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Amit
October 3rd, 2012, 04:55 PM
For the past week, there has been a growing dissatisfaction against DICE for the ridiculous blue filter they overlayed on top of the game. The guys over at Realmware and MordorHQ briefly released a tool that allowed you to edit pretty much anything in the game from lighting to damage values. The primary function people have been using it for, though is to remove the gay colour correction that DICE used on BF3. It's become such a requested feature that Realmware decided to create a program specifically to edit the colour correction for the DLC maps and released it on their website today: http://bf3.realmware.co.uk/colour-tweaker/

Check out what one user did:


http://www.youtube.com/watch?v=WJU-JKFPsTo

In some areas it looks good and in other areas it makes the game look a tad worse, but overall the changes make the game look absolutely fantastic.

PC Gamer ran an article half an hour ago (http://www.pcgamer.com/2012/10/03/dice-hints-bans-color-correcting-battlefield-3-mo/) that gave the link to the program, to that same video I posted above, and this (https://twitter.com/gustavhalling/status/253005004288446464) tweet by Gustav Halling saying that the game is now too colourful, condemning the people who use this as hackers and that we should expect permanent bans. That is an outrageous statement. We love Battlefield and want to make it better, so you're going to threaten us until we stand down? This isn't the first time this kind of insolent comment has come from Gustav Halling. Rush mode in Armoured Kill is broken due to the overpowered nature of the AC-130. Fans pleaded for mercy to have it removed. He didn't want to remove it from Rush, so the defenders continue to be slaughtered without a chance of winning the round even after the supposed rebalancing.

Donut
October 3rd, 2012, 05:02 PM
HOLY shit that video. i knew there was a blue filter, but i never knew how much it actually affected the look of the game.
E: the difference from 4:32 to 4:43 is astounding. the lighting engine is adding orange tint for the light passing through that orange cloth, but that blue filter just removes the effect entirely. god, i would be pissed if i worked in the art department at DICE.

JackalStomper
October 3rd, 2012, 05:44 PM
People are just now noticing the complete abuse of post-processing in BF3?

Next thing you know they'll start realizing giant lens flares glaring in your face is annoying.

Donut
October 3rd, 2012, 06:04 PM
^noticed that since day one. on the blue tint, i knew there was something wrong and washed out looking about the game, i just wasnt sure what it was until recently.

fuck the sun though. im still wondering who thought this was a good idea

Amit
October 3rd, 2012, 06:12 PM
Well there was that big thing with the FXAA injector late last year, but that didn't solve the issue. All that does is saturate your entire game display up to get more vivid colours and add the FXAA sharpening filter. That shit ate up performance on my PC and made the menus and in-game text gay looking so I just disabled it all together. The reason this came back up in such force is because the hack/mod tools literally turned the colour correction off completely, exposing the true beauty of the game. There are even mods that remove the sun glare completely. However, since that is creating an unfair advantage, I would advise against using that one. It does make the sky look infinitely better, though, and since I don't usually use air vehicles, shoot down air vehicles, or look up at the sky I have opted to use it.


E: the difference from 4:32 to 4:43 is astounding. the lighting engine is adding orange tint for the light passing through that orange cloth, but that blue filter just removes the effect entirely.

I almost cried when I saw that beautiful lighting come out of nowhere.

Cortexian
October 3rd, 2012, 06:34 PM
This isn't the first time this kind of insolent comment has come from Gustav Halling. Rush mode in Armoured Kill is broken due to the overpowered nature of the AC-130. Fans pleaded for mercy to have it removed. He didn't want to remove it from Rush, so the defenders continue to be slaughtered without a chance of winning the round even after the supposed rebalancing.
What the fuck are you talking about? The AC-130 is underpowered as fuck. I was fairly excited to use it but the thing is just a death trap if you spawn in it.

Donut
October 3rd, 2012, 06:41 PM
the general consensus ive seen is that the ac130 is fine in conquest, but broken in rush because as a defender, in addition to holding back a force from the front, youre also worrying about people air dropping in from any place on the map. on top of that, you have to worry about your armor getting taken out, and a bunch of your team mates going engie to drop the ac130.

as for this color filter disabling mod, i want to use it, but id really rather not get pemabanned for something that stupid, especially if my punkbuster record carries that shit to other games. can you imagine that? banned across multiple games for a graphics mod that fixes a problem the developers themselves willingly caused. the fact that theyre threatening to do that with just bf3 is unbelievable.

Amit
October 3rd, 2012, 08:25 PM
the general consensus ive seen is that the ac130 is fine in conquest, but broken in rush because as a defender, in addition to holding back a force from the front, youre also worrying about people air dropping in from any place on the map. on top of that, you have to worry about your armor getting taken out, and a bunch of your team mates going engie to drop the ac130.

as for this color filter disabling mod, i want to use it, but id really rather not get pemabanned for something that stupid, especially if my punkbuster record carries that shit to other games. can you imagine that? banned across multiple games for a graphics mod that fixes a problem the developers themselves willingly caused. the fact that theyre threatening to do that with just bf3 is unbelievable.

It's mostly empty threats. One of them said the same thing back when the FXAA came out, but nothing happened. And a PunkBuster ban doesn't follow you from game to game like VAC.

PenGuin1362
October 3rd, 2012, 09:01 PM
I think the color grading is there for a reason, Wake island looks beautiful without it, but in most places they showed there the saturation looked out of place and wrong for the environment as a whole. As for that whole banning thing they're doing....well that seems weird.

Amit
October 3rd, 2012, 09:16 PM
Certain maps like Grand Bazaar and Wake Island look weird without the blue filter since their lighting was based on the dependence of a dark atmosphere (rain, storm clouds, shadows). In general, though, the changes look absolutely fantastic. And you change them from a map by map basis so you don't even need to edit maps that you think look fine.

Bobblehob
October 4th, 2012, 04:07 PM
Bottom line on the color grading, will I get kicked and or banned if I use it?

BobtheGreatII
October 4th, 2012, 06:22 PM
Kotaku seems to think so.

​http://kotaku.com/5948815/you-can-get-banned-from-battlefield-3-for-fixing-the-games-colour-palette

Amit
October 5th, 2012, 03:14 AM
Yes, No, Maybe so. Most servers won't even know its there. Some server admins are now implementing a mod from PBBans to detect the changes and kick you. Worst case is that you'll be banned on a specific server for using it repeatedly after being kicked for it already.

ODX
October 6th, 2012, 12:00 PM
I just woke up to some wonderful news from my brother: Battlefield 3 PC Download on Amazon is $7.50 [with a promo code]

So I finally bought it. I had originally waited for something like this since I wasn't highly interested in BF3, and the only two games I planned to get this year were Halo 4 and AC3, but this is too much of a damn steal. The promo code is OCTOFUN1, type it in after you start your purchase and it'll go down to $7.50 :D

http://www.amazon.com/Electronic-Arts-40834ttlefield-32-Battlefield/dp/B005WWZUQ0/ref=sr_1_6?ie=UTF8&qid=1349538627&sr=8-6&keywords=battlefield+3

ThePlague
October 6th, 2012, 02:44 PM
Sad thing is you still need to buy the expansions (or premium) separately.

Amit
October 6th, 2012, 11:57 PM
BF3 Premium for $37.50 and BF3 Premium Edition (BF3+Premium) for $45, GO GO. (http://www.reddit.com/r/battlefield3/comments/110wdn/battlefield_3_premium_for_3750_and_premium/)

PenGuin1362
October 7th, 2012, 01:06 AM
shitttt....I shouldn't but.....I play almost exclusively on pc now :(

also, I always laugh at the irony of this little tip....

http://i.imgur.com/naFBw.png

ThePlague
October 9th, 2012, 07:07 PM
Played with this guy last night:

http://www.youtube.com/watch?v=8PLzleCrso4&

Amit
October 9th, 2012, 07:30 PM
I'm sure everyone has played with a hacker at some point.

Amit
October 11th, 2012, 05:21 PM
Correction: PBBans is not banning for using Realmware's colour tweaker tool. That is good news for every fucking body. Also, even better news, Realmware updated their colour tweaker tool to work with ALL MAPS in the game. Enjoy!

ThePlague
October 11th, 2012, 05:41 PM
Correct, PBBans isn't banning but DICE/EA are.

To make sure that everyone on the Battlefield plays multiplayer on equal terms, we also want to make sure that the game files have not been compromised for any reason. For us, a changed game file indicates the user is trying to affect the game to get the upper hand in multiplayer, whether that’s by modifying the graphics or making the game otherwise behave in a manner that is not as designed. We will not differentiate between someone who has modified the game for reasons he thinks are benign and a player doing it to cause grief online.

Players tampering with the game files for any reason need to know that this is against DICE and EA policy and is grounds for banning. Everyone else just needs to know that we will always strive to create a fair online gaming environment.
http://battlelog.battlefield.com/bf3/news/view/2832654786467338271/

(http://battlelog.battlefield.com/bf3/news/view/2832654786467338271/)

Amit
October 11th, 2012, 06:53 PM
How are they going to know unless someone reports you?

Zeph
October 11th, 2012, 07:22 PM
I think the color grading is there for a reason, Wake island looks beautiful without it, but in most places they showed there the saturation looked out of place and wrong for the environment as a whole. As for that whole banning thing they're doing....well that seems weird.
sure, it's beautiful if you like desaturation to such an extent everything is almost monochrome.

PenGuin1362
October 11th, 2012, 08:48 PM
Maybe you shouldn't get shot so much :p

Amit
October 17th, 2012, 04:02 PM
Oh wow, dinos in BF3:

http://i.imgur.com/imYtV.jpg

Video here:


http://www.youtube.com/watch?feature=player_embedded&v=cDHb6YCqXw4

ThePlague
October 17th, 2012, 04:07 PM
I don't understand why people even care about that.

TeeKup
October 17th, 2012, 06:22 PM
That would be really neat if there was a mod for BF3 where it was essentially a Dino horde mode.

Warsaw
October 17th, 2012, 07:22 PM
I played Tank Superiority today.

Best gametype. Also, the bouncy suspension is a clever way to balance all of the anti-tank guns riding on the backs of LAVs...

Pooky
October 17th, 2012, 08:50 PM
That would be really neat if there was a mod for BF3 where it was essentially a Dino horde mode.

I'd actually buy this game just for that.

Donut
October 17th, 2012, 08:55 PM
I don't understand why people even care about that.

That would be really neat if there was a mod for BF3 where it was essentially a Dino horde mode.
idk, seems like a fun idea to me. then again, thats yet some more money for dlc, so id probably never end up playing it.

Amit
October 17th, 2012, 09:07 PM
First and foremost, here's a screenshot from Aftermath:

http://i.imgur.com/OfiRa.jpg

Revealed exclusively on Reddit (http://www.reddit.com/r/battlefield3/comments/11npf2/as_promised_coming_soon_with_battlefield_3/c6o1a78). Note the new player models/skins (who knew you only needed to add shades to make Recon look badass?) and the most obviously new change, the M416 Crossbow.


