View Full Version : "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP
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=sw=warlord
April 8th, 2012, 06:09 PM
It says in the article that player customization is in, no need to get worried.
And what's wrong with the Elites, Grunts and Cortana looking different? Grunts have stayed pretty much the same, but Elites and Cortana have changed after every game. In plus, 343 Industries should put their own spin on things rather than just copy Bungie.
Halo 2 was the pinnacle of Elite design.
Hotrod
April 8th, 2012, 06:41 PM
Halo 2 was the pinnacle of Elite design.
I find that Reach has the best armour sets, and that the Halo 3 Elites just looked the best in general. I'm really loving these Halo 4 Elites though, so I'll make more judgements as we see them in action.
t3h m00kz
April 8th, 2012, 09:54 PM
no pictures of jackals makes me sadfaced
look don't judge me ok
Tnnaas
April 8th, 2012, 10:03 PM
I'm impatient for the Hunters. After Reach, I'm actually looking forward to see what else has changed about them.
PopeAK49
April 8th, 2012, 10:18 PM
no pictures of jackals makes me sadfaced
look don't judge me ok
Already did.
:mech2:
Pooky
April 8th, 2012, 10:21 PM
Halo 2 was the pinnacle of Elite design.
+1
Halo 2 Elites were the coolest Elites.
Kornman00
April 8th, 2012, 10:22 PM
Still 16 players too
TVTyrant
April 8th, 2012, 10:50 PM
no pictures of jackals makes me sadfaced
look don't judge me ok
:nsmug:
Warsaw
April 8th, 2012, 10:53 PM
+1
Halo 2 Elites were the coolest Elites.
Except for the English-speaking thing, but yes.
The article piqued my interest in the game. I still think some of the aesthetic choices are questionable, but overall it looks like it might have a good campaign and that's really what I care about in a Halo game. Multiplayer can honestly fuck right off.
Ki11a_FTW
April 8th, 2012, 11:37 PM
I'm still not seeing much that is making me excited. The shit I was seeing back before the release of Halo 2 and three was :O. I'm not seeing anything that gets me close to that reaction.
Cortexian
April 9th, 2012, 01:22 AM
I'm still not seeing much that is making me excited. The shit I was seeing back before the release of Halo 2 and three was :O. I'm not seeing anything that gets me close to that reaction.
This.
Halo 3 PC ~ 2012
TeeKup
April 9th, 2012, 03:04 AM
Except for the English-speaking thing, but yes.
The article piqued my interest in the game. I still think some of the aesthetic choices are questionable, but overall it looks like it might have a good campaign and that's really what I care about in a Halo game. Multiplayer can honestly fuck right off.
Well met then demon...
OH! DEMON FLARE! SCATTER!
I will spill your blood!
Idk, the Elite with non-gruffy voice was probably my favorite.
nuttyyayap
April 9th, 2012, 03:33 AM
I didn't mind H2 Elites... as the Arbiter that is.
I just think they should have spoken in derp when you play the Chief's side of the story.
Tnnaas
April 9th, 2012, 08:42 AM
I didn't mind H2 Elites... as the Arbiter that is.
I just think they should have spoken in derp when you play the Chief's side of the story.
Bungie would pout that it would take up more tag-space on the disk.
Also: Where did support for Halo 3 go? Did it just drop when Reach hit the shelves?
DarkHalo003
April 9th, 2012, 09:00 AM
Bungie would pout that it would take up more tag-space on the disk.
Also: Where did support for Halo 3 go? Did it just drop when Reach hit the shelves?
Unfortunately, that's business. Twas what happened to Halo 2 back in the day when Halo 3 came out.
Tnnaas
April 9th, 2012, 10:59 AM
So I can say goodbye to Reach by next year? Unless Halo 4 has VIP, I'm jumping back to 2007. :v:
Amit
April 9th, 2012, 12:08 PM
Fuck new Halo!
Hotrod
April 9th, 2012, 12:14 PM
Fuck new Halo!
NO YOU
Kornman00
April 9th, 2012, 12:28 PM
No mods, No Masterz!
Tnnaas
April 9th, 2012, 12:38 PM
http://bacon.modacity.net/stuff/lollin/smash_lol_files/freelancertextsigup4.png
Amit
April 9th, 2012, 01:09 PM
Brains, ftw! 2012 Revolution!
Limited
April 10th, 2012, 01:19 PM
I just heard about the information in Game Informer...way to fuck up the franchise 343.
Tnnaas
April 10th, 2012, 01:23 PM
I think that the next trilogy will be all of Frank O'Connor's wet dreams about Master Chief rolled up into three games.
I hold very little hope for the new trilogy.
Warsaw
April 10th, 2012, 09:23 PM
I wouldn't mind an exploratory campaign like ODST's again. They could have you as the Chief, getting dropped into the shoes of maybe Elites or whatever potential new ally you find in flashbacks, would make it rather interesting. Kind of like Halo 2, with the whole Chief/Arbiter thing.
Roostervier
April 10th, 2012, 09:27 PM
Halo 2 was the pinnacle of Elite design.I'd rep you if I could
Ki11a_FTW
April 10th, 2012, 10:29 PM
As much as I hated the addition to the arbiter in Halo 2, I'm actually really curious to what hes up to now, I wonder if he was left in control of the Elite troops with Ship Master ( Commander Elite from Halo 2), or if they were killed or removed from power when they joined with the covenant again. Actually it might not even be called the covenant anymore, who knows what happened after truth was killed; maybe the left over troops sided with the elites once more and the elites now rule.
- All we know at this point is that truth is dead and we have left over covenant scattered around outerspace along with the elite resistance.
Tnnaas
April 10th, 2012, 10:36 PM
Seven steps to understanding the modern Halo lore.
1: Read Cryptum
2: Burn Cryptum
3: Read Primordium
4: Burn Primordium
5: Read Glasslands
6: Acquire knowledge of post-Halo 3 events
7: Wait patiently for sequel to Glasslands
Siliconmaster
April 10th, 2012, 10:39 PM
...I take it that means Grasslands GLASSLANDS doesn't suck?
Tnnaas
April 10th, 2012, 10:44 PM
It actually doesn't. I read it after an exhausting two weeks of Primordium and I realized that I couldn't put Glasslands down. I blew through it in three days and ended up re-reading it because it was such a good novel.
It felt like I was reading the Nylund books again. It felt like a Halo novel.
Ifafudafi
April 11th, 2012, 12:04 AM
hey how about some high(ish)-res versions of the magazine screenshots, taken from the online edition of Game Informer I'd guess (they're not scans)
sun shafts are the new bloom, hope you like them, also helmet
http://img525.imageshack.us/img525/9135/1334116430150.jpg
http://img542.imageshack.us/img542/348/1334116483088.jpg
http://img32.imageshack.us/img32/3923/1334116534510.jpg
E: oh look there's three more, get an up-close look at the grunts, elite, and cortana
http://img191.imageshack.us/img191/4692/1334117956301.jpg
http://img15.imageshack.us/img15/2936/1334118002379.jpg
http://img685.imageshack.us/img685/9800/1334118073703.jpg
Kornman00
April 11th, 2012, 12:15 AM
Wait...where is the fucking recticle?
Also, what kind of armor ability do you think that cube represents?
BobtheGreatII
April 11th, 2012, 12:22 AM
I wonder if the HUD is going to be loose like Crysis or Metroid Prime. It looks separated from the rest. Looks too cluttered though, but whatever.
I have no ideas for the cube power up though.
Ifafudafi
April 11th, 2012, 12:28 AM
The vidoc that came out a while ago had a big static circle for the BR's reticule, so I'd assume they didn't show any in these screens due to them still being placeholder/unfinished
also is it just me or the far-away look or does that carbine look quite bland
Bobblehob
April 11th, 2012, 12:37 AM
I dunno, it looks more complicated than the H3 carbine, almost like a carbine/needle ridle hybrid.
E: That is a damn sexy looking ship interior.
BobtheGreatII
April 11th, 2012, 12:44 AM
Looks like the covenant docking ships are back from Halo 2.
TeeKup
April 11th, 2012, 01:24 AM
Crysis meets Section 8.
...I take it that means Grasslands doesn't suck?
Glasslands....
GLASS-lands.
G-L-A-S-S
Siliconmaster
April 11th, 2012, 01:54 AM
G-L-A-S-S
Holy shit I am retarded.
Kornman00
April 11th, 2012, 02:41 AM
Nah, MS are the ones who got it wrong, it's suppose to be Grasslands. Because, compared to that Forerunner saga bullshit crap poo turd, you actually want to stick it in your pipe and smoke it
:mech2:
Ki11a_FTW
April 11th, 2012, 03:25 AM
Looks like the covenant docking ships are back from Halo 2.
It's been a while since we saw a campaign map with a human cruiser being boarded, Halo 2 iirc. Should be intresting to fight along side with your marines again in a ship being over-run. I'm bored of seeing human architecture like new mombasa and reach and shit like that. When you touch down on this "new" planet i want to see something that'll make me remember the game. Some examples:
I will always remember stepping off that lifepod on A30.
As fail as Halo 2 was SP-wise, I really liked new mombasa for the first time. It looked cooler in the beta. But one thing I will always remember is touching down on delta halo, and plowing through the brutes on Uprising with the Arbiter and Elite Allys. The level was so beautifully made, especially with that huge structure in the intro.
Halo 3 was pretty cool I guess. I liked Flood Gate and The Storm, the Ark was cool aswell with the last mission. Other then that it was ehh. I kinda hated the brutes, i'd much rather fight the elites. It made me not want to play much levels over again.
Halo ODST's SP was just an awesome expereince. I gave reach one play through the SP and I cant even remember anything that special nor do I have the desire to go back and play it again.
I want johnson back. And Miranda. Johnson needed to live. I cant imagine playing as Chief and never seeing that over-ambitious ass kicking marine again. All the characters i like are dead. Except for Ship master and Arbiter. Hopefully they'll pull something together.
