View Full Version : "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP
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Hotrod
June 4th, 2012, 05:08 PM
They actually reminded me a lot of Eldar Warp Spiders.
itszutak
June 4th, 2012, 05:29 PM
My first thought, having not played a metroid game, was those armored aliens in crysis 2.
Higuy
June 4th, 2012, 05:47 PM
Like I said previously:
Well, im definetly not getting Halo 4.
- Forerunner "AI" dont look like robots nor look like Forerunners, nor do they even look remotely assciated with Halo universe
- May just be demo but it leads me to believe that Halo 4 is going for a more "COD" cinematic type of approach to their gameplay, unlike the classic Halo gameplay style we all love
- Cortana looks like some asian emo chick, not what she use to look like at all (you can say she went through varations in 1-2-3, but they all looked similar)
- HUD. Nothing else to say...
- Everything was great up until the giant ball warping thing.
- Overall, the visuals look fantastic. But so much does not fit in with Halo at all and I believe 343 is just slapping off Halo's name onto the product to ride off of Bungies succes with the game.
I had some hope for this game before, right now though, not much of any. I'm really, really disappointed with the enemies mostly, and also some of the lore they are changing. The game could honestly be a different game with all the stuff theyve changed so far in terms of "Halo-ness", it really seems like an entire new franchise then anything remotely Halo related.
BobtheGreatII
June 4th, 2012, 06:08 PM
Fucking looks sweet. Really looking forward to it now. When (what I guess is an old forerunner something) popped its face open... I was like "Holy crap". And the "cutscenes" are cool too. They seem to have nailed forerunner weapons... I mean, they make sense.
Only think still bothering me is there isn't enough "thud" sort of sound effects in the weapons firing... It's all "Tat-tat-tat-tat" sort of stuff. Kind of annoying. Gameplay looks fun though.
Higuy
June 4th, 2012, 06:15 PM
The forerunner weaponry looks like... *gasp* human weaponry, no creativity except a little orange and a lil ol disengrative effect on the person getting shot... the sentinel beam (and sentinels) better still be in the game.
Hotrod
June 4th, 2012, 06:44 PM
Like I said previously:
Well, im definetly not getting Halo 4.
- Forerunner "AI" dont look like robots nor look like Forerunners, nor do they even look remotely assciated with Halo universe
- May just be demo but it leads me to believe that Halo 4 is going for a more "COD" cinematic type of approach to their gameplay, unlike the classic Halo gameplay style we all love
- Cortana looks like some asian emo chick, not what she use to look like at all (you can say she went through varations in 1-2-3, but they all looked similar)
- HUD. Nothing else to say...
- Everything was great up until the giant ball warping thing.
- Overall, the visuals look fantastic. But so much does not fit in with Halo at all and I believe 343 is just slapping off Halo's name onto the product to ride off of Bungies succes with the game.
I had some hope for this game before, right now though, not much of any. I'm really, really disappointed with the enemies mostly, and also some of the lore they are changing. The game could honestly be a different game with all the stuff theyve changed so far in terms of "Halo-ness", it really seems like an entire new franchise then anything remotely Halo related.
How do the new enemies not look Forerunner? I mean, all the Forerunner AI we've seen so far has been pretty varied. Sentinels look like whatever they do, but Onyx Sentinels are a floating ball with three cylinders floating around them. And look at Monitors, they're floating balls. Sure, it may not be the Forerunner stuff we're used to, but there's a lot of stuff we haven't seen yet.
Can't judge gameplay completely until we've actually played it, but it looks fine to me. Nothing wrong with evolving the game to make it more epic.
Cortana looks different, yes, but I like the look. That's just a personal opinion though, so you're allowed to hate it as much as you want.
What's wrong with the HUD? It looks great if you ask me. Once again, opinions, but I'm interested to know what you dislike about it.
How are they messing with the lore? What have they changed? Everything seems to fit in pretty well at the moment if you ask me. And it is meant to look like a new franchise, in a way. The series is evolving and we have a completely new developer who is adding their own touches to the series. If they just took what Bungie made and didn't put their own spin on things, it would get stale quickly. But when I look at it, I instantly recognize it as Halo, but a new kind of Halo.
The forerunner weaponry looks like... *gasp* human weaponry, no creativity except a little orange and a lil ol disengrative effect on the person getting shot... the sentinel beam (and sentinels) better still be in the game.
http://www.halopedian.com/images/2/22/H4-AssaultRifle.png
http://www.halopedian.com/images/c/cc/H4-Scattershot.png
How does that look anything like human weaponry? It clearly has the angles of typical Forerunner technology as well as anti-gravity technology. It looks as alien compared to human weapons as Covenant weaponry.
Spartan094
June 4th, 2012, 06:51 PM
Damn higuy what are you smoking, stop being ass mad and enjoy something new. Also I am getting excited because it looked pretty damn cool.
Kornman00
June 4th, 2012, 06:51 PM
So, covies are still speaking in another language? Lame. I wanted my english grunts back. Damn you Reach!
Hotrod
June 4th, 2012, 06:54 PM
So, covies are still speaking in another language? Lame. I wanted my english grunts back. Damn you Reach!
It looks like the Grunt voices in the video were the ones from Reach, so most likely a placeholder until the actual voices are in. There's still hope!
Spartan094
June 4th, 2012, 07:05 PM
Btw those Space Pirate looking things, they are called the Promethean Knight from what I hear.
Champ
June 4th, 2012, 07:13 PM
I just hope the forerunner weapons actually give us a reason to use them over the BR/DMR.
Hotrod
June 4th, 2012, 07:20 PM
Btw those Space Pirate looking things, they are called the Promethean Knight from what I hear.
Yep, we saw the Promethean Crawler, Watcher and Knight in that video.
EX12693
June 4th, 2012, 07:23 PM
I wish they stuck with this promethean concept: http://images3.wikia.nocookie.net/__cb20110125035804/halo/images/4/41/Ih_promethean_bullet.jpg
Hotrod
June 4th, 2012, 07:27 PM
Yeah, that would have been cool. I'm still wondering what this is though :
http://www.halopedian.com/images/9/92/H4-_Ancient_threat.jpg
And by looking at this image, we know that the Scorpion, Wraith and Falcon are all back :
http://www.halopedian.com/images/2/23/H4-E3-Campaign-10.jpg
Ifafudafi
June 4th, 2012, 07:59 PM
STICK 'EM UP
http://img577.imageshack.us/img577/4329/dsdbo.jpg
Higuy
June 4th, 2012, 08:02 PM
How do the new enemies not look Forerunner? I mean, all the Forerunner AI we've seen so far has been pretty varied. Sentinels look like whatever they do, but Onyx Sentinels are a floating ball with three cylinders floating around them. And look at Monitors, they're floating balls. Sure, it may not be the Forerunner stuff we're used to, but there's a lot of stuff we haven't seen yet.
Orange =/= blue. Orange is a very rare color used in most Forerunner stuff we've seen so far, its very weird to have it suddenly change. And no, not really, one distinct common thing is that all the Forerunner AI we have seen in the past looks like a robot and mechanical. These look organic, hell, one had a friggin skull inside it. I mean, what? The sphere I didn't have too much of a problem with just, the 'ground troops'. There basically doing the same crap that Crysis 1 and 2 had done, Crysis 1 had this amazing and mysterious alien faction that just flew around and stuff (which btw gives a giant advantage to walking around...), and then just randomly discarded that entire ideal for walking ground troops.
Can't judge gameplay completely until we've actually played it, but it looks fine to me. Nothing wrong with evolving the game to make it more epic.
A 'game' becomes less of a game once you start making it a movie. It all looks fairly linear, all scripted events so far that we've seen. Yes, its only shown a little bit, and it is just a demo, but a trailer should represent the quality of a game (a game, not a movie...) and how well it will play.
Cortana looks different, yes, but I like the look. That's just a personal opinion though, so you're allowed to hate it as much as you want.
Ok.
What's wrong with the HUD? It looks great if you ask me. Once again, opinions, but I'm interested to know what you dislike about it.
Oh, once again, they did the same stuff as Crysis 2 did (added small movies for when characters are talking that generally look like crap) and they also enlarged the entire HUD. Basically driving away the simplicity found in Halo 3, 2, and 1.
How are they messing with the lore? What have they changed? Everything seems to fit in pretty well at the moment if you ask me. And it is meant to look like a new franchise, in a way. The series is evolving and we have a completely new developer who is adding their own touches to the series. If they just took what Bungie made and didn't put their own spin on things, it would get stale quickly. But when I look at it, I instantly recognize it as Halo, but a new kind of Halo.
There is a huge difference between adding onto lore and changing previous lore and known facts.
http://www.halopedian.com/images/2/22/H4-AssaultRifle.png
http://www.halopedian.com/images/c/cc/H4-Scattershot.png
How does that look anything like human weaponry? It clearly has the angles of typical Forerunner technology as well as anti-gravity technology. It looks as alien compared to human weapons as Covenant weaponry.
If you failed to notice in the video that bottom gun is a shot gun. Looks a hell of alot like one in terms of Human... and then in the 'demo' they had a sniper rifle, which looked and acted like a human sniper rifle...
Answers in red.
t3h m00kz
June 4th, 2012, 08:36 PM
higuy I sincerely hope you feel accomplished in your ability to spend 15-30 minutes typing out and then forcing your unwanted, hipster opinion down people's throats because you can't handle change and want to play the same shit for years on end
you paid to think or something?
Spartan094
June 4th, 2012, 08:38 PM
Are you just mad or what.
Just because "everything" is blue on Forerunner objects (structures, sentinels, monitor (343 Guilty Spark)) doesn't mean that can change you know. The other Monitors also had different colors not just blue you know. Personally I like the orange, I like the change and it seems fitting in my opinion. I'm trying to imagine all blue, ehh yeah not a whole lot of scare to that.
I'm open to this type of new change, considerably on the Forerunner Promethean's since we are going to base it off one concept art image? I like it and it looks good, if they so much decide to change from orange to blue I would be fine with it either way.
Higuy
June 4th, 2012, 08:49 PM
Sorry that I spent 5 minutes writing down a logically thought out post with my opinions on a game. Sorry that I wrote down opinions about a new installment in a video game franchise that I loved. Yes, I am deeply sorry that I don't agree with half the people here.
you paid to think or something?
Not really, I guess I'm just smart if I'm the only one that's actually able to do that then without having to be paid.
Like I said at Halomaps, I'm open to change, I like new and creative idea's, but when people go fucking with stuff that's already been previously put into stone it tends to annoy me.
Pooky
June 4th, 2012, 08:49 PM
I think the Forerunner stuff would look cooler if it started off blue and turned orange when it gets pissed off (weapons firing, enemies alerted etc.)
Tnnaas
June 4th, 2012, 08:51 PM
Remember in Halo 3 when Spark flipped out and kill Johnson? He turned red.
Perhaps this blue-to-orange color change signifies hostile intent. That's my best guess at it, but doesn't it make some sense?
EDIT: Sorta ninja'd.
Spartan094
June 4th, 2012, 08:53 PM
Remember in Halo 3 when Spark flipped out and kill Johnson?
No, I'm trying not to remember that sad moment :smith:
Pooky
June 4th, 2012, 08:55 PM
I'm trying not to remember how goddamned corny and contrived it was.
