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Pooky
January 31st, 2012, 12:48 AM
Maybe an explosion in the background.
This is how many great works of art were started.
TeeKup
January 31st, 2012, 01:09 AM
BY BLOWING SHIT SKY-HIGH.
I do love the smell of plastic explosives in the morning, with some maple and cinnamon coffee next to a plate of sausage, eggs, and grits.
Donut
January 31st, 2012, 01:16 AM
oh uh... i dont think im in BFM (is that what its called still?). im in the steam group, but not the battle log thing. my soldier name is thekillerdonut if someone wants to add me.
Amit
January 31st, 2012, 03:03 AM
If someone makes a really nice 320x320 pixel Battlefield Modacity Logo I'll upload it to the platoon. The one we have is kinda "meh".
Should have either "Battlefield Modacity" or "BFM" written on it somewhere.
Take the gear in the Modacity logo, Cris-cross it with some Rifles, and put a helmet on it. Maybe an explosion in the background.
^^ This. I'd do it myself with the loads of free time that I have, but I couldn't be arsed with doing it :P
oh uh... i dont think im in BFM (is that what its called still?). im in the steam group, but not the battle log thing. my soldier name is thekillerdonut if someone wants to add me.
Click the link in my signature, you fool :D
Donut
January 31st, 2012, 03:22 AM
battlelog update in progress?
:maddowns:
Cortexian
January 31st, 2012, 02:27 PM
I put together a simple one for my RL friend platoon:
http://battlelog.battlefield.com/bf3/platoon/2832655241110574343/
Amit
January 31st, 2012, 07:40 PM
That looks good as embroidery, but that's not the style we want to go for.
TeeKup
January 31st, 2012, 08:25 PM
Karkand and Oman are good. But I can't stand Sharqi or Wake Island.
=sw=warlord
January 31st, 2012, 08:52 PM
5 minutes work:
http://i1141.photobucket.com/albums/n599/cobby87/BFMP.png
cheezdue
January 31st, 2012, 11:03 PM
Speaking of a new platoon eblem. Are we ever going to get together for a gamenight?
Nero
February 1st, 2012, 01:44 AM
Maybe during summer time? =D
Amit
February 1st, 2012, 01:50 AM
I'm good for any day of the week. Preferably Tuesdays, though.
Warlord has whipped up an emblem for the platoon page, but it seems a bit plain with just the three bullets. Quadruple the time you spent on that emblem warlord and we'll see then.
ExAm
February 1st, 2012, 04:54 AM
5 minutes work:
http://i1141.photobucket.com/albums/n599/cobby87/BFMP.pngToo bad you can't upload your own platoon emblem
Amit
February 1st, 2012, 11:12 AM
Too bad you can't upload your own platoon emblem
Uh...you can.
neuro
February 1st, 2012, 01:32 PM
5 minutes work:
http://i1141.photobucket.com/albums/n599/cobby87/BFMP.png
needs ambient occlusion.
=sw=warlord
February 1st, 2012, 01:37 PM
A little tricky to make an ambient occlusion when the source images for the bullets were from a ammo website found on Google.
neuro
February 1st, 2012, 04:09 PM
twasn't a serious suggestion.
Cortexian
February 1st, 2012, 05:19 PM
It's pretty decent but you can't really see "BFM" or "Battlefield Modacity" on it.
BobtheGreatII
February 1st, 2012, 05:47 PM
Does anyone have the original Modacity Logo/Gear. Also, what's the font that's used in the main logo? I'll make this shit happen.
Cortexian
February 1st, 2012, 06:06 PM
Does anyone have the original Modacity Logo/Gear. Also, what's the font that's used in the main logo? I'll make this shit happen.
You have a PM.
BobtheGreatII
February 1st, 2012, 06:47 PM
*cough*
http://img580.imageshack.us/img580/3289/bfmlogo.jpg
Cortexian
February 1st, 2012, 06:50 PM
I think that's pretty winner.
http://battlelog.battlefield.com/bf3/platoon/2832655240978921611/
=sw=warlord
February 1st, 2012, 06:53 PM
needs more of this:
http://operatorchan.org/k/arch/src/k67649_1223534448398.jpg
Amit
February 1st, 2012, 07:35 PM
Do it up!
TeeKup
February 1st, 2012, 07:37 PM
its so hard for me to rank up most of the time on the bro-box. There's either not enough people for me to kill or I'm always getting shot in my ass by some cunt sitting in a corner. I can only play Rush in this game because in Conquest everyone is so spread thin. You start to lose one flag because theres some faggot laying under a bush and while you're trying to find him he guns you down....IN THE BACK. If I were on PC I know there would likely be at least 4 other people with me so we could get the jump on him. I had a few good games earlier today but ugh.
http://battlelog.battlefield.com/bf3/battlereport/show/26825638/2/226074122/
I LOVE the G53 btw, its too good.
Amit
February 1st, 2012, 11:09 PM
Okay, Pooky, you can't say that all these people just spawned this time:
http://www.youtube.com/watch?feature=player_embedded&v=iUpUFwV8fM8
Pooky
February 1st, 2012, 11:13 PM
Okay, Pooky, you can't say that all these people just spawned this time:
I said that because I was unfamiliar with the game in question, which we already established. That only applies to the large mass of people though, I definitely saw a few people pop in and get gunned down in the last video.
Amit
February 2nd, 2012, 12:01 AM
I said that because I was unfamiliar with the game in question, which we already established. That only applies to the large mass of people though, I definitely saw a few people pop in and get gunned down in the last video.
Which is why I'm giving you benefit of the doubt for the last time. Some people did spawn on dying squad mates last time. This time, though, it's like cleaning rats out of the garage with a hose.
Donut
February 2nd, 2012, 12:13 AM
so we've proven metro is an awful map, again. i still dont know how the holy hell that map got past the beta.
TeeKup
February 2nd, 2012, 01:27 AM
Just earned the extended mags for my M1014, I'm a very happy kup. Also holy shit amit.
Cortexian
February 2nd, 2012, 01:28 AM
Because the beta wasn't for testing gameplay... LOL
@TeeK, that was the M60.
Bastinka
February 2nd, 2012, 01:29 AM
Metro can be alright, but there is definitely an unfair advantage and it becomes a severe problem in 32v32 (64 player). Though, I will admit it is a good Medic and Resupply point grind for quick ribbons.
TeeKup
February 2nd, 2012, 01:37 AM
I can't believe people are that stupid and would congregate like that. I'd take a good look at that situation and just walk away. 1 person, only ONE PERSON was looking out the back and he was looking in the wrong direction. Jesus.
Donut
February 2nd, 2012, 02:01 AM
^ yeah exactly. this is precisely why i always just beeline away from groups like that. i drop a medkit and run the hell away. id rather not end up a +1 for some douchebag's montage.
ThePlague
February 2nd, 2012, 03:22 AM
Poastin some self thingies I made:
http://www.youtube.com/watch?v=zIG538CvTQ4
http://www.youtube.com/watch?v=7ddoMhWta5g
:3
Guardian
February 2nd, 2012, 05:15 AM
You know. Metro is good for like 6v6 conquest with no rockets or M320. Iv had some very fun times on it like that.
Sanctus
February 2nd, 2012, 03:46 PM
Hey guys I'm trying to apply to join Battlefield Modacity on Battlelog, but it says I can't apply with my currently selected soldier?
Amit
February 2nd, 2012, 04:53 PM
Give me your Origin ID and I'll send you an invite.
TeeKup
February 2nd, 2012, 08:18 PM
Console players can't join a PC Platoon.
Pooky
February 2nd, 2012, 08:38 PM
Which is why I'm giving you benefit of the doubt for the last time. Some people did spawn on dying squad mates last time. This time, though, it's like cleaning rats out of the garage with a hose.
You don't have to prove anything to me, it's not like I'm on some mission to prove that BF3 players suck at gaming o.O
Amit
February 3rd, 2012, 01:22 AM
You don't have to prove anything to me, it's not like I'm on some mission to prove that BF3 players suck at gaming o.O
Ah no, it was just a simple misunderstanding. No problems.
Btw dudes, DLC news coming out soon.
Cortexian
February 3rd, 2012, 03:49 AM
Sauce?
E: Oh they just announced that they're going to announce the new DLC. No info yet.
I'm wondering if the "2143" printed on that box in Wake Island is a hint at all...
Donut
February 3rd, 2012, 03:59 AM
hell, id play a 2143 on frostbite.
RedBaron
February 3rd, 2012, 04:10 AM
I don't care what anyone says, I FUCKING loved 2142. Especially the guns. They were ORGASMIC.
BobtheGreatII
February 3rd, 2012, 10:35 AM
Yeah, 2142 was a lot of fun. Was such a change of pace. And they had the Mech game mechanic pretty much figured out.
Amit
February 3rd, 2012, 01:55 PM
Fuck a 2143 expansion. 2142 needs a complete and unfucked remake in Frostbite 2.5.
I mentioned the following in my post on that stupid Battlefieldo article that says that 2142 would be great in BF3 as an expansion:
I personally hope that BF2142 does not return as a 2143 expansion for BF3. It doesn't make sense to. BF3 is severely watered down from what made BF2 and 2142 so great. Battlefield 4 or whatever they call it should be the direct successor to BF2142 and include EVERYTHING that made it what it was.
