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Warsaw
August 10th, 2011, 11:24 PM
Yeah, I'm bewildered too. In other games like COD and TF2 I don't notice such jerky and erratic movement at pings between 150 and 200 ms but in BC2 I can actually feel it even at 130 (especially while sniping). I guess it's just bad netcode? Doubt it's a framerate issue since my Fraps counter remains above 75 at all times (on a Radeon 6870)

Actually, I think it's the quality of your connection. I routinely get 130ms latency and don't experience any jerkiness.

Pooky
August 11th, 2011, 06:38 PM
I used to always get godawful rubberbanding in BC2. Have never had connection issues with any other game. I think the netcode is bad.

Amit
August 11th, 2011, 08:40 PM
I used to get rubberbanding to the max back in November. Never got it again after the December update.

Pooky
August 11th, 2011, 09:25 PM
Was bad then. It's been a long time since I played BC2.

ExAm
August 11th, 2011, 10:17 PM
Rubberbanding happens if the machine the server is running on sucks or is too far away. It's not a netcode issue, I barely get any rubberbanding on a 2mbps connection, and never on servers that are actually located in a good place and running on a good box.

Amit
August 12th, 2011, 06:30 PM
That would explain why my DODS Clan's (back then) server would sometimes do that, but not all the time. I don't know where the server was located, but the ping was usually below 200.

Pooky
August 12th, 2011, 06:39 PM
Rubberbanding happens if the machine the server is running on sucks or is too far away.

Was playing it on 360.

In b4 it's cuz 360 sux consolefag lolol

ThePlague
August 12th, 2011, 07:11 PM
in b4 OP can't in b4.

ExAm
August 12th, 2011, 07:35 PM
Was playing it on 360.

In b4 it's cuz 360 sux consolefag lololOn the 360 you're playing on EA official servers, which nearly always suck :v:

Pooky
August 12th, 2011, 10:05 PM
At any rate, it was enough for me to lose interest in the game and I haven't touched it since.

Amit
August 13th, 2011, 12:48 AM
You're playing the wrong version. PC FTW. Don't you dare call me "PC elitist" because with BC2 it's true.

Warsaw
August 13th, 2011, 02:06 AM
There are two things that make BC2 better on PC:

1. Server diversity; those added rule sets take out some of the inherent bullshit, like DPZ raping.

2. Larger player count for the huge maps like Heavy Metal.

Apart from that, I don't really notice much difference, and I play both.

Phopojijo
August 13th, 2011, 04:10 AM
Dedicated servers with admins to get rid of griefers and cheaters.

Pooky
August 13th, 2011, 06:19 AM
You're playing the wrong version. PC FTW. Don't you dare call me "PC elitist" because with BC2 it's true.

Hey, I know there are some things that just work better on PC. I'd never want to play a Quake game on a console for instance. My problem is with the morons that act like anyone gaming on a console is an inferior human being.

Phopojijo
August 13th, 2011, 01:10 PM
It's not the people it's the systems. They are inferior systems by design. They do the subset of what a PC can do that the platform owner allows and you pay extra for that limit. They *simplify* the experience... which often happens when you remove features. There's no reason why a company cannot make a PC interface and be just as user friendly though.

Imagine booting into Windows Media Center with games, tray-and-play, and controller support? What is that?

Warsaw
August 13th, 2011, 02:28 PM
What is that? A failed Windows Vista experiment.

Phopojijo
August 13th, 2011, 02:32 PM
It was actually a late Windows XP experiment. It didn't catch on because people prefer to pay more over time in license fees to believe they're saving money by using a locked-down device -- but they aren't, they're being gouged; just in small, frequent increments.

Warsaw
August 13th, 2011, 07:32 PM
Typical America. It's the same way with cell phones.

Pooky
August 14th, 2011, 12:43 AM
I still like my gaming consoles for the simple reason of putting a game in and playing it with no bullshit involved. No required upgrades, no driver hassles, no manual patching, nothing. PCs may have the potential to become like that, but until they actually do you're not going to convince me that my SNES is an inferior and useless platform.

Phopojijo
August 14th, 2011, 02:35 AM
I still like my gaming consoles for the simple reason of putting a game in and playing it with no bullshit involved. No required upgrades, no driver hassles, no manual patching, nothing. PCs may have the potential to become like that, but until they actually do you're not going to convince me that my SNES is an inferior and useless platform.Until it dies... in which case your only option to use your art is emulated on a PC.

Oh... and some platforms it's a felony to do that. (Breaking encryption required to -- essentially -- preserve art).

Technically DRM is the same but -- you don't exactly see me boasting for DRM ever.

Pooky
August 14th, 2011, 09:35 AM
PC's die of old age too.

Warsaw
August 14th, 2011, 01:42 PM
To be fair, it's usually an inexpensive component that dies, so it's easier to get working again.

Phopojijo
August 14th, 2011, 02:31 PM
PC's die of old age too.And who will service your console? One person who can charge what they like and you need to wait for the cardboard coffin.

For a PC: You can do it. If you don't have the skills? Your friend could do it... or your local small business computer store. If they gouge, go to a different one.

Not to mention if a company is ridiculously bad with fail rates you can change companies *without* losing access to your art.

Pooky
August 14th, 2011, 10:20 PM
And who will service your console? One person who can charge what they like and you need to wait for the cardboard coffin.

For a PC: You can do it. If you don't have the skills? Your friend could do it... or your local small business computer store. If they gouge, go to a different one.

Not to mention if a company is ridiculously bad with fail rates you can change companies *without* losing access to your art.

I'm sorry, but after all this I still don't understand your grudge against consoles. They're here, they aren't going anywhere, and some of the best games ever have been developed for them.

Warsaw
August 14th, 2011, 10:40 PM
I know that comment isn't directed at me, but I must respond.

Consoles are fine. Consoles holding back technical prowess is not. As much as I do enjoy games because they are fun, I also get tired of seeing the same blasé graphics every time. BF3 gets me semi-excited, but it's not the graphical leap I know we can make.

I own both Xboxes and I play them both. However, I have duplicate games on PC whenever I can because I know I can support the games longer on PC; my Halo Edition Xbox will break eventually, and at that point I will have a sad because I can no longer play Brute Force, one of my favourite Xbox Original titles because I can't get the Xbox fixed. Playing it on the 360 is not an option for the same reason that playing KotOR on 360 is not an option; it just sucks. My favourite game of all time, Battlezone, came out 13 years ago. It is only now just starting to not work in Windows. However, that problem is solved because Ken Miller, the lead programmer for the game, has taken it upon himself to make it work in DX9 natively on his own time. PC support for the win? PC support for the win. That is a kind of dedication you will not find in consoles. Console has reached EoL? Too bad. Sucks for your collection of games because we won't support them properly (looking at you, SONY).

tl;dr: consoles basically make everyone forget how to push the envelope of what the system can do. They also make it too easy to develop garbage and release it with all these SDKs for each console and lack of hardware variety. There are gems, but these days a good game is an exception rather than the norm. I remember when most games were fun and only a few were trash. Why is it that we are only now getting someone to try pushing it on the current generation (thank you DICE, thank you Crytek, and thank you Bungie)?

Phopojijo
August 14th, 2011, 10:48 PM
I'm sorry, but after all this I still don't understand your grudge against consoles. They're here, they aren't going anywhere, and some of the best games ever have been developed for them.Consoles are in every way except marketing inferior to PCs. They turn art into a consumable industry. I have nothing against console players, but the platform itself is in every way inferior except for marketing and has no trouble slaughtering art in the name of revenue... revenue which they promptly waste throwing at their competitors.

Mr Buckshot
August 15th, 2011, 12:39 AM
For racing games, I'd much rather have split screen over high resolutions and settings, plus I prefer gamepads for that genre, so I tend to get the console versions for that too, unless of course the console version has no split screen. For shooters, I borrow a console version if I just want to experience SP once and be done with it (i.e. MW2), but if I plan to play it continuously, PC version it is. If the PC version is genuinely riddled with annoying shit then I get a console version (i.e. Conviction, the next Batman game).

But Battlefield 3? Console version connects exclusively to EA-run servers, has only 24 players, and can't push my monitor's full resolution. I'd much rather run the PC version at low settings, and if my PC couldn't even push that, I'd really save up to upgrade.

but before this becomes a system debate, can the OP add a poll about who has preordered for what system? Just curious. I have preordered a disc version for PC.

Phopojijo
August 15th, 2011, 01:12 AM
For racing games, I'd much rather have split screen over high resolutions and settings, plus I prefer gamepads for that genre, so I tend to get the console versions for that too, unless of course the console version has no split screen.C6lCPRMt7ok

Ask developers and ye can receive... maybe more than you asked for.

ThePlague
August 15th, 2011, 01:22 AM
Dirt 3 has Splitscreen :3

On Topic (for the first time in # pages!):
I heard the US is the only one getting an October 25th release date.

Amit
August 15th, 2011, 02:01 AM
Crossfire the two fastest dual-GPU AMD graphics cards available, use eyefinity 6, plug in 5 gamepads, do the multiple instance fix for COD4, configure each gamepad to a specific profile for each game instance, run 6 player local splitscreen MP matches. Win.

Keep the rest of the console vs. PC war out.

=sw=warlord
August 15th, 2011, 09:22 AM
Crossfire the two fastest dual-GPU AMD graphics cards available, use eyefinity 6, plug in 5 gamepads, do the multiple instance fix for COD4, configure each gamepad to a specific profile for each game instance, run 6 player local splitscreen MP matches. Win.

Or buy a pre owned Xbox for $80 plug in 4 game pads and just play instead of having to mess about with buying expensive hardware.