Hotrod
June 4th, 2012, 09:00 PM
http://www.halopedian.com/File:Origins_library.png
http://images3.wikia.nocookie.net/__cb20080829160703/halo/images/7/76/Forerunner_structure_Delta_Halo.jpg
http://www.dignews.com/legacy/screenshots/halo_2_pack_07.jpg
http://cache.gawkerassets.com/assets/images/9/2009/08/504x_halo3maps.jpg
http://images-mediawiki-sites.thefullwiki.org/06/3/3/1/07884381579728173.jpg
http://halo.xbox.com/Content/assets/en-us/blog/TheHaloBulletin/10.19.11/image4-2.jpg
http://www.ascendantjustice.com/files/cocop/The Covenant/The Covenant Small/Halo1Glyphs.PNG
Always blue you say? Indeed... As you can clearly see, Forerunner technology isn't always silver and blue, and like Spartan kindly pointed out, Monitors have always had different colours. But, if you really must have your blue, here it is for you :
http://img171.imageshack.us/img171/3596/84041371.jpg
http://img594.imageshack.us/img594/5862/79590344.jpg
Happy now? Good, let's move on.
Just because there are some awesome scripted epic moments in the game, it doesn't mean that it will completely ruin the gameplay. But if you're so butthurt about epic moments, then you don't need to buy the game. Will anybody care? No. Is there any point whining about it then? No, there isn't.
Most HUD elements are smaller, asides from the motion tracker, which is a bit bigger. However, everything is much more transparent, so it doesn't get in the way as much. And what's the problem with seeing a video of whoever is talking? For Cortana, it only seemed to be in first-person cinematics or areas where you're not fighting anything. Is that really so bad? Perhaps it is a bit more complex, but barely.
As for the lore question, you didn't answer anything. What is it about the lore that's bothering you? Is it the colours again? Or is there an actual legit part of the lore that we've seen so far that's annoying you? What kind of facts are they changing? What kind of "shitty lore" are they adding in? Explain!
I know that the weapon is a shotgun, and it somewhat resembles a human shotgun so that players can look at it and recognize what it is. But even then, it's vastly different. I mean, honestly, do you want Forerunner weapons to be fucking triangles or something? Or maybe, you know, Forerunners have a sense of logical weapon design. The Carbine looks somewhat like a Battle Rifle just as much as that weapon looks like a human shotgun, and perhaps even more so. I don't see you bitching about that.
Seriously, if you're just going to bitch about every small aspect of the game, why even bother?
Oh, and I just noticed, the Creeper and Knights in that second last image look different than the orange ones. Could it be rank variations maybe?
Lightning
June 4th, 2012, 09:09 PM
It's Metroid Prime.
with dual analog sticks.
and halo.
yes please.
E:
The forerunner weaponry looks like... *gasp* human weaponry, no creativity except a little orange and a lil ol disengrative effect on the person getting shot... the sentinel beam (and sentinels) better still be in the game.
Uh... wouldn't that fall into lore considering Forerunners ~= Huuumans?
Think about it for a bit.
Higuy
June 4th, 2012, 09:18 PM
Just because there are some awesome scripted epic moments in the game, it doesn't mean that it will completely ruin the gameplay. But if you're so butthurt about epic moments, then you don't need to buy the game. Will anybody care? No. Is there any point whining about it then? No, there isn't.
The fact that they were used about 3 times in that entire 3 minute demo is what scared me. Like I said, its not a movie, its a game. If your going to have cool cinematic parts put them in a cinematic esque area, not a gameplay area. Valve does this perfectly, e.g. Portal 2.
Most HUD elements are smaller, asides from the motion tracker, which is a bit bigger. However, everything is much more transparent, so it doesn't get in the way as much. And what's the problem with seeing a video of whoever is talking? For Cortana, it only seemed to be in first-person cinematics or areas where you're not fighting anything. Is that really so bad? Perhaps it is a bit more complex, but barely.
It's just more clutter. It dosent need to be there. Just becuase it didnt show in non-gameplay sections here dosent mean it wont in others.
As for the lore question, you didn't answer anything. What is it about the lore that's bothering you? Is it the colours again? Or is there an actual legit part of the lore that we've seen so far that's annoying you? What kind of facts are they changing? What kind of "shitty lore" are they adding in? Explain!
They are destroying the mystery that has encased the Forerunners since day 1. They started with the books (the forerunner books), then the terminals in Halo 1, and now they are probably going to rape even more in this new trilogy. In the books they changed lore which will probably effect whats going on in this game. Overall theyve explained so much with the Forerunners that its literally become an extremely old topic and most people who are deeply involved with the story have heard it a million times.
I know that the weapon is a shotgun, and it somewhat resembles a human shotgun so that players can look at it and recognize what it is. But even then, it's vastly different. I mean, honestly, do you want Forerunner weapons to be fucking triangles or something? Or maybe, you know, Forerunners have a sense of logical weapon design. The Carbine looks somewhat like a Battle Rifle just as much as that weapon looks like a human shotgun, and perhaps even more so. I don't see you bitching about that.
It's a game. Half of the things in Halo are not logical and dont need to be. If its a different gun give its own unique design so the player can distincly remeber it by, for example one guy could be like that *insert cool name here* gun is awesome, instead of *forerunner shotgun*. Like you just said, functionality does not equal design. So theres no reason the Forerunner weaponry cannot be different and unique in its own style.
Seriously, if you're just going to bitch about every small aspect of the game, why even bother?
Because I have a right called "freedom of speech" and its also a community forum where people come to say what they think. Sel does a perfectly good job over in the debate section doing that.
If you dont like what I think then I really could give less a damn about it. Same goes with your opinion, no reason I need to care about yours either.
Uh... wouldn't that fall into lore considering Forerunners ~= Huuumans?
Think about it for a bit.
I would ask Greg Bear about what he has to say to that.
Spartan094
June 4th, 2012, 09:21 PM
Because I have a right called "freedom of speech"
Last I checked the Constitution didn't extend to the Internet. The only rights you have are the ones the admins set on this site lol.
Higuy
June 4th, 2012, 09:22 PM
Are you mad that I can express my opinion?
t3h m00kz
June 4th, 2012, 09:23 PM
oh noes
they're expanding on the story
FUCK
I have a right called "freedom of speech"
as do we. therefore we have the right to tell you how absolutely absurd your opinions are
Spartan094
June 4th, 2012, 09:24 PM
Are you mad that I can express my opinion?
Pointing out a fact, not an opinion nor am I mad lol, you seem pretty much assmad about what 343 is doing and we really arn't.
oh noes
they're expanding on the story
FUCK
hahaha
Higuy
June 4th, 2012, 09:34 PM
oh noes
they're expanding on the story
from Halomaps (by me):
If you read the first sentence in my post you would know that I'm open to new and creative idea's. What bugged me is that there changing alot of stuff that players have been familar and loved for years. Theres no reason they cant add more while keeping the old. The universe is still fairly un-detailed, and if they hadn't of made the Forerunner books they could have done a lot more with them in the games in terms of plots and a overall new storyline for the trilogy.
t3h m00kz
June 4th, 2012, 09:44 PM
FUUUUUUUUUUCK
PlasbianX
June 4th, 2012, 09:44 PM
MOAR VIDEO!!!
http://www.youtube.com/watch?v=hbZ3FlcNGpU&list=UUkdnKrDc4NBUGf2mHe5VpfA& index=1&feature=plcp
Not really a fan of the new medals or sounds.
Is that cube thing on the left hand side an indicator for like a "care package" or something? I see it fills every time a kill was achieved.
Hotrod
June 4th, 2012, 09:46 PM
The fact that they were used about 3 times in that entire 3 minute demo is what scared me. Like I said, its not a movie, its a game. If your going to have cool cinematic parts put them in a cinematic esque area, not a gameplay area. Valve does this perfectly, e.g. Portal 2.
I think they put often in the demo just for the "wow" factor, I doubt that it will pop up as often as you say. But I guess I see your point, the game should be mostly about shooting and stuff rather than constant scripted moments. However, I trust 343 Industries won't overuse them, but we shall see.
It's just more clutter. It dosent need to be there. Just becuase it didnt show in non-gameplay sections here dosent mean it wont in others.
It doesn't, you're right, but chances are that they won't be. I don't want to sound rude, but use common sense for a bit.
They are destroying the mystery that has encased the Forerunners since day 1. They started with the books (the forerunner books), then the terminals in Halo 1, and now they are probably going to rape even more in this new trilogy. In the books they changed lore which will probably effect whats going on in this game. Overall theyve explained so much with the Forerunners that its literally become an extremely old topic and most people who are deeply involved with the story have heard it a million times.
The Forerunners have been a mystery for ten years now, it's about time we learn more about them. A mystery gets really old after a while, to the point where nobody really cares anymore. I mean, it was all nice and dandy at first, but people wanted to know more about the Forerunners, and now we finally got it. What kind of lore did they change in the books? That Forerunners =/= humans? Forerunners being humans was never something that was confirmed, only hinted at. And even then, only by a 100 000 year old rampant AI, not a very reliable source. I know a fair amount of people disagree with me on this one, but a lot of people are happy about the books and other Forerunner history, myself included.
It's a game. Half of the things in Halo are not logical and dont need to be. If its a different gun give its own unique design so the player can distincly remeber it by, for example one guy could be like that *insert cool name here* gun is awesome, instead of *forerunner shotgun*. Like you just said, functionality does not equal design. So theres no reason the Forerunner weaponry cannot be different and unique in its own style.
That's true, but that's not the route they opted to go for. In the end, we still have awesome-looking guns that also happen to look functionally possible. Keep in mind that we've only seen two weapons thus far, there are bound to be several more Forerunner weapons that may or may not look different. I still say that they look as different from human weapons are the Covenant ones do, but I don't think either of us are going to change our minds here.
Because I have a right called "freedom of speech" and its also a community forum where people come to say what they think. Sel does a perfectly good job over in the debate section doing that.
True enough. I'm sorry for lashing out in that last part, you are as entitled to your opinion as everybody else and have the right to discuss it. It was wrong of me to try to say otherwise.
If you dont like what I think then I really could give less a damn about it. Same goes with your opinion, no reason I need to care about yours either.
Oh of course not, and I don't intend to try to change your mind. I'm just giving counter-arguments to what you're saying and giving my own point of view, that's all.
Replies in bold.
Bobblehob
June 4th, 2012, 09:59 PM
Im sorry, but HOLY SHIT! That first little skirmish with that bipedal enemy, that is amazing! I love the AI work, with the shields, and the little drone that catches your grenades and chucks them back at you, ffs, I am very excited now xD
nuttyyayap
June 4th, 2012, 10:05 PM
Well I'll be, I actually like what I see :saddowns:
itszutak
June 4th, 2012, 10:10 PM
http://i.imgur.com/RUW6h.png
o hai elephant
PopeAK49
June 4th, 2012, 10:15 PM
Something that is really cool that I have nott seen anyone talk about are the interactions. I thought it was cool when the elite pushed the grunt out of the way and so forth.
thehoodedsmack
June 4th, 2012, 10:17 PM
YES, ELEPHANT!
Tnnaas
June 4th, 2012, 10:23 PM
@itszutak That isn't an elephant. That's a fucking dropship with wheels.
Also, I'd like to point out that I hate the new multiplayer announcer. Give us Jeff Steitzer back or else!
Hotrod
June 4th, 2012, 10:26 PM
It is Jeff Steitzer...
Tnnaas
June 4th, 2012, 10:32 PM
Really? Oh my god, I didn't recognize him. At all.
Spartan094
June 4th, 2012, 10:33 PM
I did, clean your ears son!
http://download.halowaypoint.com/content/waypoint/assets/images/b133dbea198041a882a38d6e93736cfa/2820771-gallery.png
itszutak
June 4th, 2012, 10:54 PM
Chief's pretty good at wrecking that little bit of his chestplates
Hotrod
June 4th, 2012, 11:06 PM
It's the same chest plate/armour as in Halo 3 though, hence why it has the same wrecked bit.
Tnnaas
June 4th, 2012, 11:18 PM
Is the soldier on the right our new rough-and-tumble black sergeant?
Lightning
June 4th, 2012, 11:39 PM
Chief's pretty good at wrecking that little bit of his chestplates
It's from holding that damn AR the same way in every picture he's taken. It wears on you.
