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Cagerrin
August 26th, 2011, 01:39 PM
DAMN IT.

Higuy
August 26th, 2011, 01:58 PM
Holy shit, Prisoner.

Cagerrin
August 26th, 2011, 02:07 PM
Yeah, I'm surprised. Prisoner+Damnation makes this the best set of maps(release for PC goddammit, 343).

Buuuut I might as well run unshackled.skp through a file shredder right now

ejburke
August 26th, 2011, 02:13 PM
That's all well and good, but where's my Halo PC "hit" sound effect? Surely, that was more worthy of a resurrection than Timberland.

TPBlinD
August 26th, 2011, 02:40 PM
Seems the only one confused is you. And no, you can't just change your tune to "best campaign for co-op" after that. Sorry.

You didn't assert it directly in the Reach thread, but you did it indirectly to the confusion of the rest of the forum until I came in and said exactly what it was you were implying (while agreeing with it). Go read it. That's basically how it played out. I also remember you getting called a fanboy in there, too. There's nothing wrong with being a fanboy as long as you aren't throwing insults at people for disagreeing with your opinion. No insults have been thrown around in here, so...

@Necr0matic: YUSSSSSSSSS. Reach to Anniversary options for the win. Also, I wholly did not expect a remake of Timberland. That is a much welcome addition.pwned

DarkHalo003
August 26th, 2011, 02:54 PM
Has anyone else seen the Installation 04 Firefight map?

http://www.1up.com/previews/pax-halo-anniversary-edition-proves-memory-liar


(http://www.1up.com/previews/pax-halo-anniversary-edition-proves-memory-liar)

ODX
August 26th, 2011, 03:15 PM
:O Chad Armstrong is in 343i!

Man, I know it's early to call this but I don't think they're going to disappoint in the future with Halo...even if nothing is on PC yet.

TeeKup
August 26th, 2011, 03:23 PM
I'm actually really impressed with all of 343's Forerunner structures in the backgrounds of the maps. The Forerunner city is my favorite.

Amit
August 26th, 2011, 03:24 PM
...even if nothing is on PC yet.

Yet? 343 is never going to release anything on PC.

chrisk123999
August 26th, 2011, 03:30 PM
Needs moar Danger Canyon.

Pooky
August 26th, 2011, 05:13 PM
You didn't assert it directly in the Reach thread, but you did it indirectly to the confusion of the rest of the forum until I came in and said exactly what it was you were implying (while agreeing with it). Go read it. That's basically how it played out. I also remember you getting called a fanboy in there, too. There's nothing wrong with being a fanboy as long as you aren't throwing insults at people for disagreeing with your opinion.

What exactly did I assert? That Reach is shit? Being a 'fanboy' demands being a 'fan' of something. Comparing the game unfavorably to Halo 1 doesn't mean I'll automatically bash people for liking Reach better. I will bash people for calling Reach a serious competitive platform, which it most definitely is not.



Halo 2 doesn't need a remake. It just needs a straight port to 360 via Arcade with modern resolution and online co-op. If only for the exploring and goofing around aspects, Halo 2 had the best Campaign of the series and I want it more than the first game tbh.

Okay, so I could have worded my post a little better. Let me try again.


Halo 2 had in my opinion the best Campaign for exploring and goofing around, particularly on cooperative.

If that's really the source of this whole retarded 'debate', can we end it now and just agree to disagree?


No insults have been thrown around in here, so...

No they haven't, and I sincerely applaud you for your maturity.

TeeKup
August 26th, 2011, 05:21 PM
zvSSjseHW28

Relevant.

Champ
August 26th, 2011, 05:59 PM
ffs, Pooky and Warsaw, no one cares if you two are fan boys and are pointless arguing who is the bigger fan boy. Go argue somewhere else.

Arteen
August 26th, 2011, 06:00 PM
Halo Anniversary Behind-the-Scenes: Multiplayer (http://www.youtube.com/watch?v=tTKQvy0HQCw&feature=player_embedded#%21)
God damnit 343i, everything in this is wonderful!

Hotrod
August 26th, 2011, 06:00 PM
Headlong confirmed : http://uk.ign.com/videos/2011/08/26/halo-fest-halo-anniversary-warthog-violence

EDIT : Alright, when you click on the link it doesn't work... I'm sure you guys can all find it though.

EDIT 2.0 : Got a new link that works.

PlasbianX
August 26th, 2011, 07:53 PM
So..

1) Prisoner
2) Timberland
3) Headlong
4) Beaver Creek
5) Damnation
6) Installation 04 (FF)
7) Hang Em High


I'm okay with that list, although I really wish there were some other maps chosen.

Hotrod
August 26th, 2011, 09:10 PM
The only complaint I have about the maps is that there isn't enough Sidewinder or Danger Canyon. The Firefight map is gonna be amazing though.

TeeKup
August 26th, 2011, 09:33 PM
The Rock slide area of that mission would have been a good firefight too, there were a lot of good encounters in the Halo Campaign that would have been great.

Pooky
August 26th, 2011, 10:31 PM
Yeah, although Danger Canyon was never my favorite map it would have been a good vehicle map to add into the mix. That list doesn't really include any vehicle maps besides Headlong... which was never much of one anyway.

Hotrod
August 26th, 2011, 11:11 PM
Timberland is a nice vehicle map though.

Champ
August 26th, 2011, 11:37 PM
Any body read the Title Update? It's 3 melees to kill now.

n00b1n8R
August 26th, 2011, 11:47 PM
Yeah, although Danger Canyon was never my favorite map it would have been a good vehicle map to add into the mix. That list doesn't really include any vehicle maps besides Headlong... which wa-s never much of one anyway.
Timberland wasn't a vehicle map?

Also, what's a title update? is it just a balance patch?

PlasbianX
August 26th, 2011, 11:48 PM
But is that going to be across all gametypes or just the anniversary ones? Because they also said armor lock is being nerfed to where sticky grenades still kill you, and any damage you take affects your energy level (that im assuming is a permanent change). The bloom amount is an option now too.

Warsaw
August 26th, 2011, 11:58 PM
These are interesting developments. I may have to pop Reach back in and play....

nuttyyayap
August 26th, 2011, 11:59 PM
Update looks great! So do the maps. Although I don't see how THAT area would work for firefight (in before halo custom edition recreation :realsmug:).

Pooky
August 27th, 2011, 05:22 AM
Timberland wasn't a vehicle map?

Also, what's a title update? is it just a balance patch?

Forgot about that one. Still, you gotta admit that's a bit sparse.

Arteen
August 27th, 2011, 06:32 AM
They actually made the new Timberland 20% smaller, which should help it play better.

Limited
August 27th, 2011, 08:42 AM
Timberland? Called it :D

Glad to see Reach is getting some more love, and I love the plugin-ablity of the new title update. I have no issues with bloom, infact to me it seems more Halo 1, which is why I love it. So I'm glad I can choose not to have it turned off.

n00b1n8R
August 27th, 2011, 08:49 AM
Also, what's a title update? is it just a balance patch?
lol what kind of nerd quotes themselves

dark navi
August 27th, 2011, 11:07 AM
http://www.youtube.com/watch?v=xjVOYkuyA5g

d4rfnader
August 27th, 2011, 12:32 PM
The title update's supposed to get rid of reticle bloom on a few precision weapons, make armor lock less cheap by making so if your stuck before going into armor lock you still die, plus they're switching the melee system to 3 instead of the usual 2. Can't remember what other changes were made.

TeeKup
August 27th, 2011, 12:38 PM
Wait it will take 3 hits now? Oh my god I might actually stay in Reach now.

Pooky
August 27th, 2011, 03:47 PM
Timberland? Called it :D

Glad to see Reach is getting some more love, and I love the plugin-ablity of the new title update. I have no issues with bloom, infact to me it seems more Halo 1, which is why I love it. So I'm glad I can choose not to have it turned off.

Wait, why? I know the Pistol actually had bloom if you held down the trigger while firing it, but nobody did that so it hardly seems relevant.

Warsaw
August 27th, 2011, 03:48 PM
Didn't guns in the first game do variable melee damage? i.e. some guns did more per hit than others, or am I imagining things? Either way, the three-hit melee change is a step in the right direction.

Pooky
August 27th, 2011, 03:49 PM
No, only Halo 2 had variable melee damage. It also had damage that varied depending on whether you were moving or falling, like Marathon.

chrisk123999
August 27th, 2011, 04:54 PM
-snip-

That's already been posted. That c10 video had that in it.