Mr Buckshot
August 15th, 2011, 12:05 PM
Or buy a pre owned Xbox for $80 plug in 4 game pads and just play instead of having to mess about with buying expensive hardware.

for COD which is more "lets get the highest k/d" then splitscreen is probably included, but Battlefield 3 (and its predecessors on console) won't have it, sadly. If it had split screen that let 4 players go online at once with the same account and 3 guests, then it might be a compelling case for me to buy the console version. Otherwise, PC.

yeah, October 25 is a North American release date only.

In other news, I finally read up on what the Karkand DLC really was. Afaik, it's different enough from the main game that it's not unjust to have it as paid DLC, unlike MW2/BO's $15 map packs that are just new level geometry. Glad I preordered as I'd love to see some BF2 remakes on this engine!

Amit
August 15th, 2011, 06:56 PM
Or buy a pre owned Xbox for $80 plug in 4 game pads and just play instead of having to mess about with buying expensive hardware.

You can still play 4 player splitscreen on a HD 5870, but you'd probably need to turn down some settings or use the yitch3 configuration. In any case, that is the only way to get true online multiplayer splitscreen with unique ID's. A lot of people have, at the very least, one more monitor that they can use to get two player splitscreen on the same computer with reasonable performance on a mainstream GPU. My desktop ran two instances of COD 4 highest settings (AA turned off) on two separate screens with about 35 FPS avg for each instance. That's pretty good. All we need now is game devs to support it properly and optimize it so that it runs better than so that we don't need more expensive hardware.

Phopojijo
August 16th, 2011, 12:02 AM
Also make it an easy setting in the interface itself.

Amit
August 16th, 2011, 11:24 AM
HOLY FUCK IS ALL I HAVE TO YELL (1080p):

NDDfPxF3EFE&hd=1

seanthelawn
August 16th, 2011, 11:30 AM
It's... it's beautiful (http://i.imgur.com/TlhEj.png)...

cheezdue
August 16th, 2011, 11:53 AM
I'm in love.

TeeKup
August 16th, 2011, 12:10 PM
The scene of everyone moving out at the beginning was just so amazing. I'm getting a Heavy Metal + Harvest Day feel from it. That is a very good thing. Pretty sure I felt something run down my pants.


E: LMAO at that little drone.

hobojoe
August 16th, 2011, 01:42 PM
Pretty sure I felt something run down my pants.

You to?

Warsaw
August 16th, 2011, 02:44 PM
Awaitin' ma box.

Also, if we pre-ordered at Gamestop before they announced all the other packages besides Back to Karkand, do we still get the other package? Nothing against Origin, I just want my physical copy.

Cortexian
August 16th, 2011, 02:47 PM
I should of pre-ordered when they sent out the offer to alpha testers for free ME2, Dead Space 2, or MoH. Should of grabbed MoH but oh well. Just pre-ordered on Origin and got the physical warfare pack and play4free gun and beret.

I get Back to Karkland for pre-ordering on Origin right?

Warsaw
August 16th, 2011, 02:52 PM
Why did you just post the same message 7 minutes apart?

Cortexian
August 16th, 2011, 03:19 PM
Looks like my edited post showed up as a new post, maybe I quoted and edited or something silly. Oh well, fixed.

And yeah I do get Back to Karkland since I get the "Limited Edition" since I pre-ordered. Just talked to an EA rep. Now trying to get MoH for free even though the deal was Pre-order BF3 between 8/3 and 8/7 and get MoH free.

ThePlague
August 16th, 2011, 03:45 PM
Full list of BF3 weapons :3 (http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/)

Mr Buckshot
August 16th, 2011, 03:47 PM
mp5 mp5 mp5...

*reads article*

aw damn. But they have the glocks and the UMP so I'm happy :D

ThePlague
August 16th, 2011, 03:52 PM
Ugh Saiga...

Warsaw
August 16th, 2011, 04:26 PM
MP7...I know which gun I am going to be absolutely whoring the shit out of. Also, I thought I saw a SCAR-H in the Caspian video, but I don't see it listed. I could have mislabeled something.

I am sad that there is no more M1 or at least a WWII gun to stand in for it. Also, no MG42 MG3. Baaaaaaw.

Amit
August 16th, 2011, 04:33 PM
Warsaw, the Scar-H is in the Carbine list. I dont' really get it. The Scar-H is more of an assault rifle due to it's large caliber. Maybe they meant to type Scar-L instead since that is a carbine.

What I'm REALLY cut up about is that there is no M14 in that list!

EDIT: Searched M39 and that's the new designation for the M14 EBR as a sniper rifle. :( I want a Battle rifle version more with full-auto capability. Well, since we can choose to switch out optics on the sniper rifles or even remove them completely, I can just put the red dot or ACOG sight on the M39 and roll with that. At least then we can still use it like a medium range weapon.

Cortexian
August 16th, 2011, 05:28 PM
Since the Alpha had guns that you could switch firing modes on, they better let me switch to full auto on that M39/ M14 EBR.

Warsaw
August 16th, 2011, 06:32 PM
@Amit: I realised that after a third look. My eyes completely skipped over the carbine section. Why they would make a separate section for carbines is baffling to me, though.

@Freelancer: They won't. The M14, also called the M21, now called the M39 (M21 with EBR), is locked in semi-auto and has been almost since the inception of the M14 platform. There are no fully automatic M14s issued in service. Besides, DICE learned with BC2 that automatic sniper rifles are a big no-no.

TeeKup
August 16th, 2011, 06:33 PM
Will be whoring the M1911, and the M1014.

Guardian
August 16th, 2011, 07:24 PM
They need to hurry up and release min spec so I can find out if its worth me preordering this.

Claymores back :D

Cortexian
August 16th, 2011, 08:05 PM
@Freelancer: They won't. The M14, also called the M21, now called the M39 (M21 with EBR), is locked in semi-auto and has been almost since the inception of the M14 platform. There are no fully automatic M14s issued in service. Besides, DICE learned with BC2 that automatic sniper rifles are a big no-no.
If they did it properly there wouldn't be a problem, it's basically impossible to accurately fire the M14 on full-auto so it should be useless unless someone sneaks up on you and you whirl around and drop an entire mag into them at point blank.

Amit
August 16th, 2011, 08:37 PM
If they did it properly there wouldn't be a problem, it's basically impossible to accurately fire the M14 on full-auto so it should be useless unless someone sneaks up on you and you whirl around and drop an entire mag into them at point blank.

This is one of the main reasons I would like the full-auto feature. I know it was present in MoH singleplayer, but I can't remember if your could do that in MP. My guess is that it was only Semi-auto. However, if they included full-auto in BF3, it'd be an awesome weapon to use with the bipod. I would imagine that you could only carry about 3-4 extra magazines, though. I've heard that Winchester ammo is damned heavy. I'm really glad that they have the M82/M107 in the game now rather than the M95. I never liked the M95 in BF2 or BC2. Mostly because it's bolt action. M82 is semi-auto, though. :D Long range quick sniping.

Check this out: http://planetbattlefield.gamespy.com/fullstory.php?id=165281

It's the actual fact sheets for BF3. And from what I've seen with this official weapon list is that it differs slightly of the one BF3 Blog posted. There is a Battle Rifles section and the SKS and M39 are in that group. I wonder if this means that M14 full-auto isn't ruled out. Also SCAR-H is designated as CQB version so I guess that counts as a carbine? I like the sound of the A91 in this game. I think I'll have fun with the Magpul Personal Defense Rifle too.

Quick reloads: I wonder what that means.

EDIT: I'm still reading through and there are two things that caught my eye for vehicle specializations. Canister shells and guided shells. Canister shells are obviously for the tank, but goddamn, as if the tank didn't have enough anti-infantry capability with the main gun. Canister shells shred infantry to pieces. Take a look through my Company of Heroes screenshots on Steam, you'll see what I'm talking about. Don't misunderstand, I want those in the game :D Guided shells sounds interesting. Autoloader: What the hell does that mean?

OMG armour piercing SABOT rounds for tanks and laser painting capability. Does this mean we can laser paint targets and have jets and choppers fire laser guided missiles? I would jizz at the sight of that being demonstrated.

Ifafudafi
August 16th, 2011, 10:08 PM
Updating the OP with the weapon info and those fact sheets.

Now how about some information on that open beta, DICE? :allears:

Amit
August 16th, 2011, 10:10 PM
We got the rest of the week for that. DICE said they'll be dropping more info in the coming days.

For viewing pleasure:

http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/bf3_-_mp_-_caspian_border_-_gamescom_07.jpg

http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/Battlefield_3_Forest_MP_map.jpg

hobojoe
August 16th, 2011, 10:16 PM
M1911 FTW

Amit
August 16th, 2011, 10:36 PM
Jesus, look who Activision paid off: http://www.planetxbox360.com/article_15968/Three_Reasons_You_Should_Pass_on_Battlefield_3/1
(http://www.planetxbox360.com/article_15968/Three_Reasons_You_Should_Pass_on_Battlefield_3/1)

Guy blabbers on about how stale FPS games are and than BF3 is more of the same bullshit and then their #1 point is that MW3 is the only FPS to be playing. Fucking ass backwards journalism. BF3 is the only FPS that is pushing the bar higher up next to RO2.

EDIT: Oh wait it gets better. He's the same guy who wrote this article: Five Reasons Battlefield 3 Will Trash Modern Warfare 3 (http://www.planetxbox360.com/article_15304/Five_Reasons_Battlefield_3_Will_Trump_Modern_Warfa re_3)


That guy is just filth.

Donut
August 16th, 2011, 11:33 PM
wow what a piece of shit. yeah i guess i dont want to "waste my time" playing boring repetitive multiplayer on bf3 when i can waste my time playing even more boring, "refined" multiplayer in mw3. :lolugh:

Spartan094
August 16th, 2011, 11:45 PM
LOL. Also Alex Osborn is a fucking retard and got paided far to much to troll. img speaks for itself.
http://spartan094.codebrainshideout.net/emote/1312777236774.jpg


Also I want the damn BF3 beta.