Ki11a_FTW
June 4th, 2012, 11:58 PM
Alright. Right now I am falling out of my chair. This looks fucking RAD. Love the new AI, the new weaponry and all looks of gameplay. Dear god please come to pc. Complete change of mind. Great job 343.
EX12693
June 5th, 2012, 01:53 AM
Dis anyone else notice that during gameplay, Chief..... talked?
jcap
June 5th, 2012, 02:16 AM
I hated how the Chief was basically talking to himself during gameplay.
ugh.
I like the music, environments, and enemies.
I hate the HUD. The gradients and colors and partially transparent bitmaps look like shit.
The combat is different. Very different. I can't judge until I play, however.
There's not really much more to say. We still don't know what the story is about or where the game will ultimately lead us.
Why the hell are you still fighting covenant though?
TVTyrant
June 5th, 2012, 02:45 AM
Why the hell are you still fighting covenant though?
*insert convenient plot device here*
itszutak
June 5th, 2012, 02:53 AM
I hated how the Chief was basically talking to himself during gameplay.
ugh.
I like the music, environments, and enemies.
I hate the HUD. The gradients and colors and partially transparent bitmaps look like shit.
The combat is different. Very different. I can't judge until I play, however.
There's not really much more to say. We still don't know what the story is about or where the game will ultimately lead us.
Why the hell are you still fighting covenant though?The covenant look like a very minor plot point, if the skirmish is any indication. The way that elite was incinerated seems to imply they're much less of a threat than they were-- assuming the scriptwriters know what they're doing, the first confrontation usually is designed to imply the general feeling of the enemy. (Look at the flood introduction through a cutscene, covenant in H1 through complete decimation of the crew, skirmishers in Reach killing civilians, etc.)
H4 takes place far enough away from Earth that this could very well be some covenant who were just cut off when the Prophets were killed; they may not have ever been given the news about the Rings or the Journey or whatever.
On the point of the Chief-- seems like they're taking a much more first-person approach to storytelling, like crysis or half-life or cowadooty. At least he has a voice (in his head) to talk with; hopefully he doesn't start bursting into one-liners all the time.
Timo
June 5th, 2012, 02:54 AM
It did look pretty neat, but I was really hoping it was just going to be Cortana and the Chief up against a new enemy.
TeeKup
June 5th, 2012, 03:01 AM
So who is controlling the Prometheans? I doubt it's the Didact, I want to conjecture it may be an AI, maybe it was an assistant to the Didact? The emblem at the end was not his FULL emblem.
itszutak
June 5th, 2012, 03:40 AM
I haven't followed the new books or the terminals recently, but wasn't the symbol at the end the Diadect's symbol?
It did look pretty neat, but I was really hoping it was just going to be Cortana and the Chief up against a new enemy.
I imagine we'll see the covenant for three or four levels, but less than 40% of the entire game. Kind of like halo 1 (assuming you start on c10)
Ki11a_FTW
June 5th, 2012, 03:43 AM
Dis anyone else notice that during gameplay, Chief..... talked?
IIRC, in 343 guilty spark theres a sound file in the dialogue where cheif is responding to echo 419 to get picked up, I guess thats why it wasnt used. No cutscenes in that map besides beggining and end.
ChemicalFizz
June 5th, 2012, 04:55 AM
Cortana. Hawter and crazier.
XG6mmCF8gk8
Donut
June 5th, 2012, 05:15 AM
well, i like how they had the chance to do another thing like they did with the flood in halo 1, with the dramatic introduction. i say had, because they showed the new enemies and the "dramatic" introduction in the trailers.
that blue shield looks interesting. sound effects are kind of terrible, but thats kind of been a thing for a while now.
...except the "overkill" sound. somebody needs to change that, or im going to go to 343 and key "OVERKILL" into somebody's car.
OmegaDragon
June 5th, 2012, 05:46 AM
Don't mind me, just here to put this up for possible discussion:
http://img26.imageshack.us/img26/2980/image071.png
And regarding the covenant; didn't we end up blowing up their planet? Perhaps when they came back from the war they were pissed off to find this, it was never really cleared out in the books that I remember.
EagerYoungSpaceCadet
June 5th, 2012, 06:51 AM
Here (http://www.modacity.net/forums/showthread.php?23461-Halo-4-still-isn-t-on-the-Wii-U&p=624172&viewfull=1#post624172)
Delta4907
June 5th, 2012, 09:43 AM
I think the forerunner weapons look cool even if they have similiar uses to standard human weapons:
http://i.minus.com/ibm9awQjil6rnU.gif
http://i.minus.com/ibv6lM8x8ZtZV7.gif
Hotrod
June 5th, 2012, 10:06 AM
I believe the Covenant shown here are just a band of pirates, if I remember one of the magazine articles correctly. But also keep in mind that in Glasslands, it is clearly shown that some Elites are very much against the alliance with the humans, so it could be them that we're seeing here.
Also, another video for all of you : http://www.gametrailers.com/video/e3-2012-halo-4/731135
Tnnaas
June 5th, 2012, 10:15 AM
Here (http://www.modacity.net/forums/showthread.php?23461-Halo-4-still-isn-t-on-the-Wii-U&p=624172&viewfull=1#post624172)
Hello.
I think the forerunner weapons look cool even if they have similiar uses to standard human weapons:
-snip-
-snip-
We should bust out the sentinel beams and see if we could do something like that for Halo: CE.
Nero
June 5th, 2012, 11:20 AM
"I'm seriously curious. @bungie (https://twitter.com/#!/bungie), what's up with the "SS" collar on the captain?http://blog.nationmultimedia.com/home/blog_data/5/5/images/SS.jpg (http://t.co/kFtxoPx6)http://pic.twitter.com/blYRppGN (http://t.co/blYRppGN)"
Guardian
June 5th, 2012, 11:33 AM
The AI had a very human looking replication of a skull when it "Screamed" at the Cheif
Tnnaas
June 5th, 2012, 11:45 AM
Clearly it was a new variant of the Cybermen.
Bobblehob
June 5th, 2012, 11:45 AM
IF I remember correctly, Humans and forerunners are the same race, so their anatomy was very similar, thus the skull on the AI they made.
TeeKup
June 5th, 2012, 11:47 AM
No they're not the same race. We've had this debate and discussion countless times.
Amit
June 5th, 2012, 11:54 AM
I'm just gonna come out and say it. Halo 4 is gay.
Hotrod
June 5th, 2012, 12:00 PM
The AI had a very human looking replication of a skull when it "Screamed" at the Cheif
That's cause Forerunners share similar traits to humans, but are a completely different species.
Clearly it was a new variant of the Cybermen.
Seems legit. It was clearly trying to upgrade the Chief.
TVTyrant
June 5th, 2012, 12:05 PM
This game looks both cool and homosexually inclined all at the same time
On the one hand, playing Halo gives me a huge boner
On the other hand, playing Halo gives me a huge boner
I can't decide if this is good or fucking gay
=sw=warlord
June 5th, 2012, 12:08 PM
Because I have a right called "freedom of speech" and its also a community forum where people come to say what they think. Sel does a perfectly good job over in the debate section doing that.
Such Rights only apply in public domains.
This website is a privately owned product, if the owner of the site decided to he could just delete every comment they liked and there would be nothing you could do.
Think about that for a moment.
TVTyrant
June 5th, 2012, 12:11 PM
Such Rights only apply in public domains.
This website is a privately owned product, if the owner of the site decided to he could just delete every comment they liked and there would be nothing you could do.
Think about that for a moment.
Good thing Ghost is never online then, huh?
=sw=warlord
June 5th, 2012, 12:15 PM
Good thing Ghost is never online then, huh?
Ghost does come online from time to time.
He just always shows as offline.
TVTyrant
June 5th, 2012, 12:16 PM
Ghost does come online from time to time.
He just always shows as offline.
:tinfoil:
TVTyrant
June 5th, 2012, 12:17 PM
:protarget:
Hotrod
June 5th, 2012, 12:20 PM
This game looks both cool and homosexually inclined all at the same time
On the one hand, playing Halo gives me a huge boner
On the other hand, playing Halo gives me a huge boner
I can't decide if this is good or fucking gay
Can't it be both? Don't hate on the gays!
Tnnaas
June 5th, 2012, 12:29 PM
You hate gays? What are you, homosexual?!
TVTyrant
June 5th, 2012, 12:29 PM
You hate gays? What are you, homosexual?!
trololololol
trahahahaha
Hotrod
June 5th, 2012, 12:38 PM
You hate gays? What are you, homosexual?!
No, but I'm Halosexual!
*badum-ptsh*
Amit
June 5th, 2012, 12:45 PM
Poorly done.
Kornman00
June 5th, 2012, 01:12 PM
Like Halo4's spartan armor :mech2:
Terry
June 5th, 2012, 01:28 PM
I wasn't a fan at all of the enemies. They really do look like something ripped out of metroid prime, especially with all that fugly orange. The environments look pretty good, but gosh, those "forerunner" equipment and AI are so incongruent and hideous in contrast. I'm not even a very big fan of chief's new armour, but that's at least passable.
Goodness, those appalling shields that popped up on them also activated my gag reflex.
Tnnaas
June 5th, 2012, 01:54 PM
RIOT SHIELDS! GAH!
itszutak
June 5th, 2012, 05:10 PM
http://halo4nation.com/multiplayer/multiplayer-and-spartan-ops-footage-undivided/
multiplayer footage, etc.
I like the grenade pistol-- looks like it has some kind of activated grenade or something?
Kornman00
June 5th, 2012, 05:22 PM
So apparently H4 is using Havok AI now, along with Animation (Physics is no-duh)
Champ
June 5th, 2012, 05:54 PM
http://halo4nation.com/multiplayer/multiplayer-and-spartan-ops-footage-undivided/
multiplayer footage, etc.
I like the grenade pistol-- looks like it has some kind of activated grenade or something?
I lol'd at "•Grenade toss sound effects sound similar to getting soda from a vending machine."
Tnnaas
June 5th, 2012, 06:29 PM
I'll admit, looking at those videos, the game looks really fun.
Wargames looks like a new and interesting twist on classic matchmaking. I won't hold my breath, but it looks to be promising.
Spartan Ops is the new Invasion/Firefight by the looks of things, which should be really cool. And since it's episode based, it'll add to the story of the Spartan IVs.
These missions spin off from a weekly cinematic series set aboard the ship. Each week a new episode will be release along with five new cooperative missions.
That sounds a bit like how they did challenges in Reach. It should keep the action flowing well after the campaign has been completed. But what bugs me is will these missions be recycled or will they have teams building them? I know they'd have an initial stockpile for well after the game is released, but what happens when the well runs dry?
TeeKup
June 5th, 2012, 06:51 PM
Its looking fun. But somethings sound retarded. Like the forerunner shotgun. The Magnum sounds beast though.
TVTyrant
June 5th, 2012, 08:24 PM
I think I will actually buy this
itszutak
June 5th, 2012, 08:33 PM
http://d3j5vwomefv46c.cloudfront.net/photos/large/593167468.jpg?key=11961600&Expires=1338943441&Key-Pair-Id=APKAIYVGSUJFNRFZBBTA&Signature=A8~UuhKwRUtu4YzLBbS3HLxyLanYizKcuvl264C4 TVMu0VnixMBpESkoJSvrJNUwtfsJjpw9N37YJedCFBE2iRi91p ~5X7sGmjr5H5U7p1x2iJtpJ~yxr4CzYlItDdK6S0hw84O31ivA Zh~2Y2B4Z5l-ACdzAKQ3mc-FEOcviYo_
Default controls. Looks like armor abilities are definitely back in, but sprint is a universal feature now. Kinda hope I can change where melee is though-- melee as b is pretty much muscle memory now (even if it hasn't been default for a game or two (?))
