feel of the first game's music. That's not to say that the other games had worse music, they were just different. That said, I loved the remastered version of "On a Pale Horse" used in Halo 3.

Kornman00
August 13th, 2011, 04:45 PM
vOv, 343i didn't do the remastering themselves so it should be good. Unless 343i had them throw in "extra" stuff

=sw=warlord
August 13th, 2011, 04:46 PM
vOv, 343i didn't do the remastering themselves so it should be good. Unless 343i had them throw in "extra" stuff
You mean as in remaster it the same way they "remastered" the music for legends?

Higuy
August 13th, 2011, 05:43 PM
You mean as in remaster it the same way they "remastered" the music for legends?

which was pretty bad imho

Teltaur
August 14th, 2011, 10:11 AM
Well, I do remember them saying that almost all of the electronic-based pieces had been rewritten for an orchestral feel... say goodbye to half the ambiance music of the original.

nuttyyayap
August 14th, 2011, 11:55 AM
Well, there goes the hope I had in a remastered "Bat2" (Dunno soundtrack name, Derp :saddowns:)

Warsaw
August 14th, 2011, 12:40 PM
Well, I do remember them saying that almost all of the electronic-based pieces had been rewritten for an orchestral feel... say goodbye to half the ambiance music of the original.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

R.I.P. Truth and Reconciliation Suite. Also R.I.P "Demons, Monsters".

Amit
August 14th, 2011, 01:27 PM
R.I.P. Truth and Reconciliation Suite

nooooooooooooooo (http://nooooooooooooooo.com/)

Warsaw
August 14th, 2011, 02:37 PM
Seriously, what on Earth could have possessed them to make such an abhorrent change?

nuttyyayap
August 14th, 2011, 03:30 PM
Maybe to make it consistent with Halo 4 or maybe they think pulling in the Skywalker Orchestra makes the game more popular?

Hotrod
August 15th, 2011, 01:03 AM
Where and when did they say that though? With their obsession with wanting to keep the game's feel the same as the original, I wouldn't think they would make the music so different to make it a complete disaster.

jcap
August 15th, 2011, 02:18 AM
I could sway either way on the music. I really was never a fan of any of the ambient sound music tracks, but then again the music is all part of the level design we've grown attached to the past 10 years. I think we just need to hold our judgement until we get a preview.

I'll be excited to know whoever is composing the new music. If they pull it off, I'll have a ton of faith in 343's ability to preserve the Halo universe for the next trilogy. As long as they don't lose the classic "da da da dum (http://jcap.h2vista.net/files/halo/reach/best_reach_song.mp3)" at the core of the Halo music, they should be in good shape.

Warsaw
August 15th, 2011, 02:16 PM
What I miss is the [Native American-sounding] guy singing in the background of that same theme. He was present in the first game and deleted from all subsequent remixes. I also want the "Demons, Monsters" theme to stay. It's the music that plays when you first start combating the Flood and also when you have to destroy the two Wraiths at the end of Two Betrayals. That track made the Flood.

DarkHalo003
August 15th, 2011, 02:19 PM
At first I saw the Last Page and was like "They revealed some music?" and the after looking a couple of pages back I was like "Oh it's all just crying over theories. Yay."

Honestly, until I hear the music, I'm not going to have an impression or say anything prematurely negative. It's kind of pointless to get mad over something that you haven't even seen/heard being remade in this game, especially when sources and information is considerably scarce, am I right?

Kornman00
August 15th, 2011, 02:37 PM
The theories are based on the music made for Legends. That and I'm really skeptical of any shit that 343i tries to crap out based on what I know about MS and what I've heard about the current "standing" of that studio.

Warsaw
August 15th, 2011, 07:04 PM
At first I saw the Last Page and was like "They revealed some music?" and the after looking a couple of pages back I was like "Oh it's all just crying over theories. Yay."

Honestly, until I hear the music, I'm not going to have an impression or say anything prematurely negative. It's kind of pointless to get mad over something that you haven't even seen/heard being remade in this game, especially when sources and information is considerably scarce, am I right?

Also, is it really necessary to try and fix something that was perfectly fine to begin with? I can think of several things they could better spend the time and resources on, namely porting over the multiplayer.

jcap
August 15th, 2011, 08:32 PM
Audio guys do not work on BSPs/graphics/weapons/multiplayer/engine design

Higuy
August 15th, 2011, 08:54 PM
Audio guys do not work on BSPs/graphics/weapons/multiplayer/engine design
^ lol this, but they do have to be paid, pay others to do other work!!!

Hotrod
August 15th, 2011, 08:55 PM
Also, is it really necessary to try and fix something that was perfectly fine to begin with? I can think of several things they could better spend the time and resources on, namely porting over the multiplayer.
They could port over the multiplayer if they wanted to, but they have already stated to not do so due to the fact that they didn't want to split the Halo multiplayer base into two games, especially since Halo 4 is coming out next year. So the guys who would have worked on that are either making the rest of Halo Anniversary look better or working on Halo 4 and making sure that's as good as it can be.

Warsaw
August 15th, 2011, 08:56 PM
^ lol this, but they do have to be paid, pay others to do other work!!!

Exactly what I was getting at.

@Hotrod: That is just a story they are feeding us. The player base is already fragmented between Reach and Halo 3, and then there are still those few that continue playing ODST Firefight.

Kornman00
August 15th, 2011, 11:22 PM
They could port over the multiplayer if they wanted to, but they have already stated to not do so due to the fact that they didn't want to split the Halo multiplayer base into two games
There's no MP base to split if they did a PC version :trollface:

DarkHalo003
August 15th, 2011, 11:58 PM
They could port over the multiplayer if they wanted to, but they have already stated to not do so due to the fact that they didn't want to split the Halo multiplayer base into two games, especially since Halo 4 is coming out next year. So the guys who would have worked on that are either making the rest of Halo Anniversary look better or working on Halo 4 and making sure that's as good as it can be.
Does the fact that Halo 4 comes out by the end of 2012 bother anyone? I mean, I honestly think it's WAY too soon. Reach has been out for about a little more than a year, reaching two. The argument of not wanting to split their player base is bull; once Halo 4 out, the Halo gaming community will probably be fractured, especially since many still play Halo 3.

Hotrod
August 16th, 2011, 12:16 AM
Does the fact that Halo 4 comes out by the end of 2012 bother anyone? I mean, I honestly think it's WAY too soon. Reach has been out for about a little more than a year, reaching two. The argument of not wanting to split their player base is bull; once Halo 4 out, the Halo gaming community will probably be fractured, especially since many still play Halo 3.
Well they've been working on it for a while now, probably around a year or two, so it's not too soon development-wise. If Halo 4 succeeds, most of the players will migrate to it from Halo 3 and Reach.

Also, Call of Duty has a release every year and Black Ops still has a hell of a lot of players. I see no reason why Halo 4 can't do the same.



@Hotrod: That is just a story they are feeding us. The player base is already fragmented between Reach and Halo 3, and then there are still those few that continue playing ODST Firefight.
Most Halo players play Reach, with about 20 000 max playing Halo 3 since they don't like Reach enough to play it (or just never bothered to buy it). Like I said before, if Halo 4 is a success (for some people, that would mean being more like Halo 3 than Reach), then a lot of those people will move to the new game.


There's no MP base to split if they did a PC version :trollface:
Yeah, but that's never gonna happen, knowing Microsoft... :saddowns:

Kornman00
August 16th, 2011, 12:18 AM
I have to wonder if Halo4 will even be about/have MP. I can see them doing a campaign-only thing, and maybe a Firefight shindig. They would be playing a dangerous game, trying to define a new MP experience (since the way I understand it, they won't be re-using the Reach engine).

TeeKup
August 16th, 2011, 03:55 AM
The whole base scenario right now leaves a lot of space open for forerunner weaponry, which I'm semi-interested in for mulitplayer. unless by the second mission the Forerunner planet he lands on teleports him straight to Earth. I'll call bullshit and shenanigans if anything of that nature ever happens.

