View Full Version : Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
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Warsaw
October 13th, 2011, 11:42 PM
Yes they do, and that's also partly because it costs money to replace the standard-issue front sight on ARs with a flip-up one. It's not ideal. It would be different if you could use the irons as-is along with the scope, but you can't. Not on the DMR, and not on the M4 with the setup I think you are referring to.
The ACOG + Magnifier has a different argument going for it anyways in that you have the option to change magnification
Fake E: Goddamnit, ninja'd by TVTyrant.
TVTyrant
October 13th, 2011, 11:54 PM
I thought the whole point of co-witnessing was to maintain some kind of zero? If your using a scoped optic that you would have to adjust then why would you want to have the front sight up after you have found zero? I mean when adjusting for drop and such?
SnaFuBAR
October 14th, 2011, 01:53 PM
Yes they do, and that's also partly because it costs money to replace the standard-issue front sight on ARs with a flip-up one. It's not ideal. It would be different if you could use the irons as-is along with the scope, but you can't. Not on the DMR, and not on the M4 with the setup I think you are referring to.
The ACOG + Magnifier has a different argument going for it anyways in that you have the option to change magnification
Fake E: Goddamnit, ninja'd by TVTyrant.
They purposely align the irons and combat sight in case the optical sight's batteries die. In some cases yes, it's to maintain a zero, but not always. Matter of fact, depending on what scope, mount, etc is used, depends on if it's upper 2/3rds, lower 2/3rds or absolute alignment. In any of the three cases, the scope and front sight are aligned.
E: i don't think the front sight is even as high as the optics on the DMR so this is all pretty much irrelevant anyways haha.
Hotrod
October 14th, 2011, 07:03 PM
So they released the list of achievements. Some of these seem pretty hard to do, which I like.
http://halo.xbox.com/en-us/news/headline/halo-combat-evolved-anniversary-achievements/285109
Kornman00
October 14th, 2011, 07:19 PM
Complete the Warthog ride on the level “The Maw” on Legendary difficulty with at least a minute remaining on the countdown.
Not sure if I ever tried to do that or not...
After activating the map in the level “The Silent Cartographer,” complete the rest of your mission without firing a shot on Heroic difficulty or above.
I wonder if you can just play co-op and get this, or if your team mate affects it?
Kill all the enemies in the first encounter of the level “Truth and Reconciliation” without being detected.
I'm pretty sure I've done that before. If not, there's always Easy.
Storm the Beach on the level “The Silent Cartographer” without losing any marines on Heroic difficulty or above.
Should be easy in co-op
Other than those, it should be easy to get 100% like in ODST (still working to get General in HW, 260k away -_-).
Arteen
October 14th, 2011, 07:22 PM
That's a pretty solid achievement list. Good job 343i.
Donut
October 14th, 2011, 07:26 PM
I’ll Be Taking That!:
Pilot a Banshee on the level “Assault on the Control Room.”
YES.
Timo
October 14th, 2011, 07:32 PM
YES.
I would always do this - the final area is a lot more challenging (and fun) if you use the banshee to activate the doors at the top of the pyramid, then fly back up to the bridge and continue as normal.
Pooky
October 14th, 2011, 07:58 PM
Wow. Besides 'Grenadier' and the new content achievements, I can safely say I've done everything on that list at least once.
Christ I played Halo 1 a lot.
Warsaw
October 14th, 2011, 08:12 PM
Wow. Besides 'Grenadier' and the new content achievements, I can safely say I've done everything on that list at least once.
Christ I played Halo 1 a lot.
So you've gone through Two Betrayals without at least picking up a new Plasma Pistol and without killing Grunts. Those are almost knee-jerk things we do without thinking about them. Also, please share how you get over that rift in the tunnel on "Halo" without a Warthog. If I recall, it's too large to jump and too high to 'nade jump from the bottom.
Apart from the ones I just mentioned, the only other one I have not done is to go through the Library in less than 30 minutes. The Two Betrayals ones are gonna suck. They would pick the worst level of the game to put such achievements on.
Grenadier is going to be easy to do, just kill everyone before you hit the button and sprint back up to the top using grenades and melee only on the guys who spawn after. Normally, I just skip half the descent by dropping four stories using the Overshield trick and killing everyone on my way back up.
On the level AotCR, in all of the years I've spent playing Halo, I've ALWAYS managed to snipe that Elite who pilots the banshee before the letterboxes disappear. Even on Legendary. Not once have I ever missed. I love that. Also, the achievement for the killing of Wraiths should be to kill all 5, that one over the cave entrance is a bit tricky and people usually forget about it.
DarkHalo003
October 14th, 2011, 08:30 PM
As far as the one in A30, I just nade jump from the gap. It can be done, just takes time to try.
Kornman00
October 14th, 2011, 08:37 PM
and sprint back up
http://1.bp.blogspot.com/-a59QVdsmrDc/Tl90rl7RlEI/AAAAAAAAAJI/UPuNOU2kCfg/s1600/lolwut.jpg
Pooky
October 14th, 2011, 08:46 PM
So you've gone through Two Betrayals without at least picking up a new Plasma Pistol and without killing Grunts.
Missed the one about the Grunts, but to the Plasma Pistol bit yes.
Also, please share how you get over that rift in the tunnel on "Halo" without a Warthog. If I recall, it's too large to jump and too high to 'nade jump from the bottom.
As far as the one in A30, I just nade jump from the gap. It can be done, just takes time to try.
^
Ujelly?
Amit
October 14th, 2011, 09:23 PM
I never thought about jumping the gap using nades alone but what I did was park the hog in the gap, throw a nade into the passenger seat and jump over it. The explosion kicked me over with no problem.
Kornman00
October 14th, 2011, 09:38 PM
1) sign in guest
2) play as guest
3) ???
4) achievement unlocked!
Warsaw
October 15th, 2011, 12:03 AM
Ujelly?
Not at all. I've never really put much effort into exploration or trying oddball things in games, period. I pride myself more on my ability to dispatch a room of enemies faster than you can reload that assault rifle.
Pooky
October 15th, 2011, 06:18 AM
Not at all. I've never really put much effort into exploration or trying oddball things in games, period. I pride myself more on my ability to dispatch a room of enemies faster than you can reload that assault rifle.
Did that too. :P
But yeah, I'm the kind of guy who just does challenge runs like that instinctively. I've beaten Super Metroid with 5 missiles and no armor, and I'm working on a Mega Man X no upgrades run right now.
Hell, I once did a Halo 2 run whre I used nothing but dual wield weapons.
El Lobo
October 15th, 2011, 08:27 AM
Haha, man, I forgot how many hours I spent playing Halo 1. God I loved that game. Got really excited to either play Halo 1 again or pick up this new game just by reading the achievement list, and seeing the names of all the old levels. Tough to find a better level than Assault on the Control Room.
:lobo:
DarkHalo003
October 15th, 2011, 08:52 AM
Did that too. :P
But yeah, I'm the kind of guy who just does challenge runs like that instinctively. I've beaten Super Metroid with 5 missiles and no armor, and I'm working on a Mega Man X no upgrades run right now.
Hell, I once did a Halo 2 run whre I used nothing but dual wield weapons.
Dude, Dual Plasma Rifles kill everything, I mean, EVERYTHING.
Hotrod
October 15th, 2011, 10:02 AM
Did that too. :P
But yeah, I'm the kind of guy who just does challenge runs like that instinctively. I've beaten Super Metroid with 5 missiles and no armor, and I'm working on a Mega Man X no upgrades run right now.
Hell, I once did a Halo 2 run whre I used nothing but dual wield weapons.
The part on Delta Halo with all the Sniper Jackals must have been a pain in the ass.
DarkHalo003
October 15th, 2011, 10:27 AM
The part on Delta Halo with all the Sniper Jackals must have been a pain in the ass.
It wouldn't be as bad as you think simply because the Snipers would be constantly interrupted by rapid fire. If you had two SMGs, then it's basically game-over of the Snipers. If you have two PRs, it's over for the Elites.
Sever
October 15th, 2011, 02:50 PM
Hell, I've done that part with no kills whatsoever. The snipers in that part have scripted paths which override their awareness initially. There are many parts in H2 that you can actually just run through on legendary without any kills, if you do it 100% perfect, and with a bit of interesting assisted traversal methods (slide jumps, grenade jumps, etc) without going out of the intended gameplay boundaries.
Donut
October 15th, 2011, 03:39 PM
I've beaten Super Metroid with 5 missiles and no armor.
how the fuck
iv been playing this game all through the past week and it took me like 9 or 10 tries to kill that dragon thing (ridley?) with 120 missiles and 34 super missiles, and i only managed to kill it with my very last missile and 5 health left with all the armor.
Warsaw
October 15th, 2011, 04:09 PM
Did that too. :P
But yeah, I'm the kind of guy who just does challenge runs like that instinctively. I've beaten Super Metroid with 5 missiles and no armor, and I'm working on a Mega Man X no upgrades run right now.
Hell, I once did a Halo 2 run whre I used nothing but dual wield weapons.
Heh, nice. Personally, I hate dual wielding anything but Magnums and Needlers in Halo 2, but in Halo 3 I'm all about those SMGs and Plasma Rifles. Never tried doing a run with dual-wield only weapons.
I dunno, there's just something about combat in the first game that makes special compared to the others. It's almost like dancing because all the actions are so damn fluid. All of the others are just plain clunky by comparison.
Pooky
October 15th, 2011, 05:24 PM
how the fuck
iv been playing this game all through the past week and it took me like 9 or 10 tries to kill that dragon thing (ridley?) with 120 missiles and 34 super missiles, and i only managed to kill it with my very last missile and 5 health left with all the armor.
Lots and lots and lots of practice.
And energy tanks.
I dunno, there's just something about combat in the first game that makes special compared to the others. It's almost like dancing because all the actions are so damn fluid. All of the others are just plain clunky by comparison.
Hey, I don't disagree. I've mentioned that same thing several times before, particularly in regards to multiplayer.
Warsaw
October 15th, 2011, 07:20 PM
Just making a objective observation, no debate. :-p
I cannot wait to re-experience the game with a new face. Looking forward to both CMT and HA10 in that order.
TVTyrant
October 16th, 2011, 01:03 AM
But yeah, I'm the kind of guy who just does challenge runs like that instinctively. I've beaten Super Metroid with 5 missiles and no armor, and I'm working on a Mega Man X no upgrades run right now
Literally impossible since Zero gives you the gauntlet upgrade when he dies if you dont have them.
Pooky
October 16th, 2011, 06:16 AM
Literally impossible since Zero gives you the gauntlet upgrade when he dies if you dont have them.
Obviously I'm excluding the two mandatory upgrades from that, derp.
=sw=warlord
October 16th, 2011, 02:24 PM
Halo anniversary has now gone gold. (http://www.shacknews.com/article/70633/halo-anniversary-kinect-detailed-goes-gold)
Kinnect features have been announced, none of which actually needed the kinnect sensor only a microphone.
TVTyrant
October 16th, 2011, 03:45 PM
Obviously I'm excluding the two mandatory upgrades from that, derp.
:O what other one comes from that?
Hotrod
October 16th, 2011, 03:53 PM
The Analyse feature is pretty damn awesome, but it's so lame that it's Kinect-only :/
DarkHalo003
October 16th, 2011, 06:20 PM
The Analyse feature is pretty damn awesome, but it's so lame that it's Kinect-only :/
If they allow you to do motion capture with the kinect at some point, that's a selling point for me.
Pooky
October 16th, 2011, 06:38 PM
:O what other one comes from that?
Dash boots. There's no way to complete Chill Penguin's stage without getting them.
Kornman00
October 16th, 2011, 09:33 PM
If they allow you to do motion capture with the kinect at some point, that's a selling point for me.
http://kinect.dashhacks.com/kinect-news/2011/03/08/kinect-motion-capture-animated-series-under-hud
Kornman00
October 17th, 2011, 11:42 AM
Behind the Scenes (http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41). Looks like they cleaned up the Jenkins cutscene.
Bobblehob
October 17th, 2011, 11:57 AM
o.o Shiny... oh, and btw, to the people who bitched about the new animations... Suck it xD
Hotrod
October 17th, 2011, 12:13 PM
I'm disappointed that they never gave a clear shot of the Wraith, since I really want to know what they've done to it. We know that the game is using the original animations in Anniversary mode, so using the Reach model as-is without any modifications wouldn't work too well... I hope they added the old style turret onto the Reach Wraith, but we'll have to wait for release to find out I guess.
Anyway, looks beautiful and I can't wait to get my hands on it.
Bobblehob
October 17th, 2011, 12:42 PM
Halo anniversary has now gone gold. (http://www.shacknews.com/article/70633/halo-anniversary-kinect-detailed-goes-gold)
Kinnect features have been announced, none of which actually needed the kinnect sensor only a microphone.
Wait, quick question for you, if it doesn't need the sensor and only a microphone, will a headset work? Or do you have to have the kinect microphone?
TVTyrant
October 17th, 2011, 12:45 PM
Actually, it looks pretty faithful. The only real difference I saw in anims was the bolt moves on the AR.
=sw=warlord
October 17th, 2011, 12:56 PM
Wait, quick question for you, if it doesn't need the sensor and only a microphone, will a headset work? Or do you have to have the kinect microphone?
It requires the kinnect sensor's microphone.
All the kinnect functions are is shouting commands which should be easily done via headset but I suppose microsoft saw this as a way to push the kinnect.
Kornman00
October 17th, 2011, 01:33 PM
The Kinect has MS's speech recognition engine in it, which is why you can't just use a headset.
jcap
October 17th, 2011, 02:00 PM
http://i.imgur.com/6F85B.png
nuttyyayap
October 17th, 2011, 02:09 PM
That makes the flood look creepy again; I like.
Wait just a minute here, is that on a motherloving PC?!
E2: The graphics are beautiful... the music is awesome... I'm sold.
EX12693
October 17th, 2011, 02:10 PM
Is that what I think it is? :aaaaa:
DarkHalo003
October 17th, 2011, 02:44 PM
That's obviously an older build given the AR, but the fact that I see a PC interface is making me wonder. However, the developers work on PCs too, so it doesn't really prove that a HA10 PC is a WIP at 343i.
Kornman00
October 17th, 2011, 03:05 PM
Yeah, chances are that's just a debug pc build (so they can quickly iterate on content). The engine has always been able to run the game based on tags alone so I'm not holding my breath on a PC release just yet.
=sw=warlord
October 17th, 2011, 03:11 PM
http://download.halowaypoint.com/content/waypoint/assets/images/1cde0bacc74a40e4a713faed6d4f7d52/2817776-gallery.png
dat sky.
jcap
October 17th, 2011, 03:14 PM
What the hell is this, Half Life 2?
thehoodedsmack
October 17th, 2011, 03:19 PM
What part of the game is that even a shot of?
Sever
October 17th, 2011, 03:28 PM
That would be High Noon (aka Hang 'Em High), and I must say that the map looks quite nice.
JackalStomper
October 17th, 2011, 03:47 PM
That's a ridiculous amount of visual noise.
dark navi
October 17th, 2011, 04:00 PM
There is LIVE 4-player co-op, right?
chrisk123999
October 17th, 2011, 04:01 PM
Yes.
thehoodedsmack
October 17th, 2011, 04:40 PM
Is there local 4-Player Co-Op? They keep touting-up playing over LIVE, but I can't find out if we can still do local 4-Player Split Screen on two X-Boxes. I assume we can, since we've been able to do it since Halo 3, but if someone has a definitive answer, that'd be great.
Amit
October 17th, 2011, 04:42 PM
I read 2-player, not 4-player. And how the hell are you supposed to concentrate on objectives when you have huge vistas of the sky staring you down at every turn.
Pooky
October 17th, 2011, 05:19 PM
Is there local 4-Player Co-Op? They keep touting-up playing over LIVE, but I can't find out if we can still do local 4-Player Split Screen on two X-Boxes. I assume we can, since we've been able to do it since Halo 3, but if someone has a definitive answer, that'd be great.
There never was 4 player local co-op, wtf.
Hotrod
October 17th, 2011, 05:19 PM
Halo 1 only ever had 2 player co-op and that's how it's gonna be for this game too. Also, High Noon looks beautiful, 'nuff said :)
Warsaw
October 17th, 2011, 05:57 PM
Game looks sick. They fixed my biggest complaint, and that was the Chief himself. Now he looks like the Chief.
Can't wait.
nuttyyayap
October 17th, 2011, 06:52 PM
And how the hell are you supposed to concentrate on objectives when you have huge vistas of the sky staring you down at every turn.
Play in classic mode/ignore it/play with your TV set to greyscale :ohdear:
But really, all Halo games had this "problem", why only start complaining now?
Amit
October 17th, 2011, 07:12 PM
Halo 1 and 2, didn't. They just had good skyboxes. Halo 3 sort of pushed it, but Reach definitely overdid it. I still think that's a good thing. Better distracting than dull.
Pooky
October 17th, 2011, 08:05 PM
Halo 2 didn't have good skyboxes, it had AMAZING skyboxes. I spent a lot of time just staring at some of them... especially on Quarantine Zone.
Warsaw
October 17th, 2011, 08:20 PM
Quarantine Zone also had an interactive skybox of sorts...I loved running through the Sentinel Factory after watching it crash to the ground.
DarkHalo003
October 17th, 2011, 08:23 PM
I read 2-player, not 4-player. And how the hell are you supposed to concentrate on objectives when you have huge vistas of the sky staring you down at every turn.
Why should it bother you? You've been playing this same game from 10+ years now. :/
Amit
October 17th, 2011, 09:11 PM
Why should it bother you? You've been playing this same game from 10+ years now. :/
I said "you" as in you guys. I don't own an XBOX and therefore have never played Halo 3, ODST, or Reach. So, I haven't really been playing Halo games for that long. Just Halo PCE for about 6 years.
thehoodedsmack
October 17th, 2011, 09:26 PM
There never was 4 player local co-op, wtf.
I said since Halo 3. And if it's the case that we can't, I won't even consider getting this. 4-Player Co-Op is the only reason I buy Halo games anymore.
Pooky
October 17th, 2011, 10:46 PM
Why would you even consider it when it's a straight port of Halo 1 which only ever had 2-player??
Have fun not getting the game anyway, we'll all be having fun while you're not :)
Amit
October 17th, 2011, 10:55 PM
Why would you even consider it when it's a straight port of Halo 1 which only ever had 2-player??
Have fun not getting the game anyway, we'll all be having fun while you're not :)
.
Oh wait, I won't be either :(
xalener
October 17th, 2011, 11:01 PM
I said since Halo 3. And if it's the case that we can't, I won't even consider getting this. 4-Player Co-Op is the only reason I buy Halo games anymore.
Halo 1's Campaign isn't even remotely fit for 4 players.
Also did anyone else's BS meter go off when they said Analyze wouldn't work without kinect because there were no buttons for it?
They have FOUR FUCKING DPAD BUTTONS THAT NEVER GET USED just sitting there.
Bobblehob
October 17th, 2011, 11:04 PM
Halo 1's Campaign isn't even remotely fit for 4 players.
Also did anyone else's BS meter go off when they said Analyze wouldn't work without kinect because there were no buttons for it?
They have FOUR FUCKING DPAD BUTTONS THAT NEVER GET USED just sitting there.
Yeah, I was a little perplexed by that as well, I would like to use that feature without kinect :\
Timo
October 17th, 2011, 11:22 PM
Damn, after that BTS it definitely looks like this'll be my replacement to the scratched up to hell Halo disc I have in my xbox at the moment. I might actually try to find some of these skulls myself this time around as well.
Warsaw
October 17th, 2011, 11:37 PM
I'm primarily interested in whoring the new plasma rifle for my entire run-through. It looks and sounds awesome. Oh, and AotCR is going to be the best ever.
So, who's doing their first play-through on Legendary?
Bobblehob
October 17th, 2011, 11:44 PM
Heroic for me, so I can actually look at the environments without dying over and over again :P I did the same with my first playthrough of Reach.
Donut
October 18th, 2011, 12:09 AM
i fucking second that D-pad thing for the encyclopedia kinect-only feature. and if im not mistaken, wasnt the scan visor D-pad left back in metroid prime? would be so fitting.
Timo
October 18th, 2011, 12:22 AM
Wasn't the D-pad used for the visor mode in ODST as well? It is a bit crap that the feature is kinect only, but it's not like it'll add much to the experience. None of the achievements relate to it either, if you're into that kind of thing.
edit: At 42s into the BTS does it sound like frank says Hitler did instead of Halo did?
supersniper
October 18th, 2011, 04:28 AM
the only way you'd see a pc release is if reach was released for the PC, it's not like they'll recreate the halo 1 multiplayer for a halo 1 anniversary release...
TeeKup
October 18th, 2011, 04:34 AM
So, who's doing their first play-through on Legendary?
I know I am, Pooky and I will be tanking that.
sanni
October 18th, 2011, 04:36 AM
Why recreate? Just leave it as it is, add the extra visual layer, fix the netcode and implement punkbuster and you're done. :)
TeeKup
October 18th, 2011, 04:37 AM
implement punkbuster
http://static.tvtropes.org/pmwiki/pub/images/whywouldyoudothat_2_3571.jpg
Pooky
October 18th, 2011, 05:20 AM
implement punkbuster
Hell
the fuck
NO.
