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Tnnaas
November 21st, 2011, 10:22 AM
Use Bandana. They don't restrict skull usage.

Sever
November 21st, 2011, 10:34 AM
Just put on the Bandana Skull - infinite ammo proves that the Plasma Pistol and Shotgun are actually the best pairing in the game, since they each have undeniable strengths with minimal weaknesses. The Shotgun, of course, is one of the best late-game weapons. You can take out endless waves of Flood, suppress entire squads of Covenant, and swat Banshees from the skies like the pests that they are. We all know its prowess, but what about the Plasma Pistol? It may seem at first just like a hybridized Plasma Rifle, trading its automatic fire for a singular purpose secondary fire, but it can do so much more. The overcharge shot does more damage than you think, and is built for corner popping with its auto-homing. Sentinels are obviously a non-threat, but the Plasma Pistol does so much more than just take out electronic enemies. You can kill all minor Covenant in one or two charges from extreme range, due to its automatic homing. Pair it with the Shotgun's extremely short ready animation and you can handily kill any Elite in the blink of an eye. The Plasma Pistol is even formidable against the Flood - although the overcharge shot cannot quickly kill Flood Combat Forms, (it takes about 3 charges) it can stagger them for you to close the distance or evade their attacks without the threat of return fire - say goodbye to those Rocket Launcher deaths! Another hidden feature of the overcharge is its ability to instantly detonate Carrier Forms. Without having to risk a badly-placed grenade, adding to your Shotgun's reload queue, or waiting for them to close the distance then topple, you can just hit one with an overcharge shot and it will immediately explode while still standing, effectively turning them into another part of your arsenal against the Flood.

Still, what do you do about Wraiths and Ghosts?

A hidden bonus of the Bandana Skull is the fact that it also provides infinite grenades, so start chucking!

TVTyrant
November 21st, 2011, 11:02 AM
God the shotgun was awesome in the old campaign. Thing is fucking devastating.

Kornman00
November 21st, 2011, 11:18 AM
Not to mention has a lolhuge cartridge barrel (up to 12 shells IIRC)

TVTyrant
November 21st, 2011, 11:37 AM
Not to mention has a lolhuge cartridge barrel (up to 12 shells IIRC)
Yeah. That thing was fucking rape.

Bobblehob
November 21st, 2011, 11:50 AM
Yeah. That thing was fucking rape.

IS rape

Warsaw
November 21st, 2011, 01:55 PM
Yeah, how the fuck is somebody supposed to do this? The second Power Generator is near impossible without a Rocket Launcher already, I don't want to see what it'll be like with only a Shotgun and Plasma Pistol...ugh...

Which reminds me, are we even allowed to pick up a new Plasma Pistol or do we need to keep our first one when it's empty?

Wait, you used a rocket there? Just throw grenades, dude.

TVTyrant
November 21st, 2011, 01:56 PM
I usually use the rocket too. Made that shit easy. Rocket+shotty ftw.

PopeAK49
November 21st, 2011, 03:16 PM
lol, this whole time i thought that you had to be right by the generator to blow it up, i didn't think about high explosives....

Bobblehob
November 21st, 2011, 03:37 PM
I thought you had to walk into those generators to fuck them up? :\

Hotrod
November 21st, 2011, 03:55 PM
Wait, you used a rocket there? Just throw grenades, dude.
Yeah, I do that too. Rocket + Grenade combo.

And I could use the Bandana skull, but that takes away the challenge (and the fun) from it.

Warsaw
November 21st, 2011, 04:32 PM
lol, this whole time i thought that you had to be right by the generator to blow it up, i didn't think about high explosives....

You do. We're talking about how to deal with the mob of Flood that comes after you short the second generator. I just toss some strategic grenades and mop up with the shotgun or pistol.

Timo
November 21st, 2011, 05:15 PM
lol, this whole time i thought that you had to be right by the generator to blow it up, i didn't think about high explosives....

On this topic, is there anything anyone has recently found out about halo that didn't find out playing through the campaign countless times? It wasn't until a couple of years ago that I found out there was a second lift in 343GS (c10??) that blew up when you activated it. Gave me one shit of a fright when a bunch of marines and fire came screaming past the screen when I was expecting an empty lift. That, and there's an invisibility powerup on the same level before you enter the facility, directly to your right when you run across the big log after fighting the first group of covenant.

=sw=warlord
November 21st, 2011, 05:18 PM
I've been trying to do the Meg egg, anyone had any success with this in the remake?

TVTyrant
November 21st, 2011, 05:30 PM
I've been trying to do the Meg egg, anyone had any success with this in the remake?
http://i1141.photobucket.com/albums/n599/cobby87/wtf-photos-videos-bunny.jpg

=sw=warlord
November 21st, 2011, 05:31 PM
What about my signature?

TVTyrant
November 21st, 2011, 05:32 PM
What the fuck is it?

=sw=warlord
November 21st, 2011, 05:33 PM
What the fuck is it?
A rabbit?

TVTyrant
November 21st, 2011, 05:36 PM
Ffffuuuuuuuuuuuuuuuuuuuuuuuuuuu

Whats it from? just the internetz or what?

=sw=warlord
November 21st, 2011, 05:39 PM
Ffffuuuuuuuuuuuuuuuuuuuuuuuuuuu

Whats it from? just the internetz or what?
It came up in some random conversation on MSN and it was either the rabbit or an Owl.
Unfortunately the Owl was already taken.
2491

PopeAK49
November 21st, 2011, 06:05 PM
On this topic, is there anything anyone has recently found out about halo that didn't find out playing through the campaign countless times? It wasn't until a couple of years ago that I found out there was a second lift in 343GS (c10??) that blew up when you activated it. Gave me one shit of a fright when a bunch of marines and fire came screaming past the screen when I was expecting an empty lift. That, and there's an invisibility powerup on the same level before you enter the facility, directly to your right when you run across the big log after fighting the first group of covenant.

....Just discovered that too...Apparently I don't know this game very well..

