Phopojijo
February 24th, 2011, 08:34 PM
Mark Rein announced a couple of days ago (yeah I kept forgetting to post it... coming in here then getting distracted by Battlefield 3 and Starcraft 2) that UDK will not demand royalties until 50000$ revenue... this is up from 5000$. However the 99$ upfront cost is still in effect and unchanged.
Keep in mind this is YOUR revenue. If you publish on (lets say) Steam and they keep (lets say) 30%... Epic starts charging you royalties when YOU receive 50000$ (which would be 71428.57$ in actual sales)... and they charge you their 25% royalty on every dollar YOU receive after 50000$. The first 50,000$ is royalty free though.
Note that if you're using UDK internally and never releasing anything... (Like a business that uses it for internal training simulations or something)... Epic demands 2500$ per seat per year.
The official license is posted at Epic's website: http://udk.com/licensing
It's explained much more clearly there.
Keep in mind this is YOUR revenue. If you publish on (lets say) Steam and they keep (lets say) 30%... Epic starts charging you royalties when YOU receive 50000$ (which would be 71428.57$ in actual sales)... and they charge you their 25% royalty on every dollar YOU receive after 50000$. The first 50,000$ is royalty free though.
Note that if you're using UDK internally and never releasing anything... (Like a business that uses it for internal training simulations or something)... Epic demands 2500$ per seat per year.
The official license is posted at Epic's website: http://udk.com/licensing
It's explained much more clearly there.