TeeKup
August 17th, 2011, 12:16 AM
Thermal Camo for vehicles? Can anyone else say Stealth Abrams. :D

Although only 9 maps seems a bit scant. I will probably upgrade to the PC version sometime in the future.

Amit
August 17th, 2011, 12:19 AM
9 maps + 4 back to karkand maybe a month or so later. I'd say we're looking at 13 maps within first two months. Not bad.

TeeKup
August 17th, 2011, 12:23 AM
Very well, I rescind and redact.

*goes to re-watch trailer* :D

Warsaw
August 17th, 2011, 12:35 AM
it's basically impossible to accurately fire the M14 on full-auto

Stop the presses! That is exactly why the military locked them all into semi-auto and why they should still be semi-auto only in the game. Sorry, you can't pull the "it's a game" card with Battlefield like you can with Halo.

Also, canister shot!? Jesus tap-dancing Christ, I'm going to be such an asshole when I play BF3...that's too tempting to not use.

Zeph
August 17th, 2011, 02:26 AM
9 maps + 4 back to karkand maybe a month or so later. I'd say we're looking at 13 maps within first two months. Not bad.
Not that it doesn't boil down to servers only playing the three or four good ones after a couple of months or anything.

Warsaw
August 17th, 2011, 02:30 AM
Also, looking at the Planet Battlefield link, I am relieved to see that hardcore mode is back. Vehicles with regenerating armour and soldiers with regenerating health just don't do it for me, sorry.

Guardian
August 17th, 2011, 03:21 AM
Hopefully they make it so that even in hardcore, if your close to dead, the blood and stuff doesn't block your vision completely, so many times in BC2 I would get hit while sniping or in the heli and I would have a dark and blurred screen for the next 5 min, and that seriously hurts the eyes.

Amit
August 17th, 2011, 03:28 AM
Not that it doesn't boil down to servers only playing the three or four good ones after a couple of months or anything.

Go play some BC2 and then come back and tell me that.

Warsaw
August 17th, 2011, 01:01 PM
The Brazillian and OB servers are awesome because they rotate among all of the maps and they alternate Rush and Conquest modes.

Amit
August 17th, 2011, 01:59 PM
Server browser confirmed for consoles. Interesting.

seanthelawn
August 17th, 2011, 03:01 PM
Oh hey, I finally found a statement from Valve about the whole EA/Valve thing (thanks Reddit). Haven't read it yet but I figured I'd post it here since BF3 is involved in this whole thing.

http://www.develop-online.net/news/38470/Newell-We-have-to-convince-EA-to-come-back

Amit
August 17th, 2011, 03:13 PM
hmm...

seanthelawn
August 17th, 2011, 03:58 PM
I haven't preordered yet; I'm waiting til the last second before doing so in case it pops up on Steam.

Sidenote: I went on EA's live chat support 2 days ago and asked if BF3 would ever be on Steam; the response was something along the lines of "We have no information regarding whether or not BF3 will be on Steam." Got my hopes up a little because they didn't flat out say "No." And before I get jumped on for being a Steam fanboy or something, I just want to be clear that although I basically am a Steam fanboy, I'll be getting BF3 either way. I've had experience with Steam, Origin and EADM back in the day, and I just think Steam's a thousand times more convenient/efficient than EA's services, and would prefer to have my games on there instead of Origin.

Amit
August 17th, 2011, 04:37 PM
Nobody here is going to attack you. We all love Steam and many of us don't mind using Origin. Many others are being negative just for the sake of being negative. But the issue is a bit more complicated than that. EA support is inconsistent at best for information. Some people they've told that it'll be on Steam only AFTER release, some they told they have no information regarding the matter, some others they flat out told that BF3 won't be on steam. With EA's stupid way of distributing DLC I can't see BF3 hitting Steam at all until they learn to stop being greedy and support Steam for all the success it has given to BC2.

TeeKup
August 17th, 2011, 05:04 PM
Server browser confirmed for consoles. Interesting.

Wait.....WHAT.

ThePlague
August 17th, 2011, 05:14 PM
Probably just using the EA servers, so it'll still suck.

Mr Buckshot
August 17th, 2011, 05:22 PM
I preordered a disc version.

If it does come to Steam though, I might re-buy it during a massive sale. BC2 did sell for $6.80 less than a year after release, so it's quite possible.

October 25 can't come soon enough :/

Also: http://www.cinemablend.com/games/modern-warfare-3-have-dedicated-server-support-proving-activision-does-care-34352.html

I like to think Activision/IW made that decision for the sole reason to take on BF3. But w/e not buying it, once bitten twice shy (black ops I'm looking at you). BF3 without Steam will still be a better game.

Warsaw
August 17th, 2011, 05:45 PM
Though I do feel that MW3 is becoming more of a threat now. I want to see BF3 completely trash MW3, not come away with a narrow win.

Mr Buckshot
August 17th, 2011, 05:50 PM
Though I do feel that MW3 is becoming more of a threat now. I want to see BF3 completely trash MW3, not come away with a narrow win.

+rep, I feel the exact same way. COD needs to die and prove that $60 on PC for a standard edition + sloppy $15 DLC is not cool.

granted, BC2 Vietnam was also paid DLC but at least it felt more like a real expansion than the equivalent of five small downloads off Fileplanet.

Amit
August 17th, 2011, 07:41 PM
+rep, I feel the exact same way. COD needs to die and prove that $60 on PC for a standard edition + sloppy $15 DLC is not cool.


If they can bring CoD back to something fresh I'd have no problem paying $50 for it. I dont' think that'll ever happen and I'd rather see it die. However, if you don't pre-order BF3 and what to play Back to Karkand, you're still gonna end up spending $60 + the $15 DLC. The difference is that you're getting more for what you paid.

TeeKup
August 17th, 2011, 09:34 PM
Probably just using the EA servers, so it'll still suck.

I honestly don't give a damn. I can tolerate it. I honestly don't like matchmaking, If I'm given the option of a server browser, shit yeah I'll take it. Its nice to have a "home" server to frequent where you can meet awesome people instead of being forced to sift through garbage in matchmaking. PC already have this advantage, but if the console BF3 has it I'm going to be a VERY happy TeeKup.

ThePlague
August 17th, 2011, 09:56 PM
Has server browsing on a console ever been done before?

TeeKup
August 17th, 2011, 10:01 PM
Not to my knowledge.

Cortexian
August 17th, 2011, 10:05 PM
Because there's no point since no one can "claim" a server as their own.

MXC
August 17th, 2011, 10:17 PM
Has server browsing on a console ever been done before?


Actually yes, Resistance 2 has a server browser.

TeeKup
August 17th, 2011, 10:29 PM
^ That's neat. I heard the Resistance series so far has been pretty good.

Cortexian
August 17th, 2011, 11:46 PM
So, back to people talking about the SCAR... It's definitely a SCAR-H in the game, there's a good clip of a guy reloading it in the video and it clearly shows the 7.62 magazine. Technically all the SCAR-L and SCAR-H models can be classed as carbines since they're ALL shorter than the SCAR-SV (Sniper Variant) which is much longer. That said, the one pictured in the trailer there had the shortest barrel available on it.

Amit
August 18th, 2011, 12:30 AM
What are you guys smoking? A lot of game back in the day had server browsers because the devs hadn't figured out proper matchmaking yet. BF2: Modern Combat had server browsing. Same with the Battlestations series. I'm sure some of the SOCOm games had it too. I'm sure the Star Wars Battlefront series also had server browsers on console since battlefront 1 supported 32 players on console.

Donut
August 18th, 2011, 12:54 AM
duke nukem forever and starwars: battlefront 2 had server browsers too.

ExAm
August 18th, 2011, 12:55 AM
Has server browsing on a console ever been done before?Battlefield: Modern Combat had one. Considering its smaller following, that's probably for the best.

Amit
August 18th, 2011, 02:11 AM
Ahahaha. Meanwhile at Gamescom:

http://i.imgur.com/Pg3oJ.jpg

TeeKup
August 18th, 2011, 02:22 AM
LOL!

Call of Duty has fucking lost.

Amit
August 18th, 2011, 02:27 AM
Check out this German video. There's a vitals meter next to the health counter in the Caspian Border build.

http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=de&tl=en&u=http%3A%2F%2Fwww.pcgames.de%2FBattlefield-3-PC-221396%2FNews%2FBattlefield-3-Neue-Gameplay-Szenen-aus-dem-Multiplayer-Modus-direkt-von-der-Gamescom-839791%2F
(http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=de&tl=en&u=http%3A%2F%2Fwww.pcgames.de%2FBattlefield-3-PC-221396%2FNews%2FBattlefield-3-Neue-Gameplay-Szenen-aus-dem-Multiplayer-Modus-direkt-von-der-Gamescom-839791%2F)

And Razer's BF3 armoury: http://www.razerzone.com/bf3/armory

http://www.razerzone.com/asset/minisite/bf3/images/bf3-main-bg.jpg

ROFL. http://store.razerzone.com/store/razerusa/en_US/DisplayCategoryProductListPage/categoryID.56832200

$40 for a mouse pad? No thank you

TeeKup
August 18th, 2011, 02:42 AM
Interested in the controller. It's not much more than a new 360 controller anyway.

MXC
August 18th, 2011, 10:08 AM
It's funny because I have no idea what they're saying.

Mr Buckshot
August 18th, 2011, 02:32 PM
anyone know if the starting weapons will be faction-specific like in BF2? It just felt... ridiculous in BC2 to have your starting AR, SMG, and LMG be all Russian even when playing on the US side O_0. Not that I didn't love the 9A91 or AEK971 though, it just didn't feel right for the US side to start out with those.

ExAm
August 18th, 2011, 02:51 PM
Yep, they are faction-specific.

