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Amit
March 16th, 2011, 01:26 PM
It felt like it was lacking after all that combat in the first video, especially when the first one was one minute longer.
I like the teal animations
Ifafudafi
March 16th, 2011, 01:33 PM
anybody mentions animations again (pro or against) and I'll violate each and every one of your soft, supple anuses with every instrument available to me
oh and as an addendum, this is exactly what 'effing PMs are for, if you absolutely must bitch about them do so where nobody else can see
As for the video, it may not be action-packed but I still found it to be infinitely more interesting than the stupid firefight in the last one. We've had oh-shit-it's-a-sniper sequences since forever, but this was presented in a pretty awesome light that made it seem new and exciting, which, considering it's a military shooter set in modern times, is quite an accomplishment imho.
Plus you blow out a wall with a rocket (if that's actually dynamic and not a scripted collapse then yeah)
TVTyrant
March 16th, 2011, 04:48 PM
I have to agree with infafuhadubh, the second vid was more entertaining. The whole sniper thing, the fear of the 50, the AT4, just a well put together scene.
ejburke
March 16th, 2011, 05:51 PM
Seems like they were counting on the enemy sniper being a lousy shot. I tried to imagine myself playing that section and I think I would feel more fortunate than triumphant. Plus, scripting.
Warsaw
March 16th, 2011, 06:31 PM
Interesting. I feel like it should have been a beefier sound and strike effect if it was a .50, but again: this is pre-alpha.
ExAm
March 16th, 2011, 06:51 PM
Scripting isn't bad, it's just overdone by such games as COD.
Limited
March 16th, 2011, 06:54 PM
My question is whether if you stand up, he will actually kill you. Whether sometimes (randomly) he will actually kill a squad mate whilst your making your way across the roof. Personally I'd like to see more dynamic content in these somewhat scripted events, if I played the game back on a different difficulty, or just reloaded the chapter I'd want to feel as though the game is slightly different.
Warsaw
March 16th, 2011, 07:05 PM
Worst cases of scripting I've ever seen in games is the Rainbow Six series. All of them. Enemies are ALWAYS in the same positions, events ALWAYS happen exactly the same, and weapon drops are consistent. I can fire up a game and play it blindfolded because I know exactly what to expect. Even Halo 1 has more variance.
Pooky
March 17th, 2011, 12:22 PM
Worst cases of scripting I've ever seen in games is the Rainbow Six series. All of them. Enemies are ALWAYS in the same positions, events ALWAYS happen exactly the same, and weapon drops are consistent. I can fire up a game and play it blindfolded because I know exactly what to expect. Even Halo 1 has more variance.
Halo 1 encounters have a lot of variance, what are you on about <.<
I mean it's still generally the same enemies in the same positions but I rarely fight the same battle the same way twice.
Phopojijo
March 17th, 2011, 03:13 PM
Well yeah just about any game you can fight the same enemies in the same locations in different ways. That's YOU, not the game.
Warsaw
March 17th, 2011, 06:48 PM
Halo 1 encounters have a lot of variance, what are you on about <.<
I mean it's still generally the same enemies in the same positions but I rarely fight the same battle the same way twice.
I'm complimenting Halo for its varied encounters despite its age. You get more variance on who you encounter where on higher difficulties.
ODX
March 17th, 2011, 07:18 PM
Encounters in Halo 1 aren't necessarily "varied" due to their placement, but more so due to the fact they have something that I STILL have yet to see done well in other games: different enemy types.
What I mean is, there could be 3 jackals, 5 grunts, and an elite or 2 same as always, but the way you have to fight that is much different due to each needing a different tactic to kill and just the incredible AI itself acting differently. Overall it's just more fun than shooting each enemy 3 times and he's dead as is in all modern shooters now...
Amit
March 17th, 2011, 10:52 PM
Encounters in Halo 1 aren't necessarily "varied" due to their placement, but more so due to the fact they have something that I STILL have yet to see done well in other games: different enemy types.
What I mean is, there could be 3 jackals, 5 grunts, and an elite or 2 same as always, but the way you have to fight that is much different due to each needing a different tactic to kill and just the incredible AI itself acting differently. Overall it's just more fun than shooting each enemy 3 times and he's dead as is in all modern shooters now...
This. I don't remember the last shooter game that I played where the enemies were varied enough to keep my interested in the combat instead just flying through to find out what happens in the story.
Warsaw
March 18th, 2011, 01:06 PM
Encounters in Halo 1 aren't necessarily "varied" due to their placement, but more so due to the fact they have something that I STILL have yet to see done well in other games: different enemy types.
What I mean is, there could be 3 jackals, 5 grunts, and an elite or 2 same as always, but the way you have to fight that is much different due to each needing a different tactic to kill and just the incredible AI itself acting differently. Overall it's just more fun than shooting each enemy 3 times and he's dead as is in all modern shooters now...
There is that, but I've also run through a level and where there were two Elites, four Grunts, and three Jackals before there are now three Elites, six Grunts, and no Jackals. The only 100% consistent enemies are the Hunters and three gold Elites (T&R bridge, room on AotCR after second elevator, and the Control Room proper).
Also, it's hard to do enemy variance in a game where you are fighting humans. The most you can reasonably do is give them more threatening weapons or riot shields; if you shoot a man in the face, he is most likely going to die. As for other sci-fi shooters: no excuse for them.
Pooky
March 18th, 2011, 04:32 PM
Well yeah just about any game you can fight the same enemies in the same locations in different ways. That's YOU, not the game.
Call of Duty.
Warsaw
March 19th, 2011, 01:10 AM
Rainbow Six.
MXC
March 21st, 2011, 02:20 PM
Monster Jam.
Guardian
March 30th, 2011, 09:07 AM
http://www.youtube.com/watch?v=q-WBbY8Chi8
Here you go.
Amit
March 30th, 2011, 09:22 AM
Ignore guardian's post. That person has shitty quality video. WATCH IN 1080P!
DsHIHxYXeLs&=hd1
This just destroyed any doubt I have about pre-ordering the game.
Cortexian
March 30th, 2011, 09:25 AM
*deploys bipod on SAW when going prone*
/me double checks pre-order.
Amit
March 30th, 2011, 09:33 AM
*deploys bipod on SAW when going prone*
/me double checks pre-order.
I just saw that when I watched it the second time.
Ifafudafi
March 30th, 2011, 05:34 PM
OP updated
nothing more to say, cannot summon proper words to describe enthusiasm
E: Did, however, notice that the flashlight did not appear to create dynamic shadows. Come on DICE, even Source can do that now
Amit
March 30th, 2011, 06:50 PM
OP updated
nothing more to say, cannot summon proper words to describe enthusiasm
E: Did, however, notice that the flashlight did not appear to create dynamic shadows. Come on DICE, even Source can do that now
Alpha build. I highly doubt every lighting adjustment was made at the time of recording.
BobtheGreatII
March 31st, 2011, 05:26 PM
E: Did, however, notice that the flashlight did not appear to create dynamic shadows. Come on DICE, even Source can do that now
Source is leagues ahead of everyone else. :downs:
Dwood
March 31st, 2011, 08:50 PM
Wait what. I don't understand this video or why it's cool?
Edit: Guess I'm not made to play these hip new games.
Amit
March 31st, 2011, 10:36 PM
Wait what. I don't understand this video or why it's cool?
Edit: Guess I'm not made to play these hip new games.
BF3 has less Adrenalaction than other modern FPS games. It has just the right amount of explosions and mass troop charges, though. You don't ever see cinematic gameplay like that in the last two CoD games.
Donut
March 31st, 2011, 11:01 PM
i hate to bring up the animation thing again, but wasnt he crawling though the vent? how did he bring his feet out in front of him when he dropped down? also the saw's bullet belt isnt animated for the firing animation. i love the way the belt sways when you move back and forth though. also, 200 rounds. i havent seen another game with a saw with 200 rounds. its always 100.
Cortexian
March 31st, 2011, 11:57 PM
You've obviously never been in industrial duct work like that, I'm 6' 4" and would have no problem tucking my knees to my chest to get my legs out in front in order to drop down. Would be even easier in a T-intersection like that since there's that much more room. One thing that annoys me about the animation in the duct is when he's using his left hand to grab ahead of himself, it doesn't look like his hand is actually contacting the surface of the duct. And that whole animation looks a little to mechanical.
As for the SAW you're half-right, the plastic box magazine that the M249's originally were issued with were 100 rounders but there are reinforced cloth versions in 100 and 200 round versions now. That said, the gun in the video is an M240, so you wrong.
Amit
March 31st, 2011, 11:59 PM
i hate to bring up the animation thing again, but wasnt he crawling though the vent? how did he bring his feet out in front of him when he dropped down? also the saw's bullet belt isnt animated for the firing animation. i love the way the belt sways when you move back and forth though. also, 200 rounds. i havent seen another game with a saw with 200 rounds. its always 100.
That's because it's not the M249. It's the M240.
TeeKup
April 1st, 2011, 01:27 AM
I hate Holographic sights.
Cortexian
April 1st, 2011, 01:48 AM
Why? They're freaking awesome IRL.
I plan to get and Eotech and flip-to-side (FTS) magnifier for whatever modern "black rifle" I get for hunting. Just need to find something awesome in 7.62x51 NATO (aka .308). The magnifier will sit on most of the time since most shots we take when hunting could use some magnification, but the FTS would allow a one push transition to no zoom for taking shots at animals moving through trees at close-ish range.
TVTyrant
April 1st, 2011, 05:07 AM
Holo sights are the next big thing in real military guns. It allows for quicker firing than irons, they are more precise than a red dot, and can come in variations that include magnification to make them just as useful as an ACOG or other illuminated magnified sight. They are really very useful.
As far as the anims go, after just watching the three videos in a row, they really do need work. The way he works the action on his M4 is unusual at best, his arm is in kind of a strange position, and I'm not too much of a fan of the reloads we've seen so far either. However, there is a lot more shit they need too, like making the debris from buildings become real objects (in the second vid watch the debris from the "50". It disapears when it hits the ground!) or having other soldiers optics mounted on their weapons (take a look at the world models in the second two vids, they have no rear sights or scopes!). This is what we call an Alpha build fellas.
ODX
April 1st, 2011, 01:23 PM
I'm just giving up on the animations and hoping they really are just Alpha. A lot of things animation-wise seem unfinished anyway like him crawling through the vent where there's no real shadows from his hands and all that funky jazz.
One thing I really like though so far is how the aim-down-sight looks and feels: incredible and real.