Kornman00
June 5th, 2012, 09:06 PM
If you can stand listening to douchebags saying :words: then check out this guy's "impression of H4": http://www.youtube.com/watch?v=DNYfJDd971E
I wanted to reach through the internet and choke the SOB when he started bragging about yoinking his team mates ordnance drops.
n00b1n8R
June 5th, 2012, 09:13 PM
"An Ancient Evil Awakens"
I almost pissed myself :lmfao: What a horrible trailer, why the fuck are jackals, elites and grunts enemies with humanity (and working together)?
Wow an ancient and advanced race's space-shotgun, funny how much it looks like a UNSC shotgun!
Tnnaas
June 5th, 2012, 09:16 PM
I wanted to reach through the internet and choke the SOB
Not even 30 seconds in and I share the same sentiment.
Pooky
June 5th, 2012, 11:39 PM
http://d3j5vwomefv46c.cloudfront.net/photos/large/593167468.jpg?key=11961600&Expires=1338943441&Key-Pair-Id=APKAIYVGSUJFNRFZBBTA&Signature=A8%7EUuhKwRUtu4YzLBbS3HLxyLanYizKcuvl264 C4TVMu0VnixMBpESkoJSvrJNUwtfsJjpw9N37YJedCFBE2iRi9 1p%7E5X7sGmjr5H5U7p1x2iJtpJ%7Eyxr4CzYlItDdK6S0hw84 O31ivAZh%7E2Y2B4Z5l-ACdzAKQ3mc-FEOcviYo_
Default controls. Looks like armor abilities are definitely back in, but sprint is a universal feature now. Kinda hope I can change where melee is though-- melee as b is pretty much muscle memory now (even if it hasn't been default for a game or two (?))
So now we can have double-melee douchebags who also have armor lock :ugh:
nuttyyayap
June 6th, 2012, 01:09 AM
There is no armour lock though :iamafag:
But yeah, EVERYONE doing double melee Bs... fuck it.
Bobblehob
June 6th, 2012, 02:24 AM
"An Ancient Evil Awakens"
I almost pissed myself :lmfao: What a horrible trailer, why the fuck are jackals, elites and grunts enemies with humanity (and working together)?
Wow an ancient and advanced race's space-shotgun, funny how much it looks like a UNSC shotgun!
It's already pretty much been confirmed that the covenant you fight are pirates or not really affiliated with what we knew as the covenant in the old games. Its also pretty easy to imagine that there could be covenant who didn't get the memo about the war being over xP Considering there are millions of them spread across a galaxy...
Also, who gives a shit if the forerunner shotgun thing looks kinda sorta not really similar to a human shotgun?
Cortexian
June 6th, 2012, 04:05 AM
I'm imaging how great this series would of been if it had well done PC versions.
Oh well, their loss. All that developing talent wasted on the 360.
TVTyrant
June 6th, 2012, 04:23 AM
I'm imaging how great this series would of been if it had well done PC versions.
Oh well, their loss. All that developing talent wasted on the 360.
Yeah, the multiplayer would be incredible with a mouse and keyboard
Bobblehob
June 6th, 2012, 04:49 AM
I'm very impressed so far with what they have managed to accomplish with the hardware available to them. As much as it bothers me seeing games being held back by the ancient hardware, It seems like it could be a positive experience for them to find ways to overcome the lack of power in the hardware, it forces the developers to be creative, at least to some extent, in how they deal with those limitations. Console exclusive games, whether they be for PC only, or one of the consoles, are usually much better than the complete multi-platform titles, case in point, BF3 and Crysis 2, compared to Crysis 1 and Halo.
MXC
June 6th, 2012, 08:57 AM
I'm sold. Sure it'd be awesome to get this on the PC, but I'm not going to pass up THIS MUCH STUFF just because I can't use a mouse and keyboard.
t3h m00kz
June 6th, 2012, 09:49 AM
I'm imaging how great this series would of been if it had well done PC versions.
Oh well, their loss. All that developing talent wasted on the 360.
halo and the xbox push sales for one another
=sw=warlord
June 6th, 2012, 10:54 AM
Cortana has definitely gone off the rails.
Chief seems to be in some trouble.
http://i1141.photobucket.com/albums/n599/cobby87/wmplayer2012-06-0615-52-34-95.jpg
http://i1141.photobucket.com/albums/n599/cobby87/wmplayer2012-06-0615-52-46-16.jpg
EX12693
June 6th, 2012, 11:05 AM
Where are the nanites??
itszutak
June 6th, 2012, 02:04 PM
I will not stop posting halo 4 things
http://halo4nation.com/news/halo-4-multiplayer-elements-unveiled/
Looks like, by default, you can only carry one "primary" weapon at a time in multiplayer, but one of the COD4-like perks fixes that
There's also a perk to give you your motion sensor while zoomed in
Champ
June 6th, 2012, 02:25 PM
http://d3j5vwomefv46c.cloudfront.net/photos/large/593167468.jpg?key=11961600&Expires=1338943441&Key-Pair-Id=APKAIYVGSUJFNRFZBBTA&Signature=A8~UuhKwRUtu4YzLBbS3HLxyLanYizKcuvl264C4 TVMu0VnixMBpESkoJSvrJNUwtfsJjpw9N37YJedCFBE2iRi91p ~5X7sGmjr5H5U7p1x2iJtpJ~yxr4CzYlItDdK6S0hw84O31ivA Zh~2Y2B4Z5l-ACdzAKQ3mc-FEOcviYo_
Default controls. Looks like armor abilities are definitely back in, but sprint is a universal feature now. Kinda hope I can change where melee is though-- melee as b is pretty much muscle memory now (even if it hasn't been default for a game or two (?))
Am I the only one that can't see this picture?
I'm not sure how I feel about these new loadouts. I hope they'll include a "Classic" playlist or something of the such. Looks like they've included grenade indicators too..
itszutak
June 6th, 2012, 02:47 PM
Am I the only one that can't see this picture?
I'm not sure how I feel about these new loadouts. I hope they'll include a "Classic" playlist or something of the such. Looks like they've included grenade indicators too..Sorry, the image might have expired-- I couldn't use my default site for rehosting so I tried something else that probably didn't work.
Try this instead: http://i.imgur.com/zojio.png
Tnnaas
June 6th, 2012, 03:05 PM
I'm warming up to the new "it breaks Halo in every conceivable way" stuff.
I see the direction Halo 4 is going, and sure it might be different than the original Halos, but it doesn't look bad by a long shot. It changes the formula, but it's trying to appeal to a broader audience and against competition. If Halo doesn't evolve, it won't survive. The world changes, people change, and yes, franchises change.
Kornman00
June 6th, 2012, 03:44 PM
While I think it sucks that crouch is now mapped to a button, at least they didn't do some ridiculously fucking moronic retard bullshit setup where sprint is A or such. Like in Ass Effect. Who in their right fucking minds makes sprint mapped to a control that requires your thumbs to leave the sticks? Max Payne 3 did this too (and GTA IIRC).
Also, I prefer the old Cortana look. Don't care for too much of the 343'ized content really. It may as well be a new franchise that's riding on the name brand of a cash cow. Which worries me with what they would do with a Halo Wars 2...
All that developing talent wasted on the 360.
Durango should fix this problem
=sw=warlord
June 6th, 2012, 03:49 PM
So who is controlling the Prometheans? I doubt it's the Didact, I want to conjecture it may be an AI, maybe it was an assistant to the Didact? The emblem at the end was not his FULL emblem.
It was his full emblem.
http://images2.wikia.nocookie.net/__cb20090318051256/halo/images/thumb/1/10/Didact.png/185px-Didact.png
http://oyster.ignimgs.com/wordpress/write.ign.com/100086/2012/06/sfdsf.jpg
Ryx
June 6th, 2012, 04:01 PM
Hating the new cod-esque stuff. Seriously, it's starting to look like cod with energy shields and scifi theme. Do not like.
Also, we all know how bad instant respawn is. Why would you do something like that, 343?
And the perks/only having one primary... that's fucked up. I get that franchises change, but this isn't borrowing ideas from other FPS games like CoD / MoH did... this is blatantly ripping CoD into a scifi game. Eww.
I claw so I don't mind crouch being mapped to a button, but that means melee / some other vital button will be on the stick, which will inhibit movement when I press it, which is stupid. I expect to go slower when I crawl, not when I active an armor ability / w/e.
Thruster pack particles look like shit. Also, seems to be a merge between the h3 XP system and Reach's credit system.
TVTyrant
June 6th, 2012, 04:09 PM
While I think it sucks that crouch is now mapped to a button, at least they didn't do some ridiculously fucking moronic retard bullshit setup where sprint is A or such. Like in Ass Effect. Who in their right fucking minds makes sprint mapped to a control that requires your thumbs to leave the sticks? Max Payne 3 did this too (and GTA IIRC).
Also, I prefer the old Cortana look. Don't care for too much of the 343'ized content really. It may as well be a new franchise that's riding on the name brand of a cash cow. Which worries me with what they would do with a Halo Wars 2...
Durango should fix this problem
GOW has the same, but once you touch the A it sticks in sprint mode. Slightly better but not by enough.
Lightning
June 6th, 2012, 04:18 PM
Apparently, they have one of the lead designers for Metroid Prime on board.
That explains a lot of the aesthetic choices.
ODX
June 6th, 2012, 04:21 PM
Yeah, there's a lot of guys from various studios bringing their own flairs from their respective companies and games. I'm starting to warm up to it.
Also I'm sure they'll have alternate controls just like every Halo has before so there's no need to complain about the default ones.
TVTyrant
June 6th, 2012, 04:26 PM
Thats actually pretty cool that they're branching out with other types of aesthetics
Few games/anything is willing to do that anymore
Tnnaas
June 6th, 2012, 05:42 PM
http://sphotos.xx.fbcdn.net/hphotos-ash3/s720x720/598391_345678962169993_839186809_n.jpg
:v:
Champ
June 6th, 2012, 05:48 PM
Sorry, the image might have expired-- I couldn't use my default site for rehosting so I tried something else that probably didn't work.
Try this instead: http://i.imgur.com/zojio.png
That one worked, thanks.
I claw so I don't mind crouch being mapped to a button, but that means melee / some other vital button will be on the stick, which will inhibit movement when I press it, which is stupid. I expect to go slower when I crawl, not when I active an armor ability / w/e.
The above link has the controls so far, and I'm assuming you meant crawl. The multiplayer video I watched didn't have any killcams or instant respawn. Maybe they didn't implement it yet, or maybe that's only for certain gametypes.
Hotrod
June 6th, 2012, 06:19 PM
Aye, I'm glad 343 Industries are doing their own thing isntead of copying Bungie. They're working on making Halo fresh and new in both a gameplay and visual sense, yet are keeping it recognizable as Halo.
It's going to be amazing to play through this game, seeing the Halo we know and love through a different perspective.
itszutak
June 6th, 2012, 07:14 PM
My biggest worry right now is the plot, which I won't be able to really judge until I play the game for myself. Visually the game looks fantastic and the gameplay, while extremely imitative, at least looks fun. Hopefully the exp system doesn't get me grinding like Reach did-- after a few days, I just can't stand to play it because I feel like I'm only doing it for the points rather than for entertainment.
Kornman00
June 7th, 2012, 02:02 AM
1) Also, we all know how bad instant respawn is. Why would you do something like that, 343?
2) And the perks/only having one primary... that's fucked up. I get that franchises change, but this isn't borrowing ideas from other FPS games like CoD / MoH did... this is blatantly ripping CoD into a scifi game. Eww.
1) Respawn time is game variant specific. A variant of Slayer may have it, but the classic CTF variants wouldn't.