Cortexian
April 11th, 2012, 05:04 AM
Also, what kind of armor ability do you think that cube represents?
Harden.
You remember the Pokemon move? Well just like that, you use it and your defense rises. The enemy still attacks you, and you still feint die.
nuttyyayap
April 11th, 2012, 05:26 AM
You remember the Pokemon move?
I'm trying to pretend it never existed, actually.
JackalStomper
April 11th, 2012, 07:41 AM
Money is tight in the covenant armada these days, can't afford to pay for sleeves.
=sw=warlord
April 11th, 2012, 07:51 AM
Wait...where is the fucking recticle?
ADS
:ohdear:
Tnnaas
April 11th, 2012, 07:59 AM
If they are going for a Crysis/Section 8 feel, then they've got gameplay down to a new kind of feel. Hey, didn't they plan that all along?
It looks like they set out to do something and they might actually accomplish it. Holy crap!
=sw=warlord
April 11th, 2012, 09:01 AM
I've no problems with Halo becoming like the Original Crysis.
Original Crysis was in my opinion very under rated.
Hotrod
April 11th, 2012, 11:11 AM
It's been a while since we saw a campaign map with a human cruiser being boarded, Halo 2 iirc. Should be intresting to fight along side with your marines again in a ship being over-run.
Keep in mind that you're waking up after being in a cryo pod for about 5 years or so, there definitely won't be any marines to help you out.
nuttyyayap
April 11th, 2012, 11:29 AM
http://www.youtube.com/watch?v=ZmfGsuOacMA
Hotrod
April 11th, 2012, 12:11 PM
Don't forget to post the soundtrack sample :
http://www.youtube.com/watch?v=BQ-mmSh9yMw&feature=g-u-u&context=G2b1b2ccFUAAAAAAABAA
I'm really liking the direction they're taking with the score in Halo 4. You hear it and you can instantly tell that it isn't Marty's work, but it sounds like Halo, very much so.
Zeph
April 11th, 2012, 12:55 PM
The music pretty much shows my biggest fear of what 343i actually would be. When you pull together nothing but avid fans for a product, you start to lose sight over what's best for the product by doing things that deep down you yourself wanted even if it was out of place. Some of the music I've heard as a preview has been good and some has not. When the halo 4 music borrows from the previous games while trying to be its own style, it fails miserably. It reminds me of a lot of the filler music for BSG. I think they're going to make some mistakes by making themes to the MC instead of the environment/situation he's in. Oh well. At least the composer is competent in both scoring and tech.
Zeph
April 11th, 2012, 12:58 PM
http://www.youtube.com/watch?v=ZmfGsuOacMA
Oh, looks like 343i is already taking credit for the games Bungie has made: "He's played all of our games from the beginning".
BobtheGreatII
April 11th, 2012, 01:15 PM
You know what makes me upset about the whole "learn about the Master Chief's story" thing? The fact that the Master Chief was supposed to be an empty shell in a sense. In the Legendary Edition of Halo 3 they talk in great detail about how they didn't want him to have too much to him so you, as the player, could fill those shoes. It's just, ugh, I don't like it and feel like throwing a tantrum that they are even doing this to the Halo series, but at the same time I know I'm going to be guilty of going and picking it up right away.
nuttyyayap
April 11th, 2012, 01:32 PM
I'm half-half, I like leaving it up to the imagination, but I hate the childish "DURR HURR DURR PRETEND IT'S U" shit... It was cool for the first, I dunno, 20 years of gaming but now... Even in Ace Combat I got bored of it.
DarkHalo003
April 11th, 2012, 02:08 PM
You know what makes me upset about the whole "learn about the Master Chief's story" thing? The fact that the Master Chief was supposed to be an empty shell in a sense. In the Legendary Edition of Halo 3 they talk in great detail about how they didn't want him to have too much to him so you, as the player, could fill those shoes. It's just, ugh, I don't like it and feel like throwing a tantrum that they are even doing this to the Halo series, but at the same time I know I'm going to be guilty of going and picking it up right away.
I think they're trying to bring Halo to another level and really focus on the canon as much as possible. Keep in mind, Halo's single player has been highly disputed in terms of popularity. Most people play Halo for the multiplayer and I think 343i wants to change it to where people want to play both a lot. I think they'll really merge the player and the MC for these games rather than just putting the player behind the MC's perspective. At least, that's me being optimistic.
I'm really digging the music so far, but I'll remain skeptical until the game is released. It'll take a lot to keep up with Marty. The audio is one reason why I love the Halo games so much in the first place.
=sw=warlord
April 11th, 2012, 02:11 PM
I'm not too happy on that guy saying "He's played our games...." when it was Bungies games.
As I recall not too many from Bungie are actually at 343I.
On the flip side, I am glad to see a composer whose actually attempting his style instead of "re-imagine" the original scores, I hated the remade sound track for Anniversary.
Still, They're at least managing to be more productive than CMT.
DarkHalo003
April 11th, 2012, 02:18 PM
I'm not too happy on that guy saying "He's played our games...." when it was Bungies games.
As I recall not too many from Bungie are actually at 343I.
On the flip side, I am glad to see a composer whose actually attempting his style instead of "re-imagine" the original scores, I hated the remade sound track for Anniversary.
Still, They're at least managing to be more productive than CMT.
I'm wondering if that was intentional or unintentional simply because it seems like a really stupid thing to say in front of Halo/Bungie fans. I'm leaning more towards unintentional though, mainly because it's such a stupid thing to say and an easy mistake to make when speaking.
Higuy
April 11th, 2012, 03:08 PM
Oh, looks like 343i is already taking credit for the games Bungie has made: "He's played all of our games from the beginning".
He said that becuase he was a programmer for Bungie and has worked on the previous games (it was also probably still partialy unintelntional.) . Like alot of people have already stated, a lot of former Bungie employees moved to 343 to continue their work on Halo.
Ifafudafi
April 11th, 2012, 03:14 PM
Personally I have to say that I found that Halo's narrative tumbled off the edge right about the opening moments of Halo 2, when the series started taking itself seriously
The whole quasi-mythological slant was great as a backdrop for a fun, pulpy sci-fi adventure in H1, but (much like the Star Wars prequel trilogy imho) the second it started thinking it was actually profound and meaningful, it got so absorbed in the intricacies of its universe it forgot that you have to actually make interesting characters, engaging dialogue, etc.; Bungie is awesome at quite a few things but writing just isn't one of them - H2/3 at least preserved some of the inherent space-opera silliness, but we all remember Reach (pun)
Now that there's a new dev, of course, it could go either way - won't know until we see some significant campaign footage, I'd guess
Still, They're at least managing to be more productive than CMT.
well 343 have a couple of extra benefits, like a multi-hundred-person staff of professional artists and designers who're incentivized with regular salaries (and they don't have to hack their way through a 11-year-old engine)
Kornman00
April 11th, 2012, 03:17 PM
And have full rights and source to the IP and engines. That kinda helps too. Just a bit.
=sw=warlord
April 11th, 2012, 03:42 PM
well 343 have a couple of extra benefits, like a multi-hundred-person staff of professional artists and designers who're incentivized with regular salaries (and they don't have to hack their way through a 11-year-old engine)
:hay:
Seems to be a trend for CMT, release a map and group cohesion suddenly plummets[which doesn't have anything to do with professional artists/designers].
I remember a few CMT members bragging about SPV3 going head to head with HA10 but as soon as a map came out, unit cohesion fell apart.
TVTyrant
April 11th, 2012, 03:49 PM
Trying to start a fight, Cobby? Let it go man lol
Limited
April 11th, 2012, 03:51 PM
Heres the deal. The games graphics look nice, and the soundtrack samples posted are very good music. But they don't feel like Halo.
To me Halo stands out from the rest, its not just generic shooter. If someone told me to listen to the soundtrack and told me it was Mass Effect, I could easily believe that (haven't played any ME games).
It doesn't have the Halo touch.
TeeKup
April 11th, 2012, 03:55 PM
I'm half-half, I like leaving it up to the imagination, but I hate the childish "DURR HURR DURR PRETEND IT'S U" shit... It was cool for the first, I dunno, 20 years of gaming but now... Even in Ace Combat I got bored of it.
Shame our only talking protagonist in Assault Horizon was bland and boring himself. I don't know, I want John to be more expressive. Not too much, but I definitely want him to come out as his own character.
ODX
April 11th, 2012, 04:00 PM
I remember a few CMT members bragging about SPV3 going head to head with HA10 but as soon as a map came out, unit cohesion fell apart.Except that the "SPv3>Ha10" thing was a joke and not meant to be taken seriously...yet people did because they don't pay attention.
It doesn't have the Halo touch.Because the "Halo touch" you're thinking of is the "Marty touch."
This is the "343i touch" that you'll get used to soon enough. You have to remember this isn't 343i continuing Bungie's work, this is (either fortunately or unfortunately whichever way you look at it) 343i continuing the Halo franchise.
Warsaw
April 11th, 2012, 04:38 PM
Heres the deal. The games graphics look nice, and the soundtrack samples posted are very good music. But they don't feel like Halo.
To me Halo stands out from the rest, its not just generic shooter. If someone told me to listen to the soundtrack and told me it was Mass Effect, I could easily believe that (haven't played any ME games).
It doesn't have the Halo touch.
It's not supposed to be Halo 3 part Two, it's Halo 4. They are allowed to change up the identity if they want, seeing as it's their game. Actually, I encourage it, but only if the final execution is good. We should always encourage developers to do something new, otherwise we get Modern Warfare 3.
=sw=warlord
April 11th, 2012, 04:54 PM
Except that the "SPv3>Ha10" thing was a joke and not meant to be taken seriously...yet people did because they don't pay attention.
Except my comments were more of a cheeky poke rather than directly insulting CMT and taking things seriously.