Key features to have in the new game are:
1. Tactical Map
2. Commander Role (including all the abilities that came with being a Commander or Squad Leader)
3. 6 man Squads (retain 4-class system from 2142 and BF3)
4. Secondary Comma Rose (Press "T" in BF2 and BF2142)
5. Titan Game Mode Or Equivalent.
They can do whatever after that and I'll be happy.
BobtheGreatII
February 3rd, 2012, 02:05 PM
Holy crap I completely forgot about the Titan game mode. That was freaking awesome. Ughhhhhh. Now I want to go play BF 2142.
Amit
February 3rd, 2012, 02:22 PM
Someone play with me :(
Donut
February 3rd, 2012, 04:29 PM
i read somewhere that they were going to add that secondary comma rose to bf3.
what i really want to see is a bad company 3.
no prone
no flashlights/laser pointers
no screen fade in on spawn/revive
longer kill times (because this 25 damage per shot business screams cod to me. i love that it takes 6 or 7 shots to kill in bc2. fundamental game changer imo.)
bring back the tracer dart
bring back the drill. fuck this blowtorch shit. i wanna drill some skulls open.
bring back the awesome defibrillator. seriously, i hate bf3's. *silent push*. "beep."
somewhat (only somewhat) smaller maps, because laguna presa is fucking awesome.
bring back the goofy overtones. when i get revived by that medic, i wanna hear something like "oh shit, you wern't lookin too good back there" in his unique accent. like, no shit. i got shot 47 times then blown up by a rocket. it makes me chuckle every time. "IM GETTING MY SHIT PUSHED IN OVER HERE" is about as close as bf3 got to that (but being revived not counting as a death was a pretty awesome improvement.)
bring back the FUCKING XM8. i dont care if its practical IRL or not. the xm8 is iconic to bad company like the assault rifle is iconic to halo.
but dice, for the love of christ, no magnum ammo. please. fuck.
=sw=warlord
February 3rd, 2012, 04:43 PM
Lol.
Spot the difference.
http://i1141.photobucket.com/albums/n599/cobby87/origin.png
http://i1141.photobucket.com/albums/n599/cobby87/origin-1.png
As soon as i go to the help page EA logs me out of my profile and logs me into a temp account which is blocked from sending support tickets or talking to live reps for support
Warsaw
February 3rd, 2012, 06:18 PM
@Donut: I'm with you on almost every point, except these: how is the XM8 iconic to Bad Company? The HK416 is more iconic, because that's the gun you started the series with. I really missed it in BC2. Also, Laguna Presa was the worst (on Conquest...awesome on Rush). Arica Harbor FTW. BC2 multiplayer 4ever.
That said, if they do a BC3, its campaign better play like the BC1 campaign. That shit was awesome.
Bastinka
February 3rd, 2012, 08:03 PM
Anyone up for some Battlefield 3 PC and Skype (or Teamspeak / Vent)?
Amit
February 3rd, 2012, 08:06 PM
I wouldn't say the XM8 is iconic, but it is the gun we saw most during the BC2 campaign and a good deal of some ways into the first BC's campaign. When I think core assault class for BC, I think the XM8 and AEK-971.
Also, Laguna Presa was the worst (on Conquest...awesome on Rush). Arica Harbor FTW. BC2 multiplayer 4ever.
WTF you talking about? Laguna Presa conquest for life, mothafucka. That shit was the best. Rush was fun, but stupid sometimes. Laguna Alta was great times as well. Rush on Isla Inocentes was fucking win, though.
Donut
February 3rd, 2012, 08:25 PM
@Donut: I'm with you on almost every point, except these: how is the XM8 iconic to Bad Company? The HK416 is more iconic, because that's the gun you started the series with. I really missed it in BC2.
well, bc2 was my first serious battlefield experience, so i saw a lot of xm8. id say its iconic to bad company 2. but yeah youre right about the 416 (but thats in multiplayer too :iamafag:). is there even another game with the xm8 in it? that was my reasoning on that one. either way, i hope to see it return with the m416.
Also, Laguna Presa was the worst (on Conquest...awesome on Rush). Arica Harbor FTW. BC2 multiplayer 4ever.
laguna presa conquest: rambo medic with usas 12 ammo upgrade and magazine upgrade. YOU SHALL NOT TAKE B.
e: almost forgot: more epic orchestrated music.
Amit
February 3rd, 2012, 09:03 PM
is there even another game with the xm8 in it? that was my reasoning on that one.
Yes, many. The XM8 would be the most iconic to the Ghost Recon series since it was heavily used in Ghost Recon 2, GRAW 1 and a fair bit in GRAW 2. It's also in other Tom Clancy games such as the Rainbow Six series and Splinter Cell series. It's even in Metal Gear Solid 4 and ARMA II. Those are the major games the XM8 has been used in.
Warsaw
February 4th, 2012, 01:24 AM
Laguna Presa was irritating because asshats would think it was cool to just sit in the rocks and snipe. That whole map is a sniper's delight. I just stealth-capped things, usually. I will say, Medic + M1 + M1911 on that map is ungodly.
Rush on Isla Innocentes was only fun if your teammates weren't a bunch of fucks who decided to sit in the back and snipe rather than A.) attack or B.) not attempt to defuse MCOMs. God help you if you're defending and you get moved back to the second point. Now you have to deal with three helicopters.
Amit
February 4th, 2012, 01:49 AM
Why does everyone judge maps based on how many people sat back and sniped? You can do that on any map. That's not how you win on Laguna Presa.
Warsaw
February 4th, 2012, 04:16 AM
I know that. What made it such a bitch on that map was the foliage. Arica Harbor and Heavy Metal were also terrible with snipers, but they were still fun. Besides, Laguna Presa had shit for cover. Lots of camouflage, but bullets went through everything. The only real cover were the shipping crates, the sheet metal fence, and the downed helicopter.
The map was easy to cap on and do well in, but it just wasn't that entertaining for me. I just kind of trudged through it on the map rotation.
Also, notice how there aren't any ghillie-suits in BF3.
Donut
February 4th, 2012, 04:18 AM
theres not really any place for them. the majority of the environments are desert or urban or both.
also, capping C when all the buildings are collapsed on laguna presa is a fucking nightmare. thats why i stick near b. as long as some sniper doesnt drop a motion mine, i can jump over rocks and get behind them for knife and defib kills
Warsaw
February 4th, 2012, 01:39 PM
Slug Sniping. I do it on Laguna Presa. Just to piss people off. I figure if I have to play my least favourite map, I'm going to compensate by using fun guns rather than the srsnss of the M1.
Amit
February 5th, 2012, 03:42 AM
The foliage makes up for the lack of cover. I can't say how many times I just couched in the bushes while the dude that's hunting me runs by. That's a good thing, not a bad thing.
Warsaw
February 5th, 2012, 05:06 AM
Hiding isn't the issue. Trying not to get cut down when the main fight comes to you (or when you spawn in said fight) is.
Donut
February 5th, 2012, 06:16 AM
does anybody else have this all-encompassing fear of getting knifed? i do. it usually only happens once or twice per session for me, and its always because some douche's latency allowed him to knife through bullets or not die from my knife. to avoid this, i normally pay very careful attention to my surroundings and listen for foot steps. i clear every corner of every house i go in.
today, it happened. i was just minding my own business, shooting a lot of people with the m249, reviving thousands of other people, and knifing everybody like rambo. i broke into a house, and began clearing as i always do, saw a sniper kit, and thought "oh boy imma throw a motion mine". i pick it up, throw the mine, and switch back to my kit. i continue looking around for people, then take a look outside. suddenly, i see something out of the corner of my eye, and hear somebody yell "DIE" as i turn to face a wookie in the process of stabbing me. too bewildered to even be enraged at the fact that my motion mine didnt pick this ninja-mofo up, i put the LW pack on, and set out on a quest for revenge. after almost 20 minutes of running around knifing and defibbing people, i realize that i havent seen this guy at all. havent been killed by him, havent shot him, havent seen him in the kill feed, nothing.
Fucker left the server right after he knifed me. with my honor stripped away, i had no choice but to leave the battlefield empty handed. you may have won this round, but i will have my revenge you ninja son of a bitch.
E: hey exam, just looked in my list, and you have one of my tags. its a bronze. that must be from that modacity game night last summer.
E2: found the ninja's name. your days are fucking numbered -= Grandpa =-
Warsaw
February 5th, 2012, 12:18 PM
That is the BEST name for a nemesis...ever.
=sw=warlord
February 5th, 2012, 01:53 PM
http://i1141.photobucket.com/albums/n599/cobby87/Untitled-36.png
:mech2:
TeeKup
February 5th, 2012, 03:16 PM
2 spot assists away from my L96. Next Recon unlock is the M40. Fucking finally. D:
Amit
February 5th, 2012, 06:55 PM
L96 and M40A5 are basically the same gun.
TeeKup
February 6th, 2012, 01:02 AM
So I've heard. The L96 is definitely fun to use, seeing as how it as almost no bullet drop. o.0
Also the USAS-12 is the most broken gun I have ever seen.
Amit
February 6th, 2012, 01:23 AM
So I've heard. The L96 is definitely fun to use, seeing as how it as almost no bullet drop. o.0
Your eyes deceive you. The M98 has the least amount of bullet drop. L96 and M40 are about the same, but both have a good bit more bullet drop than the M98.
Also the USAS-12 is the most broken gun I have ever seen.