Masterz1337
November 21st, 2011, 06:05 PM
I hate this CE confusion, I remember reading somewhere a long time ago gbx had to market it as CE because of something with Microsoft, and they weren't allowed to give it it's own unique name.

Warsaw
November 21st, 2011, 06:22 PM
On this topic, is there anything anyone has recently found out about halo that didn't find out playing through the campaign countless times? It wasn't until a couple of years ago that I found out there was a second lift in 343GS (c10??) that blew up when you activated it. Gave me one shit of a fright when a bunch of marines and fire came screaming past the screen when I was expecting an empty lift. That, and there's an invisibility powerup on the same level before you enter the facility, directly to your right when you run across the big log after fighting the first group of covenant.

I just discovered that you can circle around the lift area on The Library without killing any Flood. It's not something I had ever considered doing before, since I hadn't really explored. The Terminals compelled me to explore this time.

Tnnaas
November 21st, 2011, 06:28 PM
On this topic, is there anything anyone has recently found out about halo that didn't find out playing through the campaign countless times? It wasn't until a couple of years ago that I found out there was a second lift in 343GS (c10??) that blew up when you activated it. Gave me one shit of a fright when a bunch of marines and fire came screaming past the screen when I was expecting an empty lift. That, and there's an invisibility powerup on the same level before you enter the facility, directly to your right when you run across the big log after fighting the first group of covenant.
I always stole one of the last banshees on Assault on the Control Room (Chapter: If I Had a Super Weapon...) so I never needed to cross the bridge. Well, a few years back, I finally drove my way across the rocky structure and entered the other side. To my amazement I had heard the first iteration of Peril, in midi form, on Halo. Now I always just knock a banshee off and take the long route.

Timo
November 21st, 2011, 06:32 PM
I always stole one of the last banshees on Assault on the Control Room (Chapter: If I Had a Super Weapon...) so I never needed to cross the bridge. Well, a few years back, I finally drove my way across the rocky structure and entered the other side. To my amazement I had heard the first iteration of Peril, in midi form, on Halo. Now I always just knock a banshee off and take the long route.

I always use the banshee to open up the first door to the control room then fly back to the bridge and continue as normal for an extra challenge. Peril is probably one of my favourite bits of music from the campaign, but it always cut out on me halfway through :\

Hotrod
November 21st, 2011, 06:51 PM
I always stole one of the last banshees on Assault on the Control Room (Chapter: If I Had a Super Weapon...) so I never needed to cross the bridge. Well, a few years back, I finally drove my way across the rocky structure and entered the other side. To my amazement I had heard the first iteration of Peril, in midi form, on Halo. Now I always just knock a banshee off and take the long route.
Yeah, I only went across the bridge for the first time last year, and I have yet to climb up the tower instead of using a Banshee.

TVTyrant
November 21st, 2011, 07:11 PM
Lol, some kid's gonna post on here "Wtf is Peril you guys play this game too much stop complaining".

=sw=warlord
November 21st, 2011, 07:15 PM
What the Fuck is Peril?
You guys play this game too fucking much.

Spartan094
November 21st, 2011, 07:55 PM
Oh god warlord, why.....thanks for not making me go to sleep, adfjk;l

Oh a side note I trolled my parents thinking HA10 was just H1X for the 360 with nothing improved and I paided $20 extra

Kornman00
November 21st, 2011, 10:03 PM
I've been trying to do the Meg egg, anyone had any success with this in the remake?
Meg is no longer the love interest of that ex-employee, so they updated the egg

Pooky
November 21st, 2011, 10:55 PM
What the Fuck is Peril?
You guys play this game too fucking much.

If there was a :getout4:, I would use it here.

t3h m00kz
November 22nd, 2011, 01:14 AM
beat it.

Love how the Johnson grabbed the Elite's ass this time around

no really

e: fuck how did I mix that up

supersniper
November 23rd, 2011, 01:19 PM
lol i still remember doing analyze on the a10, i did all the marines but i saw an orange one... oh wait it was just Johnson dead ;D

Higuy
November 23rd, 2011, 02:29 PM
The soundtrack has been RUINED by that remake.

SOILED IT, SOILED IT, SOILED IT, SOILED...

=sw=warlord
November 23rd, 2011, 02:50 PM
The soundtrack has been RUINED by that remake.

SOILED IT, SOILED IT, SOILED IT, SOILED...
I guess you could say, they stoned your Halo.

http://www.youtube.com/watch?v=RFc-2aNZ6VY&ob=av2n

DarkHalo003
November 23rd, 2011, 03:11 PM
The soundtrack has been RUINED by that remake.

SOILED IT, SOILED IT, SOILED IT, SOILED...
Glad to know someone else agrees with me on this. I don't like how the BGVs of those ladies sound. Sounds like lost souls in an Underworld are singing A Pale Horse.

Yo Halo: Anniversary, yo really shiny and new and stuff, and Ima gonna letchou finish, but Halo 3 has the best Halo 1 Soundtracks redone of all time!
DAcEfmC3-OA
ERuCSHeRuDk
lHLvNwBgkjU

Enough said.

=sw=warlord
November 23rd, 2011, 03:16 PM
Meg is no longer the love interest of that ex-employee, so they updated the egg

What have they updated it to?

If there was a :getout4:, I would use it here.

Whoosh.

[/tumble weed]

Kornman00
November 23rd, 2011, 03:37 PM
They basically "censored" out the M with blood (or at least, where the M would be...if it was there). Someone posted a comparison shot of it on HBO.

Tnnaas
November 23rd, 2011, 03:41 PM
The soundtrack has been RUINED by that remake.

SOILED IT, SOILED IT, SOILED IT, SOILED...

There's an option in the Start Menu to change the music. It should be under video settings. :\

Higuy
November 23rd, 2011, 03:53 PM
There's an option in the Start Menu to change the music. It should be under video settings. :\
I don't even own the game, so I wouldn't care. I was just listening to it on youtube. There's 1 or 2 okay remakes, most of them are nothing compared to the original though.

Kornman00
November 23rd, 2011, 04:45 PM
If you haven't heard Rock In a Hard Place or w/e, be thankful. Crappy remake of Rock Anthem for Saving the Universe.