Warsaw
April 1st, 2011, 02:05 PM
Holo sights are the next big thing in real military guns. It allows for quicker firing than irons, they are more precise than a red dot, and can come in variations that include magnification to make them just as useful as an ACOG or other illuminated magnified sight. They are really very useful.
As far as the anims go, after just watching the three videos in a row, they really do need work. The way he works the action on his M4 is unusual at best, his arm is in kind of a strange position, and I'm not too much of a fan of the reloads we've seen so far either. However, there is a lot more shit they need too, like making the debris from buildings become real objects (in the second vid watch the debris from the "50". It disapears when it hits the ground!) or having other soldiers optics mounted on their weapons (take a look at the world models in the second two vids, they have no rear sights or scopes!). This is what we call an Alpha build fellas.
Except the reticle on EOTechs is terrible. Used one, didn't like it. Prefer the simple red dot or irons...or a real scope. I concede the rest though.
The sounds are still bothering me. Needs more pop. Pop, Dice, pop! Guns go "boom," not "tap."
ExAm
April 1st, 2011, 02:54 PM
Warsaw, you realize that DICE is full-on recording the guns they're putting in, right?
Amit
April 1st, 2011, 03:53 PM
Yeah...lol. Although, we don't know if those sounds in the videos are placeholder or something.
Cortexian
April 1st, 2011, 04:27 PM
Haha Warsaw all the weapon sounds DICE is using for BF3 are legitimate recordings of that actual gun, DICE stated this at one point.
Also, it's a good thing this is pre-alpha according to all these videos. It's also good that animations have absolutely nothing to do with game play experience, I'd enjoy this if there were no animations most likely.
Amit
April 1st, 2011, 06:51 PM
I'd enjoy this if there were no animations most likely.
That's a bold thing to say. I enjoyed BC2 much more due to the excellent and visually pleasing animations.
Warsaw
April 1st, 2011, 09:11 PM
Warsaw, you realize that DICE is full-on recording the guns they're putting in, right?
According to the GI feature, they are recording guns and then using what they recorded as a baseline to make their own sounds. And even if they did straight up record and insert, it wouldn't work because the microphone operates differently than your ear, so it doesn't pick up the pop.
Mr Buckshot
April 1st, 2011, 09:58 PM
I like good animations too, but I always wondered why all the pistols in BC2 had the player waste a second to chamber a new round during a mid-mag reload >.> I swear there were times when I'm reloading my pistol mid-mag, I come around a corner, and blam, I die during the round-chambering sequence! If I didn't have to chamber a new round I could have at least inflicted some damage or even emerged victorious from the gunfight.
ExAm
April 2nd, 2011, 01:58 PM
I like good animations too, but I always wondered why all the pistols in BC2 had the player waste a second to chamber a new round during a mid-mag reload >.> I swear there were times when I'm reloading my pistol mid-mag, I come around a corner, and blam, I die during the round-chambering sequence! If I didn't have to chamber a new round I could have at least inflicted some damage or even emerged victorious from the gunfight.
Do a quick-reload. The second the ammo count goes up, quickly press 2, then 1 again. Your weapon will be ready immediately.
TVTyrant
April 5th, 2011, 08:16 PM
I don't know if this has been said already, but I really hope this one has a true AK. It really bothered me in BC2 that all we had was the Krinkov and whatever the AEK was supposed to be. All I want is a real AK, with a wood stock and a polished steel bolt.
ExAm
April 5th, 2011, 08:24 PM
The AEK-971 is, uh, the AEK-971 (http://en.wikipedia.org/wiki/AEK-971)
It's far more advanced than the AK-47, and both it and the AN-94 are AK derivatives.
TeeKup
April 5th, 2011, 08:48 PM
I love the design of the AN-94 Abakan, just looks dead sexy.
Warsaw
April 5th, 2011, 11:12 PM
The AEK-971 is, uh, the AEK-971 (http://en.wikipedia.org/wiki/AEK-971)
It's far more advanced than the AK-47, and both it and the AN-94 are AK derivatives.
Nope.
AN-94 is an entirely new design. AEK-917 is also a new design. The only relation it has to the AK family is the BARS that the AK-107 and AK-108 employ. Those AKs are also not pure AKs, they are Alexandrov Kalashnikovs, meaning two designers contributed to their design.
It was logical for Bad Company to pick the AEK because the game takes place in the near future, is completely fictional, and the Russians have been looking to replace the AK-74 for a long time now. The AN-94 is too expensive, so the AEK is a good middle alternative. It's also worth noting that the Russian troops you encounter in BC2 may be considered Special Forces at any rate.
Battlefield 3 will likely have an AKM or AK-74 because it is more grounded in current events than Bad Company is. The very presence of the M4 over the M416 or XM8 an the M240 over the classic M249 tells us that much.
TVTyrant
April 5th, 2011, 11:54 PM
Exam I knew what it was, I more meant that its kind of a crap weapon in the game, and I was disapointed in the lack of a weapon that would have classic AK stat features. And what do you mean by more advanced? I know the AN-94 uses a gas bleed-off principle for burst fire, which allows it to fire a three shot burst (2 in the game I think) at like 3000 RPM. But I thought the AEK was a 70's design that was rejected as a replacement for the classic piston operation of a true Kalashnikov? I have seen the design before but I had thought it was a failure kind of like the AR-18?
I'll be pretty happy if they bring the AKM in. Precision is for suckers. Spray and pray, baby!
Warsaw
April 6th, 2011, 12:41 AM
AN shoots two-round burst in real life, too.
TeeKup
April 6th, 2011, 01:15 AM
The AEK (along with the Abakan) was actually designed in the 80's to replace the the aging AK. The Abakan won however, uses is limited though in the Russian Army and various law enforcement branches.
We really shouldn't see the M416 at all seeing as how only Delta Force has adopted it last time I checked, it's not even barely integrated into the U.S. military branches. We just started integrating the SCAR back in 2009. If I also recall correctly isn't the Marine Corps designating the 416 as the M27 when it gets into service?
Cortexian
April 6th, 2011, 01:53 AM
The 5.56 SCAR won't be used at all in the US military from what I've heard. SOCOM units will be adopting the 7.62 NATO version of the SCAR but that's it.
TVTyrant
April 6th, 2011, 02:02 AM
The US probably won't change from the AR-15 style of firearm until a conflict proves they are ineffective.
ExAm
April 6th, 2011, 02:43 AM
Nope.
AN-94 is an entirely new design. AEK-917 is also a new design. The only relation it has to the AK family is the BARS that the AK-107 and AK-108 employ. Those AKs are also not pure AKs, they are Alexandrov Kalashnikovs, meaning two designers contributed to their design.
It was logical for Bad Company to pick the AEK because the game takes place in the near future, is completely fictional, and the Russians have been looking to replace the AK-74 for a long time now. The AN-94 is too expensive, so the AEK is a good middle alternative. It's also worth noting that the Russian troops you encounter in BC2 may be considered Special Forces at any rate.
Battlefield 3 will likely have an AKM or AK-74 because it is more grounded in current events than Bad Company is. The very presence of the M4 over the M416 or XM8 an the M240 over the classic M249 tells us that much.
Just look at those guns, man. Look at them. They are obviously derived from the AKs in design, and last I checked, both were listed as AK derivatives on Wikipedia.
TVTyrant
April 6th, 2011, 02:57 AM
I think the layout is whats based on the AK. But the majority if the workings are of new design I think.
Timo
April 6th, 2011, 06:24 AM
Dear god, I want this game so bad
Warsaw
April 6th, 2011, 05:58 PM
Just look at those guns, man. Look at them. They are obviously derived from the AKs in design, and last I checked, both were listed as AK derivatives on Wikipedia.
Never use Wikipedia as a source for information on guns. Try someplace more authoritative, like World Guns. They were deliberately designed to use the same magazines and retain the layout for easy transition for the troops and to simplify logistics. They also happen to have gas-operated mechanisms, which generally dictate a gas tube of some kind above or below the barrel. That's like telling me the AK is derived from the StG. 44 or that the Webley is derived from the Colt because it's a revolver.
@Timo: INORITE!?
TVTyrant
April 6th, 2011, 10:14 PM
Technically the Webley thing is true lol. I mean the Patterson Colt was the first ever, so all revolvers owe Samuel Colt something... The Webley is more similar to the Smith and Wesson anyways.
Ifafudafi
April 6th, 2011, 10:57 PM
As if we didn't already know, EA's CEO's goal for Battlefield 3 is to take down Call of Duty (http://www.gamasutra.com/view/news/33962/Riccitiello_Battlefield_3_Call_of_Duty_To_Spend_Hu ndreds_Of_Millions_On_Ad_Battle.php). They'll be spending ~$100 million on ads alone in order to try and accomplish this.
(there's some stuff about in-game ads in there too, but that belongs in a different topic atm)
Hey, EA: The first Modern Warfare didn't succeed because of an ad campaign or because it was pitting itself against Halo 3; it succeeded because it brought something fun, accessible, compelling, inventive, and unique to the market. The less you actively try to beat CoD, the more likely you are to beat CoD
TVTyrant
April 6th, 2011, 11:09 PM
Yeah I agree with your sentiment, but I gotta say, there was probably some guys inside Activision whos specific goal was to tear down Halo. Just saying.
ICEE
April 6th, 2011, 11:25 PM
Never use Wikipedia as a source for information on guns. Try someplace more authoritative, like World Guns. They were deliberately designed to use the same magazines and retain the layout for easy transition for the troops and to simplify logistics. They also happen to have gas-operated mechanisms, which generally dictate a gas tube of some kind above or below the barrel. That's like telling me the AK is derived from the StG. 44 or that the Webley is derived from the Colt because it's a revolver.
@Timo: INORITE!?
This. In entirety. The fact of the matter is that no one likes re-training troops. The newer guns resemble the old because they're designed to have a similar interface, so that the transition is as smooth as possible.
As for "taking down call of duty", I hope they do. However I doubt being so headstrong about it is going to help their cause. Players who are diehard COD fans might just not buy the game for the sake of supporting their "team".
TVTyrant
April 6th, 2011, 11:30 PM
As for "taking down call of duty", I hope they do. However I doubt being so headstrong about it is going to help their cause. Players who are diehard COD fans might just not buy the game for the sake of supporting their "team".
This. I have already seen this with BC2 versus MW2.
Ifafudafi
April 6th, 2011, 11:46 PM
Yeah I agree with your sentiment, but I gotta say, there was probably some guys inside Activision whos specific goal was to tear down Halo. Just saying.
I certainly don't doubt that, but I don't think anybody, much less AV, was expecting CoD4 to be the runaway success that it was (keep in mind IW had to move to a modern setting in secret since AV was worried it was too risky); maybe there were some hopeful execs and devs, but their main priority was just putting out a fucking awesome game.