Being adjusted in the next patch.
TeeKup
February 6th, 2012, 01:52 AM
I have never been so irritated to the point of actually throwing a controller, but it happened the other night on Grand Bazaar. Half the enemy team was using it it and they all had frag rounds.
I doubt I'll ever touch the M98. I tend to shy away from it when I see it on the ground. Didn't like the Barret in BC2 either.
Cortexian
February 6th, 2012, 02:56 AM
I got a 1200+ marksman headshot on Gulf of Oman the other day using the L96, had to aim much higher than with the M98B.
JackalStomper
February 6th, 2012, 08:58 AM
http://www.youtube.com/watch?v=AjdTrv6F_vc
Amit
February 6th, 2012, 10:22 AM
I doubt I'll ever touch the M98. I tend to shy away from it when I see it on the ground. Didn't like the Barret in BC2 either.
The M95 was pretty clunky in BC2, but it had the best range and it was slow. That is not entirely the case in BF3. The M98 has a decent speed for reloading (which can be sped up by equipping the straight pull bolt at 60 kills), the lowest amount of bullet drop, and it doesn't feel like you're carrying around a fucking clown when moving. Once you start using it, you won't go back. Not for long range engagements, at least. What you aim at is pretty much what you're going to hit inside 600m.
Warsaw
February 6th, 2012, 01:46 PM
M95 was worse than the GOL in BC2 and had no advantages.
Amit
February 6th, 2012, 02:38 PM
You could snipe people out of the Havoc with the M95. I preferred the GOL when I did do any sniping, though. I REALLY miss shooting down choppers with the AT4. It was all skill and no luck to shoot those bastards down with the AT4. And it was a multipurpose weapon. You could use it on ground targets as well.
ATTN DICE: AT4 DLC NAO.
Donut
February 6th, 2012, 04:22 PM
^ highest rocket damage as well.
AT4 supremacy. all you CGers blowing up infantry can gtfo.
M95 was worse than the GOL in BC2 and had no advantages.
iirc, it used to do increased damage, which was balanced out by the longer firing and reload time. dice nerfed it in a patch though, and now it does the same damage as the other bolt actions. i think it still has an increased range though.
this is why stats for weapons given ingame should be numerical values with dynamic meters to go along with them, that way they update with patches. as it stands now, weapons get patched, but the stat graphics dont, and thus give you inaccurate information.
i have a similar criticism for the animation speed not being changed when the damage for the m95 was nerfed, but the range bonus could arguably justify it still.
Nero
February 6th, 2012, 05:45 PM
http://www.youtube.com/watch?v=AjdTrv6F_vc
OH. MY.
D=
BobtheGreatII
February 6th, 2012, 05:56 PM
That's insane.
TeeKup
February 6th, 2012, 06:09 PM
The M95 was pretty clunky in BC2, but it had the best range and it was slow. That is not entirely the case in BF3. The M98 has a decent speed for reloading (which can be sped up by equipping the straight pull bolt at 60 kills), the lowest amount of bullet drop, and it doesn't feel like you're carrying around a fucking clown when moving. Once you start using it, you won't go back. Not for long range engagements, at least. What you aim at is pretty much what you're going to hit inside 600m.
I didn't use the M95 because it was the easiest sniper to use. The M98 sounds the same, I like a little bit of a challenge when sniping.
Warsaw
February 6th, 2012, 06:19 PM
You could snipe people out of the Havoc with the M95. I preferred the GOL when I did do any sniping, though. I REALLY miss shooting down choppers with the AT4. It was all skill and no luck to shoot those bastards down with the AT4. And it was a multipurpose weapon. You could use it on ground targets as well.
ATTN DICE: AT4 DLC NAO.
I just lead my shots with the CG and RPG-7; didn't care to learn how to use the AT-4 against helos, since I got pretty good with that and tracer darts.
Donut: The M95 used to be the only sniper rifle that was a one-hit body-shot kill with magnum ammo, but the patch brought ALL of the sniper rifles up to that level. Worst idea ever, to be honest. With the crap precision on the M95, it made choosing the GOL a no-brainer for long-distance work.
Donut
February 6th, 2012, 06:23 PM
are you fucking serious? WHY WOULD THEY DO THAT? its like, theyve got a great thing going with sniping, then they turn it into a 1sk montage machine.
Warsaw
February 6th, 2012, 06:49 PM
Pretty much. At extreme ranges, though, everything was a 2-hit kill unless you made a headshot. That is what separates the faggot snipers on the ridges in Heavy Metal from the damn good ones who pick them off from the middle of the field. With no cover.
Amit
February 7th, 2012, 01:30 AM
I'm horrible with long range sniping in both games so I'm forced to actually move up and engage them at closer ranges. More often than not I run into people who were not my intended target. I let them pass or if they are near me or a close objective I whip out the trusty G18 and go to work :D
TeeKup
February 7th, 2012, 01:52 AM
^ That.
I'm definitely a mid range guy, however when the mood strikes me and I push myself enough, I can land some decent headshots at a good distance.
Still though, my best proficiency in battlefield will ALWAYS be vehicles. I'm typically the "pilot" in the squad. That is, when I can stay in a chopper for more than 5 goddamn seconds. Fuck SOFLAM/Stingers/Javelins.
Donut
February 7th, 2012, 03:02 AM
id say mid - close range infantry / support, but thats if the shotgun decides to work. i have like... MAYBE 40% of my 40mm shotgun shots that are ON TARGET actually do damage (and quite a few of them leave my target at 16% health. its always 16% too). same goes for other pump action shotguns. i just have really bad luck with shotguns i guess.
the support aspect is me being the best god damn medic i can be, by which i mean i will jump out of a 3rd story window and run across a street through the cross-fire to avenge you then rez you. and ill probably do both with the defibrillator.
Amit
February 7th, 2012, 04:05 AM
40mm grenades in this game are easier to land hits than in BC2. I dunno, less projectile drop or something on them. Seems a lot more like COD4 noob toobing. Also, use it to clear the alleyway on Grand Bazaar. One person with it can take out half the forces in there and then a support gunner can set up while the enemies' screens are blurry and then mow them down with a steady stream of bullets. And that's how you clean the rats out of your garage.
And I found this on reddit. I laughed so hard.
The last thing you want to see as a helicopter pilot... (http://i.imgur.com/6FJ8w.jpg)
http://i.imgur.com/6FJ8w.jpg
Never mind that it's a soldier, but a support soldier holding a c4 detonator in his hand LOL!
Cortexian
February 7th, 2012, 07:52 PM
Offer Ammo.
Amit
February 7th, 2012, 09:03 PM
Oh wait, I just looked at the ticket counters. The support guy outside the window is on his team...
Sanctus
February 8th, 2012, 12:26 AM
I prefer long range usually. There's nothing more satisfying for me than watching someone run across the map when their head suddenly explodes. Personally, I prefer the L96 and M40. But when I do feel like doing mid-range, like on Metro, then I use the SKS
Amit
February 8th, 2012, 01:25 AM
i can only use the SKS with the Iron sights. I dunno why.
Warsaw
February 8th, 2012, 03:00 AM
I prefer long range usually. There's nothing more satisfying for me than watching someone run across the map when their head suddenly explodes. Personally, I prefer the L96 and M40. But when I do feel like doing mid-range, like on Metro, then I use the SKS
I don't always do long range, but when I do, I get booted from the server.
:realsmug:
MP7 sniping liek a baws.
Cortexian
February 8th, 2012, 05:32 AM
Oh wait, I just looked at the ticket counters. The support guy outside the window is on his team...
And the green squad name and "Offer Ammo" didn't give it away?
:PowersOfObservation:
Amit
February 8th, 2012, 10:27 AM
And the green squad name and "Offer Ammo" didn't give it away?
:PowersOfObservation:
:PowerOfTunnelVisionAndBlindness: :3
TeeKup
February 9th, 2012, 12:07 PM
So me and Sanctus finally finished the co-op campaign missions last night. I can't even begin to tell you how relieved I am. The shitty encounters were magnified by their shitty weapons and irritating instant death knife stabs from the NPC's. Particularly in Drop em Like Liquid and the final mission itself. God I hated those so much.
In other news I also unlocked the F2000 and went 16 and 6 with it. Put a few USAS faggots in their place. My W/L ratio has been suffering as of late and I really need to turn that around. >:S
Amit
February 12th, 2012, 03:00 AM
http://www.youtube.com/watch?feature=player_embedded&v=3S4PBNsnPEo
Shameful! Absolutely shameful! Shame the Support gunner because he used such a cheap move to get kills. Shame the enemy team even more for allowing that to happen!
TeeKup
February 12th, 2012, 04:08 AM
I laugh anytime I die from C4, because most of the time its silly anyway. I applaud C4 uses in BF3. Shits hilarious. Now claymores on the other hand....
FUCK CLAYMORES.
Donut
February 12th, 2012, 04:21 AM
^ seriously. im fucking baffled at like 90% of claymore placements i run into. most of the time theyre not even remotely close to any enemies and are hidden inside some of the non-collidable shit thats littered all over the ground. who the fuck thought that was a good idea? i bet its the same guy that said your screen should fade from black when you spawn.
E: i shouldnt complain too much. at least you can fucking survive a claymore explosion in this game, unlike calladooty where its just instant death.