Ifafudafi
April 11th, 2012, 06:00 PM
Honestly I'd prefer a good game that takes a few liberties with "canon" Halo gameplay/style than a bad one that adheres to all the usual intangibles - if anything, I'm worried they'll stick a little too closely to what's established and make the thing too similar to the previous titles to warrant my $60. I will admit that music does rub me the wrong way - one thing I've liked about Halo's soundtrack is how Marty loves to emphasize clear and distinct melodies, whereas this seems more like the sort of amorphous "background" music you see in virtually every other non-Star Wars sci-fi franchise in existence; I get that it's a new guy doing new things, but (independent of whether or not it's "Halo") I really liked the old way better. For most everything else, though, consider me intrigued and curious to see what it turns out to be
Except my comments were more of a cheeky poke rather than directly insulting CMT and taking things seriously.
wrong forum for that, man, we're all srs biz here (for what it's worth I didn't interpret any offense, but hey I guess it's another demonstration of how you can't bring up CMT without somebody starting some sort of drama)
Pooky
April 11th, 2012, 09:43 PM
Bungie is awesome at quite a few things but writing just isn't one of them
http://i.imgur.com/KGrVB.png
Try again.
okay okay, Bungie used to be good at writing.
Tnnaas
April 11th, 2012, 10:14 PM
I for one compliment Joe Staten and his storytelling. The only fault is that after a good long while one might run out of material. A few people can only do so much for so long and a fresh set of minds may be all it takes to rejuvenate an old story.
Siliconmaster
April 11th, 2012, 10:17 PM
I for one compliment Joe Staten and his storytelling. The only fault is that after a good long while one might run out of material. A few people can only do so much for so long and a fresh set of minds may be all it takes to rejuvenate an old story.
I agree. I'm looking forward to seeing what a new group of people can come up with. At the same time though, I grimace when I see that they're accepting the new shit forerunner history as fact, so I may have to selectively ignore stuff in the new games.
Ki11a_FTW
April 11th, 2012, 10:20 PM
Keep in mind that you're waking up after being in a cryo pod for about 5 years or so, there definitely won't be any marines to help you out.
Judging off some of the pictures, that ship that the covenant are boarding looks fairly new and untouched\ no damage. I imagine chief's ship he starts out on is dark and very destroyed with debris everywhere. If you look at the picture with the grunt, you can clearly see your on somekind of newly arrived humanship.
DarkHalo003
April 11th, 2012, 10:39 PM
I for one compliment Joe Staten and his storytelling. The only fault is that after a good long while one might run out of material. A few people can only do so much for so long and a fresh set of minds may be all it takes to rejuvenate an old story.
Or it's because you have some oddly assmad fans crying about the series being exploited because it's expanded or prolonged.
Tnnaas
April 11th, 2012, 10:45 PM
Or it's because you have some oddly assmad fans crying about the series being exploited because it's expanded or prolonged.
Like CoD?
Oh wait, all the assmads aren't fans.
Actually, I'm not quite sure if I understood you correctly.
Hotrod
April 11th, 2012, 11:32 PM
Judging off some of the pictures, that ship that the covenant are boarding looks fairly new and untouched\ no damage. I imagine chief's ship he starts out on is dark and very destroyed with debris everywhere. If you look at the picture with the grunt, you can clearly see your on somekind of newly arrived humanship.
That's possible, but I'd honestly hate that. We know that the Infinity will meet up with the chief at one point, but I do want to have a fair amount of the game being just you and Cortana on an unknown world.
Siliconmaster
April 11th, 2012, 11:48 PM
Well if there are warthogs and stuff, then they must get there somehow. I agree, I'd love to have some Halo 1-esque exploring, but I understand if they decide to somehow bring in ships or supplies or something. Idk.
Hotrod
April 11th, 2012, 11:57 PM
Well the Forward Unto Dawn has Warthogs and tanks in it, which the Chief can use until the UNSC Infinity comes in after a few levels.
Siliconmaster
April 11th, 2012, 11:58 PM
Fair point. I like that explanation.
DarkHalo003
April 11th, 2012, 11:59 PM
Like CoD?
Oh wait, all the assmads aren't fans.
Actually, I'm not quite sure if I understood you correctly.
You got the general concept, but mine was geared more towards how a lot of Halo fans bitch about the series being prolonged.
=sw=warlord
April 12th, 2012, 06:01 AM
Protip:
UNSC: Infinity is a project Catherine Halsey has been assigned to which uses Forerunner technology.
Tnnaas
April 12th, 2012, 07:23 AM
You got the general concept, but mine was geared more towards how a lot of Halo fans bitch about the series being prolonged.
Alright then.
@=sw=warlord That is why everyone needs to read Glasslands. People, get your knowledge on.
TVTyrant
April 12th, 2012, 12:32 PM
Protip:
UNSC: Infinity is a project Catherine Halsey has been assigned to which uses Forerunner technology.
Wait, isn't she inside a pocket dimension?
DAMN YOU GRASSLANDS!!!
Hotrod
April 12th, 2012, 12:40 PM
Protip:
UNSC: Infinity is a project Catherine Halsey has been assigned to which uses Forerunner technology.
Isn't Doctor Halsey assigned to a station orbiting Installation 03? The UNSC Infinity is a giant 3 kilometer long starship designed using Forerunner technology.
TVTyrant
April 12th, 2012, 12:41 PM
Isn't Doctor Halsey assigned to a station orbiting Installation 03? The UNSC Infinity is a giant 3 kilometer long starship designed using Forerunner technology.
SHES INSIDE A POCKET DIMENSION
ITS IN ONYX
GRABIBGIYBHKBYFT&^FUHIGIYGYRFDYVFUYF^&%^FYGVKLGBI
I really need to read the other books :/
Kornman00
April 12th, 2012, 03:28 PM
"If you're always trying to reference back, you're not creating new things." Hope 343i takes that advice; Halo's gotten stale. (https://twitter.com/#%21/32nds/status/190101817613492224)
inb4 jcap assmads
=sw=warlord
April 12th, 2012, 05:09 PM
Isn't Doctor Halsey assigned to a station orbiting Installation 03? The UNSC Infinity is a giant 3 kilometer long starship designed using Forerunner technology.
Do you honestly believe Parangosky would allow Halsey anywhere near something as deadly as a Halo installation?
Hotrod
April 12th, 2012, 07:17 PM
Do you honestly believe Parangosky would allow Halsey anywhere near something as deadly as a Halo installation?
Well the book, Glasslands, says that she did, so I'm willing to believe it.
thehoodedsmack
April 12th, 2012, 07:28 PM
If you're always trying to reference back, you're not creating new things." Hope 343i takes that advice; Halo's gotten stale. (https://twitter.com/#!/32nds/status/190101817613492224)inb4 jcap assmads
I love the responses.
Judging from all the material released so far, it seems like MS and 343i are finally "free" of Bungie and can do their vision
=sw=warlord
April 12th, 2012, 07:39 PM
Well the book, Glasslands, says that she did, so I'm willing to believe it.
Parangosky said she had a project for Halsey to work on.
I don't remember her mentioning installation 03 though.
Hotrod
April 12th, 2012, 08:04 PM
Parangosky said she had a project for Halsey to work on.
I don't remember her mentioning installation 03 though.
I wish I had the book with me right now (lent it to my brother), so I can't give you the exact page number. but at the beginning of the chapter it says that they are on Ivanoff Station, orbiting around Installation 03. Source : http://www.halopedian.com/Catherine_Halsey
Pooky
April 12th, 2012, 08:11 PM
Wait, isn't she inside a pocket dimension?
DAMN YOU GRASSLANDS!!!
It's Glasslands. Jesus I haven't even read the book and I know that.
TVTyrant
April 12th, 2012, 08:51 PM
It's Glasslands. Jesus I haven't even read the book and I know that.
:cheeseargh:
BobtheGreatII
April 12th, 2012, 09:03 PM
Judging from all the material released so far, it seems like MS and 343i are finally "free" of Bungie and can do their vision
Like smack said... this response amazes me. Like. Halo is Bungie's game. That won't ever change in my eyes. The only thing I see 343i and Microsoft doing is milking the cash cow that is Halo, nothing more and nothing less. They can't come off all high and noble when really they're only in it for the money.
Kornman00
April 12th, 2012, 10:20 PM
TBH, Halo4+ is really just a over the goddamn fucking top Halo mod. I mean fuck, they have 200+ team members, the engine, editors, and cheat_bottomless_budget turned on. It's not Halo, it's 343i's Halo mod. None of the original creative talent is there. Sure, there may be a few ex-Bungie still left at 343i, but that still doesn't take away from the fact that they're made up of 99% self-proclaimed Halo fans. Making a Halo mod. And getting paid. And laid. Italics.
Just my 2c. It's not Halo. That fact doesn't spell good or bad by itself, though. CMT, H2CE, etc have all done some cool stuff. However, 343i is made up of a bunch of spoiled brats who have access to all the development resources! What a bunch 'o snobs. Won't even put their shit on the PC. /semi-sarcasm
DarkHalo003
April 12th, 2012, 10:38 PM
Lol u Kornmad?
Spartan094
April 12th, 2012, 10:55 PM
On a scale of one to jcap, how mad are y...nah jk.
Halo 4 it seems...different to an extent in its design but im not going to say much. I'll stray away from posting what I think and wait till more things pop up though I'll agree with kornman to a degree.
Though I will say is the elites look god damn fucking awesome, I want my old h1 grunts back, the ar looks cool, and the MP spartans look cool.
Kornman00
April 12th, 2012, 11:23 PM
Lol u Kornmad?
It was a semi-sarcastic (no sarcasm in my voice about not doing PC releases) post. I didn't even ninja that fact. It was meant to be satire, to an extent. Like if I was Stephen Colbert, and the new Halo was <insert-political-issue-here>.