Higuy
November 23rd, 2011, 04:50 PM
If you haven't heard Rock In a Hard Place or w/e, be thankful. Crappy remake of Rock Anthem for Saving the Universe.
Yeah, I heard it unfortunately. But what got me the most was the remake of Perilous Journey. It was my favorite song on the soundtrack and had a horrible "remaster".

Pooky
November 23rd, 2011, 10:38 PM
[/tumble weed]

No, really, get out.


I didn't have a problem with the remastered soundtrack when I first listened to it, then I went back and replayed the game with classic soundtrack for the hell of it. Definitely not switching back. Classic beats remastered for immersion and atmosphere on every track.

ejburke
November 24th, 2011, 03:08 AM
1000/1000 Achievements. Thanks, Halo. You were great. There's some cab money on the dresser.

Kornman00
November 24th, 2011, 04:15 AM
There's some cab money on the dresser.
Wow, that's generous. I only offered her older sister cab money. Told the new kid to just take a hike. Didn't bother her any, as it turns out she's a street walker by trade.

Amit
November 24th, 2011, 09:06 AM
LOL!

DarkHalo003
November 25th, 2011, 01:28 AM
Just picked up my copy today ($17 really tax included), will get to it later (couldn't find H2V at Gamestop sadly).

Anyone find any parts that are particularly different with the new overhauls on the environments? I know a lot of the music is strange compared to the original, but anything that was particular improved upon or different in a positive way with the new features?

Pooky
November 25th, 2011, 02:24 AM
The new environments are alright, but it really feels like they skimped on atmosphere in favor of lolgrafix. The Maw run is the worst culprit of this. Sure, the new textures are pretty, but it just doesn't have the same epic "end of the world" feel the original did.

Also, one thing that really bugs me about this game's presentation is how near-invisible the shield shaders are. I mean, it's not like I don't know how many hits it takes to down an Elite by this point, but it's kind of tacky when the shield shader is so faint you can hardly see it at all.

n00b1n8R
November 25th, 2011, 04:23 AM
The videos I've seen look really flat. Have they just re-textured the original models or are they actually using high-res models?

Pooky
November 25th, 2011, 09:14 AM
It's all new models. In some places they even added geometry that isn't really there in the classic version so you just pass through it. And in a couple places they deleted geometry that IS there in the classic version so you bump into invisible walls.

It's usually done in out of the way places (like the top of the AotCR canyon) so it's not a huge deal, but it's still a bit annoying.

JackalStomper
November 26th, 2011, 07:55 AM
So should I get anniversary or ass creed revelations

Pooky
November 26th, 2011, 08:24 AM
It's worth getting for the online co-op or for a nice nostalgia trip if you haven't played H1 in a while.

DarkHalo003
November 26th, 2011, 10:00 AM
It's worth getting for the online co-op or for a nice nostalgia trip if you haven't played H1 in a while.
More or less this. It's also a nice buy if you fathom a good representation of how technology has changed over the decade. Though no new physics or improved animations (they did a very bad job), environments and graphical overlays have taken incredible leaps forward. If anything, this is apparent in The Truth and Reconciliation level piece.

Pooky
November 26th, 2011, 10:32 AM
New physics would have colossally ruined the game. Just saying.

DarkHalo003
November 26th, 2011, 10:57 AM
New physics would have colossally ruined the game. Just saying.
Not really, but I see what you mean in terms of vehicles since that can greatly affect their mobility. I mean in the relationship between animations and physics.

Pooky
November 26th, 2011, 11:06 AM
Updating the vehicle physics would have ruined the vast majority of cool tricks you can do as well as destroying the nostalgic feel of them.

Arteen
November 26th, 2011, 11:18 AM
More or less this. It's also a nice buy if you fathom a good representation of how technology has changed over the decade. Though no new physics or improved animations (they did a very bad job), environments and graphical overlays have taken incredible leaps forward. If anything, this is apparent in The Truth and Reconciliation level piece.
Truth and Reconciliation looks beautiful.

DarkHalo003
November 26th, 2011, 12:08 PM
Truth and Reconciliation looks beautiful.
Yeah, when reverting to 2001, it's apparent just how much better technology has gotten. It really is one of my favorite levels aesthetically. Halo (a30) has been my favorite one so far though. On AotCR now, will get back to it soon.

Arteen
November 27th, 2011, 09:00 AM
How can you make a menu this bad 343? It went unresponsive on me.

Kornman00
November 27th, 2011, 09:20 AM
Saber. How can you make a menu this bad Saber. Interactive (heh).

It's made with Scaleform technology. That is, Flash. Selecting menu shit is too sensitive. Can't be my controller's fault as not other game tweaks out when navigating menu options.

Bobblehob
November 27th, 2011, 10:55 AM
Yeah, that menu has been bugging me since day 1, it is overly sensation to a point that it is frustrating to use.

Hotrod
November 27th, 2011, 11:10 AM
It's weird that you guys have been having problems with the menu, since it's been fine for me.

Pooky
November 27th, 2011, 11:35 AM
It's weird that you guys have been having problems with the menu, since it's been fine for me.

^

Are you guys using analog sticks to navigate the menus or something?

Kornman00
November 27th, 2011, 01:31 PM
Use both analog and dpoop. Both give sensitivity issues that I don't experience with any other current games (Saints Row, Rocksmith, AC, to name a few).

To put in meme form:
Top: user selects down
Middle: <image of HA10 menu>
Bottom: moves two spots down

ಠ_ಠ

Hotrod
November 27th, 2011, 02:15 PM
I use the analog sticks as well and haven't encountered any of these sensitivity problems that you guys are talking about. I'm on the menu right now trying to make it freak out like you say it does for you, but it's working perfectly fine.

Kornman00
November 27th, 2011, 02:22 PM
What kind of controllers are you guys using?