=sw=warlord
October 18th, 2011, 09:52 AM
With less than a month until the highly anticipated release of Halo: Combat Evolved Anniversary (http://epicbattleaxe.com/tag/halo-combat-evolved-anniversary/), Microsoft’s “Halo” studio, 343 Industries, recently unleashed some interesting news at New York Comic-Con. Among the tidbits is the return of the fan-fav multiplayer map Hang ‘Em High, details of the game’s Kinect integration, and the next evolution of Halo Waypoint. I’ve posted the details of these announcements for ya below.
Hang ‘Em High Makes Its Triumphant Return in “Halo: Anniversary”
Announced at New York Comic-Con, High Noon, the stunning remake of the classic “Halo: Combat Evolved” map Hang ‘Em High, is set to make its glorious return in “Halo: Anniversary.” High Noon (also known as Hang ‘Em High in classic mode) combines a decade of poignant nostalgia with the adrenaline-pumping thrill of classic “Halo” multiplayer combat, to round out the cavalcade of seven fan-favourite multiplayer maps launching with “Halo: Anniversary.”
High Noon returns players to the familiar canyons and catwalks of Hang ‘Em High, now re-imagined for “Halo: Anniversary” with unprecedented detail. The vast generator complexes, which power this enormous slip-space portal, allow it to connect with an unknown number of locations across the galaxy. High Noon is a densely-packed arena of platforms, corridors and cover, best suited for team-based combat in both Slayer and Objective gametypes (4 – 12 players).
Uncover Rich Details about the “Halo” Universe through the Power of Kinect
Alongside the reveal of High Noon, 343 Industries also unveiled details about Kinect functionality in “Halo: Anniversary,” including voice commands and a new feature that lets players gather canonical information as they explore “Halo” and relive the iconic adventure:
• Analyze Mode – Analyze Mode is a Kinect-exclusive feature that allows players to “scan” items of interest within the “Halo: Anniversary” campaign to populate the Library, an interactive encyclopedia of “Halo” lore. Once in Analyze mode, new articles of interest can be added to the Library by focusing the reticule on them and saying “Scan.”
• The Library – The Library is an expansive index that provides detailed information on items of interest players have scanned through “Analyze Mode,” such as vehicles, characters, enemies and weapons. Through the use of gesture controls, players can explore the entire Library at any time and then return to the campaign to continue unlocking more secrets within the “Halo” universe.
• Voice Commands – Harness the technology of Kinect for Xbox 360 to reload your weapon, throw grenades, switch seamlessly between Classic and Re-mastered graphics and more, using only your voice.
ATLAS Companion Experience and Custom Challenges Usher in the Next Evolution of Halo Waypoint
Halo Waypoint has been the ultimate destination for “Halo” fans on Xbox LIVE since 2009, and this past weekend, 343 Industries offered a sneak peak of what’s in store for the groundbreaking online service this Christmas:
• New Halo Waypoint Interface – A revamped design and user interface lets players navigate Halo Waypoint and access the content they want more easily than ever before, whether they’re online, on their Xbox 360 or on their Windows Phone.
• Halo Waypoint ATLAS – Available on Windows Phones this Christmas, Halo Waypoint ATLAS (Advanced Tactical Assault System) is a new mobile experience that offers players a detailed, top-down view of any “Halo: Anniversary” or “Halo: Reach” map in real-time, letting them monitor teammates’ movements and positions as they play. This innovative app encourages strategic gameplay and offers a fun companion experience to any multiplayer match.
• Custom Challenges – Building upon the “Halo” series’ genre-defining user-creation toolset, 343 Industries is empowering the community even further by introducing Custom Challenges in “Halo: Anniversary” and “Halo: Reach.” For the first time, players will be able to issue custom Challenges and create friendly competitions with Xbox friends, unlocking infinite creative possibilities to invent and test their “Halo” skills against one another.
For example, players can create a Challenge to get a specific number of headshots (say 50) in Multiplayer, within 24 hours. They can then try the challenge themselves, or invite their friends to give it a shot to see who can get the most headshots. Challenges can be created for Campaign, Matchmaking Firefight, Multiplayer and even Custom modes. Players will also be able to earn “Halo: Reach” Credits by completing Custom Challenges, infusing new creative potential into the game’s deep player progression system, and leveraging all the great new multiplayer maps from “Halo: Anniversary.”
Source:
http://www.gametrailers.com/news/halo-combat-evolved-anniversary/3979#comments_top
Next stop, haunted helmet and trololololo
:parrot:
xalener
October 18th, 2011, 11:36 AM
Why recreate? Just leave it as it is, add the extra visual layer, fix the netcode and implement punkbuster and you're done. :)
I don't think you understand.
HALO 1 HAD NO NETCODE. The PC version did, sure, but that's Gearbox's property last I remember and they trashed all their Halo stuff.
jcap
October 18th, 2011, 11:58 AM
Of course Halo 1 had to have netcode. System link. It just didn't support the XBL protocol integration.
supersniper
October 18th, 2011, 12:18 PM
yeah exactly, and either way HA10 is incorporating REACH multiplayer so if it came to the PC then it would have... REACH multiplayer.
jcap
October 18th, 2011, 12:22 PM
That would require porting two separate engines, however. At least that's how I understand it all so far. It's the biggest reason that I see a PC port of the whole game as being unlikely.
Zeph
October 18th, 2011, 01:00 PM
Wouldn't need to port two separate engines. MS won't make that mistake again.
Kornman00
October 18th, 2011, 02:36 PM
I don't think you understand.
HALO 1 HAD NO NETCODE. The PC version did, sure, but that's Gearbox's property last I remember and they trashed all their Halo stuff.
I don't think you understand. H1 Xbox had it's own netcode. It wasn't very robust netcode (required all players to start at the same time, to keep in sync with the simulation), but it was netcode nonetheless. MS hired Gearbox to port Halo. MS still owns that work. As for Gearbox's networking code, they had to add an additional layer that allowed for players to join and drop mid-game without causing the entire game to end (plus add support for chat, rcon, etc, all PC related stuff).
Also, fuck punkbuster.
supersniper
October 18th, 2011, 05:45 PM
halobuster :o
Pooky
October 18th, 2011, 05:54 PM
The Kinect enabled features sound cool and all, but it's really fucking gay that you can't use the Library without it. Especially since there's no way in hell I'm ever going to buy one.
JackalStomper
October 18th, 2011, 06:42 PM
The Kinect enabled features sound cool and all, but it's really fucking gay that you can't use the Library without it. Especially since there's no way in hell I'm ever going to buy one.
^
xalener
October 18th, 2011, 06:58 PM
My college lets people rent them out for free. So... I'm doin that.
Lateksi
October 19th, 2011, 04:49 AM
Looks absolutely amazing, but it's still too bright and shiny on the dark horror levels... I don't know if I should get the game or not. I'd buy it for the campaign and play it with some of the friends that have never experienced Halo before.
dark navi
October 19th, 2011, 04:54 PM
Warthog wars are gone. Cya.
Kornman00
October 19th, 2011, 06:38 PM
Yeah, they should have put in a switch to turn off turret overheating for HA10. H1 turrets had impervious barrels!
Pooky
October 19th, 2011, 08:19 PM
Wait... what? D:
p0lar_bear
October 19th, 2011, 10:07 PM
What? Turrets overheat now?
Part of the Halo multiplayer experience was drawing crude phalluses into the cliffside of blood gulch with the turret before you hit the decal limit and the bullet holes disappeared.
Kornman00
October 19th, 2011, 11:38 PM
In Reach...where the new MP maps/"experience" will be...and warthogs...and war...so yes, turrets overheat.
Blame MS for calling the new reach maps Halo Anniversary as well
sanni
October 20th, 2011, 02:46 PM
Does anyone have connections to the russian mob? I might have an idea. We also would need the head of a horse *looks at Saber Interactive* :iamafag:
TVTyrant
October 20th, 2011, 05:30 PM
In Reach...where the new MP maps/"experience" will be...and warthogs...and war...so yes, turrets overheat.
Blame MS for calling the new reach maps Halo Anniversary as well
The guns are going to over heat? Fffffuuuuuuuuuuu
p0lar_bear
October 20th, 2011, 07:05 PM
The guns are going to over heat? Fffffuuuuuuuuuuu
No, no, Microsoft just likes to blur lines as usual and isn't differentiating between the actual HA10 maps and the Halo 1 maps ported to Reach.
Bobblehob
October 20th, 2011, 11:52 PM
Wait, wut... The turrets dont overheat in the campaign which is the same engine as the original, and they do in the multiplayer maps which run on the Reach engine. :P I don't understand the confusion here...
TeeKup
October 21st, 2011, 12:58 AM
Seeing as how the Anniversary maps were supposed to be utilizing the Title Update, some members were probably expecting the vehicles to behave the same way they used too. Removing the overheat on the warthog turret might slightly remedy the fact of how useless it is. Even still it does piss all damage and is inaccurate as fuck so its not like it was anywhere near useful to begin with. I like how the gauss hog is the only effective hog in reach and it barely appears in multiplayer.
We've already had the debate on how useless most vehicles are besides the tank (almost) so I'm just going to end that there.
Hotrod
October 21st, 2011, 10:36 AM
Seeing as how the Anniversary maps were supposed to be utilizing the Title Update, some members were probably expecting the vehicles to behave the same way they used too. Removing the overheat on the warthog turret might slightly remedy the fact of how useless it is. Even still it does piss all damage and is inaccurate as fuck so its not like it was anywhere near useful to begin with. I like how the gauss hog is the only effective hog in reach and it barely appears in multiplayer.
We've already had the debate on how useless most vehicles are besides the tank (almost) so I'm just going to end that there.
I didn't think the Gauss Warthog appeared at ALL in multiplayer asides from in Headlong, which isn't even out yet.
=sw=warlord
October 24th, 2011, 05:32 PM
http://www.youtube.com/watch?v=wwuoTueSR7k
Donut
October 24th, 2011, 05:39 PM
keyes and johnson look kind of uh... different
TVTyrant
October 24th, 2011, 05:41 PM
Why is everybody so Asian?
Choking Victim
October 24th, 2011, 05:42 PM
Holy unsynchronized audio/facial animations batman!
Tnnaas
October 24th, 2011, 06:01 PM
Ten things:
1) Halo Reach Captain Keyes was much better than this one.
2) Halo 3 Cortana seems off and it looks like she derped a bit.