Video games are people too my friend. And people don't like it when they're modded against their will. I'm Pro-Life Halo :mech2:
t3h m00kz
April 12th, 2012, 11:41 PM
None of the original creative talent is there. Sure, there may be a few ex-Bungie still left at 343i,
quite an assumption to say there's just a "few" of them left!
though I have to point out that by your logic, halo 2, 3, odst, and reach are all just "mods" of the previous games because of the differences in teams. it's not like the entire developement team was held completely intact throughout all of those projects!
erryone so mad~
e: oh wait you weren't serious at all were you. ihbt GOD DAMN IT KORNMAN
PopeAK49
April 13th, 2012, 03:17 AM
^Lmao at the reason for editing.
Kornman00
April 13th, 2012, 03:29 AM
e: oh wait you weren't serious at all were you. ihbt GOD DAMN IT KORNMAN
It's "DAMMIT"
http://www.modacity.net/forums/images/customavatars/avatar2716_85.gif (http://www.modacity.net/forums/member.php?2716-Spartan094)
Tnnaas
April 13th, 2012, 08:59 AM
I have a question: Why the hell is Cortana still alive?
She's twelve years old now. Well past her experation date. Someone explain this to me.
nuttyyayap
April 13th, 2012, 09:12 AM
Fanservice :realsmug:
=sw=warlord
April 13th, 2012, 09:12 AM
I have a question: Why the hell is Cortana still alive?
She's twelve years old now. Well past her experation date. Someone explain this to me.
Er. wat.
Halo 4 takes place maybe a year or two after Halo 3 and Halo 3 was only 1 year after Halo CE.
The original Halo was set place in 2552 and Cortana was "created" just before halo CE[months if not weeks].
DarkHalo003
April 13th, 2012, 10:22 AM
I have a question: Why the hell is Cortana still alive?
She's twelve years old now. Well past her expiration date. Someone explain this to me.
Fixed that for you. And AI don't "die" after 7 years, but rather become self-aware and divulge into rampancy.
Tnnaas
April 13th, 2012, 10:52 AM
Er. wat.
Halo 4 takes place maybe a year or two after Halo 3 and Halo 3 was only 1 year after Halo CE.
The original Halo was set place in 2552 and Cortana was "created" just before halo CE[months if not weeks].
Cortana was created well be fore the events of Combat Evolved. By the end of Halo 3, Cortana is seven years old and already diverging into rampancy with plenty of help from both the Forerunners and the Gravemind. Halo 4 is said to take place five years after Halo 3. Simply basing my observation on other reports of seven-year-old AI within the Halo canon, they are often terminated by that time by ONI or they accidently kill themsevles while trying to keep themselves out of rampancy. Smart-AI, at least.
Fixed that for you. And AI don't "die" after 7 years, but rather become self-aware and divulge into rampancy.
Still, twelve years is still a long life for an AI. So, we are either going to deal with a rampant bitch this trilogy or she's found a way to tamper with the Dawn's FTL drive and shunt most of her memory into 11-dimension slipstream space to avoid said rampancy.
Amit
April 13th, 2012, 11:14 AM
343i is going to turn Cortana into a hot mess.
=sw=warlord
April 13th, 2012, 12:43 PM
Cortana was created well be fore the events of Combat Evolved. By the end of Halo 3, Cortana is seven years old and already diverging into rampancy with plenty of help from both the Forerunners and the Gravemind.No. Halo 4 is said to take place five years after Halo 3. Simply basing my observation on other reports of seven-year-old AI within the Halo canon, they are often terminated by that time by ONI or they accidently kill themsevles while trying to keep themselves out of rampancy. Smart-AI, at least.Cortana has also had contact with Forerunner technology, We know they can make AI last more than 7 years
Still, twelve years is still a long life for an AI. So, we are either going to deal with a rampant bitch this trilogy or she's found a way to tamper with the Dawn's FTL drive and shunt most of her memory into 11-dimension slipstream space to avoid said rampancy.
Cortana was created for the spartans project to hijack a covenant ship and to meld with the MJOLNIR armor for technical assistance.
That was in 2552, Halo 3 finished in 2553, Halo 4 takes place maybe 3-5 years after Halo 3?
So let's add the maths on worst case scenario, 1+ 5=6.
Hotrod
April 13th, 2012, 01:22 PM
Er. wat.
Halo 4 takes place maybe a year or two after Halo 3 and Halo 3 was only 1 year after Halo CE.
The original Halo was set place in 2552 and Cortana was "created" just before halo CE[months if not weeks].
Halo 4 takes place in 2557, almost five years after Halo 3 (four years, seven months, to be more precise). Cortana was created on November 7th 2549, making her less than 8 years old during the time of Halo 4, which all fits in with her falling into rampancy throughout Halo 4.
TeeKup
April 13th, 2012, 01:49 PM
http://halo.wikia.com/wiki/Cortana
November 7, 2549
Cortana is almost 12 years old. There is still the theory that Cortana has achieved metastability, or has a chance to achieve it. Mendicant Bias being he only other AI doing so.
Amit
April 13th, 2012, 01:53 PM
Cortana had been in training with the Chief for years before the events of Halo 1.
BobtheGreatII
April 13th, 2012, 01:58 PM
343i is going to turn Cortana into a hot mess.
Lol wut.
=sw=warlord
April 13th, 2012, 02:18 PM
I'm guessing the info on Cortanas birth was in Halseys diary?
343i is going to turn Cortana into a hot mess.
Implying the community hasn't already done so..
http://media.animevice.com/uploads/0/4996/327526-cortana_halo_fanart_01_super.jpg
http://hurtlockerinc.com/images/cortana-resize 8.jpg
TeeKup
April 13th, 2012, 02:23 PM
MC: "Please get off the cryo tube..."
ICEE
April 13th, 2012, 03:13 PM
So wait this game has both a BR(if you can call it that) and a DMR? whats the point of that
nuttyyayap
April 13th, 2012, 03:21 PM
People will bitch if you don't get a BR, some will bitch if you don't get DMR.
So, give 'em both! :downs:
and have a shitty sandbox, naturally
Hotrod
April 13th, 2012, 04:20 PM
http://halo.wikia.com/wiki/Cortana
November 7, 2549
Cortana is almost 12 years old. There is still the theory that Cortana has achieved metastability, or has a chance to achieve it. Mendicant Bias being he only other AI doing so.
2557 - 2549 = 8, not 12
DarkHalo003
April 13th, 2012, 04:26 PM
People will bitch if you don't get a BR, some will bitch if you don't get DMR.
So, give 'em both! :downs:
and have a shitty sandbox, naturally
:lmao:
My thoughts exactly. It'll work too. :downs:
TeeKup
April 13th, 2012, 05:11 PM
2557 - 2549 = 8, not 12
CLOSE ENOUGH.
Hotrod
April 13th, 2012, 07:21 PM
CLOSE ENOUGH.
Your calculations were only 50% more than the actual value. ;)
But yeah, it's quite possible that Cortana achieves metastability, since it's the only way they can have her survive through the new trilogy.
DarkHalo003
April 13th, 2012, 07:33 PM
Your calculations were only 50% more than the actual value. ;)
But yeah, it's quite possible that Cortana achieves metastability, since it's the only way they can have her survive through the new trilogy.
She's also different compared to other smart AI. You could probably find or research a comparable list too.
ICEE
April 13th, 2012, 08:30 PM
:lmao:
My thoughts exactly. It'll work too. :downs:
It'll work to shut people up I guess. I can't really think of how it would work with the gameplay, unless they've drastically altered one or the other.
Unless we're going full blown cod now and all the guns do the same thing
DarkHalo003
April 13th, 2012, 08:40 PM
It'll work to shut people up I guess. I can't really think of how it would work with the gameplay, unless they've drastically altered one or the other.
Unless we're going full blown cod now and all the guns do the same thing
I think they will decrease the firing rate of the DMR a bit to vary the difference, but I see it as a balancing factor in that to combat the other you don't have to worry about finding the same gun. For example, on most Halo 3 maps, the only way to combat a good BR user (without vehicles or power weapons) is to either confront them up-close (which is hard to do half of the time) or find a BR to fight with.
ICEE
April 13th, 2012, 08:50 PM
That's because the BR is terribly unbalanced and always has been. That's why they replaced it with the DMR in the first place.
Warsaw
April 13th, 2012, 08:57 PM
Pistol was terribly OP too. Difference was that all the other guns were also pretty awesome unlike Halo 2+, where everything but the BR sucks.
I think Cortana could go either way. If she dies, it can lead to the Chief having to make new allies. Or, she could not die 100%, and part of the next game could be you trying to get her back...again. Or maybe they'll do something completely unforeseen with her story.
ICEE
April 13th, 2012, 08:59 PM
If you're talking about halo reach, I haven't played it (other than dicking around in firefight) so I really couldn't speak to that.
Warsaw
April 13th, 2012, 09:43 PM
First game, sorry.
Ki11a_FTW
April 13th, 2012, 11:42 PM
BR = new h1 pistol in h2. If they can turn a pistol into a high powered rifle, you know the h1 pistol was way overpowered.
Donut
April 13th, 2012, 11:46 PM
i dont think it really matters that it was a pistol... what matters is how the gameplay was affected, and seeing as everyone usually spawns with the pistol, theres never that "oh crap i dont have a good weapon" disadvantage that runs rampant through all the other halos.
Kornman00
April 14th, 2012, 03:33 AM
Halo needs a Slappers-only mode. For all the bitches.
e: also,
http://postimage.org/image/5keldgd6n/ (postimage is a little fucking bitch and won't do hotlinking, so I couldn't use the insert image locally)
ee: nvm, that post (and thus screenshot) is a fake
Hotrod
April 14th, 2012, 11:48 AM
Yeah, that post was obviously fake.
Limited
April 14th, 2012, 02:46 PM
How come you guys arent bitching about the new gameplay elements that are literally game breakers?
DarkHalo003
April 14th, 2012, 03:04 PM
How come you guys arent bitching about the new gameplay elements that are literally game breakers?
Maybe because no one has played the game yet?
Kornman00
April 14th, 2012, 03:12 PM
Nor any real context. There's so much info missing about the final game that you can't make any real judgement right now.