Hotrod
November 27th, 2011, 03:14 PM
I use the wireless controller that comes with the 360 Slim.

t3h m00kz
November 27th, 2011, 03:33 PM
http://ecx.images-amazon.com/images/I/61aCrdsucUL._AA1000_.jpg

Pooky
November 27th, 2011, 03:37 PM
http://i.imgur.com/ObPbH.jpg

Warsaw
November 27th, 2011, 04:06 PM
tl;dr of Halo: Anniversary as a game is this:

It looks better than the original, but it isn't as polished. It wins only through sheer strength, rather than through finesse.

TVTyrant
November 27th, 2011, 04:24 PM
http://www.quickerbuy.com/assets/photo/avatar/163354/xbox-360-video-game-controller-wireless-works-chewed.jpg
Mine looks like this (damn puppies!)

Pooky
November 27th, 2011, 07:35 PM
tl;dr of Halo: Anniversary as a game is this:

It looks better than the original, but it isn't as polished. It wins only through sheer strength, rather than through finesse.

The only really worthwhile addition is the online co-op, which is a major one. The remastered soundtrack and graphics just don't do a very good job of keeping with the atmosphere and tone of the original, which is a big thing for me. Actually, they make it feel more similar to Halo 3 than anything else. The new graphics are pretty though, I'll give them that.


Mine looks like this (damn puppies!)

That's what both my old headsets ended up like.

DarkHalo003
November 27th, 2011, 09:28 PM
IMO, the pistol is a bit too easy to use compared to how it was in the Xbox version. More Magnetism or Autoaim maybe? I think it may be firing faster too, unfortunately.

In other words, I die a lot faster from this pistol compared to the Xbox pistol. Either way, 3sk doesn't really work well in this game for this pistol.

Pooky
November 27th, 2011, 09:47 PM
Are you talking about Flood in Campaign using it on you or what?

And I'm pretty positive it's the exact same Pistol.

DarkHalo003
November 27th, 2011, 09:47 PM
Are you talking about Flood in Campaign using it on you or what?

And I'm pretty positive it's the exact same Pistol.
No in multiplayer.

Pooky
November 27th, 2011, 09:51 PM
No in multiplayer.

Given that the multiplayer is just a modded Reach, you really should specify.

I haven't played any Anniversary multiplayer lately, but from what I played on the day it came out it didn't bear even the remotest resemblance to Halo 1 gameplay in any aspect.

DarkHalo003
November 27th, 2011, 09:59 PM
Given that the multiplayer is just a modded Reach, you really should specify.

I haven't played any Anniversary multiplayer lately, but from what I played on the day it came out it didn't bear even the remotest resemblance to Halo 1 gameplay in any aspect.
If anything, it's made me like the needler more simply because it's turned into a shootout between 3sk Fast-Pistols. The Needler is the only thing fast enough to kill anyone in anniversary mode besides the pistol or rockets. The melee system is also shit now.

JackalStomper
November 27th, 2011, 10:07 PM
I haven't played any Anniversary multiplayer lately, but from what I played on the day it came out it didn't bear even the remotest resemblance to Halo 1 gameplay in any aspect.

Hey everyone saying they should have upgraded the physics for anniversary campaign

THIS IS WHY THEY DIDN'T.

And I'm glad they chose not to.

Warsaw
November 27th, 2011, 10:31 PM
If anything, it's made me like the needler more simply because it's turned into a shootout between 3sk Fast-Pistols. The Needler is the only thing fast enough to kill anyone in anniversary mode besides the pistol or rockets. The melee system is also shit now.

You weren't one of those two-hit melee abusers, were you?

DarkHalo003
November 28th, 2011, 12:06 AM
You weren't one of those two-hit melee abusers, were you?
Nah. I preferred to use my gun over my fists, unless of course it came down to a melee fight.

Warsaw
November 28th, 2011, 12:43 AM
Good, because melee abusers are a lower form of life.

:mech:


As for Anniversary's pistol...fucking joke. The whole playlist is a joke. No bloom? Really, this is a good idea, how? Uber fire rate WITH accuracy?

Seriously, fuck Reach multiplayer. I'd rather play Call of Duty (and I hate CoD). Thankfully, I have Crysis 2 for my Halo-esque multiplayer needs. Gem of a game, right there. Totally underrated.

t3h m00kz
November 28th, 2011, 01:18 AM
last I checked it had bloom, just not a lot.


IMO, the pistol is a bit too easy to use compared to how it was in the Xbox version. More Magnetism or Autoaim maybe? I think it may be firing faster too, unfortunately.

In other words, I die a lot faster from this pistol compared to the Xbox pistol. Either way, 3sk doesn't really work well in this game for this pistol.

Really? The pistol in Halo 1 had absolute rediculous amounts of auto-aim in comparison to Reach's. You could hit somebody half-way across Blood Gulch. With a red crosshair even. That's a fuck load of auto-aim range.

Try that in the Forge World variant. Ain't gonna happen.

Bobblehob
November 28th, 2011, 04:26 AM
If anything, it's made me like the needler more simply because it's turned into a shootout between 3sk Fast-Pistols. The Needler is the only thing fast enough to kill anyone in anniversary mode besides the pistol or rockets. The melee system is also shit now.

Wait... because Halo PC/CE multiplayer isn't about 3sk Fast-Pistols? o.o


And Edit: I just now noticed that the Re-mastered model of the Halo ring in the UI has visible depth! :D They actually made the ring's surface three dimensional, with mountains and such. My respect for these guys just grew a ton.

Pooky
November 28th, 2011, 05:23 AM
Try that in the Forge World variant. Ain't gonna happen.

With the DMR on the other hand :ugh:

JackalStomper
November 28th, 2011, 05:41 AM
Everyone begs bungie to bring back the halo 1 pistol

everyone bitches when they don't

343i brings back the halo 1 pistol

everyone bitches because they did


Maybe you guys forgot how unfair that thing is with no lag to complicate matters?

TM_updates
November 28th, 2011, 05:59 AM
I'm surprised at how negative people can be over such an amazing graphical upgrade to arguably one of the most fun campaigns I've ever played.
I mean, they literaly told you exactly what to expect. And as far as I can tell from youtube videos, it gave exactly that.

Might get the game in a few months for the nostalgia, we'll see.