3) SYNC THE MOUTHS.
4) Baton boy looks like he's directing traffic at a downed stoplight in New York.
5) Johnson has a 'stache.
6) No Warthog crashes in the hangar (was hoping).
7) Everyone does look Asian.
8) Not sure if the new camera movements are better.
9) Even ten years later, those crewmen still can't type on a keyboard.
10) No sound when a half-ton super soldier drops twelve inches onto a solid metal floor.
TeeKup
October 24th, 2011, 06:09 PM
Captain Keyes and Johnson look ass-trocious. When did Johnson get a stach?
E: Why is Porkins in charge of Cryo Storage?
Hotrod
October 24th, 2011, 06:34 PM
343i was just doing what the retarded kids wanted, which is "OMG WE R DUN WUNT REECH KEYZ!!! IT R SO UGLEH!!" That's what you get when you listen to the retards...
Asides from that and the synch between voice and animation (which might be fixed already, let's hope), I have no complaints. Looks good.
TVTyrant
October 24th, 2011, 06:49 PM
I just looked at it, and the Reach one actually looked like Keyes...
Funny how that happens.
Timo
October 24th, 2011, 06:49 PM
God damn...
http://i.imgur.com/zc71V.jpg
ejburke
October 24th, 2011, 07:01 PM
Sarge always had a mustache and he looks pretty much how I picture him looking. Keyes is still too young and chiseled-looking. Oh well.
The eyes look Asian because you can't see a crease at the top and bottom of the eyelid. It might be a problem with the video's resolution not capturing that bit of texture detail.
TVTyrant
October 24th, 2011, 07:12 PM
He kind of looks like a demon of some kind...
TeeKup
October 24th, 2011, 07:13 PM
http://images3.wikia.nocookie.net/__cb20101121152048/halo/images/6/67/SGT_Johnson_Poster.jpg
http://images3.wikia.nocookie.net/__cb20110213075502/halo/images/6/6c/Sergeant-avery-j-johnson.jpg
I see a 5 'o clock shadow mustache. Not the horrible thing he has now. Seriously, how did that go to this:
http://images2.wikia.nocookie.net/__cb20111019230404/halo/images/8/86/Anniversary_Avery-1-.jpg
Tnnaas
October 24th, 2011, 07:25 PM
I see a 5 'o clock shadow mustache. Not the horrible thing he has now. Seriously, how did that go to this:
<snip>
Russians. Russians did it.
TeeKup
October 24th, 2011, 07:29 PM
FUCKIN RUSKIES
ejburke
October 24th, 2011, 07:36 PM
It was a color depth problem of a black man with a blacker mustache. And it was a specular mapping problem that allowed the stache to be washed out by that lighting in that one ODST promotional shot where he's pointing.
What he had before is not 5 O'clock shadow -- 5 O'clock shadow is not confined to the upper lip. What you seem to be lamenting is that a 13-year old's 'tard 'stache has been replaced with something more intentional and respectable.
Honestly, I feel bad for anyone that has had the image of a clean-shaven Sarge in their brains for the past ten years. That is just so fucking lame an image. The guy was modeled after the Sarge from Aliens. How could he not have a commanding patch of facial hair?
Tnnaas
October 24th, 2011, 07:46 PM
http://images.wikia.com/halo/images/5/5f/1219939333_Avatars_Halo_Sergeant_Johnson.jpg
Okay, fine, but his new mustache feels too damn big!
EX12693
October 24th, 2011, 07:49 PM
From what I could tell, that looks like an early build of the cutscene.
Spartan094
October 24th, 2011, 08:19 PM
Where's Keye's pipe in the updated cine, god dammit. Meh and is it just me or does Sgt. Johnson looking more like an older version of Eddie Murphy to some degree.
TeeKup
October 24th, 2011, 08:30 PM
What you call a "13 year olds tard stache" I call clean and kept. His new mustache looks big, and unsightly. I actually noticed that he DOES look older, that too bothers me a bit.
I don't expect Johnson to be a super model, but he doesn't need to look like a scraggly video game representation of Thurgood from The PJ's either.
ejburke
October 24th, 2011, 08:53 PM
I understand, it's hard to go from living in an alternate world where the Sarge from Halo has no or negligible facial hair to one where he has such a prodigious caterpillar growing on his face. You are most likely in shock. Elevate your legs and you'll be fine.
But I'll have you know, SIR, that you would do well to heed any fellow of such splendid mustachiosity that you may encounter. He (or perhaps she) is most likely directly responsible for your personal freedoms in some way.
Arteen
October 24th, 2011, 08:59 PM
What's wrong with his face.
Also Halo 1 Cortana is the best Cortana. Stop fucking it up, 343i.
p0lar_bear
October 24th, 2011, 09:10 PM
God, Keyes looks like Steven Tyler with grey hair and a buzzcut.
Tnnaas
October 24th, 2011, 09:12 PM
[...]splendid mustachiosity[...]
My only thought (contains ponies):
http://images.wikia.com/mlp/images/c/c5/River_dragon_mug.JPG
But really, that "caterpillar" has never more obvious than what it is now (http://4.bp.blogspot.com/_GmAU4GysjcY/TTtil3zznqI/AAAAAAAAGPk/4hczk-25ecQ/s1600/tom-selleck.jpg). Looking back, it was there, but it wasn't like a scraggly forest upon the upper lip of an aged face. Just a little shave and he should look like his old self.
ejburke
October 24th, 2011, 09:23 PM
I don't care if a guy looks slightly different, I just care if the face matches the voice. Sarge's does, Keyes' doesn't.
By the way, I never noticed that the marines call Sarge "sir". I guess I didn't learn that was a no-no until after I last played the game. HE WORKS FOR A LIVING!
DarkHalo003
October 24th, 2011, 09:40 PM
I noticed Keyes, Cortana, and a lot of the Crewman suffer from Bass-Mouth Syndrome. 343i should really check into that.
Also, who the hell is on that bridge and what the hell did they do with Captain Keyes?
TeeKup
October 24th, 2011, 11:53 PM
...Your dry sarcasm and attitude still doesn't change the fact he looks withered and ugly compared to his other incarnations. All previous forms of Johnson gave an air of attitude that fit his character. His new face makes me think he's a janitor at a high school.
ejburke
October 25th, 2011, 12:17 AM
You don't have a gravelly voice like that without the weathered face to back it up. I never thought his old visages really matched his voice or had any real character to them. They were crudely-rendered African-American boney skull-faces -- as opposed to the crudely-rendered light-skinned boney skull-faces that made up the rest of the human characters.
Black DOES crack. Sometimes.
neuro
October 25th, 2011, 01:07 AM
Sarge looks hmm-eh
keyes looks OH GOD WHAT HAVE THEY DONE, MY EYES!
also: isn't he supposed to sucking a pipe?
Kornman00
October 25th, 2011, 01:10 AM
This is either a sign of things to come in H4, or is proof that Saber was pretty much the only ones actually doing the upgrade, both in tech and assets. I seem to recall 343i only ever talking about a "publishing team" within 343i when it comes to HA10, and it's obvious the rest of the studio is busy doing something or another relating to H4. Be it taking a dump or flushing a dump.
If a turd falls in a toilet, and no one's around, does it still make a splash?
Timo
October 25th, 2011, 03:04 AM
If a turd falls in a toilet, and no one's around, does it still make a splash?
http://i.imgur.com/9ArWs.png
Warsaw
October 25th, 2011, 03:17 AM
The facial animations are horrendous, but they would be amazing for making memes out of.
Also, Keyes looks like a fucking retard.
nuttyyayap
October 25th, 2011, 08:38 AM
For the most part, it looks great. Facial animations are terrible, and the re-use of old models is just... I think the word we use is "Fail"?
Tnnaas
October 25th, 2011, 10:02 AM
I think I also spotted a couple of mo-cap derps. Wonder if they'll use them for the classic mode as well :ohdear:
Lateksi
October 25th, 2011, 10:27 AM
Keyes looks too young, Cortana should be more like the way she used to be.
DarkHalo003
October 25th, 2011, 10:32 AM
I'm positive it was an older build though. Cortana doesn't look right in terms of her mouth and there are easily noticeable shader issues (Sarge's armor for instance). I hope I'm right simply because it's fugly in its current state. Also, CAN SOMEONE PLEASE REPLACE IMPOSTER KEYES WITH THE REAL ONE FROM REACH? THANKS!
Right now he reminds me of:
2442
TM_updates
October 25th, 2011, 10:36 AM
All the complaining, bunch of nerds...
=sw=warlord
October 25th, 2011, 10:40 AM
All the complaining, bunch of nerds...
There's a difference between nerds and perfectionists, but then you wouldn't know that would you?
neuro
October 25th, 2011, 10:47 AM
there's a difference between nerd, and having poured TEN YEARS of your LIFE into playing/working with a game.
when someone does a tribute like this, to something you've put this much dedication into, there's some things you can and CANT get away with.
what you CAN'T get away with is plain straight up half-assed work like they're displaying here.
the -least- we should be able to expect is non-botched-up mo-cap animations for example, or characters we've become familiar with NOT get murdered into a failed caricature.
Masterz1337
October 25th, 2011, 11:26 AM
There's a difference between nerds and perfectionists, but then you wouldn't know that would you?
Lodex does some of the finest work in the community, is among the few to have attracted Bungies attention. You should be grateful that his work ethic has helped get this community attention and created kick ass maps.
I agree a lot of this looks like shit, complaining about it isn't going to make a difference though. If your that upset about the game, do what I'm doing and don't buy it and let 343i know why. That's what I'm doing, although I eventually will get it used where 343i/MS won't make a cent off of me.
Hotrod
October 25th, 2011, 11:30 AM
All the complaining, bunch of nerds...
Yes, we are all nerds/geeks here. If you're not, then why the hell are you on this site?
This is either a sign of things to come in H4, or is proof that Saber was pretty much the only ones actually doing the upgrade, both in tech and assets. I seem to recall 343i only ever talking about a "publishing team" within 343i when it comes to HA10, and it's obvious the rest of the studio is busy doing something or another relating to H4. Be it taking a dump or flushing a dump.
If a turd falls in a toilet, and no one's around, does it still make a splash?
I think the only thing 343i had to do with this game was the gameplay aspect as well as skulls, Terminals and all the little new things like that. Even then, it was a very small team at 343i that was working on that. Graphics and animations was all Saber, which does include Tech and Assets, as you can see in the Behind the Scenes video.
TM_updates
October 25th, 2011, 11:37 AM
There's a difference between nerds and perfectionists, but then you wouldn't know that would you?