But like I said, it's not Halo. It's 343i's mod of Halo. So you can't judge by all the past Haloz :mech2:
DarkHalo003
April 14th, 2012, 03:22 PM
Still a better love story than Twilight. :downs:
PopeAK49
April 14th, 2012, 03:31 PM
Cartoon Love Stories in 30min > Whole Twilight Saga
Hotrod
April 14th, 2012, 04:10 PM
How come you guys arent bitching about the new gameplay elements that are literally game breakers?
1. Haven't played the game yet, so I can't judge.
2. I like the sound of all of these new features. Halo needs to evolve, and it seems to be doing so in a good way.
PopeAK49
April 14th, 2012, 04:21 PM
1. Haven't played the game yet, so I can't judge.
2. I like the sound of all of these new features. Halo needs to evolve, and it seems to be doing so in a good way.
The combat has surely evolved...Interesting.
nuttyyayap
April 14th, 2012, 04:24 PM
Halo needs to evolve, and it seems to be doing so in a good way.
IMO, if a game needs to evolve so much then it should die and they should make a new IP using the "evolved" features.
But w/e, I'm known for being a nostalga-fag.
Limited
April 14th, 2012, 04:26 PM
1. Haven't played the game yet, so I can't judge.
2. I like the sound of all of these new features. Halo needs to evolve, and it seems to be doing so in a good way.The things confirmed by 343 do not require you to play the game to be disgusted by them. They are making the game into the average FPS shooter, trying to compete with COD and basically remove the elements of the game that make Halo, Halo.
Guns, missions, armour abilities will be unlocked via Spartan Points.
Join games in progress
Instant respawn when you die - this will have a bigger effect than you think.
Static weapon spawns removed, they will randomly spawn in random locations on map.
Forerunner vision aka Xray vision to "combat" camping.
=sw=warlord
April 14th, 2012, 04:46 PM
oh teh noes people can drop in and drop out as they please?
May Thor strike them down for even daring to consider the idea of people not liking being able to leave a game without being punished for it.
static spawns being changed to random?
Oh noes!
Now I won't be able to just whore the sniper rifle by running to its spawn first, This is such an outrage!
Hotrod
April 14th, 2012, 04:47 PM
The things confirmed by 343 do not require you to play the game to be disgusted by them. They are making the game into the average FPS shooter, trying to compete with COD and basically remove the elements of the game that make Halo, Halo.
Guns, missions, armour abilities will be unlocked via Spartan Points.
Join games in progress
Instant respawn when you die - this will have a bigger effect than you think.
Static weapon spawns removed, they will randomly spawn in random locations on map.
Forerunner vision aka Xray vision to "combat" camping.
-Missions aren't unlocked using points, but Spartan Points are essentially the same system we saw in Reach. Also, unlocking more weapons will give you more options that are different, not better. You'll get to pick between starting with a BR, DMR, Carbine, AR, etc, but not a Sniper Rifle, Shotgun, Rockets or any other non-starting weapon.
-Joining games in progress means no longer having to suffer through those games where it's 8v2 anymore. Seems like a win to me.
-Instant respawn was only confirmed to be in the new gametype (I forget the name), and it's been stated that objective gametypes will still have the countdown timer. There will also be playlists with a more classic style of play for those who don't want this sort of addition.
-The locations on the map are not random, only rotating/shifting within certain presets. You will still be able to predict where and when weapons will spawn. Frankie talked about this on neogaf somewhere. Once again, those who do not like this can go play more classic playlists.
- Forerunner vision was stated by Frankie to have been badly explained in the Game Informer article. It won't let you see players anywhere on the map, and a player with good situational awareness will find Forerunner vision quite useless.
The game still plays very much like Halo due to not having the things that make CoD what it is, such as aiming down sights, killstreaks, super fast kill times, etc.
Ifafudafi
April 16th, 2012, 05:48 PM
yo Game Informer has a new video (http://www.gameinformer.com/b/features/archive/2012/04/16/the-changes-to-halo-39-s-competitive-multiplayer.aspx) with H4's lead multiplayer designer talking about why they did the things they did, + other things
also there's some long looks at a blurry blue-tinted TV showing the Assault Rifle
Dozo
April 16th, 2012, 06:24 PM
Now I won't be able to just whore the sniper rifle by running to its spawn first, This is such an outrage!
I for one, think static weapon spawns gave the game far better tactical gameplay. For instance, you see a banshee in the air and you run over to the heavy weapon spawn. That then allows you to counter the banshee. Now if there was random weapon spawning, your team would be subjected to running around everywhere looking for the appropriate weapon while getting raeped by said banshee. That's what I love about Halo, there's always a counter to everything else and you know where it is.
E: I make an exception to this rule when there's some kid who takes the sniper rifle and runs to the enemy side of the map screaming SNIPERGODDEATHWARRIOR IS IN DA HOUSE and instantly gets taken down.
Pooky
April 16th, 2012, 06:39 PM
I for one, think static weapon spawns gave the game far better tactical gameplay.
I agree completely. However things like 'tactics' and 'learning curve' and 'depth' and 'challenge' don't sell as well as random chaotic bullshit.
EX12693
April 16th, 2012, 06:50 PM
I would be okay with power weapon spawns having nav-points marking their spawn.
Timo
April 16th, 2012, 06:59 PM
I like the idea of choosing my starting weapons (within reason, needler yeah sure but pp + br = oh god why), but i'm on the fence about random spawns and how much faster the game is going to play. Need to wait for more videos I guess.
Hotrod
April 16th, 2012, 07:15 PM
I would be okay with power weapon spawns having nav-points marking their spawn.
That's how it's going to be.
EX12693
April 16th, 2012, 07:28 PM
Ok. So we won't actually have to run around the map not knowing where the weapons are.
DarkHalo003
April 16th, 2012, 08:45 PM
I for one, think static weapon spawns gave the game far better tactical gameplay welcome our new ant overlords.
Ftfy.
Kornman00
April 16th, 2012, 09:55 PM
I would be okay with power weapon spawns having nav-points marking their spawn.
Pretty sure that's how they said it works. A la Firefight weapon drops.
Hotrod
April 16th, 2012, 10:26 PM
Ok. So we won't actually have to run around the map not knowing where the weapons are.
No, and the weapon spawns aren't entirely random either. It's more like you have a few presets where the power weapons could spawn, and it spawns at one of them. Frankie even said that the spawns were predictable too.
So no, you won't be walking around to find a Rocket Launcher randomly spawn in front of you.
Hotrod
April 17th, 2012, 01:27 PM
Double post, but whatever. Release date is November 6th.
http://halo.xbox.com/en-us/Universe/detail/rvb-save-the-date/63bab1e9-54dc-4b04-be6e-b6dcfcb4ad24
And
http://www.youtube.com/watch?v=9t060JHOI2k&feature=player_embedded
TeeKup
April 17th, 2012, 01:35 PM
I really hate that helmet. Also I want the M90, that M45 Shotgun better be a placeholder.
=sw=warlord
April 17th, 2012, 01:39 PM
I still Hate that armor.
The armors shaders are just as annoying.
nuttyyayap
April 17th, 2012, 02:10 PM
That armour... ugh, I've made better looking shaders in GoldSrc for fucks sake. I hope it's not final.
DarkHalo003
April 17th, 2012, 03:25 PM
I hate that helmet. I've heard that the armor variants and pieces will be awesome though. The shaders are annoying regardless.
ThePlague
April 17th, 2012, 03:36 PM
Thread tittle is my opinion of this.
BobtheGreatII
April 17th, 2012, 03:52 PM
that M45 Shotgun better be a placeholder.
343: Eh, fuck it, just throw the reach shotgun in there.
DarkHalo003
April 17th, 2012, 04:07 PM
343: Eh, fuck it, just throw the reach shotgun in there.
Yeah, that kind of pisses me off. There is literally no difference. Hell, I thought they were in Anchor 9 at first.
Hotrod
April 17th, 2012, 06:05 PM
Remember that the game is still in the Pre-Alpha stage, so it's most likely a placeholder at this point. I very highly doubt that they'd just copy-paste the Reach shotgun into Halo 4.
Kornman00
April 17th, 2012, 06:16 PM
Remember the videos of Halo Anniversary before it was released?
Yeah.
Also, that armor looks like shit. The smelly kind, not the banana kind.
DarkHalo003
April 17th, 2012, 06:27 PM
Also, that armor looks like shit. The smelly kind, not the banana kind.
WHAT.
Kornman00
April 17th, 2012, 08:10 PM
I wanna post the .swf that explains that, but freeprancer would probably prance on my post then change the title of this thread to "Freelancer is an airsoft bitch who thinks playing BF3 is hot shit but games like SC2 are lolwut". Well, that's what he would change it to if the :words: he posted were ever the :truth:
Bobblehob
April 17th, 2012, 10:06 PM
Remember the videos of Halo Anniversary before it was released?
Yeah.
Also, that armor looks like shit. The smelly kind, not the banana kind.
Yes, because the fact that every other weapon shown so far has received an obvious visual overhaul means that they are just randomly going to leave the Reach shotgun in there. Yes, that makes perfect sense...
Come on people, think for a minute.
t3h m00kz
April 17th, 2012, 10:32 PM
bitches
GflJB-aM0wI
8:50 for a quick gameplay clip
Bobblehob
April 17th, 2012, 11:44 PM
http://i.minus.com/iV1ixOTawT9hb.gif
PopeAK49
April 18th, 2012, 12:19 AM
To much solid coloration for the forerunner. Add some god damn flavor!
DarkHalo003
April 18th, 2012, 12:30 AM
As neat as it looks, I could hardly tell where I was watching that. Also, silenced BR anyone?
thehoodedsmack
April 18th, 2012, 12:32 AM
With the utmost respect, hitscan weapons can suck a big dick. I was reading over changes in the new battle rifle from the Halo 3 variant, and hitscan weapons are a go in Halo 4.
Bobblehob
April 18th, 2012, 01:08 AM
As neat as it looks, I could hardly tell where I was watching that. Also, silenced BR anyone?
