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View Full Version : Idra's Left the GSL, returning to NA to focus on the rising popularity of E sports



Bodzilla
February 16th, 2011, 07:45 AM
Basically the thread title says it all.


He's a Character and a personality in the game at the pinnicle, he's one of 2 foreign players in CODE S, and he's the only Zerg.
the GSL just lost one of it's Brightest stars.

What a shame.
Im hearing smoke and mirrors about a Huge team league opening up in NA.... but NA timezone fucking sucks for me :(

Phopojijo
February 16th, 2011, 02:34 PM
Idra ragequit once more? :p

dI8zcSjDBAM

I joke -- seems like everyone likes picking on Idra.

sevlag
February 16th, 2011, 09:16 PM
Idra ragequit once more? :p

dI8zcSjDBAM

I joke -- seems like everyone likes picking on Idra.
its because he is a zerg player

Bodzilla
February 16th, 2011, 10:09 PM
IMG just announced a Partnership with MLG and MLS is expanding all around the globe.

I think e-Sports is happening fellas.


Also the reason why that shit is so bad is thanks to the likes of husky and HD who ONLY picked games where he rage quitted or lost, and portrayed that as every game he played. He never did any BM at all in Tournaments, as opposed to Terrans who you have constantly doing mule drops to diss their opponents.
It's fucking disgusting what HD and husky is doing, because their effectively sabotaging his career to jump on a bandwagon. You want to know how much bm he does, what his stream where he analyses the game and explains it for newbies coming through.
Who gives a fuck about ladder anyway, and you have to admit, alot of the shit he talks about is labelled as a taboo topic for the vast majority of pro gamers so their gagged and not allowed to state an opinion on it.

Also Try playing zerg and you'll see how much harder it is to play, because zerg doesnt have a standard opener that goes past 15 supply, they have the worst defense available, we're addicted to Gass more then any other race, and we have to have a far better economy to be on Par with the other 2 races. not to mention a far greater game understanding because we're forced into reactive play.

i cant count the amount of times i've played as a zerg and had 6-7 base's up vs's 2 or 3 from say a protoss who gets Collossus voidray, and theres literally nothing thats been discovered yet that can handle their push.i can throw 2 and a half max armies at it and it doesnt fucking die.

Dwood
February 16th, 2011, 11:08 PM
Idra doesn't release his games. Husky explains it in that youtube video.

Bodzilla
February 16th, 2011, 11:35 PM
yes he does.
Check out Artosis's channel.

Theres a MVP vs Idra Ladder match on Shakuras that goes for like 40 minutes.

Phopojijo
February 17th, 2011, 12:21 AM
i cant count the amount of times i've played as a zerg and had 6-7 base's up vs's 2 or 3 from say a protoss who gets Collossus voidray, and theres literally nothing thats been discovered yet that can handle their push.i can throw 2 and a half max armies at it and it doesnt fucking die.... why are you attacking that slow-assed army head-on if you have 6-7 bases?

Bodzilla
February 17th, 2011, 02:12 AM
because the slow assed army sits in his own base.

Do you really think that a Base race is the best outcome for a zerg player.
When they're supposed to have such an outrageous economic advantage... keeping in mind that SC2 is an economic orientated RTS game.

Dwood
February 17th, 2011, 03:12 AM
If he sits in his own base, why not just get twenty broodlords and jack 'im up? Don't you know they're invincibull with queens backen em up?

n00b1n8R
February 17th, 2011, 03:35 AM
Seriously, infract zilla every time his gold ass makes a comment about balance please.

Bodzilla
February 17th, 2011, 03:58 AM
If he sits in his own base, why not just get twenty broodlords and jack 'im up? Don't you know they're invincibull with queens backen em up?
Voids do additional damage to Large units, and then they get charged.

Phopojijo
February 17th, 2011, 01:23 PM
So you're going against a Protoss who somehow massed up every possible tech structure? How did he live that long?

