Luzaphant
March 11th, 2011, 05:09 AM
This will be a mix of Battlefeild, Halo, Call of duty, and flight sims ect. All in one. yet completely different
The idea is to perfect a real time warfare environment based in the Halo Universe on a gargantuan scale.
Designed for 32-256 players/playerAI
The story: (QUICKNOTE: I got the idea for the theme (halo) and overall ideas from playing this (http://hce.halomaps.org/index.cfm?fid=2040))
The UNSC cruiser hovering above Hotzone, the 'Genocide' was shot down by the Covenant Flagship. On the way down, the Genocide fired its MAC cannon at the Covenant ship, disabling it. Both starships crashed on this section of halo and are fighting for supremecy of the desert.
The ships:
The Genocide Halcyon cruiser: Taken out by a plasma torpedo to the rear, it flew from the sky overlooking Hotzone, to a desert plateau roughly 250 KM up the ring. Thanks to the structural genious of Halcyon cruisers, the Genocide remains nearly undamaged from the crash.
The Vanity and Humility Covenant Flagship: Disabled by a MAC round, it managed a controlled landing. With most of its systems intact, The Vanity and Humility activated its gravity lift and dispersed its troops and vehicles.
The two ships have crash landed, despite a hard impact the two ships are intact and most systems fully fictional.
The ships contain valuable intelligence, and will not surrender to the scenario. No reinforcements will be coming anytime soon this will end in blood shed. The ships will defend there stance.
_____________________
These under are ideas I worked on last night, I had to simulate the game playing in my head to perfect my attempt at a “FieldCallofHaloDutyBattleSim”, These are meh randomly placed thoughts.
NOTES FOR THREAD READERS:
a "Quicknote" will give further information about the text and will be key places that I will add ideas, edit, ect..
I also must say I would like this to play out well with the multiple species in halo.
_____________________
Troops on ground will be equipped with a remote targeting device that can be unlocked only when in stress, and or for objectives, this device will send a way-point to a 50mm Autocannon operator for support and to become a operator you must unlock it and you will be able to choose to spawn as it and can not play on the battlefield, if there are no operators (beginning of game) then the targeting device will not be available for unlock. The 3 Auto-cannons will only available once power reaches output required for this
the on ground targeting device will have a max radius which the auto-canons can not have there sights out of. you can zoom to from 0 the gun barrels to 100 the players size far away. and to move in and out of each given way-point you must be at 0. There will be views for the auto-cannons which can be unlocked and requires power levels at a certain level in order to be activated to be unlocked by the operator. You can unlock a probe device to provide a above ground view and can zoom 0 to 100, once you unlock the probe and have recommended power you can unlock one of the following: hud identification, limited time.priority auto targeting, ect.
the ship weapons, warfare, power, systems, ect. will be controlled by a crew officer at the bridge, engineering stations. The mouse controlled UI will be at eye view as the officer uses the control panel.
Start out low power, over time power increases, you can hit certain parts of the ship to stop or decrease ship power temporally, and in doing so can disable certain unlocks.
Once power reaches low the opposing side can deploy a elite/spartan team to gather the ships AI in the bridge. all players spawn as ground troops and must defend the AI at all cost only with raw man/fire power in corridors and near the bridge the ship is on lock down and and the opposing team must break through the ships corridors to reach the AI, once the AI is reached a video plays of them taking the AI and leaving the ship in drop ships to rendezvous with a rescue ship and the “losing ship” self destructs and no one wins or loses each time
Unlocks
Human
Ground:
Warthog
Scorpion
Ship:
50mm Auto-cannon
Archer-Missile Pod
Longsword Interceptor
Ground Support Vehicles
Special: (QUICK NOTE: you will spawn as different people each time you die, like say your a marine who was dropped off by a pelican *pilot* and died in battle, you can spawn as another person like say a nearby AI or a waked unconscious *ODST*)
GroundSpawn:
Life-pod
DeadPelican
DeadODSTHEV
DeadCargoHEV
FixedPelicanTrans
GroundSpawn:
The idea is to perfect a real time warfare environment based in the Halo Universe on a gargantuan scale.