Arteen
August 27th, 2011, 05:14 PM
3-hit melees, you say? Here's hoping that they actually made vehicles, Invasion, and BTB fun.

flyingmonkey3
August 27th, 2011, 05:35 PM
Actually melee damage in Halo 1 does vary. I believe it changes with how fast you're moving.

Lateksi
August 27th, 2011, 05:46 PM
What he said!

Donut
August 27th, 2011, 05:52 PM
i dont ever recall seeing that in halo 1's tags, unless its a biped / actor_variant modifier. that melee damage tags just had a straight value.

i never played halo 2 mp enough to know from experience, but i do recall reading a bit about player velocity being calculated with melee. also i think the brute shot's melee was ridiculously high compared to other guns because of the blade, but that might have just been halo 3.

EX12693
August 27th, 2011, 05:58 PM
Halo 3's Melee damage was consistent across all weapons, dealing 70 points damage. (Out of 115. 70 shield, 45 health) The only exceptions were the spiker and the brute shot, which did 72 points damage.

flyingmonkey3
August 27th, 2011, 07:09 PM
2218

mgalekgolo
August 27th, 2011, 07:26 PM
I watched a multiplayer video and I am dissapoint.

Pooky
August 27th, 2011, 08:49 PM
Actually melee damage in Halo 1 does vary. I believe it changes with how fast you're moving.

Uh, no it doesn't. Halo 2 does that. And it's the only one.

Masterz1337
August 27th, 2011, 09:48 PM
Didn't guns in the first game do variable melee damage? i.e. some guns did more per hit than others, or am I imagining things? Either way, the three-hit melee change is a step in the right direction.

The game could do it but all weapons had the same melee strength, obviously we took advantage of that functionality for things like our spiker and BS in the CMT mod, as well as the SPV1 AR melee.

Kornman00
August 27th, 2011, 09:50 PM
Has anyone else seen the Installation 04 Firefight map?
(http://www.1up.com/previews/pax-halo-anniversary-edition-proves-memory-liar)
Played it, along with the rest of the new maps at PAX. Had fun. The ODST (or maybe they're just marines) are an interesting touch. I was expecting more when they said that this was going to be an insane FF map. Guess they could still have some tricks up their sleeves though.

Title Update will basically fix some bugs and add some more power to game variants. They said at one of the panels that they can actually control the bloom amount. From full, to half, etc, to all the way off. The only variant I've seen using these new tweakable settings (remember, it's based on the game variant settings, not the TU; settings which only 343 can tweak...for now ;)) is their "No Bloom Slayer"...which had bloom off for everything except for the SR. Also, I swear the hammer wasn't being as-effective...not sure if that was due to the new tweaks, or b/c I haven't played the game since basically last March.

Oh, and MS had a survey going on. I answered Halo Wars as my fav Halo game :3. I would go troll the Halo Wars console they have at the Fest, but there is usually someone playing it actually, so there's no need!

Not sure if anyone mentioned this yet, but HA10 will support 3D TVs. I'm gong to try and catch a demo of 343GS in 3D tomorrow (missed it today)

flyingmonkey3
August 27th, 2011, 10:20 PM
Uh, no it doesn't. Halo 2 does that. And it's the only one.

Yes it does. Look at my post with the picture of Kornman's Guerilla.

E: I can happily make a video showing how much damage is done by melee if you still don't believe.

mgalekgolo
August 27th, 2011, 11:17 PM
It is easier to just edit the all around melee damage but It is also very easy to make the melee more powerful or less powerful for any weapon standalone. I currently use eschaton since my halo CE gave me too many issues so I beleive its just harder for CE. I don't remember it being that complicated though...

Pooky
August 28th, 2011, 12:02 AM
Yes it does. Look at my post with the picture of Kornman's Guerilla.

E: I can happily make a video showing how much damage is done by melee if you still don't believe.

I've never seen anything in gameplay to indicate that it does, so even if it does it clearly has no real impact on anything.

nuttyyayap
August 28th, 2011, 12:32 AM
The damage in HCE varies on how FAR you are from them;
If you're right in their face, boom, 70 points of damage. If you're just in melee range, 40 points. That's what the min/max in the damage tag means...

flyingmonkey3
August 28th, 2011, 02:12 AM
Are you basing this off conjecture or from actual testing? Here's a video I just whipped up that demonstrates the amount of damage changing with velocity and not distance:
http://www.xfire.com/video/4ccdf6/

I start off by showing that damage done by melee "at point blank" and "just within range" are exactly the same. I then compare the damage done by melee while standing still, running, running and jumping, and crouching forward. As for whether it actually makes a difference, 150/40 rounds up to 4 while 150/70 rounds up to 3 so the number of melees needed to kill just changes by 1. Not sure if that makes a big impact on gameplay though, as most players are usually moving around so the minimum of 40 damage done by standing still probably isn't very relevant.

If you're still not convinced or think the whole thing was set up, I can send you what I used to get those numbers and you can talk to someone who is familiar with memory addresses to confirm that the numbers are legit.

nuttyyayap
August 28th, 2011, 06:23 AM
I was basing it off the way Halo1_ce handles splash damage, okay? You don't need to get memory adresses to know how damage changing over area works. And a little from testing but unlike Certain People I hardly ever melee, so...

Captain Pakundo
August 28th, 2011, 09:51 AM
I wonder when will Microsoft take the stick out of their ass and green light PROPER ports of Halo games after Halo 2...

chrisk123999
August 28th, 2011, 10:30 AM
Never?

=sw=warlord
August 28th, 2011, 10:44 AM
I wonder when will Microsoft take the stick out of their ass and green light PROPER ports of Halo games after Halo 2...
Don't expect one any time soon... (http://www.modacity.net/forums/showthread.php?6854-Buyer-s-Remorse-An-open-letter-to-the-devs-of-H2V)

Pooky
August 28th, 2011, 11:05 AM
Are you basing this off conjecture or from actual testing? Here's a video I just whipped up that demonstrates the amount of damage changing with velocity and not distance:
http://www.xfire.com/video/4ccdf6/

I start off by showing that damage done by melee "at point blank" and "just within range" are exactly the same. I then compare the damage done by melee while standing still, running, running and jumping, and crouching forward. As for whether it actually makes a difference, 150/40 rounds up to 4 while 150/70 rounds up to 3 so the number of melees needed to kill just changes by 1. Not sure if that makes a big impact on gameplay though, as most players are usually moving around so the minimum of 40 damage done by standing still probably isn't very relevant.

If you're still not convinced or think the whole thing was set up, I can send you what I used to get those numbers and you can talk to someone who is familiar with memory addresses to confirm that the numbers are legit.

As you say though, people don't generally stand still while melee attacking, so it really doesn't have any impact on gameplay. I mean, I probably used melee more than anyone else and I never noticed that.

flyingmonkey3
August 28th, 2011, 12:05 PM
I was basing it off the way Halo1_ce handles splash damage, okay? You don't need to get memory adresses to know how damage changing over area works. And a little from testing but unlike Certain People I hardly ever melee, so...

My point was that damage changes with velocity for melee, hence the need to check the actual amount of damage done through memory addresses.

TPBlinD
August 28th, 2011, 12:50 PM
Damage does change with velocity when meleeing, source: years of playing. Jumping down onto someone and meleeing usually pops their shields iirc

Siliconmaster
August 28th, 2011, 02:53 PM
Holy crap, the multiplayer vidoc was amazing- so glad to see Timberland and the new firefight area. Beautiful. And the title update looks great as well!

leorimolo
August 28th, 2011, 03:37 PM
Holy crap, the multiplayer vidoc was amazing- so glad to see Timberland and the new firefight area. Beautiful. And the title update looks great as well!
I havent gotten board with reach, this game will just blow my mind. Its the multiplayer sandbox we've been waiting for years.

Kornman00
August 28th, 2011, 05:50 PM
I was able to attend their 3D demo of the 343GS level. I just now realized that they've made a new HUD for HA10 (don't recall this HUD from previous videos). The HUD is used in both rendering modes. With the mention of skulls and such only appearing in the 2011 render mode, I'm guessing that they have either a separate "hd scenario" tag or a completely different system from the tag system for the new rendering mode and its data (unsure of the features of Saber3D, so I can't make an educated guess).

Anyway, the new HUD used in the demo looks like crap, IMO. Of course, I'm sure this is an older build (hell, could be an E3 build, I just don't recall this new HUD being in the E3 videos).

Hotrod
August 28th, 2011, 08:32 PM
The new HUD has been there for a while, ever since the Grunt Funeral Skull announcement if I'm not mistaken.

Either way, I'm loving it.