I don't understand why people even care about that.

I don't understand why you'd say that when the BFM platoon page you made when BF3 first came out had a gigantic T-Rex for its emblem. Doesn't that signify an interest in dinosaurs?

Also, if anyone is a BF3 Premium member is interested in purchasing Medal of Honor: Warfighter, then you can get 50% off Warfighter on Origin if you click here (https://offer.medalofhonor.com/index.php?lang=en).

Timo
October 17th, 2012, 09:09 PM
Can the dinos be implemented into gameplay?

TeeKup
October 17th, 2012, 09:11 PM
Could you imagine bunkering down at Flag A on caspian (road checkpoint) and having a pissed off Tyranosaurus thundering down the highway at you. The first words out of my mouth would have to be:

"Where is the GODDAMN abrams!?"

Timo
October 17th, 2012, 09:16 PM
Goddamn Pterodactyl's taking down helicopters and picking up troops off the battlefield.

TeeKup
October 17th, 2012, 09:17 PM
OH GOD. A Quetzalcoatlus just flies off with a dude as a pteranadon impales some poor bastard. Raptors ripping apart some dudes on C. That'd be an awesome mod. Fuck zombies I want dinosaurs.

Timo
October 17th, 2012, 09:23 PM
Someone needs to go and make DinoZ, a Jurassic Park Apocalypse survival game.

Limited
October 17th, 2012, 09:25 PM
I havent played for 3 months, whats changed?

Warsaw
October 17th, 2012, 09:26 PM
Anti-tank LAVs...these things are fucking awesome.

Mobile AA has been nerfed. Again.

Other than that, not much.

Oh, ATVs.

Limited
October 17th, 2012, 09:31 PM
Cool, I love using helicopters so mobile AA getting a nerf is welcome in my eyes.

Amit
October 17th, 2012, 10:54 PM
Also, mobile rocket artillery that can be transformed from general HE rockets to laser guided AT missiles to airburst anti-infantry rockets, to AA missiles.

Warsaw
October 17th, 2012, 11:24 PM
Cool, I love using helicopters so mobile AA getting a nerf is welcome in my eyes.

It's actually not. Now the jets can just rape and not worry about anything. As a helo pilot, you could stay alive if you flew smart. With the range on the AA gone, jets can destroy you with missiles before they even get into your firing distance. It's pretty bullshit.

Cortexian
October 18th, 2012, 09:20 AM
WTB dino hoard mode.

Every other game has zombies, BF should show them all up and add dino support.

thehoodedsmack
October 18th, 2012, 12:33 PM
I think Conker's Bad Fur Day had dino-support. These developers need to get with the times.

Amit
October 18th, 2012, 02:00 PM
Dino mode is something I imagine would be better suited for a Bad Company game.

Aftermath premiere trailer:


http://www.youtube.com/watch?feature=player_embedded&v=PcO5ajxGenc

Here are some details:

Two maps (of four) known so far: Epicenter and Markaz Market, both are urban environments
In Conquest mode there are helicopters on the map, this way you can get on top of the sky scrapers and snipe down from up there. Of course you are easy prey for enemy helicopters.
New vehicles are modified civilian cars, reinforced with steel plates and so on for a makeshift look
New game mode is called Scavenger, is infantry only
Players start only with a pistol of their choice. Weapons spawn on random locations on the map with very limited ammo and there are three categories to them. Lvl 1 weapons don't have any attachments, lvl 2 – 3 guns do
You still have to capture flags but you can't spawn on them
Crossbow is a gadget all classes can use, taking the place of the grenade launcher, C4, RPG/Stinger or MAV/TUGS
Has four different ammo types: An explosive bolt,, a long-range bolt, a detection bolt (on impact it behaves like the TUGS and reveals enemies on the minimap), and a close-range bolt. After one shot you have to do a lengthy reload.

DICE has listed Battlefield 3: Aftermath for a November 27 release for PlayStation Premium members, most likely meaning a December 4 release for Xbox 360 and PC Premium members, a December 11 release for non-Premium PS3 users and a December 18 for non-Premium Xbox 360 and PC users. Aftermath is included in all Premium memberships but can be purchased individually for $14.99 USD or 1200 MS points.

Source (http://mp1st.com/2012/10/18/dice-shakes-up-battlefield-3-multiplayer-with-aftermath-bf3-aftermath-dlc-preview/)

Now from the DICE blog:


Modified vehicles showcase ingenuity and firepower

In the aftermath of the earthquake, a lot of the available vehicles are smashed up beyond recognition. To keep them in fighting shape, the crafty soldiers have modified them heavily to create new weapon platforms with what they have at hand. This means adding armor, patching up gaping holes, adding weapons platforms, and even retrofitting a civilian vehicle to create something that fills the role of troop transport.


The “Phoenix” (US) and the “Barsuk” (for the Russian team, meaning “badger”) is a light transport where a grenade machine launcher has been fitted at the back in conjunction with the already existing machine gun on top, making it a ride that will carry troops quickly from A to B while also being able to dish out explosive damage to enemy vehicles and structures and fend off approaching infantry.


Finally, there’s the “Rhino” – originally a completely civilian vehicle, but in Aftermath, you have to make do with what you can get your bandaged hands on. This formerly civilian van has been retrofitted with armor and a remote controlled machine gun controlled by the driver to turn it into a medium heavy troop transport.


In addition to these three new vehicles in Aftermath, depending on the game mode you’ll also see a lot of returning vehicles from the base game, including helicopters and tanks.

Source (http://blogs.battlefield.com/2012/10/aftermath-first-look/)

Dozo
October 18th, 2012, 05:02 PM
Those aftermath player models would be great for a dino mode

PenGuin1362
October 18th, 2012, 08:40 PM
Those aftermath player models would be great for a dino mode

I'd totally be down for a dino horde mode.

Also this looks like it might be fun.

Cortexian
October 18th, 2012, 09:34 PM
Yup, glad I took the smart route and didn't buy Premium. Wasn't interested at all in Close Quarters, and Aftermath looks like a gametype twist of Close Quarters style play.

Dino mode exclusive to Premium? I'd be all over that shit. Do you hear me EA? Stop making rehashed shit and make something new and exciting!

Amit
October 18th, 2012, 11:56 PM
good job freedomlancer

Go jump in a hole.

Sanctus
October 19th, 2012, 12:15 AM
good job freedomlancer
MrBig stahp wat are you doing?

Also I like the concept of the retro-fitted civilian vehicles a lot

Guardian
October 19th, 2012, 08:10 AM
*snip*

Also, if anyone is a BF3 Premium member is interested in purchasing Medal of Honor: Warfighter, then you can get 50% off Warfighter on Origin if you click here (https://offer.medalofhonor.com/index.php?lang=en).

That's a fair saving, pretty much refunds most of the price of premium there. Thanks.

Amit
October 19th, 2012, 09:00 AM
Yeah. I wasn't seriously considering buying Warfighter, but I was still mildly interested in its Campaign. At $30, this is a good excuse to drop money into the game and not have it feel like a total waste. CD-key sites don't even have the game this low, but I'm still debating whether I should get it or not. I'm not one to pre-order games that aren't Strategy games.

TeeKup
October 19th, 2012, 05:36 PM
The Warfighter beta on xbox live was just terrible. I can't believe they're actually releasing the game like this.

Guardian
October 19th, 2012, 05:46 PM
Code doesnt work for New Zealand :(

So what is so bad about it?
I've been watching some reviews and stuff and to me it looks like call of duty mixed with some BF3:CQ, from what I can see it seems like its not that terrible. But then again I didnt get to try the beta.

Amit
October 19th, 2012, 06:11 PM
We motherfucking won! :woot:


There will be a console command for disabling the color grading entirely in the game included with the next PC game client update.We believe that turning it off gives no major competitive advantage/disadvantage.
IRNV scope and a few others which turn the image into greyscale or greenscale don't work properly without color grading and will look real ugly.
There will be no in-game UI for turning it on/off.
We are unlikely to handle support questions and bug reports regarding stuff that happens when color grading is disabled.


As for server settings: we are not currently planning to implement any new ones.

Saucy sauce

(http://www.mordorhq.com/showthread.php?3318-BF3-Colour-Tweaker-what-the&p=82357&viewfull=1#post82357)http://www.gamer.ru/system/attached_images/images/000/557/297/original/mouth-rainbow.jpg?1344345379


Code doesnt work for New Zealand
Unfortunately, it only works for North America, Scandinavia, and the UK.



So what is so bad about it?
I've been watching some reviews and stuff and to me it looks like call of duty mixed with some BF3:CQ, from what I can see it seems like its not that terrible. But then again I didnt get to try the beta.

To tell you the truth, it isn't really trying to be anything it isn't. It's blatant competition for CoD (although people misjudge CoD's competition as BF3 lol). MoH 2010 was and Warfighter is again. It looks like that same 20-40 min fun you get out of CoD, but with motherfucking Frostbite 2 :iamafag: and stuff that actually looks cool.

ThePlague
October 19th, 2012, 07:10 PM
Oh good something else that doesn't really matter to me.

Howabout they fix some of the shit in their game first, aka helicopter being shit, vehicle collision lag, etc. etc. etc.

Amit
October 19th, 2012, 08:06 PM
More Aftermath footage:


http://www.youtube.com/watch?feature=player_embedded&v=_tk1J1Hntv4

ThePlague
October 23rd, 2012, 04:00 PM
DICE gives a big middle finger to its players, again


After discussing this further with my colleagues, we have decided to not implement this feature. This is the studio’s take on this matter, and I support this decision:

"As a studio, it is extremely important for us at DICE to have a unique identity in our games, not only from a gameplay perspective, but visually as well. While we appreciate that some players might want a slightly different look to the game, we are proud of the visual identity of Battlefield 3 and do not wish to change it."

I apologize for getting anybody’s hopes up, and if you have any further questions on this subject, I will refer back to the above statement.
http://www.mordorhq.com/showthread.php?3318-BF3-Colour-Tweaker-what-the&p=84743&viewfull=1#post84743
(http://www.mordorhq.com/showthread.php?3318-BF3-Colour-Tweaker-what-the&p=84743&viewfull=1#post84743)
Congrats DICE, yet another buttfuck to us players, not even bothering to reach around.

JackalStomper
October 23rd, 2012, 05:18 PM
they're keeping it on so they can take it off on the next game and say it was a graphics improvement

Bobblehob
October 23rd, 2012, 05:52 PM
Come on guys, its their choice on the visual style of their game. You can always use the tweaker to fuck with it regardless of what DICE does. Im not a fan of the washed out look, but I've talked to people who like it the way it is :P Nothing to get that worked up about.

Amit
October 23rd, 2012, 07:18 PM
Come on guys, its their choice on the visual style of their game. You can always use the tweaker to fuck with it regardless of what DICE does. Im not a fan of the washed out look, but I've talked to people who like it the way it is :P Nothing to get that worked up about.