Looks more to me like you don't see the actual difference. ENDLESS complaints about unbelievably minor things that are so subjective in nature that they can never be up to everyone's "high" standards. This is outright nerdy. Although I don't expect the actual nerds to be able to grasp this concept from an outside perspective.
=sw=warlord
October 25th, 2011, 11:43 AM
Lodex does some of the finest work in the community, is among the few to have attracted Bungies attention. You should be grateful that his work ethic has helped get this community attention and created kick ass maps.
I am very much aware of who Lodex is.
How ever his past does not give him free reign to insult the community he has been involved with for so many years and I certainly will not be grateful for his ethic of insulting said community out of some sort of pride.
May I suggest the next time you try to "inform" me, you actually consider the context of my post rather than simply assuming that I do not know the members of this community?
E:
Speak of the devil:
Looks more to me like you don't see the actual difference. ENDLESS complaints about unbelievably minor things that are so subjective in nature that they can never be up to everyone's "high" standards. This is outright nerdy. Although I don't expect the actual nerds to be able to grasp this concept from an outside perspective.
I'm well aware of the difference, the Halo community is well known to be filled with purists, if that is considered by yourself nerdy then so be it.
Are you really going to attempt to say that This (http://i.imgur.com/9ArWs.png) is by any ones definition of being "high" quality?
There's an old saying, if something is worth doing, it's worth doing properly and to the best quality you are capable off.
And that is practically all I have to say on the matter, accept it or don't doesn't bother me in the slightest.
ejburke
October 25th, 2011, 11:57 AM
I hope this is an older build and they put more work into Keyes. The facial animations look like a first pass and are the biggest problem. But like I said earlier, the face doesn't match the voice. Pete Stacker has a very nasally smoker's drone. There's no way Keyes should look that spry and healthy for his age. A buzz cut on a man in his 50's should reflect thinning hair and a slightly retreating hairline. Thin out his lips, rough up his jawline, simultaneously add puffiness and sunkenness to the area around his eyes and cheeks. A slight turkey neck wouldn't hurt.
http://i.imgur.com/9ArWs.pngClearly, the problem there is the resolution of the shader elements and the lower resolution head model being awkwardly morphed by the facial animations. There must have been an LOD switch from the part of the scene that was in the garage. The shader on the eyeballs went to hell and the facial specular is almost gone, because the mustache just got washed out. I mean, shit, how is Sarge supposed to offer ladies mustache rides when his primary sexual characteristic is washed out by stupid dynamic light sources?
Seriously, you can find ug-faces in almost every game on almost every character, even ones that you think look good and consistent 99% of the time. There's always some combination of lights, LOD, and animation that will destroy the illusion. They usually do a better job of hiding it in frigging cutscenes, though...
TM_updates
October 25th, 2011, 12:02 PM
Sergeant Johson is a fantastic character, I'll never forget his face when he said "for a brick, he flew pretty good". I just don't get so worked up about it nor feel the need to complain about so much things. By "raging" so much on one aspect people seem to forget the grand scheme of things and make this game almost sound like a terrible piece of software.
Choking Victim
October 25th, 2011, 12:11 PM
Sergeant Johson is a fantastic character, I'll never forget his face when he said "for a brick, he flew pretty good". I just don't get so worked up about it nor feel the need to complain about so much things. By "raging" so much on one aspect people seem to forget the grand scheme of things and make this game almost sound like a terrible piece of software.
But you feel the need to publicly complain about people complaining? That makes sense.
p0lar_bear
October 25th, 2011, 12:19 PM
I agree a lot of this looks like shit, complaining about it isn't going to make a difference though.The nitpicking tangents that evolve from initial reactions around here is hilarious, but that statement isn't entirely true. 343i stated in their recent ViDoc that they went through an extensive redesign process to nail the Chief's modernized appearance after practically every Halo player out there looked at him in the first trailer and said "ew."
TM_updates
October 25th, 2011, 12:39 PM
But you feel the need to publicly complain about people complaining? That makes sense.
I don't see how it doesn't make sense to point out that which is completely ridiculous complaining. If one would use his brain and think about it, one would realise that I am simply pointing out that I do not agree with the degree and amount of crit this game is receiving. But in reality I'm assuming most of you are butthurt for me pointing out the obvious fact that only nerds would complain this much about a few video game assets.
I'll leave it at that.
Pyong Kawaguchi
October 25th, 2011, 12:51 PM
...but they would be amazing for making memes out of....
http://aluminas.net/images/3a1904.png
ejburke
October 25th, 2011, 03:14 PM
Hahahaha! Racism.
Let's just all celebrate that Sarge is back to his proper role as a background character, where he can die one mission and come back the next with no explanation because it doesn't fucking matter. And nobody calls him "Johnson" in this game, because his name also doesn't fucking matter.
Also, Keyes could have the head of a muppet and he'd still be better than Miranda.
TVTyrant
October 25th, 2011, 03:16 PM
I lold
Arteen
October 25th, 2011, 04:28 PM
It's getting outright nerdy in here.
ejburke
October 25th, 2011, 05:02 PM
What was it before?
Pooky
October 25th, 2011, 05:49 PM
All the complaining, bunch of nerds...
http://www.modacity.net/forums/entry.php?161-True-Internet-Heroism
Additionally: :frogout:
Tnnaas
October 25th, 2011, 06:05 PM
Also, Keyes could have the head of a muppet and he'd still be better than Miranda.
2443
I agree...
ejburke
October 25th, 2011, 06:19 PM
If you hang out on the bridge too long, he should whip out a banjo and go straight into singing "The Rainbow Connection".
Timo
October 25th, 2011, 06:56 PM
I don't see how it doesn't make sense to point out that which is completely ridiculous complaining. If one would use his brain and think about it, one would realise that I am simply pointing out that I do not agree with the degree and amount of crit this game is receiving. But in reality I'm assuming most of you are butthurt for me pointing out the obvious fact that only nerds would complain this much about a few video game assets.
I'll leave it at that.
I'm surprised you can reach your keyboard all the way up there on your high horse.
Arteen
October 25th, 2011, 07:15 PM
I'm surprised you can reach your keyboard all the way up there on your high horse.
http://images1.wikia.nocookie.net/__cb20110205032222/mlp/images/thumb/2/26/Hoity_toity.PNG/355px-Hoity_toity.PNG
Also, I can't be the only one who dislikes the new PoA color scheme. Looks ugly IMO.
Kornman00
October 25th, 2011, 07:18 PM
343: Halo Anniversary Skulls Are “Even More Difficult” to Find Than Halo 3 (http://www.gamefront.com/343-halo-anniversary-skulls-are-even-more-difficult-to-find-than-halo-3/)
http://fak3r.com/wp-content/blogs.dir/12/files/challenge_accepted_Amazing_Feats_Fails_WIns_Lolz_a nd_A_Contest-s325x265-158648-535.png
Hotrod
October 25th, 2011, 07:45 PM
343: Halo Anniversary Skulls Are “Even More Difficult” to Find Than Halo 3 (http://www.gamefront.com/343-halo-anniversary-skulls-are-even-more-difficult-to-find-than-halo-3/)
http://fak3r.com/wp-content/blogs.dir/12/files/challenge_accepted_Amazing_Feats_Fails_WIns_Lolz_a nd_A_Contest-s325x265-158648-535.png
Excellent, it was so much fun finding skulls in Halo 3 and this should make it even better.
Arteen
October 25th, 2011, 07:56 PM
As long as there aren't any with esoteric requirements like the IWHBYD skull, sounds good to me.
TeeKup
October 25th, 2011, 09:50 PM
The skulls were easy as piss to find in Halo 3. They were fun in Halo 2 though.
Pooky
October 25th, 2011, 09:50 PM
None of Halo 3's skulls were that hard imho. Sounds like good news anyway, though.
Kornman00
October 25th, 2011, 11:35 PM
None of Halo 3's skulls were that hard imho.
To find or to get? IWHBYD wasn't figured out until a someone from the modding community looked at the scripts for that level or whatnot.
I still plan on reverse engineering their locations and how to get to them, however, I'm avoiding another pelican-gate incident and just keeping them to myself. At least then people can find them the way they want to find them (but, tbh, they should just stay off the internet or stay away from walkthroughs at that point).
nuttyyayap
October 26th, 2011, 03:28 AM
Somebody's gonna have video tutorials on how to get the skulls by the end of the release day :ohdear:
=sw=warlord
October 26th, 2011, 07:04 AM
Somebody's gonna have video tutorials on how to get the skulls by the end of the release day :ohdear:
I've no doubt this is going to take longer, especially considering the fact that CEA doesn't have Theater which allowed people to pan cam every where.
Timo
October 26th, 2011, 07:32 AM
There's a few token places though, the room the infinite healthed marines spawn at if you kill keyes, on top of the silent cartographer, at one of the three pulse generators when playing through AoTcR, the grunt on the maw run, the lift that blows up on 343, etc. Unless they're going to go crazy and have us jump through hoops for all of them, which would suck.
=sw=warlord
October 26th, 2011, 08:01 AM
There's a few token places though, the room the infinite healthed marines spawn at if you kill keyes, on top of the silent cartographer, at one of the three pulse generators when playing through AoTcR, the grunt on the maw run, the lift that blows up on 343, etc. Unless they're going to go crazy and have us jump through hoops for all of them, which would suck.
I would be surprising if Chad didn't sit one of the skulls on top of the furthest tower in Halo where you need to launch warthogs to get to.
JackalStomper
October 26th, 2011, 08:18 AM
If there are achievements for getting them they won't be anywhere hard. The casuals still need to be able to do it after all.
=sw=warlord
October 26th, 2011, 08:22 AM
If there are achievements for getting them they won't be anywhere hard. The casuals still need to be able to do it after all.
Seriously 2.0.
JackalStomper
October 26th, 2011, 09:01 AM
Since when was Halo made by epic games
nuttyyayap
October 26th, 2011, 09:04 AM
My ideas on possible skull locations;
Pillar of Autumn; Maybe down the ladder in the bridge? Marine spawn room, Lifepod hatches, on top of support girders.
Halo; under waterfall, inside beam tower, on top of metal support beams near the Tunnel Of Cortanas Derp (you know the one), on top of beam tower as per glitch thing (but not likely)
Truth and Reconciliation; could be anywhere, really. No ideas.
Silent Cartographer; On top of island is the only place I can think of.
Assault On The Control Room; on top of control room spire (near SOM easter egg), on the cliffs near the first bridge, down the hole you start in (you can get down there with enough patience to push the banshee through tunnels).
343 Guilty Spark; Anywhere...
The Library; Don't know this godawful level very much :saddowns:
Two Betrayals; Similar possibilities to AOTCR, except with pulse generator rooms.