EA's main priority is not to make a fucking awesome game, but to make a game that will siphon off the majority of CoD's audience. The good thing there is that fucking awesome games are the best at winning over fans and so they'll want such a product; I'm just worried that in their quest to reclaim the shooter throne they'll end up inadvertantly stifling BF3's full potential. While I do trust DICE quite a bit, EA's a pretty big influence.
TVTyrant
April 7th, 2011, 12:01 AM
My bad I mostly meant the IW guys. A lot of those goals and things come up in any project when it is being worked on. Its like, when you do something important, you think of it as defeating something that is currently ahead of you.
I totally see what you mean though. Making your goals public and talking big about what your up to is a good way to draw a lot of criticism and end up at the back end of things. It will make the COD fans hate your game and plenty of other people mistrusting of your plans.
Warsaw
April 7th, 2011, 02:03 AM
Not too worried. I feel that EA has learned to leave their big names alone when it comes to development. Take BioWare, for instance. I don't believe EA had anything to do with how shoddy DA2 was, I think that was all BioWare's doing; I suspect DA is a side project to Mass Effect right now. Likewise, I think they know DICE will do its best without nagging.
Dwood
April 7th, 2011, 07:06 PM
Not too worried. I feel that EA has learned to leave their big names alone when it comes to development. Take BioWare, for instance. I don't believe EA had anything to do with how shoddy DA2 was, I think that was all BioWare's doing; I suspect DA is a side project to Mass Effect right now. Likewise, I think they know DICE will do its best without nagging.
I think EA understands that the studios understand: If they make a bad game they lose profits.
=sw=warlord
April 7th, 2011, 07:11 PM
Care to explain why both Bioware and Crytek made the same silly mistakes then warsaw?
Both incorporated secuROM and wouldn't admit to it.
Warsaw
April 7th, 2011, 07:39 PM
SecuROM has nothing to do with a game itself. I have their (BioWare's) games on the 360 at any rate, so it doesn't effect me.
Crytek is a snobby company that thought people would gobble up its game just because it looked pretty. Crysis 1 actually pushed hardware, but was only an average game. Crysis 2 is an average game that doesn't even measure up to the technological benchmark provided by its predecessor. Crytek over-hyped and under-delivered. They screwed up, not EA. I also wouldn't count Crytek as one of EA's heavy hitters, at any rate. EA's heavy hitters are DICE, BioWare, and EA Sports (in their respective genres). Apart from FarCry and Crysis, Crytek hasn't done anything. To add, FarCry was published by Ubisoft.
=sw=warlord
April 7th, 2011, 07:54 PM
Last I remember, it was the publishers choice which DRM was used when games are publishers.
EA is cryteks publisher.
EA was also apparently ordered to announce when a game will be using secuROM.
What I want to know is how Crysis 2 got like it is even after several months of extra polishing and why the PC version used console grade bitmaps when the leaked dev copy had full size textures.
Warsaw
April 7th, 2011, 08:11 PM
1.) I'm still confused as to why we are talking about SecuROM when I thought this was about the quality of the finished game.
2.) Crytek sold out to consoles. That's really all there is to it. Their plan backfired as most people pirated the beta and decided that the game is not worth $60. I also suspect everyone yelling at them for demos took some time away from polishing.
3.) Crytek was responsible for their own over-hyping. EA had nothing to do with the game not delivering.
Amit
April 8th, 2011, 12:03 AM
1.) I'm still confused as to why we are talking about SecuROM when I thought this was about the quality of the finished game.
2.) Crytek sold out to consoles. That's really all there is to it. Their plan backfired as most people pirated the beta and decided that the game is not worth $60. I also suspect everyone yelling at them for demos took some time away from polishing.
3.) Crytek was responsible for their own over-hyping. EA had nothing to do with the game not delivering.
How do we know that the EA PR guys didn't overshoot? Maybe Crytek employees said thought that they may be able to bring certain things to the game and EA PR pushes it as "THESE THINGS ARE IN THE GAME." The public takes it and goes "OMG THESE THINGS ARE INGAME RIGHT NOW!"
I think EA has some fault, but not all.
Warsaw
April 8th, 2011, 04:03 AM
See, they didn't tell us ANYTHING about what they were going to put in the game. All Crytek said was essentially "OMG THIS GAME IS GOING TO BE THE BEST SHOOTER EVER" without giving details. They also said that they hadn't forgotten about the PC audience.
Golly gee, look at the game now. Granted I'm no insider, but I thought EA had stopped being a slave-driver (Activision) publisher over a year ago (around the time they acquired BioWare).
=sw=warlord
April 8th, 2011, 06:25 AM
You know, I'm pretty sure EA were the ones who handled the PR for the most part.
See:
http://www.ea.com/crysis-2
Notice there are more marketing things there than say:
http://crytek.com/games/crysis2/overview
Warsaw
April 8th, 2011, 01:27 PM
Most of the marketing I saw were statements from Crytek's president/whatever posted on sites like Tom's Hardware, not from the official website.
Ifafudafi
April 8th, 2011, 03:30 PM
CRYSIS CRYTEK CRYSIS CRYSHIT CRYTEK CRYSIS
http://www.modacity.net/forums/showthread.php?23194
http://www.modacity.net/forums/images/icons/icon14.gif
To be perfectly honest, it's hard for me to make any kind of judgement on BF3 until I see the multiplayer. What we've been shown of the campaign so far has been awesome but not particularly unique, which was to be expected; how they finally translate the full BF experience to MP is what's going to make or break this game. Hopefully they'll be showing that off at E3
Warsaw
April 8th, 2011, 04:19 PM
It's us debating how EA manages its studios. Crysis happens to be our example, but we related it back to BF3 so it's still relevant.
I want to see, more than anything else right now, what the weapon selection is. I hope to the powers that be that the XM-8 is gone. That gun is the scourge of modern combat shooters. Get it through your heads, devs. That gun was cancelled. It's not happening. Take your fish and leave.
TeeKup
April 8th, 2011, 05:34 PM
The Hk416 should fill that role soon. Didn't like the XM8 in BC too, it essentially filled the generic rifle role that the M4 occupies IRL.
I would like to see the M14 EBR make a return, the M24 is essentially the military version of the R700 and it's probably going to be in there so my sniper hopes are filled. As for an assault rifle? I'd actually like the SA-80 to make an appearance. More less well known weapons need to be featured, some variety please.
Warsaw
April 8th, 2011, 06:16 PM
I suspect the M14 M21 EBR will be in there. Actually, all of the currently issued US weapons will most likely be featured. It would be cool to see an M468 in the game since we do field a good number of them. Not sure the HK416 will be back, since I thought we were adopting the SCAR system instead (gross).
A few guns I would love to see appear are the SKS, SMLE, SVD, and the PPSh-41. All of those are very frequently employed by insurgents. Two of them would be more fitting World War II cameos than the M1 and M1A1 were in BC2, and I love World War II guns in a modern setting. The SVD could replace the Type-88 in the semi-automatic sniper's role. By the same token, having an M25 could do the same thing, but I like Warsaw Pact weapons better than NATO.
Cortexian
April 8th, 2011, 06:25 PM
From what I heard Warsaw, the units that were going to be adopting the SCAR were the ones using the HK416's and they're going to continue to use the HK416's. Only SCAR-H 7.62 versions will be added in to replace whatever it is those units currently use for DMR roles.
Warsaw
April 8th, 2011, 06:35 PM
M25s and M21 EBRs are the usual DMRs. The M25 is not that old though, so I don't know why it needs replacing. I also doubt the SCAR's accuracy over the M21.
Personally, I'd choose the H&K offering (chambered in 6.5 Grendel) since it requires less acclimatising than the SCAR, but hey, that makes too much sense for the US Military.
Also, Teek, I doubt the L85 will show its ugly mug unless BF3 features Coalition forces. Why do you want that thing in there, anyways? It's a piece. And don't get me started on the so-called "LSW" version...
TeeKup
April 8th, 2011, 06:55 PM
I understand, but I've always had an affinity for the giant piece of steel. Can't really explain it. I don't want the SCAR either, I just don't like it.
This is what I want, this was my baby in BC2
http://www.dogfightink.com/m24.jpg
EDIT: I'll have to agree as well, most NATO weapons seem....generic and bland. That's the only reason I don't like the M16/M4 family. It's just BORING. Still...love my M24/R700 >.>
Warsaw
April 8th, 2011, 07:52 PM
The M24 is pretty much guaranteed. It's either that or the M40 (which is also an R700).
TVTyrant
April 8th, 2011, 09:46 PM
I'd love to see the SKS, as long as it was a version with the rifle grenades equipped I would love it. The SMLE would be neat too, but it would seem, idk, out of place? Kind of a hard piece of equipment to fit into the game imo. The PPSH would be neat, as long as it had the 71rd mag :P
Personally I want to see them implement the G36. Its my favorite NATO rifle, and its weirdly unpopular among video game devs. I agree with Teek on the L85. That would be a neat and rare piece to include. Additionally so would be the FAL, the RPD, the TAVOR, and the Chinese Type 03 or Type 81 rifles, which have never been featured before in any games I believe.
Warsaw
April 8th, 2011, 10:05 PM
I can see how the L85 could be shoehorned in, but not the G36. Germany broke all compatibility standards with it, so it has no place.
The RPD or DPM (RPD=modernized DPM=modernized DP-28) should definitely make an appearance in the game. At the very least, throw us an RPK, DICE.
The SMLE would be one of those bonus guns like the M1. Good alternative for snipers who want to play in close quarters but still need the punch of a sniper rifle for range work.
Speaking of guns, I hope they bring back team-specific loadouts. I loved that "different but equivalent" element of Battlefield 2. The SVD was shit at long range, but it totally whacked the M24 at medium range. The only OP gun in the game was the AK-101.
ODX
April 9th, 2011, 11:26 AM
New and official screenshots:
http://epicbattleaxe.com/image-galleries/battlefield-3/
Holy shit...
Amit
April 9th, 2011, 03:24 PM
It's nothing we haven't seen before.
Warsaw
April 9th, 2011, 03:25 PM
D'aw, got my hopes up. Most of those are not new.
ODX
April 9th, 2011, 03:38 PM
Well I hadn't seen them before...only a few but a lot were still unseen to my eyes.
Amit
April 9th, 2011, 03:58 PM
Oh wait, sorry, the second image I had not seen before, but it's nothing really new other than a different scene where a soldier is hit and is being dragged away.