If we continue to use the current one, they will continue to strangle us with threats to permanently ban our origin accounts from EA's services. What the fuck kind of people are they? Bullies, I think the word is. Fucking jerking us around is not something you want to do to your loyal playerbase, DICE.

Timo
October 23rd, 2012, 07:38 PM
Why have you got such a big problem with it? I never saw anyone get mad about GoW's choice of colour.

BobtheGreatII
October 23rd, 2012, 07:59 PM
Yeah what in the Hell? So you're whiny about the color scheme. It's how the fucking game is without hacking it. Get over it. You knew what you bought. What do you expect? I don't want some prick having an advantage over me because he can modify colors. It's bullshit and you're all retarded for complaining about it.

=sw=warlord
October 23rd, 2012, 08:05 PM
Yeah what in the Hell? So you're whiny about the color scheme. It's how the fucking game is without hacking it. Get over it. You knew what you bought. What do you expect? I don't want some prick having an advantage over me because he can modify colors. It's bullshit and you're all retarded for complaining about it.
How the fuck is removing a filter which effectively desaturates the game somehow giving someone an advantage?
If we're going to make everything equal then let's make the game console exclusive, make it mandatory that we can display the game on only one TV model with no deviation in resolution or clarity and make sure no one can add attachments to their weapons.
The point of playing on PC as opposed to console is so you can make the suit suit to your tastes, not have ridiculous stipulations plastered onto your usage.

Warsaw
October 23rd, 2012, 08:09 PM
It alters colours and contrast, therefore rendering certain methods of camouflage ineffective.

Think of it like playing Chaos Theory's multiplayer with your screen brightness up and contrast down.

Timo
October 23rd, 2012, 08:11 PM
I can see it being an advantage on stationary targets as they'll definitely stand out more against their background, but for moving targets I doubt it'd make a difference. But at the end of the day it's their own choice, vote with your wallet. Valve are the only ones that allow lefty flipped view models. Every other game's animations and guns looks retarded in my eyes, but you don't see me kicking up a big stink about it.

PenGuin1362
October 23rd, 2012, 08:39 PM
Seriously, they're not "fucking" anyone with this choice. It's their game NOT yours. Developers slave over these projects because they love it (or just haven't burnt out yet). And you people are nit picky over the dumbest shit. You obviously didn't care until someone released the mod so it clearly never mattered that much to you. If this were a bigger issue other than a simple visual style that launched with the [widely successful] game then I could understand, but it's literally the most ridiculous thing to get upset over.

Bobblehob
October 23rd, 2012, 08:42 PM
If we continue to use the current one, they will continue to strangle us with threats to permanently ban our origin accounts from EA's services. What the fuck kind of people are they? Bullies, I think the word is. Fucking jerking us around is not something you want to do to your loyal playerbase, DICE.

Holy shit man, its a color scheme, get over it. What do you expect when you are using programs that fuck with the game they made. Some developers are okay with that, others aren't obviously. Expecting them to just be cool with it is ludicrous and you know it. I could understand getting bent out of shape if they removed the server hosts ability to change settings on their server or something, but not this.

=sw=warlord
October 23rd, 2012, 09:11 PM
Seriously, they're not "fucking" anyone with this choice. It's their game NOT yours. Developers slave over these projects because they love it (or just haven't burnt out yet). And you people are nit picky over the dumbest shit. You obviously didn't care until someone released the mod so it clearly never mattered that much to you. If this were a bigger issue other than a simple visual style that launched with the [widely successful] game then I could understand, but it's literally the most ridiculous thing to get upset over.
The game might be their product but in the end, it's the consumer who has to put up with the discrepancies.
They've made announcement after announcement which they've not followed up on.
What happened to VOIP?, Battlecorder?


Holy shit man, its a color scheme, get over it. What do you expect when you are using programs that fuck with the game they made. Some developers are okay with that, others aren't obviously. Expecting them to just be cool with it is ludicrous and you know it. I could understand getting bent out of shape if they removed the server hosts ability to change settings on their server or something, but not this.
If this colour filter was as small of a deal as you make it out, why then are DICE actively banning people over it?
the program which removes the filter should be no bigger of a threat to DICE as changing the hue on the monitor, but wait, DICE said last year that BF3 wouldn't have a editing kit because of how badly tangled the engine is yet they're actively seeking to licence the engine out now.
Not to mention the relative ease that editing tools have been made for the game.

PenGuin1362
October 23rd, 2012, 09:19 PM
What happened to VOIP?, Battlecorder?

Not really the discussion at hand, referring specifically to the complaints about color grading. But no one's making you put up with anything. And just because shallow promises were made does not make it yours. The consumer didn't sacrifice sleep and a normal work schedule and extreme deadlines to complete the project. You fork over $60 and boom you get to play. Also not saying that developers should get away with making empty promises, especially when you do have to fork over that much money, but too many "gamers" are self entitled little twats, but that's a discussion for another day.

Bobblehob
October 23rd, 2012, 09:23 PM
If this colour filter was as small of a deal as you make it out, why then are DICE actively banning people over it?
the program which removes the filter should be no bigger of a threat to DICE as changing the hue on the monitor, but wait, DICE said last year that BF3 wouldn't have a editing kit because of how badly tangled the engine is yet they're actively seeking to licence the engine out now.
Not to mention the relative ease that editing tools have been made for the game.

Because any 3rd party program that edits, and or modifies game files is a big deal to a developer.

Amit
October 23rd, 2012, 11:11 PM
Yeah what in the Hell? So you're whiny about the color scheme. It's how the fucking game is without hacking it. Get over it. You knew what you bought. What do you expect? I don't want some prick having an advantage over me because he can modify colors. It's bullshit and you're all retarded for complaining about it.

It alters colours and contrast, therefore rendering certain methods of camouflage ineffective.

To answer both of the above quotes, I will direct you to this quote by a DICE employee:


We believe that turning it off gives no major competitive advantage/disadvantage. IRNV scope and a few others which turn the image into greyscale or greenscale don't work properly without color grading and will look real ugly.

So, as you can see, DICE does not see any advantage being gained by having the colour correction removed. In fact, they even admit that it adds a disadvantage in some cases. So, it is not bullshit.



Seriously, they're not "fucking" anyone with this choice. It's their game NOT yours. Developers slave over these projects because they love it (or just haven't burnt out yet). And you people are nit picky over the dumbest shit.

You clearly aren't educated on the situation. Look at the following:

http://i.imgur.com/TUzTp.jpg
http://i.imgur.com/PpK7y.jpg
http://i.imgur.com/gCs97.jpg

Here (http://www.youtube.com/watch?feature=player_embedded&v=WJU-JKFPsTo) is the video I took those shots from. I have no doubt that the art department slaved away at making this masterpiece. Look at all the detail and environmental lighting that is lost by draping that blue tint over it. The light is passing through that orange cloth, but that blue filter just removes the effect entirely. It just looks so wrong. I wonder how the art department felt after they saw this veil of blue depression cover their beautiful work. Call it nitpicking if you like, but we're defending the integrity of the work of the DICE artists.

Its their game that we pay big bucks for. Big multiplayer-focused games like these rely on the community that plays the game to improve it and give their feedback. When there's a huge outcry for something they see as reasonable (as they had considered it at all), they should definitely use a bit more tact when dealing with us. If any of you are in the PlanetSide 2 beta, then you'll know what I'm talking about in regards to community input.

My main gripe is that they retracted a statement after announcing it to the public:


As a studio, it is extremely important for us at DICE to have a unique identity in our games, not only from a gameplay perspective, but visually as well. (http://www.mordorhq.com/showthread.php?3318-BF3-Colour-Tweaker-what-the&p=84743&viewfull=1#post84743)

That's a lame excuse. If you need a nasty blue tint to make your game look unique, then you need to get some new designers.



You obviously didn't care until someone released the mod so it clearly never mattered that much to you.

You obviously have no idea how far back this issue runs. This public plea for change was put through even before the game launched. The Alpha looked absolutely stunning with its vivid and vibrant colours, no colour correction to hinder its beauty. Drop in the beta where they threw in the colour correction and we immediately rebounded with many threads that resemble this one (http://webcache.googleusercontent.com/search?q=cache:I6R8uENFg0wJ:forums.electronicarts. co.uk/battlefield-3/1438468-what-battlefield-3-should-look-like-yes-thread-about-graphics.html&hl=en&gl=ca&prmd=imvns&strip=1). Unfortunately, EA nuked the UK forums, so only a ragtag set of threads remain, which is why the thread I just linked to is in cached format. Many related threads were deleted on the Battlelog Forums, as well, so I don't have the justification of my concern for this topic that you wish to see.

Alpha to Release comparison:
http://i.imgur.com/6a8UF.jpg

After seeing that kind of change, how could you not be even the slightest bit dissatisfied?


Holy shit man, its a color scheme, get over it. What do you expect when you are using programs that fuck with the game they made. Some developers are okay with that, others aren't obviously. Expecting them to just be cool with it is ludicrous and you know it.

Fuck with the game? Giving players cow heads instead of human heads is fucking with the game. Changing jets into pterodactyls is fucking with the game. Altering the levels is fucking with the game. This is a simple change that removes their tinting bullshit to bring out the beauty of the graphics. There are countless visual mods for other successful games and you don't see the devs threatening people for permanent bans. Of course, that's not the topic of this debate. The topic is them backing down from a commitment they made to the community. Like many other things before (including premium content).

You may take my post on the previous page as whining if you're that closed-minded, but you cannot say my claims are in no way justified.

Warsaw
October 23rd, 2012, 11:34 PM
They still concluded a change in advantages and disadvantages by admitting that there are some disadvantages..where there is a disadvantage there is an advantage. Thus, to maintain the integrity (lol) of the game, they said no.

Donut
October 24th, 2012, 12:13 AM
You people are nit picky over the dumbest shit. You obviously didn't care until someone released the mod so it clearly never mattered that much to you.
ive always thought the game looked washed out. i wasnt aware why until i actually saw the difference with the filter taken off. it didnt matter before i saw it because i wasnt aware of the underlying beauty this game has. so telling me it didnt matter to me until i saw the "modded" graphics doesnt exactly make sense as an argument against being upset. how can you care about an issue before youre aware of that issue?

on top of that, dice cant make up their mind. first we're gonna get banned, then its ok to use because it gives "no significant advantage", and now theyve decided "nvm". clearly theres dissent within dice itself on the topic.

Amit
October 24th, 2012, 12:40 AM
They still concluded a change in advantages and disadvantages by admitting that there are some disadvantages..where there is a disadvantage there is an advantage. Thus, to maintain the integrity (lol) of the game, they said no.

What are you talking about? The only disadvantage is for the people using the colour correction removal which makes thermals and IRNV look funny. There's no advantage from using it besides greater visual stimulation.