Attachments are also faction-specific. Say you unlock the M320 grenade launcher. If you use it with a gun that can't attach a launcher, it shows up as the M320 standalone variant. If you use it with a US gun that can equip an underbarrel launcher, it shows up attached. If you use it with a Russian weapon that can attach a launcher, it shows up as the GP-25.

Amit
August 18th, 2011, 05:16 PM
Standalone? Does it physically change to the stand alone version as though it's a whole other weapon? Also,, attachments are weapon specific as well. So prepare to work a lot harder to unlock shit than you did in BC2.

TeeKup
August 18th, 2011, 05:47 PM
So attachments behave somewhat like cawadoody in a way, not really a problem for me.

Mr Buckshot
August 18th, 2011, 06:12 PM
Standalone? Does it physically change to the stand alone version as though it's a whole other weapon? Also,, attachments are weapon specific as well. So prepare to work a lot harder to unlock shit than you did in BC2.

Yeah, it's like how in Vietnam the assault class gets an M79 launcher instead of an underbarrel one, but functionally it's the same.

Weapon specific? So this'll be more like COD where you need to unlock red dots and ACOGs separately for every gun? I guess that's fine as long as the iron sights are decent. It'll also give players more incentive to use different guns. Also, fewer fags who put red dots on sniper rifles (if it's even an option anymore).

Amit
August 18th, 2011, 06:15 PM
Also, fewer fags who put red dots on sniper rifles (if it's even an option anymore).

Ha, dream on. Now you can take all optics off and use the iron sights, unlock the red dot, unlock the ACOG, or use the standard scope. I'm not sure if there's an upgraded scope. I don't think so since I didn't see one on the fact sheet.

TeeKup
August 18th, 2011, 06:34 PM
p2n08Wlbzdg

Co-op gameplay

Wait a minute...shouldn't the person with the SHOTGUN be taking point in a building? I'm confused.

ejburke
August 18th, 2011, 07:19 PM
Huh, I always wondered what scandinavian bromo-eroticism might look like. Slightly more awkward than I had imagined. Go fuck on an Ikea bed and get it over with!

I really don't like separate single player/co-op campaigns. If you want to share the experience, you want to share THE experience, not some mini-pack of side missions. Then again, I don't trust DICE to make a good campaign, period, so it's probably a moot point.

ThePlague
August 18th, 2011, 09:10 PM
"YOU LIKE THAT YOU FUCKERS." rofl.

Champ
August 18th, 2011, 09:30 PM
Has server browsing on a console ever been done before?
Yes, quite a few games have done it. None I can think of off the top of my head but I've seen it plenty of times.

ExAm
August 19th, 2011, 02:24 AM
Standalone? Does it physically change to the stand alone version as though it's a whole other weapon? Also,, attachments are weapon specific as well. So prepare to work a lot harder to unlock shit than you did in BC2.Unlocking the M320 basically means you unlocked underbarrel grenades for every gun that supports them, and the M320 otherwise.

Amit
August 19th, 2011, 03:00 AM
So then, just the m320 is a universal weapon unlock? Because optics aren't.

ExAm
August 19th, 2011, 03:36 AM
Yeah. You're not unlocking an attachment, you're unlocking a weapon.

Amit
August 19th, 2011, 05:06 AM
:D I like the way you think.

Mr Buckshot
August 19th, 2011, 12:07 PM
Ha, dream on. Now you can take all optics off and use the iron sights, unlock the red dot, unlock the ACOG, or use the standard scope. I'm not sure if there's an upgraded scope. I don't think so since I didn't see one on the fact sheet.

Whoa.

I guess recons who like to throw motion mines on the front line as offense would benefit, those guys are actually helpful but they tend to be limited to G3s and M14s for medium range. It is always annoying when recons use the bolt action snipers as shotguns (by attaching red dots) though.

Ifafudafi
August 19th, 2011, 12:21 PM
What's that, Lassie? There's a shitestorm incoming? Oh dear!

"Battlefield 3 PC version won't have in-game server browser" (http://bf3blog.com/2011/08/battlefield-3-pc-version-wont-have-in-game-server-browser/)

If you want to switch servers, you'll have to exit the game and enter a new one via Battlelog.

ThePlague
August 19th, 2011, 01:28 PM
So just like the alpha. Lets hope it does it at the same speed too, because it exited pretty fast for me.

Amit
August 19th, 2011, 01:31 PM
Whoa.

I guess recons who like to throw motion mines on the front line as offense would benefit, those guys are actually helpful but they tend to be limited to G3s and M14s for medium range. It is always annoying when recons use the bolt action snipers as shotguns (by attaching red dots) though.

Motion mines are not in BF3. Instead Recon class users have the option to put down a motion sensor device that tracks enemy movement slightly. If the enemy is moving in the area that the motion device is covering then they show up on the maps. However, you can just crouch and walk out of the device's range without being detected, 2142 style.


What's that, Lassie? There's a shitestorm incoming? Oh dear!

"Battlefield 3 PC version won't have in-game server browser" (http://bf3blog.com/2011/08/battlefield-3-pc-version-wont-have-in-game-server-browser/)

If you want to switch servers, you'll have to exit the game and enter a new one via Battlelog.

This news is two are three days old, but it's nothing to worry about.

ExAm
August 19th, 2011, 03:42 PM
That news is fucking weeks old. I honestly don't care. DICE can't really do ingame server browsers well anyway. At least this way they can update the browser easily without having to update the game. That, and they can sick their web guys on it, instead of their UI guys.

The game launches in seconds, and I was able to join games faster than I could in BC2. It just works better. That's all I care about.

Warsaw
August 19th, 2011, 03:43 PM
Whoa.

I guess recons who like to throw motion mines on the front line as offense would benefit, those guys are actually helpful but they tend to be limited to G3s and M14s for medium range. It is always annoying when recons use the bolt action snipers as shotguns (by attaching red dots) though.

I'm an active sniper. I capture points, spot targets, and blow up tanks. I use a red dot on an M95 or Type 88. If not, I'm using either the M1 or a GOL with 12x. Don't get annoyed, just get faster reflexes. Your automatic rifle will still kill faster than a sniper rifle with a red dot.

Also, did not know that about no server browser in-game on PC. That is kind of bollocks. How fast does it exit/enter, ExAm?

Mr Buckshot
August 19th, 2011, 04:01 PM
If having to exit to Battlelog means that I can get into servers where the actual ping is around the level of the reported, I'm cool with that. More than once, I've joined BC2 servers with the lowest possible ping that the in-game browser shows when sorting in ascending order, only to get thrown into a match with shitloads of rubberbanding. I think the record was when I joined a server that said 34 ping, and got KICKED after a minute because my ping went above 400.

e: in-game server browser in BC2 also tends to be inaccurate about the player count even after repeated refreshing. I'd rather have a good out-of-game server browser than a crappy in-game one.

ThePlague
August 19th, 2011, 05:05 PM
In the Alpha in order to play a game, you clicked play on Origin, it took you to Battlelog to log in, then you went through the server list. Once you pick a server you want to play on, click join game and after 3 seconds the game pops up and the map starts loading. It worked fast as hell.

Amit
August 19th, 2011, 06:22 PM
Granted, a lot of stuff was probably missing from Operation Metro Alpha map so we can expect load times to increase, especially on final conquest maps. I doubt it'll take more than 20 seconds for the low spec computer to load the map.

ExAm
August 19th, 2011, 06:52 PM
Really all you need to load fast is a hard drive with a decent data rate and a CPU that can feed it instructions fast enough, though.

Warsaw
August 19th, 2011, 07:12 PM
So...SSDs and a large surplus of RAM will make it lightning quick?

ExAm
August 19th, 2011, 09:06 PM
Probably. Though I don't have an extremely fast hard drive by any standards and it loaded up pretty damn quick for me.

Phopojijo
August 19th, 2011, 09:25 PM
One thing Battlefield always did that I benefited from was allow users into the map as soon as they are loaded. Since I often used a 10k Raptor or an SSD I always had first choice at the vehicles during map start since I was always the first one in. Yay me.

Amit
August 20th, 2011, 03:41 AM
Graphics for Aftershock are pretty good: http://www.battlefield-company.de/2011/08/gamescom-2011-battlefield-3-ipad-version-bf3-aftershock-mobile-ipad/#more-7864

Rosco
August 20th, 2011, 10:02 AM
Does not feel like COD to me.

Seem to be missing the point.. you're right, it doesn't feel like COD. It feels like what COD should (and could) have been potentially when "improvements" came from the sequals. I'm talking what we want from a generic modern day fps, not the branded formula call of duty is based upon. (Which has been mutilated terribly every single sequal)

Amit
August 20th, 2011, 01:00 PM
Christ, over half a month later you quote his post?

ThePlague
August 20th, 2011, 03:27 PM
ExAm and I concluded that this feels more like Medal of Honor than anything else.

ExAm
August 20th, 2011, 05:27 PM
I what? I hadn't played medal of honor. And I disagree.

ThePlague
August 20th, 2011, 06:05 PM
Thought you said you did :\

TeeKup
August 20th, 2011, 09:55 PM
Medal of Honor was neat for what it tried to be. Lag issues and some horrible map designed shyed me away from it.

Amit
August 20th, 2011, 10:07 PM
ExAm and I concluded that this feels more like Medal of Honor than anything else.

You're basing your opinion solely off the Alpha. Rush on Operation Metro feels like MoH. I ain't gonna lie. It does. Real BF3 conquest won't feel anything like that since the area's are not so closed in and linear.

Rosco
August 21st, 2011, 11:44 AM
Christ, over half a month later you quote his post?

Christ I can't be doing other things than checking this forum now can I

Mr Buckshot
August 22nd, 2011, 12:01 PM
man I've never been so anxious and jumpy about the release of a sequel since Halo 2 for Xbox.