TVTyrant
April 10th, 2011, 11:09 PM
I can see how the L85 could be shoehorned in, but not the G36. Germany broke all compatibility standards with it, so it has no place.
The RPD or DPM (RPD=modernized DPM=modernized DP-28) should definitely make an appearance in the game. At the very least, throw us an RPK, DICE.
Why do compatibility standards matter in a video game? I'm pretty sure that the game wouldn't much care if it used STANAG magazines or not, tbh. Plus, its a neat piece of equipment that is pretty damn advanced compared to the M4s, L85s, and AKMs of the world.
Amit
April 11th, 2011, 01:50 AM
We don't know that the U.S. and the Iraqi Insurgency are the only combat factions in the game. It does take place all over the world so I expect to see some more NATO states involved. I would guess that the G36 will be in the MP.
Warsaw
April 11th, 2011, 03:38 AM
Why do compatibility standards matter in a video game? I'm pretty sure that the game wouldn't much care if it used STANAG magazines or not, tbh. Plus, its a neat piece of equipment that is pretty damn advanced compared to the M4s, L85s, and AKMs of the world.
It matters when the game is trying to convey a real-life scenario within its context.
Cortexian
April 11th, 2011, 05:17 AM
You know there's a magazine well replacement that accepts STANAG magazines for the G36 right? I'm not talking about the airsoft version either, there's a real one:
http://www.hkparts.net/shop/pc/AR15-M16-SL8-G36-Mag-Well-Adapter-p800.htm
Takes less than 10 seconds to swap out, and you can do it on the battlefield if needed. I know that if I were a member of a military in a country that uses G36 and was deployed on a NATO mission I would buy one of those and take it along. That way I could make the switch to the STANAG mag well in cover if I ran out of normal G36 mags, then call for a mag from someone with a STANAG rifle if there were some around.
=sw=warlord
April 11th, 2011, 07:37 AM
It matters when the game is trying to convey a real-life scenario within its context.
Fictional scenario, for all we know in the battlefield universe these weapons might have been adopted.
TVTyrant
April 11th, 2011, 08:19 AM
Thank you, WarLord.
Plus, isn't the G36 one of the most widely used firearms among UN/NATO/EU forces anyways? That increases the likelihood of it being on the battlefield to pretty high.
As a side note, anyone know why HK decided to not use the STANAG mag well design? Just to inconvenience people or what?
Warsaw
April 11th, 2011, 03:24 PM
Money grab. Plain and simple. They could have made STANAG magazines that can interlock the way their proprietary ones do, but they chose not to.
Timo
April 11th, 2011, 06:49 PM
Join the Battlefield group of FB if you haven't already:http://www.facebook.com/battlefield
Once we get to one million “likes,” not only will we be unlocking the new 12-minute Battlefield 3 gameplay trailer, we’ll also be unlocking a second video, including commentary on the entire 12-minute trailer from Battlefield 3 Executive Producer Patrick Bach, adding some extra tidbits that will otherwise be unheard.
Timo
April 15th, 2011, 08:59 AM
TfrrAp1blaM
Did I see a jet? I think I just saw a jet. I think I just j'd all up in my p.
TVTyrant
April 15th, 2011, 09:03 AM
Jowled all over your pedestrian?
OMG Jets are back :iamafag:
BobtheGreatII
April 15th, 2011, 11:07 AM
Holy Crap... So many epic games coming out. Not enough money. :gonk:
Amit
April 15th, 2011, 12:51 PM
BF2 Community game night hosted by Battlefieldo today at 3PM EST. DICE staff will be playing.
BF2 Community Night!
http://blogs.battlefield.ea.com/resized-image.ashx/__size/300x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Battlefieldo.jpg
This coming Friday, April 15th, the newly opened Battlefield community site "Battlefieldo" is hosting its very first Battlefield 2 Community Night! A great chance to dust off the ol’ BF2 box and show off your Battlefield 2 skills to members of the community.
Of course, we are bringing a crew of DICE players with us to make this night even more special!
You can also add zh1nt0 on Xfire and jump straight into the server whenever you want.
SERVER INFO
IP: 69.90.34.123:16567
Name: BATTLEFIELDO.com BF2 Ranked by Leetservers.com
// www.twitter.com/battlefieldo
// www.twitter.com/battlefield
Source (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/04/14/bf2-community-night.aspx)
Warsaw
April 15th, 2011, 08:22 PM
Those last 20 or so seconds were nothing short of jaw-dropping amazing.
Guardian
April 16th, 2011, 10:19 AM
http://www.ea.com/battlefield3/blog/bf3-12-minutes-of-gameplay heres the whole thing.
Timo
April 16th, 2011, 10:27 AM
Just finished watching - sweet jesus.
I'll probably be waiting a week or two to buy it though, don't want to buy into all this hype just to have it turn out utterly shite.
Cortexian
April 16th, 2011, 11:56 AM
The part near then end where you see the three soldiers jumping off the platform into free fall makes me really giddy for some reason. Something about that is just bad ass as hell.
Makes me want to go full time in the Canadian Forces as airborne infantry... Though trying to get into CSOR would probably be better, they all do jump training.
Amit
April 16th, 2011, 02:02 PM
Anyone else notice how in the final firefight, all the dead bodies were gone when Blackburn was running to the MG turret? Also, I saw marines jumping, but I didn't see any parachutes on their backs.
MXC
April 16th, 2011, 02:58 PM
http://profile.ak.fbcdn.net/hprofile-ak-snc4/hs443.snc4/50271_52896698597_1132981_n.jpg (http://profile.ak.fbcdn.net/hprofile-ak-snc4/hs443.snc4/50271_52896698597_1132981_n.jpg)
Phopojijo
April 16th, 2011, 03:02 PM
Don't worry... if they don't put Parachutes in at least Battlefield 3 multiplayer... DICE would roll.
...
Donut
April 16th, 2011, 03:25 PM
did anyone notice that when you reload with a magazine thats not empty, your hud readout says 31 bullets instead of 30? i thought that was pretty cool. i still hold my opinion on that crawling part in the air duct though. now that we can see how big it really is, i just dont think anybody could contort their body like that when he jumps down. when he reloads the m240 the first time from that prone position you can see straight through the back of the gun. idk if the back polygons on the stock are behind the camera or just dont exist, but theres a hole there either way. and the bullet belt on the turret on the car isnt animated either.
that earthquake scene though, holy shit. that was awesome. and the brief airplane clip at the end looks great too.
Amit
April 16th, 2011, 04:13 PM
I dunno, am I the only one who doesn't dig the earthquake stuff?
TeeKup
April 16th, 2011, 04:32 PM
Don't worry... if they don't put Parachutes in at least Battlefield 3 multiplayer... DICE would roll.
...
I see what you did there Phopo. lol
Timo
April 16th, 2011, 08:05 PM
I dunno, am I the only one who doesn't dig the earthquake stuff?
It's pretty neat but also pretty unrealistic. Makes me think it's another one of those silly advanced weapons like the one in BC2
cheezdue
April 16th, 2011, 10:48 PM
Just finished watching - sweet jesus.
I'll probably be waiting a week or two to buy it though, don't want to buy into all this hype just to have it turn out utterly shite.
I was thinking the exact same thing at the end of the trailer.
Amit
April 16th, 2011, 11:56 PM
It's pretty neat but also pretty unrealistic. Makes me think it's another one of those silly advanced weapons like the one in BC2
Yeah. The sci-fi stuff killed BC2 for me. I actually found myself begging for the game to end before we even found out that weapon thing was really some crazy shit and not some gigantic bomb.
Ifafudafi
April 17th, 2011, 12:00 AM
BFBC2 didn't take itself seriously; it (tried to) stealth-parody the whole SUPER ACTION PLOT, ONE SQUAD VS. THE WORLD, OH SNAP BETRAYAL trend appearing everywhere
BF3 wants to try and ground itself with a (relatively) realistic conflict, hence the removal of the BC squad and the inclusion of Iraq. Don't know if that'll pay off but I doubt we'll see any long-lost superweapons here.
TeeKup
April 17th, 2011, 12:06 AM
The SCALAR detonator? I thought that thing was neat. D:
Warsaw
April 17th, 2011, 02:35 AM
It's pretty neat but also pretty unrealistic. Makes me think it's another one of those silly advanced weapons like the one in BC2
You do realise that there is a major fault line going through that area in real life, right? The entire region is unstable.
Am I the only one who caught the stealth reference in "Spinza Meat" market?
Also:
http://img19.imageshack.us/img19/7893/kaaboom.jpg
Timo
April 17th, 2011, 08:50 PM
eh, it's the way he gets flung a massive distance from his car and how the building topples forwards doesn't seem to make much sense. Earthquakes don't make fluorescent tubes pop either. Maybe i'm just being really picky.
RedBaron
April 17th, 2011, 09:45 PM
Lol random subordinate in my squad hiding behind trucks shouting orders at me while not even aiming his weapon at exposed enemy that magically do not see the two of us
off topic: the best level in the BC2 campaign was the prologue. Everything went down hill from there
Donut
April 17th, 2011, 10:43 PM
lol warsaw, i actually just went back and watched the video again to see if that activision sign was actually on the building.
it wasnt, unfortunately :saddowns:
Amit
April 17th, 2011, 10:45 PM
Lol random subordinate in my squad hiding behind trucks shouting orders at me while not even aiming his weapon at exposed enemy that magically do not see the two of us
Huh?
And Warsaw, what's up with the pic?
RedBaron
April 17th, 2011, 11:01 PM
2zw8SmsovJc&feature
4:23 - 4:50
Warsaw
April 17th, 2011, 11:34 PM
Huh?
And Warsaw, what's up with the pic?
Saw it on Joystiq. Made me lul because it almost looks legit.
@Timo: there is a helluva lot of force behind an earthquake. I'd say the distance he was flung was legit, it wasn't too terribly far. The fluorescent lights would pop because they are getting warped by the vibrations, something they are not designed for. The construction of middle eastern buildings probably can't hold a candle to Japan's earthquake-resistant cities.
ExAm
April 18th, 2011, 12:33 AM
Huh?
And Warsaw, what's up with the pic?
It's a photoshop that implies blowing up Activision with a rocket launcher.
ExAm
April 18th, 2011, 12:35 AM
eh, it's the way he gets flung a massive distance from his car and how the building topples forwards doesn't seem to make much sense. Earthquakes don't make fluorescent tubes pop either. Maybe i'm just being really picky.
He got thrown from the truck, slid across the car parked next to it, and fell to the ground from there. At least, that's the only way I can justify it.