Kornman00
August 16th, 2011, 11:09 AM
They're probably going back to the Halo1 feel, with having the Chief be the center of everything and having next to nothing in terms of support (eg, no marines)

FRain
August 16th, 2011, 11:10 AM
Does the fact that Halo 4 comes out by the end of 2012 bother anyone? I mean, I honestly think it's WAY too soon. AFAIK they've been working at H4 since before Reach comes out.

DarkHalo003
August 16th, 2011, 01:32 PM
AFAIK they've been working at H4 since before Reach comes out.
IMO, it doesn't matter how long before Reach they were working on it, but how long after Reach they release it. In other words, let the players actually have a chance to thoroughly enjoy a game as long as possible before releasing another game on the same platform that will fracture the player base. It's only been a year so far; at the very least, it should be three.

Warsaw
August 16th, 2011, 01:48 PM
Most Halo players play Reach, with about 20 000 max playing Halo 3 since they don't like Reach enough to play it (or just never bothered to buy it). Like I said before, if Halo 4 is a success (for some people, that would mean being more like Halo 3 than Reach), then a lot of those people will move to the new game.

Again, shenanigans. They fragmented the Halo 2 base when they released Halo 3. They fragmented Halo 3 when they released Halo: Reach. Why is it for them to decide what type of multiplayer that we, the players, want to play? They are always going on about how many options they offer. The way I look at it, them making another game is just adding another option. Also, it's not like the sales of one will cannibalize the sales of the other, they are two different games.

Amit
August 16th, 2011, 02:35 PM
The way most people see it is that the newer one is meant to replace the older one. Activision definitely picked up on this trend and started charging people out of their ass for games and DLC and making them come out every year.

Kornman00
August 16th, 2011, 02:42 PM
They should just use the new trilogy to tell a story, and continue to support Halo Reach for Halo's MP. For example, H4 could be bundled with a Halo2 ports for Reach (developed, as usual, by Certain Affinity). They want to fuck around with the universe, fine, they've already set the sails of that ship. However, they need to trend lightly with MP.

Pooky
August 16th, 2011, 06:22 PM
I'd rather see the multiplayer revamped at least one more time. Reach multiplayer is shallow, unskilled, random, frustrating and boring compared to any of its predecessors.

Kornman00
August 16th, 2011, 07:36 PM
Halo MP getting "revamped" doesn't mean it will address any of those perceived problems. Besides, they have the TU coming!

TeeKup
August 16th, 2011, 11:05 PM
Why is there an Energy Sword on Beaver Creek.

Necr0matic
August 16th, 2011, 11:33 PM
Looks like there are two shotguns, camo & overshield too.

Meh, Forge.

Donut
August 16th, 2011, 11:48 PM
wait what the fuck. they wanted to bring back a select few of the best halo 1 maps and they chose damnation? did they at least do anything to address the spawn and teleport raping on blue?
E: it looks like they added that rock wall in, but the camera never really looked directly at it. at least it looks beautiful
E2: other video loaded, finally. looks like they fixed it.

Warsaw
August 17th, 2011, 12:01 AM
The TU will be controlled at the Matchmaking level. That means you could switch from hopper to hopper and see compeltely different behaviors and rules between hoppers. That means you could have seen a variety of rules in those videos. And in fact you did. Some of them invisible, effectively. We will be working with MLG in the future to evolve and adapt with MLG's preferences as the Organization starts to figure out ways to use the TU additions.

Why does Bungie 343i have to be sucking MLG's dick so hard? What about the rest of us who actually want to enjoy the game we play and not just play it because it's the competitive thing to do?

Finally, the multiplayer doesn't need to be revamped, it needs to be fixed. I have a hunch that it's the MLG-desired changes that keep fucking it over.

Pooky
August 17th, 2011, 05:26 AM
Finally, the multiplayer doesn't need to be revamped, it needs to be fixed.

Just remove all the bullshit gimmicks, fix the physics and have some maps that are actually good. That would help a lot.

=sw=warlord
August 17th, 2011, 08:38 AM
Why does Bungie 343i have to be sucking MLG's dick so hard? What about the rest of us who actually want to enjoy the game we play and not just play it because it's the competitive thing to do?

Finally, the multiplayer doesn't need to be revamped, it needs to be fixed. I have a hunch that it's the MLG-desired changes that keep fucking it over.
Such as how the plasma launcher is now pretty pathetic, the spartan laser is even more pathetic and the sniper rifle has fucking shit loads more auto aim than a pedophile in Disney land.
Don't even get me started about how they bitched about the grenade being over powered, it's a fucking grenade, it's going to fuck you up.
As I recall, MLG chose Halo as their flagship game, Halo didn't choose MLG.
Since then the game has gone down shitter ever since due to MLG begging for changes they "must have".
That's right pooky, the MLG competitive demands have basicly taken a massive steaming shit on the game and made it what it is now.

nuttyyayap
August 17th, 2011, 08:58 AM
Wow... Damnation looks amazing.
Beaver Creek always has, is, and always will be, incredibly dull.

Tnnaas
August 17th, 2011, 09:20 AM
Ugh, why 343, why?
If you are gonna bring back the classic maps, don't fuck with the layout. I really disliked how they took out the gaps in Damnation and threw in the lifts on Beaver Creek. And while there are several smaller issues I could address, I won't. But to me, that's like putting the blow-torch on high and pointing it at my balls. Classic maps don't need to be revamped from before, just made prettier. Cold Storage, while not the best example, was a really great remake in my opinion. Bungie didn't touch much of the layout, they just redecorated it. That's the way these maps should have been done.

/rant

Anyways, I hope they don't make us bite the pillow with the rest of these maps. We'll just see how things go.

Hotrod
August 17th, 2011, 09:42 AM
They seem to be what Last Resort was to Zanzibar, I'm gonna wait to play them before judging. In plus, they'll block off the new sections for the classic playlist anyway.

Warsaw
August 17th, 2011, 12:05 PM
h2_zanzibar > Zanzibar > Last Resort.

Arteen
August 17th, 2011, 04:36 PM
Whachoo talkin' 'bout Warsaw? Last Resort > Zanzibar Classic > Zanzibar > h2_zanzibar

I'm really liking what I see of Beaver Creek and Damnation. Makes me wish that Certain Affinity did the campaign instead of Sabre.

Warsaw
August 17th, 2011, 04:40 PM
I was the most boss player in the world on h2_zanzibar. I made everybody quit that map, it was so ridiculous. I was only above average on the real thing.

Higuy
August 17th, 2011, 05:27 PM
The only thing I don't like so far is they filled in the gaps on dammy. Hopefully you will be able to remove those in forge or something.

Sever
August 17th, 2011, 05:31 PM
Anything that you see that doesn't align with the classic versions (save for the structures replacing the crates in the base areas of Damnation, probably, due to the fact that they look highly built-in) will be able to be deleted (planks on Damnation), blocked off (tunnels on Battle Creek), or obscured (lifts on Damnation and Battle Creek).

Pooky
August 17th, 2011, 06:48 PM
That's right pooky, the MLG competitive demands have basicly taken a massive steaming shit on the game and made it what it is now.

What in god's name would make you think I'm pro MLG? I've always been part of the anti-MLG bandwagon. Get that stick out of your butt please sir.

Necr0matic
August 17th, 2011, 06:56 PM
DMR Bloom is gone!

04:16 (http://www.youtube.com/watch?v=dSrlaIJkm0M&feature=player_embedded)

Pooky
August 17th, 2011, 06:57 PM
That's one shitty gimmick down. Now we just need to do away with those pesky armor abilities.

Higuy
August 17th, 2011, 07:13 PM
That's one shitty gimmick down. Now we just need to do away with those pesky armor abilities.

^^^^^^^^^^^^^

Arteen
August 17th, 2011, 07:22 PM
DMR Bloom is gone!

04:16 (http://www.youtube.com/watch?v=dSrlaIJkm0M&feature=player_embedded)
It wasn't until Reach when I realized how satisfying it is for bullets to actually go where I'm pointing my gun.

=sw=warlord
August 17th, 2011, 07:35 PM
http://www.youtube.com/watch?v=3y2KJnuj2Pc

Arteen
August 17th, 2011, 08:19 PM
Now it's a bright, happy swamp.