Designed for 32-256 players/playerAI
The story: (QUICKNOTE: I got the idea for the theme (halo) and overall ideas from playing this (http://hce.halomaps.org/index.cfm?fid=2040))
The UNSC cruiser hovering above Hotzone, the 'Genocide' was shot down by the Covenant Flagship. On the way down, the Genocide fired its MAC cannon at the Covenant ship, disabling it. Both starships crashed on this section of halo and are fighting for supremecy of the desert.
The ships:
The Genocide Halcyon cruiser: Taken out by a plasma torpedo to the rear, it flew from the sky overlooking Hotzone, to a desert plateau roughly 250 KM up the ring. Thanks to the structural genious of Halcyon cruisers, the Genocide remains nearly undamaged from the crash.
The Vanity and Humility Covenant Flagship: Disabled by a MAC round, it managed a controlled landing. With most of its systems intact, The Vanity and Humility activated its gravity lift and dispersed its troops and vehicles.
The two ships have crash landed, despite a hard impact the two ships are intact and most systems fully fictional.
The ships contain valuable intelligence, and will not surrender to the scenario. No reinforcements will be coming anytime soon this will end in blood shed. The ships will defend there stance.
_____________________
These under are ideas I worked on last night, I had to simulate the game playing in my head to perfect my attempt at a “FieldCallofHaloDutyBattleSim”, These are meh randomly placed thoughts.
NOTES FOR THREAD READERS:
a "Quicknote" will give further information about the text and will be key places that I will add ideas, edit, ect..
I also must say I would like this to play out well with the multiple species in halo.
_____________________
Troops on ground will be equipped with a remote targeting device that can be unlocked only when in stress, and or for objectives, this device will send a way-point to a 50mm Autocannon operator for support and to become a operator you must unlock it and you will be able to choose to spawn as it and can not play on the battlefield, if there are no operators (beginning of game) then the targeting device will not be available for unlock. The 3 Auto-cannons will only available once power reaches output required for this
the on ground targeting device will have a max radius which the auto-canons can not have there sights out of. you can zoom to from 0 the gun barrels to 100 the players size far away. and to move in and out of each given way-point you must be at 0. There will be views for the auto-cannons which can be unlocked and requires power levels at a certain level in order to be activated to be unlocked by the operator. You can unlock a probe device to provide a above ground view and can zoom 0 to 100, once you unlock the probe and have recommended power you can unlock one of the following: hud identification, limited time.priority auto targeting, ect.
the ship weapons, warfare, power, systems, ect. will be controlled by a crew officer at the bridge, engineering stations. The mouse controlled UI will be at eye view as the officer uses the control panel.
Start out low power, over time power increases, you can hit certain parts of the ship to stop or decrease ship power temporally, and in doing so can disable certain unlocks.
Once power reaches low the opposing side can deploy a elite/spartan team to gather the ships AI in the bridge. all players spawn as ground troops and must defend the AI at all cost only with raw man/fire power in corridors and near the bridge the ship is on lock down and and the opposing team must break through the ships corridors to reach the AI, once the AI is reached a video plays of them taking the AI and leaving the ship in drop ships to rendezvous with a rescue ship and the “losing ship” self destructs and no one wins or loses each time
Unlocks
Human
Ground:
Warthog
Scorpion
Ship:
50mm Auto-cannon
Archer-Missile Pod
Longsword Interceptor
Ground Support Vehicles
Special: (QUICK NOTE: you will spawn as different people each time you die, like say your a marine who was dropped off by a pelican *pilot* and died in battle, you can spawn as another person like say a nearby AI or a waked unconscious *ODST*)
GroundSpawn:
Life-pod
DeadPelican
DeadODSTHEV
DeadCargoHEV
FixedPelicanTrans
GroundSpawn: