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Warsaw
November 16th, 2011, 03:11 AM
Never played BC1 multiplayer, but I'd wager that it's the helo whoring and the obsession with stealing the other team's helo. Oh, and stupid people. Always stupid people.
Cortexian
November 16th, 2011, 11:15 AM
I never had issues with one team jacking both helos on Oasis Rush. I did it occasionally when I was near the enemy helo but I never did it on purpose. I never had issues taking out a helo with one AT4's worth of starting ammo. I'm no AT4 wizard but I could take out pretty much any helo pilot eventually.
Amit
November 16th, 2011, 11:57 AM
http://www.youtube.com/watch?feature=player_embedded&v=6x7A-uoeFQQ
Warsaw
November 16th, 2011, 07:10 PM
I never had issues with one team jacking both helos on Oasis Rush. I did it occasionally when I was near the enemy helo but I never did it on purpose. I never had issues taking out a helo with one AT4's worth of starting ammo. I'm no AT4 wizard but I could take out pretty much any helo pilot eventually.
I do it the hard way with the tracer and rocket combo, since I'm terrible with the AT-4. Hard because unlike an AT-4 round, choppers can shake a tracer.
Amit
November 16th, 2011, 09:59 PM
I just watched a livestream vid that was casted hours ago. DICE confirms that the Antenna on Caspian will be destructible in the near future, hopefully with release of Karkand. That thing will last like ten seconds. People will point the turret high on the tanks and fire at it just to be to first one to take it down.
Warsaw
November 17th, 2011, 12:07 AM
That's good and bad. Good in that it takes out a near-perfect sniping position, bad because snipers new and old are going to get even more creative with their camping spots.
Amit
November 19th, 2011, 03:56 AM
They're really playing up the destruction in Back to Karkand:
http://www.youtube.com/watch?feature=player_embedded&v=xjTmieRMKjo
{XG}Gijs007
November 19th, 2011, 10:06 AM
They're really playing up the destruction in Back to Karkand:
http://www.youtube.com/watch?feature=player_embedded&v=xjTmieRMKjo
I wonder if you can destroy the bridge at 0.53
Amit
November 19th, 2011, 02:51 PM
I wonder if you can destroy the bridge at 0.53
Definitely not. That bridge is a major part of the map.
Going Back to Karkand #5: Assignments explained
BY: HBrun
POSTED: Nov 18, 2011, 12:00AM
COMMENTS: 42 (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/18/Strike-at-Karkand-Gameplay.aspx#comments)
Today, we have a brand new gameplay trailer from the reimagined Strike at Karkand map! Also, read on to find out how our new Assignments in Back to Karkand extend the persistence in Battlefield 3 (http://www.battlefield.com/battlefield3).
We hope you enjoy our new gameplay trailer with footage from Strike at Karkand. With the enhanced destruction in the Back to Karkand expansion pack, this all-time classic map has never looked or played better. For a trip down memory lane with the designer of the original Strike at Karkand map, see this earlier blog post (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/05/10/Back-to-Karkand.aspx).
10 all-new Assignments extend the persistence
The Back to Karkand expansion pack is much more than just maps. We are also adding a new layer of persistence in the form of ten Assignments. These will be tracked no matter if you play a base game map or expansion pack map, and add a new way to unlock things in the game.
http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments_2D00_55 0.jpg (http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg)
The ten Assignments add a new layer of persistence. Click for full resolution image.
Let’s take a closer look at the “Let it Rain” Assignment. To complete this assignment, players must score 20 kills with Light Machine Guns and two mortar kills. The game will keep track of how far along you have come to fulfill it. When you have met the requirements, you will unlock a new Back to Karkand weapon (with a matching set of dog tags) to use on any map including the base game. You will also unlock the new Creeping Death Assignment.
As with all of the Assignments introduced in Back to Karkand, you can keep building towards these no matter if you play on regular maps or maps from the new expansion pack itself. Your regular persistence will also be intact and keep building up no matter what map you play – Back to Karkand is in this way completely integrated into the base game, including the ability to have a map rotation mixing base game maps with Back to Karkand maps.
http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Strike_2D00_at_2D00 _Karkand.jpg
The all-time classic map Strike at Karkand has never looked or played better.
Come back next week for more details on Back to Karkand. We have more videos coming your way, as well as more details on the new vehicles, weapons, and more.
As always, if you pre-ordered your copy of Battlefield 3: Limited Edition, you are entitled to Back to Karkand at no extra charge and will be notified in-game once it is available for download and play in December. Anyone can buy it on the launch day for $14.99/1200 Microsoft Points, or the equivalent in their local currency. PlayStation 3 players will have exclusive 1 week early access to Back to Karkand.
Cortexian
November 19th, 2011, 04:31 PM
MG36 :)
Did they say all Karkand weapons will be available for use on non-Karkand maps for Karkand owners?
Amit
November 19th, 2011, 06:30 PM
Why yes, yes they did :)
PenGuin1362
November 19th, 2011, 09:18 PM
<3 DICE
Cortexian
November 20th, 2011, 12:08 AM
That makes me happy. So long as they're not restricted to the DLC maps, always hated when DLC had content only other DLC users could mess with.
Amit
November 20th, 2011, 03:32 AM
It's great to see that they are allowing ppl without B2K to unlock the Karkand weapons. This is essentially free DLC to the people who have the standard edition of the game.
Cortexian
November 20th, 2011, 03:37 AM
I would rather see the weapons only unlockable for people who buy the DLC. However if people who don't have it happen to pick the kit up from someone who's got it unlocked then they can use it.
Like the Veteran guns. Especially since there isn't a Veteran weapon for BF3, only the Gun Club M1911 which anyone can get.
{XG}Gijs007
November 20th, 2011, 07:27 AM
http://www.youtube.com/watch?v=W0ugHyv10mw
A new heli montage:)
Pooky
November 20th, 2011, 12:13 PM
I would rather see the weapons only unlockable for people who buy the DLC.
I'm disappointed in you.
Amit
November 20th, 2011, 02:12 PM
I'm disappointed in you.
It's Freelancer. What's there to be disappointed in? I got B2K for free. It doesn't feel right that Standard Edition owners would have to pay for weapons too, even if they don't own the maps. Whatever, it's not like they don't have to work to unlock them. I'm sure a good portion of the player base will just skip them entirely.
Cortexian
November 20th, 2011, 04:02 PM
Well, they didn't pay for it, why should they get it?
Patches for the game for free, of course.
New content for free? Nope.avi
Pooky
November 20th, 2011, 04:30 PM
It's Freelancer. What's there to be disappointed in? I got B2K for free. It doesn't feel right that Standard Edition owners would have to pay for weapons too, even if they don't own the maps. Whatever, it's not like they don't have to work to unlock them. I'm sure a good portion of the player base will just skip them entirely.
I think you completely and totally missed the point o.O
But Freelancer got it, so whatever.
=sw=warlord
November 20th, 2011, 05:55 PM
Well, they didn't pay for it, why should they get it?
Patches for the game for free, of course.
New content for free? Nope.avi
None of the people who pre-ordered paid for the DLC either.
Cortexian
November 20th, 2011, 06:21 PM
None of the people who pre-ordered paid for the DLC either.
No, but that was the pre-order incentive. Thought that would be the giant glaring exception.
Also;
Ui7TeIgDd_4
From what I've read, 970m is the longest the game will let you go. I love all the hackers with 3000m+ headshots recorded in Battlelog who aren't banned.
Amit
November 20th, 2011, 11:34 PM
He now has a 955.51 headshot record. Probably got it when he was testing ranges with the Plague. P cool.
Guardian
November 20th, 2011, 11:48 PM
That M98 is boss for headhsots.
ExAm
November 21st, 2011, 12:32 AM
It's Freelancer. What's there left to be disappointed in?.
Amit
November 21st, 2011, 12:41 AM
.
:smugsome:
Cortexian
November 21st, 2011, 12:49 AM
He now has a 955.51 headshot record. Probably got it when he was testing ranges with the Plague. P cool.
Yeah that was the longest one we were able to manage, anything past that is pure fluke/luck. And It does seem that 970m is the maximum, as the bullets seem to stop rendering/disappear after flying that far.
I say that it's pure luck/fluke at that range because at that range with the Ballistic 12x scope the adjustment of ONE PIXEL translates to about 10 feet at the target. I sometimes had to get ThePlague to move to where my bullet was going instead of adjusting my aim, because adjusting my aim by one pixel (on my screen) translated to it going waaaaaay wide on ThePlague's end.
So yeah, anyone on the "Longest Headshot" leaderboard with anything over 970m or so is a hacker.
Cortexian
November 21st, 2011, 01:46 AM
Update!
So those people on Battle Log with headshots greater than 970m or so are just abusing a glitch in the game.
Cortexian
November 21st, 2011, 09:51 AM
Longest Headshot 1,240 m
lul.
I'll post a video of how to do it later tonight. I will also want someone to help me try and beat the world best of 3900 m.
Amit
November 21st, 2011, 10:34 AM
Longest Headshot 1,240 m
lul.
I'll post a video of how to do it later tonight. I will also want someone to help me try and beat the world best of 3900 m.
:raise:
The DICE team are hard at work supporting Battlefield 3 (http://www.battlefield.com/battlefield3). To date, we have implemented several server updates to improve stability and performance. Next week we are publishing a significant Battlefield 3 client update for the PC. Console patches take a bit longer due to the certification requirements for console content, but it will follow shortly after the PC update.
So what’s in the PC patch? You’ll see improved polish, stability, weapons balancing, squad control functionality, user interface enhancements, and several feature enhancements that address feedback the community has provided to date – plus we’re removing the so called “negative mouse acceleration” that some of you have experienced.
Regarding cheating and boosting, we continue to analyze data to identify and hold accountable (ban, wipe stats) players that cheat or boost. We’ve received questions about what to do when faced with unsportsmanlike conduct in Battlefield 3 – the best course of action is to click the warning sign next to their profile name in Battlelog (http://battlelog.battlefield.com/), or head to the EA Help Desk (http://help.ea.com/) and report your issue. These leads will enable us to follow up on the report.
Sauce (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/18/incoming-battlefield-3-update.aspx)
Cortexian
November 21st, 2011, 11:15 AM
Although getting headshots greater than 970 m is technically a glitch, it's not really an exploit. It should be an easy fix via Battle Log once they catch on, simple matter of excluding a certain thing from adding to that headshot score.
Limited
November 21st, 2011, 02:47 PM
Although getting headshots greater than 970 m is technically a glitch, it's not really an exploit. It should be an easy fix via Battle Log once they catch on, simple matter of excluding a certain thing from adding to that headshot score.
How to get greater than 970m.
Fly in a helicopter/jet to the ceiling of map.
Jump out.
Aim down and shoot.
Random/Lucky headshot = success!
Cortexian
November 21st, 2011, 03:05 PM
How to get greater than 970m.
Fly in a helicopter/jet to the ceiling of map.
Jump out.
Aim down and shoot.
Random/Lucky headshot = success!
If bullets traveled farther than 970 m that might work. But they don't, so it won't.
TVTyrant
November 21st, 2011, 03:09 PM
Wtf 970 M? Don't they know how far bullets fly in real life?
Cortexian
November 21st, 2011, 03:25 PM
Probably a decision that was made to limit the number of projectiles flying around the map.
TVTyrant
November 21st, 2011, 03:33 PM
Eff that. Make them follow strictly programmed trajectories that simulate real life. Shit would be so cash.
Cortexian
November 21st, 2011, 03:42 PM
Wouldn't work without adding in wind and rotation of the earth.
Limited
November 21st, 2011, 03:55 PM
If bullets traveled farther than 970 m that might work. But they don't, so it won't.
If you shoot down it will work, gravity still affects the bullet. Go try :)
TVTyrant
November 21st, 2011, 04:25 PM
Wouldn't work without adding in wind and rotation of the earth.
I could see wind, but rotation would be really, really hard to compensate for in a video game. Shit, thats hard to do IRL.
Cortexian
November 21st, 2011, 07:29 PM
If you shoot down it will work, gravity still affects the bullet. Go try :)
You don't get it, the projectile disappears from existence after it travels more than 970 m or so. The gravity doesn't effect it.
Amit
November 21st, 2011, 08:40 PM
Holy Shit:
https://lh3.googleusercontent.com/-UuSHYakayOY/TsptF9p52wI/AAAAAAAAAMk/3Ax6on86tDg/w300/EOD.gif
Nero
November 21st, 2011, 09:02 PM
Awesome. :3
ThePlague
November 21st, 2011, 09:32 PM
I tried to kill people with the EOD bot before, they just turn around and destroy it :(
Amit
November 21st, 2011, 09:37 PM
I tried to kill people with the EOD bot before, they just turn around and destroy it :(
Uh...yeah. The same thing happens when you shoot people. They turn around and shoot back :eyesroll:
EDIT: Patch Notes # 1 (Bolded points of interest)
Patch notes for Nov 22 patch
Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.
The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.
We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.
---- Client-Side Changes:
-- Visuals, Stability and Performance Fixes:
• General performance and loading time improvements
• “Black Screen” fix for an issue occurring on some PC Configurations
• Stereo and Rendering Support for Nvidia and AMD Graphics Cards
• Adjusted the “stuttering” encountered on some PC configurations.
• Fixed several Crashes when joining MP and Co-Op sessions
• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
• Fixed visual corruption issues on certain Nvidia Cards
• Improved loading times for certain textures
• Added console command “GameTime.MaxVariableFps” to limit max FPS
• Added console command “UI.DrawEnable” to hide UI for screenshots / videos
-- Balance and Gameplay Adjustments (PC)
• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
• Added round duration and ticket summary at EOR
• Advanced squad polish – should be more intuitive
• Significant changes to the Join Squad functionality (see below)
• Fixed a problem regarding keybindings while playing
• You should now get a better error message when being disconnected via Battlelog
---- Server Update Highlights
• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings
-- Share your profile and stats with new Battlelog functionality
• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server
-- Quick notes on Squad changes in the Nov 22 update
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text
-- A detailed look at Squad refinements
A detailed look at Squad refinements
Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.
First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.
For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.
After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.
Source (requires Battlelog) (http://battlelog.battlefield.com/bf3/news/view/2832654775415378344/)
Source (BattleBlog) (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/21/multiple-fixes-and-new-squad-functionality-in-today-s-pc-patch-for-battlefield-3.aspx)
Caboos001
November 22nd, 2011, 01:18 AM
Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
Sweet, glad that the mini gun is going to be affective now, or so I hope. Also glad I won't flip the fuck out after taking a few rounds anymore. :neckbeard:
Also, has anyone else noticed this?
24922493
Warsaw
November 22nd, 2011, 04:45 AM
By EOR sound, do they mean the horn from BC2?
Nero
November 23rd, 2011, 10:36 PM
I was on team speak when I played this match and LOL.... the guys on the other team went nuts every time I killed them. It was completely hilarious...
Edit: Saskid/Redlight belong in my clan, thats the reason they have a lot of kills too...
http://battlelog.battlefield.com/bf3/battlereport/show/7180500/1/193993433/
(http://battlelog.battlefield.com/bf3/battlereport/show/7180500/1/193993433/)
Cortexian
November 23rd, 2011, 10:58 PM
Yeah that SASKID is a douchelord. Literally did nothing but blow up the jets while they were on the ground still with his own, same with the tanks (was Rush on Caspian with no AA defense for attackers).
Amit
November 24th, 2011, 12:28 AM
Not to mention, the Frogfoot is way better than the A-10
Cortexian
November 24th, 2011, 12:31 AM
Yeah that too.
ExAm
November 24th, 2011, 05:10 AM
If only because the Extinguisher properly returns it to level flight. Damn perk is bugged with the A-10. Still acts disabled when you use extinguisher, and you have to wait until it hits 100% to fly straight again.
Amit
November 24th, 2011, 05:50 PM
lol, worst luck ever:
http://www.youtube.com/watch?feature=player_embedded&v=LfdsviGMEeg
Still, he had enough time to dodge that.
TeeKup
November 24th, 2011, 07:06 PM
LOL
Nero
November 24th, 2011, 09:47 PM
Oh man... haha
Amit
November 24th, 2011, 10:39 PM
He raged so hard at the end. :lmao:
MXC
November 24th, 2011, 10:57 PM
The moment he started smacking his keyboard.:lmao:
Amit
November 24th, 2011, 11:50 PM
BF3 is $30 on Origin tomorrow starting 12AM EST: https://twitter.com/#!/origin_EA/status/139916482481098752
(https://twitter.com/#!/origin_EA/status/139916482481098752)EDIT: Forgot to mention it's North America only http://www.ligs.us/smf3/Smileys/smilies/whistle.gif.png
mech
November 25th, 2011, 02:22 PM
Should I get this as a physical CD or the PC download. Is there an install limitation on CD version and can I install it on 2 computers and have the CD key still valid. I've heard alot of drama about this game and I'm pretty ignorant as to what the actual facts are.
ThePlague
November 25th, 2011, 03:36 PM
Just get the PC download. And with Origin you can install it on any computer you want, just can't have them running at the same time.
Cortexian
November 25th, 2011, 03:48 PM
You could install if on different PC's. You just need to install Origin on the second PC, like Steam. Then you can access the game from there.
Amit
November 27th, 2011, 01:59 PM
http://youtu.be/4xaEHem0UUg?hd=1
Was cool when the jets flew over 7 seconds in.
ThePlague
November 27th, 2011, 04:16 PM
:unfunny:
Warsaw
November 27th, 2011, 06:24 PM
Alright, so I've finally gotten to play multiplayer, on the Bro-box 360.
I am extremely disappointed. Where to even begin? I guess I'll start with the UI. In two words, it sucks. It's slow. It's clunky. I don't like having to press "B" to start cycling through my guns, especially when that used to be a "cancel spawn" button. It's also so far out of the way, being at the bottom of the screen, that I forget to change my weapon when I meant to. I don't need a big-ass view of the map like that, wasting space. Speaking of wasted space, they could have just kept the same UI system as BC2 as well as allowed us to add optics and other attachments to our primary if it weren't for the piss poor design they currently employ for the weapons bar.
Now for graphics. You. Can't. See. Shit. If you thought Bad Company 2 was a nightmare of ultra-high contrast, you're in for a scare with Battlefield 3. Yes, it's pretty. But god damnit, if I'm standing at the mouth of a cargo container looking out, I shouldn't be blinded by the friggin' road. And then there's the pilot tunnelvision when flying jets. It's incredibly hard to dogfight when you can't look around to see what's happening without turning the whole aircraft. And since we're on vehicles, let me get to that.
Why does it take seven rockets to take out a tank? That's just wrong on so many levels. Seven. Rockets. I mean, yeah, I get that you need to use your noggin and shove the rocket up the tailpipe or hit it from above, but most of the time that isn't an option because proximity sensors fuck that plan six ways from Sunday. Oh, and there is a vehicle perk to up-armour, but no infantry perk to over-explode (at least as far as I could tell)? Who thought up that nightmare of balance? Flares are still awful. DICE needs to either increase the recycle time or introduce a probability of failure to confuse. Fuck it, I see three rockets streak towards a jet in succession, and the jet has time to drop three flares. WAT. I'm also sick of shooting HUMVEES and them NOT exploding or the occupant NOT dying. I get rocketed and I die, so why don't they? What gives?
Maps. There are only two somewhat decent ones, and they are "Kharg Island" and "Operation Firestorm." None of the other ones have any sort of flow to them whatsoever. You can't win by using flanking tactics and closing the enemy in. You HAVE to brute force it. There are no places to flank. Why? Because everybody and his dog is using that IR scope and just sitting there, camping every single route because they have nothing better to do. Because everything is made out of rubble and anyone without an IR scope has one hell of a time trying to pick out targets with that shitty high contrast. This is especially true on "Tehran Highway" and "Seine Crossing." How about "Grand Bazaar"? What a joke. US grabs A, RU grabs C, and then it's just tubing down B. This is fun? This is Battlefield? This is stupid, that's what it is. And then there are the vehicle maps. As far as vehicle heavy maps go, Caspian Border is the worst of the bunch. There are no tactics on that map apart from grabbing a hardened vehicle and hoping that the helicopters don't notice you or that the enemy tanks are not using Reactive Armour. Running around on foot is going to get you killed in no time flat. You can't lie in ambush to enemy tanks because of the aforementioned proximity sensors, and you are going to die damn quick if you get into a jet and don't already have the flares. Kharg and Firestorm are great, because they are big enough to allow fire and maneuver, open enough to maximize vehicle effectiveness while not making vehicles overly powerful, and because when a squad works together on these maps it actually produces results.
So no. Battlefield 3 has a long way to go before it's as well-polished and refined as Bad Company 2. It is in no way an improvement as it stands, more like a side-grade with a slight down-grade. The jets are a gimmick, there are too many game-breaking "features" (IR scopes, uber flares, uber armour), and the UI is unwieldy. The shipped maps are awful. A BF3 port of Harvest Day would be better than any of the maps that shipped with the game, or Port Valdez. I will go so far as to say that even a port of Laguna Alta would be more fun than any of the Charlie-Foxtrots that came with BF3.
Ugh. Hate.
Nero
November 27th, 2011, 06:36 PM
I don't have time to quote you on every thing but here is some main points to counter your rant.
(This is all based off of my PC experience).