Zerg is not an efficient killing machine... there's a reason why their expansions have a 25% discount over the other races... there's a reason why all their units come from the hatchery. Expand everywhere, use fast units to control the map, techswitch on a dime.

sevlag
February 17th, 2011, 02:53 PM
Also Try playing zerg and you'll see how much harder it is to play, because zerg doesnt have a standard opener that goes past 15 supply, they have the worst defense available, we're addicted to Gass more then any other race, and we have to have a far better economy to be on Par with the other 2 races. not to mention a far greater game understanding because we're forced into reactive play.

i guess you seem to not notice those replays where i am zerg and i also main it (d can confirm this there are rare occasions where i go "maek marin" mode)

zerg DOES do a good job at expanding fast, but with what the other two races do we simple cant block our ramp and leave the enemy in the dark

toss just cannons up ramp to block any opfor that tries to go in at a decent number of troops and we waste some to said cannons

god i wish zerg could wall off and one base like toss and terran, would make it like warcraft i know but hey, equal playing field

also when going against rays go Blords and hydra/corrupter, you have two anti air units then have Blords move in and attack the pylons and structures (if hes stupid to leave one or two pylon per structure cluster more of an advantage for you)

really when against toss my strat comes down to jsut keeping him confined and wearing him down, if he pushes i let him and wipe that with whatever i need (mass stalkers? baneling ball followed by hydra to clean up the stragglers, mass rays? hydras and mutas) more often than not the toss burns up his supplies on rebuilding that large force but since i've essentially starved him via creep spread it ends up with the waves getting smaller and smaller

Bodzilla
February 17th, 2011, 04:56 PM
the thing is i'm not going against Just Rays, i'm going against Collosus Rays and any resources left over is left for Zealots, see the GSL team league between IMhongwa vs Kyrix and you'll see what i'm talking about.
the collosus owns everything on the ground, and the void kills off everything else, because both have really strong specialist attacks. Light ground, and Damage vs massive.

The collosus owns lings, hydras banelings, while the voids own Blords, Corrupters, Ultras, roaches, Queens infestors and mutas.
what else is left.
Oh and i had creep spread literally to his front door, accross shakuras.

Now your asking how did i let him get to that tech. Simple... i cant engage that army ever and they dont push out to attack. if they're on 2 base's they can defend themselves with ease, cause if they do it right they should never be out of position.

They end up with a highly mobile army that can walk just about anywhere, bar the left over zealot meatsheilds.
theres no way that army should be able to take on a Zerg 300 food army, Twice, off 2 base's.

If they do it right, harrassment doesnt work, they dont need to be aggressive and scout, map control is irrelevant, your econ advantage is useless thanks to how incredibly cost efficient their army is, and you cant engage their army.

Artosis actually did a show on it, and he said he's gone literally undefeated vs zerg using it.

sevlag
February 17th, 2011, 07:04 PM
the thing is i'm not going against Just Rays, i'm going against Collosus Rays and any resources left over is left for Zealots, see the GSL team league between IMhongwa vs Kyrix and you'll see what i'm talking about.
the collosus owns everything on the ground, and the void kills off everything else, because both have really strong specialist attacks. Light ground, and Damage vs massive.

The collosus owns lings, hydras banelings, while the voids own Blords, Corrupters, Ultras, roaches, Queens infestors and mutas.
what else is left.
Oh and i had creep spread literally to his front door, accross shakuras.

Now your asking how did i let him get to that tech. Simple... i cant engage that army ever and they dont push out to attack. if they're on 2 base's they can defend themselves with ease, cause if they do it right they should never be out of position.

They end up with a highly mobile army that can walk just about anywhere, bar the left over zealot meatsheilds.
theres no way that army should be able to take on a Zerg 300 food army, Twice, off 2 base's.

If they do it right, harrassment doesnt work, they dont need to be aggressive and scout, map control is irrelevant, your econ advantage is useless thanks to how incredibly cost efficient their army is, and you cant engage their army.