DarkHalo003
November 28th, 2011, 11:04 AM
Good, because melee abusers are a lower form of life.

:mech:


As for Anniversary's pistol...fucking joke. The whole playlist is a joke. No bloom? Really, this is a good idea, how? Uber fire rate WITH accuracy?

Seriously, fuck the new Reach multiplayer. I'd rather play Call of Duty (and I hate CoD). Thankfully, I have Crysis 2 for my Halo-esque multiplayer needs. Gem of a game, right there. Totally underrated.
ftfy

@Mookz: Yeah, I'm not sure what the difference is. Hell, it may just be where the crosshair is on the screen and increased firing rate. All I know is, besides the desire to use something besides the norm, there really isn't any reason to stray from the pistol in Anniversary editions of the Multiplayer.

p0lar_bear
November 28th, 2011, 12:52 PM
All I know is, besides the desire to use something besides the norm, there really isn't any reason to stray from the pistol in Anniversary editions.
IIRC the pistol on its own is incredibly inefficient against Elites, especially on harder difficulties when enemy shields and health are ramped up.

TeeKup
November 28th, 2011, 12:57 PM
The pistol is shit against anything other than grunts and jackals to an extent. I mostly use the Needler and plasma pistol or plasma rifle on higher difficulty settings. I'll grab a shotgun where it presents itself.

TVTyrant
November 28th, 2011, 01:03 PM
Shotgun and plasma rifle. The combo of kings.

DarkHalo003
November 28th, 2011, 01:59 PM
IIRC the pistol on its own is incredibly inefficient against Elites, especially on harder difficulties when enemy shields and health are ramped up.
FFFFFFFFFF in MULTIPLAYER.

@Tyrant: You're completely right.

t3h m00kz
November 28th, 2011, 02:37 PM
ftfy

@Mookz: Yeah, I'm not sure what the difference is. Hell, it may just be where the crosshair is on the screen and increased firing rate. All I know is, besides the desire to use something besides the norm, there really isn't any reason to stray from the pistol in Anniversary editions of the Multiplayer.

it was mostly like that in CE.. though moreso in reach, probably because all of the other weapons are still nerfed as shit. They didn't even bring back 2x zoom on the sniper, which was what made it so damn useful in CE.

Arteen
November 28th, 2011, 04:51 PM
I had a bit of fun playing on the new maps. Penance (Damnation) is great for infection. It's fun standing out in the waterfall area while zombies jump out at you. And into the water.

Warsaw
November 28th, 2011, 06:46 PM
ftfy

No, you broke it. This was supposed to make Reach's shit multiplayer more fun and instead it did nothing.

I just run through Legendary with an Assault Rifle and a Pistol...like a boss.

Donut
November 28th, 2011, 06:51 PM
http://i.imgur.com/ObPbH.jpg
360 isnt even my primary gaming system and i have one of these. im currently learning how to fly helicopters in BC2 with this. its absolutely fucking fantastic.

Donut
November 28th, 2011, 06:54 PM
Everyone begs bungie to bring back the halo 1 pistol

everyone bitches when they don't

343i brings back the halo 1 pistol

everyone bitches because they did


Maybe you guys forgot how unfair that thing is with no lag to complicate matters?
its more fair when the OTHER weapons are restored to their halo 1 settings. 60 round ar, shotgun that can hit things further than 3 feet away, plasma rifle with stun, uncapped firing rate on the plasma pistol, etc...
E: and i havent seen it but did they match the firing rate of the pistol up with halo 1's? if not, theres your problem right there.

Warsaw
November 28th, 2011, 07:00 PM
@Razer Onza: I've owned two, and the right trigger on both has died within a week of purchase.

Donut
November 28th, 2011, 07:03 PM
my left trigger stopped working too, so i took some canned air to it, and now it works fine. i guess broken triggers are a big problem, but a lot of people have solved the problem by blowing into them... yeah idfk, but it worked vOv

Pooky
November 28th, 2011, 07:46 PM
Maybe you guys forgot how unfair that thing is with no lag to complicate matters?

If you think the H1 Pistol is unfair then you have no idea what you're talking about. The Pistol is the definition of fair because everyone spawns with one. All other weapons can be used over the Pistol when appropriate. Run around in an open field with a close quarters weapon like the AR and you'll get what's coming to you for being an idiot.

And the Anniversary MP Pistol isn't even slightly like the H1 Pistol.


I'm surprised at how negative people can be over such an amazing graphical upgrade to arguably one of the most fun campaigns I've ever played.

I haven't seen anything outstandingly negative said about the graphics. In fact I'm pretty sure everyone in this thread complimented them. Don't get butthurt because a video game got some slight criticism. Nothing is perfect.


Shotgun and plasma rifle. The combo of kings.

Plasma Pistol can do everything the Plasma Rifle can do, and is also more efficient, accurate, and has an overcharge. :guns101:


its more fair when the OTHER weapons are restored to their halo 1 settings. 60 round ar, shotgun that can hit things further than 3 feet away, plasma rifle with stun, uncapped firing rate on the plasma pistol, etc...
E: and i havent seen it but did they match the firing rate of the pistol up with halo 1's? if not, theres your problem right there.

This man knows what he's on about.


my left trigger stopped working too, so i took some canned air to it, and now it works fine. i guess broken triggers are a big problem, but a lot of people have solved the problem by blowing into them... yeah idfk, but it worked vOv

Yeah the triggers suck, but I basically bought it on impulse the second I saw a real digital d-pad. Fuck d-sticks. Fuck them in the ASS.

Bobblehob
November 28th, 2011, 08:04 PM
If you think the H1 Pistol is unfair then you have no idea what you're talking about. The Pistol is the definition of fair because everyone spawns with one. All other weapons can be used over the Pistol when appropriate. Run around in an open field with a close quarters weapon like the AR and you'll get what's coming to you for being an idiot.

And the Anniversary MP Pistol isn't even slightly like the H1 Pistol.