Kornman00
August 28th, 2011, 08:49 PM
Just watched the GFS video again, and yeah, that's the same HUD I saw in the demo. IDK, looks extremely tacky to me.

mgalekgolo
August 29th, 2011, 12:57 AM
Holy crap, the multiplayer vidoc was amazing- so glad to see Timberland and the new firefight area. Beautiful. And the title update looks great as well!

Are you fucking kidding? That mp vid was making me pissed through the whole thing. Halo reach multiplayer was terrible. It should have been halo 1 for the pc's multi with a few firefight maps. None of this jetpack and other shit. Look what they did to prisioner and the other one ugh I forget the name. I hate the purple in reach too.

edit: I'm not gonna lie it was fun for a month or so but I just got bored of all teh noobs jetpacking everywhere and using all the op'd weapons. I mean seriously, why do you think bloodgulch was such a great mp map? It had the pp, ar, pistol, sr, flamethrower, fuel rod, shotgun, and pr. Reach weapons too unbalanced.

Champ
August 29th, 2011, 01:17 AM
Halo Reach is awesome. Probably the best game ever made. Can't wait for the Halo CE Anniversary.

Anyway, I wish they would have picked some other maps. Battle Creek has been done twice before, there's already a Damnation forge map, and Headlong is a Halo 2 map. Although they do look good, I was just hoping for something that hasn't been remade..like Sidewinder.

Warsaw
August 29th, 2011, 01:28 AM
I popped in Reach for the first time in a long while today and played some multiplayer. MLG playlist was crap, so I did some regular Slayer and SWAT. Mopped the floor with most people. Generally had fun, which is surprising. I just get tired of playing Pinnacle for 75% of the time, that map seriously needs to be removed from the list. Also, some asshat was lag-switching in BTB today; was playing Assault on that Bridge map, got a bomb plant, and the next thing I know everyone is in the lag screen. When we come back, enemy has two bomb plants and one guy is all of a sudden raping from a Falcon that wasn't in the air three seconds ago. Ugh. Sorry to use the word like this, but that shit is straight-up gay.

Kornman00
August 29th, 2011, 02:00 AM
So, after some research and hands on with the game I've concluded:

Their usage of Saber3D goes beyond just plain-old rendering. They're using other parts of the Saber3D engine as well (you can read about the engine here (http://www.saber3d.com/engine.php)). The UI is actually built using Scaleform (Halo Wars also used Scalefrom for their UI). This also includes the HUD.

Saber3D also uses Wwise for sound packaging (another middleware which Halo Wars also uses). So, I'm willing to bet money that they're also using Saber3D's sound engine too (since they went back and touched shit up anyway).

The content system seems to use non-monolithic archives/cache files. This is totally different from Halo all together. So for ex, where Halo uses a cache file to store everything about a single scenario, Saber3D has shit broken up into separate files (ex, shader caches are their own files). Even if they port this to PC later on, you won't be able to just use the HEK to create mod content for this. You could probably get away with just changing the definitions of AI, objects, physics, or anything else immediately simulation-related.

With that said, even though this is a campaign-only game, chances are high that there will be some sort of content validation in place (at least SHA1). Possibly even encryption and/or digital signatures (IIRC, Saber3D supported the former for its files)

mgalekgolo
August 29th, 2011, 02:46 AM
Halo 1 was the best game ever made. reach was bs... also im trolling i think :P

ODX
August 29th, 2011, 06:13 AM
This guy has some gamplay videos of things like Headlong and Prisoner, check it out:
http://www.youtube.com/user/Halo4Follower

Lightning
August 29th, 2011, 12:55 PM
Just watched the GFS video again, and yeah, that's the same HUD I saw in the demo. IDK, looks extremely tacky to me.

I think it's mainly the font used.

DarkHalo003
August 30th, 2011, 12:21 AM
So, after some research and hands on with the game I've concluded:

Their usage of Saber3D goes beyond just plain-old rendering. They're using other parts of the Saber3D engine as well (you can read about the engine here (http://www.saber3d.com/engine.php)). The UI is actually built using Scaleform (Halo Wars also used Scalefrom for their UI). This also includes the HUD.

Saber3D also uses Wwise for sound packaging (another middleware which Halo Wars also uses). So, I'm willing to bet money that they're also using Saber3D's sound engine too (since they went back and touched shit up anyway).

The content system seems to use non-monolithic archives/cache files. This is totally different from Halo all together. So for ex, where Halo uses a cache file to store everything about a single scenario, Saber3D has shit broken up into separate files (ex, shader caches are their own files). Even if they port this to PC later on, you won't be able to just use the HEK to create mod content for this. You could probably get away with just changing the definitions of AI, objects, physics, or anything else immediately simulation-related.

With that said, even though this is a campaign-only game, chances are high that there will be some sort of content validation in place (at least SHA1). Possibly even encryption and/or digital signatures (IIRC, Saber3D supported the former for its files)
Very interesting. I'm still trying to figure out the GECK, but so far it is very different from Halo. At least, in terms of files and how you mod. This honestly doesn't surprise me and actually makes me feel relieved in comparison to if it was ported simply because that's more anxiety removed from the floor.

Kornman00
August 30th, 2011, 01:15 AM
GECK?

DarkHalo003
August 30th, 2011, 12:52 PM
GECK?
Garden of Eden Creation Kit; Fallout's Editing Kit.

Kornman00
August 30th, 2011, 03:30 PM
What does it have to do with anything in this thread :s?

DarkHalo003
August 31st, 2011, 06:11 AM
What does it have to do with anything in this thread :s?
It was for instance, as in, relative to how overly complex the new system would be. For example, the GECK is considerably simple in terms of usability, but it still has a shit load of complexities that make it more tedious, then say, the tag system in HCE.

Hotrod
September 14th, 2011, 12:47 PM
Some of you might be happy to see this, I know I was :

http://www.ign.com/videos/2011/09/14/halo-combat-evolved-anniversary-headlong-becomes-breakneck

TeeKup
September 14th, 2011, 01:10 PM
@ 3:13. Someone doesn't know how to use a shotgun....

Looks great, had a lot of fun on Headlong.

supersniper
September 14th, 2011, 02:27 PM
whad da fuck??? the gauss is in reach?!!?

Hotrod
September 14th, 2011, 02:54 PM
The Gauss Warthog has always been in Reach...

Kornman00
September 14th, 2011, 05:30 PM
There's enough cover in Breakneck for it (and then there's that Banshee), go get some cheese to go with your whine.

Tnnaas
September 14th, 2011, 06:09 PM
This was rather unexpected, yet absolutely necessary. I've reached that point of excitement where my brain can no longer produce emotions.

supersniper
September 14th, 2011, 06:20 PM
The Gauss Warthog has always been in Reach...To be honest i never knew, i thought it was the rocket hog variant...

Tnnaas
September 14th, 2011, 06:46 PM
To be honest i never knew, i thought it was the rocket hog variant...
Bungie felt that the gauss 'hog was way too damn overpowered and never actually put it into any multiplayer maps. A shame too, since I feel that with the right weapon set it could be balanced out.

supersniper
September 14th, 2011, 06:51 PM
Well damn,

So I went through all the maps from Halo 1, 2 and 3 and compiled a list
So which map will be remade next?

---Italicized means they are remakes

Halo 1 Maps and Remakes (0 Remakes, 19 Original maps)


Battle Creek

Beaver Creek (Halo 2)
Battle Canyon (Reach - HA10)


Blood Gulch

Coagulation (Halo 2)
Hemorrhage (Reach)


Boarding Action
Chill Out

Cold Storage (Halo 3)


Chiron TL-34
Damnation

Penance (Reach - HA10)


Derelict (Carousel)

Desolation (Halo 2)


Danger Canyon
Death Island
Gephyrophobia
Hang 'Em High

Tombstone (Halo 2)
High Noon (Reach - HA10)


Ice Fields
Infinity
Longest

Elongation (Halo 2)


Prisoner

Solitary (Reach - HA10)


Rat Race
Sidewinder

Avalanche (Halo 3)


Timberland

Ridgeline (Reach - HA10)


Wizard

Warlock (Halo 2)



Halo 2 Maps and Remakes ( 6 Remakes, 19 Original maps)


Ascension

Pinnacle (Reach)


Backwash
Beaver Creek

Battle Canyon (Reach - HA10)


Burial Mounds
Coagulation

Hemorrhage (Reach)


Colossus
Containment
Desolation
District
Elongation
Foundation
Gemini
Headlong

Breakneck (Reach - HA10)


Ivory Tower

Reflection (Reach)


Lockout

Blackout (Halo 3)


Midship

Heretic (Halo 3)


Relic
Sanctuary

Asylum (Reach)