Higuy
August 17th, 2011, 08:27 PM
Yeah, what the hell. It looks really bright and not scary compared to the thing that gave me nightmares when I first played through it..

Cagerrin
August 17th, 2011, 08:30 PM
Just needs a bucket of fog dumped on it.

Necr0matic
August 17th, 2011, 08:36 PM
agreed, the swamps fog needs to be thicker. The atmosphere looks a lot different though, not nearly as dark and gloomy. The terminals look really nice though

TeeKup
August 17th, 2011, 08:45 PM
Yeah the fog blanket really helped the atmosphere of that level. Still, pretty sure me and Pooky are going to have a blast on co-op legendary with this.

nuttyyayap
August 17th, 2011, 09:05 PM
Looks like utter shit, to be honest. I don't like any of the "Visual Updates" for sparky.
You let me down, 343, you really did...

=sw=warlord
August 17th, 2011, 09:11 PM
Needs more dark, a hell of a lot more dark.

Cortexian
August 17th, 2011, 11:18 PM
Agree with everyone on that, they made it way to bright. I really hope that was for the demo builds so they could show off the new graphics assets.

Hotrod
August 18th, 2011, 07:31 AM
Even though it's not dark and foggy like the original (which I'm guessing they'll do soon enough anyway), I for one do like the visual upgrades they've done to the level, especially the Forerunner structure.

Patrickssj6
August 18th, 2011, 12:44 PM
actually it needs to be more like this
_4DHllroiqM

Didn't really help playing Force Unleashed 2 before watching the trailer...looks really lame.

Amit
August 18th, 2011, 01:06 PM
lmao.

PlasbianX
August 18th, 2011, 09:00 PM
WXCMbD42MHQ

I like the idea that if you're playing the reach version, it has added stuff to accommodate for armor abilities. If you want the original feel, all of that is gone. Nice.

TeeKup
August 18th, 2011, 09:25 PM
They actually formulated that well. I could actually have fun again.

n00b1n8R
August 18th, 2011, 09:38 PM
Good changes, I'd be happy to see them in CE tbh (especially the side tunnels)

Its been a while but wasn't there ladders (air lifts if you like) in the H1 version while the ramps were added in H2?

z0mg!

Donut
August 18th, 2011, 09:49 PM
yeah youre right, there were ladders in halo 1.

Warsaw
August 18th, 2011, 10:30 PM
Whenever I see campaign footage, the first thing that comes to mind is "CMT SP v2." That's the vibe I get from it.

Masterz1337
August 19th, 2011, 01:36 AM
www.halomods.com/cmt /shamelessadvertising

I like what they've done with battle creek, the SP as a whole, I love for the most part the visual changes, and i'm sure it will be fun since it is H1 at it's core, but I really wish they did a better job with everything else as it feels like a copy&paste of content from reach and H3.

Warsaw
August 19th, 2011, 03:05 PM
And the lighting makes it feel like a CMT campaign job. It looked amazing in Halo 1. For a professional studio with full access to the game and then some, it feels amateurish. I'm not complaining so much as observing; I'm going to buy and enjoy the game either way; since the game play is the same, I know it will be fun.

Kornman00
August 19th, 2011, 04:07 PM
I'm going to buy and enjoy the game either way; since the game play is the same, I know it will be fun.
This just in: they're removing the pistol because grunts are now on the endangered species list, and they're worried they won't have enough for Halo4

:trollface:

Champ
August 20th, 2011, 05:00 PM
When I saw "Battle Canyon", I was hoping for Danger Canyon :(

Ki11a_FTW
August 23rd, 2011, 12:28 AM
I was just reading back on this thread and I love how some of you are already talking about a halo 2 remake already even though the first hasnt even came out yet. All I can say is that if they EVER decide to remake halo 2, they better give us What we expected from the first game without fucking up the story. Starting with outskirts, this is the first campaign we ever touched down onto earth in the halo universe, however this was presented very poorly and im sure everyone was expecting what we all saw when the E3 beta of halo 2 came out, instead we get a mainly close quarters area to start in as soon as the level starts. The map had huge potential, and couldve been the map to change the way people look at the campaign in general, as the game was meant to emphasize the covenant on earth. I could go into more detail about the other maps, but im sure you all get what im saying. The game sucked SP wise and doesnt deserve a remake, and a GOOD remake would most likely throw people off because it would require a lot of changes in some of the levels and there layouts.

Sorry for the rant, but the first game in my opinion is the only one worthy of a remake.

Donut
August 23rd, 2011, 12:37 AM
^ this for fucks sake. odst kind of redeemed that a little bit gameplay and atmosphere wise. maybe if it fucking had some elites in it, it could be called halo 2 odst.

heres an idea: halo 1 weapon set with next gen graphics (but KEEP the original look) with odst style city fighting + more close quarters (and halo 1 shotgun means a shotgun is actually fucking USEFUL) that takes place during the same period as halo 2 with halo 2 style enemies, branded as "what halo 2's sp should have been". oh and no random ass 1sk beam rifle foot shots either.

Warsaw
August 23rd, 2011, 01:15 AM
Or, they could get rid of this legacy shit and start over. I would love to see them do a realism-style Halo, even if it's only for one game.

Donut
August 23rd, 2011, 02:09 AM
yeah they could do that, while just making it fun. im so fucking sick of worrying about what gun i have, because some of the guns are just so much less useful than others. like in halo 1, as long as youre not playing on legendary, you could use pretty much any combination of weapons aside from maybe the needler, and be ok. in halo 3 / odst / reach its like if youre not carrying a dmr or at the very least, a pistol, youre at a huge disadvantage because grunts take so many god damned bullets to kill if it isnt a headshot. and you run out of ammo a lot faster too, so that doesnt help the situation at all.

Kornman00
August 23rd, 2011, 11:07 AM
Oh, realism-style Halo, so you mean Call of Halo right?

n00b1n8R
August 23rd, 2011, 11:35 AM
Oh, realism-style Halo, so you mean Call of Halo right?
He said realism, not CS:2009 realism.

Warsaw
August 23rd, 2011, 11:48 AM
yeah they could do that, while just making it fun. im so fucking sick of worrying about what gun i have, because some of the guns are just so much less useful than others. like in halo 1, as long as youre not playing on legendary, you could use pretty much any combination of weapons aside from maybe the needler, and be ok. in halo 3 / odst / reach its like if youre not carrying a dmr or at the very least, a pistol, youre at a huge disadvantage because grunts take so many god damned bullets to kill if it isnt a headshot. and you run out of ammo a lot faster too, so that doesnt help the situation at all.

Even on Legendary in Halo 1 I can get away with any gun I want. I play almost every level using nothing but the Assault Rifle and the Pistol and no, the pistol does not do all of the work; it's mainly used for thinning out Grunts and killing Hunters. I use the Needler on T&R, Halo, and AotCR sometimes. I use the Plasma Rifle on 343 GS and The Library. Sometimes I don't even pick up a shotgun when I should, because fuck snakes; I want to use a rocket launcher/plasma pistol combo. The game was just so goddamn fun.

In Reach, I squee'd when I saw "600" count for ammo on the Assault Rifle in the opening level, but I was promptly disappointed when I found that I could not actually carry that amount and that no other guns had large ammunition capacities. Fuck you Bungie, if you were doing it for sake of multiplayer balance, stop; nobody survives long enough to amass 10 magazines for their rape cannon (which they spawn with anyways) on your too-small maps.


Oh, realism-style Halo, so you mean Call of Halo right?
:v:

Champ
August 23rd, 2011, 07:00 PM
I was just reading back on this thread and I love how some of you are already talking about a halo 2 remake already even though the first hasnt even came out yet. All I can say is that if they EVER decide to remake halo 2, they better give us What we expected from the first game without fucking up the story. Starting with outskirts, this is the first campaign we ever touched down onto earth in the halo universe, however this was presented very poorly and im sure everyone was expecting what we all saw when the E3 beta of halo 2 came out, instead we get a mainly close quarters area to start in as soon as the level starts. The map had huge potential, and couldve been the map to change the way people look at the campaign in general, as the game was meant to emphasize the covenant on earth. I could go into more detail about the other maps, but im sure you all get what im saying. The game sucked SP wise and doesnt deserve a remake, and a GOOD remake would most likely throw people off because it would require a lot of changes in some of the levels and there layouts.