Amit
April 18th, 2011, 12:52 AM
He could have held on to the turret, but in the game it was a rather large tremor. Also, with the 4:23-4:50 sequence, I don't think it would take that long for real humans in a situation like that to take so long to notice the marines. LOL they didn't even acknowledge them being, there, but in real life there would be a delay. Still, the AI definitely need work.
I can't wait until they show us clear gameplay footage of something that isn't Fault Lines related. I'm tired of seeing mostly the same thing over and over and over again. And hopefully that new footage is a good ways farther along than when fault lines was recorded so we can see if anything is fixed yet.
MXC
April 18th, 2011, 01:40 AM
http://www.geforce.com/#/News/articles/battlefield3-interview
:mech2:
Warsaw
April 18th, 2011, 02:12 AM
@Amit: I imagine they had some cheats on and the game was on the easiest setting, much like the Halo 2 E3 2003 demo. I mean, he soaked up bullets like a goddamn sponge. The video is basically an early tech demo, nothing more.
@MXC: Sounds like DICE and Crytek came to similar conclusions in how to design game engines moving forward. Funny how EA now owns the two most advanced game engines on the market while most everybody else is stuck with the increasingly antiquated Unreal Engine. Epic is being held back by the consoles and they have vocalized that recently. Maybe we'll get next gen a bit sooner than Microsoft planned? Hell, if they release a surprise console, they will now be one step ahead of the competition and when the competition comes around, they'll have released another. Yay for being back on the 3 year cycle?
Phopojijo
April 18th, 2011, 02:19 AM
Next console generation will also be running on Unreal Engine 3.
Warsaw
April 18th, 2011, 03:51 AM
Nope. Epic said they will start development of Unreal Engine 4 when the next generation is announced. That tech demo was "Unreal 3.975" to use their words.
There are some crazy things UE3 can still do (as evidenced by 3.975), but I've not seen anybody outside of Epic actually really push the engine visually. Gears of War and Unreal Tournament 3 are still the best-looking Unreal Engine 3 games on the market as far as I can tell. Epic's titles are also the best optimized of all the UE3 titles. I can run UT3 maxed out on this computer but I can't run Mass Effect. What the fuck?
I don't know a whole lot about how Unreal works under the hood, but I do know that Crytek and DICE have spent a lot of time and love into making sure their engines squeeze maximum performance out of any set of specs by default, looking at computations and making every millisecond count for something tangible. If how most UE3 titles perform is any indication, then it's up to individual studios to make sure UE3 is running optimally and most of them do a terrible job (Ubisoft, looking at you).
Phopojijo
April 18th, 2011, 04:10 AM
Nope. Epic has said The Samaritan Demo will be what next gen graphics will look like. Also, they said that Unreal Engine 4 will be skipping the next console generation because their GPUs will not be programmable enough.
http://planetunreal.gamespy.com/fullstory.php?id=161822
Originally in 2008 they said UE4 for next gen consoles... but in Feb 2010 they said "Might be next next gen".
Speculation was because Larrabee was killed 2 months earlier -- they reforecasted what Next Gen could do... and said "Might not work".
So we probably will have 2 generations of Unreal Engine 3.
I mean sure it's possible we'll get UE4 next gen... but Epic's most recent predictions (Feb 2010 + last GDC's Samaritan demo) says "No."
Warsaw
April 18th, 2011, 04:16 AM
Funny, on Tom's last week and this month's issue of Game Informer they (Epic) said UE4 will be next gen. Contradicting themselves, much?
Unless graphics power quadruples in three years, consoles won't even be doing what the Samaritan demonstrated. Four years ago was 2007, and graphics cards from now STILL can't play the cutting edge from 2007 at 1080p without being assisted by a second. Faith = non-existent.
MXC
April 18th, 2011, 08:17 AM
Funny, on Tom's last week and this month's issue of Game Informer they (Epic) said UE4 will be next gen. Contradicting themselves, much?
Unless graphics power quadruples in three years, consoles won't even be doing what the Samaritan demonstrated. Four years ago was 2007, and graphics cards from now STILL can't play the cutting edge from 2007 at 1080p without being assisted by a second. Faith = non-existent.
Yeah, for some strange reason I can play BC2 completely maxed out with one, but STALKER is always chugging.
Amit
April 18th, 2011, 10:09 AM
Yeah, for some strange reason I can play BC2 completely maxed out with one, but STALKER is always chugging.
BC2 is more dependent on the CPU than the GPU. At least that's what I've found from using it on four completely different computers.
Warsaw
April 18th, 2011, 05:09 PM
Yeah, for some strange reason I can play BC2 completely maxed out with one, but STALKER is always chugging.
Crysis still chugs, too. I could play BC2 and Call of Pripyat maxed except AA at 1280x1024 on my single 5770 and Phenom II X4 when I had them, but you throw in AA and it goes straight to hell, more so for the latter game.
ExAm
April 19th, 2011, 03:36 AM
bc2 slows for me and CoP doesn't. go figure.
TVTyrant
April 26th, 2011, 10:27 PM
I WANT THIS GAME!!!!
ODX
May 1st, 2011, 07:24 PM
Question on the beta for this: how do you get it? (I know it isn't released yet, but when it IS released...)
Steams says... "Owners of Medal of Honor will also receive an invitation to the beta for another highly-anticipated EA shooter, Battlefield 3."
But Wikipedia/other sources say that only Limited Edition owners get an invite to the BF3 Beta.
Clarification, anyone?
Pyong Kawaguchi
May 1st, 2011, 08:28 PM
I think its the LE
Which I got free
:iamafag:
Warsaw
May 1st, 2011, 09:54 PM
It's the Limited Edition.
Amit
May 1st, 2011, 10:23 PM
And the only thing that sets it apart from the regular editions is the pre-order. There is no longer any way to acquire the Limited Edition of the game as an original. Unless somebody give you their invite.
DICE has too much riding on this game. They know they can't depend on a bunch of people who bought the run and gun MoH to properly test the beta(not to say there aren't good BF players playing MoH). It would be ridiculous if they don't have a public beta. Even if it starts off as private, it will become public.
Warsaw
May 2nd, 2011, 12:24 AM
I don't know. There wasn't a beta for Bad Company 2 if I recall, and neither was there one for Battlefield 2.
Amit
May 2nd, 2011, 12:39 AM
I don't know. There wasn't a beta for Bad Company 2 if I recall, and neither was there one for Battlefield 2.
There most definitely was a huge open beta for BC2. Pyong had it first. I grabbed three keys from i3D.net and managed to sell two of them for $10. There is a demand haha. Basically DICE started giving keys to major sites by the thousands in February 2010. No idea how you didn't know. It was in the BC2 thread that we had back then, I think.
And there is a multiplayer demo for both BF2 and BF2142, which is better than a MP beta.
Warsaw
May 2nd, 2011, 01:44 AM
Welp, I stand corrected then. I do remember playing the BF2 demo for countless hours.
ODX
May 2nd, 2011, 04:18 PM
DICE has too much riding on this game. They know they can't depend on a bunch of people who bought the run and gun MoH to properly test the beta(not to say there aren't good BF players playing MoH). It would be ridiculous if they don't have a public beta. Even if it starts off as private, it will become public.Yeah I was riding on this too, but since I was thinking about purchasing MoH I was just wondering if I'd get into the beta earlier. Guess not than, oh well :[
Dwood
May 2nd, 2011, 05:12 PM
I trust Pyong to be in the know for this.
Pyong Kawaguchi
May 2nd, 2011, 05:20 PM
I'll let you guys know as soon as I find out something, but it is most likely that there will be various sites giving away keys, alongside those who go the MOH Limited Edition.
TeeKup
May 2nd, 2011, 07:09 PM
*looks at his copy of MoH he's had since release* :-3
I liked MoH's multiplayer, had a lot of fun with it.
Amit
May 2nd, 2011, 08:29 PM
Console versions don't count, I think. Unless there is a console beta.
Warsaw
May 2nd, 2011, 09:17 PM
There is a console beta. 360 version of the Limited Edition had a sticker promoting the Battlefield 3 beta.
Amit
May 18th, 2011, 11:28 AM
Wake Island, bitches:
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/B2K_5F00_Wake_5F00_Island_5F00_Concept.jpg
Warsaw
May 18th, 2011, 02:54 PM
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS.
BobtheGreatII
May 18th, 2011, 03:13 PM
That's going to be awesome.
Warsaw
May 18th, 2011, 03:15 PM
It looks almost twice as big as the original.
Lateksi
May 18th, 2011, 03:48 PM
It looks almost twice as big as the original. DEPRESSING
Seriously, too gray. No trees or anything. All burned down and shit.
Warsaw
May 18th, 2011, 04:06 PM
It's a rough concept image, not a screenshot. That's probably what it would look like after you've been playing for an hour.
Also, war is depressing. The bright trees of BF2 are all well and good, but with the amount of bombs that get dropped in 20 minutes of game-play, the entire island would be leveled.
TVTyrant
May 18th, 2011, 06:35 PM
It's a rough concept image, not a screenshot. That's probably what it would look like after you've been playing for an hour.
Also, war is depressing. The bright trees of BF2 are all well and good, but with the amount of bombs that get dropped in 20 minutes of game-play, the entire island would be leveled.
Seriously. Go look at some black and whites of WW1 or even the color stuff. Everything is mud, all the trees are gone, bodies littering the fields, rats scurrying around everywhere. As much as some may dislike it, I thought the environments in GOW were the closest to actual combat I have seen.
ExAm
May 18th, 2011, 06:54 PM
Don't care. Wargames still oughtta add a touch of color to bits, within reason.
Warsaw
May 18th, 2011, 07:39 PM
Like I said. That's a rough concept. I'm sure the final map will have bits of colour, but it's not going to be Team Fortress 2.
Also, DICE doesn't care if you don't care. They want BF3 to look realistic, not just pretty.
BobtheGreatII
May 18th, 2011, 11:39 PM
Yeah. So not judging the map till I see some screens of it. But I would rather play a run down beat up hell hole of Wake Island than another carbon copy of it.
Amit
May 24th, 2011, 09:00 PM
The fuck is this?!
http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_2D00_Physical_2D00_Warfare_2D00_Pack.jpg
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/05/23/pwp.aspx
Massive step in the wrong direction, EA! It looks like this is still a pre-order exclusive for BF3 added onto the Back to Karkand content. So people in the UK can currently pre-order this extra content version for the same price as the regular and limited editions. Well, okay since they make it so easy to get it for free I'm not gonna gripe too much about it. Currently this is only offered in the UK, but DICE said on the BF blog that it will be available in other countries soon.
