UnevenElefant5
May 1st, 2011, 12:03 AM
I'm not quite sure what is going on here. From the looks of it, it seems like anything I get into max using Ghost's gbxmodel importer v2 has problems with the materials. Anything else is fine.
http://img4.imageshack.us/img4/5568/materialsb.jpg
The cyborg has the same material applied to it as the cube does, yet for some reason, he is green and black, while the cube displays the bitmap normally.
Any help is appreciated.
E:
Just fixed it.
to fix it go to
customize -> preferences -> "general" tab
at the bottom of the window there should be "use real world texture coordinates"
uncheck that
done
http://img4.imageshack.us/img4/5568/materialsb.jpg
The cyborg has the same material applied to it as the cube does, yet for some reason, he is green and black, while the cube displays the bitmap normally.
Any help is appreciated.
E:
Just fixed it.
to fix it go to
customize -> preferences -> "general" tab
at the bottom of the window there should be "use real world texture coordinates"
uncheck that
done