-The only place I can agree with you about being blinded by the bright light is when you are on the US side and going out of the metro building. Other then that... It never bothered me in the least bit.
-You can look around in the jet, with out turning the entire jet around. (Look it up in your key bindings, no idea what it would be on the 360)
-IF you say that flanking isn't possible in the other maps such as metro then you haven't play enough. I constantly flank the enemy when my team gets raped.
-There are upgraded rpg styled weapons to take out vehicles faster, balancing the game with the upgrades on the vehicles. Most people I know use the javelin (How ever you spell it) and take out tanks in 2 hits max.
These are some points i came up with, since I don't have the time to go against every point. I honestly don't think you played enough, and if you did, you were playing on the wrong console. Play it on the PC.
Warsaw
November 27th, 2011, 06:48 PM
Like I said, that was my review of the 360 version. I have it on PC, I just can't play it for lack of a capable PC. I agree that the difference between PC and 360 has something to do with it, for sure.
-If there is a jet-look on 360, I haven't figured it out with all of my button presses and stick wiggles. I'm on Hardcore mode only, because regular is garbage even in BC2 but especially so in BF3 with regenerating vehicles. That might have something to do with it.
-Javelin doesn't help a new player who only has access to the RPG7 and the SMAW while there are tanks running around with Reactive Armour and Proximity Sensors; nothing is more infuriating than being completely ineffectual at your job because the tools you were issued suck penis, even at killing infantry
-Flanking doesn't work on 360 because there aren't enough people to follow up. They are all so hell-bent on getting their K/D up by just taking potshots at each other across the way on the primary routes; you can't flank on Metro by design.
-The contrast doesn't bother me in BC2, and it's generally not an issue in BF3, but on Seine Crossing and Canals, it's not so good.
I played it all this week, and while that may not be enough to know everything that there is to know, it is more than enough to get a solid impression. BC2 gave me a good impression after only a few rounds and I stuck with it. This game makes me want to go and give Black Ops a try. Yes, it's that bad on 360.
Oh, and I don't know if you're familiar with the God Mode bug, but it's rampant on the 360. People die and get revived a bunch of times in succession and then all of a sudden they don't show up on the radar or squad list anymore, and have no indicator over their heads. They cannot be killed except by a direct explosive hit. As you can imagine, it causes hell.
tl;dr: don't buy it on console, it blows. But you all already knew that.
Mr Buckshot
November 27th, 2011, 08:03 PM
About taking so many rockets to destroy a tank:
Wasn't it done that way to encourage people to capture rather than outright destroy enemy armor? I originally found this irritating, but grew to love it when I realized my team and I could force a tank driver to bail, then repair his ride and claim it for ourselves. If it's on Rush maps where only the attackers have tanks, this is very useful.
I remember the first days of BC2 on Port Valdez, when some newbies would bail out of their tank once it was like 50% damaged, and then leave the enemy to repair his ride and turn the tables. Eventually everyone learned to either back off or just die with the tank, sadly.
Definitely agree on Grand Bazaar lacking flow though. Many times on Conquest I've encountered deadlock situations in the tight spots where literally everyone is spawning in that one area and just shooting blindly and throwing nades and spamming RPGs. And when the medics are throwing health kits and reviving like crazy, it just becomes a war of attrition. It's not as bad as Operation Metro on Conquest though (where the US side is almost guaranteed to lose because they can't even get to the surface).
Nero
November 27th, 2011, 08:48 PM
Personally, With OP Metro and Grand Bazaar, it depends on your team. I have won on both sides, US or not, in almost all game types for both maps. If my team knew what they were doing, it was an easy win, if my team went nuts only for K/D (Ex; 20 snipers on one team), then it was a sure lose.
Cortexian
November 27th, 2011, 09:56 PM
Warsaw's problems:
• Playing on Xbawks Tree Sitty.
• Comparing the game to Bad Company 2 instead of Battlefield 2 and trying to find parallels in game-play design.
Warsaw
November 27th, 2011, 11:03 PM
Uh, you can't compare BF3 to BF2. There is no comparison; BF2 beats the snot out of it and is in an entirely different league. BF3 is essentially BC2.5. It plays more like BC2 already, except it misses all of the good points. BC2 is good on console, why can't BF3 be? Both were made with consoles as the primary platform. DICE dropped the ball.
Cortexian
November 28th, 2011, 12:31 AM
BF3 was made with PC as the primary platform. It's a PC-centric game, hence why it's terrible on consoles and great on PC.
BF3 plays much more like BF2 than BC2, I run and gun like a CoD fag all the time in BC2 and get away with it easily. Not possible in BF3 because of the parallels with BF2 game-play.
Warsaw
November 28th, 2011, 12:43 AM
No it was not. DICE switched to console-centric development about half-way through. (http://bf3blog.com/2011/11/battlefield-3-lead-platform-was-on-consoles-after-all/) Get informed.
BF3 plays absolutely NOTHING like BF2. Most people in BF3 are jetting running and gunning and getting away with it, or camping in some dark corner. In BF2, as infantry, you could take out a tank with two or three rockets, faster if hit from behind. In BF2, you got more than five capture points. In BF2, you could fire and maneuver because the map size and shape, combined with the number of players, allowed it. In BF2, if you just sat in one spot and sniped, you found a barrage of 155mm shells coming down on your head. In BF2, a single anti-tank round was enough to blast a Humvee or Vodnik into pieces. In BF2, you could see what you were doing because there wasn't this god-awful black aura around the screen and the sand didn't blind you. In BF2, jets had a purpose other than killing the opposition's jets. In BF2, the maps had an ebb and flow that made sense and wasn't completely arbitrary. In BF2, there was no bullshit god-scope that highlighted all of the players on the map while blocking out any distractions. In BF2, you had a commander who was watching enemy motion, properly using a UAV, and dropping support onto squads in the field. BF3 is not about team work, it's about trying to compete directly with Call of Duty. It succeeds fantastically in that regard. Unfortunately for EA, that's not what I want in a Battlefield game.
No. You are flat-out wrong. You need to go back and play more BF2, because this atrocity of a sellout has nothing on it. I appreciate the effort they put into it to make it more action-oriented and give it less aimless walking, but they fucked up. Plain and simple. It's BF: BC2.5, not a sequel to BF2. For fuck's sake, we only get four classes! Four classes that, when combined with the weapon customization system, overlap each other to a gross degree!
Cortexian
November 28th, 2011, 01:13 AM
Wow, the console version you're playing sounds really horrible. You can't run and gun on a server with any decent players on PC.
The map systems work fine, except for the infantry-centric maps like Operation Metro. Flanking is no problem for a player with half-a-brain, because most of the people playing are dimwit CoD converts that probably rage-quit every time they get killed from behind.
Granted there are still some balance issues, but they are trying to work them out (see the latest patch). They've also dumbed down the command system significantly as well but the game is still fun and that's all that really matters isn't it. Commander seemed to cause more problems than he solved in my BF2 experience.
Warsaw
November 28th, 2011, 01:37 AM
Like I said, I believe my experience has something to do with the fact that I am stuck on 360. That doesn't excuse DICE though, because BC2 was fan-friggin'-tastic on all platforms. BF3 is middling on the consoles at best. I'm not having fun with the game. I'm raging at it and restraining myself from tossing my controller through the screen. I use my head all the time and I get killed for it, so the only way to win is to do like all the other peons and camp with an IR scope. Problem? I have to slog through shit just to get an IR scope on ONE gun. I would rather deal with magnum ammo and shotgun slugs, thank you very much. As for Commanders, they were hit and miss. However, they added a higher level of game play to Battlefield, because a good commander could turn the tide of a pitched battle with a well-placed air drop or by informing the people on the ground which direction fire was coming from.
As for the maps, I don't think most of them were designed with any particular gameplay strategy in mind. I play Conquest only (Rush on console is a vain effort), so keep that in mind. Caspian Border is just a cluster of flags in the middle of the map with no choke points or controllable areas to give a team incentive to hold. Operation Metro...well, do I really need to go there? Tehran Highway's flags are nicely placed, but the nature of the map (big and open but with shitloads of hiding spots) makes it hard as balls to do anything on foot except snipe or mortar. Seine Crossing is literally a clusterfuck, with everyone just blending into the rubble and sitting tight with their IR-equipped machine guns and assault rifles. Damavand Peak is somewhat passable, with the main strategy revolving around keeping your tank alive. I like that. Tunnel warfare kind of blows, though. Kharg Island is awesome, with classic Battlefield gameplay and a great combined-arms synergy with infantry and armour; it doesn't have the Gulf of Oman feel, though, but that's literally on the way. Operation Firestorm is in the same vein as Kharg, and even with loose teamwork can be fun. There is a definite flow to both of those maps that I just can't put my finger on, but it works well. Canals, well...yeah, the helicopters and LAV-25 camping make that map generally un-fun, but it's one of the more passable maps.
Back to Karkand cannot come soon enough.
Cortexian
November 28th, 2011, 01:43 AM
Back to Karkand cannot come soon enough.
This we can agree on.
I'm pretty sure BF3 was rushed out the door to compete with and beat the launch of CoD: Latest Iteration.
Warsaw
November 28th, 2011, 01:53 AM
Everything about BF3 seems to be made to compete with CoD: Modern Letdown 2 3. I hope the next game continues the Bad Company campaign (it was better) and goes back to BC1 style campaign play. It had its own identity and was awesome. As for multiplayer, all they had to do was take BC2, make five classes (Assault, Medic, Recon, Support, and Engineer), put in a commander, nerf flares, make legitimately bigger maps for combined arms play, and give us jets. Seriously. I would have been totally content with that, and that actually probably would have been cheaper for them to develop for. It likely would have had better results on console as well.
Oh, and that 24 player limit feels bogus. 32 or bust.
Amit
November 28th, 2011, 02:11 AM
Dude. I don't think DICE cared much about what the console version is. They just wanna pack as much shit in as they can before overloading and saying not to blame them for not putting big maps and vehicles in it. PC is where the shit comes together. Seriously, get a PC that can run the game. You'll enjoy it. Shit ain't expensive these days, except hard drives. But you know that already.
Warsaw
November 28th, 2011, 02:18 AM
I'm waiting on certain...conditions. I have $1400 lined up and ready to go, but new graphics cards are supposed to start coming out on 7 December. HD7970 anyone? Do want. Unless the HD7000 series does what Bulldozer and Sandy Bridge-E do...that would make me upset.
As for DICE: they are doing it wrong.
Remember I am a PC gamer first. There just isn't any excuse for a game sucking on any platform when it was intended to be multi-platform from the start.
ThePlague
November 28th, 2011, 03:05 AM
http://i.imgur.com/uBBZf.jpg
Thoughts?
Personally, i'd move the squad thing to where it was in BC2, instead of making a full page dedicated to it. Have it all as one thing.