Terminal
Tombstone

High Noon (Reach - HA10)


Turf
Uplift
Warlock
Waterworks
Zanzibar

Last Resort (Halo 3)



Halo 3 Maps and Remakes (5 Remakes, 19 Original maps)


Assembly
Avalanche
Blackout
Cidadel
Cold Storage
Construct
Epitaph

Epilogue (Halo 3 LIVE variant)


Foundry
Ghost Town
Guardian
Heretic
High Ground
Isolation
Last Resort
Longshore
Narrows
Orbital
Sandbox
Sandtrap

Sand Tarp (Halo 3 LIVE variant)


Snowbound

Boundless (Halo 3 LIVE variant)


Standoff
Rat's Nest
The Pit

Pit Stop (Halo 3 LIVE variant)


Valhalla

Halo Reach Maps and Remakes (9 Remakes, 17 Original maps)


Anchor 9
Battle Canyon
Boardwalk
Boneyard
Breakneck
Breakpoint
Condemned
Countdown
Forge World

Asylum
Atom
Cliffhanger
Hemorrhage
Paradiso
Pinnacle
The Cage


High Noon
Highlands
Penance
Powerhouse
Reflection
Ridgeline
Spire
Solitary
Sword Base
Tempest
Zealot

Tnnaas
September 14th, 2011, 06:58 PM
So which map will be remade next?

Boarding Action
Derelict (Carousel) --> Desolation (Halo 2)
Gephyrophobia
Rat Race
Colossus
Lockout --> Blackout (Halo 3)
Midship --> Heretic (Halo 3)
Terminal
Ghost Town
Guardian
High Ground
The Pit/Pit Stop
Bold items and 343i has my unconditional love.
Otherwise, any of these I'd be particularly happy with.

Arteen
September 14th, 2011, 07:05 PM
Danger Canyon
Ice Fields
Infinity
Rat Race
Gemini
Terminal
Turf
Ghost Town
Guardian
Narrows
Orbital
Standoff

Rat's Nest
The Pit

Valhalla

Of the maps that haven't already been remade, these would be great, especially the bolded ones.

ejburke
September 14th, 2011, 07:10 PM
Aren't all the maps accounted for now? Battle Creek, Damnation, Prisoner, Hang 'Em High, Timberland, Headlong, and Installation 04. Even though that last one is a Firefight map, I'm pretty sure it still counts toward the 7.

supersniper
September 14th, 2011, 07:14 PM
yes they are but i'm just talking in general since hell there have been so many map remakes, which one do you think will be next?

=sw=warlord
September 14th, 2011, 07:21 PM
http://www.halodestiny.net/images/news/halo_anniversary_salle_de_controle_concept.jpg

Higuy
September 14th, 2011, 07:30 PM
Is that Icefields? Or Vestige (arteens map)? Lol

=sw=warlord
September 14th, 2011, 07:30 PM
Is that Icefields? Or Vestige (arteens map)? Lol
Attack on the Control room. (http://www.halodestiny.net/news.php?readmore=1484#skip)

nuttyyayap
September 14th, 2011, 07:31 PM
Looks like where I grew up... without the forerunner structures of course.
Looks effing awesome anyway.

ejburke
September 14th, 2011, 08:06 PM
Looks like concept art. I don't think they can change the layout of the levels to that degree.

DarkHalo003
September 14th, 2011, 08:31 PM
The MA5B needs to be bulkier and not a replicate of the MA5C. The B form is supposed to be compact and is meant for closer-quartered situations (it's used with special operations teams given the fact that it is used by the forces on-board the Autumn), so I hope they change the model to something more.... accurate.

Warsaw
September 14th, 2011, 10:24 PM
I think you are confusing the MA5B with the MA2B.

Kornman00
September 14th, 2011, 11:36 PM
Pretty sure this will be our last DLC dealie for Reach

Hotrod
September 15th, 2011, 12:05 AM
Pretty sure this will be our last DLC dealie for Reach
Frankie actually mentioned that there might be another DLC pack after Anniversary.

supersniper
September 15th, 2011, 12:06 AM
well if they do end up with another one, i suggest they remake the map boarding action
or Narrows mainly because not one Halo 3 map has been remade yet

http://www.modacity.net/forums/showthread.php?22764-Halo-Anniversary-The-Halo-1-remake-(fuck-anyone-who-calls-it-quot-halo-ce-quot-remake)&p=594266&viewfull=1#post594266

TeeKup
September 15th, 2011, 12:08 AM
That's because Halo 3 had horrible close combat.

supersniper
September 15th, 2011, 12:14 AM
I guess but that was based on the multiplayer weapon and melee balance systems not so much on the map itself, picture Narrows with Halo 2 physics i think that would be a lot of fun.

launch stick people from the lift, or doubshot people while in the lift

t3h m00kz
September 15th, 2011, 12:16 AM
Frankie actually mentioned that there might be another DLC pack after Anniversary.

Oh but of course there will be, they have to milk as much as they can out of Reach while they're developing H4.

TeeKup
September 15th, 2011, 12:21 AM
I personally thought Narrows was garbage, if they were going to bring back a Halo 3 map I could even tolerate it would have to be either High Ground or Orbital (I don't even know why, Orbital was such a cluster fuck it was ridiculous, I had fun with it though some how.)

t3h m00kz
September 15th, 2011, 12:34 AM
eh narrows was okay.

Ironically I prefered valhalla as far as Halo 3 maps goes... as long as it's played out right and the banshee and hogs get taken care of as soon as possible

I really want to see a remake of Containment. That map was the shit.

Donut
September 15th, 2011, 12:51 AM
was that that large snowy halo 2 map? because i played a little bit of h2 online, and that map only came up once. i played that map once in my entire history of h2.

come to think of it now, halo 2 had some weird maps that the other games just... dont have. like a lot of them feel really different.

DarkHalo003
September 15th, 2011, 01:32 AM
I feel like justice is done as far as POA is concerned as of now. What do you guys think?

http://halo.xbox.com/en-us/intel/featured/gallery/halo-anniversary-images/ba1eeec4-0c73-49a6-a57f-c32ce1bf2c68
(http://halo.xbox.com/en-us/intel/featured/gallery/halo-anniversary-images/ba1eeec4-0c73-49a6-a57f-c32ce1bf2c68)

Higuy
September 15th, 2011, 05:13 AM
was that that large snowy halo 2 map? because i played a little bit of h2 online, and that map only came up once. i played that map once in my entire history of h2.

come to think of it now, halo 2 had some weird maps that the other games just... dont have. like a lot of them feel really different.

And most of them were pretty fucking awesome, in my opinion Halo 2 had some of the best online mulitplayer ever out of the entire series.

Hotrod
September 15th, 2011, 09:58 AM
I feel like justice is done as far as POA is concerned as of now. What do you guys think?

http://halo.xbox.com/en-us/intel/featured/gallery/halo-anniversary-images/ba1eeec4-0c73-49a6-a57f-c32ce1bf2c68
(http://halo.xbox.com/en-us/intel/featured/gallery/halo-anniversary-images/ba1eeec4-0c73-49a6-a57f-c32ce1bf2c68)
Looks beautiful, 'nuff said.

sanni
September 15th, 2011, 01:11 PM
omfg ... we need to rip those textures.:neckbeard:

neuro
September 15th, 2011, 02:06 PM
looks pretty, but idk, it's missing something.

Siliconmaster
September 15th, 2011, 02:16 PM
Idk, looks pretty damned good to me. I'll wait for the final release to judge it all that much. At least that pic of the MC looks far better than the old screenshots.

Donut
September 15th, 2011, 03:12 PM
looks like they brought back the curved back grunt variants


looks pretty, but idk, it's missing something.
i think its that everything isnt smooth and shiny looking.

Tnnaas
September 15th, 2011, 06:14 PM
Dat Halo 3 style assault rifle. I like what they did with the Chief though. Much better than that shit in the E3 preview.

Hotrod
September 15th, 2011, 06:19 PM
looks like they brought back the curved back grunt variants
Where does it show that? The only other Grunt variant that I've seen so far is the one the non-regular variant they took from Reach.

Arteen
September 15th, 2011, 10:50 PM
I feel like justice is done as far as POA is concerned as of now. What do you guys think?

http://halo.xbox.com/en-us/intel/featured/gallery/halo-anniversary-images/ba1eeec4-0c73-49a6-a57f-c32ce1bf2c68
(http://halo.xbox.com/en-us/intel/featured/gallery/halo-anniversary-images/ba1eeec4-0c73-49a6-a57f-c32ce1bf2c68)
Looks pretty ugly tbh. But at least it's different?