Except that even in close quarters the pistol is still better. The problem is one of balance, even if everyone else spawns with one, it is the single weapon that wins in almost every single situation and discourages weapon diversity, barring extreme long range, and ultra close range. Also, the Anniversary MP pistol is very much like the H1 pistol, just a little less godlike, it has more bloom and cannot fire automatically, but beyond that it is the exact same.




I haven't seen anything outstandingly negative said about the graphics. In fact I'm pretty sure everyone in this thread complimented them. Don't get butthurt because a video game got some slight criticism. Nothing is perfect.





Slight criticism!? Are you kidding me? You and most of the people on this forum nit-picked the shit out of every aspect of the damned game, most of which had to do with graphics. Did you forget about the Johnson mustache debate?

p0lar_bear
November 28th, 2011, 08:21 PM
Slight criticism!? Are you kidding me? You and most of the people on this forum nit-picked the shit out of every aspect of the damned game, most of which had to do with graphics. Did you forget about the Johnson mustache debate?Uh, we nitpicked aesthetics and ambience mostly.

The problem is that Reach is trying to be something it's not. And that something is "good."

Ergo, the Anniversary playlist.

DarkHalo003
November 28th, 2011, 08:27 PM
@Bobble: The Anniversary MP pistol is evil at close range, really feels unbalanced as it is. It's way too easy to get a kill without leading to offset the power a bit and using anything short of a Needler or Rocket Launcher is pointless. Still wondering why the hell the DMR and NR are still there in Anniversary Playlist though.

Bobblehob
November 28th, 2011, 08:29 PM
@Bobble: The Anniversary MP pistol is evil at close range, really feels unbalanced as it is. It's way too easy to get a kill without leading to offset the power a bit and using anything short of a Needler or Rocket Launcher is pointless. Still wondering why the hell the DMR and NR are still there in Anniversary Playlist though.

Yeah, I agree with you there, that is about how it is in CE :P

TeeKup
November 28th, 2011, 08:35 PM
Except that even in close quarters the pistol is still better. The problem is one of balance, even if everyone else spawns with one, it is the single weapon that wins in almost every single situation and discourages weapon diversity, barring extreme long range, and ultra close range. Also, the Anniversary MP pistol is very much like the H1 pistol, just a little less godlike, it has more bloom and cannot fire automatically, but beyond that it is the exact same.

You seemed to have missed the posts where we talked about the pros and cons of all the weapons and why the pistol ISN'T the best weapon for every situation. I typically prefer the assault rifle at close ranges when a shotgun isn't present, as it has the wonderful behavior of devouring health and shields. If I want to be a troll and catch someone off guard, I'll pepper them at a distance with the plasma rifle, stunning their movement then close in with a melee to finish them off.


This is of course Halo Custom Edition...not Reach. Feh.

@ Pooky, the D-stick is an abomination on the modern gaming controller. There's a reason nintendo ditched that shit after 2nd gen.

Warsaw
November 28th, 2011, 09:32 PM
Bobble, I'm going to once again assert that you have not played the first game very much. It plays absolutely nothing like Reach in normal play-lists and in the Anniversary play-lists. You also poo-poo us for nitpicking, when we also nit-picked the Jesus out of the first game after also playing the Jesus out of it. Clearly you have not done the same. Please do so. Please take a long time to do it, too, just like the rest of us.

Pooky
November 28th, 2011, 09:54 PM
Except that even in close quarters the pistol is still better. The problem is one of balance, even if everyone else spawns with one, it is the single weapon that wins in almost every single situation and discourages weapon diversity, barring extreme long range, and ultra close range. Also, the Anniversary MP pistol is very much like the H1 pistol, just a little less godlike, it has more bloom and cannot fire automatically, but beyond that it is the exact same.

Nothing in this post is true unless you just suck horribly at Halo.


Slight criticism!? Are you kidding me? You and most of the people on this forum nit-picked the shit out of every aspect of the damned game, most of which had to do with graphics. Did you forget about the Johnson mustache debate?

Find me one post where I complained about a mustache. Except you can't, because you group anyone who disagrees with you into the same category like a child.


Uh, we nitpicked aesthetics and ambience mostly.

Above is the only thing I ever nitpicked.


Still wondering why the hell the DMR and NR are still there in Anniversary Playlist though.

Yeah I didn't get that either.

e:ninja'd


Im going to assert that I have played the shit out of CE, for the last 5 years.

I'm going to assert that you fucking didn't, either that or you spent the entire time W+M1'ing with the Assault Rifle on Blood Gulch and wondering why you kept getting cut down by the mid range weapon on an almost entirely mid range map. Just because Blood Gulch = Pistols doesn't mean Halo = Pistols.


I know it doesn't play anything like the original game in normal play-lists. It plays closer in the Anniversary playlists because of the inclusion of the 3sk pistol and the changes in gravity, melee damage, and speed.

No... it doesn't, unless the Anniversary playlists changed a lot since I played them. When I played it, the Pistol shot slow as fuck, still had bloom, still had only 8 shots, still had shithouse accuracy. You only spawned with 1 worthless grenade, the other weapons still sucked, and there was still melee lunge.


Also, unless I played a completely different game, most everyone used the pistol in PC for almost every situation. Some used shotguns, some used snipers, but for about 80-90% of the players that I have played with over the last 4 or 5 years of playing the game, the pistol was almost always the weapon of choice. I tried not to use it as much because I enjoy using other weapons, plasma rifle and shotgun combo being my personal favorite. Also considering I have always had a less than stellar internet connection, I always have had to play with a ridiculous lead when using the pistol or sniper.

Seriously, play maps other than Blood Gulch. Christ.

Bobblehob
November 28th, 2011, 09:54 PM
Bobble, I'm going to once again assert that you have not played the first game very much. It plays absolutely nothing like Reach in normal play-lists and in the Anniversary play-lists. You also poo-poo us for nitpicking, when we also nit-picked the Jesus out of the first game after also playing the Jesus out of it. Clearly you have not done the same. Please do so. Please take a long time to do it, too, just like the rest of us.