Warsaw
October 24th, 2012, 02:09 AM
To answer both of the above quotes, I will direct you to this quote by a DICE employee:

[snip]

So, as you can see, DICE does not see any advantage being gained by having the colour correction removed. In fact, they even admit that it adds a disadvantage in some cases. So, it is not bullshit.


.

I am also not going to trust that they did some kind of thorough evaluation to conclude what they did. That would cost them, and therefore EA, time and money.

Oh, and using this hack can set precedent for using other hacks, and those hacks may be malicious and disguiseable as one of these benign hacks. Just one potentiality.

Ultimately, I don't honestly give a rat's ass about the filter. I have no intention of messing with the game, and hardly have much intention of playing it in the foreseeable future. There are, however, logical reasons for disallowing the hack just like there are logical reasons to allow it. Ultimately, it is their game and they can decide whether or not to ban players for using the hack.

Amit
October 24th, 2012, 02:19 AM
Just to be clear, I'm not advocating the use of that weird editor program. I'm talking about the Realmware one that doesn't do that funny cas file hack.

=sw=warlord
October 24th, 2012, 08:58 AM
The consumer didn't sacrifice sleep and a normal work schedule and extreme deadlines to complete the project.
No, they just work all day earning their money and in some cases suffer intolerable work positions and when it comes down to it they wonder if the product they purchased with the money they worked hard for was actually worth it.
But don't worry, those developers don't have to take that into account because it's their artistic liberty, Take a guess who pays those developers wages? oh wait! ,the end user does.

PenGuin1362
October 24th, 2012, 10:02 AM
Totally true, and again, in other cases (including different issues in battlefield) I could see why people complain. But getting pissed off over this color grading issue is still ridiculous.

=sw=warlord
October 24th, 2012, 10:36 AM
Totally true, and again, in other cases (including different issues in battlefield) I could see why people complain. But getting pissed off over this color grading issue is still ridiculous.
Getting pissed off over the colour grading isn't the issue, getting banned over removing the colour grading is the issue, if DICE wasn't committed to banning people for making changes that arguably enhance the end user experience there would be no discussion on this subject at all.

BobtheGreatII
October 24th, 2012, 10:59 AM
You're editing game files without permission. Why is this so hard to comprehend? Of course you're going to get banned. I don't know why the gamer thinks they should have such a great role in game development. If you don't like the game for how it looks or plays, don't fucking buy it.

PenGuin1362
October 24th, 2012, 11:32 AM
You're editing game files without permission.

lol, what do you think we did before CE came out?

BobtheGreatII
October 24th, 2012, 12:02 PM
lol, what do you think we did before CE came out?

Yeah but times were very different. No one really gave a damn. People do now. Times have changed. And all the same, modifying game files and playing online was still a dick thing to do.

Amit
October 24th, 2012, 12:38 PM
You're editing game files without permission. Why is this so hard to comprehend? Of course you're going to get banned. I don't know why the gamer thinks they should have such a great role in game development. If you don't like the game for how it looks or plays, don't fucking buy it.

Battlefield 1942 didn't get to where it is today because people sat around for DICE to give them the go ahead to modify some files. The outcry for removing the tint was so large before the game released, it was hard to fathom that they would continue to use it. A lot of dedicated fans still bought the game, because there is definitely more to teh game than just a blue colour filter. We're not stupid. But when we can't change colour on our screen without being threatened, there's an issue there.


Yeah but times were very different. No one really gave a damn. People do now. Times have changed. And all the same, modifying game files and playing online was still a dick thing to do.

Even now, no one gives a damn, just DICE for some reason. There's no clear cut right and wrong for modifying files. Using malicious intent when modifying is bad, but when you're simply improving your own experience (which DICE has even approved of before pulling their statement) there's no advantage and certainly no malicious intent.

BobtheGreatII
October 24th, 2012, 01:09 PM
Even now, no one gives a damn, just DICE for some reason. There's no clear cut right and wrong for modifying files. Using malicious intent when modifying is bad, but when you're simply improving your own experience (which DICE has even approved of before pulling their statement) there's no advantage and certainly no malicious intent.

However creating a loophole allowing people to modify the colors is only a gateway for malicious use. Which I imagine is what a lot of us are arguing.

mech
October 24th, 2012, 01:11 PM
Lol, it's a fucking video game. Who gives a shit.

Amit
October 24th, 2012, 01:25 PM
However creating a loophole allowing people to modify the colors is only a gateway for malicious use. Which I imagine is what a lot of us are arguing.

The Realmware Colour Tweaker doesn't create a loophole.

BobtheGreatII
October 24th, 2012, 03:16 PM
The Realmware Colour Tweaker doesn't create a loophole.

No, I'm saying if Dice allows it.

Warsaw
October 24th, 2012, 05:12 PM
lol, what do you think we did before CE came out?

Remember how much Microsoft cares about the PC gaming experience?

Yeah.

Pooky
October 24th, 2012, 07:51 PM
Yeah but times were very different. No one really gave a damn. People do now. Times have changed. And all the same, modifying game files and playing online was still a dick thing to do.

It's always been a big deal, the only thing that's changed is the attitude of the developers.



I still remember the first time I saw the original Star Wars DOOM mod. Seeing how someone had put the death star into our game felt so amazingly cool. I was so proud of what had been made possible, and I was completely sure that making games that could serve as a canvas for other people to work on was a valid direction.

http://slashdot.org/story/99/10/15/1012230/john-carmack-answers

PenGuin1362
October 24th, 2012, 10:07 PM
Remember how much Microsoft cares about the PC gaming experience?

Yeah.

hahaha, touche.

Amit
October 26th, 2012, 05:11 PM
The most bauss BF3 video I've ever seen:


http://www.youtube.com/watch?feature=player_embedded&v=0b6D6WmecY4

TeeKup
October 26th, 2012, 05:32 PM
That was hilarious on ten different levels.

Amit
October 26th, 2012, 11:50 PM
Battlefield 3 Premium Hoodie...for $80 USD LOL (http://store.dice.se/home/clothing/hoodies/battlefield-3-till-death-black-premium-hoodie.html)

TeeKup
October 27th, 2012, 01:32 AM
PFFFFT As if.

Amit
November 21st, 2012, 04:23 AM
Beautiful video:


http://www.youtube.com/watch?feature=player_embedded&v=kIpAANx9dM8

Amit
November 29th, 2012, 01:06 AM
I don't know if any of you have read the following yet, but it consolidates every single area that I know of BF3 history into one post and gets it completely right. If you ever cared for the Battlefield franchise, then this is a must read: The True Story of Battlefield 3, the Battlefield Franchise, Its Community, & EA/DICE
(http://www.mordorhq.com/showthread.php?3880-The-True-Story-of-Battlefield-3-the-Battlefield-Franchise-Its-Community-amp-EA-DICE)
WARNING: This concentrates all the bullshit that EA/DICE have done into one area, so be prepared to feel kicked in the face when you're reminded of it all. I had to hold my head half way through because I was assaulted by the things I forced myself to forget before. Heh, sounds a lot like a rape story, doesn't it? Well, it is. Rape of the consumer.

TeeKup
November 29th, 2012, 01:51 AM
Holy damn.

Warsaw
November 29th, 2012, 02:27 AM
Hook, line, and sinker. EA might be in for a nasty shock when BF4 fails to sell as well as BF3.

Cortexian
November 29th, 2012, 03:09 AM
That pretty much sums it up nicely... RIP Battlefield series.

neuro
November 29th, 2012, 05:18 AM
http://www.mordorhq.com/showthread.php?3880-The-True-Story-of-Battlefield-3-the-Battlefield-Franchise-Its-Community-amp-EA-DICE



yeah came here to post the same thing.

oh well

Sanctus
November 30th, 2012, 01:50 AM
After reading that I'm going to keep a closer eye on BF4 than I did BF3. I probably won't get it though

JackalStomper
November 30th, 2012, 07:51 AM
http://i890.photobucket.com/albums/ac108/zaibach_2010/splintercell.gif

Cortexian
December 1st, 2012, 06:07 AM
The best part of that image, is where the user thinks he's being clever.

During that section of the demo, the Ubisoft developer was specifically talking about the different detection levels and how that was a high profile action that wasn't stealthy at all. Hence the giant flashing "detected" thing.

Obviously you get significantly less points/unlocks or whatever game shaping factor they use to make you play stealthily if you go high profile. It's an option though, because some kiddies have no patience to figure out how to be stealthy.

JackalStomper
December 1st, 2012, 07:07 AM
Yeah I thought it humorous too

ThePlague
December 4th, 2012, 04:16 AM
So..Aftermath...yeah............WHERE THE FUCK IS IT.

Cortexian
December 4th, 2012, 04:42 AM
You shouldn't care since it's more non-Battlefield inspired content.

Warsaw
December 4th, 2012, 05:15 AM
"Look, we put a crossbow in the game, please care!"

Donut
December 4th, 2012, 05:20 AM
needs moar XM8, and while we're at it, moar bad company 3.

Amit
December 4th, 2012, 08:51 AM
So..Aftermath...yeah............WHERE THE FUCK IS IT.

http://a0.twimg.com/profile_images/2572003265/ehs1bsl5hr1g43j1xi56_normal.jpeg
gustavhalling: The issue for premium and AM downloads has been found. The fix is being rolled out but may take a few hours for some. EAC can help out also.

Chill the fuck out for a game you shouldn't even be playing.

Warsaw
December 4th, 2012, 12:15 PM
needs moar XM8, and while we're at it, moar bad company 3.

Please no XM8...
:(

PenGuin1362
December 4th, 2012, 11:45 PM
Please no XM8...
:(

seriously, can we let that thing die? The military already did...

Donut
December 5th, 2012, 12:51 AM
but i love my fish gun :saddowns:

... ok fine, but at least bring the tommy gun back.

Bobblehob
December 5th, 2012, 12:58 PM
Has anyone actually played Aftermath yet?

Amit
December 5th, 2012, 01:33 PM
Couldn't be arsed to waste the space on my SSD downloading it.

Sanctus
December 5th, 2012, 09:34 PM
I don't have enough space. These damned multiplayer updates are massive.

ThePlague
December 5th, 2012, 11:23 PM
Has anyone actually played Aftermath yet?Yes, it's good. Scavenger beats the hell out of gunmaster. crossbow is a gimmick, a nice one, but still a gimmick. Almost have all the bolts unlocked.

Bobblehob
December 6th, 2012, 12:14 PM
Yes, it's good. Scavenger beats the hell out of gunmaster. crossbow is a gimmick, a nice one, but still a gimmick. Almost have all the bolts unlocked.

Yeah, I finally got it downloaded and such last night. Took for ever to win a couple 3 rounds of Scavenger, but once I did, FUUU the crossbow is extremely satisfying, close up it is a one hit kill, definitely a risk/reward type deal, if you miss you're fucked. Can't wait to get the stabilized bolt and be a crossbow sniper.

Cortexian
December 6th, 2012, 12:57 PM
If your objective isn't to get into a vehicle or use explosives to disable vehicles while taking objectives, you're playing Battlefield wrong.