Necr0matic
September 15th, 2011, 11:06 PM
Where's the captains pipe?

t3h m00kz
September 15th, 2011, 11:58 PM
The odds of me playing through the campaign in my own time are low, considering it's nothing more than cosmetic flare added to a game I've already played through various times.

No telling. Maybe I'll get bored of the multiplayer at some point or I'll have dudes inviting me to games or something

Donut
September 16th, 2011, 12:25 AM
Where does it show that? The only other Grunt variant that I've seen so far is the one the non-regular variant they took from Reach.
http://download.halowaypoint.com/content/waypoint/assets/images/56abbd33d967480990df364d9aa4fddd/2817470-gallery.png

one on the left, or im fucking blind. either or.

neuro
September 16th, 2011, 02:26 AM
i think its that everything isnt smooth and shiny looking.

yeah, that's it, that's what i hated about halo3 and up as well, the completely muted specular.
you have to actually look for it if you want to see any of it at all.

=sw=warlord
September 16th, 2011, 08:03 AM
Is it me or do the grunts feet look freaking horrible?

Hotrod
September 16th, 2011, 09:45 AM
http://download.halowaypoint.com/content/waypoint/assets/images/56abbd33d967480990df364d9aa4fddd/2817470-gallery.png

one on the left, or im fucking blind. either or.
It looks like it has the same armour as the one on the right to me.

Siliconmaster
September 16th, 2011, 02:14 PM
Is it me or do the grunts feet look freaking horrible?

Hmm, hadn't noticed that before. They're not horrible, just a bit derpy looking. Might look better in motion.

Arteen
September 16th, 2011, 04:24 PM
Roundbacks have a different helmet, too. I won't be surprised if 343i accidentally leaves out permutations.

ODX
September 16th, 2011, 04:27 PM
I think Donut's talking about how the plasma pistol is kinda just floating there next to the hands...

=sw=warlord
September 16th, 2011, 05:29 PM
http://www.youtube.com/watch?v=iFVmMVImINU
Mirrored the video since the video I saw earlier has been removed.

Kornman00
September 16th, 2011, 05:43 PM
Ugh, that has got to be mo-cap.

Pooky
September 16th, 2011, 05:45 PM
Those animations are really bugging me. Too fast and jerky. What was wrong with the original animations? Why bother making new ones?

Kornman00
September 16th, 2011, 05:50 PM
They probably redid the animations for all cinematics so they could be ran using Saber3D tech, and supposedly, "10 years better".

DarkHalo003
September 16th, 2011, 06:06 PM
For a Spartan, those snap reflexes make sense. However, I did spy some clipping here and there.

=sw=warlord
September 16th, 2011, 06:18 PM
Am I the only one who feels they're seemingly attempting the style originally designed for Halo 2 in terms of graphics?
It might just be the engine but it reminds me a lot like:


http://www.youtube.com/watch?v=fkCgDIhUJmQ

Pooky
September 16th, 2011, 06:44 PM
For a Spartan, those snap reflexes make sense. However, I did spy some clipping here and there.

That doesn't look like snap reflexes. It looks like an overdose of amphetamines.

TTkqFFeXPTg

Tell me these animations don't look vastly better.

Kornman00
September 16th, 2011, 06:49 PM
What the fuck. I hope "classic" mode uses the real cinematics.

=sw=warlord
September 16th, 2011, 07:07 PM
I think they've tried stylizing it a little whilst at the same time ignored a few things.
The animations might seem quick but you're alone, you've seen humans and covenant alike killed by an unknown force, stranded on an alien world which has technology that far exceeds both covenant and human, I'm reasonably sure that even a super soldier would be scared shitless.

DarkHalo003
September 16th, 2011, 07:08 PM
I'm going to simply take it as an older WIP animation set, but you are right.


BTW, my brother and I were driving to Athens, Georgia today and heard "Blow Me Away" (Breaking Benjamin and Evanescence feat) on the radio. Now I'm compelled to go play Halo 2. It makes me realize how much I love Gravemind in Halo 2.

Amit
September 16th, 2011, 07:11 PM
The animations might seem quick but you're alone, you've seen humans and covenant alike killed by an unknown force, stranded on an alien world which has technology that far exceeds both covenant and human, I'm reasonably sure that even a super soldier would be scared shitless.

I don't think that's what they were going for. The extremely jerky movement is not natural jerky movement.

=sw=warlord
September 16th, 2011, 07:14 PM
I don't think that's what they were going for. The extremely jerky movement is not natural jerky movement.
I was more looking at the "emotion" of the movements such as the head swaying and the fingers flinching whilst holding the gun rather than the twitch jerk movements.

Kornman00
September 16th, 2011, 07:43 PM
I'm reasonably sure that even a super soldier would be scared shitless.
He's John 117. A Spartan. He doesn't get scared, let alone shitless. He is only ever alert. And this is not him being alert. This is yucky animations :\

=sw=warlord
September 16th, 2011, 07:51 PM
The spartans were trained to fight insurrectionists not Aliens let alone explore previously unknown alien worlds created by aliens who had the ability to effect a large portion of a galaxy with the world you are currently on.
I'm reasonably sure even as a spartan, he would be worried.
I agree the animations need fixing but the tone of movement suggest's he is concerned, look at the stance he takes whilst holding the rifle.

ODX
September 16th, 2011, 08:03 PM
I'm an animator. I bitch about animations all the time in games and no one ever listens. Why is it now okay to bitch?

They look like mo-cap to me, and they mainly look fine. I'm only thrown off by maybe one or two head movements, and the handling of the helmet but again it's from the motion capturing. Clipping probably comes from that too.

Actually, what's annoying me so much about it are the camera angles and movements.

Zeph
September 16th, 2011, 08:25 PM
looks pretty, but idk, it's missing something.

It's missing color theory. It's a SPACESHIP so it must be made of METAL.


Ugh, that has got to be mo-cap.

Yep. What's worse, it's mocap from someone who's not an actor.


For a Spartan, those snap reflexes make sense. However, I did spy some clipping here and there.

That's not snap reflexes, that's someone who doesn't know what the graph editor is.

TeeKup
September 16th, 2011, 08:31 PM
The slight clipping of the helmet when he turns around to hear the flood noise bothered me. The fact that sounds didn't sync bothered me. Maybe it was a little TOO jitterey but I kind of liked it.

Spartan094
September 16th, 2011, 09:31 PM
Meh why couldn't they just leave the old h1 animations in there and edit the cut scene to have the added finger bones so it works properly. That's the way I would have done it. So long as the original animations are in the old cutscene I will be fine.

Also that mo-cap (looks like it) was done with a edited Kinect sensor, really jittery which reminded me of the sensor but not as bad ha.

Lightning
September 16th, 2011, 10:28 PM
http://youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3 DTTkqFFeXPTg&start1=2&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D iFVmMVImINU&start2=11&authorName=Skruller

WOW they changed it; much more than I originally thought.

Pooky
September 16th, 2011, 10:35 PM
The original animations look so much cleaner and more professional, and like something the Chief would actually do :\

TeeKup
September 16th, 2011, 10:58 PM
Okay I think I've nailed it down.

1: First off the sequence itself seems to have gotten faster, that's a big no no. This needed to be one of those slow down, and listen and observe everything sequences.

2: Secondly, I like the idea of giving the chief a bit more emotion to him, but he's way too jittery and excited. This need to be toned down a lot. It's understandable for him to be worried but he still needs to retain some cool. An example, instead of the finger twitching, how about as the camera pans across the gun we see his grip tighten. The over exaggerated head turning in the beginning was completely bad too. Instead of that, how about just a slight twitch to recognize the noise, then turn completely around.

3:The armor clipping, especially the helmet right after he turn around needs to be fixed.

Kornman00
September 17th, 2011, 12:39 AM
I've figured it out guys. They took some bone heads off halomaps.org and gave them the tools to redo the cutscenes for HA10. It all makes sense now.

jcap
September 17th, 2011, 12:54 AM
BTW, my brother and I were driving to Athens, Georgia today and heard "Blow Me Away" (Breaking Benjamin and Evanescence feat) on the radio. Now I'm compelled to go play Halo 2. It makes me realize how much I love Gravemind in Halo 2.
The only good version of the song:

http://jcap.h2vista.net/files/halo/Gravemind.wav

(uploaded the uncompressed wav for you)

Also, on note of the 343GS cutscene, damn they need to tone down the saturation on the Chief.

Ki11a_FTW
September 17th, 2011, 02:07 AM
Cant believe breaking benjamin went on hiatus, It wouldve been awesome if 343 wouldve brought them in for Halo 4.