Sorry for the rant, but the first game in my opinion is the only one worthy of a remake.
Then it wouldn't be a remake..

Pooky
August 23rd, 2011, 08:58 PM
Halo 2 doesn't need a remake. It just needs a straight port to 360 via Arcade with modern resolution and online co-op. If only for the exploring and goofing around aspects, Halo 2 had the best Campaign of the series and I want it more than the first game tbh.

Warsaw
August 23rd, 2011, 10:39 PM
Halo 2 doesn't need a remake. It just needs a straight port to 360 via Arcade with modern resolution and online co-op. If only for the exploring and goofing around aspects, Halo 2 had the best Campaign of the series and I want it more than the first game tbh.

Wat...

No, seriously...wat.

That campaign was the most linear, boring, disappointing, and enraging experience out of the entire franchise. You can't even goof off in it because the physics engine makes it unfunny to do so. You best be trollin'.

Cagerrin
August 23rd, 2011, 10:59 PM
I think you have H2 confused with ODST?

(2 is by far the best game, aesthetically and story-wise)

(okay, ODST might be less linear, but the above stands)

Warsaw
August 23rd, 2011, 11:18 PM
No. Combat Evolved had a far superior story and campaign to Halo 2. There was a sense of desperation, since there were hardly friendlies and when there were, they were a fragile commodity to be guarded and preserved lest you be a lone. There was the mystery as to what exactly Halo was. Who were the Forerunners? Why did they build this place? The Covenant had purpose, they had drive, they had menace. Then let's not even forget one of the most memorable moments in video game history: the introduction of the Flood. The Flood were scary as shit in that game the first time you played it, and they were far scarier to fight before they had a stupid, slimy flower start talking for them.

Halo 2 was herping and derping all over the place; once you started playing the Arbiter, it started getting progressively worse. The levels themselves were garbage, as were the gunplay mechanics. Then there's the AI hacks, the bullocks that was the lack of an Earth-centric story, and the retarded damage sponge they called "Brutes." Brutes were in no way fun to fight in Halo 2, Halo 3, ODST, or Reach. As for the story, the whole Covenant Civil War was paper thin and not executed very well. Prophets getting butthurt that the Elites couldn't stop a super-soldier with nothing to lose causes them to betray their oldest allies? A Gravemind (how the fuck did he not get toasted by thousands of sentinels?). The revelation in Halo 3 that Truth was an innocently ignorant religious sociopath destroys the Covenant as an interesting faction in Halo 2. And the worst atrocity of the entire thing: Elites speaking English. Yay space lizardmen.

Can you tell how upset I am with Halo 2?

chrisk123999
August 23rd, 2011, 11:23 PM
I have to agree with Warsaw.

Cagerrin
August 23rd, 2011, 11:28 PM
No. Combat Evolved had a far superior story and campaign to Halo 2. There was a sense of desperation, since there were hardly friendlies and when there were, they were a fragile commodity to be guarded and preserved lest you be a lone. There was the mystery as to what exactly Halo was. Who were the Forerunners? Why did they build this place? The Covenant had purpose, they had drive, they had menace. Then let's not even forget one of the most memorable moments in video game history: the introduction of the Flood. The Flood were scary as shit in that game the first time you played it, and they were far scarier to fight before they had a stupid, slimy flower start talking for them.

Halo 2 was herping and derping all over the place; once you started playing the Arbiter, it started getting progressively worse. The levels themselves were garbage, as were the gunplay mechanics. Then there's the AI hacks, the bullocks that was the lack of an Earth-centric story, and the retarded damage sponge they called "Brutes." Brutes were in no way fun to fight in Halo 2, Halo 3, ODST, or Reach. As for the story, the whole Covenant Civil War was paper thin and not executed very well. Prophets getting butthurt that the Elites couldn't stop a super-soldier with nothing to lose causes them to betray their oldest allies? A Gravemind (how the fuck did he not get toasted by thousands of sentinels?). The revelation in Halo 3 that Truth was an innocently ignorant religious sociopath destroys the Covenant as an interesting faction in Halo 2. And the worst atrocity of the entire thing: Elites speaking English. Yay space lizardmen.

Can you tell how upset I am with Halo 2?
Well, it's pretty obvious that I'm not going to convince you to repent with words so I'm not going to bother.

An Earth-centric story would have been shit(see ODST), and the Arbiter levels and accompanying cutscenes are the best in the series. Your views are unforgivable.

Ki11a_FTW
August 24th, 2011, 12:39 AM
As intresting as the aribters aspect of the story is in halo 2 (and its only intresting because you kinda get to see what the covenant is all about), the game wouldve been more of a success if it followed masterchief the entire time. A lot of intresting story/plot sequences couldve been inserted IF we didnt follow the arbiter in Halo 2. The Arbiters story wouldve probably made the game more of a success if it was an add on to the game, like maybe if it was included with Halo 2's first map pack or something. Because without the arbiter on the main game, they couldve put in a lot of kickass shit following the chief, meaning that all the arbiter levels would of course be levels replaced with masterchief's, also making the game feel a lot longer.

However this is just my look on the game, A lot of you might like the arbiters side of the game, i dont know.

IGMBiti
August 24th, 2011, 12:45 AM
Halo 2 was herping and derping all over the place; once you started playing the Arbiter, it started getting progressively worse. The levels themselves were garbage, as were the gunplay mechanics. Then there's the AI hacks, the bullocks that was the lack of an Earth-centric story, and the retarded damage sponge they called "Brutes." Brutes were in no way fun to fight in Halo 2, Halo 3, ODST, or Reach. As for the story, the whole Covenant Civil War was paper thin and not executed very well. Prophets getting butthurt that the Elites couldn't stop a super-soldier with nothing to lose causes them to betray their oldest allies? A Gravemind (how the fuck did he not get toasted by thousands of sentinels?). The revelation in Halo 3 that Truth was an innocently ignorant religious sociopath destroys the Covenant as an interesting faction in Halo 2. And the worst atrocity of the entire thing: Elites speaking English. Yay space lizardmen.

I agree about the prophets, and I find it utterly stupid that the only reason they want to destroy all life is because they didn't RTFM.
Storywise, I can't understand the demotions of the elites. In game, however, it makes perfect sense; Regret's guards are dangerous only when you aren't sitting in his chair beating him up and, even then, they are ignorable unless you don't pay attention to where you are going. That is to say that as guards of the prophets, the elites were pathetic.
I actually enjoyed playing as the Arbiter because it meant I had, in place of the broken flashlight, active camouflage. I really enjoyed being able to effectively stealth through most of the levels as the Arbiter with my invisible elite and grunt buddies, which replaced the "lol kill everything or get 1-shot sniped by jackal snipers" gameplay in the levels you play as Master Chief.
I'm not sure what you mean by the brutes being damage sponges. In Halo 2, even on legendary, a few shots with the carbine and the brute goes down. If you don't have the carbine, there's always a plethora of needlers (from grunts) and beam rifles (from crates). If you somehow managed to waste all of those, it isn't too hard to just melee them in the back or even skip them. Brutes are even easier in Halo 3 because they are using power armor, making them headshottable after an overcharge from the plasma pistol (except for the chieftains who, quite honestly, are even more ignorable than grunts). I can't speak for Reach or ODST though, but I imagine that in ODST the point is to try and sneak past them.
Also on the subject of manuals, I believe the Halo 2 manual explains why the elites/prophets/brutes speak English. While the reason is BS, I imagine the game would be somehow worse if you had subtitles during half the game just to explain what the elites said.

In response to an earlier post, I'm not sure why someone would even use ammo to kill grunts. Use it on the bigger enemies and the grunts will temporarily scare, allowing you to come in and melee most of them to death before they rally (or just let your marine/elite buddies to help you out, although in the case of the elites, they'd probably just run up and melee them anyway).