2) That's for the loadout only (and again, there's a perk/specialization/whatever that allows your loadout to set your 'secondary' as a 'primary' type weapon). It doesn't mean you're limited to a primary and secondary weapon for the entire match even after you spawn. You can still pick up a sniper and a shotgun, RL, w/e.
TeeKup
June 7th, 2012, 03:44 AM
It was his full emblem.
http://images2.wikia.nocookie.net/__cb20090318051256/halo/images/thumb/1/10/Didact.png/185px-Didact.png
http://oyster.ignimgs.com/wordpress/write.ign.com/100086/2012/06/sfdsf.jpg
Still doubt its the Didact. He was merciless, not evil.
itszutak
June 7th, 2012, 03:55 AM
Still doubt its the Didact. He was merciless, not evil.Sometimes bad writing turns "merciless" into "villian". Not saying that's the case here, but it's a possibility
=sw=warlord
June 7th, 2012, 08:13 AM
Still doubt its the Didact. He was merciless, not evil.
He was the embodiment of rage.
Not only has one Halo ring been destroyed, the Ark has been destroyed as well as the replacement ring was destroyed, oh and he killed his own wife by activating the array.
I would imagine that alone would make him rather pissed off.
ODX
June 7th, 2012, 11:19 AM
A decent match of Slayer. Ignore how terrible the guy is, and how nothing really happens for about the first 5 minutes aside from a walkthrough of the gorgeous Wraparound. He picks up rockets at around 5:20 and changes his loadout later. My only complaint this time about animations is that the new walking looks like he's drunk (see rockets at 5:25).
http://www.youtube.com/watch?v=f5moV19A2DE
thehoodedsmack
June 7th, 2012, 01:19 PM
So death-cam is still in? I didn't see any kill-cam shots during that video.
Tnnaas
June 7th, 2012, 01:36 PM
Gametype specific maybe. Or perhaps it can be changed in the settings menu.
TeeKup
June 7th, 2012, 01:47 PM
Does anyone else realize if it IS the Didact we wont be fighting the original, but Bornstellar Makes Eternal Lasting? Augh fucking cryptum.
Kornman00
June 7th, 2012, 02:09 PM
So the bullshit that was crapped out in that shitty Forerunner trilogy is now overflowing into non-book media? Fuck Bear.
Tnnaas
June 7th, 2012, 02:40 PM
It's been doing that for a little while now.
Why do you think Anniversary has that fugly ring?
itszutak
June 7th, 2012, 03:14 PM
The ring design is a retcon? I thought it was just one other redesign because that's what anniversary was all about
Tnnaas
June 7th, 2012, 03:35 PM
No, Frank O'Connor mentioned that the fins on the ring are there because they are going to be used in the Forerunner Saga.
That pissed me off, but not nearly as much as when he said the Halo rings always had those fins and we didn't have the technology back then to make it happen. I'm pretty sure we could have had it in the original three if Jason Jones wanted it them there, but he didn't. Saying we have them now just because Greg Bear says so just pisses me off.
I'm busy finding the source. I'll post it when I find it.
Rentafence
June 7th, 2012, 06:02 PM
What rings are we talking about? You mean the circular design on the exterior circumference of Halo that we though was the ark from the Halo 3 announcement trailer?
Hotrod
June 7th, 2012, 06:50 PM
He was the embodiment of rage.
Not only has one Halo ring been destroyed, the Ark has been destroyed as well as the replacement ring was destroyed, oh and he killed his own wife by activating the array.
I would imagine that alone would make him rather pissed off.
Not to mention that we kind of let the Flood out again by giving them access off of Installation 05. Even though it was the Covenant who was at fault there, I see why the Didact would be pissed off at everything since it means that his wife and whole race died for nothing.
itszutak
June 7th, 2012, 07:04 PM
What rings are we talking about? You mean the circular design on the exterior circumference of Halo that we though was the ark from the Halo 3 announcement trailer?
the fringes on the Anniversary ring--
http://i.imgur.com/CxBMx.png
EX12693
June 7th, 2012, 07:17 PM
Metroid Tron 4.
Kornman00
June 7th, 2012, 08:25 PM
Halo 4: Halo Evolved, still isn't on the Sega GameGear
TVTyrant
June 7th, 2012, 08:36 PM
Halo 4: Halo Evolved, still isn't on the Sega GameGear
lolololololol
Rentafence
June 7th, 2012, 08:40 PM
the fringes on the Anniversary ring--
[w0be]
What the fuck is that shit it looks tacky.
t3h m00kz
June 7th, 2012, 09:30 PM
It may as well be a new franchise that's riding on the name brand of a cash cow.
a problem devs have to face: they can never make everybody happy
change it too little, they're lazy and not changing anything and riding off of the success of the predecessors and milking the franchise
change it too much, it's a different game and they slapped the brand name on and are milking the franchise
Pooky
June 7th, 2012, 09:38 PM
So focus on making one crowd happy instead of giving a lukewarm experience to all.
Or make a game with a new IP instead of using the same franchise.
Donut
June 7th, 2012, 09:42 PM
or better yet, make one awesome game, and continue supporting it for a while with new content and updates (see tf2)
note: adding a bunch of marginally different new weapons to a game with several huge balancing and gameplay issues instead of fixing said issues does not count. looking at you, bf3.
t3h m00kz
June 7th, 2012, 09:48 PM
with all of that tech and the tools at their disposal, millions of fans who want more of the franchise and the gameplay, and a immersive universe that people have fallen in love with, why on earth would they drop the franchise and do something else?
should microsoft stop making windows operating systems and work on a newly branded operating system because windows 7 was a high point? should nintendo stop making mario games because they've already made like eight hundred?
343, the company who's soul purpose is to own and promote the Halo franchise dropping the franchise would be like Toyota dropping vehicles, or Microsoft dropping software development!
if they went and made a new franchise with the Halo tech they have at their disposal, people would undoubtably say it's too similar to halo and they're ripping off a successful franchise!
Kornman00
June 8th, 2012, 03:13 AM
if they went and made a new franchise with the Halo tech they have at their disposal, people would undoubtably say it's too similar to halo and they're ripping off a successful franchise!
The engine is far more capable than just shitting out a Halo game. Hell, look at some of the CE works, and they're done without changing (much) of 10yr+ old engine itself!
t3h m00kz
June 8th, 2012, 10:08 AM
sure, slap a few real-life-gun models in, maybe a bow-and-arrow or whatever, slap a new name on it and you've got a different game. however all of the gameplay systems and mechanics are in place and set pretty much in stone, and the gameplay would still feel like halo, and that won't change unless they make some massive changes to their engine and the way their games work. just like how all of the mods out there feel like halo, because they're running off of the same binaries and code and pre-set mechanics.
regardless, I get what you're saying, but if nothing else I stand by my other points.
Kornman00
June 8th, 2012, 01:32 PM
So, did Stubbs the Zombie feel like Halo?
t3h m00kz
June 8th, 2012, 02:01 PM
Was it built by Bungie with the same binaries and preset values as a Halo title?
http://en.wikipedia.org/wiki/Stubbs_the_Zombie_in_Rebel_Without_a_Pulse
"Using the Halo engine provided some problem in the early stages. The engine was completely developed by Bungie (http://en.wikipedia.org/wiki/Bungie) and it lacked notes from them or peer reviews that would emphasize possible programming problems.Due to this, an excessive amount of time was spent determining which contractors would require training to use the engine, as well as how long they would receive instruction."
so that backs up my point that they had to do all sorts of crazy shit to the engine to get the results they wanted for a different game experience.
Yes, it's possible to make a completely new game using the Halo engine, as they have access to the source code. However, the amount of source code that would need to be ripped out and reworked to fit the needs of the title would still be quite a chore.
The Halo engine is not like the UDK, where you can make absolutely anything with the tools. The binaries and tools themselves need to be reworked.
t3h m00kz
June 8th, 2012, 02:14 PM
and to answer your question, yes, you could totally tell it was on the halo engine, by the way the models appeared, the effects interacted with the environment, and the shadows faded out. just little things like that.
let's not forget they slapped "BUILT ON THE HALO ENGINE" on the cover. it's pretty obvious they were doing it for better sales. and even then, the game was nowhere near a triple-A title.
dazman23
June 8th, 2012, 02:45 PM
Did anyone else notice the size of this covie ship next to Infinity?
2874
TeeKup
June 8th, 2012, 02:49 PM
Is that supposed to be a Battlecruiser? It wouldn't be THAT small next to the Infinity >_>
Hotrod
June 8th, 2012, 03:45 PM
It could be just a shadow, no? Or maybe it's a placeholder for another ship class that is that small.
nuttyyayap
June 8th, 2012, 04:14 PM
It sure looks like a shadow.
arbiter901
June 8th, 2012, 04:38 PM
So, did Stubbs the Zombie feel like Halo?
The UI and some vehicles reminded me of Halo, but that could of been taken care of easily.
Kornman00
June 8th, 2012, 07:14 PM
Yes, it's possible to make a completely new game using the Halo engine, as they have access to the source code. However, the amount of source code that would need to be ripped out and reworked to fit the needs of the title would still be quite a chore.
The Halo engine is not like the UDK, where you can make absolutely anything with the tools. The binaries and tools themselves need to be reworked.
Maybe if someone was trying to use the Halo1 engine to do another game. But today's Halo engine is so much, much more. Eg, their networking code layer isn't specific to the needs of Halo (as described here (http://www.bungie.net/Inside/publications.aspx#pub31070)).
The engine isn't like the UDK, because the UDK is meant to be licensed to other developers for all sorts of games. That's what drives most of its design. So no duh the code in a Halo-derived work would have to be reworked, but not to the extent you're trying to suggest.
Also, just because you can script something using UnrealShit, doesn't mean it should be entirely implemented in such.
Rentafence
June 8th, 2012, 07:16 PM
Fuck the police
t3h m00kz
June 8th, 2012, 08:08 PM
Maybe if someone was trying to use the Halo1 engine to do another game. But today's Halo engine is so much, much more. Eg, their networking code layer isn't specific to the needs of Halo (as described here (http://www.bungie.net/Inside/publications.aspx#pub31070)).
The engine isn't like the UDK, because the UDK is meant to be licensed to other developers for all sorts of games. That's what drives most of its design. So no duh the code in a Halo-derived work would have to be reworked, but not to the extent you're trying to suggest.
Also, just because you can script something using UnrealShit, doesn't mean it should be entirely implemented in such.
Today's Halo engine is more advanced, undoubtably, and capable of much more. However the extent of it's capabilities and limits are for the most part unknown outside of those on the 343 development team!
don't know dick about coding languages as I've never build a program in my life so I can't have an opinion about unrealscript. All I know is it seems like it would be far less of a hassle to make a game in Kismet than to dig into the C++ source of the Halo engine and modify things to fit the needs of the developers.
JackalStomper
June 9th, 2012, 06:59 AM
Kismet is not unrealscript.
t3h m00kz
June 9th, 2012, 11:37 AM
I know. I hear you can still make entire games with it though!
FreedomFighter7
June 9th, 2012, 01:48 PM
It caught my attention when I saw the first trailer, but did anyone else notice the aesthetics? It looks like a Japanese Manga, and I effing love it!
=sw=warlord
June 9th, 2012, 02:12 PM
It caught my attention when I saw the first trailer, but did anyone else notice the aesthetics? It looks like a Japanese Manga, and I effing love it!
GET OUT!
TVTyrant
June 9th, 2012, 04:16 PM
This game needz moar Tim Tebow
PopeAK49
June 9th, 2012, 04:25 PM
This game needz moar Tim Tebow
.....no
TVTyrant
June 9th, 2012, 04:27 PM
.....no
Yes
Kornman00
June 9th, 2012, 05:42 PM
No
It caught my attention when I saw the first trailer, but did anyone else notice the aesthetics? It looks like a Japanese Manga, and I effing love it!