BTW the cutscene looks TERRIBLE compared to most modern day games; not really sure what to say on it considering it IS a remake, however I thought the cinematics would have been amped up a lot more then that.

Arteen
September 17th, 2011, 05:36 AM
First time I saw that "updated" cutscene, I thought whoever uploaded it on youtube accidentally had it playing at 1.5x speed. It just looks obviously bad.

p0lar_bear
September 17th, 2011, 07:18 AM
I'm with the negative crowd on this. The new cutscene is just all-around awful; everything seems so forced and unnatural.

I'm surprised nobody's said anything about Jenkins's body. It bugs the hell out of me how he's standing up all stiff and straight as the door opens, and when it finishes opening he suddenly ragdolls.

Zeph
September 17th, 2011, 07:27 AM
The ragdoll timing is just poor scripting.

Kornman00
September 17th, 2011, 09:44 AM
Someone must have pried a weapon from his cold dead hands as well. I mean, look at them.

paladin
September 17th, 2011, 11:25 AM
Okay I think I've nailed it down.

1: First off the sequence itself seems to have gotten faster, that's a big no no. This needed to be one of those slow down, and listen and observe everything sequences.

2: Secondly, I like the idea of giving the chief a bit more emotion to him, but he's way too jittery and excited. This need to be toned down a lot. It's understandable for him to be worried but he still needs to retain some cool. An example, instead of the finger twitching, how about as the camera pans across the gun we see his grip tighten. The over exaggerated head turning in the beginning was completely bad too. Instead of that, how about just a slight twitch to recognize the noise, then turn completely around.

3:The armor clipping, especially the helmet right after he turn around needs to be fixed.

Overlapping action... the new one has none. Ani101 :eng101:

ODX
September 17th, 2011, 11:53 AM
Cant believe breaking benjamin went on hiatus, It wouldve been awesome if 343 wouldve brought them in for Halo 4.It's not even Breaking Benjamin anymore. Over the hiatus they were having disputes with Aaron (lead guitar) and Mark (bassist) who had given permission for that band Valora to make the remix of Blow Me Away, which Ben hadn't really authorized. Something like that.

Long story short: Aaron and Mark were fired back in May.

neuro
September 17th, 2011, 05:25 PM
welp, here's my hopes for this game down the shitter.

DarkHalo003
September 17th, 2011, 07:05 PM
I wouldn't mind if they revised it and did slow it down a bit, but if they fix that clipping and the dead body, then I honestly wouldn't complain.

Hotrod
September 17th, 2011, 10:19 PM
Am I the only one who has nothing bad to say about the changes they've made to the cinematics? I'm sure the gameplay and all is exactly the same as before (which is the important part).

Ki11a_FTW
September 17th, 2011, 10:29 PM
It's not even Breaking Benjamin anymore. Over the hiatus they were having disputes with Aaron (lead guitar) and Mark (bassist) who had given permission for that band Valora to make the remix of Blow Me Away, which Ben hadn't really authorized. Something like that.

Long story short: Aaron and Mark were fired back in May.
Yeah I know:( I mean I'm sure he'll start something else if his illness ever clears up, still wouldve been intresting to see what the actuallly had planned for the blow me away music video, oh well.



But that cutscene is just absolutly TERRIBLE, saying it yet again, so much things could be better (Animations, lighting, scripting) Especially that ragdoll, What the fuck? Like thats a pretty obvious problem that I'd think would need to be fixed before putting up any video

IGMBiti
September 18th, 2011, 10:24 AM
Anyone else notice that Jenkins is giving us the bird from the afterlife?
2355
omg why :gonk:

Kornman00
September 18th, 2011, 11:15 AM
Anyone else notice that Jenkins is giving us the bird from the afterlife?
2355
omg why :gonk:


Someone must have pried a weapon from his cold dead hands as well. I mean, look at them.
Index finger ;)

Rosco
September 19th, 2011, 05:31 PM
Oops this video game will most likely suck due to the cutscenes, you know, the thing that people got bored of and skipped for more alien killing action
Yeah that cut scene sucked, doesn't really stop me wanting to play the game, atleast the only time I'll see the chief is when I'm getting in and out of vehicles.

Pooky
September 19th, 2011, 05:34 PM
Yeah, cause everyone who dislikes this cutscene hates Bungie, 343, and Halo Anniversary in general.

:v:

Rosco
September 19th, 2011, 05:48 PM
Yeah, cause everyone who dislikes this cutscene hates Bungie, 343, and Halo Anniversary in general.

:v:

The past few pages seem cranky, one even stated dislike for the whole game!

Kornman00
September 19th, 2011, 05:54 PM
To quote POTA, "where there's one there's another and another".

They couldn't just let things be...

PopeAK49
September 20th, 2011, 07:42 PM
Do you think they will give us flood infection animations? Or are the infection forms just going to leap onto marines/elites/grunts/etc. and kill them like in Halo 1 and Halo 2?

Kornman00
September 20th, 2011, 08:08 PM
Depends on what animation technology they're using in HD (I don't see them using anything new in "classic" mode). They could probably reuse the H3 infection animations, but who knows how much work retargetting those animations to Saber3D would be.

TPBlinD
September 20th, 2011, 08:20 PM
It's not even Breaking Benjamin anymore. Over the hiatus they were having disputes with Aaron (lead guitar) and Mark (bassist) who had given permission for that band Valora to make the remix of Blow Me Away, which Ben hadn't really authorized. Something like that.

Long story short: Aaron and Mark were fired back in May.terrible band anyway so who cares

PopeAK49
September 20th, 2011, 08:51 PM
terrible band anyway so who cares

:mech:

I care...

ODX
September 20th, 2011, 09:40 PM
terrible band anyway so who caresYou're probably just annoyed (as much as I am/was too) by the overuse of "Blow Me Away" and therefore got an inherit hate.
Or you're just a fucking moron [looking to horribly troll].


Also I'm still not seeing much wrong with the animations. At least, anything MAJOR.

supersniper
September 21st, 2011, 03:56 AM
you think the energy swords and fuel rods will be usable?

nuttyyayap
September 21st, 2011, 03:58 AM
No, I don't.

PopeAK49
September 21st, 2011, 12:05 PM
I think adding the sword as a usable weapon would be a bad idea. It would make fighting the flood less intense. But that's just my opinion.

Hotrod
September 21st, 2011, 12:16 PM
I'd love to see them add the ability to use them through skulls, but leaving them the way they are in the regular non-skull game.

Kornman00
September 21st, 2011, 01:10 PM
I think adding the sword as a usable weapon would be a bad idea. It would make fighting the flood less intense. But that's just my opinion.
You know you wouldn't HAVE to pick them up right?

DarkHalo003
September 21st, 2011, 02:42 PM
I think the skull method would be a cool way to implement a lot of recent stuff without messing with original gameplay. More so, it could disable the 'Back' feature and allow things like flood infection or boarding.

Pooky
September 21st, 2011, 05:19 PM
I think the skull method would be a cool way to implement a lot of recent stuff without messing with original gameplay. More so, it could disable the 'Back' feature and allow things like flood infection or boarding.

This is a damn good idea actually. Having skulls to enable things like boarding, turn off killswitches on enemy weapons, or various other things would allow everyone to play the game how they want to.

Not that I think that'll actually happen.

Kornman00
September 21st, 2011, 05:53 PM
turn off killswitches on enemy weapons
what?

DarkHalo003
September 21st, 2011, 06:11 PM
what?
The failsafes found on the Energy Sword and FRG.

Guardian
September 22nd, 2011, 06:48 PM
http://www.halo.xbox.com/en-us/news/headline/the-halo-bulletin-92111-/249249

ThePlague
September 22nd, 2011, 07:04 PM
That looks pretty damn amazing.

t3h m00kz
September 22nd, 2011, 11:42 PM
timberland is a great map choice. Most visually appealing to me after death island.

neuro
September 23rd, 2011, 03:54 AM
no timberland is a crappy map.

it's only fun if you're in a 'i feel like nading some hogs' mood.
i don't get why they don't do Danger Canyon, by far the best fucking map Halo PC had to offer.

Rosco
September 23rd, 2011, 01:03 PM
You're probably just annoyed (as much as I am/was too) by the overuse of "Blow Me Away" and therefore got an inherit hate.
Or you're just a fucking moron [looking to horribly troll].


Also I'm still not seeing much wrong with the animations. At least, anything MAJOR.

Breaking Benjamin are hideously shit

NotZac
October 6th, 2011, 04:59 PM
pstN_ZfCGzs
Welp, the shotgun fp is irritating as hell to me but everything else looks/sounds brutal.