That was actually a result of the show killing the game audio so you could hear Conan :P
E: Anyone else notice the shadow of the player model on the BR in first person? o.o
Hotrod
April 18th, 2012, 01:54 AM
Yes, because the fact that every other weapon shown so far has received an obvious visual overhaul means that they are just randomly going to leave the Reach shotgun in there. Yes, that makes perfect sense...
Come on people, think for a minute.
Pretty much this. The only weapon to not get a major overhaul so far is the Assault Rifle, but that's not a design anybody wants to see messed with.
And yeah, the lighting seems to be much improved in Halo 4 compared to Halo Reach, I'm liking the way it looks so far.
TeeKup
April 18th, 2012, 02:32 AM
The HUD isn't static. I like that. :O
ODX
April 18th, 2012, 07:24 AM
New animations or bust.
t3h m00kz
April 18th, 2012, 07:46 AM
Yeah because fuck all the other work they put into the game
EagerYoungSpaceCadet
April 18th, 2012, 08:24 AM
Yeah because fuck all the other work they put into the gameIt's ODX; he always hates animations.
DarkHalo003
April 18th, 2012, 09:30 AM
New animations or bust.
I'm sure once I jump back into animating, I'll understand the distaste. Of course, on the game play end, I like the BR so far: the clip lasted more than 3 seconds of fighting.
ODX
April 18th, 2012, 09:41 AM
It's ODX; he always hates animations.It's not entirely a "hate," but I've already seen these animations for over a year in Reach and it'd be nice to get to stare at something new.
Tnnaas
April 18th, 2012, 10:48 AM
They've also got that yellow stripe, the one Kornman loves, when you zoom in.
Limited
April 18th, 2012, 12:33 PM
I still Hate that armor.
The armors shaders are just as annoying.
Agreed, theres way too much solid colour, makes it look like a plastic toy.
If it is pre-alpha footage, why the bloody hell are they using it to promote the game and the games release date? Its like making a trailer of the new Avengers film using the cut footage.
Hotrod
April 18th, 2012, 12:38 PM
I figured some people would want to take a look at this to clarify a few things about the game : http://www.examiner.com/console-gaming-in-national/more-halo-4-details-on-weapons-spartan-ops-competitive-multiplayer-and-more
Limited
April 18th, 2012, 12:45 PM
I figured some people would want to take a look at this to clarify a few things about the game : http://www.examiner.com/console-gaming-in-national/more-halo-4-details-on-weapons-spartan-ops-competitive-multiplayer-and-more
Thanks
Players will still be able to create custom games with their own rules like turning off instant spawns and physics like 80% gravity. They'll even be able to create tournaments that support unlocking weapons and armor abilities.
I am a bit worried about this one, they will most likely have things in place so people don't whore it and boost but people may find a way around =\
Theres going to be a DMR and a Battle Rifle??
According to that article they are removing Armour Lock but all the other armour abilities are in the game, but that site also has an article saying bubbleshield is being removed. Hopefully its still in.
I think I may have been a bit hasty in terms of damning the game, I still think the visual look of the game is too generic, but we havent seen everything yet.
Bobblehob
April 18th, 2012, 11:27 PM
http://www.mtv.com/videos/interview/757889/halo-4-behind-the-music-orchestrial-symphony-interview.jhtml#id=1665659
Was shown this link by a friend, and was happy to hear the little bits of orchestrated music... very moving.
Hotrod
April 19th, 2012, 12:11 PM
I love how you can hear some of the Halo 3 music at 2:40, makes me quite happy!
BobtheGreatII
April 20th, 2012, 01:47 PM
Just leave these here:
http://i.minus.com/iBQmd1lZ2vZJA.jpg
http://i.minus.com/ibdyQpVvfTqebJ.jpg
http://i.minus.com/iePcvkR3pfzQ3.jpg
http://i.minus.com/ifS51PfbFd8zo.jpg
http://i.minus.com/idsbjV2tbmWBp.jpg
http://i.minus.com/iJei59zVkoQNZ.jpg
http://www.abload.de/img/halo4_360_visuel_01938jmg.jpg
http://i.minus.com/isjhFRK4DVOy3.jpg
http://i.minus.com/imKqssjfJD9Aq.jpg
http://i.imgur.com/URaoP.jpg
http://i.minus.com/iUO4wAocYkBaY.jpg
http://www.abload.de/img/halo4_360_editeur_017idj9t.jpg
Anyway, they're all from here: http://www.allgamesbeta.com/2012/04/halo-4_20.html
PopeAK49
April 20th, 2012, 02:31 PM
Grunts look like mini T-rex's. I like the look, but it seems way different to what I'm used to seeing.
Ifafudafi
April 20th, 2012, 03:36 PM
idgi
what is the point of having those hollow notches in an energy sword
I mean yeah Halo's always been aesthetics > function (which is fine) but I don't know something about it just
Also wondering how/if they're going to explain away Grunts' newfound independence from breathing masks
Hotrod
April 20th, 2012, 03:44 PM
See that tube going into their nose? I guess that's their new "breathing mask".
nuttyyayap
April 20th, 2012, 03:44 PM
It would appear that the Grunts breathe through a tube hooked up to their nose. Damn you, Hotrod :saddowns:
And I'm glad to see the old style of banshee return. (In one of the concept arts) :downs:
Hotrod
April 20th, 2012, 04:50 PM
That's just concept art for the environment, so it doesn't represent the Banshees. I'm sure they'll have a new design to them like everything else.
TeeKup
April 20th, 2012, 05:06 PM
What's with all those goddamn hexagons on the spartans visor.
nuttyyayap
April 20th, 2012, 05:31 PM
Because Hexagons=Sci-Fi :downs:
Have you not seen bad 70s sci-fi before?
BobtheGreatII
April 20th, 2012, 07:46 PM
Halo 4 certainly looks cleaner than Reach. Is it running at a higher resolution?
Zeph
April 20th, 2012, 07:50 PM
Just leave these here:
http://i.minus.com/idsbjV2tbmWBp.jpg
http://i.minus.com/iJei59zVkoQNZ.jpg
http://www.abload.de/img/halo4_360_visuel_01938jmg.jpg
http://i.minus.com/isjhFRK4DVOy3.jpg
http://i.minus.com/imKqssjfJD9Aq.jpg
Anyway, they're all from here: http://www.allgamesbeta.com/2012/04/halo-4_20.html
Why is 343i making a sequel to that playstation3 game? what was it called? resistance?
Tnnaas
April 20th, 2012, 08:07 PM
I spy a Forerunner artifact. I'm calling it: Spaceship!
Also, notice how the index fingers on the Spartans don't have plates covering them so that they can fit their fingers in the trigger guards. Smart move 343i, I like how you are planning ahead.
DarkHalo003
April 20th, 2012, 08:08 PM
Why is 343i making a sequel to that playstation3 game? what was it called? resistance?
I don't think it's 343i, but rather some/one of their contractors.
Also, theories behind why Elites are enemies again? Is it because they weren't a part of the Great Schism's agreement between Humans and Elites? Could something related to Glasslands have happened?
Tnnaas
April 20th, 2012, 08:14 PM
There could be isolated pockets of Covenant that still hold to the old faith that the Prophets had promised or there are the band of Elite rebels who don't want to side with (or completely ignore) humanity. The latter is probably more likely given the cut-down nature of the Elites' armor but the former could still hold true.
Hotrod
April 20th, 2012, 08:34 PM
Halo 4 certainly looks cleaner than Reach. Is it running at a higher resolution?
Yes, it runs at a native 720p, and I believe Reach was at something like 640.
dark navi
April 20th, 2012, 11:10 PM
https://i.minus.com/iUO4wAocYkBaY.jpg
Is it just more, or does the texture quality degrade as you scroll down the body?
t3h m00kz
April 21st, 2012, 12:06 AM
I really like the new elites
except for their faces. they look a tad on the rapey side.
Dozo
April 21st, 2012, 01:45 AM
Is it just more, or does the texture quality degrade as you scroll down the body?
Noticed that as well, those boots look awful.
Zeph
April 21st, 2012, 02:42 AM
Noticed that as well, those boots look awful.
It's a little thing called texel density. This is a video game, not some sort of movie where everything on screen matters equally.
DarkHalo003
April 21st, 2012, 12:06 PM
I nice little article from someone who had some time with the game:
http://www.torontosun.com/2012/04/20/halo-4-not-a-reboot
Oh, and like Zeph said, it's not as if they decided to forsake the rest of the textures and it makes sense to a degree. Regardless, that doesn't stop the MC's armor from being awesome.
=sw=warlord
April 21st, 2012, 12:19 PM
But with Halo 4 intended to be the beginning of a new trilogy based on the continuing story of Master Chief, the vision is a long-term one. Frank O'Connor, 343 Industries' franchise development director, says Halo can -- and ideally will -- last 20 more years.
:gonk:
The Halo 4 audio team visited wildlife reserves in Tasmania, recording animal sounds to use as the basis for alien grunts, groans and screams. The samples they recorded include enraged Tasmanian devils and a pair of tigers having sex,
http://www.modacity.net/forums/styles/smilies/extra/gonk.gif
Hotrod
April 21st, 2012, 12:28 PM
I fail to see the problem with them using animal sounds.
=sw=warlord
April 21st, 2012, 01:39 PM
I fail to see the problem with them using animal sounds.
Would you really like the Elites sounding like tigers getting their act on?
Tnnaas
April 21st, 2012, 03:30 PM
Back in the day, they simply applied effects to the original Marine sounds.
Did you know the elites knew how to say, "Worthless piece of crap" in the first game?
TeeKup
April 21st, 2012, 03:39 PM
I'm still curious to how the weapon unlocks are going to work. Is it going to be like CoD with different categories like Assault Rifles? (MA5C, BR, DMR, MA5K Plasma Repeater?) Side arms? What are they going to do there besides the Magnum and the Plasma Pistol? Does the Mauler return as a side arm (it technically is for the brutes.) I'm so curious as to how Halo puts itself into this formula, especially with such a small weapon base. Will the reach AR return with a ridiculously high rate of fire compared to the MA5C? Will the M45 Shotgun come back and have more range than the M90?