Siliconmaster
August 24th, 2011, 12:46 AM
An Earth-centric story would have been shit(see ODST)

...I loved ODST :saddowns:

I did enjoy the Arbiter's storyline and cutscenes though.

Warsaw
August 24th, 2011, 12:48 AM
@Cagerrin: I defy you to explain just how ODST was bad. It wasn't the best, but it was more enjoyable than Halo 2 was. Also, unless you can explain how an Earth-focused campaign would be shit, you have no argument.

As for the cutscenes, that's not part of what I was ragging about. The cinematography and voice acting were great, but good cutscenes don't make up for mediocre game-play. The best levels of Halo 2 were Cairo Station, Delta Halo, Regret, and Uprising. Only one of those is an Arbiter level. Why? Because all of his levels tend to be the worst-playing ones, especially his debut set. *His* story was cool, but it didn't belong. They also cheated us players out of what we were looking forward to most when we learned we would be playing as an Elite: slaughtering humans wholesale just like Elites do when we're playing as the Chief. I get to be an Elite!? Sweet, now I get to take out my stress on Stacker over ther--wait, I'm fighting more Elites and Grunts? FFFFFFFFFFFFFFF-


Also, you remember all those complaints everybody makes (and are still making) about Halo 3 and Reach? 90% of those issues were birthed by Halo 2. That includes: DMR spam, two-hit melee, melee lunge, retarded-ass grenades, terrible map layouts, every non-DMR weapon being close to useless, and every remotely useful weapon being relegated to what might as well count for "power weapon" status. Oh, and let's not forget the MLG dick-sucking. I fail to see how people who complain about Halo 3's multiplayer praise Halo 2's multiplayer, which is almost exactly the same save for a few weapon additions and tweaks. Even Reach plays 85% the same as Halo 2, it's just that Armour Abilities and less player agility change it just enough to be different. Everybody whining about cross-hair bloom is complaining because they can't get their three kills per magazine a la Halo 2 BR55 because they can't time their shots properly and they get killed as a result.

So no, the only game deserving a remake is the first one. It has a distinctly unique feel compared to ALL of its successors, and everything about that game was better. Yes, even the multiplayer settings were better.

@IGMBiti: The Brutes are damage sponges UNLESS you place headshots. But that goes back to all subsequent Halo iterations following Nr. 1 requiring you to have a DMR on you unless you want to get absolutely fucked. Needlers were a good substitute, but they chewed through ammo faster than you could blink and I had a hard time finding them on the harder difficulties and on levels not on High Charity. Beam rifles were actually only truly good against Elites and lesser Covenant in Halo 2; it was too precise to thin out a pack of Brutes charging at you down that large indoor ramp. Better to place shots with a carbine as fast as you can, and again that goes back to the DMR requirement. As for Halo 3 and ODST and Reach: they are just retarded enemies who are only able to inflict damage on you because they are in large numbers (quantity over quality, eh?) and because certain members have hacks...invulnerability hacks. Never in a shooter should a regular enemy have invulnerability at any point, especially if it can be activated on point of death to evade said death.

Ki11a_FTW
August 24th, 2011, 12:52 AM
omg cant wait for halo 3 remake

Warsaw
August 24th, 2011, 01:04 AM
omg cant wait for halo 3 remake
:allears:

Amit
August 24th, 2011, 01:44 AM
An Earth-centric story would have been shit(see ODST). Your views are unforgivable.

You must be a part of the all action, no substance gang. ODST had some of the best moments in Halo with the investigation by the Rookie and some of the flashback sequences like Uplift Reserve, ONI Alpha Site, and Coastal Highway. I found the cutscenes in ODST some of my favourites in the entire series.

Warsaw
August 24th, 2011, 01:48 AM
Atmosphere in Tayari Plaza is damn hard to beat, to say nothing of the Streets segments.

Cagerrin
August 24th, 2011, 02:02 AM
The problem with Earth-based campaigns is that they end up being incredibly generic sci-fi in aesthetic, and the stories simply lack scope. I'm not going to comment on gameplay because I couldn't care less how they play in terms of irritants(EVERYONE seems to blow jackal snipers out of proportion in retrospect).

Characters in ODST are fine, it's just that the environments are boring on the level of Grasswatchers Anonymous.

(also I'm probably the only one, but if H3 had been a full-on Arbiter campaign, I would have bought a 360 for it)

Warsaw
August 24th, 2011, 02:16 AM
A full-on Arbiter game would be cool, actually. Working around Halo 2, start during Halo 1 era and work through to Halo 2. Awesome in the making right there. Then the sequel would pick up post-Halo 2 and follow the Arbiter's escapades in Halo 3, because he wasn't always there. Better yet, make a Halo game with two parallel campaigns. A lot of games used to do this sort of thing (<3 Battlezone), but it's rare these days.

As for ODST, it was not at all generic. Generic would be us getting our asses handed to us by aliens and then turning it around last minute because some badass motherfucker just killed the queen. Hoorah. What ODST has is a mystery, and you are losing the whole way through. Only thing that would have spiced it up even more is if a character or two had died (Mickey dying would have been great for shock-value). Now, Reach tried to do that, but it failed because none of the characters was endearing at all. That, and we knew we were going to lose from the outset, and we knew we were all going to die. Certain death = no shock value.

As for the boringness of the levels, weather would have fixed that. Bungie wanted to do much more dramatic weather, but the engine limitations wouldn't let them. Streets was supposed to have heavy rain and thunder, but instead we have billowing clouds of smoke and a sprinkle here and there. I don't think the human architecture is boring, either. They varied it up nicely. Reach did an even better job with varying human architecture.

Cagerrin
August 24th, 2011, 02:22 AM
Note that I said "generic sci-fi in aesthetic". I don't [i]mind[i] the plot, I'm just not hugely interested in the Halo-verse Earth setting or the human aesthetic(with the sole exception of Sword Base, for easily-guessed reasons).

Amit
August 24th, 2011, 02:30 AM
The environments were boring? How the fuck can you get anymore varied than Urban city streets, a desert wildlife reserve, an island base, building rooftops, an underground facility, and more? All of those environments were incredibly detailed and the atmosphere definitely benefited from it.

How can you say these look boring?:

http://images.wikia.com/halo/images/b/b9/Pod_right.jpg
http://www.xboxygen.com/IMG/jpg/odst_firefight_crater09-tif.jpg
http://images.wikia.com/halo/images/9/98/H3ODST_NewMombasa.jpg
http://fc06.deviantart.net/fs50/i/2009/294/e/8/Tayari_plaza_by_2900d4u.png
http://fc01.deviantart.net/fs70/i/2010/009/4/e/VISR_mode_by_2900d4u.png
http://images.gamersyde.com/image_halo_3_odst-11543-1745_0004.jpg
http://www.xbox-skyer.com/images/xbox360/halo3odst/campaign/kizingo_boulevard_3x.jpg
http://fc03.deviantart.net/fs50/f/2009/269/9/d/Kikowani_station_ODST_spoilers_by_2900d4u.png

Cagerrin
August 24th, 2011, 02:46 AM
Because after a pair of ringworlds, a quarantine lab dangled into a gas giant, a hollow space-city, and a ringworld forge/planetoid miner, they are?

Siliconmaster
August 24th, 2011, 02:51 AM
I second that post^

Warsaw
August 24th, 2011, 03:39 AM
Because after a pair of ringworlds, a quarantine lab dangled into a gas giant, a hollow space-city, and a ringworld forge/planetoid miner, they are?

Maybe. But you are thinking from game to game rather than taking the universe series a whole. The same tired Forerunner angles over and over get just as boring as skyscrapers, and guess which we see more of in the franchise. Maybe the background story is less exciting, but you don't get to play with the background story anyways.

It's debatable.

I love Forerunner stuff, but Bungie/Microsoft killed the appeal of the Forerunner.

n00b1n8R
August 24th, 2011, 07:57 AM
Because after a pair of ringworlds, a quarantine lab dangled into a gas giant, a hollow space-city, and a ringworld forge/planetoid miner, they are?
Too much of a good thing, etc etc.
For a game set in a really small area of Earth, it was really varied. ODST is so under-rated by most of the Halo Community, it was way better than H3.