TVTyrant
February 12th, 2012, 05:11 AM
C4 is and always will be awesome. Claymores and other mines? Not so much.
=sw=warlord
February 12th, 2012, 08:14 AM
E: i shouldnt complain too much. at least you can fucking survive a claymore explosion in this game, unlike calladooty where its just instant death.
Sprint straight at the claymores in Call of duty and you'll live.
More often than not i'll manage to get past just before they detonate.
TVTyrant
February 12th, 2012, 04:26 PM
Sprint straight at the claymores in Call of duty and you'll live.
More often than not i'll manage to get past just before they detonate.
Literally the most unrealistic thing I have ever heard. Damn Vidya games.
=sw=warlord
February 12th, 2012, 04:54 PM
Literally the most unrealistic thing I have ever heard. Damn Vidya games.
Video-Game.
TVTyrant
February 12th, 2012, 04:55 PM
Video-Game.
Yeah, I know. But still come on!
Ifafudafi
February 12th, 2012, 05:13 PM
Literally the most unrealistic thing I have ever heard. Damn Vidya games.
I don't think that word means what you etc.
TVTyrant
February 12th, 2012, 06:19 PM
I don't think that word means what you etc.
Fine, figuratively. Whatever.
Cortexian
February 12th, 2012, 10:07 PM
C4 is and always will be awesome. Claymores and other mines? Not so much.
What's wrong with AT mines? They're good anti-vehicle devices and that's about it.
Amit
February 13th, 2012, 05:42 PM
Yeah.
Also, wtf:
http://i126.photobucket.com/albums/p116/maceyshake/CaspianDragon.jpg
MXC
February 13th, 2012, 05:48 PM
Is there a larger version of that?
Amit
February 13th, 2012, 05:51 PM
Ask this dude: http://forums.electronicarts.co.uk/20655027-post2258.html
DarkHalo003
February 13th, 2012, 06:43 PM
Win.
Amit
February 14th, 2012, 02:28 PM
So if you park your chopper in the river as deep as you can get it, you can run around and fight as pilots in the Viper co-op mission:
http://www.youtube.com/watch?feature=player_embedded&v=gGSoMRwiWSY
BobtheGreatII
February 14th, 2012, 03:29 PM
Lol, we'll have to see how long that lasts.
Amit
February 14th, 2012, 04:33 PM
Seeing as they almost do jack and shit to help fix bugs in this game I doubt it'll ever get fixed. And I really mean that.
cheezdue
February 15th, 2012, 12:29 AM
This is the best game I've had in a long time. :D
http://battlelog.battlefield.com/bf3/battlereport/show/21254790/1/289338224/
Donut
February 15th, 2012, 05:17 AM
today i experienced for the first time what it would be like to play bad company 2 on lan. this server had nearly zero ping, and i was popping defibrillator multikills. it was fucking beautiful, then bad company 2 crashed, and when i rejoined, everything was back to normal where the defib doesnt kill people standing still.
i had a happy, then a sad.
Amit
February 15th, 2012, 10:24 AM
Wow.
Edit: Power to the people! Fuck the Admins! (http://www.reddit.com/r/battlefield3/comments/pqhes/when_an_admin_gets_their_wings_cut/)
Amit
February 17th, 2012, 02:30 AM
Holy shit, look at this skill:
http://www.youtube.com/watch?feature=player_embedded&v=KtPquDCEPB8
The guy got off some impossible looking shots.
BobtheGreatII
February 17th, 2012, 10:44 AM
Holy crap.
ALSO I figured out my lag issue. My GTX 470's were getting hot (big shocker there) to the point where they started to stutter, I set the graphics down a bit and now everything is great. Finally I can play through games without everything wanting to die.
Cortexian
February 17th, 2012, 11:17 AM
I wish rockets were that consistant on PC.
=sw=warlord
February 17th, 2012, 12:58 PM
That was on PC.
Amit
February 17th, 2012, 07:18 PM
I wish rockets were that consistant on PC.
Do you go out of your way to call every vid you see a console vid? Let me make this clear: I NEVER POST CONSOLE VIDS. I literally would like consoles to die. Yeah, I said it Pooky. I don't care.
TeeKup
February 17th, 2012, 07:36 PM
LOL @ 3:13. That guy is boss.
Amit
February 17th, 2012, 07:41 PM
Oh shit, I forgot you played on console and feel bad now. Still, fuck de con-soles!
TeeKup
February 17th, 2012, 08:06 PM
I'll start feeling bad once I reach that period where I can afford a PC that can play this, and the time its built. Until then I enjoy it as best I can. You can ask Sanctus, we've had our fair share of "Holy shit, that was awesome" moments in this game. A few nights ago, we took to the Viper in Operation Firestorm, he was gunning. I've gotten so good at flying it now, we were in it for the majority of the match WRECKING everything. Honestly, the jet pilots were morons for ignoring us.
Cortexian
February 17th, 2012, 09:29 PM
Do you go out of your way to call every vid you see a console vid? Let me make this clear: I NEVER POST CONSOLE VIDS. I literally would like consoles to die. Yeah, I said it Pooky. I don't care.
The rocket one is a console vid... It has the console spawn/deployment menu...
Edit: Looked closer and nevermind. What is up with all these idiots using controllers to play PC games? Are they unaware that controllers are bad for shooters?
Also, rockets are not this consistent in normal servers, he must be a server admin or have INSANELY good ping to the server he's playing on. Half the time my rockets hit the target and explode and do no damage because the vehicle has moved in the time it takes for the client-server-client update of visuals. Yet in the video he's consistantly hitting them bang on and having the explosion appear behind (due to his shots registering before the movement of the vehicle).
Wow.
Edit: Power to the people! Fuck the Admins! (http://www.reddit.com/r/battlefield3/comments/pqhes/when_an_admin_gets_their_wings_cut/)
I play in that server, and was thinking of applying for admin due to the fact that their current admins are fucking retards that aren't worthy of even managing a Halo CE server. That's saying a lot. Of course they do have some really good admins, I had one stick up for me while I was sniping jet pilots from E towers into RU base. It takes a fraction of a second more than 3 seconds to get moving in a jet so I was following their rules just fine.
MXC
February 20th, 2012, 06:13 PM
This is a jecking.
LrOIgxQ--Tc&
PenGuin1362
February 23rd, 2012, 12:56 AM
even if that was staged, it's still so bad ass
Donut
February 23rd, 2012, 01:02 AM
thats stun gravy. the same guy who did the rendezook that was posted earlier. guy's a fucking god at video games
Warsaw
February 23rd, 2012, 01:50 AM
That...is not ok. Lol.
=sw=warlord
February 23rd, 2012, 01:35 PM
http://battlelog.battlefield.com/bf3/news/view/2832654779195992365/
Hello everyone!
We would like to share some of the confirmed fixes and tweaks that we have been working on to the Community. Note that this is still not a full update list and there will be more information on this as we go forward. Also please remember that the content in this list might be changed but of course, we will also keep you in the loop about this. While there still is no ETA on the patch, we´re still working on improving online gameplay for all of our dear community members. So far, this list is for all three platforms (Xbox 360, PS3 and PC)
GENERAL GAMEPLAY FIXES:
-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.
VEHICLE FIXES:
-The A10 properly gives Jet score again.
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage the MBT's primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
-Slightly reduced the repair speed of the repair tool.
-Increased the damage done by TOW weapons to armored vehicles.
-Increased the rate of fire and minimum damage of the Coax HMG.
-Increased the damage mounted gunner .50cal HMGs do at long range.
-Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
-Laser Guided missiles can now be distracted by Flares.
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-Flares now more reliably distract missiles, especially for Helicopters.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
-AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.
-AA Missiles should no longer kill the pilot instead of the vehicle.
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
-Reduced the damage AA missiles do to jets to 45%.
-Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.
-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
-Increased RPG and SMAW damage against aircraft.
-Guided Rockets will now only track ground targets, as originally intended.
-Reduced the direct damage done by Attack Helicopter gunners vs Armor.
-Helicopter guns should now suppress correctly.
-Improved the accuracy of the Attack Helicopter's Rocket Pods, both guided and unguided.
-Slightly increased the damage of Attack Helicopter's Rocket Pods vs Infantry and other Helicopters.
-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.
-The Mi28 has received upgrades to its climbing and yawing abilities.
-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.
-Improved the accuracy of the Mi28 gun to match the AH1 gun.
-Increased the direct hit damage of the APFSDS rounds for the IFVs.
-Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.
-Miniguns and Helicopter Gunners now more quickly destroy parked cars.
-Increased the power of explosions from cars and other explosive static objects.
-Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
-Adjusted the F35's Center of Mass and Hover Engine for more stable, level flight in all flight modes.
-Updated the F35 weapon systems to be consistent with the other Jets.
-The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.
-The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.
-Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
-Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
-The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.
-Jet and Helicopter collisions should now properly result in the death of both vehicles.
-You can now spot with the EOD bot.
-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
-Reduced the damage AA guns (both mobile and stationary) do to infantry.
-The carrier based CRAM stations are now properly tracked as stationary weapons.
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
-Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.
-The A10's extinguisher should now function properly.
-Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.
-The T90's crosshair now more accurately represents the trajectory of the main gun.
-Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.
-The AAV now has zoom and a 3P camera when using the turret.
-Tweaked the AAV's turret controls to be more useful when the vehicle is moving.
-The Z11w now properly functions with Below Radar.