So, if you have pre-ordered BF3 already, I suggest you cancel the pre-order and wait for the BF3: Back to Karkand + Physical Warfare editions to become available. That is unless you don't care about DLC or are in the UK where you can pre-order it now exclusively on the gamestation website.
Pooky
May 24th, 2011, 09:52 PM
Sounds gay as fuck.
Seriously, I'm sick of pre-order bonus shit. Wasn't really interested in this anyway, but that just seals it.
Warsaw
May 24th, 2011, 10:01 PM
Wait, wait, wait...SKS sniper rifle? LOLOLOLOLOLOLOL
The only thing on there that interests me are the flechette rounds for the shotgun. Do want.
Amit
May 24th, 2011, 10:21 PM
The only thing on there that interests me are the flechette rounds for the shotgun. Do want.
Yeah. Me too. People are complaining about balancing issues and the such in regards to the Type 88 MG, but I'm quite sure there will be loads of better MGs to use in BF3. MG3 is probably at the top of that list. and LOLOL'd at the Sniper SKS. I can't believe I missed that the first and second time I read the pic. I would love to have the SKS as a classic WWII weapon like the M1 Garand and M1A1 Thompson, but why as a sniper rifle? I'm sure the M24 will be available by default and will be better than the SKS as a modern sniper rifle should be. I would rather see an M1 Carbine, though.
Warsaw
May 24th, 2011, 10:26 PM
SKS is a post-War gun, but I concur. It would be awesome as a universal "classic." They should throw in an MN1891/1930 as a sniper's "classic" since insurgents do use them. A DP-28 or RPD would also be great for Medic, a PPSh for Engineer, and maybe the StG. 44 for Assault. Oh my god, the awesome.
Amit
May 24th, 2011, 11:04 PM
The SKS was used in WWII, just not in large amounts.
Warsaw
May 24th, 2011, 11:43 PM
Very early prototypes of the SKS, yes. The actual SKS, no. Calling the SKS a Second World War gun is like calling the B-36 a Second World War bomber or the Yak-15 a Soviet WWII jet.
TVTyrant
May 24th, 2011, 11:48 PM
SKS is a post-War gun, but I concur. It would be awesome as a universal "classic." They should throw in an MN1891/1930 as a sniper's "classic" since insurgents do use them. A DP-28 or RPD would also be great for Medic, a PPSh for Engineer, and maybe the StG. 44 for Assault. Oh my god, the awesome.
STG-44 would be incredible. The RPD is under represented so that would be amazing. I don't hate the SKS sniper thing. I have born witness to SKS with all manner of Commy scopes.
As long as the M24 is the starting sniper I will be fine with whatever else they choose. The weapons aren't that big of a deal to me, and EA hasn't fucked Battlefield up yet so I am pretty sure it will work out.
Amit
May 27th, 2011, 07:38 PM
Activision got owned by one of the hosts LOL.
Check out the recoil on the soldier's shoulder. That new animation system is awesome and the unscripted destruction looks cool too.
PXaFw7aC9GE&hd=1
Ifafudafi
May 27th, 2011, 08:01 PM
got damn I was about to post that when you come running in here before me, stop making me look slow
Amit
May 27th, 2011, 11:18 PM
Oh and new images to go with the updated blog entry:
http://img850.imageshack.us/img850/8891/bf3b2kgulfofomanconcept.jpg
http://img543.imageshack.us/img543/5316/bf3b2ksharqipeninsulaco.jpg
ODX
May 28th, 2011, 10:15 AM
Yeah I had watched the video before you posted it here but just forgot to post it myself.
I hope they add in the orange hue/fog that existed in the original Strike at Karkand. Right now it doesn't have it I understand because it's pre-alpha though.
Amit
May 28th, 2011, 10:34 AM
We haven't seen any solid images of Strike at Karkand yet, so I think we can look to the next blog entry for that.
Cortexian
May 28th, 2011, 03:20 PM
The EA PWNED chick is easy on the eyes, and less ditsy than most video game channel chicks I've seen at least. Was glad most of the interviews were with her heh.
Oh the game looks pretty good as well.
Warsaw
May 28th, 2011, 06:05 PM
I think we should drop BC2 game nights in favour of BF2 game nights. Far superior team play in that one.
ExAm
May 28th, 2011, 07:21 PM
Meh, I'm sick of getting bombed to shit, missiled to shit, and grenaded to shit in that game. That's practically all that ever happens. This far from release, people have figured out all the overpowered weapons and use them exclusively. Personally, I think it would really help BF2's continued longevity if they released one last patch buffing AA measures and flares, and nerfing bombs, frag grenades, and TVG missiles. Bomb damage should be about half what it is, resupply amounts per second should be less for bombs and frag grenades, and frags should be given at one per life. And flares in jet-versus-jet combat should actually fucking work. I swear there is no fucking way to evade those fucking things if your piloting is anything less than godly.
Amit
May 28th, 2011, 08:23 PM
Well, since most people in the platoon thread haven't joined the Steam group and I don't have their SteamIDs, I can't invite them to it. So, for now, awareness of the game nights is pretty low unless people look in the Platoon thread, which I'm guessing most don't. It would seem that it's easier to jump into a game of BC2 with a limited number of people, rather than BF2 or BF2142. If there were enough people who would play BF2142, I would forsake BF2 and BC2 for that instead. I have never had as much enjoyment with any other BF game than BF2142. Sci-fi stuff just clicked with me better after years of playing Halo PC/CE.
However, if we could get at least 5 or 6 people to create our own squad in BF2 I'd say we should try it. With a squad leader, we would at least have some direction with getting something done. Even better, if one of our guys could snag the Commander position and the rest of us run in a squad, we could help shape battles a lot better because other people would see how efficient our squad is at executing orders. Or at least I'd hope that's what they'd do instead of just killing people.
Warsaw
May 28th, 2011, 09:07 PM
@ExAm: Well, I don't typically play Wake Island or any of the maps where jet aircraft can actually have a huge impact. Helicopters are perfectly balanced. The only maps that *really* suck to play on are Strike at Karkand and that one large, open desert tank map.
@Amit: BF2 is also easier on computers than BC2, so you could get more players through that fact alone. This computer doesn't handle BC2 very nicely, so I have resorted to playing BF2. It would be nice to have some familiar people to roll with in a squad.
Ifafudafi
June 3rd, 2011, 02:37 PM
We'll be seeing mutliplayer at E3, finally (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/03/bf3-goes-to-e3.aspx#%23)
also TDM confirmed (will not be shown at E3), along with stat-tracking utilitites supposedly analogous to the CoD Elite stuff, except free
Keep an eye on EA.com Monday for the press conference
Amit
June 3rd, 2011, 05:38 PM
Was gonna post this hours ago, but got caught up with work:
course there are things we will not be showing at E3, including the game’s extensive co-op campaign, the introduction of Team Death Match mode and the Battlefield 3 Battlelog web destination – featuring powerful social tools, feeds and detailed player stats. Battlelog also lets you manage your friends lists, squad up, create platoons, use voice chat and follow your friends’ progress in real-time, and more. Battlelog will be available for the monthly fee of (drum roll)... zero dollars. We look forward to providing more information on these features in the near future!
LOLz, once again DICE gives Activision the finger. Create platoons. I REALLY like the sound of that. It'll help greatly with Modacity Platoon business. However, the Battlelog better not be anything like the Autolog from Hot Pursuit last year.
TeeKup
June 3rd, 2011, 07:16 PM
More reason to get this game. I'd like to get it for PC but I might have to get it for the box.
Nero
June 3rd, 2011, 08:42 PM
How is Bad Company when it comes to people hacking? I am thinking of getting this for PC, but hackers put me off when I think about Multilayer on the PC.
Amit
June 3rd, 2011, 10:10 PM
Hackers are rare. The few that I have seen banned from servers, well I didn't even realize they were hacking. Hacking in a large scale game like BF is not too much of an issue since the action is spread out. Therefore, people experience less of the effects. In a small game area, such as CoD and Crysis 2, it's more noticeable because everyone is being jammed at each other in a tight space.
Pooky
June 3rd, 2011, 10:21 PM
How is Bad Company when it comes to people hacking? I am thinking of getting this for PC, but hackers put me off when I think about Multilayer on the PC.
Coming from a primarily console gamer, there are more hackers on Xbox than on PC games usually. Trying to get a decent game on CoD 4 these days is a fucking nightmare.
Donut
June 3rd, 2011, 10:29 PM
there are wallhacks and aimbots on xbox cod, right? because i see shit happen in that game thats just incredible, and i dont ever seem to be able to pull any of it off. follow me through a wall with an mp5? ok.
Amit
June 4th, 2011, 12:22 AM
There are hacks for MW2 that reset your rank to 1. And that's just for shooting somebody...in a game where you're supposed to shoot people
Pooky
June 4th, 2011, 12:34 AM
there are wallhacks and aimbots on xbox cod, right? because i see shit happen in that game thats just incredible, and i dont ever seem to be able to pull any of it off. follow me through a wall with an mp5? ok.
Hell there are even ad-bots on CoD 4 now that advertise where some douche got his wallhack or whatever :|
TVTyrant
June 4th, 2011, 01:18 AM
I have never had a really bad experience on BC2 with hackers. One guy was obviously hacking once and he got banned pretty fast (after I killed him like 3 times).
Mr Buckshot
June 4th, 2011, 01:26 AM
How is Bad Company when it comes to people hacking? I am thinking of getting this for PC, but hackers put me off when I think about Multilayer on the PC.
trust me it can be worse on consoles. Sony/MS don't do their "sweeps for modded consoles" often enough and even those can be defeated with the right measures. I personally know someone who's been able to play on xbl for years with a modded console running bootleg games. He doesn't cheat, but he has the ability to and no one can do anything about it.
Good PC servers always have admins to take care of hackers, in addition to idiots trolling the voice/text chat. Heck in a really serious game you can often see people getting kicked just for playing like an ass (i.e. jumping into the helicopter and crashing it 5 seconds after takeoff). I have encountered hackers before, but they get banned very quickly. A lot more quickly than a console hacker.
Anyways, http://www.pcgamer.com/2011/06/02/call-of-duty-modern-warfare-3-wont-have-dedicated-servers-perks-and-kill-streaks-detailed/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0
I think Activision/IW just openly invited DICE to pwn them outright. BF3 = $50 full price, 64 player dedicated servers, free DLC to make up for lack of mods, and guaranteed god-awesome discounts several months after release. MW3 = 18 player laggy player-hosted servers, paid DLC, and $60 full price without any kind of "limited edition bonuses".
e: just realized Limited Edition says "back to karkand for free". Ok, I'm a bit skeptical now about the DLC part but either way it's a better deal than MW3
Guardian
June 4th, 2011, 01:54 AM
In all my hours on BC2 Ive only come across 1 noticeable hacker. I was a small rush map so he just stood in the trees outside the base and instantly head shot everyone who spawned with the Saw. He was banned rather quickly, after that I haven't seen any.