Pooky
October 6th, 2011, 05:10 PM
The shotgun's empty reload doesn't have quite the same punch it used to, but the rest of the sounds don't bother me.

The AR sounds like an actual gun now, which is nice.

=sw=warlord
October 6th, 2011, 05:12 PM
Plasma pistol overcharge animation actually clips into the camera.
That's going to annoy like mad if they leave that in.

Pooky
October 6th, 2011, 05:14 PM
Their plasma pistol is even more obnoxiously over-detailed than Reach's was :|

Hotrod
October 6th, 2011, 05:17 PM
Their plasma pistol is even more obnoxiously over-detailed than Reach's was :|
But isn't it the Plasma Pistol from Reach? I thought they just took the model from there and stuck it in Anniversary like they did for other stuff.

Bobblehob
October 6th, 2011, 05:43 PM
I don't see the problem with it personally, it looks rather nice, especially that extra little light on the overheat flap.

Siliconmaster
October 6th, 2011, 08:04 PM
But isn't it the Plasma Pistol from Reach? I thought they just took the model from there and stuck it in Anniversary like they did for other stuff.

My understanding is that they used Reach weapons for placeholder, but by now it's probably all Anniversary stuff.

Hotrod
October 6th, 2011, 08:17 PM
My understanding is that they used Reach weapons for placeholder, but by now it's probably all Anniversary stuff.
The Shotgun is the Reach model, as well as the Plasma Rifle, Plasma Pistol, Rocket Launcher and Needler from what I've seen. Why make new versions when the Reach weapons work fine? The only weapons they replaced with a new model (from what I've seen) are the Assault Rifle and Pistol, since the Reach models are way too different from Halo 1's versions of the weapons.

The AR is obviously the Halo 3 version of the weapon and it wouldn't surprise me if the Pistol was too.

Siliconmaster
October 6th, 2011, 08:22 PM
Hmm, guess I'm just so used to seeing those models in the context of Reach that seeing them with (granted upgraded versions of) Halo 1 backdrops makes them look totally new to me.

Hotrod
October 6th, 2011, 08:28 PM
Yeah, it could be. The different animations also make a difference, and some of the weapons (well, the shotgun anyway) have different textures, which could also make a difference in how you perceive them.

Pooky
October 7th, 2011, 05:22 AM
some of the weapons (well, the shotgun anyway) have different textures, which could also make a difference in how you perceive them.

So basically, what I said in the first place. :haw:

Hotrod
October 7th, 2011, 10:14 AM
So basically, what I said in the first place. :haw:
Well, not really, cause the Plasma Pistol in Anniversary is exactly the same as the one in Reach with little to no texture changes.

http://www.halopedian.com/images/8/8c/Ppovercharge.png
http://img818.imageshack.us/img818/1038/80730265.jpg

I didn't have time to start up Reach to get a better shot of a Plasma Pistol since I have to go to class at uni in 5 minutes, but that should do the trick.

DarkHalo003
October 7th, 2011, 10:35 AM
Hmm...I wonder if those are the final assets though. Keep in mind, they said a great time ago they had redone sound; they might now just be releasing older footage. They've been working on this stuff for a while, so I'm sure the actual build could be different. Just a thought though. If anyone has content to the contrary, then please do post.

Kornman00
October 7th, 2011, 11:11 AM
IIRC, that's the same crappy Scaleform Gfx UI from the 343GS 3D demo at PAX (which should have been the same build from E3). Of course, that could just mean they're sticking with that same crappy Scaleform Gfx UI for release.

DarkHalo003
October 7th, 2011, 11:27 AM
IIRC, that's the same crappy Scaleform Gfx UI from the 343GS 3D demo at PAX (which should have been the same build from E3). Of course, that could just mean they're sticking with that same crappy Scaleform Gfx UI for release.
Yeah, it makes me chuckle every time they say "what would this game look like 10 years later?" and the HUD still look like it was drawn 10 years ago. At least, it looks 2000-era to me.

I have a theory as to why this all is though:
-They can sub in a new rendering and shader system, but cannot sub in a new HUD and Animation system between the now-and-then features.

Kornman00
October 7th, 2011, 12:16 PM
That Flash HUD is used in both rendering modes, sadly. Essentially, only the core game/simulation logic was retained. Animations have an impact on the game state (well, expect for FP anims), so they couldn't really touch them without breaking the original H1.

Pooky
October 7th, 2011, 09:17 PM
Well, not really, cause the Plasma Pistol in Anniversary is exactly the same as the one in Reach with little to no texture changes.

You can clearly see in those pictures they added an extra light to the sight, making the already over-detailed weapon a completely jumbled mess. What happened to the clean lines and smooth textures of the H1/H2 Covenant weapons?

Hotrod
October 7th, 2011, 10:15 PM
You can clearly see in those pictures they added an extra light to the sight, making the already over-detailed weapon a completely jumbled mess. What happened to the clean lines and smooth textures of the H1/H2 Covenant weapons?
That's already in Reach. It's just harder to notice since the animations for it shake more. See here :
http://www.youtube.com/watch?v=LI9o1Pstk5o&feature=related

Pooky
October 7th, 2011, 10:31 PM
Idk, it still seems different to me. Could just be the lighting. Either way I never liked the Reach plasma pistol (or any of its weapon designs really) to start with.

Bobblehob
October 8th, 2011, 04:36 PM
The h1 and h2 versions of the covenant weapons are so boring and plain, I am really glad to see them get some serious detail work. I really dont like how simple and plain they are in H1 especially. Why is more detail worse?

EX12693
October 8th, 2011, 05:59 PM
It's not that adding detail makes it worse, it's that adding the wrong detail makes it worse. Covenant stuff is supposed to be sleek and streamlined. But the detail they're adding is not streamlined, making it look worse.

Bobblehob
October 8th, 2011, 07:53 PM
And the weapons in Reach and CEA aren't? They are still sleek and streamlined, they just have more detail, and a slightly different art style. The detail makes it so much more interesting, especially when you look at the comparison between the H1 and CEA plasma pistols, the H1 versions where so simple and boring, with so little detail. It may be sleek, and streamlined, but it is boring to look at.

Hotrod
October 8th, 2011, 08:00 PM
I find myself agreeing with Bobblehob, the weapons in Reach are lovely. I was comparing the Reach Plasma Pistol to the one in Halo 3 and I kept noticing how the one in Halo 3 was so ugly.

Pooky
October 8th, 2011, 08:09 PM
It's a matter of preference. But I think all the unnecessary detail just makes the weapons blend in with eachother and ruins their distinctive silhouettes.

Bobblehob
October 8th, 2011, 08:33 PM
2401 2402 2405

As compared to...

2404 24032406

I don't know about you, But I think that the silhouettes here are pretty distinctive regardless of the extra details, if not more so in the new images.

Pooky
October 8th, 2011, 10:23 PM
It's still there obviously, just not quite as smooth. I find the Reach weapons ugly in general, there's no point trying to convince me otherwise.

nuttyyayap
October 9th, 2011, 01:07 AM
Halo 1 Covie weapons were smooth and shiny.
Halo 1 Hunam weapons were dull and boxy.

Halo Reach Covie weapons are dull and boxy.
Halo Reach Human weapons are smooth and shiny.

Warsaw
October 9th, 2011, 01:35 AM
Naw, the main difference between Halo 1 and Halo: Reach is the addition of greeblies on both sides. Cliche sci-fi greebly weapons.

xalener
October 9th, 2011, 10:38 AM
I always loved the reach weapon designs :s.

Just something about the chamfered edges and that no angle is too harsh makes the whole design seem much more tangible than any other incarnation of the weapons. Plus the fact that functionality WAS added visually. For example, the assault rifle. In Halo 1/odst it just looked like 3 chunks of metal slapped together and fastened with bolts. In reach not only was it split in to sections that made logical sense, but some sections were obviously interchangeable with other components that would be more useful to a not-spartan. Like the ammo counter could be switched with a sight. It also looks like a foregrip/ grenade launcher could be added if you removed the flashlight. This carries over to all the other weapons. I love it.

Warsaw
October 12th, 2011, 03:20 AM
Except the DMR looks like an unwieldy brick and has its front sight post up WITH a scope, when clearly it can be folded down.

Yeah, no, Bungie was just doing what they thought looked cool.

TeeKup
October 12th, 2011, 03:25 AM
Except the DMR looks like an unwieldy brick and has its front sight post up WITH a scope, when clearly it can be folded down.

Yeah, no, Bungie was just doing what they thought looked cool.

I think we already reached a consensus that Bungie is gun stupid. Sniper rifle still looks good though so whatever.