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
-Added Horns to all Jeeps.
-Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.
WEAPONS:
-Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.
-Reduced the recoil of the SKS rifle and increased its maximum damage at close range.
-Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
-Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
-The M26 MASS frag and slug rounds are now the more effective pump action versions.
-The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.
-Fixed the bolt action timer on the L96 that would cause an animation glitch.
-9x39mm rounds no longer benefit from the Sniper headshot bonus.
-Increased the damage of the 9x39mm rounds at long range.
-Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
-Increased the damage of the .357 and .44 magnum rounds at max range.
-All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
-Semiautomatic weapons will no longer "jam" if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.
-Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.
-Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.
-The spread for Flechette rounds has been reduced slightly on all shotguns.
-The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
-Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.
-Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.
-Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.
-Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.
-Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.
-Fixed 12g FRAG rounds not breaking glass at long range.
-Players can now earn the shotgun Ribbon using the M26 MASS.
-The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.
-Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.
-Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.
Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun
effectiveness and also increase the feeling of individuality in each gun.
M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.
RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27's higher rate of fire.
M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.
Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.
PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.
M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.
M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.
QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.
MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.
870: No change. The 870 is a popular and highly effective weapon.
DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.
M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.
S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.
MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.
USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.
M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.
M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u's low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.
SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.
A91: No Change. The A91's high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.
G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.
SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.
G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.
QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon's stats.
AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.
M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.
M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.
AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon's weaknesses kicked in while the reduced accuracy highlights its close range role.
F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.
AN94: Reduced vertical recoil. The AN94's 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.
G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3's heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.
KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.
L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.
FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.
PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.
UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.
MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.
AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.
PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.
P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.
PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19's high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.
WEAPON ACCESSORIES:
SCOPES:
-Fixed the 7x scope not zooming to the full 7x on all weapons.
-Corrected the M39's laser sight so it points at the point of impact and aligns with scopes when zoomed.
-Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.
-Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.
-The L96 Straight Pull bolt now functions properly.
-The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.
-The L96 now properly shows scope glint when using the 8x, and 12x scopes.
-Tweaked IRNV to be more consistent across all levels.
-Fixed a rendering issue with IRNV view when taking damage.
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule
BIPOD:
-The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.
-The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.
-Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod's bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.
HEAVY BARREL:
-The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.
-A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.
-Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.
-The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.
-The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.
IRNV FIXES:
-Tweaked IRNV to be more consistent across all levels.
-Fixed a rendering issue with IRNV view when taking damage.
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.
FOREGRIP:
-The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.
-A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.
LASER SIGHT:
-The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.
-The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.
SUPPRESSOR:
-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.
-The Suppressor's recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor's bonus for all weapons.
-The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.
-Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.
FLASH SUPPRESSOR:
-The Flash Suppressor no longer reduces accuracy for Automatic Fire.
-The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.
-A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.
GADGETS:
-Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
-Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.
-The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
-The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.
-The MAV now properly shows up in the Kill Feed. Previously it simply displayed "KILLED."
-The MAV can no longer be used as an elevator.
-Matched the motion sensor sweep frequency and range on the MAV to the TUGS.
-Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.
-Players may now use their knife to destroy enemy equipment.
-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
-The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
-Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.
-Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
-Ammobags now stay until the user redeploys them like Medkits.
-Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.
-Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.
-Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.
-Slightly increased the heal rate of the Medical Crate.
-The MAV now will also descend by pressing the Crouch Toggle key. (PC)
-The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.
-Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.
-Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.
TEAM DEATHMATCH
-Fixed a bug where players would spawn close to the enemy team at the start of the round.
-Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up. Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.
-Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.
-Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.
-Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.
-Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.
-Caspain Border spawn zones have been tweaked slightly.
SQUAD DEATHMATCH
-Fixed a bug where players would spawn close to the enemy team at the start of the round.
-Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map
-Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.
-Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.
Cortexian
February 23rd, 2012, 03:11 PM
"-Laser Guided missiles can now be distracted by Flares." What the fuck.
"-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters." Yes!!!
"-Fixed several issues with vaulting objects, especially for thin railings." Yess!!!!!
"-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles." Not sure if want?!
"-Flares now more reliably distract missiles, especially for Helicopters." Really? So ECM might actually be worse than Flares now?!
"-AA Missiles should no longer kill the pilot instead of the vehicle." THEY HEARD MY PRAYERS!!
"-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace." FUCK YEAH.
"-Adjusted the F35's Center of Mass and Hover Engine for more stable, level flight in all flight modes.
-Updated the F35 weapon systems to be consistent with the other Jets.
-The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.
-The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle." Less useless F-35 is good F-35!
"-The Z11w now properly functions with Below Radar.
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles." I always thought Below Radar never really worked properly, I guess this is why.
"-Added Horns to all Jeeps." :whoop whoop:
"-Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL." HOW ELSE CAN WE MAKE THE AS VAL OP?! SUGGESTIONS!!!!!??
"-The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail." This makes no sense at all, when using an underslung weapon your laser sight wouldn't line up properly.
"-Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets." Optics do not effect muzzle bore. WTF?!
"PKP: Reduced recoil but added a slight initial recoil, increased damage at max range." I just recently became friends with the PKP's recoil mechanics, not sure if want..
"-Tweaked IRNV to be more consistent across all levels." Yay!! Less abuse on Karkand maps now!
"-The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots," Oh good, now I just need to zoom once. Because once you're on-target with your scope it obviously stays like that in real life right? Right!?
"-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly." Now I can be a proper ninja.
Warsaw
February 23rd, 2012, 03:53 PM
Suppressor should actually both make shots slower AND deal less damage with distance faster than non-suppressed.
Heavy Barrels should reduce recoil, no? Last I checked, more weight = less felt recoil.
Why did they tweak Buck and Flechette? Those were fine...FRAG needs nerfing.
I didn't see an issue with mortars setting up in the spawn area; you can either mortar them right back or go commando and kill them before the kill timer gets you. This is a stupid change.
Why the fuck does the AEK have more recoil than the AK-74M? The AEK-917 is the one with the recoil reduction system...
AKS74U should fire WAY faster and have crappier accuracy to compensate.
FAMAS has 30 rounds these days, the French went full STANAG awhile ago. Get with it, DICE.
Goddamn, why is BF3 so derpy? Other than what's been listed, though, mostly good changes. We'll see if they make it to console.
TeeKup
February 23rd, 2012, 05:19 PM
This is the first thing I saw, I'll comment more later on what I read.
"Increase the inaccuracy and recoil on a player who is fully suppressed."
FUCK THE SUPPRESION SYSTEM.
I approve of most of it, and I'm with freelancer on a lot of his points as well. I'm going to enjoy the increased accuracy and ROF on the M1014, I will REALLY enjoy it. >: D
Cortexian
February 23rd, 2012, 05:54 PM
When I first read that I thought they were talking about suppressors, you know, for guns. I was mad.
Then I remembered that DICE decided it would be cool to have weapon supressors and a supression system. Two totally different things mind you!!
RedBaron
February 23rd, 2012, 06:20 PM
FLASH SUPPRESSOR:
-The Flash Suppressor no longer reduces accuracy for Automatic Fire.
-The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.
-A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.
So that's what teh flash suppressor is good for now. When I first read the ingame description of it, I was scratching my head thinking why anyone would ever use this over the full on suppressor if it reduced aimed accuracy. Now I can reduce the verticle climb of the SCAR-H, awesome.
Cortexian
February 23rd, 2012, 06:36 PM
Yeah, flash suppressor has a use now. Will probably use more than the suppressor now. The hip-fire penalty is silly though, a flash suppressor hardly weighs anything at all.
Sanctus
February 24th, 2012, 11:12 AM
LOL @ 3:13. That guy is boss.
3:52
E: Also Warsaw on Seine Crossing there is always an infuriating tendency for US players to deploy mortars across the bridge within their spawn. You almost can't touch them.
Warsaw
February 24th, 2012, 02:56 PM
Not true. I kill those people all of the time; all you have to do is set up your own mortar at some point just outside of your own spawn (sometimes not even that far up) and hit him back. Or, you can go up to the bridge and pop him with your rifle.
It's really not that bad. What's worse are the jack-asses who whore the M320 and FRAG rounds in automatic shotguns. That is infuriating.
=sw=warlord
February 24th, 2012, 03:26 PM
What's worse are the jack-asses who whore the M320 and FRAG rounds in automatic shotguns. That is infuriating.
:parrot:
TeeKup
February 24th, 2012, 04:24 PM
I got the M240B last night in a game on Grand Bazaar. There was a point where I was spraying the amber tunnel near C, and like 7-9 people just ran in front of my stream of bullets. Was rather funny.
Warsaw
February 24th, 2012, 05:15 PM
Dude, sit in the side passage near A with any MG and just hold the trigger. People place spawn beacons (and just spawn there normally, too) there in the green room across the alley and you can easily rack up between 8 and 12 kills, more if you have a buddy to watch your back.
ExAm
February 25th, 2012, 08:40 PM
I just played a bizarre game of squad deathmatch with only 3 people in it on Noshahr. We all stalked each other, and kills were like two minutes apart. It was awesome.
TeeKup
February 25th, 2012, 08:46 PM
I honestly hate squad deathmatch, I stayed with it long enough to get the L85.