Warsaw
November 28th, 2011, 03:12 AM
Yeah, I agree. I'd also add the weapon attachments into that blank, unused area rather than also making them a separate screen.
Is that what BF3 looks like on PC, or is that a BC2-like mock-up? It looks nothing like that on 360. The map takes up the entire right hand with the weapons being on the bottom. The menu text takes up the left side of the screen.
Donut
November 28th, 2011, 03:18 AM
how would BC2's class system work with a support class added in? unless you take away medic's LMG, it seems like there would be an overlap in the "on-paper" purpose of each class. and if you take away medic's LMG, what would you give him?
E: @ plauge's post: i dont mean to be biased toward BC2, but that screen really is great. all it needs is the score added in like bf3's and it wins completely. i know we discussed this before, but i still think the weapon attachments screen should be just like BC2's. i remember someone said it probably wasnt made like that because each weapon has its own unlockable attachments, but why not just do what BC2 does when you select a shotgun or thompson or something and remove the button to add a scope if a weapon is selected that the scope isnt unlocked for? a couple lines to visually organize whats going on with the loadout would help, but after attempting to customize a weapon on the fly in bf3, i can very safely say i absolutely prefer BC2's loadout system over bf3.
Warsaw
November 28th, 2011, 03:26 AM
Like this:
Assault
-Assault Rifles
-Grenade Launchers
-Mobile spawn point
-Two grenades
-Pistol
Medic
-Shotguns
-Defibrilator
-Med kit
-Grenade
-Pistol
Support
-Machine Gun
-Ammo box
-Binoculars
-Grenade
-Pistol
Engineer
-SMG
-Repair Tool
-Rocket
-Grenade
-Pistol
Recon
-Sniper rifles
-C4
-SOFLAM
-Grenade
-Pistol
Shotguns for medics puts emphasis on the medic-ing and prevents the player from abusing the fact that he has a medkit. Hard to camp distances when you are limited to using a scattergun. More realistic slugs would allow greater range, but not to the outrageous level of accuracy and distance that BC2 takes it. SMGs for engineers serves much the same purpose, but I give them SMGs just so there's an excuse to put SMGs in the game. I'd be fine with giving them assault rifles as well. I'd also be fine with letting anybody use shotguns, but medics are forced to use ONLY shotguns. I feel having two grenades on the Assault class is compelling enough to make me want to play Assault. Binoculars on the support class would be for calling in a mortar strike to the commander, so that he can either direct fast air or an actual artillery barrage. Since support is support, I figured it would be his job to do that. I leave lasing to recon because that requires more sneaking than a simple phone call. Anybody can call in an air strike, but not everyone can get in close enough to lase undetected.
In addition, we might also reintroduce class-specific armour levels. Assault and support get extra body armour, Medic and Engineer are average, and Recon is light. It makes sense, because Assault and Support are the primary firepower of a squad and they are supposed to make an area safe for the combat engineer or medic to do his job. Recon isn't supposed to get into thick firefights.
Donut
November 28th, 2011, 03:56 AM
i thought about the shotgun thing for medics, and while it does make sense for close range, it makes it difficult for a medic to engage enemies before reviving anybody. i know i wouldnt play medic half as much if i was restricted to only a shotgun. i like to shoot things and zap things, and i love my machine guns. then again, i was introduced to battlefield through bad company 2, so i dont really know how bf2 played or what was going on with classes there. all i know is to me, it makes sense that i can revive somebody, then crouch in front of them and suppress the area while they get up and get re-situated and reload. with a shotgun i would either run out and fire blindly at my enemies, or do a derp revive and hope my buddy gets behind something before he dies again.
but youre right, there is that issue with abusing LMGs. i know ive run off on my own a few times and just killed things with my pile of ammo. medic, in bc2 at least, kind of has a dual role for me. i either sit with my friends and revive them, or go off and knife everybody from behind then fire wildly at all the enemies sitting back and hanging around.
E: oh your idea involves assault and support clearing the area for the medic to do his job. i guess a shotgun would work there, but it would be nice if there were still those universal weapons like the thompson and the m14 that medic could use. i still wouldnt play medic without the firepower.
Warsaw
November 28th, 2011, 04:07 AM
While I can relate, I will say that that method of medic play is precisely the reason why it doesn't work. It is not conducive to team-play, and team-play is [supposedly] the Battlefield way. It's not the medic's job to suppress, it's the rest of the squad's. They are supposed to cover you while you revive, and then cover you while you both retreat. You are not supposed to be a one-man ambulance/bullet hose combo. But yeah, you got where I was coming from. Same goes for Engineers. Assault and Support should be distracting a tank, while the Engineer gets up behind him and plants an RPG in his ass. Alternatively, the Recon should be lasing so that an Engineer can fire a guided rocket for top-damage (or so a jet/helicopter can let loose with an anti-armour missile and forget about it).
As for medics in BF2, also over-powered. They got assault rifles just like the Assault class, but not the armour or grenade launcher. However, they could just sit back and pour fire on while a medkit keeps them alive and a support gunner keeps them supplied. It essentially made the Assault class pointless, because that grenade launcher was nigh useless in the face of everybody having shitloads of frags on them.
It's all about squad-level synergy.
Amit
November 28th, 2011, 08:43 AM
Is that what BF3 looks like on PC, or is that a BC2-like mock-up? It looks nothing like that on 360. The map takes up the entire right hand with the weapons being on the bottom. The menu text takes up the left side of the screen.
A redditor made that a few days ago. It's at the top of the BF3 sub-reddit.
Amit
November 28th, 2011, 09:12 AM
Holy fuck, Destruction 3.0 (make sure you watch in 1080p):
http://www.youtube.com/watch?v=emGXp-qRrVg
Gulf of Oman, map of the year! I'm starting to doubt that Wake Island will be my favourite Back to Karkand map.
Mr Buckshot
November 28th, 2011, 10:16 AM
One gameplay annoyance I have is that if I'm playing on a map without aircraft, and I had equipped a Stinger in a previous match that had aircraft, then I can accidentally enter battle carrying a totally useless rocket launcher if I forgot about it.
A minor but much-appreciated fix would be to make such launchers un-selectable when on maps without aircraft. On the other hand, it does mean I see less RPG-against-infantry spamming than in BC2.
Also, is it just me, but are helicopters easier than ever to take down with tanks compared to BC2? Or maybe it's just netcode.
Warsaw
November 28th, 2011, 02:56 PM
Naw, just stupid pilots. RPGs in BF3 are also not as effective against infantry as they were in BC2.
Cortexian
November 28th, 2011, 03:06 PM
That trailer was awesome, especially the tactical forklift thing.
Limited
November 28th, 2011, 06:30 PM
Naw, just stupid pilots. RPGs in BF3 are also not as effective against infantry as they were in BC2.I barely played BC2 so I wouldnt like to compare it to BF3, however in BF3 I have no issues killing infantry with RPGs and SMAW. I have over 100 kills alone with the RPG.
Warsaw
November 28th, 2011, 06:44 PM
The kill-radius doesn't appear to be as big, so I end up with a hit-marker more often than a straight up kill. It makes sense, since these things are supposed to be firing shaped-charges rather than plain high explosives.
Limited
November 28th, 2011, 06:54 PM
Ah yeah I see what you mean, I've had a few shots where it seems to be less than 3 feet away and the guy then proceeds to kill me, only for me to see he has 80% health remaining.
Would it be true (total guess) that the further the target is, the more damage? Ballistic-ally I have no idea but say you shoot a guy 4 feet away and then shoot a guy 40 feet away. The projectile has had more time to get 'up to full speed', with the 40 feet.
I may just be talking out my ass, its just a guess.
Warsaw
November 28th, 2011, 07:03 PM
With explosives, it really doesn't matter. If it were a kinetic-kill weapon, you would be right on the money with a mechanic like that.
I propose that they add in HE warheads to increase anti-infantry effectiveness, but degrade anti-armour effectiveness. =O
Limited
November 28th, 2011, 07:08 PM
Ah okay. Whilst we are on the subject of RPGs they seriously need to fix the fact that when you pull out an RPG, the 'grenade rocket' part thats the ammo always shows even if the gun isnt loaded. Meaning it appears to be loaded, and then quickly disappears to show it being empty and your character will then proceed to reload.
The issue with this is you think the RPG is loaded and ready to shoot, the amount of times I have pulled it out, thinking I can quickly fire it off to kill then enemy, only to have the grenade part disappear and require a reload and I get killed by the enemy.
Donut
November 28th, 2011, 08:19 PM
i feel like they just ignored fp animations in general in this game. some of them just look like they didnt spend much time on them, which would make sense seeing how rushed they were.
Mr Buckshot
November 28th, 2011, 08:46 PM
I barely played BC2 so I wouldnt like to compare it to BF3, however in BF3 I have no issues killing infantry with RPGs and SMAW. I have over 100 kills alone with the RPG.
With BF3 it's difficult to kill someone at full health with an RPG or even a TANK SHELL unless you get a direct hit. Most of my RPG and SMAW kills so far are from blowing up jeeps. I often get a 75-90 kill assist rather than a real kill when someone's caught in the blast of my rocket.
With BC2, the splash damage of the Carl Gustav was enough that people would often risk suicide to get kills with it.
It's often the case that a rocket/tank attack that would have killed you outright in BC2, instead leaves you seriously injured but alive.
Nevertheless, now that tank drivers can unlock a machine gun very quickly, it's not too bad. The uncertainty about scoring kills with the shells has led me to switch to the machine gun every time I encounter infantry.
Warsaw
November 28th, 2011, 10:34 PM
Jeeps or armoured cars? Because the latter, comprising HMMVs and Vodniks, don't explode with one rocket. The occupant only dies, sometimes. It's one of my major gripes with the game right now.
Amit
November 29th, 2011, 12:25 AM
Anyone seen canister shells being used? I've never encountered them.
Warsaw
November 29th, 2011, 12:45 AM
Me. I had a tank shooting at my helo with canister.
ThePlague
November 29th, 2011, 01:55 AM
Anyone seen canister shells being used? I've never encountered them.I use them. Better than the LMG IMO.
TeeKup
November 29th, 2011, 02:25 AM
I've seen guided shells a lot. Guided shells are ASSHOLES.
Amit
November 29th, 2011, 08:43 AM
Me. I had a tank shooting at my helo with canister.
lol, probably did jack and shit.
I've seen guided shells a lot. Guided shells are ASSHOLES.
Guided shells are weak, but I've never seen them being used on infantry.
http://www.youtube.com/watch?v=rlHCwmwbTRw
ROFL:
http://www.youtube.com/watch?v=E4Qzrc3FcIk&feature=youtu.be
Shitty console Wake Island gameplay:
http://www.youtube.com/watch?v=Mnjdl6NMMp4&feature=youtu.be&a
Also, Back to Karkand for PS3 players: December 7th.
