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View Full Version : "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP



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EX12693
June 14th, 2012, 07:31 PM
1/3 of the way through.... uhhh. I don't like that. The gameplay demo seemed like something you'd see at the VERY beginning of a game, when the training wheels are still on. But if they're still on a third into the game.... :/

Champ
June 14th, 2012, 07:33 PM
I would guess more like 5-ish if it's a third way through.

Hotrod
June 14th, 2012, 08:09 PM
1/3 of the way through.... uhhh. I don't like that. The gameplay demo seemed like something you'd see at the VERY beginning of a game, when the training wheels are still on. But if they're still on a third into the game.... :/
Keep in mind that what we saw was only a small piece of the level, there is bound to be more complex fighting in the parts we haven't seen. And this is the first time we'll be fighting the Forerunners, a completely new enemy. Like it was with the Flood for the first time in Halo 1, they will most likely give us a small "training wheels" section to get used to the difference from fighting Covenant.

Kornman00
June 14th, 2012, 08:25 PM
These are Promthetians, not Forerunner (though the "Ancient Evil" has yet to be declared)

Since when are there 30 missions in Halo 4? >.>
Was a bad joke, since Halo4 is suppose to be the 1st of three games.

But I do seem to recall there suppose to be 14 missions this time around. Maybe I'm thinking of another game though (eg, Max Payne had 14 chapters).

DarkHalo003
June 14th, 2012, 08:45 PM
The "Ancient Evil" title is really cliche and I hate the fact that 343i couldn't be more creative, but I did love that last sentiment the "Ancient Evil" left as a voice message at the end of the campaign playthrough demo.

DarkHalo003
June 14th, 2012, 08:47 PM
Wow, about a third of the way through...so mission 10-ish?
No Invasion? Sad day. Also, WHAT THE HELL? A third through the campaign? Why would you ever do that?

Hotrod
June 14th, 2012, 08:59 PM
These are Promthetians, not Forerunner (though the "Ancient Evil" has yet to be declared)

Was a bad joke, since Halo4 is suppose to be the 1st of three games.

But I do seem to recall there suppose to be 14 missions this time around. Maybe I'm thinking of another game though (eg, Max Payne had 14 chapters).
Prometheans = Forerunners.

ODX
June 14th, 2012, 11:09 PM
No Invasion? Sad day. Also, WHAT THE HELL? A third through the campaign? Why would you ever do that?They wanted to show the new enemies, which was either stupid on their part or a really bold move. I honestly can't decide.

On one end, they ruined the surprise. On the other, we have more info and can speculate and judge further.

t3h m00kz
June 14th, 2012, 11:48 PM
I used to hate the uncentered crosshairs


but then I stopped giving a fuck

TVTyrant
June 15th, 2012, 02:08 AM
Prometheans = Forerunners.
Bad Prometheus tie in?

Kornman00
June 15th, 2012, 06:14 AM
No, not a tie in to Prometheus.

And technically, they and the Forerunner proper predate Greeks.

Prometheans = Forerunners.
The Prometheans shown thus far have seemed synthetic. If they're just creations like Engineers (or Sentinels really), then I wouldn't really classify them as actual Forerunners, even if some "Halo" book penned by that horrible, horrible Bear douche claims it to be so.

Rentafence
June 15th, 2012, 01:01 PM
Since when do the forerunners like bright orange jesus christ why couldn't they make the prometheans glow blue or purple ffs they better be precursors and not forerunners.

ODX
June 15th, 2012, 01:24 PM
It looks like someone's never played Halo 3...

Forerunner structures, although primarily blue, also incorporated whites and light oranges. Just go look at Epitaph.

DarkHalo003
June 15th, 2012, 01:28 PM
It looks like someone's never played Halo 3...

Forerunner structures, although primarily blue, also incorporated whites and light oranges. Just go look at Epitaph.
Or the Ark level.

Rentafence
June 15th, 2012, 01:47 PM
It looks like someone's never played Halo 3...

Forerunner structures, although primarily blue, also incorporated whites and light oranges. Just go look at Epitaph.

The only orange that was predominantly in Halo 3 was the last level because it was fucking hot from the interior of the structure and shit was blowing up you asshole also epitaph didn't have orange fuck all everywhere there was a single hologram and the ark was in a fucking desert you dumb prick your posting is bad.

Hotrod
June 15th, 2012, 01:47 PM
Didn't I post pictures of the non-blue Forerunner lights not too long ago? As well as pictures of the Knights/Crawlers/Watchers that had blue instead of orange?

Rentafence
June 15th, 2012, 01:48 PM
The only orange that was predominantly in Halo 3 was the last level because it was fucking hot from the interior of the structure and shit was blowing up you asshole also epitaph didn't have orange fuck all everywhere there was a single hologram and the ark was in a fucking desert you dumb prick your posting is bad.

Reported.

itszutak
June 15th, 2012, 01:53 PM
http://i.minus.com/i4xdA9wNzmsiZ.JPG

...

Rentafence
June 15th, 2012, 01:54 PM
Is that the sniper rifle?.....

EX12693
June 15th, 2012, 01:57 PM
Also Construct in Halo 3 had yellow in it. Actually, all the places mentioned had yellow in it.. I don't remember any bright neon orange anywhere, except the end of Halo.