Tnnaas
February 25th, 2012, 08:57 PM
So I started reading Glasslands. I like it. There's action, there's plot, there's narrative, there's direction. Everything is moving, it makes sense, it's alive. Much better than the Forerunner Saga.
Warsaw
February 25th, 2012, 09:26 PM
Squad Death match is pretty much Call of Duty with good production values. Yuck.
TeeKup
February 26th, 2012, 01:56 PM
Just got my second service star for the M1014. :3
ICEE
February 26th, 2012, 02:45 PM
Is getting this game on the PC worth dealing with origin
El Lobo
February 26th, 2012, 03:06 PM
Ugh, sick of squad deathmatch. Just want to get 5 done so I can completet his challenge. Stuck on 4, laugh out loud.
Really though, I'm hooked on this game. So much better than Modern Warfare 3, in my opinion.
Zeph
February 26th, 2012, 03:53 PM
Is getting this game on the PC worth dealing with origin
Do you care if Origin goes through all the files on your computer for whatever reason even though it's only supposed to look through files directly related to the game? If not, then go ahead.
Cortexian
February 26th, 2012, 07:24 PM
Is getting this game on the PC worth dealing with origin
Yes it's worth it.
Especially since there are a couple "mods" out there that let you play without Origin running.
Amit
February 27th, 2012, 12:17 PM
Yes it's worth it.
Especially since there are a couple "mods" out there that let you play without Origin running.
Not anymore. They fixed that two updates ago = since November.
They have updated Origin to login and run minimized if you join a server from the Battlelog, but forgot to login to Origin. This makes the process a bit faster.
ExAm
February 27th, 2012, 04:13 PM
Do you care if Origin goes through all the files on your computer for whatever reason even though it's only supposed to look through files directly related to the game? If not, then go ahead.it... doesn't do that. all it does is scan your hard drive for existing EA games on installation.
TeeKup
February 27th, 2012, 08:55 PM
http://battlelog.battlefield.com/bf3/battlereport/show/32571749/2/226074122/
That was a really good game.
TeeKup
February 28th, 2012, 01:02 AM
*Me and Sanctus rolling in tank on Strike at Karkand, Rush.*
*We start taking fire and brother pulls into some random alley in front of B*
*We immediately take 3 C4 and 2 RPG's to the rear and DIE IN A HORRIBLE EXPLOSION*
TeeKup: Matt why in fucks name would you park us there?
Sanctus: Would you believe me if I told you we got lost?
TeeKup: Yes...that's the sad part about it.
Sanctus: LOL! Love you :3
TeeKup: >_>
Amit
February 28th, 2012, 01:13 AM
You got lost on strike at Karkand? On rush? He must have been high.
TeeKup
February 28th, 2012, 01:16 AM
No he was just really...really tired.
For the record, we were actually doing really well. But some level 5 asshat of a colonel sat in a tank all goddamn match (LIKE HE WAS DOING FOR THE PAST 4 FUCKING GAMES) and our DUMBASSES of teammates were doing shit all to help. For those past 4 games, me and my brother were probably the only competition the enemy team had.
Cortexian
February 28th, 2012, 05:44 AM
I don't usually get lost in Battlefield 3, but when I do it's in the middle of a fucking city.
=sw=warlord
February 28th, 2012, 06:09 AM
Who parks helos upside down?
Sanctus
February 28th, 2012, 03:36 PM
Lol. I don't always get lost in Battlefield 3, but when I do it's in a kill box.
TeeKup
February 28th, 2012, 05:18 PM
LOOK WHAT YOU DID
tDrQttc9SJ4
TeeKup
March 2nd, 2012, 01:09 AM
So I unlocked the MK3A1 and the USAS-12. Both are completely broken and stupid. However, the Jackhammer is significantly more fun to use because of the visible recoil it has. The USAS-12 is just a BRACKBRACKBRACK and everything is dead, the gun literally doesn't move. So I think I'll use the Jackhammer more often.
Amit
March 2nd, 2012, 11:19 AM
Both guns are getting balanced in the new patch. And I totally saw that stupid death coming in the video you posted.
TeeKup
March 2nd, 2012, 11:50 AM
Yeah they're getting nerfed, but they're still going to be obnoxious. Either way the Jackhammer sounds more satisfying and really is just more satisfying to use.
Kornman00
March 3rd, 2012, 06:21 PM
This game had a pretty short campaign
Whose dumbass idea was it to have button sequences in this game? It's got to be one of the most pointless fucking things in FPS games. Especially since the fucking timing is so short and if you miss it one the first go, welp, you're dead! Here, let us reload the last checkpoint for you! *10 seconds later*, okay try again! It's like being on the phone with an incompetent helpdesk. That last fucking bit with the guy & his nuke should have just been a halfassed cutscene instead of a halfassed button sequence. Getting people to smash buttons only works in Rockband. Get that shit out of shooter games.
BobtheGreatII
March 3rd, 2012, 06:23 PM
To me it seemed like they were making fun of a lot of other games with the button sequences. But that might just be me. Oh well. We should all know that Battlefield isn't about singleplayer. Go play multiplayer and be happy.
Warsaw
March 3rd, 2012, 08:14 PM
If it were a Bad Company game I would agree with you, but seeing as DICE = tryhards with BF3, no.
Also, the original Bad Company campaign was great fun and the second one wasn't too shabby either, so DICE is capable of a competent solo experience.
Kornman00
March 3rd, 2012, 11:37 PM
I play the campaigns of games to get savvy with the game's feel before going into MP.
You want to know the sad thing? I bought BF3 used. Gamestop sent me a copy of the LE game. Whoever traded it in didn't redeem their LE code (I highly doubt it was GS' doing). So I got the B2K and an online pass for the price of a used game.
Warsaw
March 4th, 2012, 12:00 AM
BF3 isn't worth more than $30 anyways. Another example of a game that didn't live up to the hype.
Kornman00
March 4th, 2012, 01:20 AM
I hopped into MP and did a lot of herpin' and derpin'. They sure don't try to help people new to the game/franchise. Been using the 'ol 'trial and error' routine. The only good that came from playing campaign first was that I got familiar with the control scheme. That's about it.
Warsaw
March 4th, 2012, 01:31 AM
Bad Company is better to play if you're new, because BF3 builds off of everything they learned from BC1 and BC2, and BC1 and 2 do a better job of helping you out with multiplayer via the single player (especially BC1...they even teach you to fly helicopters!). BF2 is an entirely different beast, so players coming from BF2 to BF3 are in the same boat and will, most likely, go back to BF2 once they realise how much a pile of shit the BF3 experience is. That's been the general feeling I've gotten off of their forums.
Amit
March 4th, 2012, 01:31 AM
Still better than most modern shooters out there.
=sw=warlord
March 4th, 2012, 01:13 PM
http://www.youtube.com/watch?v=_hHK3q1A38A&feature=related
StankBacon
March 4th, 2012, 01:39 PM
wow
Amit
March 4th, 2012, 01:42 PM
How in the hell? And I never realized that clouds casted shadows down onto the environment :D
Kornman00
March 4th, 2012, 01:56 PM
How is he able to gauge falloff and windage?
Warsaw
March 4th, 2012, 02:19 PM
Still better than most modern shooters out there.
That's the truth and also the worst part about it.
TeeKup
March 4th, 2012, 03:16 PM
Now do it with the SV98
ExAm
March 4th, 2012, 05:30 PM
How is he able to gauge falloff and windage?Because BF3 doesn't have windage, and bullet drop isn't THAT hard to calculate for.
Donut
March 4th, 2012, 06:21 PM
im curious how these people even see what theyre shooting at. i put the video in 1080p on full screen and i cant even see any movement of what they might be shooting at.
Kornman00
March 4th, 2012, 07:25 PM
Because BF3 doesn't have windage, and bullet drop isn't THAT hard to calculate for.
I could have sworn he aimed up and waaaaay right of his target. But I guess both Donut and I can't see wtf he was aiming at.
Amit
March 4th, 2012, 09:30 PM
I'm guessing he took like 100 random shots and that happened to be the longest one that hit the head. I'm just boggled by how the bullet hit the head and not the body instead.
That's the truth and also the worst part about it.
:mech3: You're right.
=sw=warlord
March 5th, 2012, 10:14 AM
Probably find the head node expands the further away you are.
{XG}Gijs007
March 5th, 2012, 06:21 PM
lol I just saw dis:
http://www.youtube.com/watch?v=cndLKuWq4J0
Amit
March 8th, 2012, 04:30 PM
Three new expansion packs have been announced for BF3! (Oh shit, I just remembered we have to pay for these ones now)
The one closest to release is called Close Quarters and will be released in June. The second is called Armored Kill and will be released some time in the Fall. The third and final pack for this year (and possibly the game) is called End Game and will be released in the Winter.
All expansion packs will bring new dogtags, assignments and consequently new weapons, along with the maps (most likely 3-4 maps). I expect each to be priced at $15US.
A brief overview of each expansion pack:
Close Quarters (Up to 16 players)
BATTLEFIELD 3: CLOSE QUARTERS IS A THEMED EXPANSION PACK BRINGING THE TEAM PLAY OF BATTLEFIELD 3 TO TIGHT INDOOR ENVIRONMENTS. THE FRANTIC CLOSE QUARTERS INFANTRY COMBAT IS AMPLIFIED BY UNPRECEDENTED HIGH DEFINITION DESTRUCTION, NEW WAYS TO PLAY, MORE WEAPONS AND ADDED PERSISTENCE.