Keyes; Well, i'd say in the hangar with the broken floor and the health pack (I KNOW you've all made it before), otherwise anywhere, maybe a grenade explosion to knock it down from one of the cliffs where flood camp?
The Maw; Lifepod hatches, gwunty thirst, in the fusion chamber.
No other ideas, I'll play through to see where else they could be.
neuro
October 26th, 2011, 09:40 AM
http://www.youtube.com/user/Halo4Follower#p/u/2/Wmg5ijQffCo
am i the only one who thinks those weapon sounds sound incredibly weak?
MORE BASS MORE BASSS
also: CYAN WARTHOGLIGHTS
DarkHalo003
October 26th, 2011, 09:49 AM
http://www.youtube.com/user/Halo4Follower#p/u/2/Wmg5ijQffCo
am i the only one who thinks those weapon sounds sound incredibly weak?
MORE BASS MORE BASSS
Wait, why does Keyes not look like suck in that video? Maybe he was fixed after all!
And they still haven't really fixed the floating AR clip in the reload FFFFFFFFFFFFFFFFFFFFFFFFFFFF---------------------
TVTyrant
October 26th, 2011, 10:41 AM
Was that guy playing on easy? WTF those Elites died so fast >_>
=sw=warlord
October 26th, 2011, 10:55 AM
Since when was Halo made by epic games
Since when did achievements need to be made easy for casuals?
Bobblehob
October 26th, 2011, 11:47 AM
Wow... only on modacity can a yellow stripe on an Assault Rifle, or the thickness of someones mustache cause so much dissention and anger...
You guys really scare me sometimes :\
TeeKup
October 26th, 2011, 12:25 PM
You haven't been here for very long. You have no idea.
TVTyrant
October 26th, 2011, 12:33 PM
You haven't been here for very long. You have no idea.
This. And I only have 2,000 posts.
Bobblehob
October 26th, 2011, 12:43 PM
Its just frightening, its like, if they don't make the game exactly as you all imagined it then its a piece of shit that no-one should play xP
TVTyrant
October 26th, 2011, 12:52 PM
Its just frightening, its like, if they don't make the game exactly as you all imagined it then its a piece of shit that no-one should play xP
I was about to agree with you and then I realized you were being sarcastic...
Well this is awkward.
Tnnaas
October 26th, 2011, 12:58 PM
Its just frightening, its like, if they don't make the game exactly as you all imagined it then its a piece of shit that no-one should play xP
That's because at least our little part in the community expects a good-quality standard, especially with all the stuff 343i has been spewing out of their mouths. The moment something falls under the minimum, we have the reserved right to voice our opinions until they fix it. The designers seem that they are more interested in stuffing the game with useless content (Kinect, Analyze) rather than listening to the opinions of millions of fans. The only reason we have anything that looks as though it improved is because the 343i boys looking over Saber Interactive’s shoulder said “Fix it.”
p0lar_bear
October 26th, 2011, 01:05 PM
Wait, why does Keyes not look like suck in that video? Maybe he was fixed after all!Nah, he still looks like crap to me, but it's hidden a bit due to the lack of closeups, the low resolution, and apparently how non-cinematic bipeds use the old mouth animations so the bass-mouth/Steven Tyler effect isn't as apparent.
ejburke
October 26th, 2011, 01:31 PM
Are we talking about Sarge's mustache again? Cool.
See, H1 Sarge has so much machismo that he shaves with a trench knife and the bile of his enemies. As one can imagine, this makes it difficult to accomplish the fine lip grooming that would be required to maintain the Hitler/John Waters hybrid that he appeared to have in older games. Due to this, the Halo 1 Sarge would have left that whole area alone and let it grow out naturally, because fuck it.
Halo 2/3 Sarge, however, probably has half of his personal effects dedicated to lady's BIC razors, so he would have no such difficulty.
BobtheGreatII
October 26th, 2011, 01:32 PM
Wow... only on modacity can a yellow stripe on an Assault Rifle, or the thickness of someones mustache cause so much dissention and anger...
You guys really scare me sometimes :\
I think it's safe to say that Halo Combat Evolved/Custom Edition are really what brought most of us together. The countless hours of tinkering with the engine, countless hours making the perfect forerunner texture for a floor, the countless hours that went in to making the worst map just to learn how things went together, and the hours that went in to creating a forerunner structure that would fit the Halo Universe like a glove. And I think on top of that, it gets annoying to watch a company start butchering a classic, just so that they can make an extra dollar and roll in the new crowd. I think it's also a matter of 343i not being Bungie. And as much as they want to stay true to the Halo Universe, they have their own team with their own art style.
I for one am looking forward to playing it, but it won't ever replace what Combat Evolved and Custom Edition were to me.
ejburke
October 26th, 2011, 02:04 PM
I think it's also fair to say that Bungie mailed it in when it came to human faces until they finally decided to update their production pipeline for Reach. So, it is kind of silly to be attached to things they did badly.
http://images3.wikia.nocookie.net/__cb20090903054011/halo/images/thumb/5/5c/H3_ODST_-_Buck_Dare_Argument.png/508px-H3_ODST_-_Buck_Dare_Argument.png
Is anyone going to walk up to Nathan Fillion or Tricia Helfer and ask them why they don't look all fucked up like they did in ODST? And they were trying their damnedest to make those characters look right. They iterated like crazy on them. The ODST team must have been so jealous of the Reach team and their fancy ZBrush-ed head sculpts.
Donut
October 26th, 2011, 02:11 PM
ah ha! they brought back that grunt death sound effect that was in the standard assets for the original game, but had a permutation setting of 0 or something so it never played.
1:32 in that video neuro posted up there
E: lol just read back a bit, and my above comment seems pretty ridiculous. but for you newer members, the fact that i know something like that off of the top of my head should tell you how dear this game is to me. i think i can say the same thing for most other members too. its not being "nerdy", its just working so closely with an engine and its assets that you pick up stuff like that and respect it.
ejburke
October 26th, 2011, 02:35 PM
If Modacity had a feature that allowed users to filter out content on the basis of "nerdiness", you'd get a blank page as a result.
http://www.youtube.com/watch?v=gZEdDMQZaCU&noredirect=1
Pooky
October 26th, 2011, 05:17 PM
Wow... only on modacity can a yellow stripe on an Assault Rifle, or the thickness of someones mustache cause so much dissention and anger...
You guys really scare me sometimes :\
The issue only comes in when people complain about complaining, thus the people who complained in the first place have to justify their complaints to the critic critics.
It's all intensely idiotic, paying customers have every right to complain about the products people are selling them. If nobody ever complains, nothing gets changed. If you want to suck the dicks of game publishers and buy up every half baked turd they throw your way, fine. The rest of us will continue to analyze and criticize our entertainment.
You know, like people do with absolutely anything else.
Kornman00
October 26th, 2011, 06:57 PM
Hint #1: : I think it's a pretty good bet that at least one of them will involve a
: warthog launch to reach.
Nope.avi
Hint #2:
None of the skulls are hidden in places that you cannot leave. No skull is a suicide mission.
Hint #3:
I'm not actually going to give you three hints. I have a reputation to maintain.
http://carnage.bungie.org/haloforum/halo.forum.pl?read=1108495
Bobblehob
October 27th, 2011, 05:26 AM
Pooky, I think you missed my point, its not wrong for a paying customer to criticize. I agree with you there. What bothers me is in the case of this community, something as insignificant as the size of someones mustache somehow is cause for 5 or 6 pages of debate. Its just completely fucking ridiculous.
neuro
October 27th, 2011, 05:52 AM
no, its fun
TeeKup
October 27th, 2011, 05:58 AM
I counted 3 pages of my little spat. I have no idea where you got 5 or 6.
It's also typically the smallest details that bother me (as well as a good many others here) the most. Where were you 4 years ago? This was and usually is a weekly occurrence. I bitch about what I don't like. The kicker is I understand and respect the point of view Burke is coming from. I don't agree with it but I understand it. Agreeing to disagree as it were.
E: What Twe- I mean Neuro said. Its fun.
Timo
October 27th, 2011, 06:13 AM
Pooky, I think you missed my point, its not wrong for a paying customer to criticize. I agree with you there. What bothers me is in the case of this community, something as insignificant as the size of someones mustache somehow is cause for 5 or 6 pages of debate. Its just completely fucking ridiculous.
Unless you're into battlefield 3 or want to know more about cleaning in and around your anus, there's not a lot of other things to talk about here.
TM_updates
October 27th, 2011, 06:25 AM
We could always talk about like, idk, game development in general? Or...cooking!?
I make a nasty (read: insanely good) pasta cheese sauce for example, we could start up an "epic recipe" thread or something!
p0lar_bear
October 27th, 2011, 06:56 AM
We could always talk about like, idk, game development in general? Or...cooking!?
I make a nasty (read: insanely good) pasta cheese sauce for example, we could start up an "epic recipe" thread or something!
This. My WoW guild had one going for a bit until people started quitting the game and shit.
Also, moustaches.
2445
DarkHalo003
October 27th, 2011, 07:14 AM
Oh the memes that will spawn from Johnson's mustache....
xalener
October 27th, 2011, 11:16 AM
If nobody ever complains, nothing gets changed.
Well... you see... the problem there....
Eh, the game is kinda done...
Donut
October 27th, 2011, 11:26 AM
^game companies do usually strive to make more than one game...
Kornman00
October 27th, 2011, 12:02 PM
^game companies do usually strive to make more than one game...
10 years from now:
Halo: Combat Evolved: Anniversary: Anniversary Evolved.
or HCEAAE. But really HA20.
But seriously, you fucking crit a game post-release so developers can get a sense of 'well, that was a dumb idea, we should probably never do that again! in fact, wtf were we even thinking?'. Fucking bulbous crewmen. The Navy can't become THAT soft in 500 years :|.
Well shit, I take that back. After all, games have become this shitty after only 10 years http://www.kornnersoftware.com/trillian/drunk.gif
Bobblehob
October 27th, 2011, 12:20 PM
What the fuck are you talking about!? You are the second person now who has taken what I said the wrong way :\ Did I ever say not to criticize the game? No, I didn't, I was specifically bothered that people here wasted 3 pages of stupid arguments over the size of a characters mustache in a video game.
Lightning
October 27th, 2011, 01:16 PM
WRONG.
MARINE.
MODELS.
