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Tucker933
February 10th, 2011, 03:34 AM
Project Phoenix begun as a simple proof of concept after a debate between myself and a friend of mine. From there all it took was a little boredom and peer pressure (you know who you are) to turn this simple proof of concept into an all out mod. I never planned for release initially, but as it evolved I decided that was exactly what needed to happen.
This mod is the result of much my best work drastically improved upon coupled with mountains of new content. Much, much more new content than I had ever pushed for before in any mod I have worked on, this being a big result of others doubts in my ability, and personally just to see how far I could push a mod of this level on Halo's aged engine while maintaining perfect stability and extremely fun playability.
Not only is there an enormous amount of new content, but this is without a doubt the most balanced mod I have ever developed, let alone played. When I began work on the sandbox I immediatly looked back on all of the critique I had recieved in the past and decided that I had to drastically rework the few things I did keep from my older mods, cutting anything I didn't feel absultely 100% on.
Every gameplay element has been tweaked reworked and redefined to molded into their specific roles, leaving nothing stock. No one gameplay element gurantees a win in any circumstance, there is always multiple answers to every encounter.
This, is what I have been building for my entire modding career, this is the defined experience of gameplay modification, this is my mod. This, is Phoenix, reborn through the ashes of mods passed, to be its own unique creature.
I hope you enjoy.




http://mods.tucker933.com/P_P/Scollage.jpg (http://mods.tucker933.com/P_P/Lcollage.jpg)
^ Click above to enlarge penis ^



Weapons-


MA5C Assault Rifle:
The MA5C Assault Rifle is capable of delivering more accuracy than is predecessor at the cost of a marginally shallower clip. This weapon is best against light infantry.

M6C Pistol:
The M6C is a single fire pistol capable of delivering quite a punch to any unit within it's short-mid ranged capability, but unlike it's cousin this version does not offer a scope and has considerable kick, making it considerably inaccurate when firing slugs in quick succession.

Carbine:
This human carbine featuring a 2x optical scope, fires three projectiles in semi-automatic with considerable accuracy up to mid-long range. Considering the amount of lead being put down range per shot the barrel heats up and expands very rapidly if fired in quick succession which can cause a considerable loss in accuracy.

50-Cal Rifle:
This high powered bolt action sniper rifle is capable of downing infantry in a single shot due to it's depleted uranium tipped .50 Caliber ammunition, causing a micro explosion on impact. Making this weapon best against infantry, light armor and taking out warthog tires.

SPAS-12 Shotgun:
This 12 gauge shotgun has a significantly lower spread due to its extended barrel, making it capable of hitting and seriously wounding targets up to mid-range distances. Though for sure kills close range combat is still this shotguns forte.

Rocket Launcher:
This cartridge style rocket launcher is capable of firing two projectiles before needing a reload. Each of these high explosive warheads are capable of downing heavy armor in a single hit, given the large blast radius of these explosives, this weapon is also very proficient at injuring and even killing entire groups of infantrymen.

Type-C44 Rod Pistol:
This weapon is capable of two firing modes; semi-auto and charged fire capability. The semi-auto primary fire delivers extremely small radioactive capsules down range, which can penetrate any energy based shielding without in any way being negated and cooking anything else in its way.
The secondary fire (also known as the Christmas Tree); fires an unstable and highly radioactive ball of energy, a direct impact from this projectile will cause instant death to infantry, however impacts from its stray plasma plumes on flyby will only flare energy based shielding, extent of such damage varies on exposure. Often the sudden blast of radiation caused by the release of this high energy projectile will be so extensive that it flares the users shielding momentarily.

Type-C16 Trigger Gun:
This weapon fires small low-yield explosive projectiles at high velocities and high rate of fire. Upon impact this projectile digs itself into whatever surface it touches and sounds a small alarm to signal it's armed for a two and a half second countdown. When that timer ends, the projectile then detonates, crippling anything nearby. Due to the high rates of fire this weapon is capable of, several projectiles can be laid down as a trap for the unwary. These projectiles can also be detonated if shot with a high caliber weapon or if an explosive nearby damages them. This light demolition weapon is best suited against armor indirectly as support.