Bobblehob
December 6th, 2012, 04:37 PM
If your objective isn't to get into a vehicle or use explosives to disable vehicles while taking objectives, you're playing Battlefield wrong.

Or you could be playing a game mode that doesnt include vehicles or objectives... There is no one definite way to play battlefield you know.

Cortexian
December 6th, 2012, 06:55 PM
Those game modes aren't what Battlefield is about.

People who play those modes primarily might as well just go play CoD.

Sanctus
December 6th, 2012, 08:40 PM
Those game modes aren't what Battlefield is about.

People who play those modes primarily might as well just go play CoD.

Wow I actually pretty much agree with Freelancer this time. Yeah you can play Battlefield however you want, but it seems like with some of these other game modes Dice is just trying too hard to be like CoD. Battlefield's gameplay just isn't geared toward twitch-shooting. The quintessential Battlefield experience is on the big maps with vehicles. I REALLY wish we had the commander rank because coordination is awful. :( You all already knew this though.

PenGuin1362
December 6th, 2012, 08:41 PM
Totally different play style. While they're not classic battlefield :( , still not the same as playing cod.

Amit
December 8th, 2012, 04:36 PM
Been playing scavenger. Fun as fuck. And fuck the crossbow. It sucks. Too accurate to hit anything, but when you do with the normal bolt below 50m, it drops dead instantly. Still, fuck it because it's so incredibly hard to hit anything with it.

Sanctus
December 8th, 2012, 06:54 PM
Played some Aftermath last night. I could count the number of polygons in some of the rubble piles on one hand, driving the rhino(?) while being in the view of the gunner's seat is asinine and disorienting. I also noticed a lot of places that had plenty of verticality that could've been taken advantage of, but instead were seemingly forgotten. The big cracks and fissures in the streets are just death traps for those dumb enough to hang out there. But I 'm only on begining to play it so maybe I'll like it better later. As far as first impressions, some aspects of the maps are kind of a let down.

Bobblehob
December 9th, 2012, 09:17 PM
Those game modes aren't what Battlefield is about.

People who play those modes primarily might as well just go play CoD.

The difference is that It offers them all, instead of just one specific. Also, despite the flaws that BF3 has, it plays those game modes a hell of a lot better than COD does.

As much as I agree about what Battlefield does best being the large conquest gametypes, saying that it shouldn't do them because its not normally what Battlefield does isn't really right tbh.


Been playing scavenger. Fun as fuck. And fuck the crossbow. It sucks. Too accurate to hit anything, but when you do with the normal bolt below 50m, it drops dead instantly. Still, fuck it because it's so incredibly hard to hit anything with it.

It takes a bit to get used to it. Its definitely a risk/reward type thing. It's much more fun once you get the High Explosive and Stabilized bolts. The HE drops like crazy, but can actually do some serious damage to vehicles. The stabilized bolt is fun to use against other snipers, just because they won't see it coming.

Sanctus
December 11th, 2012, 09:38 PM
I know I brought this up before, but I think I'm just gonna go ahead and make an Xbox Modacity platoon. At best, it might bring some more members to a slowly decaying community. At worst, I'll be the only member. I'll "screen" everyone who applies to join to see if they play like dicks or not. What do you guys think?

=sw=warlord
December 11th, 2012, 10:04 PM
does this include upside down aircraft?:gonk:

Sanctus
December 11th, 2012, 10:18 PM
3114

Bobblehob
December 12th, 2012, 03:47 AM
I would be down if it were a PC platoon xP I sold my xbox copy when I got my PC :\

Sanctus
December 12th, 2012, 04:24 PM
There's already a PC platoon

Amit
December 12th, 2012, 06:32 PM
I would be down if it were a PC platoon xP I sold my xbox copy when I got my PC :\

My signature has been advertising the PC platoon since day 1 lol.

Donut
December 12th, 2012, 06:37 PM
ive been in the steam group since bad company 2, but i dont think i ever joined the bf3 modacity platoon. never really got into the game enough, i dont think. i did find out from that steam group that i go to school with legionare though, which was pretty cool.

do you guys have some sort of platoon for planetside? that is something i would totally be interested in.

Sanctus
December 12th, 2012, 06:45 PM
Oh man I want Planetside so bad. My computer would just have a stroke though :(
It can't even handle the first one.

Sanctus
December 12th, 2012, 07:56 PM
Alright everyone, the Xbox Platoon is up! Any advice, suggestions, belligerent comments?

http://battlelog.battlefield.com/bf3/platoon/2832655391843520741/

JackalStomper
December 14th, 2012, 07:14 AM
Brobox Brocity Brotoon

t3h m00kz
December 15th, 2012, 08:36 PM
Just got the game.

Battlefield used to be about huge epic battles in big open fields. What the fuck's up with all these bullshit cramped-ass city maps. Fucking bullshit.

Sanctus
December 16th, 2012, 02:01 PM
Battlefield wants to get in CoD's pants for some... close quarters combat.

Donut
December 16th, 2012, 09:24 PM
So i had an idea a while back with this game. I noticed that when you damage somebody but dont kill them, then a team mate kills them (essentially what somebody might call a kill steal), you get a kill assist bonus equal to the amount of damage you did to that person. due to how damage is calculated (reduces as a function of distance), youll notice that sometimes you'll get 97, 98, or 99 point kill assists. so this means you shot a person the appropriate number of times to kill them, but because the person was just far enough away, the bullets didnt quite do enough damage to kill them. essentially, you did the work required for a kill, but were not rewarded with the kill, whereas someone else was rewarded for work they didnt do.

so my suggestion is this: the game internally keeps track of every kill assist you get. youll still get those points as usual, but when your kill assists add up to over 100, the game subtracts 100 from your running internal assist point total of that round, and increments your kill counter by 1. note that this wont affect your actual score at all. the game will just wrap that internal counter back to under 100.

as for that other guy who stole your kill? we'll let him keep it, as that would be consistent with the current revive mechanics, where an enemy is rewarded with a kill for killing you, but you dont have a death added if you get revived. everyone wins.


i think this is a good idea and would promote team play a little more. if nothing else, it would remove the frustration of shooting 4 or 5 guys and having some team mates get the credit for all of those kills. thoughts? (something more than "no, gay." please...)

PlasbianX
December 18th, 2012, 02:26 AM
I bought this game.. then turned around and bought the premium stuff for it..

Played maybe 3 games.

Meh.

Donut
December 18th, 2012, 02:46 AM
i feel the same way, although i only bought the limited edition. this game just doesnt give me the thrill that bad company 2 does. i play bad company 2 and actually jump when i come under fire. in this game? whatever. every other player is a medic, so ill probably get revived anyway.

Warsaw
December 18th, 2012, 04:11 AM
I got some decent playtime out of BF3 before I decided that I just wasn't having fun with it anymore. Not as much as BC2, but enough that I can at least justify the purchase of the game itself. Premium, though, I'm not sure was a wise expenditure. I've only played CQ and a couple rounds of AK as far as the expansions go (B2K doesn't count).

leorimolo
December 19th, 2012, 07:44 PM
Hello modacity, so I sold alot of my xboxes and got a new laptop, sager NP9150 and ive been dying to play some BF3.

I'm absolutely abysmal with a mouse keyboard and I was wondering if anyone knew some good settings for the xbox 360 controller. Also if you could add me the modacity platoon id be awesome!

thanks guys

Edit I suck so hard at this game its not even funny.

Cortexian
December 20th, 2012, 01:38 AM
You should learn to get good with a mouse and keyboard, once you're good with them you'll be significantly better than you could ever be with a controller...

=sw=warlord
December 20th, 2012, 11:55 AM
Or he could use a controller which suits his own preference.
Using a keyboard and mouse is not the be all end all, it's an option and one of the greatest assets of playing on a pc is options.

Amit
December 20th, 2012, 01:26 PM
Or he could use a controller which suits his own preference.
Using a keyboard and mouse is not the be all end all, it's an option and one of the greatest assets of playing on a pc is options.

Have you played Battlefield 3 on PC with a controller? You'll get wrecked in every encounter. Take it from me.

=sw=warlord
December 20th, 2012, 01:32 PM
Have you played Battlefield 3 on PC with a controller? You'll get wrecked in every encounter. Take it from me.
I always play BF3 with a controller and have no problems at all playing against people with KB/M.
Take it from me, if you're good with a controller then there's no need to switch to a more uncomfortable control set up.

Amit
December 20th, 2012, 02:32 PM
I always play BF3 with a controller and have no problems at all playing against people with KB/M.
Take it from me, if you're good with a controller then there's no need to switch to a more uncomfortable control set up.

The controller has inferior controls, though. You need to take your thumb off the movement thumbstick just to spot enemies. Controllers are more comfortable, yes, but I am absolutely certain that a KB/M will outplay a controller in most cases. However, since you are used to using a controller to begin with (and I am not), I am willing to believe your ability to play fine against other people. What I'm saying, though is that you aren't reaching your potential for skill in the game. If you have no problem with that, that's fine, too.

PenGuin1362
December 20th, 2012, 05:08 PM
They're both tools, it's all how you use them.

Donut
December 20th, 2012, 05:26 PM
the argument is that playing on pc offers you the ability to use the mouse, which is pretty much undeniably more precise than a joystick. i dont care how good your muscle memory is. it is just physically impossible for a joystick to be more precise than a mouse. plus theres the issue of having to find a balance between turning fast and precise aiming. with a mouse, you just move it further. also, see the following video for why you should get used to a mouse:
Mir5OhAPnwg

i feel physical agony at the thought of snapping to targets and countering recoil with a controller, especially looking at that diagonal AEK recoil.

E: and for the love of fucking god, look up the window's mouse accelleration fix. windows 7 (and vista too, i think) has forced mouse acceleration, and the only way to turn it off is to edit a registry file that re-defines the curve used for mouse acceleration. one to one movement is absolutely vital to mouse precision.

E2: for the proponents of control sticks, plug in a joystick. like, one youd use to fly aircraft in a flight simulator. try making precise movements and aiming with that. you see how sluggish and clunky it is? especially to return to the zero point at the center? controller sticks suffer from the exact same problems because they are exactly the same thing, just smaller. a mouse doesnt suffer from the mechanical limitation of returning to the zero point, and therefore is inherintly more precice.

pardon me for bashing your method of play here if youre a controller person. im just trying to provide a convincing argument for why you should really consider a mouse for first person shooters. it is difficult to get used to. i remember my first time playing halo pc with a mouse having come from xbox. i was like "what the fuck is this? how do people do this?". now? you couldnt pay me to go back to controllers for aiming.

leorimolo
December 20th, 2012, 06:46 PM
the argument is that playing on pc offers you the ability to use the mouse, which is pretty much undeniably more precise than a joystick. i dont care how good your muscle memory is. it is just physically impossible for a joystick to be more precise than a mouse. plus theres the issue of having to find a balance between turning fast and precise aiming. with a mouse, you just move it further. also, see the following video for why you should get used to a mouse:
Mir5OhAPnwg

i feel physical agony at the thought of snapping to targets and countering recoil with a controller, especially looking at that diagonal AEK recoil.