NullZero
August 24th, 2011, 01:30 PM
ODST is so under-rated by most of the Halo Community, it was way better than H3.

I keep coming back to ODST campaign because of its sombre mood, and its uniqueness.

Zeph
August 24th, 2011, 02:02 PM
I keep coming back to ODST campaign because of its sombre mood, and its uniqueness.

It's the only Halo game on the 360 that actually has decent storytelling AND gameplay that doesn't limit you to one gun in order to succeed. Halo 2, 3, and Reach got caught up in your playercharacter is a badass so you gotta go push a button at the end of the level. In ODST, the playercharacter simply survived and in doing so made him a badass. Most storytellers have their hero break when they get too strong by putting them in a situation where they have to fight in a weakened state. Doing so lets gameplay remain reasonably unstable while adding tension and meaning to the story. Bungie said it themselves that the chief got rediculously strong over the course of the games (and I can't imagine how bad 343i is going to make it), but they just let it happen. Mute Halo 3 from beginning to end and the only difference you'll see as the game reaches the third act is how quickly nav pointers show up.

Amit
August 24th, 2011, 02:34 PM
In relation to the universe and the first game, the Master Chief did impossible shit in Halo 2 and Halo 3 that would have killed regular Spartans. Hell, why do you think most of them are dead (besides the ones that got glassed on the surface of Reach)? The Master chief jumping off that forerunner ship in the atmosphere at the end of H2/start of H3 and landing alive without jump gear? What the fuck? Spartans that jumped out of a pelican with less speed and distance to the surface than Master Chief hit Reach and died instantly. I don't believe that a simple change from Mark V to Mark VI armour allowed the Master Chief to just get up and walk away from his landing.

Pooky
August 24th, 2011, 09:18 PM
That campaign was the most linear, boring, disappointing, and enraging experience out of the entire franchise. You can't even goof off in it because the physics engine makes it unfunny to do so. You best be trollin'.

Not trolling.

p3AA-K6Beu4

JoiVk9UfI_Q

0d-YMn17UXw

67aIV1zbaPU

Thumbs up if you think halo 2 was the best for exploring maps =D


GamesNshiet (http://www.youtube.com/user/GamesNshiet) 6 months ago 99 http://s.ytimg.com/yt/img/pixel-vfl3z5WfW.gifhttp://img641.imageshack.us/img641/9042/pixelvfl3z5wfwe.gif

wvqx38jfSa0&feature=related

kkj4K4lXjTA

8nxPUZlLD4g

hLl3TTor5JE

That's just stuff I thought of off the top of my head in 5 seconds. There's way more. Halo 2's Campaign is my favorite for co-op. The map exploration and freedom to go where you want trumps any other game in the series. Not to mention Halo 2 had so much awesome shit to find. Friends and I spent hours and hours just exploring the levels because they were so beautiful and fun to run around in.


terrible map layouts.

Just skimmed over the wall of text long enough to see this. Are you fucking kidding me? Halo 2 had the best map layouts of the entire series! Halo 1 had some good ones, but it was still plagued by excessive use of choke points (grenade spam) and wide open areas (herp derp pistol strafing). Halo 2 maps had flow that most of Halo 1's maps could only dream of.



Everybody whining about cross-hair bloom is complaining because they can't get their three kills per magazine a la Halo 2 BR55 because they can't time their shots properly and they get killed as a result.

Bloom is stupid because

a. it adds an element of randomness (randomness being the opposite of skill) that allows people to get lucky kills at close range by spamming, and

b. the DMR is so RIDICULOUSLY accurate when slow fired that there's absolutely no way to avoid or escape it if you get caught in the open (read: 99% of all forgeworld maps). At least in Halo PC we had the shitty netcode and in Halo 2 and 3 the BR required leading across long distance (plus none of them were HITSCAN with almost INFINITE RANGE), which somewhat compensated for the power of those weapons.

But I've already gone into great detail about why Reach's multiplayer is shit, we don't really need to re-open that discussion here.

Warsaw
August 25th, 2011, 01:19 PM
Only Lockout was good, to be honest. The other Halo 2 maps that were good were all remakes of Combat Evolved maps.

Now, at least 50% of my time in Halo has been spent playing co-op. When you consider the number of hours (think 7 hours a day average between 2001 and 2006), that's a lot of time. I have never, EVER had as much fun in Halo 2 screwing around as I have in Halo 1. It's. Just. Not. Amusing. Easter eggs are all fine and dandy, but that doesn't make the game better for screwing around; the physics in Combat Evolved alone were enough to make me want to screw around because of the hilarity that ensued every time. And if Halo 2 has the best campaign just because of exploring, that says to me that it's already broken; the game played normally is supposed to be fun and make you want to play again and again. Halo 2 does not do this. As a campaign, it's a massive failure. I will grant you the merit of exploration, though.

That said, I don't know why you even included that last video. Combat Evolved's opening did the same thing. Johnson always has a line in every Halo game that changes with difficulty. Halo 1 also had a "ride the pelican" moment. It has segments where you can get vehicles into places they aren't supposed to be, generally with more hilarious results. Brute pimp is just...wat. Not much funnier than Flood pets from the first game, though.

Amit
August 25th, 2011, 01:34 PM
Zanzibar was awesome, Turf was intense, Burial Mounds was invigorating, and Ivory Tower was a definite favourite by most people. None of those are Halo 1 remakes.

Higuy
August 25th, 2011, 01:59 PM
Halo 2 was my by far, my favorite Halo game. I hate how people dis it, especially its campaign. Its campaign was brilliant, lots of very memorable levels (most notable Delta Halo and Regret), and the soundtrack was simply awe-inspiring too. Like Pooky said, it had a great co-op too, and the levels were full of replayability. There is alot to do and explore in all of them, even if its an exploit of the game or a simple easter-egg.

Warsaw
August 25th, 2011, 02:36 PM
Zanzibar was awesome, Turf was intense, Burial Mounds was invigorating, and Ivory Tower was a definite favourite by most people. None of those are Halo 1 remakes.

Burial Grounds was a carbine/BR wankfest.
Zanzibar was a BR wankfest, with everyone else resorting to splattering or glitching out of the map with a sniper rifle; H2CE played much better.
Ivory Tower was soiled with all of the sword whoring. Though this map was good in the sense that it was the only one that managed to take advantage of Dual Wielding...and Needlers...lots and lots of Needlers.
Turf, I can't comment on. I never really played Turf.

Now, let's look at the list of generally accepted Combat Evolved favourites (* means it has a remake):
Bloodgulch*
Battle Creek*
Sidewinder*
Hang 'Em High*
Prisoner
Timberland
Wizard*
Boarding Action
Damnation
Rat Race
Danger Canyon

Here's the list of generally disliked maps that are frequently and openly poo-poo'd:
Chiron TL34
Longest*
Derelict
Infinity
Chill Out*

What does that say about the rest of Halo 2's maps?

@Higuy: The campaign was one huge bottleneck with low replayability due to bad AI (especially on the Elites, resulting in Bungie making the hugest damage/RoF modifiers known to man to make them threatening), overly choreographed combat set-pieces, and small encounters. It's only redeeming quality is the cut-scenes, which are the best in the series. I cannot, however, play a cut-scene.

As for the music...Halo 2 was good, but to me it lacked the "Halo" tone. Halo 1 and 3 much better capture what I consider the "atmosphere" of Halo. I also really liked ODST for its unique sound out of all of the games.

I don't know, maybe I'm just overly critical of the games I play. I seem to be part of a handful of players that though Halo 2 was inferior to its predecessor. I just didn't have as much fun with that game as I did with the first. I tried, I honestly did. It just didn't happen.

Amit
August 25th, 2011, 02:49 PM
You're spreading your personal opinion as though it is fact. Everything you have said so far is debatable. I'm not going to waste my time explaining why you are incorrect in many ways just for you to respond with more :words:

I'll say this, though. While you have low replayability I must have played through the H2 campaign at least 5 times. It's fun.