Pooky
June 4th, 2011, 04:44 AM
At this point I'm about ready to buy BF3 just to stick it to Activision.
Phopojijo
June 4th, 2011, 01:40 PM
Yeah -- like I've always said: I've experience MUCH LESS cheating on the PC... and astronomically less griefing.
Because I play on dedicated servers with admins.
Problem solved.
Mr Buckshot
June 4th, 2011, 02:09 PM
Anyone know when the Steam preorder comes out? I always favor Steam for PC gaming unless I absolutely have no choice (i.e. starcraft 2).
Ifafudafi
June 4th, 2011, 02:21 PM
Nothing's been announced yet
Personally I'm worried they're going to make it exclusive to their bullshit new digital distribution system (http://www.joystiq.com/2011/06/03/ea-takes-on-steam-with-origin-the-only-place-to-download-the-ol/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+weblogsinc%2Fjoystiq+(Joystiq )), but seeing how well BC2 sold on Steam, I dunno
paladin
June 4th, 2011, 03:07 PM
steam makes things so easy though. I dont understand
ejburke
June 4th, 2011, 04:19 PM
They aren't going to make it exclusive, but I'm sure EA is going to have exlusive bonuses on their store. They probably aren't going to be so keen to let Valve conduct fire sales on the EA back catalog anymore, either.
ExAm
June 6th, 2011, 06:35 PM
YES YES YES
TuQxkFr2evI
lVgdUahPk3s
Ifafudafi
June 6th, 2011, 06:57 PM
Front post is updated with all the new info and video footage. Enjoy.
Amit
June 6th, 2011, 07:08 PM
LOL you can see the troop transport spawn on the far left of the screen at 6:14 in the first video. And I gotta say the coolest part was the scene at 7:51 in the same video. Just amazing. A-10 Warthogs and B-1 Lancers bombing the shit out of the PLR. I especially loved when the guy yelled "Holy Shit!"
EDIT:
Thunder Run Tank Gameplay is now in 1080p!
9UwOrl036_A&hd=1
TeeKup
June 6th, 2011, 07:29 PM
Game is so intense. FFFFF Do want.
Timo
June 7th, 2011, 07:37 AM
Does anyone know if this is slated for release on the PS3? I want to be able to play with it looking reasonably good without having to shell a few hundred out on a new graphics card :x
Cortexian
June 7th, 2011, 11:19 AM
There's a reason you shell out more on a new GPU than buying a single console. It will always looked "reasonably" better on PC.
That said, its slated for release on Xbox 360, PS3, and PC.
Amit
June 7th, 2011, 12:57 PM
We have seen zero gameplay videos on console yet, however, if you're worried about your PC not playing it, the console version are sure not to disappoint. From my point of view, the only way to play the real Battlefield is on a PC. However, after seeing all this new tech, I sympathize with you.
Amit
June 7th, 2011, 04:15 PM
BF3 LIVE FROM E3 STREAMING NOW!: http://www.ustream.tv/battlefield3
ODX
June 7th, 2011, 04:17 PM
Seeing as Crytek was able to optimize Crysis 2/CryEngine 3 on the consoles pretty well for their first outing, I'm sure DICE and their past experiences with Bad Company should make for a great optimization on PS3 and 360. Frostbite was sorta born on consoles too in a way from the first game.
Spartan094
June 9th, 2011, 11:01 AM
E3 2011 - Activision's Bobby Kotick Wanted To Play Battlefield 3 At E3 But EA Said No
Activision CEO Bobby Kotick wanted to see exactly what they were up against with Battlefield 3 this year, sadly he couldn't get past EA to do so.
A senior informant has told CVG (http://www.computerandvideogames.com/306431/news/bobby-kotick-wanted-to-play-battlefield-3-at-e3-ea-said-no/) of how they witnessed Kotick's PA discuss his chances of getting a hands on trial with the game on the door of of EA's non-public presentation.
"Our deepthroat tells us that the female assistant hopped to the front of the EA queue on Wednesday morning (08/06/11). The DICE-developed military title is only being shown behind closed doors in Los Angeles - and not on console.
Her request was reportedly stewed over for a minute in private, until an EA rep re-emerged on the public show floor. He then explained that senior management had been consulted about the Activision chief's request, but that "it would not be possible".
We're told by our witness that Kotick's PA put up a small conversational fight before walking away. She did not look in a good mood. Our observer asked an EA rep on the door for clarification of what he thought he'd seen immediately afterwards, and the events were corroborated"
There's always something going on at E3.
http://i.imgur.com/3dM1S.jpg
Lol
TVTyrant
June 9th, 2011, 11:04 AM
Disregard Activision, Acquire Currency
Ifafudafi
June 9th, 2011, 12:45 PM
The title's a bit misleading; it sounds like Kotick waited in line for the MP booth and was kicked out when actually his rep wanted to negotiate his way into a behind-closed-doors press demo (and since Kotick's not the press, yeah.)
Still funny though. You'd think he could just Google the footage; it's the same tank demo as they showed at the press conference
Warsaw
June 9th, 2011, 04:46 PM
DICE and BF3 = Mr. Krabs and the Krusty Krab.
Activision and MW3 = Plankton and the Chum Bucket.
Cortexian
June 10th, 2011, 04:27 AM
DICE and BF3 = Mr. Krabs and the Krusty Krab.
Activision and MW3 = Plankton and the Chum Bucket.
WOW.
Warsaw
June 10th, 2011, 04:51 AM
Sorry, but it's fitting.
MXC
June 16th, 2011, 04:45 PM
http://lggaming.files.wordpress.com/2011/06/bf34.jpg
http://lggaming.files.wordpress.com/2011/06/bf33.jpg
http://lggaming.files.wordpress.com/2011/06/bf32.jpg
http://lggaming.files.wordpress.com/2011/06/bf31.jpg
http://www.zonared.com/images/capturas/8200/8244_battlefield-3.jpg
http://www.zonared.com/images/capturas/6900/6984_battlefield-3.jpg
http://www.zonared.com/images/capturas/10800/10825_battlefield-3.jpg
http://www.zonared.com/images/capturas/9700/9717_battlefield-3.jpg
http://www.zonared.com/images/capturas/10800/10824_battlefield-3.jpg
http://www.zonared.com/images/capturas/10800/10828_battlefield-3.jpg
http://www.zonared.com/images/capturas/10800/10827_battlefield-3.jpg
http://www.zonared.com/images/capturas/10800/10826_battlefield-3.jpg
http://www.zonared.com/images/capturas/8200/8245_battlefield-3.jpg
http://www.zonared.com/images/capturas/8200/8249_battlefield-3.jpg
http://www.zonared.com/images/capturas/9400/9409_battlefield-3.jpg
http://www.zonared.com/images/capturas/10800/10823_battlefield-3.jpg
http://www.zonared.com/images/capturas/9700/9718_battlefield-3.jpg
Warsaw
June 16th, 2011, 06:14 PM
Some of those look seriously shooped, but god damn do they all look good.
Cortexian
June 16th, 2011, 06:34 PM
http://www.zonared.com/images/capturas/10800/10827_battlefield-3.jpg
The magazine is literally inside the gun, pre-beta build silliness. If you can't see what I mean, the magazine is sitting much to far forward and down. The front of the magazine is the bit protruding out near the barrel.
Warsaw
June 16th, 2011, 06:43 PM
I have confidence that they will fix it. I also hope they shrink that gun a little bit: P90s are not quite that big.
Cortexian
June 16th, 2011, 06:44 PM
It's the perspective since the camera is looking up and closer to the gun, looks about right to me compared to the airsoft versions I've seen.
Warsaw
June 16th, 2011, 06:52 PM
I don't think the screenshots are doing forced perspective though. Looks a bit big to me compared to the airsoft ones I have used. Granted, airsoft is rarely a perfect 1:1, but they are usually pretty damn close.
TeeKup
June 16th, 2011, 09:01 PM
Holy shit. October needs to get here FAST.
ODX
June 17th, 2011, 09:36 AM
BF3 was on Jimmy Fallon last night, showing off the first console footage:
http://www.youtube.com/watch?v=JLCFQyqEoHA
Amit
June 17th, 2011, 12:38 PM
I don't know if it was the way the video was recorded or something, but the FPS looked pretty low at places.
ODX
June 17th, 2011, 01:03 PM
I'm not seeing low FPS, but at 2:20 the particle effects for the player actually begin to disappear.
ThePlague
June 17th, 2011, 03:10 PM
I like how they said coming for PS3 and Xbox 360, but not PC :\
Amit
June 17th, 2011, 04:25 PM
Who said that? I wouldn't really be too concerned either. The game has been marketed as a PC game thus far.
ThePlague
June 17th, 2011, 04:30 PM
I know it is but still.
:pcgaming:
Amit
June 17th, 2011, 04:47 PM
I know it is but still.
:pcgaming:
One has to wonder, don't they?
ODX
June 17th, 2011, 05:26 PM
It was their console debut, so in their head they were thinking "consoles, consoles, consoles..." when they (whoever that was) said it would be for PS3 and 360 aka no Wii version.
Or they just canceled it for PC.
ExAm
June 17th, 2011, 05:28 PM
I'm not seeing low FPS, but at 2:20 the particle effects for the player actually begin to disappear.
That would be the framerate of the camera recording. It's missing the frames on which the muzzle flash shows up.
ODX
June 17th, 2011, 07:12 PM
Either way, it's still an alpha and would have been ironed out by the time of release.
Mr Buckshot
June 17th, 2011, 08:08 PM
http://forums.gametrailers.com/thread/battlefield-3-will-not-be-rele/1223243
I'm still buying it, but damn this sucks as I love tying all my most played games to Steam. It seems to have something to do with Valve's new ToS for distribution, something about not releasing the game on any other digital service (the same reason Crysis 2 was pulled off steam).
Probably going for a retail disc version for the first time in years. Last time I used an EA digital distribution service was a disaster, never again (I even re-bought on steam during a sale).
Ifafudafi
June 17th, 2011, 08:53 PM
Actually (http://pc.ign.com/articles/117/1176517p1.html)
It's unfortunate that Steam has removed Crysis 2 from their service. This was not an EA decision or the result of any action by EA.
