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Dontu
May 24th, 2011, 06:36 PM
Ok this is a project that I have been working on again off again for quite a bit, so heres a bit of a back story. The mod first started off as a single player campaign mission in which the player would be force to use melee only weaponry. Over a few iterations of this mission the project took a turn into the realm of multiplayer. Version 2 of he mod was released quite a while ago following a hard drive crash and creation of entirely new content. The mod has recently gotten a reboot. Feedback as I go into the stages of reevaluation and polishing the mod would be most welcome, from anything about weapon balancing to the sounds of impacts and level design. Hopefully with the final release of this mod there will be some for of single player component along with the multiplayer.

Original V1 Posting and Video
http://forum.halomaps.org/index.cfm?page=topic&topicID=18457

http://youtu.be/bOaXKVMRZvw

Original V2 Posting and Video
http://forum.halomaps.org/index.cfm?page=topic&topicID=33104

http://youtu.be/g11vMnRaGus


I will post map and weapon pics in the morning.
If you wish to skip to the chase a promotional and instructional video are past these waves of text.
Now for wall of text attack! >:U
Halo: Duel Edition represents a mod project that I started a long time ago, http://forum.halomaps.org/index.cfm?page=topic&topicID=18457, and dropped after a hard drive crash. After my release of Silent Lexicon I felt like starting again and see how far I could get before RL came calling. So without further ado I present to you Halo:Duel Edition. This is a mod that spans five maps focusing specifically on melee combat. The mod features six unique melee weapons for slapping opponent's upside the head. Some weapons have what is called a dodge. When a player "fires" their weapon they will be propelled backward, however this can be used as a method advance across a map as well. Also weapon specific is the ability to cast. Casting is the replacement of halo's original grenades with the fireball and the kill spell.

Note: None of the maps are configured for race, sorry and I highly recommend playing oddball with 5+ players, as it becomes annoying when a smart ball carrier just plays keep away.

The Maps
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Temple:
http://screenshot.xfire.com/s/101396514-1.jpg</a>
http://hce.halomaps.org/index.cfm?fid=5438
Size: Small
#o'players: 4-8
Notes: My personal favorite Temple is the perfect size map for any small game. It offers the opportunity to prove your mettle in fast paced frenetic combat. Use of the dodge as well as mastery of the kill spell is essential to your success, and always be mindful of the stairs. I recommend playing Slayer and KotH.

Castle:
http://screenshot.xfire.com/s/101396479-1.jpg</a>
http://hce.halomaps.org/index.cfm?fid=5437
Size: Small
#o'players: 4-8
Notes: Similar to Temple in layout, but offers a stronger emphasis on the high ground and team play. Control the bridge, but don’t fall off. I recommend Slayer, CTF and of course KotH.

Tower:
http://screenshot.xfire.com/s/101396577-1.jpg</a>
http://hce.halomaps.org/index.cfm?fid=5430
Size: Medium
#o'players: 4-16
Notes: This map was designed with team play game types in mind, especially CTF, but free for all game types are just as fun to play as well. Try to control the elevated pit where the rod sits, it is the quickest path in for the flag runner. There however are still two alternate paths that must be secured to prevent a flag runner from escaping. Spawns have been configured so that this area will always be under threat of constant attack, and in team games the flag will almost always be in danger of theft. Get a team of good defenders out onto your flag bridge to defend the flag. Try to get a weapon to compliment your swiftblade and don’t fall off it’s a long way down.

Crag:
http://screenshot.xfire.com/s/101396494-1.jpg</a>
http://hce.halomaps.org/index.cfm?fid=5418
Size: Medium
#o'players: 4-16
Notes: Located in ruins sunk into the crater of a volcano, this map was also designed with teamplay in mind. Controlling the center ruins with the Rod and Conqueror’s Helm is essential to victory is essential to victory. I recommend CTF, Team King or any variant of Slayer.

Pit:
http://hce.halomaps.org/index.cfm?fid=5429
Size: small
#o'players: 8-16
Notes: As of current this is the largest map that is offered by this mod.
At first glance this seems like a small map, but that is strictly due to ease of visibility, don’t let it fool you. I strongly recommend team games of KotH or CTF. If you play CTF do not let them get your flag, once a flag runner gets out of your base, it becomes very difficult to stop them as most of the time they make a beeline through the ruins in the center of the map.

The Weapons
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Swiftblade
http://screenshot.xfire.com/s/101396535-1.jpg</a>
Damage: Medium
Bonus: Extremely effective against vulnerable opponents
Cast: Yes
Dodge: Good
Swing Speed: Fast
Note: A consistent weapon that is somewhat ineffective against an opponent's armor, but is extremely effective against vulnerable opponents. This is the standard starting weapon across all maps.
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Dagger
http://screenshot.xfire.com/s/101396610-1.jpg</a>
Damage: Low
Bonus: Delivers damage directly to an opponent's health
Cast: Yes
Dodge:Good
Swing Speed: Very fast
Note: An excellent weapon for finishing wounded opponents and has the ability to be deadly efficient in the right hands.
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Bringer
http://screenshot.xfire.com/s/101396541-1.jpg</a>
Damage: Medium
Bonus: Extremely Effective against opponent's armor.
Cast: Yes
Dodge: Mediocre
Swing Speed: medium
Note: A good weapon that offers an excellent combo with the Swiftblade. 1st strike remove shield; switch to Swiftblade and deliver a fatal strike.
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Mace
http://screenshot.xfire.com/s/101396531-1.jpg</a>
Damage: High
Bonus: none
Cast: Yes
Dodge: Mediocre
Swing Speed: Slow
Note: A good consistent weapon that attempts provide the best of both the Bringer and the Swiftblade.
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Sledge
http://screenshot.xfire.com/s/101396567-1.jpg</a>
Damage: High
Bonus: Charging and jumping at an opponent can deliver a one hit kill
Cast: No
Dodge: None
Swing Speed: Very Slow
Note: A strong power weapon that will have you charging into the fray to flatten some faces.
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Rod
http://screenshot.xfire.com/s/101396598-1.jpg</a>
Damage: High
Bonus: Powerful ranged strike
Cast: No
Dodge: None
Swing Speed: None
Note: Devastatingly powerful, but this comes at the price of your shields making you progressively more and more vulnerable and can result in death. Make each shot count.
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Assassin’s Fan
http://screenshot.xfire.com/s/101396561-1.jpg</a>
Damage: Low-Medium
Bonus: Ranged dart shot, coupled with a blinding powder.
Cast: No
Dodge: None
Swing Speed: Fast
Note: A tricky weapon that will take some work to master, but the reward is definitely worth it. The darts are extremely effective against vulnerable opponents, while the powder provides a way to ambush and blind foes. Its effectiveness increases if the target is in a dark area as well as how much of the powder they are hit with.
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Spells
************************************************** ***********************************

Fireball
http://screenshot.xfire.com/s/101396545-1.jpg</a>
Damage:Good
Bonus: Splash Damage
Note: A good consistent spell that serves to soften up opponents or to provide support for friendly teammates.
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Kill Spell
http://screenshot.xfire.com/s/101396555-1.jpg</a>
Damage: Good-Excellent
Bonus: Instant kill if it directly hits an opponent
Note: Risky but can result in some amazing kills that can turn the tide in your favor. Also there is some slight splash to the impact.
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Promotional Vid
http://www.youtube.com/watch?v=g11vMnRaGus

Dodge Instructional Vid
http://www.xfire.com/video/3203ce/
[size=1]Edited by Dontu on Aug 3, 2010 at 11:39 AM[/size=1]