WHAT DO 343 WHAT DO!? D:
Hotrod
April 21st, 2012, 05:47 PM
Would you really like the Elites sounding like tigers getting their act on?
Well they're obviously going to modify the sounds as they've always had.
=sw=warlord
April 21st, 2012, 05:51 PM
Well they're obviously going to modify the sounds as they've always had.
I'm sure Johnson would love to hear two elites getting their groove on.
Pooky
April 21st, 2012, 06:53 PM
Yes, it runs at a native 720p, and I believe Reach was at something like 640.
Hopefully it's a little better optimized than Reach was. Reach ran like garbage on my 360, even by the standards of a Halo game.
Higuy
April 21st, 2012, 09:17 PM
I personally dont see any of this as truly being Halo, and not becuase its being developed by 343, simply becuase it dosent even resemble Halo 1-3 in any real way. Even the environments are totally different (for example, the ship). I dont see why game designers/artists have to go and change everything, games like this should have a consistent look, even if they do change somewhat throughout the series...
My biggest concern atm though is the covenant characters, and while they do look detailed and cool looking, they also:
a) are not consistent with the last 3 games which all had the same basic over view and design, why would the covenant change this
b) why would the covenant change this so the grunts have less armor and elites in some areas as well
c) change the overall style of the armor to something that dosent even look covenant alien anymore, rather locust from gears of war.
also, alot of things simply have to much detail (GREEBLEEE) which could be simplified while still retaining a very awesome look.
Amit
April 21st, 2012, 10:24 PM
Grunts look fucking disgusting now. They used to look cute in Halo 1 and 2 and then Halo 3 gave them creepy little mouthes, but that could be overlooked. Then they started looking more and more like shit I want to stomp on quick instead of fuck around with for the lulz.
Higuy
April 22nd, 2012, 12:12 AM
Did you know the elites knew how to say, "Worthless piece of crap" in the first game?
The elites actually talked in English. It was just very hard to hear :p Look at the original audio files in guerrilla, its actually pretty cool!
Hotrod
April 22nd, 2012, 01:46 AM
I personally dont see any of this as truly being Halo, and not becuase its being developed by 343, simply becuase it dosent even resemble Halo 1-3 in any real way. Even the environments are totally different (for example, the ship). I dont see why game designers/artists have to go and change everything, games like this should have a consistent look, even if they do change somewhat throughout the series...
My biggest concern atm though is the covenant characters, and while they do look detailed and cool looking, they also:
a) are not consistent with the last 3 games which all had the same basic over view and design, why would the covenant change this
b) why would the covenant change this so the grunts have less armor and elites in some areas as well
c) change the overall style of the armor to something that dosent even look covenant alien anymore, rather locust from gears of war.
also, alot of things simply have to much detail (GREEBLEEE) which could be simplified while still retaining a very awesome look.
That can all be explained with the idea that the new artists and visual designers didn't want to copy Bungie's Halo, but wanted to make their own Halo. Yes, the stuff Bungie made was great and all, but it started to get a tad stale after 10 years. Now, when I'll pop un Halo 4 six months from now, I'll see a game that's fresh and exciting in its art style and design, while still having everything in the game being recognizable. Those Covenant characters weren't meant to be consistent with the ones in the past, they're meant to be consistent with what's to come in the new trilogy.
As for the environments, we really can't comment on that much yet since we've barely seen anything asides from a small handful of screenshots. Sure, the inside of the Forward Unto Dawn may not look exactly as it did in Halo 3, but it's very obviously human made.
343 Industries need to distinguish themselves from Bungie, and trying to make their game look exactly like what was done in the past definitely won't help with that.
Kornman00
April 22nd, 2012, 01:51 AM
David Skully (or w/e his name is) did the voices for the elites in H1. They just reversed the lines he did and slowed them down ('wort wort wort' = "go go go"). Vola, el33t sp34k.
Grunts look like shit. Stop trying to make them look "scary" they're Halo grunts goddammit, that's not how they're suppose to look. Also, the elites are looking like shit too. Also also, lol @ the MC's boots.
annihilation
April 22nd, 2012, 06:52 AM
What the fuck are you doing, 343.
Higuy
April 22nd, 2012, 09:07 AM
That can all be explained with the idea that the new artists and visual designers didn't want to copy Bungie's Halo, but wanted to make their own Halo. Yes, the stuff Bungie made was great and all, but it started to get a tad stale after 10 years. Now, when I'll pop un Halo 4 six months from now, I'll see a game that's fresh and exciting in its art style and design, while still having everything in the game being recognizable. Those Covenant characters weren't meant to be consistent with the ones in the past, they're meant to be consistent with what's to come in the new trilogy.
As for the environments, we really can't comment on that much yet since we've barely seen anything asides from a small handful of screenshots. Sure, the inside of the Forward Unto Dawn may not look exactly as it did in Halo 3, but it's very obviously human made.
343 Industries need to distinguish themselves from Bungie, and trying to make their game look exactly like what was done in the past definitely won't help with that.
It eventually comes down to opinions, but I personally would rather see something consistent to an entire universe that has had 5 games with a consistent visual style. I dont care if 343 is trying to distinguish themselves, they should be making a game that is consistent with the last 10 years. Then again, I would also rather see Halo dropped as a franchise as a whole, becuase at this point I just see it being a dead cow with farmers trying to milk it still.
ODX
April 22nd, 2012, 07:28 PM
They are 343i.
They are not Bungie.
The game is not out yet.
P.S. I welcome the change. If I want Bungie Halo I'll play 1-3+Reach. I bet when the games comes out though you'll probably all embrace the change (or bitch some more because you're stubborn and think you're professional [or are depending on who's posting].)
=sw=warlord
April 22nd, 2012, 07:40 PM
This was the epitome of Elite design:
http://files.g4tv.com/ImageDb3/171880_S/The-Reason-You-Cant-Have-More-Than-100-Xbox-Live-Friends----Halo-2.jpg
t3h m00kz
April 22nd, 2012, 08:18 PM
this is a prime example of the problem developers face with game franchises.
change shit around, it's "lost its roots." keep shit the same, the "developers are lazy."
they can't make everyone happy!
Ryx
April 22nd, 2012, 08:40 PM
My biggest concern was this elite, which looked great in reach but the visor is waaay to narrow.
http://i.minus.com/imKqssjfJD9Aq.jpg
DarkHalo003
April 22nd, 2012, 08:43 PM
this is a prime example of the problem developers face with game franchises.
change shit around, it's "lost its roots." keep shit the same, the "developers are lazy."
they can't make everyone happy!
That's because the consumers are dumb-fucked idiots in the gaming industry who are contradicting themselves.
Amit
April 22nd, 2012, 11:01 PM
Basically the only thing gamers want to see these days is the exact same game they love with a major graphical overhaul and remake of the environments. I'm okay with that. If BF3 was a clone of BF2 with Frostbite 2's amazing graphics, animation system, etc. + more modern editions, I would buy it. Now Call of Duty, though. You can't fix that no matter how many visual upgrades it gets. Tight, close-quarters combat can't be fixed no matter what way you dress it up.
Pooky
April 22nd, 2012, 11:14 PM
this is a prime example of the problem developers face with game franchises.
change shit around, it's "lost its roots." keep shit the same, the "developers are lazy."
they can't make everyone happy!
So stop making sequels, and actually make something new.
That's because the consumers are dumb-fucked idiots in the gaming industry who are contradicting themselves.
e: Nobody's contradicting themselves. There's just different groups of people that want different things.
Ki11a_FTW
April 22nd, 2012, 11:18 PM
This was the epitome of Elite design:
http://files.g4tv.com/ImageDb3/171880_S/The-Reason-You-Cant-Have-More-Than-100-Xbox-Live-Friends----Halo-2.jpg
ahh when the elites actually looked like they had high-tech armor and threatening. The new ones looked like they were stolen from some Gears of War concept or some bullshit.
t3h m00kz
April 23rd, 2012, 02:09 AM
H2 elites looked anything but threatening
=sw=warlord
April 23rd, 2012, 06:07 AM
I beg your pardon?
http://www.youtube.com/watch?v=D6lARWdNVa0
Hotrod
April 23rd, 2012, 12:23 PM
this is a prime example of the problem developers face with game franchises.
change shit around, it's "lost its roots." keep shit the same, the "developers are lazy."
they can't make everyone happy!
Exactly! People say CoD sucks because it barely changes, but then they say Halo 4 is going to suck because it's not Halo 3 with a few small changes! Dumb people are dumb...
Bobblehob
April 23rd, 2012, 12:23 PM
That is less frightening than this... Go to 2:25
http://www.youtube.com/watch?v=k9ez7iNjoVg&feature=relmfu
=sw=warlord
April 23rd, 2012, 12:37 PM
Exactly! People say CoD sucks because it barely changes, but then they say Halo 4 is going to suck because it's not Halo 3 with a few small changes! Dumb people are dumb...
Ignorant people are ignorant.
CoD doesn't have any kind of unique art style.
All Call of duty is, is real life weapons in generally real life locations, the characters are designed to look like genuine people, there is no unique art to it.
Halo, that has it's own style, you can tell a Covenant by looking at it, you can tell forerunner by looking at it, Even human tech is easily recognizable.
Quit the bitching about people wanting Halo to look like Halo.
Limited
April 23rd, 2012, 12:56 PM
CoD doesn't have any kind of unique art style.
Putting way too damn much specularity of every object in the game.
Tnnaas
April 23rd, 2012, 01:33 PM
That's just bad design, not an art style. :v:
=sw=warlord
April 23rd, 2012, 02:03 PM
Putting way too damn much specularity of every object in the game.
You mean like Masterz with his fetish for demented chrome everything?