Higuy
August 25th, 2011, 03:09 PM
@Higuy: The campaign was one huge bottleneck with low replayability due to bad AI (especially on the Elites, resulting in Bungie making the hugest damage/RoF modifiers known to man to make them threatening), overly choreographed combat set-pieces, and small encounters. It's only redeeming quality is the cut-scenes, which are the best in the series. I cannot, however, play a cut-scene.

As for the music...Halo 2 was good, but to me it lacked the "Halo" tone. Halo 1 and 3 much better capture what I consider the "atmosphere" of Halo. I also really liked ODST for its unique sound out of all of the games.

I don't know, maybe I'm just overly critical of the games I play. I seem to be part of a handful of players that though Halo 2 was inferior to its predecessor. I just didn't have as much fun with that game as I did with the first. I tried, I honestly did. It just didn't happen.

How could you not love levels like Quarantine Zone (wasteland), Old Mombasa, Delta Halo, Uprising?!!?!?!? The game had some of the most inspiration levels ever in my opinion. The only thing I didn't like was the whole Chief switching to Arbiter thing, then again, it is vital to the universe and the story being told.

And alot of its Multiplayer levels were remade. Sanctuary, Relic (sorta), Zanzibar... To be honest, Halo 2 was what souly made me get xbox live and and a xbox as a whole. It really was just a great game from what I played and experienced.

Halo 1 and 3 too were both great too, especially 1. Halo 2 had a far deeper story though, and some more interesting level design. Halo 1's encounters were good in the iconic encounters - alot of other ones were fairly linear in some cases.

Donut
August 25th, 2011, 03:22 PM
Bloom is stupid because

a. it adds an element of randomness (randomness being the opposite of skill) that allows people to get lucky kills at close range by spamming, and

b. the DMR is so RIDICULOUSLY accurate when slow fired that there's absolutely no way to avoid or escape it if you get caught in the open (read: 99% of all forgeworld maps). At least in Halo PC we had the shitty netcode and in Halo 2 and 3 the BR required leading across long distance (plus none of them were HITSCAN with almost INFINITE RANGE), which somewhat compensated for the power of those weapons.
how does b make bloom bad? if youre slow firing, then bloom doesnt really effect anything, and if youre slow firing, the other guy has a better chance to get away.

E: also, halo 2's sp was fun, dont get me wrong, there was plenty of awesome shit in there. im just saying that the city levels didnt have the level of epic i was expecting from the E3 trailer. running through the field hospital set up, seeing all the marines holding that high ground trying to take out the stationary gun, the witty dialog about the coast being clear ("you tell me"), and then gunning on the back of a gauss hog through a city with what seemed to be multiple roads you could take, all of which i assume were full of covenant. to an extent i assume this didnt happen because of technical limitations, but thats the sort of thing i was expecting. we got a similar feeling with the scarab battle and the bridge scorpion tank rape, but it just didnt seem as robust as the E3 trailer made it seem.

my issue mainly lies in the weapons though. i feel like i have to micro manage so much more in halo 2 and on then i do in halo 1. like i said before, no headshot weapon = problem, whereas in halo 1, assault rifle and shotgun was a perfectly viable strategy. really, bringing back the halo 1 shotgun would fix quite a bit of my griping, but at this point they wont because they have 2 other close range weapons now (sword and hammer).

E2: halo 2's music was fucking awesome, and fit just fine, idfk what youre talking about warlord. parts of halo 2's sound track were redone for halo 3, and if im not mistaken, "re-interpreted" so to speak for reach. songs that come to mind are the battle theme for the gondolas, that theme that plays when youre at the top of the water fall in this jungle-ey area sniping covenant, and the theme from outskirts and newmombasa.
and the battle theme from the gondolas was an interpretation of the "upon a pale horse" or whatever from halo 1.

Arteen
August 25th, 2011, 04:03 PM
Halo 2 has fantastic music, captivating environments, creative encounters, fun exploration,varied enemies, an extensive sandbox of weapons and vehicles, and god-awful gameplay.

Pooky
August 25th, 2011, 05:34 PM
Only Lockout was good, to be honest. The other Halo 2 maps that were good were all remakes of Combat Evolved maps.

Now, at least 50% of my time in Halo has been spent playing co-op. When you consider the number of hours (think 7 hours a day average between 2001 and 2006), that's a lot of time. I have never, EVER had as much fun in Halo 2 screwing around as I have in Halo 1. It's. Just. Not. Amusing. Easter eggs are all fine and dandy, but that doesn't make the game better for screwing around; the physics in Combat Evolved alone were enough to make me want to screw around because of the hilarity that ensued every time. And if Halo 2 has the best campaign just because of exploring, that says to me that it's already broken; the game played normally is supposed to be fun and make you want to play again and again. Halo 2 does not do this. As a campaign, it's a massive failure. I will grant you the merit of exploration, though.

You don't seem to be understanding at all that what I posted is my opinion and what you posted is your opinion and no opinion can ever be right or wrong. I enjoy co-op on Halo 2 more than Halo 1. You don't. Fine. That doesn't make my opinion wrong.

Also though it's not really relevant to the discussion, I should add that any time someone uses 'linear' as a gameplay criticism, their opinion instantly loses all credibility.

There's nothing (http://en.wikipedia.org/wiki/Mega_Man) wrong (http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_%28series%29) with linear (http://en.wikipedia.org/wiki/Half-Life_%28series%29) gameplay. For that matter, non linear gameplay has been the source of some of my most boring and frustrating experiences in gaming.

Aip2aIt0ROM


how does b make bloom bad? if youre slow firing, then bloom doesnt really effect anything, and if youre slow firing, the other guy has a better chance to get away.

It's the fact that before mid range weapons had bloom, they all had consistent accuracy that was never too good and never too bad. That meant that neither random close range spraying nor retardedly long range spamming would work.


Here's the list of generally disliked maps that are frequently and openly poo-poo'd:
Chiron TL34
Longest*
Derelict
Infinity
Chill Out*

I don't know anybody who hates or ridicules those maps. Chillout is awesome. The only one on there I could maybe agree with is Longest, but even that map is fun under the right circumstances.

Amit
August 25th, 2011, 05:41 PM
Aip2aIt0ROM

^In my top ten fav vids of all time. Swear I posted that in youtube thread in March or April too.

Donut
August 25th, 2011, 05:44 PM
i have to say, im completely agree with the "where do i fucking go" argument. metroid is a culprit, most certainly, and iv gotten lost at least once in almost every halo iv played, particularly 1 and 2. (even more particularly, flood based levels)

ill also agree with halo 2 being the best for exploring. i watched one of those videos, and especially new mombasa and outskirts had TONS of shit to run around and see. there was a lot of that in halo 2. its actually almost a little disturbing, because it seems like bungie had so much more planned for the level.

Warsaw
August 25th, 2011, 08:09 PM
You don't seem to be understanding at all that what I posted is my opinion and what you posted is your opinion and no opinion can ever be right or wrong. I enjoy co-op on Halo 2 more than Halo 1. You don't. Fine. That doesn't make my opinion wrong.
Doesn't make it wrong, but it does make the facts you are using to support it wrong. That's the difference between debating with me and a fanboy; I haven't seen any real evidence to support your opinion, and nothing you have said detracts from the opinion that Combat Evolved has the better campaign. I'm not covering my ears going "blah blah blah," the Halo 2 is best people just haven't said anything compelling. The point of the debate is, at any rate, that Halo 2 does not deserve a remake. Only the game that started it all should be remade right now. If they want to redo the entire series at some point down the line, say 10 years from now, then that would be cool. As it stands, Halo 2 is too fresh and it introduced so much shit into the series that they are STILL actively trying to get over. They need to relearn how to make fun, engaging, non-MLG-biased entertainment first.

Also though it's not really relevant to the discussion, I should add that any time someone uses 'linear' as a gameplay criticism, their opinion instantly loses all credibility.