GET OUT!
Right now (http://www.youtube.com/watch?v=d1aW0uob8kM)!
Hotrod
June 9th, 2012, 05:50 PM
It caught my attention when I saw the first trailer, but did anyone else notice the aesthetics? It looks like a Japanese Manga, and I effing love it!
Dafuq? No. Japanese Manga does not belong in my Halo.
FreedomFighter7
June 10th, 2012, 02:30 AM
I'm not saying it has that stupid anime/manga spikey hair thing, its just the armor has the same style of japanese anime mecha, which looks amazing! XD
=sw=warlord
June 10th, 2012, 09:54 AM
I'm not saying it has that stupid anime/manga spikey hair thing, its just the armor has the same style of japanese anime mecha, which looks amazing! XD
It's that same armour that looks terrible.
Hotrod
June 10th, 2012, 10:15 AM
I'm not saying it has that stupid anime/manga spikey hair thing, its just the armor has the same style of japanese anime mecha, which looks amazing! XD
While I do love the look of the armour, I don't see the anime mecha style you're talking about. But hey, if you think it looks cool for that reason then that's good! The more people who like the new game, the better!
FreedomFighter7
June 10th, 2012, 02:17 PM
It's that same armour that looks terrible.
Cool story bro! XD
Kornman00
June 10th, 2012, 08:30 PM
http://venturebeat.com/2012/06/10/interview-frank-oconnor-on-why-343-industries-changed-halo/
TVTyrant
June 10th, 2012, 08:43 PM
Very interesting. Gave a totally knew perspective on the game.
DarkHalo003
June 10th, 2012, 08:57 PM
Everything after the stupid Live-Action shit was great. Those enemies give me chills. I can barely wait for this game, only because I have a lot of other things going on. Still, really liking where this is going.
QcSBOrG5RW8
In-case someone else wants to see campaign action immediately and was gone a week like me.
A few things from me:
-The environments are lovely.
-The weapons are awesome.
-The enemies are intriguing, dynamic, and vicious.
-WAS THAT BUCK?
-"I have long dreamt of this day Reclaimer." I giggled out of excitement.
-This game will rock. Multiplayer is looking nice. Spartan-Ops is looking nice. Everything is looking nice.
Pooky
June 10th, 2012, 09:52 PM
Cool story bro! XD
Are you Hobblebob in disguise
Amit
June 10th, 2012, 09:54 PM
What I just can't wrap my head around was why those enemies incinerated the elite, but not the MC. Why beat around the bush? Just blast him and end the damn story.
Hotrod
June 10th, 2012, 10:19 PM
Buck? Where? When? At what time?
DarkHalo003
June 10th, 2012, 10:40 PM
What I just can't wrap my head around was why those enemies incinerated the elite, but not the MC. Why beat around the bush? Just blast him and end the damn story.
MC is a Reclaimer, so it could be tied to that. There are multiple explanations you could make, but I think the fact that he is a Reclaimer saved him from the instant incineration. I wondered that too for a minute and I think that's the answer, plus the Elite's shield was down or too weak to survive the incinerating beam? Maybe it's another weapon not seen yet?
Buck? Where? When? At what time?
3:05-3:10? The audio quality isn't that good, but it sort of sounded like him.
Hotrod
June 10th, 2012, 10:55 PM
I see how you'd think of Buck while hearing that, but it only sounds somewhat similar to him.
TVTyrant
June 10th, 2012, 11:22 PM
Are you Hobblebob in disguise
gooby pls
itszutak
June 11th, 2012, 12:22 AM
Fatal shots incinerate-- the elite was already at low shields; in MP forerunner weapons incinerate on kills
TVTyrant
June 11th, 2012, 01:25 AM
http://www.youtube.com/watch?v=8SPhDDtQVYI&feature=g-vrec
TVTyrant
June 11th, 2012, 01:26 AM
http://www.youtube.com/watch?v=Hq8FJ7NAAaM&feature=relmfu
JackalStomper
June 11th, 2012, 01:46 AM
Surprised it didn't have everything fun disabled. guess mlg will wait for release before trying to turn it back into halo 2 with their gametypes.
Bobblehob
June 11th, 2012, 02:28 AM
Are you Hobblebob in disguise
Problem Officer?
http://lh4.ggpht.com/_Ffi7yIm3-e0/TOXeD2trwRI/AAAAAAAAEDY/mkmFonbYlSw/Troll%20face_thumb[2].png
In all seriousness, I'm getting really excited for this game!
TVTyrant
June 11th, 2012, 02:42 AM
Problem Officer?
http://lh4.ggpht.com/_Ffi7yIm3-e0/TOXeD2trwRI/AAAAAAAAEDY/mkmFonbYlSw/Troll%20face_thumb[2].png
In all seriousness, I'm getting really excited for this game!
gooby pls
TeeKup
June 11th, 2012, 04:15 AM
http://www.youtube.com/watch?v=Hq8FJ7NAAaM&feature=relmfu
Why is it everyone I see playing these early Halo 4 videos is horrible. It isn't just halo its every early game before release. Do they not ever get testers who've played other entries in the series before?
FreedomFighter7
June 11th, 2012, 05:03 AM
IDK Teekup, but I remember the Halo 2 start menu idle trailer, the players making the video were terrible! The guy actually killed an elite by shooting it in the foot with an SMG! They couldn't keep the crosshair trained on the target within melee distance for more than half a second. Bungie, 343i, you should really get some awesome gameplay to show off your awesome game.
Dozo
June 11th, 2012, 07:33 AM
That promethean vision is looking pretty OP.
nuttyyayap
June 11th, 2012, 07:40 AM
Of course it is, it's an FPS, there's always one thing which completely breaks game-play by being OP. It appears that this vision BS is Halo 4's version of it.
JackalStomper
June 11th, 2012, 08:08 AM
Its nothing that the motion tracker in previous games didn't do.
=sw=warlord
June 11th, 2012, 08:13 AM
Its nothing that the motion tracker in previous games didn't do.
You mean besides the fact you can see through walls even at a distance.
Rentafence
June 11th, 2012, 09:56 AM
Its nothing that the motion tracker in previous games didn't do.
I could hide from the motion tracker by crouching.
ODX
June 11th, 2012, 10:05 AM
You know what I just realized?
This is Call of Duty. Why?
Loadouts. Yeah, Reach had them but they weren't customizable bullshit like this.
And the big kicker? There's no more power struggle for weapons (aside from what, one weapon drop in the game?). Everyone can start with the weapons they use all game instead of having to go find the weapons and fight for map control. Now it's moved to Call of Duty's stupid lone-wolf run-and-gun gameplay.
Sure it's still "Halo" gameplay and gunfights, but it's no longer fully Halo anymore. I really hope they have classic playlists where everyone simply has same weapon start and has to run and grab weapons, like the good old days, instead of spawning ready to go like CoD.
JackalStomper
June 11th, 2012, 10:15 AM
You mean besides the fact you can see through walls even at a distance.
good point
Then again it can't see behind, above, and below you at the same time like the motion tracker can. One could say the MT is the more OP element.
I could hide from the motion tracker by crouching.
could
doesn't mean anyone does
cod cod cod cod cod cod cod
Think of something better that isn't the same thing used in the last 5 games and suggest it to 343i.
DarkHalo003
June 11th, 2012, 11:08 AM
Of course it is, it's an FPS, there's always one thing which completely breaks game-play by being OP. It appears that this vision BS is Halo 4's version of it.
+rep if it still existed.
@ODX: It's not CoD. Yes there are similarities, but if the core Halo gameplay is still there and we still use Energy Shields, then it's Halo. From the videos in this thread, it is so easily Halo. The only CoD element is the Loadout and that's used by BF3 and CoD both. It's 343i's way of keeping Halo up with the times in terms of what the masses want. And before you say "No, if they wanted to please the masses then they would do traditional Halo gameplay," I want to say that if that were the case Halo 3 would still be widely played. What that argument is trying to state is like saying that well-designed maps in HCE will have more players than maps like ColdSnap or HugeAss. I believe you also cannot Loadout Snipers, Rockets, and Swords. Enough said?
About the Videos:
-Those guys are effing terrible. Regardless, they are trying a lot of the new features and to their credit demonstrators aren't normally supposed to dominate everything. At least fall damage from the top floor on Infinity is non-existant, meaning it must really be high-up to experience damage.
Concerning the Visor:
-Everyone can have it, like Sprint, so it's not really OP. It's also evident that there is a range limit and that you're not seeing your enemy in Hi-Definition from across the map. And if people choose other abilities instead, then they may strengthen teamwork in team matches. We will all see how it effects gameplay though in November.
Concerning a very special weapon:
-The Covenant Carbine is back! :)
Higuy
June 11th, 2012, 11:44 AM
@ODX: It's not CoD. Yes there are similarities, but if the core Halo gameplay is still there and we still use Energy Shields, then it's Halo. From the videos in this thread, it is so easily Halo. The only CoD element is the Loadout and that's used by BF3 and CoD both. It's 343i's way of keeping Halo up with the times in terms of what the masses want. And before you say "No, if they wanted to please the masses then they would do traditional Halo gameplay," I want to say that if that were the case Halo 3 would still be widely played. What that argument is trying to state is like saying that well-designed maps in HCE will have more players than maps like ColdSnap or HugeAss. I believe you also cannot Loadout Snipers, Rockets, and Swords. Enough said?
Continue generalizing what was decent games into "what the masses want" and all your going to have in the industry is a collection of the same games with different visuals. You can say that Halo isnt COD, and it isnt, but with the new load out system it just takes it one step fruther to be that same game in the gameplay dept.
Some people enjoy the arena style gameplay that Halo 1/2/3 all offered, and even Reach to some extent. It was balanced; everyone started with the same weapons, and had an equal chance at getting power weapons.
Ryx
June 11th, 2012, 12:09 PM
Halo 4: now with built in chams :DIf this got released on pc, it would be totally fucked over with cheaters. I actually don't want a pc release now, because it would go to hell with microshit's moderating.
DarkHalo003
June 11th, 2012, 12:21 PM
Continue generalizing what was decent games into "what the masses want" and all your going to have in the industry is a collection of the same games with different visuals. You can say that Halo isnt COD, and it isnt, but with the new load out system it just takes it one step fruther to be that same game in the gameplay dept.
Some people enjoy the arena style gameplay that Halo 1/2/3 all offered, and even Reach to some extent. It was balanced; everyone started with the same weapons, and had an equal chance at getting power weapons.
There are generalizations and then there are trends. This is one of those trends that FPS MP games need to stay alive. Thankfully, I see a lot more Halo Originality than I do trendiness. My only stipulation is that you can call-down new weapons on demand to aid you, only because that's VERY gimmicky like the Loadouts themselves. However, I do feel that as long as Loadouts are only Primary/Secondary weapons then the gameplay will be solid.
@Ryx: I don't even give a fuck about Halo MP on PC. I'd rather have a good HEK and work in the SP department (as always) than worry about a bitchy MP community. Although, MP level environments can be very enjoyable and beautiful (Highlands, Ghost Town, Longshore).
Kornman00
June 11th, 2012, 01:41 PM
Cheating on a console, and getting away with it, isn't THAT hard of a thing to do...
Of course it is, it's an FPS, there's always one thing which completely breaks game-play by being OP. It appears that this vision BS is Halo 4's version of it.
If you really need to rely on PV, instead of your MT, then I'm pretty sure you were at a disadvantage before this game and this only now makes the game fair. Besides, PV users can't use the hard shield, regen bubble, auto turret, thruster pack, or any other goddamn armor ability that can put the fight in your favor just as well.