E: http://www.youtube.com/watch?v=JdTYvwt2pIQ&feature=channel_video_title It seems like the proper models ARE there, but not in the campaign clips of the PoA?
xalener
October 27th, 2011, 01:42 PM
He was talking to me. :D
Kornman00
October 27th, 2011, 01:49 PM
Funny, I don't recall quoting or referencing a Bobblehob post (or even mustaches for that matter) in my post
*re-checks*
Yep, wasn't replying to you. However, since you want it to be about your gripe about peopling griping about mustache: the "HD" version of the game should have just been a true touch up, literally what the game would look like if it had been made with today's technology. Evolution. Not transformers where a truck can turn into some walking & derping killing machine. 1 + 1 = 2. It does not equal three. Or four. Or three. The minute they started to not do this, the community was well within their right to make 9000+ pages of WHAT THE FLYING FUCK DID YOU DO TO X posts.
This place has a couple handfuls of members, so if the majority of them are tweaking out about some detail, chances are they are all going to post about it. Then you have the anti-tweakers (eg, you) who then post about them tweaking out, only furthering the massive tweak fest that is unfolding. Hence the couple of pages that were mostly about the silly mustache Johnson is sporting in HA10.
If you're going to do something, do it fucking right, and stay true to the original along the way. Facial details, stomach sizes, derp-faces, etc shouldn't needed to be mucked with. They wanted to re-use H3/Reach assets? Fine, whatever, but they should have stuck to a standard. Gonna use MF'ing Reach trooper (ie, army) models for HA10 marines (!= army)? Then use H3's Johnson as well. Don't go reinventing the wheel, with different materials, in the HD "remake" of a game.
I cannot begin to fathom why they didn't just use the Reach Keyes model either, as that was pretty "10 years later" shit already.
Bungie: sometimes ignored non-game fiction, but was actually iterative on the original designs as they moved forward.
343i: keeps in mind fiction from the books, but seems to have some point to prove that they're at the helm now and are not Bungie, so we have all these changes. Changes to equipment and mood may make sense for H4, with humans having researched Forerunner tech and new settings, but this Halo1 dammit. Halo1 characters.
But hey, at least we can just play the game in 2001 mode, amiright marines modacity? Mmmhmmm, damn right I am.
Hopefully the manual/credits will shed some more light on the remake artists, so we can see who we really need to grind our axes with at the end of the day.
annihilation
October 27th, 2011, 02:21 PM
Porntstar Johnson. hehehehehe
BobtheGreatII
October 27th, 2011, 02:28 PM
WRONG.
MARINE.
MODELS.
E: http://www.youtube.com/watch?v=JdTYvwt2pIQ&feature=channel_video_title It seems like the proper models ARE there, but not in the campaign clips of the PoA?
The marines had to shed a few layers to land on a beach.
=sw=warlord
October 27th, 2011, 02:41 PM
Porntstar Johnson. hehehehehe
Johnson knows what the ladies like.
2447
http://www.youtube.com/watch?v=hkXrTt7s97I
TeeKup
October 28th, 2011, 04:23 AM
Funny, I don't recall quoting or referencing a Bobblehob post (or even mustaches for that matter) in my post
*re-checks*
Yep, wasn't replying to you. However, since you want it to be about your gripe about peopling griping about mustache: the "HD" version of the game should have just been a true touch up, literally what the game would look like if it had been made with today's technology. Evolution. Not transformers where a truck can turn into some walking & derping killing machine. 1 + 1 = 2. It does not equal three. Or four. Or three. The minute they started to not do this, the community was well within their right to make 9000+ pages of WHAT THE FLYING FUCK DID YOU DO TO X posts.
This place has a couple handfuls of members, so if the majority of them are tweaking out about some detail, chances are they are all going to post about it. Then you have the anti-tweakers (eg, you) who then post about them tweaking out, only furthering the massive tweak fest that is unfolding. Hence the couple of pages that were mostly about the silly mustache Johnson is sporting in HA10.
If you're going to do something, do it fucking right, and stay true to the original along the way. Facial details, stomach sizes, derp-faces, etc shouldn't needed to be mucked with. They wanted to re-use H3/Reach assets? Fine, whatever, but they should have stuck to a standard. Gonna use MF'ing Reach trooper (ie, army) models for HA10 marines (!= army)? Then use H3's Johnson as well. Don't go reinventing the wheel, with different materials, in the HD "remake" of a game.
I cannot begin to fathom why they didn't just use the Reach Keyes model either, as that was pretty "10 years later" shit already.
Bungie: sometimes ignored non-game fiction, but was actually iterative on the original designs as they moved forward.
343i: keeps in mind fiction from the books, but seems to have some point to prove that they're at the helm now and are not Bungie, so we have all these changes. Changes to equipment and mood may make sense for H4, with humans having researched Forerunner tech and new settings, but this Halo1 dammit. Halo1 characters.
But hey, at least we can just play the game in 2001 mode, amiright marines modacity? Mmmhmmm, damn right I am.
Hopefully the manual/credits will shed some more light on the remake artists, so we can see who we really need to grind our axes with at the end of the day.
If it wasn't obvious, I love you.
Tnnaas
October 28th, 2011, 07:48 AM
Memes.
http://images.cheezburger.com/completestore/2011/10/28/9052aedc-5db5-4232-bf65-878d78916438.jpg
http://images.cheezburger.com/completestore/2011/10/28/25b5c5f2-c4b5-4b06-86d5-de8e01da144f.jpg
http://images.cheezburger.com/completestore/2011/10/28/0103cc32-dd9e-4de8-abe8-036fb7abcc96.jpg
http://images.cheezburger.com/completestore/2011/10/28/9dab6a4b-7f21-4495-84ee-2f9bcfeff180.jpg
http://images.cheezburger.com/completestore/2011/10/28/f30a2fe1-7a9b-4b9a-ad07-c9f785db26d4.jpg
http://images.cheezburger.com/completestore/2011/10/28/cd7628cd-906c-4bd1-a63c-8aed494aa530.jpg
Now, the rest of you, make it funnier. (http://cheezburger.com/builder#step2_5367079680,http://images.cheezburger.com/imagestore/2011/10/28/7560d939-a857-4e48-bd84-77ed9b620c7c.png)
TM_updates
October 28th, 2011, 07:57 AM
http://images.cheezburger.com/completestore/2011/10/28/3a971ba7-d340-4d52-a09c-9f6621f6ff82.jpg
t3h m00kz
October 28th, 2011, 09:32 AM
"As soon as she touched my dick
I came and started farting"
Alternatively
"Touch my Johnson"
too lazy to do it.
Tnnaas
October 28th, 2011, 10:10 AM
@t3h m00kz
http://images.cheezburger.com/completestore/2011/10/28/1e656345-33f8-4b38-9b30-64efa803a5bb.jpg
Tnnaas
October 28th, 2011, 10:11 AM
"Touch my Johnson"
http://images.cheezburger.com/completestore/2011/10/28/1e656345-33f8-4b38-9b30-64efa803a5bb.jpg
Indeed.
DarkHalo003
October 28th, 2011, 01:09 PM
2451
2452
ejburke
October 28th, 2011, 01:26 PM
The funny thing is the mustache is less visible in that Halo Anniversary screen grab than it is in the H1 shot. Use a different screenshot where it isn't so washed out.
Warsaw
October 28th, 2011, 02:17 PM
*Sees memes*
I told you so.
=sw=warlord
October 28th, 2011, 06:33 PM
http://www.youtube.com/watch?v=FmgYIC3BsSo
http://www.gametrailers.com/video/halo-anniversary-halo-anniversary/723164
Arteen
October 28th, 2011, 06:45 PM
a30 looks weird. Heck, every level looks weird.
Kornman00
October 28th, 2011, 07:12 PM
"LOL, okay guys, Bungie is finally out of the picture, how can we shit on them while making more money on the Halo franchise?"
"OH! We'll remake Halo1 in HD! We'll spend time making environment pretty but completely shit on things like character models! Then we'll make Halo4. With Halo HD fresh in everyone's mind, they'll be ready to bend over for new nonsense like Forerunner trilogy books and another three fucking games of a character we have no prior experience actually working on! All while working in the same 434 building Bungie use to occupy!"
On a serious note: apparently there are over 200 people working at 343i or maybe it's just H4. Bungie could hardly maintain ~160 to 180 people in that small place. I wonder if they're counting contractors in that number or if the 434 building is now a sweatshop...
t3h m00kz
October 28th, 2011, 07:25 PM
They could have more office buildings around the area rented out.. just sayin
Hotrod
October 28th, 2011, 07:39 PM
From what I read they have less than 200 and don't plan on getting more than that since it would get too big. If they can manage it, I don't see the problem.
Kornman00
October 28th, 2011, 07:49 PM
They currently have 16 publicly listed jobs (http://www.microsoft-careers.com/go/343-Industries-Jobs/190537/?&title=&location=&date=&sortby=7&sortdir=desc) available. Just saying...
They could have more office buildings around the area rented out.. just sayin
I know that's what Bungie had to do near the end (but it might have also been a necessity for their new IP and keeping it underwraps)
ejburke
October 28th, 2011, 07:55 PM
Careful with the bridge-burning, Korn. Sure, right now they pack everyone in that building in a single-file buttfucking chain, but perhaps someday that will change and you might want to work there. Although, I imagine the smell of all that anal penetration will linger...
Hotrod
October 28th, 2011, 08:11 PM
They currently have 16 publicly listed jobs (http://www.microsoft-careers.com/go/343-Industries-Jobs/190537/?&title=&location=&date=&sortby=7&sortdir=desc) available. Just saying...
Oh, I guess I was wrong. I was just repeating what I read in an interview with Frankie.
t3h m00kz
October 28th, 2011, 08:14 PM
I should sign up as a senior artist
Kornman00
October 28th, 2011, 08:27 PM
Careful with the bridge-burning, Korn. Sure, right now they pack everyone in that building in a single-file buttfucking chain, but perhaps someday that will change and you might want to work there. Although, I imagine the smell of all that anal penetration will linger...
The only way I can imagine myself wanting to work at 343i is if I was helping to make another Halo RTS with the Phoenix engine (if only to continue burning the flame Ensemble started). I cannot imagine myself putting up with the shit I hear around that place, and the slope I see the franchise starting to slide down, by working on the same shit-different day. The Reach engine isn't THAT appealing. Just as the military benefits weren't THAT appealing to get me to re-enlist.
You can cover a turd in gold (ie, talent) but it's still a turd. I would rather not be gold clinging to shit.
Halo won't stay afloat forever either. Once MS dissolves 343i, it's off to wherever they put you.
Timo
October 28th, 2011, 08:36 PM
I should sign up as a senior artist
ಠ_ಠ
Have to say that looks pretty neat, Johnson looks much better c:
Bobblehob
October 28th, 2011, 10:23 PM
Man Korn, you really are a downer you know that?
ODX
October 28th, 2011, 10:49 PM
I'd say he's just being realistic, analyzing the option and giving reasons.