Artosis actually did a show on it, and he said he's gone literally undefeated vs zerg using it.i worry more about rays when i have air units than i do coll, my mutas can attack the coll with no retaliation, the rays however are a problem

zealots i normally deal with as i do with stalkers, baneling balls or a ground trap (if he is dumb enough to not build an observer)

like i said i've found def zerg works wonders as i can keep them occupied, they normally burn out a large portion of their income on the first few waves, and if i played creep spread right i can keep em in their inital base and probably their natural expo found normally next to said base

the only real match up that gives me trouble is my ZvZ game...still gotta work on that

map control is relevant, as zerg creep spread not only gives you a path to the enemy's door, but it whittles down where they can expand to without having to make a S&D creep army

the one thing that DOES seem unbeatable to me is mass carriers with lvl 3 atk upgrade

and your creep highway cant be a simple A-B, its gotta go to A-C-E-D-F-B, the more area covered the less defensive structures that can thrown down and the tumor provides a given amount of sight to you in said area.

while its sorta common for toss to make an observer with their large ground forces its rare i see an observer accompany an air based army

and of course im jsut talking about toss, im not going to go into the BS that is terran marine ball (even with banelings with C hooks)

Bodzilla
February 17th, 2011, 07:43 PM
you dont understand the concept of map control.
if they're not scouting, attacking/harrassment or looking to expand it's worthless.
They have to do or try to do atleast one of those 3 things, if they dont you dont get any advantage.

in every other build it's immensely important.
but a voidray collossus death ball that never leaves their base is completely different.

and yes i've been a zerg player for quite a while, and i do cover the entire map increep, and while it's very good, in this particular strategy it does fuck all (i still do it anyway) because their army is so strong that even the advantage of speed on creep isn't enough to swing th battle in your favor.

I may be gold, but thats because 1v1 hasnt been my main focus for months, i've been doing 4v4's and 2v2s for the lulz.


E: Mass carriers Unbeatable???

Lmfao.
Corrupters is all you need to know.

Bodzilla
February 17th, 2011, 07:58 PM
It's a new build so you may not have seen it much
heres artosis's vid on it J0ClFparAaQ
Skip to 15minutes and you'll hear them talk about it, explain the concept and depths of the build ect ect ect.

i cant find any video's on it showing the build order.

But it was IMhonwa vs Zenixkyrix from teh GSL team league about a week and a half ago

Phopojijo
February 19th, 2011, 05:05 PM
Notice how they also said that it would be impossible to Nerf Protoss?

And it's not a news story when Idra complains about something or everything.

And he *very rarely* gives out his replays. Day9 even said in a recent case since he had two Idra replays (to show how good Idra is at resource management) he assumed it would be two losses because it likely wasn't Idra who released it.

I seriously doubt it's impossible for Zerg to overcome this build. They said they tried everything ... okay ... I doubt that. They may have "tried everything" but like, once each maybe? Twice? One of the general ideas might have not been implemented perfectly. I mean, look how long it took people to think of colossus/void ray.

That said, I do believe that each race needs more units. The multiplayer is already designed to be expanded twice.

Bodzilla
February 19th, 2011, 05:34 PM
Couple of interviews with the Startale Guys.

unanimously they all agree'd that Zerg is by far the weakest race.

July zerg actually went so far as to say "ït feels like i'm trapped in a cold dark cave without a light".

Phopojijo
February 19th, 2011, 05:59 PM
The point of Zerg is NOT to be strong. It's NOT to be strong.

Could they deserve a buff? Possibly. I'd expect they'd deserve new units more though to allow them a few more options. Zerg especially needs more units since their intended playstyle is being horribly abusive to their enemy... give them a few more options in how to be abusive.

Bodzilla
February 19th, 2011, 06:30 PM
i'm not saying our units should be 1v1 = to theirs, our strength is through strength of numbers and mobility... the problem is that is being nullified by a couple easy to do strategy's.