Steam has imposed a set of business terms for developers hoping to sell content on that service – many of which are not imposed by other online game services. Unfortunately, Crytek has an agreement with another download service which violates the new rules from Steam and resulted in its expulsion of Crysis 2 from Steam.
Crysis 2 continues to be available on several other download services including Origin.com.
Valve has yet to comment.
The new Alice game was an Origin exclusive for a while but it released on Steam a bit later. I can't imagine that EA will risk limiting their exposure by not selling the game on Steam for a title as big (especially for PC gamers) as Battlefield 3. What they probably will do is withhold the Back to Karkand pre-order bonus as an Origin exclusive.
Cortexian
June 17th, 2011, 09:10 PM
May not be buying it then, I had some games on another game management system (Impulse) and they lost all my account data and refused to compensate me for the games I lost.
Amit
June 17th, 2011, 09:40 PM
I don't care if it's Origin or Steam. I would like Steam because it's a convenience. I've never had issues with EADM either so I trust them in this. I seriously don't know why people get butthurt for no reason. They are instantly condemning the GAME because of EA's non-decision. We don't even know if the digital download for the game is Origin exclusive yet, which I imagine it isn't. If the Back to Karkand pack is Origin exclusive only, I'll have to buy it from EA, if not, Steam is the awesome choice. BTW, we know the game isn't Origin exclusive since the game is being sold on Direct2Drive.
Also, the Reddit kiddies can stop crying now:
I would like to start by clarifying that the Physical Warfare Pack is a time-based exclusive. If you do not pre-order Battlefield 3 at a retailer carrying the Physical Warfare Pack, don’t worry. We will unlock the contents of the Physical Warfare Pack for free to all Battlefield 3 players later this year.
The Physical Warfare Pack will be available as a pre-order bonus all over the globe. Right now, the UK is the only country where it has been announced, but stay tuned to get constant updates on where you can pick this up in your country. And remember, if you do not pre-order, you will still get access to this content at a later date, free of charge. If you do pre-order, you will get access to it from day one.
Source: BF3 Blog (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/16/physical-warfare-pack-available-to-all-battlefield-3-players.aspx)
Oh, and co-op info: http://www.neoseeker.com/news/16673-battlefield-3-co-op-is-two-player-has-exclusive-missions/
BVXwOVAJBk0&hd=1
ODX
June 18th, 2011, 03:39 PM
I thought even pre-ordering through somewhere like Gamestop would nail you the Back to Karkand expansion so I'm going retail/physical...as long as they don't try to shove in DRM bullshit.
For the main platform being PC though, don't think they're risk that.
Amit
June 20th, 2011, 04:03 AM
Yeah, so BF3 will most likely be available from any vendor in the future:
“As it relates to Battlefield and Mass Effect,” says DiMartini, “I think we’re trying to reach as many customers as we possibly can, and we’re trying to give customers as much choice as we possibly can.
“If gamers feel like the feature set of Origin, and Battlefield’s relationship with Origin creates a situation where that’s where they want to purchase and play that game? Then by all means we would encourage that.
“However, if consumers are more interested in purchasing from their favourite retailer, or digitally through other partners,” he continues, “then by all means we would encourage those who earn their business to gain their business.”
http://www.kotaku.com.au/2011/06/the-state-of-origin/
TeeKup
June 20th, 2011, 11:27 PM
Dissection
June 20, 2011 at 2:22 PM
How exactly could Steam be better?
*
Karachi King
June 20, 2011 at 2:27 PM
Lasers.
Couldn't help but laugh at that. I'll wait and see what EA has for origin. I enjoy steam but I have no qualms about try something new. I have more faith and respect in EA than most other publishers.
Amit
June 20th, 2011, 11:33 PM
ROFFL:
8:15 seconds in.
zsfMVFo_XBU&hd=1
I tried all I could to hear everything the guy said in the Official trailer on youtube but couldn't hear the second part of what he said. He yelled: "Holy shit! It's fucking Mordor!"
I LOL'd.
Ifafudafi
June 20th, 2011, 11:46 PM
I have more faith and respect in EA than most other publishers.
You must not have been paying attention ~6-10 years ago when they were getting eighteen times the hate that AV gets these days. :P They have made a significant and conscious effort to turn around from that old image, though, and I will say that they at least manage to appear like they treat developers and their IPs with some modicum of respect; lord knows that's a rare thing these days.
My issue with Origin isn't the fact that it's EA doing something, it's the fact that I would (in theory) have to sign up and utilize another service with another list of friends and another set of credentials and services in order to play the games I like to play. Steam, being (imho) the most ubiquitous and user-friendly of known DD services, has become my go-to client for keeping track of other PC gaming mates and centralizing all those scattered games and publishers into one neat little digital package. Forcing another service into the mix screws all that up.
If Origin can somehow prove itself to be 1. easier to use 2. better featured 3. more wallet-friendly and 4. more widely used than Steam, I'd be all for it. I just don't see fufilling any of those qualities, much less all of them.
(they'll probably integrate BF3's MP into Origin somehow and we'll all end up downloading it anyway even if we do get it off Steam)
E: Amit: HURR. I was kind of wondering what he said too; assumed it was just a generic "HOLY SHIT LOOK AT THAT GUYZ LOOK AT THAT." or something. +1 respect points for the DICE scriptwriters
TeeKup
June 21st, 2011, 12:03 AM
Oh I'm well aware of what they used to be like. But like you said Ifaf, at least it seems they're making the effort in the right direction. That alone lends them more respect than I could ever remotely begin to imagine in giving to Activision. I keep a close eye on everyone.
Amit
June 21st, 2011, 12:23 AM
Oh I'm well aware of what they used to be like. But like you said Ifaf, at least it seems they're making the effort in the right direction. That alone lends them more respect than I could ever remotely begin to imagine in giving to Activision. I keep a close eye on everyone.
This pretty much. EA is better than a lot of Publishers these days. I just hate seeing all the piles of hate for EA and Origin on Reddit where people get their facts wrong. Most thing EA pulled their games from steam, but the opposite is true. They are ignorant and haven't even used the service yet. And Origin is from EA. I can't imagine why they would make us sign up for it when we all have EA accounts from playing BF2 and BC2. I'm guessing you just log into with your EA account and proceed. It's no more than you had to deal with before.
Now the social aspects I don't know about. I didn't know that you get a new friends list with Origin. And frankly, I don't care. I don't see myself using it since I know BF3 is going to be on Steam, but if the pre-order shit is only on Origin I'll use that and add BF3 as a non-steam game. Really, just deal with it.
Amit
June 21st, 2011, 05:02 PM
Here's an interesting video that discusses a few more details about multiplayer (subtitles don't kick in till 16s and the meaty details are after Bach's interview):
-zizVgbJUsE&hd=1
Something that really caught my attention is the ability to customize each vehicle with upgrades tailored for that specific vehicle. No more generalized abilities, like in BC2. If I understood the interview correctly, weapons will be customizable to the same degree as vehicles or even higher.
ThePlague
June 21st, 2011, 05:17 PM
I DO NOT UNDERSTAND WHAT THEY ARE SAYING :(
Amit
June 21st, 2011, 05:20 PM
I DO NOT UNDERSTAND WHAT THEY ARE SAYING :(
Did you even read my post...at all?
ThePlague
June 21st, 2011, 05:28 PM
Yeah, afterwards :3
Kornman00
June 26th, 2011, 07:12 PM
DICE explains Battlefield framerate trade-offs (http://www.develop-online.net/news/38070/DICE-explains-Battlefield-framerate-trade-offs).
Good, a developer who isn't all "HERP DERP HI-REZ = GOOD GAME". Screw anyone who bitches about 720p instead of 1080p
Mr Buckshot
June 26th, 2011, 07:36 PM
it's not like the low res is even noticeable if you sit reasonably far away from your TV. There's a reason why TVs have a low number of pixels per square inch compared to PC monitors. Unless I hook up the console to my desktop monitor, I never notice the fact that the game is running at just over half the resolution.
a lot of them, including Modern Warfare 2 run way lower than that
PC supremacy. Good to see that SOMEONE's realizing that the consoles are finally running out of gas here instead of just giving PC players a half-baked port. Man, I miss 2004-2005 when the PC seriously surged ahead of all the consoles with zero compromise.
Pooky
June 26th, 2011, 09:56 PM
PC supremacy. Good to see that SOMEONE's realizing that the consoles are finally running out of gas here instead of just giving PC players a half-baked port. Man, I miss 2004-2005 when the PC seriously surged ahead of all the consoles with zero compromise.
Oh for god's sake.
Fuck all console fags they're sub human scum who should all be exterminated to make way for the supreme PC gaming master race
herp derp hurr durr derp durr
ThePlague
June 26th, 2011, 09:59 PM
:pcgaming:
Mr Buckshot
June 27th, 2011, 02:38 AM
i make an exception for Nintendo consoles, only because they have their own unique games and don't create a lowest common denominator that would compromise the quality of a PC game.
paladin
June 27th, 2011, 03:12 AM
I like console games, but think that FPS' should be PC only. I love me some Fallout and Mass Effect on sexbox
Amit
June 27th, 2011, 04:16 AM
i make an exception for Nintendo consoles, only because they have their own unique games and don't create a lowest common denominator that would compromise the quality of a PC game.
Mario is only unique because Nintendo hasn't let anyone else use it on a console that isn't made by Nintendo. It's been over a decade of Mario games (over and over and fucking over again). I wouldn't called that unique anymore, but recycled instead. The thing with Nintendo is that they don't create anything that gets released on the PC so the "lowest common denominator" stuff doesn't apply for them like it would for a game like Ghost Recon that gets released on PS3, X360, and PC. If they did, the games are so graphically un-demanding that it wouldn't hold the PC back because the developers had never intended to make the game as visually pleasing as it could be on the console version.
ODX
June 27th, 2011, 09:41 AM
You're calling Mario recycled and no longer unique? Shit, have you even PLAYED Mario Galaxy? That is the most unique and mindblowing game design I've ever seen in a game throughout most of my gaming career (which started around my 6th birthday I believe so 10 years).
In reply to console idiots whining about framerate: What do you expect from your 5 and 6 year old piece of shit? Realize that BF3 is made for the current times, and not 3-4 years back. I mean, I'm not hating on consoles entirely. Consoles are a nice convenient gaming machine you can buy, but now-a-days it's pretty pathetic to expect it to still run the games of the newly-approaching next gen.
=sw=warlord
June 27th, 2011, 09:49 AM
Heh.
Kornman00
June 27th, 2011, 10:01 AM
Developers, developers, developers Viacom, Viacom, Viacom
Also, Halo needs to come back to where it belongs: on the PC.
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