E: and for the love of fucking god, look up the window's mouse accelleration fix. windows 7 (and vista too, i think) has forced mouse acceleration, and the only way to turn it off is to edit a registry file that re-defines the curve used for mouse acceleration. one to one movement is absolutely vital to mouse precision.

E2: for the proponents of control sticks, plug in a joystick. like, one youd use to fly aircraft in a flight simulator. try making precise movements and aiming with that. you see how sluggish and clunky it is? especially to return to the zero point at the center? controller sticks suffer from the exact same problems because they are exactly the same thing, just smaller. a mouse doesnt suffer from the mechanical limitation of returning to the zero point, and therefore is inherintly more precice.

pardon me for bashing your method of play here if youre a controller person. im just trying to provide a convincing argument for why you should really consider a mouse for first person shooters. it is difficult to get used to. i remember my first time playing halo pc with a mouse having come from xbox. i was like "what the fuck is this? how do people do this?". now? you couldnt pay me to go back to controllers for aiming.

I'm back to mouse/keyboard! I will keep the controller handy for vehicles tho, the most difficult thing for me is dealing with the keyboard...

Also anyway I can get batter guns with decent sights? buying that assualt and recon package looks super tempting.

Donut
December 20th, 2012, 07:49 PM
well, assault is arguably the most played class in the game. it has the top 3 most used weapons (m16a3, aek971, m416) and the most important squad functions (healing and reviving). i wouldnt bother with recon, but thats just me. you get attachments for your guns based on how many kills you get with each of them.

leorimolo
December 20th, 2012, 08:28 PM
well, assault is arguably the most played class in the game. it has the top 3 most used weapons (m16a3, aek971, m416) and the most important squad functions (healing and reviving). i wouldnt bother with recon, but thats just me. you get attachments for your guns based on how many kills you get with each of them.
Yeah I was thinking the exact same thing... fucking they are charging me 6 euro for it, I need a vpn...

=sw=warlord
December 20th, 2012, 11:01 PM
Donut, I don't really give a shit if using a kb/m is more accurate, I have no issues at all using a controller or kb/m but I find controllers more comfortable and as such find the game more entertaining.
You can go on bitching how how superior the kb/m set up is but when it comes to comfortability, kb/m simply can't compare.

Amit
December 20th, 2012, 11:05 PM
Well, End Game is going to be weird as fuck. (http://www.pcgamer.com/2012/12/20/battlefield-3-end-game-pack-to-include-vehicle-dropship-dirt-bikes-capture-the-flag/)

Key features:



Four new maps designed for high speed combat and action
Three new vehicles including the fast and agile dirt bikes
New dropship provides support to ground troops with vehicle drop capabilities
Return of the classic Capture The Flag game mode


I am pleasantly surprised by how good Aftermath is, so I guess I'm looking forward to seeing what DICE brings to the table for End Game. The dropship sounds interesting and I'm definitely looking out for that capture the flag game mode.

Donut
December 20th, 2012, 11:23 PM
You can go on bitching


pardon me for bashing your method of play here if youre a controller person. im just trying to provide a convincing argument for why you should really consider a mouse for first person shooters.
im sorry...? wasnt trying to offend you dude. i actually wasnt even directing that at you. my post was more for leorimolo's benefit.

capture the flag sounds interesting though. ive been thinking for a while about how that would be implemented, but ive always concluded that ctf is a little too... whats the word here... silly(?) for a battlefield setting. like, it fosters more arena based gameplay, where you kind of just zerg to the flag then beeline back with it, as opposed to more "core" battlefield gametypes, where most of the game boils down to map control with more tactical play. i guess ctf would require map control, but once you take the flag and get into friendly territory, i cant see it being to difficult to cap it. especially if its one neutral flag in the center of the map.

im curious to see how it plays out, but i wouldnt be surprised if ctf ends up being another novelty game mode, like gun master

leorimolo
December 21st, 2012, 01:41 PM
Honestly I could play halo 1 just fine with a trackpad while I was in highschool, but playing battlefield with a controller is just complicated... Like you need just a little magnetism otherwise its down right hard.

Cortexian
December 23rd, 2012, 06:43 AM
Donut, I don't really give a shit if using a kb/m is more accurate, I have no issues at all using a controller or kb/m but I find controllers more comfortable and as such find the game more entertaining.
You can go on bitching how how superior the kb/m set up is but when it comes to comfortability, kb/m simply can't compare.
I get cramps and pains in my thumbs and trigger fingers when using a controller for more than an hour. I can use my mouse and keyboard to literally play for 24 hours without any discomfort.

So lets tally up here:
Precision and superiority: Mouse and keyboard.
Comfort: Mouse and keyboard.

It's really all about making sure you're sitting properly with your arms parallel to the floor, instead of getting some weird angle on your mouse hand. Adjust your m/kb setup so that's correct and you'll play much better than you ever did with a controller, you'll be more comfortable too. Grasping controllers in the way required to play shooters isn't a natural, and it's actually quite bad for your hands and wrists, even worse than using a mouse and keyboard (carpel tunnel, etc).

Basically: Get raped controller wielding scrub-muffin.

Edit: The only thing I can think of where controllers are better than a mouse/keyboard is for mechanics where you need the digital input to control "amount" of roll/pitch/yaw. Basically drivign and piloting mechanics. Or if you're sitting on a couch playing games off a TV or something, cause most of the time it's awkward to use a m/kb on the couch.

Donut
December 23rd, 2012, 10:45 AM
i tried using a joystick for flying choppers in bad company 2. im not sure how its supposed to work in real life, but the issue i was having is that the value of the joystick is added to the yaw/pitch/roll. as in, if i have the joystick tilted 30 degrees to the left, it adds 30 degrees to the roll of the chopper every frame of the game, and then as i move the stick back toward the center, every frame that decreasing value (25, 15, 3, etc..) still gets added. i then have to over compensate in the negative direction (so like, -50 or so) to avoid doing a chopper barrel roll (re: crashing and dying). it leads to this rocking back and forth, and ultimately crashing, unless im very gentle with the joystick.

IDK if thats how an actual chopper flies, but i would have been doing much better if the roll/pitch/yaw was absolute in reference to the joystick. as in, 30 degrees on the joystick = 30 degrees of roll, i.e., the 30 doesnt get added. the issue i see here is that there isnt really any binding (that i know of anyway) that allows that.

the mouse doesnt have the mechanical need to return to the zero point, so it allows for much smoother control there as well, although i think i would vastly prefer a joystick if the vehicle's values were directly bound to it.

i did see in planetside 2 an option for "analogue thrust". i assume that allows you to use a slider on a flight pad to control your velocity, but idk.

E: it is also worth it to mention that i go full retard the second i enter any vehicle that moves in 3 dimensions.

Warsaw
December 25th, 2012, 01:54 PM
Freelancer, what you described is analogue input, not digital input. Digital is on/off, a la the bumpers of the 360 controller. Analogue is the thumb-sticks and triggers, which most likely use some kind of potentiometer to tell the game that it should be doing something at a given rate rather than just telling it "do this, else do nothing."

Cortexian
December 28th, 2012, 01:35 PM
Freelancer, what you described is analogue input, not digital input. Digital is on/off, a la the bumpers of the 360 controller. Analogue is the thumb-sticks and triggers, which most likely use some kind of potentiometer to tell the game that it should be doing something at a given rate rather than just telling it "do this, else do nothing."
Yeah I wrote it backwards, meaning is still obvious.

t3h m00kz
January 27th, 2013, 12:00 AM
supression is a PIECE OF FUCKING SHIT

Warsaw
January 29th, 2013, 12:08 AM
I want my click back, that's not news...

t3h m00kz
January 29th, 2013, 01:36 PM
mine now muhfugga

Amit
January 29th, 2013, 02:25 PM
I want my click back, that's not news...

Well, this is:

Air superiority game mode confirmed for End Game. (http://www.gameinformer.com/b/news/archive/2013/01/29/air-superiority-mode-coming-to-battlefield-3.aspx) Now everyone can rejoice.

ThePlague
January 29th, 2013, 04:28 PM
Yay more jet tryhard gametypes!

Warsaw
January 29th, 2013, 10:11 PM
mine now muhfugga

Suing for false advertisement!~~

Amit
January 31st, 2013, 01:53 PM
First Endgame trailer:


http://www.youtube.com/watch?feature=player_embedded&v=wK5f7az5dIY

Shows CTF and Air Superiority mode at the end of the trailer.

And for you peasants who don't own BF3 Premium, here's the premium Air Superiority video:


http://www.youtube.com/watch?feature=player_embedded&v=yaaQXwGeVMg

I already know I'm going to play the fuck out of Air Superiority mode.

PenGuin1362
February 1st, 2013, 12:41 AM
I love dog fighting, pretty excited for the air mode. Only wish they would add new jet types.

Amit
February 1st, 2013, 08:43 AM
I wish they'd add the A-10 to some conquest maps.

PenGuin1362
February 1st, 2013, 10:24 AM
Yeah it would be awesome to get some CAS planes into conquest so planes could actually better support the ground troops.

Amit
February 3rd, 2013, 05:09 PM
http://www.youtube.com/watch?v=nfK9UPEQavo

TeeKup
February 3rd, 2013, 05:32 PM
Wow.

Amit
February 3rd, 2013, 08:23 PM
Ain't it hilariously beautiful?

DEMOCRATS! FUCK YEAH!

REPUBLICANS! wha~-huh? *general confusion*

Amit
February 4th, 2013, 11:41 AM
Holy fuck:


http://www.youtube.com/watch?feature=player_embedded&v=6kok7GHNNVw

DAT camera.

TeeKup
February 4th, 2013, 08:00 PM
LOL that was good

Amit
February 12th, 2013, 06:10 AM
Thanks to "hackers," film makers for BF3 actually have proper camera tools for filming amazing footage:


http://www.youtube.com/watch?v=hJBe7SgufXg

Why is EA/DICE so against people making their good look good so that more people will buy it? It's just beyond me.

TeeKup
February 19th, 2013, 08:44 PM
I hate this game so much some times. Why am I being punished by being put on a team with terrible people when all the good players are stacked on the enemy team. Why should I help these idiots to be "fair." That in itself is unfair and bullshit.

Amit
February 20th, 2013, 03:20 AM
If this is what DICE considers hacking, I want to see the game hacked to shit:


http://www.youtube.com/watch?feature=player_embedded&v=J3gpv6Qad3s

So beautiful. Lots of wasted potential because EA can't get their heads out of their asses and let DICE elevate an already good game to excellence.

TeeKup
February 20th, 2013, 08:57 PM
http://battlelog.battlefield.com/bf3/battlereport/show/77206259/2/226074122/

it's games like these that make me ignore my burning hatred for some of its gameplay elements.