Bobblehob
October 12th, 2011, 12:20 PM
I dunno man, Im pretty sure they could do realistic guns if they wanted to :P

Hotrod
October 12th, 2011, 01:01 PM
For those of you that are interested, here's an off-screen playthrough of PoA. Oh, and I know some people will cry about this but it seems that the different ranks of Elites have different armours like they did in Reach. I for one love that idea, but some people will complain that it's not exactly what they did in Halo 1 and all that.

Anyway, here are the videos :

Part 1:

http://www.youtube.com/watch?v=fG-DM8f2AC0&feature=channel_video_title
Part 2:

http://www.youtube.com/watch?v=wJxhoe6iT6g&feature=relmfu

nuttyyayap
October 12th, 2011, 02:42 PM
That's a LOT of soda cans. Looks like my desk
E: THEY DIDN'T SHOW THE NEW CORTANA :maddowns:

Bobblehob
October 12th, 2011, 04:38 PM
Hot damn, I don't want to watch all the way through these videos xD Spoilllerrrrzzzz

Hotrod
October 12th, 2011, 06:51 PM
Hot damn, I don't want to watch all the way through these videos xD Spoilllerrrrzzzz
I didn't want to either, but I couldn't stop myself once I started :S

Bobblehob
October 12th, 2011, 08:30 PM
I didn't want to either, but I couldn't stop myself once I started :S

Hahaha, yeah, I came back and watched them anyway, but luckily they didn't show the end of level cutscene xD. That is what I was worried about...

Amit
October 12th, 2011, 10:22 PM
What does it matter if you already played the game a decade ago? There's nothing to spoil.

Kornman00
October 12th, 2011, 10:33 PM
You haven't heard Amit? In the remake, Keyes survives and adopts a grunt. Oh, whoops, forgot to put a spoiler warning before that.

Bobblehob
October 12th, 2011, 10:38 PM
What does it matter if you already played the game a decade ago? There's nothing to spoil.

Im excited to see the way the game looks with modern graphics :P Sorry if that is surprising to you...

Warsaw
October 12th, 2011, 10:49 PM
"All the things we've learned in 10 years of making Halo."

And what should be at the top of those lessons learned, 343I? DO. NOT. FUCK. WITH. THE. FORMULA.

Bobblehob
October 12th, 2011, 10:51 PM
They haven't xD

Hotrod
October 12th, 2011, 11:06 PM
What does it matter if you already played the game a decade ago? There's nothing to spoil.
Like Bobblehob said, I'd want to wait to see everything for myself while playing it to have a nice surprise rather than see all the new graphics on a shitty off screen video.

Tnnaas
October 13th, 2011, 06:27 AM
If custom, mo-capped 3rd person animations appear during cinematics I'm fairly certain 343i will be burned to the ground.

Amit
October 13th, 2011, 10:44 AM
We've already seen that they have attempted it. I'm pretty sure they will try to ram it through rather than cut their losses when it comes to the motion capture in cutscenes.

Kornman00
October 13th, 2011, 11:33 AM
Apparently, only a pretty small team has been working on it (and then, an even smaller part of that is from 343i), so the quality of such things like cutscene anims may just be due to insufficient or incompetent manpower.

Maybe they recorded the mo-cap with...the Kinect :3

Tnnaas
October 13th, 2011, 01:15 PM
Do the 3rd person animations from the original game not work in the new engine?

They could do what anyone else in the Custom Edition community does and use the JMA importer/exporter to put 'em into 3ds Max and go off from there. It shouldn't be that hard.

Hotrod
October 13th, 2011, 02:13 PM
I'm sure the 3rd person animations do work, but they don't really look that great compared to today's standards, so I can see why they'd make new ones.

Choking Victim
October 13th, 2011, 03:58 PM
Do the 3rd person animations from the original game not work in the new engine?

They could do what anyone else in the Custom Edition community does and use the JMA importer/exporter to put 'em into 3ds Max and go off from there. It shouldn't be that hard.
I'd imagine they have access to the source assets used in the first game which they can compile themselves.

Pooky
October 13th, 2011, 05:44 PM
I'm sure the 3rd person animations do work, but they don't really look that great compared to today's standards, so I can see why they'd make new ones.

The old animations look fine, the new ones they made look horrible.

TVTyrant
October 13th, 2011, 05:50 PM
Their *new* assault rifle really reminds me (for good or bad) of CMTs from the Snow Grove era as far as anims and color scheme go.

Bobblehob
October 13th, 2011, 06:24 PM
The old animations look fine, the new ones they made look horrible.

You must be trippin, the old animations are marginal, because they are old. Excluding the little bit of jitteryness, from what we have seen, the new ones look far better.

Pooky
October 13th, 2011, 06:24 PM
You must be trippin, the old animations are bleh, besides the little bit of jitteryness, from what we have seen, the new ones look far better.

I honestly can't tell if you're serious or not.

TVTyrant
October 13th, 2011, 06:33 PM
I always hated the original anims when I (shittily) modded maps. I sucked too bad to do anything about it though.

Pooky
October 13th, 2011, 06:33 PM
The original animations are pretty simplistic yes, but at least they don't make the chief look like he's in cocaine withdrawal.

Bobblehob
October 13th, 2011, 06:39 PM
I honestly can't tell if you're serious or not.
I am quite serious, the animation where the chief opens the door and takes the chip from jenkins helmet? That one looked quite nice. It was a little jittery granted, but it still looked far better than the original.

Kornman00
October 13th, 2011, 06:46 PM
he's in cocaine withdrawal.
you talk as if that's a bad thing :colbert (http://plinkplunk.files.wordpress.com/2010/07/colbertaaaaah.gif?w=250&h=187):

Hotrod
October 13th, 2011, 08:29 PM
Bobblehob, is the dick you get from 343 and Bungie fucking your mind up or something? Your worse than the B.net kiddies...
Is it so bad that he has a different opinion that you do? You call him worse than the B.net kiddes, though you're the one insulting him for not thinking the exact same way you do...

The head jittering in that one cinematic was really odd, but I did find most of the other animations to actually be superior to the originals as well.

Kornman00
October 13th, 2011, 08:31 PM
Your worse
His what?

Bobblehob
October 13th, 2011, 08:36 PM
Bobblehob, is the dick you get from 343 and Bungie fucking your mind up or something? Your worse than the B.net kiddies...

Umad bro?

Haha, except that I actually have an informed opinion, I actively criticize what I think is bad, and I act intelligent on a regular basis. I apologize for not being as critical of the two companies as you expect from me. Now get the fuck off of my back.

nuttyyayap
October 13th, 2011, 09:06 PM
Okay okay, sorry about that. (morning temper)
Let's move on, and Bobble, I am terribly sorry I trolled you.
Anyway, animations look good for the cutscenes.

DarkHalo003
October 13th, 2011, 09:33 PM
I am quite serious, the animation where the chief opens the door and takes the chip from jenkins helmet? That one looked quite nice. It was a little jittery granted, but it still looked far better than the original.
The demos seen of the cutscene are obviously (given the clipping and shitty ragdoll marine) works in progress. However, what IS NOT ACCEPTABLE IS THE FUCKING AR CLIP THAT'S FLOATING MID-AIR WITH THAT H1 AR RELOAD. WTF.

Also, H1 Elite running animations suck. I really wish they could have invested in being able to integrate a new animation system alongside the old one. A major part about modern game technology is the availability of new animations (both 3P and FP).

Arteen
October 13th, 2011, 09:37 PM
If the choice is between dated animations and bad animations, I wish 343i just stuck with the old, dated anims.

t3h m00kz
October 13th, 2011, 10:12 PM
>Omg the animations r tewwible!!!

You're still gonna buy it and you know it

Most of you at least..

TVTyrant
October 13th, 2011, 10:23 PM
>Omg the animations r tewwible!!!

You're still gonna buy it and you know it

Most of you at least..
yeah, when does this thing come out anyways?

Bobblehob
October 13th, 2011, 10:26 PM
The animations aren't bad arteen, and the game comes out on November 15th

SnaFuBAR
October 13th, 2011, 11:01 PM
Except the DMR looks like an unwieldy brick and has its front sight post up WITH a scope, when clearly it can be folded down.

Yeah, no, Bungie was just doing what they thought looked cool.

uh... that's called co-witness. acogs and magnifiers do this today on m4's. there's nothing wrong with it.

TVTyrant
October 13th, 2011, 11:36 PM
uh... that's called co-witness. acogs and magnifiers do this today on m4's. there's nothing wrong with it.
:o SnaFuBAR posted. Its a sign...