Question: For beta access, do those who preordered straight off Origin get in earlier than those who bought MoH or preordered through other sources (like me)? Or does everyone get in at the same time?

Also, since I actually got BOTH MoH and the preorder, I wonder if I get a 2nd beta access privilege to share with a friend? That would certainly be great, as he wants to try it on his laptop for real before deciding which version to buy (of course he wants the PC version but if it lags to hell on his Geforce GT335m/i5 combo then he has no choice).

Amit
August 22nd, 2011, 11:43 PM
Christ I can't be doing other things than checking this forum now can I

Well everyone here has a life...except ThePlague and Freelancer, but come on man, 20 days is enough time to check the forums twice a week at the least.

Eat it up bitches:

KGeU4NvRQGk&hd=1

ThePlague
August 23rd, 2011, 03:41 AM
Keyboard/mouse or what?

Also, 5 flags :o

Amit
August 23rd, 2011, 04:29 AM
Yeah. I guess they don't trust people with expensive flight sticks.

Donut
August 23rd, 2011, 05:09 AM
oh god, so does this mean planes in MP will slaughter foot infantry like helicopters in bc2?

Warsaw
August 23rd, 2011, 11:49 AM
Keyboard/mouse or what?

Also, 5 flags :o

I want moar 12 flag action. That shit was intense. Also, I was under the impression he was using a controller. It didn't look jerky enough to be mouse/keyboard.

Amit
August 23rd, 2011, 01:52 PM
oh god, so does this mean planes in MP will slaughter foot infantry like helicopters in bc2?

Planes look like they fly a bit too fast to hit infantry. Maybe dropping a bomb or shooting a few missiles at a clump of them might work, though.

Phopojijo
August 23rd, 2011, 02:29 PM
So -- Battlefield 3 is US v. PLF (new MEC) and US v. RU.

Know what would be awesome? If Battlefield 3 actually was based on Bad Company's universe -- albeit the *real* Army dealing with Russia's invasion from Alaska, just hinting that it's the same universe.

Amit
August 23rd, 2011, 03:05 PM
I think the MEC equivalent is called the PLR (Peoples' Liberation Resistance). Like a more organized insurgency, but based on current Iraq events. BF3 is definitely not in the BC universe as the true BF games are based on realism (except BF2142). BC2's multiplayer was definitely realism based, but the SP had supernatural elements in it. BC2's entire campaign was about securing that megaweapon that destroys everything in like a 25km radius. BF3 ain't gonna have shit like that. I do suspect the Russians will be in the SP, though. I wonder if the PLR will make an appearance in the multiplayer. Their uniforms in SP look very similar to the MP Russian uniforms.

Mr Buckshot
August 23rd, 2011, 03:52 PM
The helis in BC2 started off as being suicide machines, then several patches later they seriously became overpowered assrape, especially the Blackhawk, since the chainguns don't have to reload, are surprisingly accurate, and most importantly an engineer can ride along to constantly repair the damn thing. It's quite difficult to shoot down a heli with a rocket nowadays, at least on the servers I frequent, even when tracers are planted.

IMO, the heli should not have the ability to be repaired by someone riding in it - it should have to land somewhere safe and be repaired from the outside, just like the tanks.

I wonder how hard the jets are to pilot for newbies. Anyone remember the first days of BC2 when helicopters always crashed on takeoff (or went into the out-of-bounds area and couldn't turn back) 95% of the time?

Amit
August 23rd, 2011, 04:27 PM
The helis in BC2 started off as being suicide machines, then several patches later they seriously became overpowered assrape, especially the Blackhawk, since the chainguns don't have to reload, are surprisingly accurate, and most importantly an engineer can ride along to constantly repair the damn thing. It's quite difficult to shoot down a heli with a rocket nowadays, at least on the servers I frequent, even when tracers are planted.

Be happy. In BF2142 there only needed to be an engineer in one of the seats for the vehicle to be automatically repaired.


IMO, the heli should not have the ability to be repaired by someone riding in it - it should have to land somewhere safe and be repaired from the outside, just like the tanks.

Blackhawks are not the most effective fighting machines in BC2. They are quite easy to shoot down even with a good pilot. Attack helicopters have to land to repair in BC2 so I don't see a huge issue with this. In any case, dedicated anti-aircraft rocket launcher are in BF3 so there's no real worry about no being being to shoot down aircraft. I wonder if we'll be able to repair the Venom mid-air.


Anyone remember the first days of BC2 when helicopters always crashed on takeoff (or went into the out-of-bounds area and couldn't turn back) 95% of the time?

That was back when nobody had the sense to tweak the sensitivity of the aircraft controls to turn better. Same thing with the turret controls. I don't remember them patching the handling of vehicles in the game.

Warsaw
August 23rd, 2011, 11:36 PM
I think the MEC equivalent is called the PLR (Peoples' Liberation Resistance). Like a more organized insurgency, but based on current Iraq events. BF3 is definitely not in the BC universe as the true BF games are based on realism (except BF2142). BC2's multiplayer was definitely realism based, but the SP had supernatural elements in it. BC2's entire campaign was about securing that megaweapon that destroys everything in like a 25km radius. BF3 ain't gonna have shit like that. I do suspect the Russians will be in the SP, though. I wonder if the PLR will make an appearance in the multiplayer. Their uniforms in SP look very similar to the MP Russian uniforms.

Supernatural? No. Greatly exaggerated effect of an EMP's physical shock front during the WWII intro? Yes. It was still realism based, but the characters were totally for comic relief. That said, BC1 SP > BC2 SP in every way.

Amit
August 23rd, 2011, 11:43 PM
They should have made more WWII missions. I think I would have enjoyed the SP more.

Warsaw
August 24th, 2011, 02:59 AM
WWII-era Bad Company get. It would show that B Company has a tradition of being misfits, or explain the origin of B Company being misfits.

Also, if BC2 SP had been more open and ridiculous like its predecessor, it would have been way more awesome. Also, the health stabby thing was an awesome mechanic. My only gripe about BC1's campaign was the fact that every gun within a class was exactly the same, i.e. all assault rifles were 50 round magazine, full automatic, grenade launcher weapons. I liked the more realistic guns in BC2.

ghk
August 24th, 2011, 03:56 PM
The helis in BC2 started off as being suicide machines, then several patches later they seriously became overpowered assrape, especially the Blackhawk, since the chainguns don't have to reload, are surprisingly accurate, and most importantly an engineer can ride along to constantly repair the damn thing. It's quite difficult to shoot down a heli with a rocket nowadays, at least on the servers I frequent, even when tracers are planted.

IMO, the heli should not have the ability to be repaired by someone riding in it - it should have to land somewhere safe and be repaired from the outside, just like the tanks.

I wonder how hard the jets are to pilot for newbies. Anyone remember the first days of BC2 when helicopters always crashed on takeoff (or went into the out-of-bounds area and couldn't turn back) 95% of the time?
funny how i was just talking about this the other day...i agree 100%

Amit
August 26th, 2011, 04:31 PM
Battleblog #8: Build your weapon of choice

Post By: HBrun | POSTED: Aug 25, 2011, 12:00AM | COMMENTS: 145 (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx#comments) (Login Required to Comment) (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx#comments)
http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/1.png



We have well over 50 weapons in Battlefield 3 (http://www.battlefield.com/). But each weapon in itself can be tailored to wildly differing play styles and combat roles. Read on for the full details on our deepest weapon customization ever.
Two weeks ago, we detailed the general design philosophy behind the gun play in Battlefield 3 (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/11/battleblog-6-building-the-game-from-the-gun-out.aspx) together with Senior Designer Alan Kertz. Today, we are delving deeper into the thousands of weapon customization options you will have in the game.


http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.png


Basically, each main weapon in the game has three accessory slots, where you can attach weapon accessories you have unlocked. Weapon accessory unlocks are received on a per weapon basis, meaning that the more time you spend with a particular weapon, the more options you will have to customize that weapon to fit different your combat role and play style.
A rifle in Battlefield 3 can be customized for wildly different combat roles. The carbine directly below has been equipped with a heavy barrel, bipod, and a 4X magnification combat scope. This would be ideal for a soldier who wants to engage targets at medium to long range and use suppressive fire to support his team mates.



http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3-Weapon-Customization-1.jpg

http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3-Weapon-Customization-2.jpg




In the picture above, the same carbine has instead been equipped with a suppressor, foregrip, and quick acquisition holographic scope. This setup would be well suited for Close Quarters Battle, especially indoors where stealth can be a vital factor.

The unlockable weapon accessories include an assortment of optics, suppressors, bipods, barrels, underslung grenade launchers, underslung shotguns, foregrips, flashlights, laser sights, and more.



http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/3.pnghttp://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/6.png


While the class and model of your weapon will determine a number of basic values (like muzzle speed, energy, and fire rate), you can always modify it to tweak it towards anything from long range to close quarters combat.

So. Are you a long range sniper or a close quarters combat type of player? The neat thing is, in Battlefield 3, you can easily switch between both. With our powerful weapon customization features, there are no limits to the types of gameplay we support.

Warsaw
August 27th, 2011, 01:12 AM
Another one up yours, Call of Duty!

Mr Buckshot
August 28th, 2011, 03:07 AM
God damn, does this mean suppressors can be used by all classes now?

From the fact that flashlights and laser sights are included, I'm guessing lighting will be more relevant to gameplay now?

ExAm
August 28th, 2011, 03:23 AM
You could shoot out non-essential lights in the Alpha. Darken some strategic corners, things like that.

ThePlague
August 28th, 2011, 03:39 AM
Like that one fucking corridor people kept going through in the subway, and you could just throw out a bipod and get massive kills.

Mr Buckshot
August 28th, 2011, 02:01 PM
You could shoot out non-essential lights in the Alpha. Darken some strategic corners, things like that.