Back to Karkand for the rest of us: December 14th.
I don't understand why PS3 players still get the "headstart" when they sued EA and got their promised BF1943. They sued EA and EA is still giving them the headstart :(
Why can't we ALL get the headstart?
Donut
November 29th, 2011, 02:34 PM
^ they mad because theyre not as good at playing on a team so they got BC2 vietnam last.
where the fuck is bad company 1 and onslaught for PC. thats the question. i raged hard when i found out they canceled both of those.
IIRC pc never got 1943 at all, did it?
TeeKup
November 29th, 2011, 02:49 PM
Are you serious? I've had my Abrams two-shot by a T-90 using guided shells...
Amit
November 29th, 2011, 04:39 PM
^ they mad because theyre not as good at playing on a team so they got BC2 vietnam last.
where the fuck is bad company 1 and onslaught for PC. thats the question. i raged hard when i found out they canceled both of those.
IIRC pc never got 1943 at all, did it?
BC1 was never in development for PC. BF1943 and Onslaught for BC2 were cancelled to increase resources for BF3. They made an official statement about it early this year:
We know some of you eagerly have been awaiting Battlefield 1943 and Battlefield: Bad Company 2 Onslaught on PC. I’m sad to say that these two titles are now officially cancelled. Instead, our talented teams will focus on delivering the greatest possible gaming experience in our next behemoth release. We’re confident this will lead to an even better experience in Battlefield 3, not only on PC, but on all platforms.
Source (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/02/03/looking-ahead.aspx##)
Are you serious? I've had my Abrams two-shot by a T-90 using guided shells...
I don't know how things work on XBOX, but that's definitely not how it rolls on PC. I hit an recently spawned immobile T-90 three times on the side armour at the Gas Station on Caspian Border and it did not explode. Put three RPG or SMAW rockets onto the side armour and it goes boom.
Nero
November 29th, 2011, 08:35 PM
Little rant:
F2000 and USAS-12 with frags does not make you a noob if you use them. In order to get these weapons, you have to be a really high level, therefore you earn them. Personally, I have faced many people who used them and took them down. If you play right, you can kill them as easily as they can kill you. The difference is that they don't have to be as careful as you. Stop bitching about how the only way to kill someone with these weapons is to have them too. If that's the case don't go into any vehicle either because they are OP as well. Learn to take it like a man and if you can't, go into the kitchen and make me a sandwich bitch.
/End rant
Donut
November 29th, 2011, 08:45 PM
BC1 was never in development for PC. BF1943 and Onslaught for BC2 were cancelled to increase resources for BF3. They made an official statement about it early this year
yeah i know i read all about it after i looked around a bunch of online stores for BC1 pc and couldnt find it. you were asking why pc doesnt get a headstart for this bf3 content, i was asking why pc never got any of that other content at all, lol.
Amit
November 30th, 2011, 02:37 PM
I'll just leave this here:
http://www.youtube.com/watch?feature=player_embedded&v=oaNDwOM9Lwo
EDIT: And I just read about this FXAA injector that makes your game look waayyyy sharper, has a bit of colour correction, and doesn't affect performance:
http://forums.electronicarts.co.uk/battlefield-3-pc/1454675-better-sharper-custom-fxaa-injector.html
(http://forums.electronicarts.co.uk/battlefield-3-pc/1454675-better-sharper-custom-fxaa-injector.html)
Some images:
http://s10.postimage.org/iv6crlghz/bf3_2011_11_13_15_23_41_29.png
http://s9.postimage.org/6jauno65p/bf3_2011_11_13_15_20_18_53.png
http://s8.postimage.org/97vjjgyzn/bf3_2011_11_13_15_24_33_17.png
Looks pretty damn sharp to me. Too bad it'll probably get you banned for using it. I don't exactly feel safe entering non-PB servers either. I don't wish to have my stats hijacked to something crazy and then have DICE reset my stats.
To top off today's update, here's what's happening with some of the stuff in the next patch:
Vehicles:
Increased the locking distance for Jets when locking on laser designated targets.
Increased the damage the MBT's primary weapon does to other main battle tanks.
AA Missiles should no longer kill the pilot instead of the vehicle.
Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Using flares too early will no longer distract missiles fired at long range. The missile must be approaching the vehicle in order to reliably be distracted by flares.
Attack Helicopter Guided Rockets will now only track ground targets, as originally intended.
Reduced the direct damage done by helicopter gunners vs armor.
Slightly increased the blast radius of the rounds fired by helicopter gunners vs infantry.
Vehicle weapons should now suppress correctly.
Increased the direct hit damage of the APFSDS rounds for the IFVs.
Miniguns and Helicopter Gunners now more quickly destroy parked cars.
Weapons:
Significantly increased the damage of Laser Guided Top Attack missiles.
Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
Slightly reduced the repair speed of the repair tool.
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
Slightly reduced the locking time of all weapons vs Laser Designated targets.
Slightly reduced the effective blast radius of the RPG and SMAW projectiles against infantry.
Reduced the recoil of the SKS rifle and slightly increased its power at close range.
Semiautomatic sniper rifles, Assault Rifles, and LMGs now have more consistent damage over long range.
Increased the close range damage maximum range of 9x39mm ammo.
Soldiers:
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.
Source (http://battlelog.battlefield.com/bf3/forum/threadview/2832654489491100463/)
{XG}Gijs007
November 30th, 2011, 03:06 PM
I'll just leave this here:
http://www.youtube.com/watch?feature=player_embedded&v=oaNDwOM9Lwo
Reminds me of this:
http://www.youtube.com/watch?v=S-UKt9xtUCE
I heard that it will be possible to destroy the radio tower in Caspian after the next patch on conquest, is this true?
Ifafudafi
November 30th, 2011, 03:19 PM
Using flares too early will no longer distract missiles fired at long range. The missile must be approaching the vehicle in order to reliably be distracted by flares.
Maybe Stingers will finally be useful now
Attack Helicopter Guided Rockets will now only track ground targets, as originally intended.
"As originally intended?" I'd wonder how they never noticed this, but I guess that's what they get for having their semi-public/public alpha and beta on Op Metro :colbert:
Slightly reduced the repair speed of the repair tool.
Hope "slightly" means enough to stop the horrible choked-off stalemate that is Conquest on Damavand Peak
Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
What no why :gonk:
Slightly reduced the locking time of all weapons vs Laser Designated targets.
neat
Semiautomatic sniper rifles, Assault Rifles, and LMGs now have more consistent damage over long range.
Oh so that's why semiautomatic fire was completely useless
.
On the other hand still wating on the IRNV nerf to give me an excuse to stop abusing the fuck out of it :realsmug:
TeeKup
November 30th, 2011, 03:21 PM
All of that except the RPG/SMAW count I'm very happy to read....still won't be playing until I get my PC version though.
Amit
November 30th, 2011, 03:54 PM
heard that it will be possible to destroy the radio tower in Caspian after the next patch on conquest, is this true?
The patch for consoles today enabled it. Rumor has on Reddit that when either of the teams' tickets drop to 10, the scripted sequence plays. Don't et caught under it, though. HTH.
On the other hand still wating on the IRNV nerf to give me an excuse to stop abusing the fuck out of it :realsmug:
Enjoy it now?:
http://www.youtube.com/watch?feature=player_embedded&v=8MGlZLHonrY
Donut
November 30th, 2011, 04:25 PM
so they nerfed it by making it absolutely useless?
and the flashlight is still completely ridiculous, even after the previous nerf.
Nero
November 30th, 2011, 04:38 PM
Is that fake? Because if not.... thats one of the most stupid patches i have ever seen. ...
Warsaw
November 30th, 2011, 05:46 PM
That's terrible. What they should have done was make it accurate, as in, show heat emanating from everything that heat should be emanating from. They also should have made it useless outdoors, where the sun would blind you.
Actually, why can't they just make it like GRAW's night vision?
Amit
November 30th, 2011, 06:03 PM
LOL chill guys, that's a troll video. Somehow it looks all murky, but go use it on consoles yourself and you'll see that it ain't that bad. All the patch did was make the yellow highlighting paler.
Here:
http://www.youtube.com/watch?feature=player_embedded&v=Picz26O0UVA
Nero
November 30th, 2011, 07:17 PM
Is that patch for the IR coming to PC too?
Cortexian
November 30th, 2011, 07:18 PM
When does the PC patch come with these changes?
Edit: Damnit Nero!!
Donut
November 30th, 2011, 07:50 PM
i think i may have asked this already, but is there any way to counter the IR scope? like cold blooded in mw2 or something
Amit
November 30th, 2011, 07:57 PM
The second PC patch should have a similar fix for the IRNV. I still think it's easy to spot people. Use SPEC OPS skins (last camo unlock) to help disguise your heat signature. I doesn't really work, that well, though. I posted some comparison pics about 2 or 3 weeks ago, but a comparison will have to be done again once the new patch hits.
Warsaw
November 30th, 2011, 09:11 PM
I think it's still too bright. It doesn't behave or look at all like night vision should; it's more like Predator vision. Actually, it would be more accurate to say that it's too contrasty and too specific (that is, it only highlights targets, ignoring any other heat reflecting/generating surfaces), not too bright. It also should not work well in sunlight.
Nero
December 1st, 2011, 11:01 AM
http://www.themusicninja.com/death-to-kids-battlefield-original-mix-dubstep/
Amit
December 1st, 2011, 07:07 PM
OMG AHAHAHA:
http://www.youtube.com/watch?v=CkNyeybo85o&feature=related
BobtheGreatII
December 1st, 2011, 07:10 PM
That was awesome. I've tried hitting people but it usually doesn't work.
Amit
December 2nd, 2011, 03:00 PM
December 6th PC Patch notes. As always, points of interest in bold:
Hi all,
We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.
It will be both a client update -- approximately 2GB in size -- and a server update.
The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.
The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.
Bugfixes:
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read (easier to read or out of our fucking way?!)
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar (What the hell are they trying to say?)
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks:
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots. (oh god, Cortexian is going to cream his pants when he reads this)
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon. (THISSSSSS)
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic). FFFFFF BURST IS MY FAV ON THE M416 you motherfuckers! :(
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals
Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
Nero
December 2nd, 2011, 03:09 PM
Tweaked the IRNV scope so it is limited to usage only at close range.
The hell?
TeeKup
December 2nd, 2011, 03:13 PM
YES. The very last two items are what I'm happiest about. Now I can go dick around with choppers and jets on my own without having and addition 7 fuckwits to bother me.
Warsaw
December 2nd, 2011, 03:32 PM
The hell?
GOOD. Tired of campers with the IRNV picking me off from across the map.