Also, they can kill loadouts or, IIRC, provide fixed loadouts (a la Reach) in the game variant settings. They're providing customization out the ass, and are using said customization to make the game unique. They're not forcing everyone to play with only their settings, which is why you'll have the power to configure what you want or play in non-H4-type playlists, just like in all the games that came before.
Higuy
June 11th, 2012, 02:10 PM
There are generalizations and then there are trends. This is one of those trends that FPS MP games need to stay alive. Thankfully, I see a lot more Halo Originality than I do trendiness. My only stipulation is that you can call-down new weapons on demand to aid you, only because that's VERY gimmicky like the Loadouts themselves. However, I do feel that as long as Loadouts are only Primary/Secondary weapons then the gameplay will be solid.
“Great things are not accomplished by those who yield to trends and fads and popular opinion.” ― Jack Kerouac (http://www.goodreads.com/author/show/1742.Jack_Kerouac)
=sw=warlord
June 11th, 2012, 02:30 PM
You know what I just realized?
This is Call of Duty. Why?
Loadouts. Yeah, Reach had them but they weren't customizable bullshit like this.
.
Hate to point this out to you.
but Crysis had this before CoD4 was about.
Crysis came out September 07 and CoD4 came out in November.
You want to point fingers, point em at Crysis.
Amit
June 11th, 2012, 03:24 PM
MC is a Reclaimer, so it could be tied to that. There are multiple explanations you could make, but I think the fact that he is a Reclaimer saved him from the instant incineration. I wondered that too for a minute and I think that's the answer, plus the Elite's shield was down or too weak to survive the incinerating beam? Maybe it's another weapon not seen yet?
So being a reclaimer, that saves him from a quicker death? The fact that they are trying to kill him at all should set off some alarms about the intentions of the enemies. That's what an enemy is...something that tries to kill you.
Hate to point this out to you.
but Crysis had this before CoD4 was about.
Crysis came out September 07 and CoD4 came out in November.
You want to point fingers, point em at Crysis.
Actually, Crysis came out in November...
=sw=warlord
June 11th, 2012, 03:37 PM
Actually, Crysis came out in November...
Demo came out in September.
The Demo had alot of the things that are typically associated with CoD4.
DarkHalo003
June 11th, 2012, 06:05 PM
So being a reclaimer, that saves him from a quicker death? The fact that they are trying to kill him at all should set off some alarms about the intentions of the enemies. That's what an enemy is...something that tries to kill you.
I'm positive someone already pointed other reasons out. I was just giving something to raise thought on why he wasn't incinerated.
@Higuy: As true as that is, tell that to the FPS console-gaming community. Besides, some trends are neat. It becomes a problem when your core gameplay is based around them.
Higuy
June 11th, 2012, 07:31 PM
It becomes a problem when a trend becomes mainstream and every game is doing it. It becomes less and less unique, at least with those types of features. (Not trying to sound like a hipster.)
Lightning
June 11th, 2012, 08:02 PM
HUD moving confirmed.
Holy shit this is Metroid Prime for reals.
Pooky
June 11th, 2012, 08:27 PM
Why do people always draw some huge contrast between Halo and CoD because shields. Besides the fact that you can take a few more hits in Halo, H2+ Energy shields and CoD's regenerating health are almost the exact same mechanic.
Kornman00
June 11th, 2012, 08:28 PM
What the pooks said
DarkHalo003
June 11th, 2012, 08:46 PM
It FEELS different though. At least, for me it does.
Hotrod
June 11th, 2012, 09:29 PM
The reason it feels different is due to the kill times being different. If you died as quickly in Halo as you did in CoD, people would say that the health systems are identical.
DarkHalo003
June 11th, 2012, 09:47 PM
The reason it feels different is due to the kill times being different. If you died as quickly in Halo as you did in CoD, people would say that the health systems are identical.
This. I enjoy longer kill times and longer games. I just don't understand how anyone can enjoy a quick game won by rushing or quick triggers.
Hotrod
June 11th, 2012, 09:49 PM
This. I enjoy longer kill times and longer games. I just don't understand how anyone can enjoy a quick game won by rushing or quick triggers.
Agreed, a game just isn't as fun when you die before even getting to see the enemy (getting killed by a sniper doesn't count).
Pooky
June 11th, 2012, 10:49 PM
This. I enjoy longer kill times and longer games. I just don't understand how anyone can enjoy a quick game won by rushing or quick triggers.
If you think CoD is only about being quick and twitchy you must have never played Hardcore back on CoD 4.
DarkHalo003
June 12th, 2012, 01:52 AM
If you think CoD is only about being quick and twitchy you must have never played Hardcore back on CoD 4.
Is that MP? And CoD1, 2, WaW, and 4 do not count considering they were the last games in the franchise to be worth a shit.
I'm referring to MW2, MW3, and BOPs. What you're saying doesn't even carry weight now.
Warsaw
June 12th, 2012, 08:16 PM
I see the cross-hair is still almost two-thirds of the way down the screen. That's instant "wait for bargain-bin used-game pricing" for me.
Kornman00
June 12th, 2012, 09:28 PM
I was wondering when someone was going to comment on that. I was banking on Pooky being the first, though
Warsaw
June 12th, 2012, 09:39 PM
Noes, I'm the larger Halo purist. It's mine, all MINE!
Bobblehob
June 12th, 2012, 10:00 PM
xP Oh god
TVTyrant
June 12th, 2012, 11:08 PM
I was wondering when someone was going to comment on that. I was banking on Pooky being the first, though
Me too
Pooky
June 13th, 2012, 02:02 AM
Is that MP? And CoD1, 2, WaW, and 4 do not count considering they were the last games in the franchise to be worth a shit.
I'm referring to MW2, MW3, and BOPs. What you're saying doesn't even carry weight now.
lol wut
How can you comment on CoD MP when you don't actually know shit about it. Hardcore is the game mode where you have no HUD and everything is a 1 hit kill. As you can imagine it gets a lot more slow paced and cerebral, especially on S&D where you also only have one life. It's been in every CoD since CoD 4 and it's the only reason I could stand to play MW2 or Blops for more than 5 minutes.
I was wondering when someone was going to comment on that. I was banking on Pooky being the first, though
I never gave a shit about the crosshair position either way. I can see why people don't like it but it never bothered me.
Warsaw
June 13th, 2012, 03:14 AM
I wasn't going to buy the game new anyways, but that placement is not the natural part of the screen my eyes wish to sit, and thus I feel like I have tunnel vision; feels like playing with a third of the TV cut off the top to me.
But this is just me. Not telling others to not buy it. The story piques my interest, but what I've seen of UI, game-play, and visual styling gives me serious pause.
Kornman00
June 13th, 2012, 04:10 AM
I never gave a shit about the crosshair position either way. I can see why people don't like it but it never bothered me.
Well shit, I remember someone on this forum was very vocal about not liking how from H2 and onward the crosshair wasn't dead center. Maybe it was Warsaw. Just, I associate all things vocal and game design with you Pooks :-3
e: yeah, not a fan of the UI either lol. Nor the armor still, but hey, this thread has walked down that road a couple times.
Warsaw
June 13th, 2012, 06:04 AM
Pfff, I haven't been around in awhile. I mainly popped in just to post my car and then decided to have a look-see.
And yeah, that was me not liking the cross-hair position. Some call it unique, but I don't think people were complaining about center-screen aim points and therefore I find it to be an unnecessary change and detrimental to my experience.
DarkHalo003
June 13th, 2012, 11:41 AM
It's been like this for a decade now. Can people really just stop whining about it unless it comes onto PC?
DarkHalo003
June 13th, 2012, 11:47 AM
lol wut
How can you comment on CoD MP when you don't actually know shit about it. Hardcore is the game mode where you have no HUD and everything is a 1 hit kill. As you can imagine it gets a lot more slow paced and cerebral, especially on S&D where you also only have one life. It's been in every CoD since CoD 4 and it's the only reason I could stand to play MW2 or Blops for more than 5 minutes.
Well that's nice. I think it's shit gameplay though if you get hit once by a gun and die. But you're right, it is an improvement over standard CoD gameplay (I played CoD2, 3, MW2), but what does that say about the game itself? If I wanted to play CoD after MW2, then I'd just play Halo SWAT games and save $60+. Really, after playing MW2 MP for 4 months, THAT was better gameplay. Like I said, says a lot about how shallow CoD gameplay is now.
My point is that you were referring to the last decent CoD game (CoD4) to have decent multiplayer before it all went to hell with MW2, which is the current model of CoD games now. CoD4 was during the 2007 era of gaming when games had reached their peak of originality and were beginning to be chewed apart by critically thinking gamers. In other words, the CoD4 model is no longer followed just like the Halo 3 model is no longer followed. Your point involving CoD4 is obsolete.
TL;DR
Times have changed. The model of CoD and Halo games has changed. The CoD model is shit. The Halo model is trying not to be.
TVTyrant
June 13th, 2012, 12:04 PM
My thing is, the lack or creativity in the CoD franchise is staggering. A small band of say Neuro, Josh, Sel, and IDK, Infaf could piece one of those fucking games together. At least Halo is still somewhat original.
DarkHalo003
June 13th, 2012, 12:08 PM
My thing is, the lack or creativity in the CoD franchise is staggering. A small band of say Neuro, Josh, Sel, and IDK, Infaf could piece one of those fucking games together. At least Halo is still somewhat original.
+Rep
Warsaw
June 13th, 2012, 04:06 PM
It's been like this for a decade now. Can people really just stop whining about it unless it comes onto PC?
No. Wanna fight over it?
=sw=warlord
June 13th, 2012, 04:18 PM
http://images.cheezburger.com/completestore/2009/7/26/128931063435438324.jpg
DarkHalo003
June 13th, 2012, 05:57 PM
No. Wanna fight over it?
:realsmug:
Pooky
June 13th, 2012, 06:49 PM
Well that's nice. I think it's shit gameplay though if you get hit once by a gun and die. But you're right, it is an improvement over standard CoD gameplay (I played CoD2, 3, MW2), but what does that say about the game itself? If I wanted to play CoD after MW2, then I'd just play Halo SWAT games and save $60+. Really, after playing MW2 MP for 4 months, THAT was better gameplay. Like I said, says a lot about how shallow CoD gameplay is now.
That's a really narrow point of view. Just because you don't like it doesn't mean it's shit gameplay.
For one thing, unless you have a superior weapon, Halo might as well be one shot kills. Whoever shoots first and can hit consistently is pretty much guaranteed to win. Players move far too slowly to escape on any but the most labyrinthine of maps. All having eleventy-billion health points does is drag things out.
DarkHalo003
June 13th, 2012, 07:06 PM
That's a really narrow point of view. Just because you don't like it doesn't mean it's shit gameplay.
For one thing, unless you have a superior weapon, Halo might as well be one shot kills. Whoever shoots first and can hit consistently is pretty much guaranteed to win. Players move far too slowly to escape on any but the most labyrinthine of maps. All having eleventy-billion health points does is drag things out.
I'm not saying it out of ignorance. If I said Sonic sucks because I think it has vanilla gameplay, that'd be ignorant. The current CoD model is bad because it's shallow and offers little no depth. It's just a bunch of running around an arena map, duck every now and then, run-around-corner-and-shoot-a-guy, grenade-fest, spray a guy with your cliche-favorite-gun, call in a Heli, find an isolated location and snipe anyone who isn't level 40+, and rinse. Repeat. That's CoD in a shitty sentence. Or better yet, here's a video of some "innovative" CoD gameplay:
-jVSMtEktrs
Did you laugh at how serious and innovative/new it's trying to be? I did. Hard.