Sounds interesting. Apart from the hard-to-learn Versus mode in splinter cell multiplayer, I've yet to see lighting really make a huge difference in a major multiplayer game. Flashlights and NVGs were kinda useless in CS since adjusting screen brightness countered any darkness effects.

and whoa, are those BO-style dual mags on an AK in one screenshot? It was probably my favorite attachment in BO since it was like a compromise between sleight of hand and bandolier without feeling too cheap.

seanthelawn
September 2nd, 2011, 09:56 AM
G-ukxgldpOo

Amit
September 2nd, 2011, 02:34 PM
^^ The SKS looks like it's gonna be awesome. I think that and the M14 will be my most used Recon weapons.

Battleblog #9: Online vehicle warfare refined (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/09/01/battleblog-9-online-vehicle-warfare-refined.aspx)

BY: HBrun | POSTED: Sep 01, 2011, 12:00



The Battlefield series has always been about the perfect mix of infantry and vehicle warfare. Battlefield 3 is no different. Read on for the full story on our deep vehicle customization and refined gameplay mechanics that will change how you play the game.

As you can see in our Caspian Border gameplay trailer (http://www.youtube.com/watch?v=m8S_eEv_A5k&feature=channel_video_title), the skies in Battlefield 3 (http://www.battlefield.com/?sourceid=blog-bb9-1) will be filled not only with helicopters, but with roaring fighter and attack jets as well. No matter if you want to transport your troops quickly to the current hot spot on the battlefield, if you want to engage in high G dogfights, or take out enemy tanks with laser guided missiles – there’s a flying vehicle in Battlefield 3 that lets you do the job in style.

With over 20 drivable vehicles in multiplayer spread over 12 classes, you will find your personal favorite whether you prefer to fly above the battlefield or stay on solid ground. Some of the vehicle classes include armored transports, infantry fighting vehicles, main battle tanks, scout helicopters, attack helicopters, fighter jets, and attack jets. Whatever your choice, we let you fine tune almost every vehicle in Battlefield 3 to fit your play style, the current map, and the current situation.

Deeper, bigger, tactical vehicle customization

Vehicle customization is much bigger, deeper, and more tactical in nature than in previous Battlefield games. With over 80 unlockable specialization upgrades spread over the different vehicle classes, there is plenty of room for you to tailor your rides to fit your needs. Each customizable vehicle class has three unlock slots: one secondary weapon slot, one gadget slot, and one upgrade slot. By playing a vehicle class and getting kills with it, you gradually unlock more specializations for that particular vehicle class.

Vehicle customization in Battlefield 3 is just as deep and tactical as the weapon customization showcased here on the blog last week (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx). For every choice you make in vehicle customization, you are effectively gearing up for a specific combat role and leaving something else out. In the Russian fighter jet, do you go with anti-air missiles to dogfight enemy air targets, or would you rather mount a handful of laser guided air to ground missiles as your secondary weapon to harass opposing tanks? Do you equip it with IR flares to avoid missiles, or would you rather take your chances with the fire extinguisher in case you get hit?

Our most dynamic vehicle warfare ever

We are making sure vehicle warfare in Battlefield 3 is even more dynamic than before. That’s why we are introducing two new tactical gameplay concepts affecting how vehicle damage and repairs are handled.

Imagine that your tank is hit by an RPG in Battlefield 3. As the first warnings go off, this is your time as Commander of the tank to assess the danger of the situation – do you push on towards your goal regardless, or do you abort and take evasive action? If you back up and take cover, you give yourself a chance to let the vehicle armor recover, just like your soldier heals up when going into cover.

This is a new feature in Battlefield 3 where lightly damaged vehicles recover their armor after a set amount of time (if kept away from enemy fire). Instead of promoting a gung-ho attitude at all times, this means that the driver who keeps his cool and adapts to any given situation will also be able to keep his vehicle in working order for longer. It is basically our way of giving smart non-Engineers a fighting chance to keep his vehicle in the battle.

Past a certain damage threshold, vehicles will not recover armor. And with heavy damage comes the horrifying and adrenaline-inducing experience of having one’s vehicle disabled. In the case of the tank, it would slow to a crawl. Fire and smoke would signal that it is in dire need of manual repairs, and that it is only a matter of time before it explodes. But here’s the beauty of the new system: Its weapons will still be functioning, turning this into a high risk situation that can play out in a number of ways.

Patrick “Posh” O’Shaughnessy is Lead Vehicle Designer on Battlefield 3:
-- Battlefield 2 was the first game I worked on at DICE as a designer, so finally building the vehicles for the sequel is very exciting! I think the ability to kit out your favorite vehicle depending on the situation combined with the new dynamics we’ve added to vehicle damage and repairs makes for a lot of interesting choices for players.

In our daily playtests here at DICE, you will often find a disabled tank in the field with Engineers scrambling to repair it, while its crew is still operating the main cannon and auxiliary machine gun to keep enemy forces at bay. If repairs go well, the tank gets back to full working order and the crew has narrowly escaped a disaster. If not, at least they had a fighting chance, while the disabled vehicle itself made a tempting target leading to more intense multiplayer action.





http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_ThunderRun_5F00_SP_5F00_01_5F00_Thumb.jpg (http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_ThunderRun_5F00_SP_5F00_01.jpg)



There's plenty of open-ended vehicle warfare in the single player campaign as well. This shot is from the single player mission Thunder Run, shown at this year's E3.











Subtle game-changers

The powerful trio of vehicle disabling, armor recovery, and manual field repairs complement each other to refine the multiplayer game. Disabling means you no longer have to chase a vehicle that’s low on health to repair it. In a way, the repair tools are the new defibrillators, bringing a vehicle back into the fight from the brink of death. Also, regenerating armor means non-Engineers stand a greater chance at keeping their vehicle in the fight. Still, nothing will beat a well-trained squad of soldiers where Engineers help keep their vehicle in prime fighting condition.

The new vehicle customization and gameplay refinements in Battlefield 3 are subtle game-changers. Add them to our already proven rock/paper/scissors formula and you have the recipe for our most dynamic and exciting online warfare experience ever.

Warsaw
September 2nd, 2011, 03:03 PM
But, smart tank drivers can already keep their tanks in the fight for a long time already. =|

Amit
September 2nd, 2011, 03:28 PM
But, smart tank drivers can already keep their tanks in the fight for a long time already. =|

Only if you're an engineer or have an engineer with you. In BF3 that maps will be too big for engineers to be everywhere (assuming they aren't driving the vehicle).

Warsaw
September 2nd, 2011, 03:35 PM
No, I do it as Assault or Medic all the time. It's just smart driving.

ThePlague
September 2nd, 2011, 04:23 PM
INVINCIBLE TANK SNIPING WOOT

TeeKup
September 2nd, 2011, 04:53 PM
I will will be a complete asshole in the M1A2 Abrams. I will snipe-bombard you from halfway across the damn map.

Amit
September 2nd, 2011, 06:00 PM
No, I do it as Assault or Medic all the time. It's just smart driving.

Guess the engineers hunting you are just retards then.

Warsaw
September 3rd, 2011, 12:18 AM
Or there just aren't any engineers. I usually end up getting killed by C4 after a rampage because I'm too far in the front, which is usually the result of boredom. Boredom = bad driving. :haw:

@TeeKup: Again, with flechettes canister.

TeeKup
September 3rd, 2011, 12:53 AM
Oh god, canister shot in a fucking window. Fuck up everything the thought it would be a good idea to take a breather in said building.

Amit
September 3rd, 2011, 02:33 AM
Basically, unless you're in a foxhole like 6 feet deep and surrounded by rocks, you're not safe.

TeeKup
September 3rd, 2011, 12:56 PM
wrZtHZRC1FY

I was completely unaware that they actually made the LAV amphibious. I'm going to have so much stupid fun with that gameplay mechanic you guys will think I'm retarded.

Amit
September 3rd, 2011, 02:12 PM
LAV was always amphibious. Well in BF2 it was out of the box, so why wouldn't it be in BF3?

Cortexian
September 3rd, 2011, 05:46 PM
LAV was always amphibious. Well in BF2 it was out of the box, so why wouldn't it be in BF3?
I had totally forgot about that, and was freaked out when I tried to suicide with it immediately one day into the water and I just started floating.

Mr Buckshot
September 7th, 2011, 03:19 PM
http://www.pcgamer.com/2011/09/06/battlefield-3-beta-coming-soon-to-feature-hundreds-of-changes-from-alpha/

End of the month? If that really is true, I hope the performance aspect of the game has been optimized by then.

ThePlague
September 7th, 2011, 04:07 PM
Friday there'll be a new BattleBlog, we'll probably get a beta date then.

seanthelawn
September 9th, 2011, 10:46 AM
:iamafag:

u5eLbPQt_Pk

Ifafudafi
September 9th, 2011, 11:30 AM
oh god that looks kickass

No beta information in the new battleblog (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/09/09/battleblog-10-crafting-a-captivating-story-grounded-in-authenticity.aspx), sadly (it's elaborating on SP), but it does insinuate that 60's Adam West Batman is not awesome. -5 respect points, Lead Designer David Goldfarb

Warsaw
September 9th, 2011, 02:59 PM
Holy shit...

Sorry, but as acclaimed as Modern Warfare's campaigns and cutscenes are, there is no way in Hell that they can top that atmosphere. The engine just doesn't have it in it.

ThePlague
September 9th, 2011, 03:09 PM
What does the date at the end of the video mean? I thought that was the beta date or something :/

TeeKup
September 9th, 2011, 03:13 PM
Beta get. My Medal of Honor has set unused for ages now.

ExAm
September 9th, 2011, 03:25 PM
Beta get. Awww, you bastard. You lying bastard.

TeeKup
September 9th, 2011, 03:26 PM
It hasn't happened YET. >_>

ExAm
September 9th, 2011, 03:54 PM
Stop toying with my emotions!