Im going to assert that I have played the shit out of CE, for the last 5 years. I know it doesn't play anything like the original game in normal play-lists. It plays closer in the Anniversary playlists because of the inclusion of the 3sk pistol and the changes in gravity, melee damage, and speed. The only thing I said was almost the same is the pistol. Besides the bloom difference, as well as no automatic fire, it is basically the exact same weapon. Also, unless I played a completely different game, most everyone used the pistol in PC for almost every situation. Some used shotguns, some used snipers, but for about 80-90% of the players that I have played with over the last 4 or 5 years of playing the game, the pistol was almost always the weapon of choice. I tried not to use it as much because I enjoy using other weapons, plasma rifle and shotgun combo being my personal favorite. Also considering I have always had a less than stellar internet connection, I always have had to play with a ridiculous lead when using the pistol or sniper.

Me poo-pooing the people here over nit-picking was specifically about the graphics and such in CEA. There was really very little discussion of gameplay after it was confirmed that it would be the same as the original game.

t3h m00kz
November 28th, 2011, 09:54 PM
cannot fire automatically

stopped reading there.

jump into the playlist and try again.

Warsaw
November 28th, 2011, 10:12 PM
Im going to assert that I have played the shit out of CE, for the last 5 years. I know it doesn't play anything like the original game in normal play-lists. It plays closer in the Anniversary playlists because of the inclusion of the 3sk pistol and the changes in gravity, melee damage, and speed. The only thing I said was almost the same is the pistol. Besides the bloom difference, as well as no automatic fire, it is basically the exact same weapon. Also, unless I played a completely different game, most everyone used the pistol in PC for almost every situation. Some used shotguns, some used snipers, but for about 80-90% of the players that I have played with over the last 4 or 5 years of playing the game, the pistol was almost always the weapon of choice. I tried not to use it as much because I enjoy using other weapons, plasma rifle and shotgun combo being my personal favorite. Also considering I have always had a less than stellar internet connection, I always have had to play with a ridiculous lead when using the pistol or sniper.

Me poo-pooing the people here over nit-picking was specifically about the graphics and such in CEA. There was really very little discussion of gameplay after it was confirmed that it would be the same as the original game.


But it's not. It can't ever be. It can't ever be because of hit-scan, it can't ever be because of a wrong rate of fire, it can't ever be because the hit-boxes on the players are different, and it can't ever be because the aim-assist mechanics are different. It doesn't even remotely emulate the first game, comparing both games Xbox to Xbox.

Oh, and then there's you claiming that the pistol is the go-to weapon in Halo. Yes, yes it is. I'm not going to refute that. But what about the other games? It's either the Battle Rifle or the DMR. They all have their "pistol" and it is just as OP, if not more so, in the other games. Now, I'm not sure if you are complaining about the OP pistol or not, but if you are, stop right there. We've had OP pistols since the very beginning. The only change is that now it has infinite range (DMR/BR). Have you ever LANed with H1X? Because that's what I'm comparing to, not Halo PC/Custom Edition.

Now, don't take this the wrong way. I actually like the bloom mechanic and I think they should have left that part alone. It actually would have done a better job of emulating the original pistol if they had left Bloom intact, gave us 12 rounds, and 3sk. I, personally, never made 3-shot kills like "bang, bang, bang" in Halo, they were always "bang, bang....bang......bang" at best.

Pooky
November 28th, 2011, 10:17 PM
Oh, and then there's you claiming that the pistol is the go-to weapon in Halo. Yes, yes it is. I'm not going to refute that.

We're not posting about Reach here, but I think this is relevant. This is quoted from a PM I sent to someone else


Name me one FPS out there where a particular, all purpose weapon isn't used primarily by most players. You can't. Having an all purpose weapon is necessary so that players always have something to defend themselves with in any kind of situation. What makes the weapon balance work in a game like Halo is in how well the other weapons play off the primary weapon. Take Halo 1 for instance. Every weapon other than the Pistol has its role and gets used over the Pistol when appropriate. I even made a whole post about this in another thread.




Pistol: General combat. Use this to engage infantry at any range except very long, and to peck away at the health of vehicles.

Assault Rifle: Sidearm to the pistol. Use this as a finisher when you empty your pistol mag in close quarters. Also effective at close range against vehicles.

Shotgun: Other than the Rocket Launcher, the best weapon for taking on vehicles at close range. Capable of 2 or 3 shotting most vehicles, can also be used to engage infantry in tight spaces and around corners.

Sniper Rifle: Used for sniping, obviously. Also makes a good alternative to the Pistol for general combat in the hands of a sufficiently skilled player.

Rocket Launcher: Versatile and extremely powerful, limited only by slow projectile speed and low ammo. Use to quickly take down vehicles at any range, and to engage groups of infantry at any range from close to extreme.

Plasma Pistol: Highly effective against fully loaded vehicles. A single plasma pistol overcharge will lower the shields of ALL vehicle occupants, allowing them to be quickly killed with pistol fire or a single grenade. Also useful if you know an enemy has the overshield, and as a quick melee kill at close range.

Needler: Deadly on narrow bridges (like those on danger canyon and infinity) and in narrow hallways. Can also be used against unaware snipers for the lulz.

Plasma Rifle: Only really of use against vehicles at close to medium range. Can also be used as a quick burst to melee. Probably the weakest weapon.

http://www.modacity.net/forums/showthread.php?22764-Halo-Anniversary-The-Halo-1-remake-(fuck-anyone-who-calls-it-quot-halo-ce-quot-remake)&p=568100&viewfull=1#post568100

At any rate, weapon variety isn't what's killing Reach. It's the weak weapon damage that utterly prevents a single player from holding his own against multiple enemies without superior equipment. Compare the time for a Pistol 3 shot (or even a 5 shot) with the time it takes to pump 5 DMR shots into someone's head. It's just math, there's no way for the one player to come out on top unless his enemies are phenomenally stupid.

See, the fast kill speed (not instant, it's not counter-strike) and highly effective spawning equipment are what made Halo. Compare it to any other FPS of the time, like say Quake 3. In Quake 3 you spawn with the almost worthless Machine Gun and 100/25 health. You don't stand the slightest chance straight out of spawn against someone with 100/200 and a BFG.