There's nothing (http://en.wikipedia.org/wiki/Mega_Man) wrong (http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(series)) with linear (http://en.wikipedia.org/wiki/Half-Life_(series)) gameplay. For that matter, non linear gameplay has been the source of some of my most boring and frustrating experiences in gaming.
When I say linear, I mean the type of linear where it's almost like being on rails, except you have the power to decide when to move on. Halo 2 has that type of linear. I don't get to choose how I approach their set-piece, I have to go in and hope I get all my timing exactly correct or I'll get killed. I also need to have the exact gun for that segment. Halo 3 and Halo: Reach were much the same way. ODST was not. Half-Life didn't kill you straight up for approaching something with a different gun, and it had a lot of back doors to use. The only credibility lost is in being unable to infer the connotation of "linear gameplay" based on the direction of the conversation, especially when all games in consideration right now are technically linear.


It's the fact that before mid range weapons had bloom, they all had consistent accuracy that was never too good and never too bad. That meant that neither random close range spraying nor retardedly long range spamming would work.
Say that to everybody who did the short/long range spamming on Coagulation, Ascension, Valhalla, Ivory Tower, etc.


I don't know anybody who hates or ridicules those maps. Chillout is awesome. The only one on there I could maybe agree with is Longest, but even that map is fun under the right circumstances.
I don't hate it either. Most of the people I have played with didn't really like them, though, and a lot of people I have played with online also would have rather played the maps in the "favourite" category. I even like Chiron quite a bit. Point is, the only truly bad map in Halo 1 was Infinity (way too big for even 16 players). I hear almost nothing but complaining about the maps in all subsequent Halo games, and it's not even me doing the bitching; I hardly played Halo 2 multiplayer because it was too different from the first and, therefore, not fun for me.


.

Pooky
August 25th, 2011, 09:57 PM
Doesn't make it wrong, but it does make the facts you are using to support it wrong. That's the difference between debating with me and a fanboy; I haven't seen any real evidence to support your opinion, and nothing you have said detracts from the opinion that Combat Evolved has the better campaign. I'm not covering my ears going "blah blah blah," the Halo 2 is best people just haven't said anything compelling.

Facts and evidence... to support an opinion... yeah that makes sense. Apparently I need facts and evidence to prefer one game's campaign for co-op (only (since you apparently missed that part)) over another's.


The point of the debate is, at any rate, that Halo 2 does not deserve a remake. Only the game that started it all should be remade right now. If they want to redo the entire series at some point down the line, say 10 years from now, then that would be cool. As it stands, Halo 2 is too fresh and it introduced so much shit into the series that they are STILL actively trying to get over. They need to relearn how to make fun, engaging, non-MLG-biased entertainment first.

Hang on I missed the part where I said remake. Let me go back and check...


Halo 2 doesn't need a remake. It just needs a straight port to 360 via Arcade with modern resolution and online co-op. If only for the exploring and goofing around aspects, Halo 2 had the best Campaign of the series and I want it more than the first game tbh.

Oh wait, I never said that.

Not gonna lie Warsaw, you're acting like a total fanboy right now.

Warsaw
August 25th, 2011, 11:06 PM
Facts and evidence... to support an opinion... yeah that makes sense. Apparently I need facts and evidence to prefer one game's campaign for co-op (only (since you apparently missed that part)) over another's.

You yourself missed the part where I am talking about the campaign as a WHOLE, not just co-op. I already stated earlier that maybe for exploring, it was great, but as a campaign it was miserable.

I'm not necessarily bashing your opinion as much as I am trying to understand it. They can come off as appearing the same because the only way to gain an understanding is to ask for evidence. You had to formulate your opinion based on something. So far, I've seen two items which are both in the same level, so that's only one level out of 13 listed. The skulls are the only puzzles to solve in Halo 2. The enemies aren't a puzzle to be solved, they are a roll of the dice, with a modifier in your favour if you have the gun that Bungie intended you to have at that part. The levels require zero thought to accomplish, just plow on through. You can't even be stealthy with sleeping grunts! Like I said, I haven't seen anything that would compel me to agree with you (and Cagerrin, as it were) that Halo 2's campaign was the best apart from great cut-scenes.

Hang on I missed the part where I said remake. Let me go back and check...
Arcade port. I know, not a remake, but it's not even worth that. You and the rest of the world have already done the exploring by now anyways, so what's the point? Even I don't go exploring anymore, I screw around with the physics, AI, and triggers.


Oh wait, I never said that.

Not gonna lie Warsaw, you're acting like a total fanboy right now.
To be fair, you haven't the room to talk if you take a look at the Reach thread, though I supported your sentiments there. We're all fanboys of something here, else the forum wouldn't exist. I'm a fanboy of good games, the category of which Halo 2, 3, and Reach have missed in their stupid attempts to become more "accessible", along with other over-hyped titles like Mass Effect, Dawn of War II, C&C, Starcraft 2, Fallout 3, Oblivion, Team Fortress 2, Call of Duty 4/5/MW2, and Assassin's Creed (1 and 2). The category that Halo 1, ODST, Half-Life, Half-Life 2, Battlezone I/II, Dark Reign, KotOR, Battlefield 2/BC2, Borderlands, S.T.A.L.K.E.R., and Red Orchestra are a part of. In my case, it's a rather exclusive club. I know a steaming pile of nickel-diming, cost-cutting, casual-catering shit when I see it.

So yes, I am a fanboy. But let's face it, is there a reason not to be? The best of Halo took place during the time of the first game. The modding, the multiplayer, the good maps, the mysterious Forerunner, the "oshit" moments, and the epic 4-way XBOX LANs. 2001 through 2004 were the best years, and ever since Halo 2 came out, Halo has become something of a laughing stock, especially in the Xbox Live community.


I'm getting déja vu from this.

Pooky
August 26th, 2011, 05:17 AM
The part you still seem to be extremely unclear on is that I'm not and never was saying that Halo 2 was the best Campaign. I said that in my opinion, it's the best for goofing around on co-op. It's not perfect but I can still have a lot of fun with it. The videos I posted are just a short list of things that sort of highlight the reasons I enjoyed it.

I wouldn't call anything I posted back in the Reach thread 'fanboyism' because I wasn't asserting one thing to be the best above all others. I was just posting my rage at what a terrible and disappointing multiplayer experience I was having.

TPBlinD
August 26th, 2011, 07:44 AM
im sorry but halo 1 co-op on legendary on the maw is the greatest thing of all existence??!?

Necr0matic
August 26th, 2011, 12:45 PM
Halo Anniversary Behind-the-Scenes: Multiplayer (http://www.youtube.com/watch?v=tTKQvy0HQCw&feature=player_embedded#!)

TeeKup
August 26th, 2011, 12:59 PM
Wait, did I mishear that ViDoc or did they say they returned the magnum to a 3sk in the title update?

Warsaw
August 26th, 2011, 01:01 PM
The part you still seem to be extremely unclear on is that I'm not and never was saying that Halo 2 was the best Campaign. I said that in my opinion, it's the best for goofing around on co-op. It's not perfect but I can still have a lot of fun with it. The videos I posted are just a short list of things that sort of highlight the reasons I enjoyed it.

I wouldn't call anything I posted back in the Reach thread 'fanboyism' because I wasn't asserting one thing to be the best above all others. I was just posting my rage at what a terrible and disappointing multiplayer experience I was having.


Halo 2 doesn't need a remake. It just needs a straight port to 360 via Arcade with modern resolution and online co-op. If only for the exploring and goofing around aspects, Halo 2 had the best Campaign of the series and I want it more than the first game tbh.

Seems the only one confused is you. And no, you can't just change your tune to "best campaign for co-op" after that. Sorry.

You didn't assert it directly in the Reach thread, but you did it indirectly to the confusion of the rest of the forum until I came in and said exactly what it was you were implying (while agreeing with it). Go read it. That's basically how it played out. I also remember you getting called a fanboy in there, too. There's nothing wrong with being a fanboy as long as you aren't throwing insults at people for disagreeing with your opinion. No insults have been thrown around in here, so...

@Necr0matic: YUSSSSSSSSS. Reach to Anniversary options for the win. Also, I wholly did not expect a remake of Timberland. That is a much welcome addition.

Hotrod
August 26th, 2011, 01:03 PM
I just jizzed in my pants...twice...