Rambo
January 31st, 2011, 08:38 PM
First off, wouldn't it be cool to have attachments in Halo CE, like silencers, scopes, etc.?
Here's how my idea works.
We're replacing grenades with weapon grenades, where you switch to it like in CoD and throw it. Equipment becomes silencers and scopes and run in the background as nothing you can throw.
Here's my idea as a script, using Open Sauce commands I'd like to see created or have a command found for.
(script continuous item_attachments
(sleep_until (= (is_key_down 90) true) 0)
(if (and (>= (unit_get_total_grenade_count (unit (list_get (players) 0))) 1) (unit_has_weapon_readied (unit (list_get (players) 0)) deagle) true))
(begin
(swap_item_collection_data (unit (list_get (players) 0)) item_collections\weapons\desert_eagle 0 1)
(unit_set_frag_grenades (unit (list_get (players) 0)) (- frag 1)
)
)
(sleep_until (= (is_key_down 90) true) 0)
(if (and (>= (unit_get_total_grenade_count (unit (list_get (players) 0))) 1) (unit_has_weapon_readied (unit (list_get (players) 0)) deagle_silenced) true))
(begin
(swap_item_collection_data (unit (list_get (players) 0)) item_collections\weapons\desert_eagle 0 0)
(unit_set_frag_grenades (unit (list_get (players) 0)) (+ frag 1)
)
)
)Something along those lines, guys.
At any rate, can someone help with resolving this please? Thanks.
Here's how my idea works.
We're replacing grenades with weapon grenades, where you switch to it like in CoD and throw it. Equipment becomes silencers and scopes and run in the background as nothing you can throw.
Here's my idea as a script, using Open Sauce commands I'd like to see created or have a command found for.
(script continuous item_attachments
(sleep_until (= (is_key_down 90) true) 0)
(if (and (>= (unit_get_total_grenade_count (unit (list_get (players) 0))) 1) (unit_has_weapon_readied (unit (list_get (players) 0)) deagle) true))
(begin
(swap_item_collection_data (unit (list_get (players) 0)) item_collections\weapons\desert_eagle 0 1)
(unit_set_frag_grenades (unit (list_get (players) 0)) (- frag 1)
)
)
(sleep_until (= (is_key_down 90) true) 0)
(if (and (>= (unit_get_total_grenade_count (unit (list_get (players) 0))) 1) (unit_has_weapon_readied (unit (list_get (players) 0)) deagle_silenced) true))
(begin
(swap_item_collection_data (unit (list_get (players) 0)) item_collections\weapons\desert_eagle 0 0)
(unit_set_frag_grenades (unit (list_get (players) 0)) (+ frag 1)
)
)
)Something along those lines, guys.
At any rate, can someone help with resolving this please? Thanks.