Just happens to come out in somewhat of a "downer" tone.
Bobblehob
October 28th, 2011, 11:10 PM
Dunno about the realism bit, but definitely a downer tone :P Especially considering we haven't seen the final product yet.
nuttyyayap
October 29th, 2011, 03:46 AM
I doubt the final product will change in the 2 ~ 3 weeks to the release, but i'm hopeful.
Kornman00
October 29th, 2011, 03:55 AM
Sorry nut, but it went gold back on Oct 15th. Meaning the final build was sent to publishing. Meaning no more changes. All the previews you see now are final.
Bobblehob
October 29th, 2011, 04:13 AM
If nothing else, atleast play the game before you continue berating it. Is it that much to ask?
Kornman00
October 29th, 2011, 05:06 AM
I'm not berating the game. I'm berating the "10 year enhancements" and the sub-par work done with them. Halo1 was a great game.
It's a good thing Saber Interactive isn't owned by MS. They would probably be dissolved by now just like their Hired Gun and Ensemble Studios brothers. No matter what internal studio you are, if your name ain't 343i, your ass is grass. Sometimes before the game even ships! Actually, 343i hasn't actually shipped a game made by themselves, so their exception is yet to be seen.
e: If I wanted to play a great game with visuals like that of beer goggles...I would wear beer goggles. Or drink booze.
Oh, or how about this:
The game is $40 because they were able to outsource to the Russians for half the price! American jobs? Not on MS's watch
Oh, oh, or:
In Mother Russia, game plays you. And you just lost.
Bobblehob
October 29th, 2011, 05:11 AM
Sub-par my ass. The graphical enhancements that have been shown so far are on par with that of the newest halo games, and with other newer titles. This game still is Halo 1, and until any of us actually play it, I think you should reserve your judgement oh high and mighty overlord of modacity.
TeeKup
October 29th, 2011, 05:27 AM
Its funny trying to see you argue with someone who has far more credibility than you grant him.
Bobblehob
October 29th, 2011, 05:32 AM
Its funny to see people making massive issues out of tiny, and insignificant details, and using that to label a game as bad before it has even been released.
nuttyyayap
October 29th, 2011, 05:34 AM
We like Halo 1.
This is a graphical update.
We don't like the way the graphical update looks.
We complain about it.
It'll look like this when it ships.
What's hard to understand?
TeeKup
October 29th, 2011, 05:36 AM
I don't think I ONCE said it made the game bad. Me and others berating what we were complaining about is more or so a complaint at what we see as a bad decision. Which can lead to a stale game experience. Also tiny details are NEVER insignificant, any single person here will tell you that.
EDIT: I just now saw this one and I laughed so hard.
http://images.cheezburger.com/completestore/2011/10/28/f30a2fe1-7a9b-4b9a-ad07-c9f785db26d4.jpg
EDIT 2: Bobble why are you even here?
Bobblehob
October 29th, 2011, 05:44 AM
Hmm, why am I even here? I dunno, you will have to be more specific with that question. I see that any argument that I make with an opinion contrary to yours will be shot down by this onslaught of angry purism surrounding the game. So I guess its useless to try and defend it against the rage of a bunch of mustache minimalists.
TeeKup
October 29th, 2011, 05:59 AM
Do forgive us, we've only been playing this game since 2001. Most of us know every single minor detail about it.
An example, the Private Jenkins re-animation.
FUZjQCHC-wo
Here are a few reasons why I (and others) don't like these animations.
1: When John hears the chittering of the flood, he over reacts (at least I think he does.) The entire head bobbing is completely unnecessary. What would have been more tasteful is if John tilted his head immediately to hear the noise, then brought his rifle to bear. He is a trained super solder with decades of combat experience. Most people would not expect him to act like he's on crack.
2: The finger rolling is also unnecessary. It's a charming touch but again John is too jittery. If it could have been possible, instead of the finger rolling, we could see him tighten his grip on the rifle. We still get the impression he's anxious, just not overly hyper.
3. The rest of the animations seem far too fast. I would expect him to be slightly more deliberate about laying his rifle down and examining the helmet. While the notable sigh is perfectly fine, I don't like the head shaking either. John is a soldier so we can empathize with the fate of the marine but not to that degree. Throughout the books John is seen as a very fast thinker but he's also tactful.
All in all, John seems way too hyper. Yes I know the scenery of the flood massacre in the facility works against what I just said, however, again John is a soldier. He is taught and trained to analyze a situation, not freak out at it.
My opinion: The animation seems rushed and sloppily made, and out of context.
EDIT: I think you responded to Arteen by saying:
"They aren't bad Arteen."
The fact of the matter is some of us think they are. Some of us have worked with Halo for a very long time and know how to do things right.
=sw=warlord
October 29th, 2011, 06:03 AM
Sub-par my ass. The graphical enhancements that have been shown so far are on par with that of the newest halo games, and with other newer titles. This game still is Halo 1, and until any of us actually play it, I think you should reserve your judgement oh high and mighty overlord of modacity.
you mean the same assets used in reach?
Oh wait hang on second let me show you something:
http://img814.imageshack.us/img814/9440/oddt.pngWhat if I were to tell you one of those ODST's were in Halo CE, an engine 10 years old?
Still don't believe me?
C (http://screenshot.xfire.com/s/116205687-4.jpg)ase in point, old content used in old engines can still look reasonably modern and good looking.
How ever, good content in a good engine can look drastically much better.Observe...
http://wis.wcg.com/sp/web/news_photo/upload/20060522/m-m-m-master_chief_halo_3.jpg
As for telling us to wait until we play, some of us attended Halofest during the summer...
Warsaw
October 29th, 2011, 06:14 AM
Funny story about that picture: Halo 3 only looked half as good as that real-time rendered teaser. Damn you Bungie!
=sw=warlord
October 29th, 2011, 06:17 AM
Funny story about that picture: Halo 3 only looked half as good as that real-time rendered teaser. Damn you Bungie!
I know ._.
"This is How Halo 3 will look, it's running right now in our offices and we have proof to back it up....[6 months later] sorry about that we're toning it down."
Arteen
October 29th, 2011, 07:03 AM
Sub-par my ass. The graphical enhancements that have been shown so far are on par with that of the newest halo games, and with other newer titles. This game still is Halo 1, and until any of us actually play it, I think you should reserve your judgement oh high and mighty overlord of modacity.
That's not much of an accomplishment when they are copy-pasting assets from the newest Halo games. It's just too bad that they're copying the wrong things. 343i/Saber, Reach army != navy marines. And if you're just going to copy-paste the Banshee into HA10, copy the Halo 3 banshee, not the Reach one. The art direction in HA10 is so disjointed.
Higuy
October 29th, 2011, 07:19 AM
Funny story about that picture: Halo 3 only looked half as good as that real-time rendered teaser. Damn you Bungie!
It probably can look that good, its just the limitations of the xbox.
Kornman00
October 29th, 2011, 07:24 AM
Sub-par my ass. The graphical enhancements that have been shown so far are on par with that of the newest halo games, and with other newer titles. This game still is Halo 1, and until any of us actually play it, I think you should reserve your judgement oh high and mighty overlord of modacity.
On par with the newest halo games and other titles? You've either never played Reach or didn't bother to finish it. Worse yet, you probably don't play other newer titles. You're not living in another year besides 2011 are you? If you are, please tell us the secret to your time machine. We won't tell anyone else. Promise.
Take a good long look at Reach's Cpt Keyes (http://www.youtube.com/watch?v=hmqyfQv3EXc). Not only his face, but his entire model. On par my ass. Why they didn't use Reach's Keyes model but used its Trooper one (http://www.youtube.com/watch?v=LCubCjYFE9Q) is beyond me.
Do you even own a console? You realize that the lower GFX settings in a PC game doesn't represent its true GFX potential right?
The game is still 90% Halo 1 (ie, the game released 10 years ago), even when playing in "2001" mode, but again I haven't been berating Halo 1. Since you brought it up, I am reserving the rest of my judgement until I've played the game, since up until now the judgements I've been making are towards what's been shown. I'm reserving my judgement on the remastered soundtrack and whether or not their new sub-par animations/cinematics also infect the 2001 mode (which is blasphemy). They also say they haven't touched the gameplay. The people will be the judge of that, since they obviously molested some parts of the game that didn't need molesting (a game should never be molested in the first place).
Oh, and never have I used or associated with the title of "mighty overlord of modacity". Your words, not mine, Member.
The doers of this port & remake only had to do one simple thing: polish up what was already there and don't touch what people have come to know for almost 10 years. Keyes did not have a fat fucking, eerily Asian face in Halo1. The crewmen weren't sporting beer bellys and fat necks. Don't get me and others started on Johnson. I also seem to recall the Cpt also owning a pipe as well. Call me crazy (http://www.youtube.com/watch?v=yTxmVZFWdw4). Oh, can't wait to see what other cutscenes they spilled vodka all over!
e:
The art direction in HA10 is so disjointed.
Half of the development time must have been dedicated to them building then rebuilding the entire campaign in .map format with a crotchplate-less MC to see if they should use it over one with the plate in place. All while throwing back shots of vodka. I only approve of one of those things (I'll give you a hint: it involves throwing back shots of vodka).
No complaints about the environments, but I wouldn't call them the best.
TM_updates
October 29th, 2011, 07:37 AM
The environments in Halo CEA are the best in any halo game yet.
Kornman is a virgin btw :p
Bobblehob
October 29th, 2011, 12:19 PM
I apologize for the overlord comment, but I notice everyone else seems to bow down to you whenever you comment, so I felt it was necessary. It would also be greatly appreciated if you would not treat me like some idiotic 10 year old, I have played this game since it came out in 2001, Ive been playing it on the PC since 2006, modding PC since 2007 and working with HEK since 2009. I know all of the same minute details that you do.
As for basically everything else that everyone has said, I am glad to see that everyone has such a strong opinion about how the art should look. But when you get right down to it, there is not a right or wrong way to change or update the art for the game. If a crew member seems somewhat overweight? How dare they! If a certain character has a large and bushy mustache? How dare they! It is a different art style then Halo players are used to, but it isn't necessarily wrong.
Yes they copied and pasted assets from other halo games, but a large amount of the assets are also completely custom, specifically the environments, and they look gorgeous, at-least from what has been shown so far, and I have no reason to doubt that what we haven't seen will also look really nice.
Specifically to Teekup, in one of the more recent preview videos, part of that cut scene was shown, and it was visibly less jittery, Korntheman actually commented on it. But even so, how dare the chief move his fingers!
So when it comes down to it, while all of you are over-analyzing and nit-picking over tiny details that changed, I will be enjoying the game. :)
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