=sw=warlord
February 20th, 2013, 09:12 PM
I thought you hated tryhards?
:mech2:

TeeKup
February 20th, 2013, 09:31 PM
What?

=sw=warlord
February 21st, 2013, 09:04 AM
What?You accused me and pooky of being tryhards on CE the other night.
how anyone could be a tryhard on a TABLET I don't know.

Amit
March 12th, 2013, 08:53 PM
Wow, holy fuck, just wow:


http://www.youtube.com/watch?feature=player_embedded&v=sBrOnqsU_eE

Also, End-game is out on PC today. Enjoy.

TeeKup
March 12th, 2013, 09:06 PM
Wow. What a douche.

Bobblehob
March 13th, 2013, 05:01 PM
C4 + Dirtbike =

Endgame in a nutshell

Btcc22
March 13th, 2013, 05:10 PM
Wow, holy fuck, just wow:


http://www.youtube.com/watch?feature=player_embedded&v=sBrOnqsU_eE

Also, End-game is out on PC today. Enjoy.

Heck yeah, lenient netcode. That shot missed by a mile.

ThePlague
March 13th, 2013, 09:43 PM
http://battlelog.battlefield.com/bf3/battlereport/show/1/57250916/297761203/

Dropship IFVs are pretty cool.

Amit
March 14th, 2013, 03:24 PM
IFV ;)

ThePlague
March 14th, 2013, 08:29 PM
Yeah...

Getting a fucking kill on a dirtbike is so hard.

Amit
March 15th, 2013, 04:45 AM
Jackfrags seems to think it's easy. Then again, that was when he compared it to all the other ridiculous shit you have to do in order to unlock the M1911 S-TAC. Those are truly endgame requirements.

Donut
March 15th, 2013, 06:19 AM
so i still havent quite figured out why there were 3 (now 4) variants of the 1911, when all that changes is the attachment (or lack thereof) in a game where every primary weapon has 3 customizable attachment slots. also, is nobody going to mention how the introduction of the 1911 S-Tac now completly invalidates both the 1911S and 1911Tac? or how the 1911 bare had no real advantage to begin with? and what of that suppressed .44 or the alleged 93r with a laser sight?

is there a legitimate reason for any of this? or is this just one of those things dice wanted us to overlook?

ThePlague
March 15th, 2013, 05:57 PM
DICE decided to be retarded and make different weapons with different attachments, instead of doing them just like primary weapons. Funny thing is that only the default versions of the weapons have dogtags, so the other weapons aren't really worth using anyway. Luckily the S-Tac does have tags though, so i'll be using it religiously now that I unlocked it.

Amit
March 24th, 2013, 05:42 PM
http://i.imgur.com/G9oeCsP.gif

Source (http://www.youtube.com/watch?v=FzRXLWv4otA)

ThePlague
March 24th, 2013, 09:02 PM
I'm cool too guise:
1SL4w_pvu8M

Amit
March 25th, 2013, 07:29 AM
I don't know what you changed in your record and render settings, but your videos are actually watchable now.

ThePlague
March 25th, 2013, 03:38 PM
Lol, found better settings to use and they seem to be working out nicely. Only thing is Premiere CS 5.5 likes to crash a lot on Windows 8., so I save practically every time I edit something.

Amit
April 14th, 2013, 05:32 PM
Goddamnnnn:


http://www.youtube.com/watch?feature=player_embedded&v=Os4LXLgRMHQ

http://i.minus.com/ibhAKkeLGmCQ6r.gif

ThePlague
April 14th, 2013, 10:14 PM
Should record me flying a little bird more often, CTF is the ultimate noob stomping ground when i'm in one. That and Rush.

Just recorded me playing a round. 21 killstreak in little bird, got doubles and one multikill from derps in a humvee :D Will upload once Premiere is done downloading. Here is the round: http://battlelog.battlefield.com/bf3/battlereport/show/1/60038478/297761203/

Amit
April 15th, 2013, 02:52 AM
post on /r/Battlefield3. They love that shit (the video).

I, however, just came out of the most intense and most fun BC2: Vietnam match of my life. As you can imagine, it happened on Hill 137. God that map is well made and visually amazing. It was one of those matches where each side came down to 20 tickets and the only remaining factor was who could kill who the fastest. I was already in the middle of the map (playing as US) in the rocks in front of B. When I head that horn and saw the ticket count I knew shit was on. Right away I moved up to a friendly Assault and we had the high ground. Immediately I saw a couple NVA hiding behind some rocks about 100m to the right of A (from my view). I gunned down the idiot that was standing up with his upper torso exposed and then used grenades to get the other guy behind cover. Then out of nowhere a bunch of NVA assholes rush our position, kill the other dude, but I manage to gun down two of them with my AK and the last with my pistol. Looking back at the ticket count we were at 14-3 and I knew then that the rest of my team weren't retards. They stayed in position and stayed alive. Two more NVA died and the final ticket was claimed by our dominant flag caps. Was awesome. First time using the AK-47, too. I had no idea what kind of power and accuracy lay within that thing. The best part is that both teams recognized that it was an extremely well played round. I guess the small community that BC2 has left does appreciate shit. Man, I really wish I Fraps'd that. Most fun I've had in a BF game in well over 6 months. I've played plenty of BF3 with friends and never experienced that much fun and this was with pubbers.

Post-game carnage:
http://i.imgur.com/rGkwEJ7.jpg
http://i.imgur.com/oH83B1L.jpg
The more BC2: Vietnam I play the more I want to say "Fuck Battlefield 3!" And it's pretty much true. In BC2, when you land a hit, you know it. You don't just see a hit marker to tell you. You feel it. The way the animation plays and the enemy's reaction. You just know and it feels good.

Donut
April 15th, 2013, 05:47 AM
ive got a group of guys i play BC2 with all the time, mostly on weekends. my ingame name is TheKillerDonut if you wanna play with us.

epic story within:

we joined a round of conquest on arica harbor. me and my friend joe were on one team, and my other two friends ben and pat were on the other. we were triple capped and the score was 50 tickets us 250 them. joe and i made a push to point A, capped A while the other team battled / baseraped at C, then we pushed to B. we got about half way through burning B flag when ben and pat came over and contested the burn.

i was in one of the upper houses overlooking B. i see pat moving around in one of the lower houses and take a shot at him. im using the NS2000 with slugs and the rex. i hit him, he starts yelling "oshi", and i start lining up another shot. he starts shooting back with an mg36. i peg him again, still dont kill him. he manages to drop me right before i fell behind cover. i see hes running body armor. joe immediately revives me, i get up, and slug pat again. hes keeps shooting. i pull the rex out, land 5 of my 6 shots on him while dancing in and out of cover. he still doesnt go down, and by now ive now ive figured out that hes sitting on a health pack. i pull my ns2k back out and slug him with my last shot. still no kill. he's now come dangerously close to killing me several times, and the only reason i survived was joe's health box.

So i reload, jump down into B, and storm pat's house. by now, more of the enemy has fallen back to B. as im running into the house, i run straight into 4 guys. i slug 2 of them, knife a third, and rex a 4th. ben comes up behind me and shoots me. i spawn back in, finish capping B, then move to C. C is capped with relative ease.

now we're sitting at ~40 tickets, with them 3 capped, and theyre at around 240 tickets. we did not baserape them though, and they fought back hard. we tussled over flags for a while until we were at 13 tickets and they were at 130. i tell joe to "revive everything you see". they start taking B, i shoot two guys running up from the lower construction area, but i get sniped by a third. joe revives me, but dies prompty after. i take his kit (which is also a shotgun), shoot the guy that killed him, rez him, and take back B.

8 tickets us, 50 tickets them. now im thinking "holy shit we might actually do this" and we continue tussling over flags. by now, im rezing everything like crazy. the ticket counts get down to about 5 and 10. then 4 and 7, then 3 and 5. every now and then i hear one of our guys die, and my heart skips a beat, then i hear one of our medics yell "CLEAR" and see the ticket number go back up.

0 us, 1 them. i see two guys coming up the stairs at point B. slug one in the face. 0 - 0. absolutely dripping sweat now, the second guy lights me up as i line up the shot on him. joe is yelling "oh shit oh shit" as he gets shot" and ben is yelling "come on COME ON I SEE YOU" as hes about to kill another of my team mates. holding my breath now, just as i begin clicking and hear the boom of my neostead, the screen fades to black. i have no idea if my last shot actually went off before ben killed his target, or if joe died. i hadent heard the ding sound of achieving a kill.

a second or so later, "your team won!" pops up as the victory music plays, and everyone in the voice call yells "OOOOOHHHHHHHH". we had overcome a 200 ticket gap and won by half a pubic hair. i had to change my shirt afterwards, but god damn. THAT is the kind of round i play this game for. just recalling that game while typing that out got me all pumped up.



of course, that round was surrounded by other rounds where we either clearly dominate the enemy team, or just get base camped the entire round with nobody pushing up. theres way too much team stacking going on in bad company these days. finding a good game is really rare. i recently started using the tank, and i feel pretty confident in my tanking abilities now, but i feel like i havent gotten much of a chance to exercise them, because we're pretty much guarenteed to win the second i get in one.

i'd really like to become an admin on an active server so i could actively balance teams and weed out pricks who just base rape the whole round. we might have more nailbiter rounds like that if i could do that. right now theres just an appaling lack of administration, and the enemy team either ignores or lambasts me when i ask them to balance the teams. i have to disagree with you on that one amit. most of the people i come across still playing this game are collosal pieces of shit :smith:
E: epic story spoilered for length
E2: i guess its also worth it to mention that the NS2000 with slug rounds and magnum ammo is a perfect storm of broken game elements coming together to make THE most op thing in bc2, and really that ive ever seen in any well balanced shooter (so 1887 akimbo in mw2 doesnt count, although this shit is pretty close).
E3 (last one i promise): btw i hit level 50 over the weekend! does the shit bucket apply here too?

ThePlague
April 15th, 2013, 08:27 PM
Have to use Sony vegas now, premiere doesn't want to work with Windows 8 anymore. Took half a day to find out the right render settings. I can make them better too, will just make the file bigger.
w46dZlcU5dc
Watch in 720p for non eye exploding.

Amit
April 16th, 2013, 05:55 AM
Have to use Sony vegas now, premiere doesn't want to work with Windows 8 anymore. Took half a day to find out the right render settings. I can make them better too, will just make the file bigger.

This is the guide I used: http://premoguild.com/forums/showthread.php?t=6048

(http://premoguild.com/forums/showthread.php?t=6048)Works amazing. It's what I use to upload to youtube.

Sample quality:


http://www.youtube.com/watch?v=19_mnpGM9XQ

http://www.youtube.com/watch?v=FgWd3FzmfAk

http://www.youtube.com/watch?v=8rJERvi3nvI

ThePlague
April 16th, 2013, 03:50 PM
What is weird is it looks crisp in 720 but not good in regular. And the video looks fine when I view it in VLC :| Stupid youtube.