TeeKup
September 9th, 2011, 03:58 PM
IM ABOUT TO HAVE A 3 WAY WITH MY XBOX AND BATTLEFIELD 3 AND YOU'RE NOT INVITED. DEAL WITH IT.

Amit
September 9th, 2011, 04:42 PM
That was a singleplayer trailer. It said "Operation Guillotine" continues on September 16th. Keyword: continues. Meaning that what we just saw was gameplay from a level called Operation Guillotine. The next video comes out a week from now. It's just like the faultline videos. That is NOT the beta date.

ODX
September 9th, 2011, 08:37 PM
It's not a trailer, it's a teaser. Jesus fucking Christ it even says so in the title.

You may be right on how they'll do it though, with the "Episodes" that may eventually culminate into a full-length gameplay "trailer." Still, this is only a teaser and not the first episode (if there is to be one).

MXC
September 9th, 2011, 10:53 PM
http://imgboot.com/images/PTdesu/tyforthetags.gif

YES.

TeeKup
September 9th, 2011, 10:56 PM
"This, this is mine now."

jcap
September 9th, 2011, 11:03 PM
My god that looks insane.

Like I mean it's literally insane. My senses are going to be totally overwhelmed.

StankBacon
September 10th, 2011, 09:48 AM
fucking hell i can't wait for this game!

Amit
September 10th, 2011, 01:34 PM
Man that looks gruesome. Imagine having an enemy soldier steal your dogtags after they kill you. How the fuck will they identify your body? :(

Mr Buckshot
September 11th, 2011, 10:25 PM
oh god that looks kickass

No beta information in the new battleblog (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/09/09/battleblog-10-crafting-a-captivating-story-grounded-in-authenticity.aspx), sadly (it's elaborating on SP), but it does insinuate that 60's Adam West Batman is not awesome. -5 respect points, Lead Designer David Goldfarb

adam west's Bruce Wayne was cool, but adam west's Batman was WTF (satin panties?!)

Also, the melee video looks wicked.

and still no beta news =.=

t3h m00kz
September 11th, 2011, 10:38 PM
Wonder if it'll play half as good as it looks

Amit
September 11th, 2011, 10:47 PM
Click the image:

http://battlefieldo.com/wp-content/uploads/2011/09/platoon.jpg (http://www.modacity.net/forums/showthread.php?22753-Modacity-BC2-Platoon-(BC2-20-on-Steam)&p=593857&viewfull=1#post593857)

Oh, and BattlefieldO (http://battlefieldo.com/bf3-beta-platoons/) thinks the beta starts on September 27th.

seanthelawn
September 11th, 2011, 11:52 PM
^If it does that will be awesome. The day before my birthday <3333

Amit
September 12th, 2011, 07:22 AM
2-XylhLXz48

Warsaw
September 12th, 2011, 01:29 PM
This video is no longer available due to a copyright claim by EA.

FFFFFFFFFFF

TeeKup
September 12th, 2011, 04:28 PM
GODDAMNIT.

InnerGoat
September 12th, 2011, 06:13 PM
WTB> this game plz....

MXC
September 12th, 2011, 06:14 PM
http://i.imgur.com/OT2Cv.jpg

http://www.youtube.com/watch?v=fJ8r4siDPCE

TeeKup
September 12th, 2011, 06:22 PM
That was really intense.

Amit
September 12th, 2011, 07:07 PM
Ugh, I knew I should have downloaded and reuploaded the one I posted as unlisted and untagged. It was better quality than the one MXC posted. Oh well, you guys still see how awesome that is.

Cortexian
September 12th, 2011, 08:07 PM
That was awesome, kinda makes me want the multiplayer jets to be two seaters.

Amit
September 13th, 2011, 11:44 AM
LEAKSSSS:

http://i.imgur.com/iktSQ.png
http://i.imgur.com/Xkl1O.jpg
http://i.imgur.com/XYNvp.jpg
http://i.imgur.com/qNnqq.jpg
http://i.imgur.com/jGI8u.jpg
http://i.imgur.com/NYgkg.jpg
http://i.imgur.com/IdsOL.jpg
http://i.imgur.com/DRNEV.jpg

lol imagine joining an unknown map.

Guardian
September 13th, 2011, 07:51 PM
Broken Images make me smad! D;

Amit
September 13th, 2011, 08:12 PM
Broken Images make me smad! D;

Then I suggest you fix your browser. Those are privately uploaded images and are not going anywhere.

Pooky
September 13th, 2011, 09:20 PM
Then I suggest you fix your browser. Those are privately uploaded images and are not going anywhere.

Nope, I'm getting broken links too.

Amit
September 13th, 2011, 10:00 PM
WTF? I'm seeing them.

These are the links:

http://i.imgur.com/iktSQ.png
http://i.imgur.com/Xkl1O.jpg
http://i.imgur.com/XYNvp.jpg
http://i.imgur.com/qNnqq.jpg
http://i.imgur.com/jGI8u.jpg
http://i.imgur.com/NYgkg.jpg
http://i.imgur.com/IdsOL.jpg
http://i.imgur.com/DRNEV.jpg

arbiter901
September 13th, 2011, 10:06 PM
WTF? I'm seeing them.

These are the links:

http://i.imgur.com/iktSQ.png
http://i.imgur.com/Xkl1O.jpg
http://i.imgur.com/XYNvp.jpg
http://i.imgur.com/qNnqq.jpg
http://i.imgur.com/jGI8u.jpg
http://i.imgur.com/NYgkg.jpg
http://i.imgur.com/IdsOL.jpg
http://i.imgur.com/DRNEV.jpg
Yeah I can't see anything.

Warsaw
September 13th, 2011, 10:33 PM
WTF? I'm seeing them.


I'm guessing that this is because you are the owner of the account and are also signed in, no?

ExAm
September 13th, 2011, 10:47 PM
Teek, you may have either set those images to private, or maybe they got pushed out the back of your image queue. Imgur only lets you upload a certain number of images to your account at a time, then they get deleted. You can upload without logging in, indefinitely, but you won't have anything linked to your account.

Cortexian
September 13th, 2011, 10:48 PM
Count me as another person that can't see the images.

Amit
September 13th, 2011, 10:51 PM
I'm guessing that this is because you are the owner of the account and are also signed in, no?

I'm not the owner of the account. They were uploaded by some dude on Reddit.


Teek, you may have either set those images to private, or maybe they got pushed out the back of your image queue. Imgur only lets you upload a certain number of images to your account at a time, then they get deleted. You can upload without logging in, indefinitely, but you won't have anything linked to your account.

I'm not Teek, and that's not relevant.

BF3 Blog (http://bf3blog.com/2011/09/battlefield-3-leaked-xbox-360-screenshots/) has them, too.

seanthelawn
September 14th, 2011, 08:09 AM
I've been able to see them fine since you've posted them

Amit
September 14th, 2011, 01:40 PM
I've been able to see them fine since you've posted them

Proof! Eat it non-believers!

MXC
September 14th, 2011, 04:18 PM
Ok, then could you at least describe them to us?

Spartan094
September 14th, 2011, 05:31 PM
Proof! Eat it non-believers!
Wrong I can not see it.

ExAm
September 14th, 2011, 06:52 PM
I'm not Teek, and that's not relevant.

BF3 Blog (http://bf3blog.com/2011/09/battlefield-3-leaked-xbox-360-screenshots/) has them, too.Fuck how did I

What

seanthelawn
September 14th, 2011, 09:00 PM
Maybe there's some kind of privacy setting that requires an imgur account to see the pics? I'm logged into mine 24/7 so maybe that has something to do with it.

E: I re-uploaded them to my account, try them now:

http://i.imgur.com/TCPRK.png
http://i.imgur.com/idaMl.jpg
http://i.imgur.com/9YtXU.jpg
http://i.imgur.com/yQNW3.jpg
http://i.imgur.com/mbxnY.jpg
http://i.imgur.com/wH0BE.jpg
http://i.imgur.com/QQPru.jpg
http://i.imgur.com/ClNiZ.jpg

Guardian
September 14th, 2011, 09:22 PM
So. Was wondering what "War Tapes" audio setting was, so I googled it. Turns out iv been running BC2 on the crappy audio settings the whole time -_- Thats annoying.

Warsaw
September 14th, 2011, 10:21 PM
Console version almost looks graphically identical to Bad Company 2. :aaaaa:

Donut
September 14th, 2011, 11:05 PM
what the fuck, i thought "War tapes" was just like, a joke setting for game sounds that sound like a tape recorder. holy shit, playing on war tapes for now on.

ExAm
September 14th, 2011, 11:27 PM
I go through phases with it on and with it off. Some days I want that extra oomph, some days it sounds really garish and I have to go back to Hifi.

Amit
September 15th, 2011, 01:42 AM
BF3 PC Beta ready, but Sony and MS cockblocking us!




Today was the first public presentation of Battlefield 3 in France. The conference was lead by Kusa, the French Community manager as well as KM Troedsson, the General Manager of DICE. What’s most interesting though, is Kusa made a statement about the Battlefield 3 Open Beta.

“Regarding the beta on PC, it is ready, but many require a beta preparations, DICE is working to accelerate these preparations with Microsoft and Sony. Once these are completed, the beta will begin.” – Kusa (via PlaneteBF.fr (http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.planete-battlefield.fr%2Fviewtopic.php%3Ff%3D272%26t%3D528 0))


Thousands if not millions of Battlefield players are eagerly awaiting the Open Beta. Even though it is stated to come out in September, with no official word on a date it’s interesting to hear that in fact the PC Beta is ready to roll. Companies like Microsoft and Sony have a system where they must approve a build before it is distributed. This usually takes around 2 – 3 weeks. Our guess is that EA/DICE most likely sent their current build to be approved a week or two ago so that the Beta could be launched on all three platforms at the same time. While it does make you drool a lot more knowing the BF3 Open Beta is ready, at least it’s only a matter of 2 weeks until all of us get our hands on the game in the comfort of our own homes.
(http://battlefieldo.com/forum/threads/news-regarding-the-beta.107/)
If you’re interested in more details about the Beta, you can read more about it here (http://battlefieldo.com/forum/threads/battlefield-3-open-beta.5/page-3#post-1040)

Source (http://battlefieldo.com/bf3-pc-beta-ready-waiting-microsoft-sony)

Looks like EA doesn't even know when the Beta will launch.