KEY FEATURES
Get plunged into frantic and relentless infantry combat
Check your corners as death can come from any angle
HD destruction lets you reduce entire locales to ruin
Earn new weapons and bring them back to the base game
Complete new assignments and equip unique dog tags
Play in new ways, mixing team play and instant action
The HD Destruction in Close Quarters lets players riddle the environment with bullets, reducing entire locales to ruin. Everything from furniture to plaster can be shot to pieces, and players can see the result of the mayhem as rubble and broken pieces pile up on the floor.
The tight level design and many opportunities for vertical gameplay mean players will need to bring their A game if they want to stay alive in this highly competitive theater of war.
Armored Kill (Up to 64 players)
KEY FEATURES
Largest map ever released for a Battlefield game
New vehicles: New tanks, Mobile Artillery, ATVs (I know some of you just came...too bad no Apache or HIND :()
New vehicle oriented maps
New weapons
End Game (# of players unknown)
KEY FEATURES
Unknown
Gameplay from an unknown map:
http://www.youtube.com/watch?v=e1njH0g_xxY&feature=player_embedded
Vectored map of one of the Close Quarters levels:
http://i.imgur.com/hGoIe.jpg
Looks like I'll finally start using shotguns.
Cortexian
March 8th, 2012, 07:14 PM
Is it just me or does that map video and vector layout look VERY similar to one of the co-op levels?
TeeKup
March 8th, 2012, 11:04 PM
Hmn I look forward to them all. I plan on having a lot of fun with my Jackhammer, Saiga, and M1014.
Amit
March 8th, 2012, 11:13 PM
Is it just me or does that map video and vector layout look VERY similar to one of the co-op levels?
This is sort of bugging me. I feel the same way.
Donut
March 8th, 2012, 11:28 PM
i like that theyre adding new weapons and vehicles with these maps. i dont think ive ever seen dlc for a multiplayer game actually add new weapons.
does anyone feel like there are a shit ton of weapons in this game? like, too many? one thing i really like about bad company is that each weapon has a unique feel to it, and i have a reason and situation to use each of them. whenever i play battlefield 3, i feel like a lot of the guns are interchangeable. maybe its just me, but i am totally overwhelmed by the number of weapons in this game.
Sanctus
March 9th, 2012, 11:58 AM
I'm not, personally. For just about every gun I have a different way to use them. Except for the DAMASCUS, I tend to not use that
Amit
March 9th, 2012, 01:18 PM
i like that theyre adding new weapons and vehicles with these maps. i dont think ive ever seen dlc for a multiplayer game actually add new weapons.
I've seen a few, but none adding them for free alongside paid DLC. That's the best thing about this. Even people who don't buy the DLC can still participate in Assignments and unlock the new weapons for free.
does anyone feel like there are a shit ton of weapons in this game? like, too many? one thing i really like about bad company is that each weapon has a unique feel to it, and i have a reason and situation to use each of them. whenever i play battlefield 3, i feel like a lot of the guns are interchangeable. maybe its just me, but i am totally overwhelmed by the number of weapons in this game.
Yes, no doubt there are a lot of weapons, but I feel that most serve their purpose well. Most assault rifles have a difference feel to them. I'd say that the M416 and M4 feel the most familiar to each other, but this should be expected since the M416 is a better, but similar design to the M4.
I feel like the Assault and Support classes have the most variation between weapons. For Assault there are weapons like the L85, AEK-971, AN-94, and the G3 that all have the unique feel and situation for where they would be used. L85 is a mid-long range weapon that doesn't fire fast enough in close combat. The AEK-971 works remarkably well in close quarters and medium range combat, but it's not that great for long range. The AN-94 has that special 2-round burst system that fires the two rounds before recoil is noticed. That is primarily for mid-long range again. G3 is an all round good assault weapon. The same sort of thing happens with the M249, M240, and the Type-88. M249 has the highest fire rate, but you can't hold the trigger down for long. The M240 has the highest damaging LMG bullet, but the most recoil. The Type-88 has a high initial recoil, but is the most controllable while the trigger is held and it has a decent damaging round as well.
Carbines are quite similar to each other. The G53 and the SG553 feel identical to me. There is some variation to this class with weapons like the SCAR-H, though. Bolt-action sniper rifles are mostly the same due to the ranges you are using it for with slight variations in bullet drop. Semi-Auto sniper rifles are mostly the same, but the M39 has a higher damaging round I believe. Battle rifles like the SKS and the QBU-88 give the Recon class a mid-range fighting chance as well. So that switches it up a bit, but both those battle rifles work differently as well.
Cortexian
March 9th, 2012, 01:25 PM
I just like how they still have PDW's which let all classes be effective at close range. Close-range Recon is awesome on smaller maps since you can drop down spawn-beacons and deploy your team outside the killzone that is their own spawn (because they suck and can't push out of it).
Amit
March 11th, 2012, 10:09 AM
LOL at this week's Battlelog poll:
http://i66.photobucket.com/albums/h262/amit9821/1-5.png
Looks like I got lucky:
http://i66.photobucket.com/albums/h262/amit9821/2-3.png
Warsaw
March 11th, 2012, 08:36 PM
So I just played a shitload of Rush. BF3 was designed for Rush and only Rush, because Rush is actually fun.
Now to try the game on my new PC. Whooooooooooooo....
That is all.
ExAm
March 12th, 2012, 05:42 AM
Rush is only fun with 24-32 players. Conquest is only fun with 32-64 players. Rush is basically shit on PC and conquest is awesome because of this. Total reversal. Want fun rush? find a low player count server. Want fun conquest? Find a high player count server.
Warsaw
March 12th, 2012, 05:55 AM
To be honest, BF3 is so buggy, glitchy, and horribly balanced that it's a pretty crap experience across the board. I'm being relative here.
I've only just now played my first few games on PC; played B2K maps on Conquest. Was alright, but the balance is still off. I can say that I didn't have to put up with endless asshats spamming USAS-12/FRAG fire all over the place like I did on Xbox. That was nice. Not having the extra carrying capacity for rockets is awful, though, almost game-breaking at this point in the title's life cycle. Lacking Explosive Mk. II in BC2 wasn't nearly as bad and placing shots in vehicle weak points was far more effective. After a vehicle disable, it shouldn't take 2 or 3 more in the rear to actually kill the damn thing.
Then there are the idiotic suppressors, or lack thereof, making me show up on everybody's map. Might as well put a neon sign over my head saying "LOOK EVERYBODY, SHOOT HERE." Also headshots not killing in one, and it being really damn hard to not play Engineer and still win on any map with vehicles. Recon should have the C4 and, at the very least, the Claymores. Support having the latter means he can put as many down as he friggin' wants to, spamming an area up with them.
Game is still a mess. Still not any better than it was. DICE's idea of fixing a problem is to break it so much that what causes the problem is avoided entirely.
Kornman00
March 12th, 2012, 01:28 PM
Been playing it on the Xbox for the past 5-ish days and so far it's been fine (the only time I ever see shotguns show up that much is on Metro). I'd suggest you tweak your sever filter settings, as mine were using the EU servers (I mean, wtf?) by default (quick match uses the server filter). The only real issues I have with the game are the fucktarded UI. They must have had an accountant design and program it because it's complete shit. And making people wait until the next map is loaded before they can back the fuck out? DICE, you're full of twits as far as I care.
Warsaw
March 12th, 2012, 05:38 PM
I think it's the Hardcore servers where it's a real issue; that's where all the tryhards hang. Unfortunately, Regular mode isn't Battlefield (regenerating anything = CoD) so I refuse to play it.
And yeah, dat UI. So much slowness. At least you can back out between games on PC.
Pooky
March 12th, 2012, 07:03 PM
Rush is only fun with 24-32 players. Conquest is only fun with 32-64 players. Rush is basically shit on PC and conquest is awesome because of this. Total reversal. Want fun rush? find a low player count server. Want fun conquest? Find a high player count server.
60 PLAYER SERVERS ON COD 4 WHY GOD WHY
Amit
March 12th, 2012, 08:58 PM
60 PLAYER SERVERS ON COD 4 WHY GOD WHY
Hey, I loved 60 player COD4 servers. Well, obviously not when Killhouse and Shipment is in the rotation cycle. So much chaos. Ambush, Broadcast, The Bog, Strike, and Overgrown are really the only maps that can hold all those people, though. Well, there are the custom maps, too, but not many people play those.
ThePlague
March 13th, 2012, 03:23 AM
http://www.youtube.com/watch?v=06Laq0oLQfI&feature=player_embedded
Hmm...
Warsaw
March 13th, 2012, 05:07 AM
1.) Why does PS3 always get it early, and not PC?
2.) Are more auto-shotguns really something we want?
3.) I actually like the look of the maps.