DeltaHalo
April 23rd, 2012, 02:06 PM
I'm sure this has already been said but I don't have time to go through 74 pages. I think that the title of this topic should read Halo 3, still isn't on PC. As for my opinion for this game the animation is crap and will likely disappoint. Sad most of all the good devs are gone.
Kornman00
April 23rd, 2012, 05:02 PM
Nothing before Halo4, that hasn't already, is ever going to get ported to the PC. Deal with it.
Pooky
April 23rd, 2012, 06:59 PM
Exactly! People say CoD sucks because it barely changes, but then they say Halo 4 is going to suck because it's not Halo 3 with a few small changes! Dumb people are dumb...
e: Nobody's contradicting themselves. There's just different groups of people that want different things..
You have to realize that video games are being marketed to a much wider audience than they were when we were kids. Such a diverse range of customers means it's impossible to please everyone. I'd rather see a game go all in and stick to its own principles than try to please everyone and fail on all counts (Reach).
Higuy
April 23rd, 2012, 07:24 PM
Exactly! People say CoD sucks because it barely changes, but then they say Halo 4 is going to suck because it's not Halo 3 with a few small changes! Dumb people are dumb...
COD and Halo are totally different. Halo as a unique style that people identify things and that look pretty damn good. I wouldn't be that bitchy about it if they actually somewhat resembled traditional Halo then GoW or Resistance. They look nothing like covenant without sleek, high-tech armor.
And no its not dumb people, its their opinions and your ignorance.
Basically the only thing gamers want to see these days is the exact same game they love with a major graphical overhaul and remake of the environments. I'm okay with that. If BF3 was a clone of BF2 with Frostbite 2's amazing graphics, animation system, etc. + more modern editions, I would buy it. Now Call of Duty, though. You can't fix that no matter how many visual upgrades it gets. Tight, close-quarters combat can't be fixed no matter what way you dress it up.
Personally Id rather see new and creative games that are unique compared to remakes and continuing of series that have already had a history of ten years. You do what you do tell the story you set out to tell. Anything after that is milking a good product (if it is good), no matter how good or bad it is.
DarkHalo003
April 23rd, 2012, 07:30 PM
e: Nobody's contradicting themselves. There's just different groups of people that want different things.
Stop right there. What I mean is that a mass of gamers are saying they want change in a video game (like Halo, ala the same old thing), but those same gamers are playing a game like CoD that doesn't change at all. I'm thinking gamers today lack the concept of being rewarded for their kills or completing objectives. Everything is demanded to be so fast now. Whatever happened to checkmates when playing? Sure, the games may take skill, but it's rather skill in button mashing and hand-eye-coordination than strategic thinking. You know how I know Halo Reach isn't broken/stupid like CoD? I can still use strategy and tactics interchangeably to win. CoD misses the need for strategy, which makes it a dull-ass game with no gameplay quality in the end. I'm only using CoD as an example because it's the latest trend in what most consumers want, hence why Halo 4 has to resort to the faster gameplay style.
Reach wasn't a failure because it lacked quality. It failed because the market is filled with the desire for games like CoD and BF3. Quantity over Quality in terms of points. A shallow reward from gameplay isn't a reward at all in my book. Reach at least offered the quality pointmaking we saw in previous Halo games: it just suffered from a lack of external support (the gamers who spoke up and wanted change wanted arena-style maps or hashes of old maps that wouldn't work with the game's design) and a devolving sense of balance because of the opinions brought forth by a increasing wayward playerbase.
Pooky
April 23rd, 2012, 08:05 PM
Stop right there. What I mean is that a mass of gamers are saying they want change in a video game (like Halo, ala the same old thing), but those same gamers are playing a game like CoD that doesn't change at all.
How do you know it's the same gamers saying all these different things?
Halo Reach isn't broken/stupid
Stop right there.
http://i.imgur.com/0KJc1.png
Reach wasn't a failure because it lacked quality.
Yes it was. What it didn't lack was production value. And how did you get into some Halo vs. CoD rant that has nothing to do with what I said, anyway?
Bobblehob
April 23rd, 2012, 08:14 PM
Oh you silly Reach haters you ;3
DarkHalo003
April 23rd, 2012, 08:53 PM
How do you know it's the same gamers saying all these different things?
Yes it was. What it didn't lack was production value. And how did you get into some Halo vs. CoD rant that has nothing to do with what I said, anyway?
It was the most notorious example I could think of and I know because I spent 3 years on Bungie forums listening to the same complaints relative to this subject. It has a lot to do with what you said because franchises like CoD are what the majority of FPS gamers are playing. All I see is contradiction with these gamers: "We want changes to Halo's traditional gameplay because we're tired of the same thing! We also want more Call of Duty!"
It's these kinds of players that I see on forums who ruin nice design concepts. These players go under the guise of being "Competitive" and "Pro," both of which consist of two major groups that consist of the Halo player base. When the kinds of players that correspond to the quotation aforementioned make mass complaints to the caring developers on the developers' forums, it makes a statement for two large groups, which is a complete logical fallacy considering that these participants hardly count as a fraction of the actual player base. I hate referring to the Reach Beta, but Bungie had the design for most of their shit done right the first time. The DMR was balanced, the Pistol was balanced, and they understood the problem with the grenades and slight weakness of the AR, both of which were relatively fixed afterwards.
Then the players I keep mentioning show up and complain because Halo isn't CoD, thus we have the issues with Reach we have now.
tl;dr
The contradictory players call for gameplay-ruining design elements because the games they play (like CoD) have no sense of quality. Reach had quality, just no the kind for these players. I blame them. Get it now?
And the quotation goes:
Reach isn't broken/stupid like CoD.
Don't take my words out of context, especially when there is more meaning to them just two words more.
Pooky
April 23rd, 2012, 09:17 PM
Don't take my words out of context, especially when there is more meaning to them just two words more.
How does adding "like CoD" to the end of it make a big difference? It's broken and stupid. Whether other games are also broken and stupid is irrelevant.
As for CoD, I've seen just as many people if not more complaining about it so I really don't see what your point is. Different kinds of people want different things.
TVTyrant
April 23rd, 2012, 09:40 PM
Really, I thought it had great production value. I thought it wasn't a good game because it wasn't a very good game...
DarkHalo003
April 23rd, 2012, 10:03 PM
How does adding "like CoD" to the end of it make a big difference? It's broken and stupid. Whether other games are also broken and stupid is irrelevant.
It's relevant because these are the kind of games the market has asked for since 2008/9. Halo 4 has to adapt to these new changes and demands (whether or not that is detrimental to the series' integrity) to keep the Halo series alive in this market.
Halo Reach was broken/stupid in a different, less traumatic sense than CoD. It suffered from developers dazed by attempting to please a crowd that didn't know what it wanted half of the time when speaking and the other half didn't have much of a say at all. Intentions were well, but implemented wrong (Hemorrhage and DMR's OP distance against other weapons/players). Some weapons were nerfed (Plasma Repeater) that were supposed to be powerful and intimidating. Some assets were hardly implemented (Splazer/Grav Hammer) into competitive play and map designs were condensed instead of expanded.
Ki11a_FTW
April 23rd, 2012, 10:31 PM
H2 elites looked anything but threatening
Go play reach and then Halo 1, or 2 then come back and tell me that. For example, I was actually scared to death going through the halls of the underwater part of delta halo and facing all of those honor guards. I was not scared at all, or intiminated by anything in reach.
Bobblehob
April 23rd, 2012, 11:09 PM
I'm sorry but this is still more frightening.
Go to 2:25
http://www.youtube.com/watch?v=k9ez7iNjoVg&feature=relmfu
t3h m00kz
April 23rd, 2012, 11:16 PM
Reach failed
too bad it made more money than any other halo game so far!!! jeez totally a failure!!!
Pooky
April 23rd, 2012, 11:36 PM
It's relevant because these are the kind of games the market has asked for since 2008/9. Halo 4 has to adapt to these new changes and demands (whether or not that is detrimental to the series' integrity) to keep the Halo series alive in this market.
Halo Reach was broken/stupid in a different, less traumatic sense than CoD. It suffered from developers dazed by attempting to please a crowd that didn't know what it wanted half of the time when speaking and the other half didn't have much of a say at all. Intentions were well, but implemented wrong (Hemorrhage and DMR's OP distance against other weapons/players). Some weapons were nerfed (Plasma Repeater) that were supposed to be powerful and intimidating. Some assets were hardly implemented (Splazer/Grav Hammer) into competitive play and map designs were condensed instead of expanded.
Ok, fair enough.
too bad it made more money than any other halo game so far!!! jeez totally a failure!!!
It's also been getting totally demolished in popularity by every CoD game released since MW2.
http://www.inquisitr.com/177649/xbox-live-top-games-of-2011/
Xbox 360 Top LIVE Titles
Call of Duty: Black Ops
Call of Duty: Modern Warfare 3
Modern Warfare 2
Halo: Reach
Battlefield 3
Skyrim
Gears of War 3
FIFA 12
FIFA Soccer 11
Madden NFL 12
GTA IV
Bobblehob
April 23rd, 2012, 11:41 PM
Ok, fair enough.
It's also been getting totally demolished in popularity by every CoD game released since MW2.
http://www.inquisitr.com/177649/xbox-live-top-games-of-2011/
[/LIST]
Hahahaha, because that totally means its a failure xD
DarkHalo003
April 23rd, 2012, 11:55 PM
Pooky, I'm glad you now know why I think this is all incredibly sad. :shake:
Ki11a_FTW
April 23rd, 2012, 11:58 PM
I'm sorry but this is still more frightening.
Go to 2:25
http://www.youtube.com/watch?v=k9ez7iNjoVg&feature=relmfu
Yeah I saw it. Is there anything like that actually in the game? No. Not that I recall of.
DarkHalo003
April 24th, 2012, 12:03 AM
I found Elites to be as formidable as they were in Halo 2, if not more aggressive. I try to steer clear of the Generals simply because they kick so much ass.
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