I disagree. For Halo, it completely depends on the gametype and map. If it's BRs in Halo 3, then you are generally correct. If it's DMRs in Halo Reach you are generally correct. But being generally correct isn't the same as being actually correct. In Halo, which is why I love the game, you can get hit by any gun save some power weapons and still live to fight a minute later. You get hit by a weapon, but your shield keeps you from dying instantly from a headshot and a weapon with high DPS doesn't molest you. On top of that, you have both regenerating shields and regenerating health. Even further, weapon values change based off of whether they're attacking your shield or health. But I shouldn't have to explain this to you at all considering how long you've played the game. Which brings me to question why you would argue your case besides the sake of arguing.
That's a really narrow point of view. Just because you don't like it doesn't mean it's shit gameplay.
It's funny that you bring this up because I often get this exact impression from you.
Timo
June 13th, 2012, 07:25 PM
If you think CoD is only about being quick and twitchy you must have never played Hardcore back on CoD 4.
Hardcore search and destroy on cod4 was probably one of the best online games i've ever played.
Warsaw
June 13th, 2012, 08:56 PM
I like to think that Pookums has a refined point of view. He knows when something works but could be better executed. Calling him narrow is a laughable sentiment in the face of the variety of games he plays...
Serious question, Dark: have you ever actually critically analysed Halo?
Pooky
June 13th, 2012, 09:23 PM
I'm not saying it out of ignorance. If I said Sonic sucks because I think it has vanilla gameplay, that'd be ignorant. The current CoD model is bad because it's shallow and offers little no depth. It's just a bunch of running around an arena map, duck every now and then, run-around-corner-and-shoot-a-guy, grenade-fest, spray a guy with your cliche-favorite-gun, call in a Heli, find an isolated location and snipe anyone who isn't level 40+, and rinse. Repeat. That's CoD in a shitty sentence
But see, that's what Core is like. Hardcore is nothing like that. People generally have a lot more fear for their digital lives when a single bullet means instant death. I spent most of my time in Hardcore stealthing around putting single shots in people from across the map with a silenced M14 (with no optics mind you).
I disagree. For Halo, it completely depends on the gametype and map. If it's BRs in Halo 3, then you are generally correct. If it's DMRs in Halo Reach you are generally correct. But being generally correct isn't the same as being actually correct.
I knew you'd bring that up, and while there are exceptional situations you said it yourself that 99% of the time it's going to be you with a human mid range headshot weapon versus another guy with a human midrange headshot weapon.
Bobblehob
June 13th, 2012, 09:37 PM
B
I knew you'd bring that up, and while there are exceptional situations you said it yourself that 99% of the time it's going to be you with a human mid range headshot weapon versus another guy with a human midrange headshot weapon.
There is a difference though when you are easily able to leave combat in a mid range duel, as opposed to COD where one person is going to die regardless. You have the ability to take hits first and still beat out your opponent.
Dozo
June 13th, 2012, 09:50 PM
There is a difference though when you are easily able to leave combat in a mid range duel, as opposed to COD where one person is going to die regardless. You have the ability to take hits first and still beat out your opponent.
This.
The very influential difference between COD and Halo is that those extra few seconds of life allows any number of factors to interfere and perhaps change the course of the battle.
DarkHalo003
June 14th, 2012, 02:31 AM
I like to think that Pookums has a refined point of view. He knows when something works but could be better executed. Calling him narrow is a laughable sentiment in the face of the variety of games he plays...
Serious question, Dark: have you ever actually critically analysed Halo?
He isn't the only one who's played varieties of games though. Keep in mind many of us have played a plethora of games since age 3-5. For example, he has generally taken the side of earlier games having better quality than modern games, which is very similar to this argument here; one game design is or is not superior to the other. He often debates that Halo 1 MP is the perfect MP FPS experience and that all after it fail in comparison. I frankly disagree with this, but that is where opinion comes in.
Yes. I have also critically analyzed CoD. Through this analysis I have determined my opinions. And what Dozo and Bobble are saying equates only a small fraction of how Halo gameplay is far less narrow than CoD gameplay. I could go on, but I would be called narrow for thinking Halo is better than CoD.
If you want to pick sides, that's fine, but don't blindside yourself to the idea that other people besides those you choose to acknowledge know what they're coming from too.
TeeKup
June 14th, 2012, 04:08 AM
He often debates that Halo 1 MP is the perfect MP FPS experience and that all after it fail in comparison.
No he doesn't. Me and Sever and Tobi know Pooky better than anyone. We've discussed hours on end the ins and outs and the rights and wrongs, and the what-should-have-been-done to the what-is. I'd sooner defer to Pooky's council when it comes to the balance and execution of a competitive MP game than anyone else.
Pooky's opinion is extreme, but I have been with him in a lot of situations to where I can agree with his opinion and see how it is.
I move to return the discussion to the topic at hand. If you want to argue the legitimacy of another persons POV (FUCKING AGAIN.)then please move it off-forum.
Warsaw
June 14th, 2012, 05:08 AM
He isn't the only one who's played varieties of games though. Keep in mind many of us have played a plethora of games since age 3-5. For example, he has generally taken the side of earlier games having better quality than modern games, which is very similar to this argument here; one game design is or is not superior to the other. He often debates that Halo 1 MP is the perfect MP FPS experience and that all after it fail in comparison. I frankly disagree with this, but that is where opinion comes in.
Yes. I have also critically analyzed CoD. Through this analysis I have determined my opinions. And what Dozo and Bobble are saying equates only a small fraction of how Halo gameplay is far less narrow than CoD gameplay. I could go on, but I would be called narrow for thinking Halo is better than CoD.
If you want to pick sides, that's fine, but don't blindside yourself to the idea that other people besides those you choose to acknowledge know what they're coming from too.
The only person who has been blind-sided is you. I'm not picking sides, you should know better; me and Pooky have had some of the most vicious debates in the history of this forum. But your conclusions leave me wondering if you've done some serious study of game-play design. Have you ever made levels in any game? Have you ever timed how long it takes for you to kill a target in a given scenario? Do you look at heat-maps to see where players are and try to figure out why?
Now, I agree that Halo is better than Call of Duty; I believe Halo is better than that entire franchise, but I have my own reasons for that. Halo 1 is not a perfect multi-player experience, I've debated that with him as well. I do believe it is superior to the sequels, though, and while there are several points to that the biggest one is how the weapons interact with the player and each other. That facet is simply broken in each and every one of the other games. You can't get out of a sticky situation by getting creative with what you have because the games are ultra-tailored as Rock-Paper-Scissors affairs.
But hey, Halo 4 is going to remedy this problem with loadouts; now EVERYBODY will start with the same gun and nobody will make the mistake of picking up a different gun to experiment after the first few rounds. :haw:
DarkHalo003
June 14th, 2012, 10:45 AM
No he doesn't. Me and Sever and Tobi know Pooky better than anyone. We've discussed hours on end the ins and outs and the rights and wrongs, and the what-should-have-been-done to the what-is. I'd sooner defer to Pooky's council when it comes to the balance and execution of a competitive MP game than anyone else.
Pooky's opinion is extreme, but I have been with him in a lot of situations to where I can agree with his opinion and see how it is.
I move to return the discussion to the topic at hand. If you want to argue the legitimacy of another persons POV (FUCKING AGAIN.)then please move it off-forum.
Okay. Thanks for clarifying. I'll trust your judgment.
@Warsaw: I specialize in gameplay. That's my deal which is why I have such a strong opinion and view on this stuff. Sorry if I sounded generally hostile and ignorant, but I have very strong opinions due to prolonged periods of exposure to this kind of thing. For me, here is what CoD has boiled down to:
-Vanilla gameplay.
-Vanilla maps.
-Shallow design principles.
Thankfully I see these problems decreasing with BOPs 2 slightly. Either way, one gametype does not qualify a game's design being good. Sorry Pooky for making generalizations and assumptions based off of debates you've had in the past, but I'm positive you're definitely a player for the very-fast-paced gameplay that often demands a 1sk for every scenario. That's not a bad principle in itself because it demands tactics and intellect to keep from dying or losing. However, that does not sum up the CoD design models and thus my biggest issue with all of this is that you're gratifying CoD gameplay that simply does not deserve a pat-on-the-back.
^This all ties into:
Halo 4 is nothing like CoD though at its core gameplay design. There is still a lot it does better and should do better. I suppose my issue here is that people compare two completely different design principles and say they're the same. Sorry, I just have a long-time burning fire for this debate.
Pooky
June 14th, 2012, 11:55 AM
Well uhm, disregarding all the drama that just happened, I'm going to throw out there that I don't now nor have I ever considered Halo 1 a perfect multiplayer experience. It certainly had its problems. Some of the map designs weren't thought out as well as they could have been (spawning on top of the bases on BG, right in view of the sniper rifle...) and I think most people would agree that 4 grenades was a bit excessive. The Covenant weapons were mostly disregarded by everyone because they were so difficult to use and Halo 1's splattering system can FUCK RIGHT OFF.
That said, I do feel like every iteration of Halo multiplayer since the first one has been a regression rather than a progression. I still liked Halo 2 and 3 for what they were, the only one I really have a grudge against is Reach.
Ryx
June 14th, 2012, 11:56 AM
HEY GUISE I LIKE HAyLO
Higuy
June 14th, 2012, 12:17 PM
That said, I do feel like every iteration of Halo multiplayer since the first one has been a regression rather than a progression. I still liked Halo 2 and 3 for what they were, the only one I really have a grudge against is Reach.
+Rep
Halo 2 was fairly solid as well (perhaps even better in terms of map design compared to Halo 1), use to love that games multiplayer more than anything.
DarkHalo003
June 14th, 2012, 12:46 PM
+Rep
Halo 2 was fairly solid as well (perhaps even better in terms of map design compared to Halo 1), use to love that games multiplayer more than anything.
Halo 2 had its moments, but it was dominated by Power Weapons, Button Glitches, and the Battle Rifle: all of which made me infuriated beyond belief, which is why I was so mad when Halo 3 migrated from a more expansive starting weapon situation to the H3BR starts that really made the game bland and predictably a shootout. It still was a whole lot of fun though.
and I think most people would agree that 4 grenades was a bit excessive. The Covenant weapons were mostly disregarded by everyone because they were so difficult to use and Halo 1's splattering system can FUCK RIGHT OFF.
+Rep. Enough said.
=sw=warlord
June 14th, 2012, 02:29 PM
the battle rifle in halo2 was somewhat undermined by the the fact the energy sword had infinite health and paired with a sniper and a hog you could near enough fly across the map.
host advantage in Halo 2 was pretty horrendous as well.
DarkHalo003
June 14th, 2012, 03:55 PM
the battle rifle in halo2 was somewhat undermined by the the fact the energy sword had infinite health and paired with a sniper and a hog you could near enough fly across the map.
host advantage in Halo 2 was pretty horrendous as well.
Yes. I still think the Energy Sword was hilarious though.
=sw=warlord
June 14th, 2012, 04:05 PM
Ascension, swords only, only one will survive.
DarkHalo003
June 14th, 2012, 05:13 PM
Ascension, swords only, only one will survive.
The others die from lunging off of the edge of the cliffs.
TVTyrant
June 14th, 2012, 06:08 PM
The others die from lunging off of the edge of the cliffs.
mainly yes lol
Kornman00
June 14th, 2012, 06:11 PM
We already know Elites are not in, which means no Invasion as we know it in Halo 4. Have you considered releasing a game type (both at launch and after launch) which relied on some of the aspects which made Invasion great? -Gabotron ES
Elites are in Campaign. Elites are not playable MP types. We will, however, add some interesting variety to MP which will scratch that itch.
How far through the campaign is the E3 Campaign demo? -DirtyRepublican
About a third of the way through. Give or take.
more (http://halo.bungie.org/halobulletins/54)
Wow, about a third of the way through...so mission 10-ish?
Hotrod
June 14th, 2012, 07:28 PM
Since when are there 30 missions in Halo 4? >.>
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