Also, that patch is awesome. Though I question the reduced effectiveness of the already completely ineffective Spec-Ops camo.
Amit
December 2nd, 2011, 03:45 PM
Wow this vid is epic:
http://www.youtube.com/watch?feature=player_embedded&v=z3qFenCxJ6E
TeeKup
December 2nd, 2011, 04:13 PM
Why is the LAV so bouncy XD
cheezdue
December 2nd, 2011, 04:32 PM
OMG AHAHAHA:
http://www.youtube.com/watch?v=CkNyeybo85o&feature=related
That happened to me a few times already. I start to rage. >:I Then I laugh about it.
Nero
December 2nd, 2011, 04:39 PM
GOOD. Tired of campers with the IRNV picking me off from across the map.
Also, that patch is awesome. Though I question the reduced effectiveness of the already completely ineffective Spec-Ops camo.
haha, I use it for the exact opposite reason. I use it to take out campers who stay in corners or try to hide in bushes.... As long as they dont screw with the quality at short range, I guess it wont be that bad.
Warsaw
December 2nd, 2011, 05:30 PM
Had a discussion with Warlord about the flares. I think it would be better if they left the reload time alone, and got rid of the ability to throw off a target lock. I think it's wrong that one guy can down a jet just like that; it should require team work. If we get rid of the ability to throw off a lock with flares, you can have one guy fire a missile, have it get flared, and as soon as the flares go off, the next guy fires his missile. As it stands, you can't do this because the flares not only confuse your missile, but they also throw off your buddy's target lock.
Amit
December 2nd, 2011, 05:54 PM
On occasion I can keep a target lock even after flares have been popped, but I need to aim ahead of where the flares are launched to prevent it from losing the lock. If the target moves to a more desirable position before my target lock disengages, I can fire the missile without it being fooled by flares. I also read of an exploit where you can quickly switch to any other weapon and back while the flares launch to keep your target lock. I've never tried it, though. It seems too tedious.
This is going to make your insides turn to black puddings, Warsaw (especially @ 1:37, it's like the New York cinematic from World in Conflict without the helicopters going down):
UeWdDvMjjac?hd=1
I've never seen that happen before, but there had to be 2 engineers in the back of that thing repairing it.
ghk
December 2nd, 2011, 06:16 PM
thats such bs right there...i would have been rippin pissed if that were me
Warsaw
December 2nd, 2011, 07:25 PM
And shit like that is precisely why BF3 multiplayer is straight up balls compared to BC2 right now. I have seen that happen with tanks, too.
Game wasn't finished.
Amit
December 2nd, 2011, 08:51 PM
Normally that wouldn't happen, but since the engineers are in it does happen. Well, I guess it's gonna happen more and more now that the stinger missiles are buffed again and flares get nerfed again.
Warsaw
December 2nd, 2011, 09:17 PM
Oh, and here's the other problem: guy was playing on a regular server, not a Hardcore one.
I still maintain that regular is garbage, even in BC2.
Amit
December 2nd, 2011, 09:28 PM
I preferred Hardcore in BC2 at first, but then I switched to regular because DICE broke the game so bad. They fixed it but I played regular for so long that I don't want to go back to hardcore. Also, I don't see why there needs to be a hardcore mode in BF3. All the features in regular mode were present in previous BF games and you can turn on FF if you want.
Warsaw
December 2nd, 2011, 11:45 PM
-Regenerating vehicle health
-Regenerating infantry health
That's why. Those were NOT in BF2 or earlier. They completely fuck the game over.
Amit
December 3rd, 2011, 12:22 AM
Oh fuck, yeah. Forgot to mention that. You can still turn them off, though.
Cortexian
December 3rd, 2011, 03:29 AM
Sniper range increase is awesome, except that at past 970m most player models disappear.
Mr Buckshot
December 3rd, 2011, 09:59 AM
I'd play hardcore mode more often if not for the fact that it's too easy to accidentally roadkill your teammates. It happens to me much more often than friendly fire.
The tanks need to have some kind of audio proximity sensor to alert them when friendlies are close by, and to also tell the driver what side of the tank an engineer is repairing from, in case evasive maneuvers are needed.
Warsaw
December 3rd, 2011, 03:16 PM
I think that's just coincidence. You still have friendly indicators and a map when playing hardcore, it's just people being retarded that are running you over. I never drive with third-person cam in Battlefield at any rate, it's not precise enough. If I hear someone repairing my tank, I just plain don't move until I see him run away or hop in.
Amit
December 4th, 2011, 11:36 PM
Holy shit:
http://www.youtube.com/watch?feature=player_embedded&v=QAnFmDq-e6c
Cortexian
December 5th, 2011, 12:20 AM
How do they do that? Can engies lay down an infinite number of anti-tank mines so long as they get supplied?
Guardian
December 5th, 2011, 01:20 AM
yes.
Warsaw
December 5th, 2011, 01:33 AM
Not after the patch, though. At least, not from what I understand.
Guardian
December 5th, 2011, 03:03 AM
http://www.3fl.net.au/2011/12/05/battlefield-3-dlc-dated-patch-incoming/
Amit
December 5th, 2011, 07:34 AM
How do they do that? Can engies lay down an infinite number of anti-tank mines so long as they get supplied?
Not after the patch, though. At least, not from what I understand.
Not after tomorrow's patch.
Guardian
December 6th, 2011, 03:02 AM
"Update in progress"
StankBacon
December 6th, 2011, 03:27 AM
downloading 3.9GB update :o
Guardian
December 6th, 2011, 06:10 AM
Back to Karkand better be worth my parents raging at me for using up most of our monthly cap. :S
They downgraded to a 10 gb from unlimited when I went to uni. Even though it costs almost the same. -_-
Amit
December 6th, 2011, 10:00 AM
Back to Karkand better be worth my parents raging at me for using up most of our monthly cap. :S
They downgraded to a 10 gb from unlimited when I went to uni. Even though it costs almost the same. -_-
Well, it makes sense to save money if they don't need it. The question is, why aren't you at uni right now? :D
Also, they said it would be under 2.5GB, why is this one so large? And Jesus, they nerfed Co-op unlock requirements hard. I almost think that they dropped the required points, too much, but seeing as I'm only a mere hundred or so points away from the M39, I ain't complainin'! Ha!
EDIT:
Wake Island Trailer
http://www.youtube.com/watch?feature=player_embedded&v=M-BX_DATeik
Nero
December 6th, 2011, 11:22 AM
WHERE THE HELL ARE MY FAVORITED SERVER LIST? >:(
They made the IRNV completely useless! Even in doors! WTF!
Amit
December 6th, 2011, 12:01 PM
WHERE THE HELL ARE MY FAVORITED SERVER LIST? >:(
They made the IRNV completely useless! Even in doors! WTF!
'chew talking bout son? Favourites is still there and the IRNV works at the range it's supposed to: CLOSE RANGE. It never worked well indoors, btw. Retarded, yeah.
Nero
December 6th, 2011, 12:15 PM
Even, at "short range". You have to first wait for the bright green light to phase and make everything clear. By the time you do that, the guy at "close range", kills you. :\
Fav's are now appearing for me too. :)
BobtheGreatII
December 6th, 2011, 01:29 PM
So what was the 3.9GB update?
ExAm
December 6th, 2011, 04:09 PM
Buncha balance changes, and probably the files for B2K
cheezdue
December 6th, 2011, 04:15 PM
Did anyone else noticed the nation flags under the server's name in battlelog? I found that cool.
Guardian
December 6th, 2011, 06:25 PM
Well, it makes sense to save money if they don't need it. The question is, why aren't you at uni right now? :D
Finished 1st year. Get 4 months off.
Warsaw
December 6th, 2011, 07:58 PM
WHERE THE HELL ARE MY FAVORITED SERVER LIST? >:(
They made the IRNV completely useless! Even in doors! WTF!
Made it useless because it shouldn't have been in the game in the first place. It was a bad idea in MW2, so why would it be a good one in BF 3?
StankBacon
December 6th, 2011, 08:25 PM
Made it useless because it shouldn't have been in the game in the first place.
crybaby
Nero
December 6th, 2011, 08:47 PM
Made it useless because it shouldn't have been in the game in the first place. It was a bad idea in MW2, so why would it be a good one in BF 3?
It wasn't bad. It was just a bit overpowered. If nerf'd it correctly, it would have still be useful indoors.
Mb they should go nerf the f2000, Usas-12 with frags, rpgs, 320's, ect. But instead of just normal nerfing them, they should make them fire rubber projectiles. That way, anyone who wants to use them, will give up and move to another weapon.
(I used these weapons as an example, because A LOT of people cry about being killed by them, just like the IRNV.......)
Sanctus
December 6th, 2011, 09:23 PM
Oh my God yes you can drive forklifts. I foresee much derping in my future.
Warsaw
December 6th, 2011, 09:44 PM
It wasn't bad. It was just a bit overpowered. If nerf'd it correctly, it would have still be useful indoors.
Mb they should go nerf the f2000, Usas-12 with frags, rpgs, 320's, ect. But instead of just normal nerfing them, they should make them fire rubber projectiles. That way, anyone who wants to use them, will give up and move to another weapon.
(I used these weapons as an example, because A LOT of people cry about being killed by them, just like the IRNV.......)
My only issue is with IRNV. It *was* that bad; maybe you weren't abusing it, but a good share of the players are. Everything else in the game is fair to me.
It's funny about the frag rounds, because frag rounds do less damage than normal buckshot or even flechettes.
Amit
December 6th, 2011, 11:32 PM
I was using it on Caspian today. I got my 19 kill streak from the IRNV at medium range. I dunno what everyone is bitching about. I don't think it was over nerfed.
Warsaw
December 7th, 2011, 01:04 AM
That's because you can't over-nerf it.
Amit
December 7th, 2011, 02:09 AM
Brings a tear to my eye:
https://p.twimg.com/AgAJYThCAAET1Nc.jpg:large
The BF2 part kind of killed the date thing they had going. It should have been like this: 1942, 1943, 2005, and 2142
Cortexian
December 7th, 2011, 02:10 AM
That on one of the Karkand maps?
BobtheGreatII
December 7th, 2011, 02:24 AM
Wake Island from the looks of it. That's pretty awesome though. Glad they included 2142.
Amit
December 7th, 2011, 01:13 PM
Yup, that's Wake Island. Wake Island is the only Back to Karkand map that has been in more than one BF game. And there's an outline of the island on the top of the plaque too lol.
Nero
December 7th, 2011, 01:19 PM
Screw the IRNV, the AS VAL is fockin brilliant! I don't even have any scope on it, because its so damn awesome.
{XG}Gijs007
December 7th, 2011, 05:23 PM
Wow this makes the game look so much better: http://forums.electronicarts.co.uk/battlefield-3-pc/1454675-better-sharper-custom-fxaa-injector.html
Can't wait to try it out my self.