Amit
March 13th, 2012, 04:46 PM
http://battlefieldo.com/attachments/battlefield-3-close-quarters-ziba-tower-before-and-after-jpg.734
http://battlefieldo.com/attachments/battlefield-3-close-quarters-ziba-tower-6-jpg.738/
http://battlefieldo.com/attachments/battlefield-3-close-quarters-ziba-tower-2-jpg.733/
http://battlefieldo.com/attachments/battlefield-3-close-quarters-ziba-tower-1-jpg.735/
http://battlefieldo.com/attachments/battlefield-3-close-quarters-ziba-tower-3-jpg.736/
http://battlefieldo.com/attachments/battlefield-3-close-quarters-ziba-tower-5-jpg.737/
Nero
March 13th, 2012, 04:54 PM
Whats with all the negativity on youtube? :\
Warsaw
March 13th, 2012, 05:09 PM
Well, considering that the majority opinion of BF3 (by a slight margin from all of the polls I've seen and threads I've read) is that it isn't as good as BC2, that PS3 keeps getting favoured on a supposedly PC-focused game, and that these levels will devolve into a USAS-12/FRAG spamming contest...
TeeKup
March 13th, 2012, 05:31 PM
At least the Jackhammer has a good amount of visual recoil on the gun and FP origins. Meanwhile the USAS-12 doesn't bat an eyelash.
Kornman00
March 13th, 2012, 07:12 PM
http://battlefieldo.com/attachments/battlefield-3-close-quarters-ziba-tower-6-jpg.738/
like a boss
rossmum
March 15th, 2012, 01:35 PM
hey you know what was a gigantic waste of money? this shitty game. despite being above the minimum requirements and being able to run it on really nice settings with a great framerate, it locks up constantly and crashes to desktop on a whim. it also likes to lock my entire pc up for minutes at a time if i dare quit it. it is utterly unplayable and has been since beta, but nope, apparently people with issues like that are in a minority so fuck it, why fix anything?
fuck this game i am so mad i pissed away my money on a preorder
Amit
March 15th, 2012, 06:01 PM
Even now you are still having issues? I stopped experiencing all that nonsense at the end of December.
BobtheGreatII
March 15th, 2012, 08:12 PM
Not a single problem here. Sounds like a problem with your rig.
El Lobo
March 15th, 2012, 08:13 PM
He sounds very angry.
TVTyrant
March 15th, 2012, 08:22 PM
He sounds very angry.
Didn't you read his sig? He's mad as hell about vidya games.
Kornman00
March 16th, 2012, 04:42 AM
He sounds very angry jcap rossmum.
ftfy
rossmum
March 16th, 2012, 07:26 AM
He sounds very angry.
always mad. never stop madpostin'
El Lobo
March 16th, 2012, 02:03 PM
Thanks for the fix K Man.
Amit
March 18th, 2012, 02:38 AM
Holy Christ:
http://www.youtube.com/watch?feature=player_embedded&v=q4-BmKXWR80
=sw=warlord
March 18th, 2012, 07:58 AM
http://www.youtube.com/watch?feature=player_embedded&v=4J79QLCjgl4#!
Warsaw
March 18th, 2012, 08:07 AM
Should not be able to detonate C4 after death...that's inconsistent with all previous Battlefield games and it's not a good thing. Other than that, C4 pro.
Kornman00
March 18th, 2012, 10:05 AM
Maybe if those guys weren't so shitty, the trolls wouldn't be like flies...
Seriously, only an idiot drives around in a tank without a gunner. Also, check your maps for placed equipment.
But yeah, C4 after death is kind of cheap. Not as cheap as the USAS, but still cheap.
Cortexian
March 18th, 2012, 10:11 AM
Killing tanks with the 870MCS, classic.
=sw=warlord
March 18th, 2012, 10:50 AM
http://www.youtube.com/watch?v=AHLIse9WmIw&feature=relmfu
http://www.youtube.com/watch?v=B_cUaQrJTtw&feature=relmfu
http://www.youtube.com/watch?v=4Bxg6mLbjdk&feature=relmfu
http://i1141.photobucket.com/albums/n599/cobby87/nigel.png
Warsaw
March 18th, 2012, 07:22 PM
I like how half of this "Only in BF3!" stuff is stuff you could do starting with BF2, some even earlier.
Cortexian
March 18th, 2012, 07:59 PM
The point is that Call of Faggotry doesn't let you do anywhere near this amount of awesome.
Warsaw
March 18th, 2012, 08:03 PM
Of course not. I would just shorten it to "Only in Battlefield" though.
Amit
March 18th, 2012, 10:23 PM
I have to agree ^^
El Lobo
March 18th, 2012, 10:27 PM
I love those Battlefield 3 videos. Have you guys seen any really top notch montages?
Amit
March 19th, 2012, 11:17 PM
So good:
http://www.youtube.com/watch?feature=player_embedded&v=rf4gsRxGom0
Cortexian
March 19th, 2012, 11:48 PM
Meh.
I've had funnier shit happen while playing myself.
=sw=warlord
March 19th, 2012, 11:50 PM
Meh.
I've had funnier shit happen while playing myself.
I'm sure you have
:mech3:
RedBaron
March 20th, 2012, 12:02 AM
Car bombs were soo BF2. Me and 2 of my friends now like to all be engineers and load up in a jeep. We would ride out wide of enemy tanks' FOV and then park the jeep behind them. Then we all disembark and synchronize 3 rocket shots into the tail pipe. We get a dead tank, and also keep our transport for further trolling. The passenger also gets to throw down AT mines as the jeep is driving about.
Cortexian
March 20th, 2012, 12:25 AM
I'm sure you have
:mech3:
It's just that there was nothing awesome in that video really. Pretty typical gameplay for a friend and I there.
Warsaw
March 20th, 2012, 02:43 AM
When is that patch supposed to roll out again?
TeeKup
March 20th, 2012, 03:29 AM
Most likely with the Close Quarters DLC. BC2 did something similar with Vietnam I recall.
Warsaw
March 20th, 2012, 03:53 AM
Damnit. Getting tired of having to place five shots in the weak spot on a tank to kill it. When you're effectively the only one using a rocket on Karkand, it fucking sucks.
Cortexian
March 20th, 2012, 04:12 AM
:C4:
TVTyrant
March 20th, 2012, 04:14 AM
:C4:
New emote?
Warsaw
March 20th, 2012, 07:23 AM
Sometimes getting close to the vehicle isn't an option and there isn't always a buggy around to sacrifice.
Amit
March 20th, 2012, 07:09 PM
Most likely with the Close Quarters DLC.
Nope. They took down the servers today to prepare for the patch. My guess is that it'll be out within a week.
M26 MASS can be used as a sniper too:
http://www.youtube.com/watch?feature=player_detailpage&v=UMcLFoFP-jM
Kornman00
March 20th, 2012, 07:51 PM
Erect my nipples...
Well, at least bitches won't be be blowing shit out of their ass with the USAS anymore...now they have even more nonsense to be total tools with!
Donut
March 20th, 2012, 10:56 PM
wait so, you can have a shotgun primary with slugs and a scope, a sidearm (fucking guarentee you its the automatic g18), and a 3rd "gadget" weapon that is also a shotgun that is equally effective as the primary? AND the ability to revive dead team mates? jesus christ.
oh wait, 2:58, you can put all of that shit in one place on a rifle, PLUS a sniper scope? so now you have literally every range other than extreme long covered? jesus christ. i dont know if im furious or absolutly amazed. if the defibrillator killed reliably, there might be fires in the streets.
Amit
March 21st, 2012, 12:11 AM
Don't let the video fool you. Robbaz is a talented player who has honed his ability with shotgun sniping. It's not very effective at all if you consider that a sniper rifle is more accurate and has more range. LvlCap explains it best in this video:
http://www.youtube.com/watch?feature=player_detailpage&v=uQrpo5B65x8
Subscribe to LvlCapGaming on Youtube. He releases videos every day and damn near every one of them have something good and interesting in them.
StankBacon
March 21st, 2012, 01:26 AM
i haven't played in a few months... is it possible yet to create new soldiers?
DarkHalo003
March 21st, 2012, 01:27 AM
Nope. They took down the servers today to prepare for the patch. My guess is that it'll be out within a week.
M26 MASS can be used as a sniper too:
http://www.youtube.com/watch?feature=player_detailpage&v=UMcLFoFP-jM
:lmao:
Amit
March 21st, 2012, 10:40 AM
i haven't played in a few months... is it possible yet to create new soldiers?
It won't ever be possible unless you decide to play on a different platform.
Amit
March 21st, 2012, 03:06 PM
So true:
http://www.youtube.com/watch?feature=player_embedded&v=IIgABcRYzhw
Kornman00
March 21st, 2012, 03:18 PM
Yeah, I don't understand why the fuck the idiots at DICE didn't put a "sandbox" mode into BF3 so people can actually learn to fucking use the various vehicle, equipment, etc effectively.
BobtheGreatII
March 21st, 2012, 03:47 PM
Wouldn't have been so bad if they had covered it in the Single Player. Like tanks were okay. But the whole jet thing was just silly.
Kornman00
March 21st, 2012, 08:36 PM
BF3 in real life:
CUtyUTLeW1g
That's about how far I got with the heli in BF3 on my first try too!
Amit
March 21st, 2012, 09:06 PM
holy shit, how do you survive a spin like that.
Kornman00
March 21st, 2012, 09:15 PM
by pressing B of course
Oh, you mean in real life? Luck.
Cortexian
March 21st, 2012, 11:14 PM
That's a pretty sick video. In that you very rarely see that kind of thing in that quality on camera. I'm wondering what the pilot was thinking exactly, but the way he was flying seems to suggest mechanical failure at some point.
Also, if you notice the thing stays in one piece for the most part.
DarkHalo003
March 21st, 2012, 11:21 PM
Good Lord, just watching that made my heart leap.
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