Type-C22 Energy Grenades:
These grenades, upon detonation, release high-yield bursts of electromagnetic energy capable disabling any energy based shielding and leaving visible arcs of electricity across any metal surfaces for several moments after initial pulse. Due to this weapons inability to permanently damage infantry, it is best suited against crowds and combined with rifle fire.



Vehicles-


Fighter:
The Fighter is an extremely efficient dogfighter, but is also capable of engaging a variety of ground units with its dual 30mm cannons and low-yeild missile. This craft is a fast and deadly adversary for any engagement.

MDT:
The MDT or Mass Drive Tank is a heavy tank capable of utilizing a single low-tonnage mass driver as it's primary firing mechanism. This projectile fires at extremely high speeds to it's target with perfect precision, leaving surrounding units or structures unharmed. Despite being a low-tonnage mass driver it still creates an enormous amount of kick when fired causing the entire tank to shudder with stress, making it best to fire its primary weapon while stationary. During reload times this tank is equipped to guard itself with a high caliber machine gun with incredible accuracy due to being completely integrated with the vehicle, this proves to be very helpful in fending off harmful foes during reloading periods. This tank also features full composite armor plating capable of deflecting any sort of small arms fire.

50-Cal Hog:
This vehicle is a highly maneuverable LRV, even more so than it's predecessor. However this variant offers a .50 Caliber mounted turret which can easily tear up armor and turn infantry into chum, though due to it's low rate of fire and strong kick, hitting infantry isn't as simple as in the past. The sheer firepower this vehicle can unleash makes it a good suit for heavily armored engagements. This vehicle is also equipped with quick self sealing tires in the event of deflation due to high caliber penetration. However such an event may still cause enough explosive decompression to negate the vehicles mobility for a short period of time.

Laser Hog:
This vehicle is a highly maneuverable LRV, even more so than it's predecessor. The laser hog is capable of firing a low-yield laser beam instantly across the battlefield, searing flesh and armor. The ability of this weapon to instantly hit a target makes it extremely suitable for long range and anti-aircraft engagements. This vehicle is also equipped with quick self sealing tires in the event of deflation due to high caliber penetration. However such an event may still cause enough explosive decompression to negate the vehicles mobility for a short period of time.

CV-28 Doozy:
The Doozy is a covenant style LRV similar to the Ghost. The differences in this version include mildly increased max velocity and superior maneuverability, though as it runs lower to the ground, uneven surfaces become a quick problem for this vehicle.

Bubbler:
The Bubbler is a stationary turret which is capable of firing three electrified 'bubbles' per shot. This weapon initially has a high rate of fire, however over time this degrades to a much slower rate unless properly cooled down, as a result of this, accuracy is greatly increased. The cooling process only takes a few moments however during this time the weapon cannot be fired, so choose your moment wisely. These 'bubble' projectiles on impact immediately release their energy into whatever surface they touch, primarily affecting energy based shielding, draining them completely. Unshielded enemies are more damage resistant therefor it takes more hits to achieve a kill.



Credits-


BSP to scenery conversion and misc CE tagwork by Suiadan
Rocket Warthog turret animation fix by Kvasir
Random weapon itmc by MezZz
Flags from Salvo, accompaning bitmaps by MezZz
Carbine model and animations from CMT Snow Grove, reticle and scope by MezZz
Teleporter model from CMT Snow Grove
Andrew_b, Suiadan and Kvasir for their valiant efforts to achieve working CE grade lightmaps



Testers:
Break
Suiadan
SIL3N7HAWK
ChvyVele
PerfectDark
xastrosrulex
Kvasir
Andrew_b
Kyra
V3nture
MezZz
icstars2
Durandal
Dirk Gently
TrueInfinity
Grav
Sean Aero
Hamp
Sir
Inspired
Switchblade
Scourge
Lock
Raaachel
!pRiMa
Nathan
Echoes of Life
DrAcO
Exeon
Rocket
Chompski
Draxx
Jake
MetallikatZ
Zeffa
Sticky
Rabbit
Simmons
Andro
M280
Radec
Echo-77
Hell
Kensei
BB5
Jerico
DiedAgain
Atomic117
Bad Wolf
stealth590
Ganj
John Madden
Pika
Dare
Death
Tank
Snipes
Chaos
MINT




Download (http://mods.tucker933.com/P_P/Project%20Phoenix.rar)
Note: This mod was primarily designed for CTF.
Standard weapon sets are recommended.