That's where Halo was different. The Pistol put everyone on even footing and gave the lone player the ability to handle any encounter. It's also the secret ingredient that's missing from Halo Reach, and why my distaste for that game runs so high. The way Reach is designed is so restrictive, so slow, so randomized, so BORING to me. It's fine for people who just want to kill eachother online and don't really care about quality game design, but it really irks me when people take something that was designed from the ground up to be newbie friendly and try to defend it as a serious competitive platform.

Bit of a rant, but still. The Pistol isn't just a go-to. It pretty much made Halo good.

Warsaw
November 28th, 2011, 10:29 PM
You just quoted me on top, Pooky. That was my response to Bobble...

Pooky
November 28th, 2011, 10:31 PM
Yeah, that got switched around somehow. No idea how.

TeeKup
November 28th, 2011, 10:32 PM
Pooky get in our party you fuck so we can...discuss this further.

Kornman00
November 30th, 2011, 11:07 AM
Since this isn't HBO, where people will blow a gasket over "spoiled" easter eggs (even though it's their own fault for looking) I'm going to post about this here. Because I hate you all. Die in a fire :).

So apparently there are some Kinect easter egg commands...

"lightning bolt (http://carnage.bungie.org/haloforum/halo.forum.pl?read=1114155)" has already been found

I looked at the Kinect data (http://carnage.bungie.org/haloforum/halo.forum.pl?read=1114226) and found some others, but they don't seem to be registered to do anything.

They are:

frag out
fire in the hole
ah ha
that plasma
fuck
shit
crap
faggit
forgot
closet
right here parker

I don't have a Kinect so I can't say for sure but those all appear to be unregistered commands (and they were added in the TU, they're not in the stock game)

Ifafudafi
November 30th, 2011, 02:26 PM
expletives

it'd be funny if that was implemented to automatically kick/ban/cripple/whatever any children who cry "FUCKING FAGGOT"

oh man if the next Xbox has built-in Kinect or something they should totally start doing that, the entire FPS userbase's quality would improve by metric shit-tons overnight

Warsaw
November 30th, 2011, 05:27 PM
For people using a mic, at least. I've given up on trying to use it in BC2 on the 360, and there is no other game that really requires it.

Kornman00
December 5th, 2011, 03:28 AM
This thread has been quiet for almost a week. Time to fix that.

HA10 was going to have 15 skulls (http://carnage.bungie.org/haloforum/halo.forum.pl?read=1115071).

Timo
December 5th, 2011, 04:19 AM
IWHBYD Skull DLC for only 800 MS points!

Tnnaas
December 5th, 2011, 06:58 AM
DLC should give us an additional seven skulls and a TU should support them (as well as fix Cortana's face).
I'd love to see IWHBYD and Cowbell enter the mix.

=sw=warlord
December 5th, 2011, 07:51 AM
The Catch skull could have been hilarious if mixed with Boom...

DarkHalo003
December 5th, 2011, 06:32 PM
IWHBYD Skull DLC for only 800 MS points!
Gave me a good laugh because it's so probable.

Tnnaas
December 29th, 2011, 12:31 AM
Sorry to bump this thread from the depths of hell, but I felt that the purpose behind the terminals should be posted here.
At the end of each video is a five-letter code in what are the Forerunner symbols from Halo Wars.

http://img20.imageshack.us/img20/7013/xdfo9i.jpg

Be sure you are signed into xbox.com, bungie.net, or any other site that has a Windows Live ID sign-in. After you are signed in, head on off to the Terminal Page (http://halo.xbox.com/en-us/Terminal) and type in each code. You will recieve 7000 Cr in Reach for each code, obviously totaling to 70,000 Cr.

BobtheGreatII
December 29th, 2011, 12:43 AM
Wait what? Type in what where? I'm signed in. But when I click your link it just takes me to the "Halo Official Site".

NotZac
December 29th, 2011, 12:49 AM
I didn't know it worked on the website, but if you log onto Halo Waypoint on the 360, press X, and enter the buttons according to the color scheme, then you can enter those icons that way.

Basically, it gives you 100,000 cR and unlocks the 11th terminal.

BobtheGreatII
December 29th, 2011, 12:54 AM
Oh okay.

Tnnaas
December 29th, 2011, 12:56 AM
If you are having trouble accessing the Terminal page, select the drop-down arrow next to your gamertag on the top of the screen.
Click and hold the Career Overview tab and pull your mouse all the way to the right. Once the terminal link is revealed, click the middle arrow button and head off to the Terminal.

BobtheGreatII
December 29th, 2011, 01:47 PM
I'm glad you have to find the terminals before you can enter the codes. Makes it so nooblets can't just go get an easy amount of points.

Pooky
December 29th, 2011, 04:58 PM
I'm glad you have to find the terminals before you can enter the codes. Makes it so nooblets can't just go get an easy amount of points.

Uh, they can just look it up online.

Like how it's posted here, for instance.

Tnnaas
December 29th, 2011, 05:08 PM
You have to unlock the ten terminals in-game before the code is allowed to go through.

BobtheGreatII
December 29th, 2011, 09:03 PM
Uh, they can just look it up online.

Like how it's posted here, for instance.

What Dark said. You can't enter the codes unless you've found them in Halo Anniversary. The game must log it and then tell Waypoint. Maybe through achievements? But yeah. Cause I had missed a few and couldn't enter them.

Now, you could look up their location, but some are still not super easy to find.

Pooky
December 30th, 2011, 02:18 AM
You have to unlock the ten terminals in-game before the code is allowed to go through.

Didn't know that. That's a nice touch.

Kornman00
March 7th, 2013, 03:45 PM
So I was checking some stuff out in the XEX and noticed that some jackass changed the maximum players to 32.

Must be nice having that there source code, huh? Bastards.

(before anyone asks, no, there's no way to enable HPC's MP in HA10)

Btcc22
March 7th, 2013, 04:38 PM
There's a small amount of evidence that Custom Edition was initially planned to support 32 players.

sanni
March 8th, 2013, 05:31 AM
small amount of evidence

3166

:-3