Playstation Magazine Shots:

http://battlefieldo.com/wp-content/gallery/ps3/ps-bf3_1.jpg
http://battlefieldo.com/wp-content/gallery/ps3/ps-bf3_2.jpg
http://battlefieldo.com/wp-content/gallery/ps3/ps-bf3_3.jpg
http://battlefieldo.com/wp-content/gallery/ps3/ps-bf3_4.jpg

Amit
September 15th, 2011, 12:59 PM
Battleblog #11: Every Battlefield 3 multiplayer game mode explained (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/09/15/battleblog-11-every-battlefield-3-multiplayer-game-mode-explained.aspx)




Long standing classic Battlefield game modes Conquest and Rush are back in Battlefield 3, together with interesting new additions to make this our broadest and deepest Battlefield yet. From the close quarters infantry combat of Team Deathmatch and Squad Deathmatch to objective driven all-out vehicle warfare – Battlefield 3 has it all. All of the 9 huge multiplayer maps in Battlefield 3 adapt to all 5 game modes, effectively giving you 45 distinctly different multiplayer experiences to choose between. Without further ado, here are the five available multiplayer modes at launch in detail. What they are, what their respective goals are, and how they play.


http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/TDM-Medal.png







Team Deathmatch
Availability: On all 9 maps
Players: 24 (12 vs. 12)
Focus: Team Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The team that reaches the set kill number first is declared the winner

Team Deathmatch is of the true classics when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved.


http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/SDM-Medal.png







Squad Deathmatch
Availability: On all 9 maps
Players: 16 (4 squads of 4)
Focus: Squad Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The squad that reaches the set kill number first is declared the winner

Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner.


http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Rush-Medal.png







Rush
Availability: On all 9 maps
Players: 24/32 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)

First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker’s tickets to zero (by killing them), the defenders are declared the winners.

As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map’s landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans.

If you are familiar with this game mode from Battlefield: Bad Company 2, you might want to know we are refining it for Battlefield 3 in a number of ways, based on player feedback. Some of the gameplay tweaks we are bringing to Rush are:
* You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm.
* If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it
* If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow


http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Squad-Rush-Medal.png







Squad Rush
Availability: On all 9 maps
Players: 8 (4 vs. 4)
Focus: Squad Based Infantry Combat
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)

Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it’s all down to your infantry fighting skills.

To be successful it’s key that you and your squad mates customize your soldiers to complement each other on the battlefield, in order to keep reviving fallen mates, provide ammo, and perform other essential duties. Squad Rush is often favored by players who know each other’s play styles intimately and want to show their skills in the most personal of combat settings.


http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Conquest-Medal.png







Conquest
Availability: On all 9 maps
Players: 24/32 or 64 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Capture and Hold Flags
Winning the game: Deplete opposing team’s tickets

Conquest is without a doubt the most classic of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses.

Conquest is a strategic and tactical game that often asks you to make important decisions on whether to attack an enemy base or defend one of your own. Your forces will rarely be enough to capture and hold every base on the map, so in-game communication and quick thinking is necessary to be victorious. Of all of the game modes we have invented here at DICE, Conquest will always have a special place in our hearts.

Tweak your game with Hardcore and Infantry Only settings

Not a fan of vehicles? No problem -- just click the “Infantry Only” box in your server browser when searching for a server game where no attack vehicles will spawn in, only transports. This is a great way to get a feel for the game or the map before you go all-out warfare.

Want a more lethal and tactical game mode where the risk and reward is even higher? With the Hardcore Mode setting, we are leaving you on the battlefield without much external help from the game interface. This game mode modifier will test the limits of your skills.

You can flick the Hardcore switch for any of the regular game modes. Doing so tends to turn matches into more deliberate and tactical affairs, since the penalty for being careless is higher. A lot of players prefer Hardcore Mode since it means that flanking and ambushing pays off to a higher degree, or because of the increased sense of immersion and authenticity that comes with removing user interface elements.

There is something for everyone in Battlefield 3’s adaptable array of multiplayer modes, maps, and modifiers. Add our many customization options for vehicles, weapons and classes, and you can see why we call this our biggest and deepest Battlefield yet.

Operation Guillotine PS3 gameplay from TGS in the wee hours this morning:

3iEopBM70zY

Ifafudafi
September 15th, 2011, 03:02 PM
* If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow

:iamafag:

I'll update the OP tomorrow when the new vid hits

TeeKup
September 15th, 2011, 04:58 PM
^ That just made me the happiest person ever.

ODX
September 15th, 2011, 05:18 PM
Kotaku has some more shots, check 'em out:
http://kotaku.com/5840743/battlefield-3-gallery/gallery/1

ExAm
September 15th, 2011, 07:14 PM
That video was not even worth watching. HERP DERP HOW I USE RIGHT STICK.

Amit
September 15th, 2011, 07:50 PM
I just realized that I haven't even watched it yet lol.

seanthelawn
September 16th, 2011, 05:28 PM
AzA4dv0xkzg

Amit
September 16th, 2011, 06:00 PM
That last RPG scene looked pretty cool. The Part where they were driving down the road looked cool, too.

Ifafudafi
September 16th, 2011, 07:50 PM
OP's updated with the new vid

Honestly, I wish they would've shown some more daytime footage; the dark and muddy visuals aren't exactly the best way to show off your first X360 video, because it 1. doesn't look as nice as shiny stuff and 2. sort of implies that the game really doesn't look that good on console hardware, as they don't seem confident enough to show brighter and clearer environments

Or maybe I just hate nighttime levels. Still eight cuts above the rest of the world, though.

Zeph
September 16th, 2011, 09:02 PM
I suddenly have interest in this game now that I'm going to have a decent video card despite any hate I have of EA.

Caboos001
September 16th, 2011, 09:27 PM
Was feeling pretty bummed I'd be buying this on the 360 first (friends all play console), but that video gave me a little more faith that the game will at least look good. Wish the explosions were as pretty as the PCs though. =/

Cortexian
September 17th, 2011, 05:44 AM
Liking how the 360 video there actually looks worse than the PC version! The way it should be!

Amit
September 17th, 2011, 06:14 AM
Liking how the 360 video there actually looks worse than the PC version! The way it should be!

When has a console game ever looked better than its PC counterpart? Never...except with poor ports. Halo CE suffered from this, visually. I want those sexy xbox jackal shield back.

TeeKup
September 17th, 2011, 02:51 PM
Ace Combat has always looked better on the console then on- Oh wait.

Patrickssj6
September 18th, 2011, 09:39 AM
Halo 2 Multiplayer- Oh wait.

Pooky
September 18th, 2011, 10:49 AM
Halo 2 did look better on PC. Not by much, and the performance was godawful, but it did.

Patrickssj6
September 18th, 2011, 11:42 AM
hence the "Multiplayer" part.

I had the time of my live (heh) in Halo 2 multiplayer online.

Pooky
September 18th, 2011, 01:04 PM
H2V has multiplayer too.. ?

Donut
September 18th, 2011, 01:52 PM
H2V has multiplayer too.. ?
:v:

Pooky
September 18th, 2011, 03:05 PM
:v:

H2V = Halo 2 on PC = PC looks better than console

I don't see the issue?

Donut
September 18th, 2011, 03:12 PM
its just funny because we generally regard H2V as terrible.
E: oh we were talking about graphics. derp. i was going off the last 2 posts.

Pooky
September 18th, 2011, 03:13 PM
Yeah. It's shit, but the graphics are slightly better

:p

e: holy hell fuck these new emotes.

StankBacon
September 18th, 2011, 07:35 PM
just preordered it for 45 bucks :)

MXC
September 18th, 2011, 09:46 PM
Hey look 100 pages.

Preordered my copy last week.

Amit
September 18th, 2011, 10:28 PM
Oh shit I just remembered that I got a birthday code for $25% off a game at Origin. I don't need it. It expires today so if somebody hasn't pre-ordered BF3 yet and need a reason, this code is it. PM me for it.&nbsp;

Cortexian
September 18th, 2011, 11:48 PM
&nbsp;

Mr Buckshot
September 19th, 2011, 01:08 AM
I want my god damned beta already.

I gotta say the footage of the SP looks promising though. Maybe my standards for a Battlefield single player were set too low (I found Bad Company very forgettable), but I might actually end up launching the single player before the multiplayer this time.

Amit
September 19th, 2011, 03:57 AM
I never understood people playing the Multiplayer for a game before touching the campaign.

Spartan094
September 19th, 2011, 06:53 AM
I never understood people playing the Multiplayer for a game before touching the campaign.
Because they want to outrank people and act like a total badass. That's how I see it. I have always played a games campaign before ever touching the MP.

Cortexian
September 19th, 2011, 12:50 PM
Plus, Campaign is like the intro that everyone should play. You miss out on so many tidbits of info that carry over from the campaign.

TeeKup
September 19th, 2011, 02:51 PM
Always beat the campaign before doing anything. That's like oldfag law or something.

ExAm
September 19th, 2011, 08:19 PM
The site is up (http://bf3beta.battlefield.com/index.php?id=1), sort of.

k4is3rxkh40s
September 19th, 2011, 09:31 PM
I never understood people playing the Multiplayer for a game before touching the campaign.

I've only ever done this with Bad Company 2 and it's more because I'm used to the multiplayer aspect of Battlefield and as such played it first.