Cortexian
December 7th, 2011, 05:32 PM
I thought those injectors could get you banned, if not I'll def try it.
Limited
December 7th, 2011, 05:35 PM
I havent played BF3 for quite a while now, seems like they made IRNV totally useless, it doesn't even show players well once you've been zoomed in for long enough, to me it just makes everything green.
pELbQrs8LaE
TeeKup
December 7th, 2011, 05:39 PM
Dear god that scope is horrible.
{XG}Gijs007
December 7th, 2011, 06:11 PM
I thought those injectors could get you banned, if not I'll def try it.
AMD Recommends Using Nvidia's FXAA in Battlefield 3
Read more: AMD Recommends Using Nvidia's FXAA in Battlefield 3 (http://www.ngohq.com/news/20747-amd-recommends-using-nvidias-fxaa-in-battlefield-3-a.html#ixzz1fZQHZzGY)
EA doesn't seem to care about this and I don't think evenbalance would concentrate on these things, I mean it doesn't give you any advantage ingame.
If they do ban some people for using this then ill think people will complain and they will change their minds.
Warsaw
December 7th, 2011, 08:21 PM
Dear god that scope is horrible.
This is a bad thing?
Also, that's an interesting bit about AMD.
Amit
December 7th, 2011, 08:30 PM
AMD Recommends Using Nvidia's FXAA in Battlefield 3
Read more: AMD Recommends Using Nvidia's FXAA in Battlefield 3 (http://www.ngohq.com/news/20747-amd-recommends-using-nvidias-fxaa-in-battlefield-3-a.html#ixzz1fZQHZzGY)
EA doesn't seem to care about this and I don't think evenbalance would concentrate on these things, I mean it doesn't give you any advantage ingame.
If they do ban some people for using this then ill think people will complain and they will change their minds.
The guy recommends using the FXAA, but he doesn't state whether he knows what the effect will be when going online. He may not even know that this method of injecting the FXAA could be seen as a threat by punkbuster. I have yet to hear about issues with it, though. I was going to use it, but I was afraid I'd get banned. Maybe I'll try it out now.
Cortexian
December 7th, 2011, 08:30 PM
i tried it, looks better.
Guardian
December 7th, 2011, 09:00 PM
Tried it out, hasnt dropped my FPS and looks beautiful.
StankBacon
December 7th, 2011, 11:34 PM
[youtube]pELbQrs8LaE[/*****youtube]
it doesn't look nearly that bad for me.. dunno whats going on.
i wonder where he got the btk trailer music?
Nero
December 8th, 2011, 12:14 AM
it is the same for me. cant see shit
Guardian
December 8th, 2011, 06:46 AM
It really is only for dark close combat areas now. I like the nerf.
StankBacon
December 8th, 2011, 09:49 AM
ok so the game runs like complete shit for me, actually seems to be getting worse with every patch.
my specs are http://bacon.modacity.net/img/thumbs/specslgl.png (http://bacon.modacity.net/img/images/specslgl.png) and admittedly the proc is old and a bottleneck, and the video card is mid-lowrange-ish, the game should surely run somewhat decent on all low yes?
i tried all low at several different resolutiions and it runs like ass with models disappearing and snapping and other bullshit glitches that make the game unplayable for the most part.
im using the latest drivers for the video card, i disabled avg and that seemed to make a tiny improvement, but what the fuck is up here? is my comp just not up to par at all?
{XG}Gijs007
December 8th, 2011, 10:30 AM
ok so the game runs like complete shit for me, actually seems to be getting worse with every patch.
my specs are http://bacon.modacity.net/img/thumbs/specslgl.png (http://bacon.modacity.net/img/images/specslgl.png) and admittedly the proc is old and a bottleneck, and the video card is mid-lowrange-ish, the game should surely run somewhat decent on all low yes?
i tried all low at several different resolutiions and it runs like ass with models disappearing and snapping and other bullshit glitches that make the game unplayable for the most part.
im using the latest drivers for the video card, i disabled avg and that seemed to make a tiny improvement, but what the fuck is up here? is my comp just not up to par at all?
Its your cpu for sure, my 2nd pc with a q6600 at 3.4ghz and a ati 4670 runs it fine on low.(bottlenecked by gpu)
EagerYoungSpaceCadet
December 8th, 2011, 10:51 AM
How the hell does the game even work with that processor? I had a similar proc (2.6 ghz) and the same video card (still have it) and had all sorts of random-ass crap happening in Crysis 2. Got a new processor - everything fixed.
So yeah.
StankBacon
December 8th, 2011, 11:01 AM
:(
someone donate me a new computer
EagerYoungSpaceCadet
December 8th, 2011, 11:06 AM
Quick question, what are/were your average FPS's (everyone, also post in-game settings)?
I'm about to buy this game but I'm unsure whether should I buy a new video card first or buy the game now and the video card later...
Also, dx10 requirement? lolol. Consoles have dx9.
Guardian
December 8th, 2011, 05:33 PM
Err I have a AMD Turion II P520 Dual Core 2.3 GHz and it runs at absolute minimum 20 FPS but generally averages 30. Dont get many jitters either. Sure its a low fps but its playable.
Mr Buckshot
December 8th, 2011, 09:33 PM
the desktop radeon 5670 should be able to hit well over 30 fps online if you're willing to compromise visual settings. A much weaker laptop Radeon 5650 can get those frames at 1366x768 lowest settings.
if you can't stand low res textures etc it's best to upgrade your video card first and buy the game later. Actually, regardless of the situation don't buy the game now. It has been discounted to $30 before - and it could well get a similar discount this xmas. EA is actually putting in some effort to have Origin be competitive with Steam, so they do have decent discounts.
Warsaw
December 9th, 2011, 08:27 PM
:(
someone donate me a new computer
Pfff, get in line.
Athlon 64 3200+ Single Core
GeForce 7800GT
2GB DDR 400 RAM
200GB Caviar Black SATA I HDD
Pyong Kawaguchi
December 9th, 2011, 09:37 PM
Pictures of FXAA injector + custom config for it below
http://i.imgur.com/lxnnS.jpg
http://i.imgur.com/dmiVU.jpg
http://i.imgur.com/rzRbZ.jpg
http://i.imgur.com/6QW4h.jpg
http://i.imgur.com/mb2qI.jpg
Amit
December 9th, 2011, 10:06 PM
The colour saturation in your config seems a bit over the edge. It's not as bad as some of the ENB shit I saw in COD4, but it's approaching that. Still looks way better overall, though. I forgot to add this when I was playing today. Better do it now.
Pyong Kawaguchi
December 9th, 2011, 10:09 PM
I'm still messing with settings to see how things go, but so far this looks pretty good.
anyone know if random other shaders exist that can be added to the game?
RedBaron
December 9th, 2011, 10:26 PM
FXAA was actually already implemented into the game under the option "anti-aliasing post". See the anti-aliasing section of this guide:
http://www.geforce.com/Optimize/Guides/battlefield-3-tweak-guide
Seems to explain why the AMD rep said what he said. I was confused at first why he would recommend a feature that didn't seem to be in the game as is.
Amit
December 9th, 2011, 10:37 PM
FXAA was actually already implemented into the game under the option "anti-aliasing post". See the anti-aliasing section of this guide:
http://www.geforce.com/Optimize/Guides/battlefield-3-tweak-guide
Seems to explain why the AMD rep said what he said. I was confused at first why he would recommend a feature that didn't seem to be in the game as is.
The kind DICE put in doesn't work very well.
Kornman00
December 10th, 2011, 07:10 AM
I don't know if this has been posted in this thread yet, and frankly I don't care. It is worth the second posting:
eg8Bh5iI2WY
I hope this is economically viable before I get too old to play. Imagine, no longer would FPS gamers be imagined as couch potatoes!
{XG}Gijs007
December 10th, 2011, 09:27 AM
I just got kicked by pb:
Game disconnected: you were kicked by PunkBuster. Stated reason: PunkBuster kicked player 'XG-Gijs007' (for 5 minutes) ... Losing Key
Does anyone know what that means?
Also sometimes I get a you where kicked from the game/server without any reason.
Is this cause of the injector?
Nero
December 10th, 2011, 11:49 AM
@Kornman; that looks kinda of shitty now that I see more of it. With improvements it could become something great though. :o
Nero
December 10th, 2011, 03:17 PM
HOLY SHIT
http://www.youtube.com/watch?feature=player_embedded&v=FOaGhE_sejI
TeeKup
December 10th, 2011, 04:05 PM
That man deserves a fucking medal.
ODX
December 10th, 2011, 06:28 PM
As cool as that is...people have been doing that for a while.
Watch this video and you'll understand the title to that one as well (the "Zook" part, at least):
http://www.youtube.com/watch?v=k-wFI9vTqto
Amit
December 10th, 2011, 07:25 PM
I knew this was possible from day 1, but I never saw a demonstration of it:
http://www.youtube.com/watch?feature=player_embedded&v=lVAElYutUuM
Warsaw
December 10th, 2011, 09:22 PM
That...is total boss. Since, from what he said, it requires teamwork, it's fair.
Amit
December 10th, 2011, 10:19 PM
I used the FXAA injector. No performance hit my ass. It took my FPS down by an average of 25FPS (FRAPS benchmarking) and the colours looked no different. I know I can adjust the colours myself to look better, but the FXAA is a no go. And I was wondering why I was getting killed so bad today. Had my worst game ever today. I guess my brain isn't used to that kind of FPS drop.
{XG}Gijs007
December 11th, 2011, 07:36 AM
I used the FXAA injector. No performance hit my ass. It took my FPS down by an average of 25FPS (FRAPS benchmarking) and the colours looked no different. I know I can adjust the colours myself to look better, but the FXAA is a no go. And I was wondering why I was getting killed so bad today. Had my worst game ever today. I guess my brain isn't used to that kind of FPS drop.
it depends on the settings you use, compared to the ingame anti aliasing its less heavy.
on my 6970 at 1920x1080 with everything on ultra it looks pretty good with my current settings, it was a bit laggy at first but then I noticed I still had ingame anti aliasing and postprocessing turned on, once I disabled that it was smoother then normal ultra settings without the injector.
Amit
December 11th, 2011, 06:24 PM
I have all AA turned off in-game, but I'm not going to sacrifice post-processing. I turned off Motion blur, though. That shit is bad for when you want to actually see stuff.
Amit
December 11th, 2011, 07:27 PM
Whoa, people have already started unlocking B2K weapons: http://www.reddit.com/r/battlefield3/comments/n8i55/has_anyone_else_had_this_happens_to_me_on_just_1/c373ab5
(http://www.reddit.com/r/battlefield3/comments/n8i55/has_anyone_else_had_this_happens_to_me_on_just_1/c373ab5)
Apparently, B2K maps and the assignments section on the BL are not active, but the assignments will still be achieved in-game right nowon this server: http://battlelog.battlefield.com/bf3/servers/show/4b764343-1a56-4af7-a681-4c15838a4e21/EA-Russia-Public-ForTeam-Beeline-VOG-25-Conquest/.