Looking at that tutorial, I export practically the same way. Except with DXtory I export at 1280x720, and use that as the render settings and whatnot. There's no downsizing. I tried out the bitrate at 10k which worked great, but my file was about 460 mb, so I lowered it to 8k and uploaded. for my other videos I will change to 10k bitrate. And I render at 1280x720 because my monitor only does 1600x900 :(

Amit
April 16th, 2013, 03:56 PM
Stupid youtube indeed. Upload at the highest res possible in the hopes that people will use it. I would have outputted a lot of videos at 720p or lower instead if Youtube didn't want to re-encode it to the most bullshit quality. H.264, though. As bang for your megabyte as you'll get. I mean, I'm no NeweggTV with powerful render PCs, unlimited storage, and beast upload. 1080p is your best choice, really.

ThePlague
April 16th, 2013, 04:05 PM
I would if I could render that high.

Amit
April 17th, 2013, 05:04 PM
What do you mean? What resolution do you record at?

ThePlague
April 17th, 2013, 06:28 PM
1280x720. DXTory lets you downsize without loss of quality

Amit
April 18th, 2013, 05:47 PM
With your hardware, why do you record at 720p? Record at 1080p like a real man. Also, what settings do you use for DXTory? I've followed a shit load of guides and not a single one of them produces a file that Vegas can open. I can watch them in all their unedited glory in VLC, but Vegas just refuses to open them. So far I've tried the regular DXtory, H.264, and Lagarith lossless codecs, but I can't get any to work in editing. Vegas just says unable to open the file. If it wasn't for this, I would have ditched Fraps a long time ago.

ThePlague
April 18th, 2013, 07:19 PM
And I render at 1280x720 because my monitor only does 1600x900 :(
My settings:
http://i6.minus.com/irr3EpDydrec7.png

Amit
April 18th, 2013, 07:53 PM
Easy, then.

1. Record at 1600x900.
2. Create a project using 1080p canvas/frame.
3. Add the file to the timeline and do one of the following crop functions:

Upscale/fit the 1600x900 image to 1920x1080. Both are 16:9, so it works. (Good for edge-to-edge video, but blurry 1080p; still produces better looking 720p)
Center the 1600x900 image in the 1920x1080 frame and render with black space on each side for the unused pixels. (Best for retaining quality, but does not provide edge-to-edge video)
4. Render using desired/recommended (http://premoguild.com/forums/showthread.php?t=6048) H.264 settings.
5. Upload to Youtube.
6. Profit.

In step 3, I prefer option 2 because I care about quality more than fully edge-to-edge video. That and my aspect is the proper widescreen aspect ratio, 16:10, so it doesn't fit perfectly when upscaling to 1080p. I may experiment with upscaling it soon to remove the black bars on the top and see how much the quality suffers for it.

Amit
April 23rd, 2013, 04:14 AM
Well, BF3 has been brought to its knees. The people who brought us the BC2 server emulator has now done the same for BF3 and is proving every statement that DICE said about server/mod tools wrong.

Venice Unleashed (http://www.mordorhq.com/showthread.php?8359-Venice-Unleashed-Closed-Beta-Enlistment!)

ThePlague
April 23rd, 2013, 04:51 AM
Fucking brilliant, used that thing back during the beta.

Amit
April 24th, 2013, 03:09 AM
Hands down the coolest BF3 vid I've ever seen. HANDS DOWN:


http://www.youtube.com/watch?v=ZR87cWTdPmk

Amit
April 30th, 2013, 11:03 PM
http://i.imgur.com/pGPq9ga.gif?1?1539

:lol:

Amit
May 15th, 2013, 08:40 AM
http://dice.se/jobs/

(http://dice.se/jobs/)DICE Los Angeles. Interesting...

PenGuin1362
May 16th, 2013, 12:00 AM
Most likely to handle the star wars stuff. BF work will probably be kept to Sweden.

ODX
May 17th, 2013, 07:30 PM
Finally got Premium (was $15 on Amazon, and I'd bought the game itself earlier for $7.50 so I've done pretty well).
For some reason I have to update the game with 6,000 fucking MB of data, plus more in DLC.

Total? 20,828.61 MB. Fuck.

Amit
May 17th, 2013, 07:37 PM
Prepare your anus, the final size is ~34GB.

ThePlague
May 17th, 2013, 08:04 PM
34.2GB, or 36,746,694,068 bytes to be exact.

Amit
May 18th, 2013, 01:07 AM
35.3GB for me Russian files haha.

t3h m00kz
May 18th, 2013, 05:38 AM
been busting my ass on assignments. reeeeally starting to feel like a fucking chore.

Warsaw
May 18th, 2013, 05:56 AM
I haven't even completed 25% of them; I got all of the things I actually care about, so I just play the game.

ThePlague
May 18th, 2013, 03:37 PM
been busting my ass on assignments. reeeeally starting to feel like a fucking chore.Eh I wouldn't worry about them, I just got all the assignments I felt were easiest and still have 6 more to go.

t3h m00kz
May 18th, 2013, 05:36 PM
Figured I could get some vehicle C4 kills on Wake Island by rushing to C and laying some down on the jets. Turns out theres not enough C4 in the world to take one out. Or maybe Im just doin it wrong!!

Learned to fly jets a few days ago. Keep it at 300-315, and bound Space Bar to turn. Ish nice~

Warsaw
May 18th, 2013, 06:12 PM
~Fake flying skills~

The easiest way to get C4 kills is to play Caspian Border and dive bomb C with it...

ThePlague
May 19th, 2013, 03:16 AM
Just plant them like AT Mines at high traffic areas.

ODX
May 19th, 2013, 07:13 PM
Prepare your anus, the final size is ~34GB.Yeah I already had 14GB installed earlier from when I played a while ago.

But what the fuck, 34GB total? There has to be some law against this...right?

Amit
May 20th, 2013, 12:34 AM
Yeah I already had 14GB installed earlier from when I played a while ago.

But what the fuck, 34GB total? There has to be some law against this...right?

You want your super high-resolution textures bro?

http://i.imgur.com/YgpXV32.jpg
​http://i.imgur.com/evfdy9R.jpg

Or don't you?

Warsaw
May 21st, 2013, 12:18 AM
Why do I feel like my textures look only half as good?

PlasbianX
May 21st, 2013, 02:04 AM
Why do I feel like my textures look only half as good?

I actually debated getting the game for my PC after seeing those textures.. sucks I have premium on xbox ><

Warsaw
May 21st, 2013, 02:20 AM
I sat on my PC copy for half a year before I could even play it. Having played both console and PC versions, I can definitively say that the PC version is better and that it's worth the $30 now to get BF3+Premium on PC. And this is about more than just graphics, the bigger maps and larger player counts are better.

Also, I'm not sure if my BF3 does indeed only look half as good as that; I certainly have the horsepower to max it out and I do max it out. Maybe I'm just not paying attention enough...

Amit
May 22nd, 2013, 01:39 AM
And that's just on High settings with no AA.

Amit
May 23rd, 2013, 04:34 PM
Have some more:

http://i.imgur.com/j8hKVwK.jpg
http://i.imgur.com/3WJAaYQ.jpg

From this video:


http://www.youtube.com/watch?v=faKBRLa_6OE&feature=youtu.be

PlasbianX
May 23rd, 2013, 09:13 PM
Is it worth it now though to get it for PC? With 4 coming out so soon?

ThePlague
May 24th, 2013, 12:48 AM
Is it worth it now though to get it for PC? With 4 coming out so soon?Yes, and it's a 96 hour double xp week too that started today.

If you need help with playing the game, i'm the resident shitbucket around here.

ODX
May 24th, 2013, 10:08 AM
I know I'm way late to the party in saying this, but I've finally be able to play some good games on most of the maps and got damn this game is so much fun now. The default maps are really boring compared to all of these now.

And Alborz Mountains...holy shit that's fun.

PlasbianX
May 24th, 2013, 12:18 PM
Yes, and it's a 96 hour double xp week too that started today.

If you need help with playing the game, i'm the resident shitbucket around here.

I just didn't know if it would be worth my time considering I also have it on 360 lol. I might buy it though.

ThePlague
May 24th, 2013, 02:28 PM
If you've got the rig to play it at decent settings with over 30 fps then you'll have loads of fun. Plus if you're getting BF4 for PC then you'll have some experience already going into it.

Warsaw
May 24th, 2013, 05:28 PM
Amit: that's all from an unmodded game, yes? I take it the HD pack downloads automatically, yes? Hm. I should look next time I play.

Amit
May 25th, 2013, 12:48 AM
Amit: that's all from an unmodded game, yes?

Yes.


I take it the HD pack downloads automatically, yes? Hm. I should look next time I play.

There is no "HD" pack for PC. There's only one set of textures. Low, Medium, High, Very High, and Ultra. The Low textures in BF3 is High textures in Call of Duty. It's why BF3 takes up so much space: http://i.imgur.com/CKN3XR1.png on my SSD. Hmm, I swear I had pagefile turned off.

Warsaw
May 26th, 2013, 05:51 AM
Hm. Mine really doesn't ever look that good and I'm running it on Ultra. Everybody I know runs it on Ultra and we have a variety of different hardware and it doesn't look that clean.

Amit
May 26th, 2013, 08:49 AM
Re-download your game then. Aftermath and Endgame appear to have the highest resolution textures in the game, so they will naturally look better than base BF3 and even Armored Kill's spectacular maps.

t3h m00kz
June 1st, 2013, 06:11 PM
62/75 assignments done~ just got the UMP and PP19 weapon skins left, Only for the Dedicated, and a bunch of vehicle crap. Got the Rambo tag, managed to get 3 multikills in one game being a c4 whore on 64 player TDM Canals. I'll probably say fuck it to all the vehicle ones

1911 stac is sexy. brings back memories (http://youtu.be/gm4BkD5L8fA?t=5m45s)

ThePlague
June 2nd, 2013, 01:22 AM
I still don't even have the rambo dogtag :(

PlasbianX
June 11th, 2013, 12:09 AM
http://www.greenmangaming.com/s/us/en/pc/games/shooter/battlefield-3-premium-service-na/
http://www.greenmangaming.com/s/us/en/pc/games/shooter/battlefield-3-na/

$25 for BF3 + Premium

ThePlague
June 11th, 2013, 02:27 AM
Close quarters is also free right now.

t3h m00kz
June 15th, 2013, 08:18 PM
Got to finish up Get to da Choppa. MBTS DONT WANT TO DIE HGHGHGH

JackalStomper
June 15th, 2013, 08:31 PM
premium on origin for $15 right now

=sw=warlord
June 17th, 2013, 02:38 PM
http://www.youtube.com/watch?feature=player_detailpage&amp;v=y7kqpX5z2YA#t=10 4s

t3h m00kz
June 17th, 2013, 04:57 PM
that was pretty much mlg as hell