Guardian
December 13th, 2011, 03:59 AM
Update Hath Begun :D
ThePlague
December 13th, 2011, 04:26 AM
By the time I wake up tomorrow I'll jump in knee deep on the new maps :3 let's hope they play as good as they look.
Guardian
December 13th, 2011, 04:54 AM
Go gogogogoogogoggogo :D
StankBacon
December 13th, 2011, 06:26 AM
played wake island and gulf of oman, so far im not impressed.
Guardian
December 13th, 2011, 06:59 AM
Im loving it. Only played Karkand on Large Conquest, mostly been small Conquest Assualt on all maps.
StankBacon
December 13th, 2011, 07:06 AM
just played a round of karkand.... sniper heaven... i hate snipers :(
and why are there like a million tanks :|
Cortexian
December 13th, 2011, 11:17 AM
F-35's!!!
Hy9N7S4FHdc
Nero
December 13th, 2011, 12:29 PM
nvm
StankBacon
December 13th, 2011, 01:22 PM
damn, the battlelog forums are getting spammed to hell.
Amit
December 13th, 2011, 01:50 PM
Oh fuck yes, now i can join empty 1 player start servers and boost my jet score without actually having to do anything. And Cortexian's video was boring as fuck.
Cortexian
December 13th, 2011, 03:10 PM
That's because all I was doing was flying around.
I have a shorter video from Wake Island that I recorded at 5760x1200 that's currently processing for 1080p.
Warsaw
December 13th, 2011, 03:13 PM
just played a round of karkand.... sniper heaven... i hate snipers :(
and why are there like a million tanks :|
There were a million tanks on the original. Two for the MEC and one for USMC, I think it was. You'd kill one and lo and behold, another would take its place.
Nero
December 13th, 2011, 04:10 PM
I still <3 metro... :p
EDIT: Origin is down btw guys.
Amit
December 13th, 2011, 06:19 PM
Origin is back up guys.
played wake island and gulf of oman, so far im not impressed.
I've played Gulf of Oman and Sharqi Peninsula. So far I'm very impressed. The amount of action going on everywhere is reminiscent of BF2 maps. I had a lot of holy shit moments in Gulf of Oman and I only played on that map for like 20 minutes.
just played a round of karkand.... sniper heaven... i hate snipers :(
Yeah. I was pretty damn concerned about them removing the dusty haze from Strike at Karkand. That's the only thing that kept you from getting sniped across the map in BF2 and BF2142 (snowy haze). After looking at the huge visual revamps of the maps in-game, I feel like I need to relearn all the locations. Gulf of Oman I knew very well from BF2 and half the time I was playing I had no clue where I was and I kept getting raped. That used to happen with me on core maps at launch, though. I just need to get used to them, I think. I think I'll stick with unlocking assignments on core maps until I get the hang of the new maps.
Cortexian
December 13th, 2011, 06:49 PM
khTY5VkGwVY
Nero
December 13th, 2011, 07:49 PM
Haha, you recorded it!
At 2:38, he comes toward me and I kill him before his debris causes me to explode. :(
cheezdue
December 13th, 2011, 08:28 PM
I'm so jealous. :c
Amit
December 13th, 2011, 08:50 PM
That would be amazing with TrackIR. Too bad this game doesn't support it.
Warsaw
December 13th, 2011, 11:51 PM
Yet. It might be added in later.
hobojoe
December 14th, 2011, 01:59 AM
Ok problem
So I bought the expansion off of origin, and updated to the latest patch. But when ever I try to join a " Back to karkand " Map,
I keep getting a pop up telling me I dont have it and I need to buy it, and then it leads me to a purchase page.
So now I'm like WTF? and ideas??
Amit
December 14th, 2011, 02:04 AM
The Battlelog's mainpage says you have it though? Keep trying. I played no problem this afternoon and then some 5 hours ago I tried to join on a friend into Strike at Karkand and I kept crashing and getting kicked and random shit like that. One message even told me: Required Files Missing. Hell, even if I didn't own Back to Karkand already, the files sure as hell aren't missing. They were downloaded in the patch last week. I did eventually manage to get back into the server...and then it ended when I spawned. Fucking gay. At least I spawned on the winning team. Hurrah for free wins!
Cortexian
December 14th, 2011, 02:34 AM
Oh god I hope I still have that video of me running that guy over in my F-35 while kinda crashing into the ground.
hobojoe
December 14th, 2011, 03:05 AM
The Battlelog's mainpage says you have it though? Keep trying. I played no problem this afternoon and then some 5 hours ago I tried to join on a friend into Strike at Karkand and I kept crashing and getting kicked and random shit like that. One message even told me: Required Files Missing. Hell, even if I didn't own Back to Karkand already, the files sure as hell aren't missing. They were downloaded in the patch last week. I did eventually manage to get back into the server...and then it ended when I spawned. Fucking gay. At least I spawned on the winning team. Hurrah for free wins!
Problem is, I cant even attempt to connect to a server, It always pops up and say " Bitch pay me moar moneyz "
And yea, your on my F list, and it did post that I have it now, So Im kinda pissed. I'll see what some emailing and chatting will do, ( oh boy )
E: FML All I had to do was log out of battlelog and login again, really?
I would never think to do that cause I thought you login and out everytime you turn on and off your PC. But I guess you have to do it manually on the website.
Fix for someone if there having a difficult time : /
Amit
December 14th, 2011, 04:28 AM
I use LastPass to log in and log out automatically. None of that "remember who I am" bullshit. Well, I'm actually no so sure about the logging out part. But since I use the Battlelog exclusively in a separate application window, it's supposed to log me out when I hit the x to close the window. When I bring the Battlelog back up it has to re-log me in, so I'm assuming that it is logging me out when I close the window. What I don't seem to understand is how people can send me messages on the Battlelog when I am not even logged in. Battlelog doesn't have an offline message feature so I don't know how this happens and I know it's not a Chrome issue since it happens to people with Firefox, too.
=sw=warlord
December 14th, 2011, 11:40 AM
I wish I could play this game, for one reason or another within seconds or minutes of having the game loaded it crashes to desktop with the error "this application has stopped responding".
No overclocking, no cooling issues, reasonably fresh install of windows.
Mr Buckshot
December 14th, 2011, 01:14 PM
graphics card and Catalyst/Forceware version?
Catalyst 11.1 has solved quite a few problems for me if you're an ATI/AMD user.
=sw=warlord
December 14th, 2011, 01:19 PM
graphics card and Catalyst/Forceware version?
Catalyst 11.1 has solved quite a few problems for me if you're an ATI/AMD user.
XFX 4850
Catalyst 11.1
Win vista 32bit [fully updated]
AMD PHenom X4 2.6ghz
4GB's DDR2
Mr Buckshot
December 14th, 2011, 01:42 PM
sorry typo right there, I meant I used 11.11. Are you using that?
Also, vista 32 bit? Game or no game, wipe that shit off and install Windows 7 (I don't advocate pirating it, but that's still a viable option and really not at all problematic as people would like you to believe). You can't even take advantage of all 4 GB of your RAM on 32 bit Windows anyways.
=sw=warlord
December 14th, 2011, 01:54 PM
sorry typo right there, I meant I used 11.11. Are you using that?
Also, vista 32 bit? Game or no game, wipe that shit off and install Windows 7 (I don't advocate pirating it, but that's still a viable option and really not at all problematic as people would like you to believe). You can't even take advantage of all 4 GB of your RAM on 32 bit Windows anyways.
I did have win7 x64 month or so ago and got tired of some of the bullshit in it and returned back to vista.
win 7 was infuriating with it's insistence on not using the system tray for certain applications icons and instead using the taskbar itself.
Also, yes I am using 11.11 for ATI.
Limited
December 14th, 2011, 02:33 PM
I did have win7 x64 month or so ago and got tired of some of the bullshit in it and returned back to vista.
win 7 was infuriating with it's insistence on not using the system tray for certain applications icons and instead using the taskbar itself.
Also, yes I am using 11.11 for ATI.
I'm sorry, you downgraded simply because of that? Wow...thats like drinking acid because you say your thirsty.
Amit
December 14th, 2011, 03:00 PM
I'm sorry, you downgraded simply because of that? Wow...thats like drinking acid because you say your thirsty.
I approve of this message.
=sw=warlord
December 14th, 2011, 03:05 PM
I'm sorry, you downgraded simply because of that? Wow...thats like drinking acid because you say your thirsty.
That's not the only reason, I'm not going to explain my entire reason when I wasn't asking for OS choices but the cause of the error.
E:
Your logic is flawed anyhow, orange extract contains citrus acid, which surprise surprise is a acid.
Limited
December 14th, 2011, 03:09 PM
That's not the only reason, I'm not going to explain my entire reason when I wasn't asking for OS choices but the cause of the error.
E:
Your logic is flawed anyhow, orange extract contains citrus acid, which surprise surprise is a acid.Your counter has been debunked - have you ever drunk any acid raw?
=sw=warlord
December 14th, 2011, 03:15 PM
Your counter has been debunked - have you ever drunk any acid raw?
Oh? how has it been countered?
More to the point what is it with your fetish in trying to begin an argument with me?
I came here to find out how to get battlefield 3 running not to partake in petty arguments with the likes of you.
Don't like my choice of operating system? fine, tough shit and stroll on, Vista is a supported operating system and i've had far less issues with it than I have with win 7, nuff' said.
Limited
December 14th, 2011, 03:23 PM
Fine, continue with your shitty OS and I hope you enjoy the lacking performance.
ThePlague
December 14th, 2011, 03:29 PM
Warlord what settings are you running the game on? Ever since I went from playing on ultra to high settings my game doesn't seem to crash as much.
StankBacon
December 14th, 2011, 04:16 PM
i just completed the "Fixing it" and "Let it Rain" assignments but its not showing on battlelog.
i even used the unlocked guns a few kills and its showing as not unlocked... :(
btw, running around with the repair torch trying to sneak up on people is intense lol.
-e- nvm finally showed up. :D
Cortexian
December 14th, 2011, 04:37 PM
You can pretty much make Windows 7 function exactly like Vista. I never had any issues with it using the taskbar instead of tray, because I just made it use the tray.
TeeKup
December 14th, 2011, 04:47 PM
RvnRIuaeRuc
Amit
December 14th, 2011, 10:18 PM
I saw that on Reddit. I don't know what's so interesting about it. That's happened to me like three times.
Cortexian
December 14th, 2011, 10:29 PM
Yeah same.
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