Rentafence
June 15th, 2012, 02:16 PM
Also Construct in Halo 3 had yellow in it. Actually, all the places mentioned had yellow in it.. I don't remember any bright neon orange anywhere, except the end of Halo.

Light yellow is fine. Bright neon orange is bullshit and you know it.

EX12693
June 15th, 2012, 02:26 PM
Yeah it doesn't really look good. I recall the halo 2 sentinel beam having some red lights on the top, but that's the only time I've seen a brighter color on forerunner shit. Pale blues and yellows are what should be on forerunner stuff. (Multiplayer structures dont count)

BobtheGreatII
June 15th, 2012, 02:29 PM
Is that the sniper rifle?.....

Uhhhhh Looks like it. :/ I could not be more sad.

Hotrod
June 15th, 2012, 03:01 PM
I kind of like it, though I miss the green wireframe screen on it...

ICEE
June 15th, 2012, 03:03 PM
That sniper rifle looks like a block of metal with a 1980's era phone receiver mounted on it.

Rentafence
June 15th, 2012, 03:05 PM
How is a spartan supposed to get his face close enough to the scope to look through it when he probably has a few inches of helmet sticking out from where his eye actually is?

BobtheGreatII
June 15th, 2012, 03:22 PM
How is a spartan supposed to get his face close enough to the scope to look through it when he probably has a few inches of helmet sticking out from where his eye actually is?

Same way all the weapons work in the Halo universe. Smart-linked scopes.

Bobblehob
June 15th, 2012, 06:01 PM
So... I caved and pre-ordered the limited edition xP I guess its good because it will save me money on DLC in the long run.

Also, that sniper is crazy looking, reminds me of the H1 scope :P Atleast it sounds like a beast.


http://www.youtube.com/watch?v=c1qM4zviM44

Champ
June 15th, 2012, 06:35 PM
Since when do the forerunners like bright orange jesus christ why couldn't they make the prometheans glow blue or purple ffs they better be precursors and not forerunners.
As Hotrod already said, he has posted pictures of non-blue forerunner lights as well as Prometheans that glow blue.

DarkHalo003
June 15th, 2012, 07:15 PM
It doesn't look that bad....but it doesn't look enough like the Halo sniper. Maybe it's a variant??

itszutak
June 15th, 2012, 07:44 PM
It doesn't look that bad....but it doesn't look enough like the Halo sniper. Maybe it's a variant??Nope, that's the official halo 4 sniper rifle, unmodified. That's a screengrab from multiplayer gameplay.

Ryx
June 15th, 2012, 08:11 PM
Ugly and way too big, takes up half the screen. How are you supposed to noscope if you can't see anything?

Kornman00
June 15th, 2012, 08:25 PM
Guess you're not suppose to :downs:

So... I caved and pre-ordered the limited edition xP I guess its good because it will save me money on DLC in the long run.
If you're talking about the Sputnik-Ops, then you've been mislead. That DLC will be free for everyone.

Pooky
June 15th, 2012, 08:39 PM
Also, that sniper is crazy looking, reminds me of the H1 scope :P


http://www.youtube.com/watch?v=c1qM4zviM44

http://i.imgur.com/A0NRk.jpg

how the fuck does that remind you in any way of the Halo 1 scope.

Hotrod
June 15th, 2012, 08:40 PM
It doesn't look that bad....but it doesn't look enough like the Halo sniper. Maybe it's a variant??
Well the Sniper Rifle in Reach was the Series 1. Halo 1, 2 and 3 had different variants of the Series 2, and now Halo 4 has the Series 5 Sniper Rifle.

So a list :

Halo Reach : SRS99 AM
Halo 1 : SRS99C-S2AM
Halo 2 : SRS99C-S2AMB
Halo 3 : SRS99D-S2AM
Halo 4 : SRS99-S5AM

So yes, the Sniper Rifle in Halo 4 is different from the past Sniper Rifles.

DarkHalo003
June 15th, 2012, 09:32 PM
Heh about 3 generations of difference. I suppose it makes sense to have such a different look.

The only thing that bothers me about MP-being-changed-to-fit-the-popular-model is that they made the score count increments of ten per kill instead of the classic one per kill. Not a big deal by any means, but I just don't see why they had to do it besides localization for new players.

Bobblehob
June 15th, 2012, 09:37 PM
Guess you're not suppose to :downs:

If you're talking about the Sputnik-Ops, then you've been mislead. That DLC will be free for everyone.

I mean the DLC map packs. You get instant and in some cases early access to all of them with the limited edition.

@Pooky, the scope has multiple pieces to it as well as buttons, Its definitely not the same layout, it just reminded me because it is the only scope besides that of Halo 4 where the entire thing wasn't taken up by a screen :P

=sw=warlord
June 15th, 2012, 09:49 PM
@Pooky, the scope has multiple pieces to it as well as buttons, Its definitely not the same layout, it just reminded me because it is the only scope besides that of Halo 4 where the entire thing wasn't taken up by a screen :P
So the Halo Sniper rifle reminds you of the Halo sniper rifle.
Makes sense!

Hotrod
June 15th, 2012, 09:51 PM
I mean the DLC map packs. You get instant and in some cases early access to all of them with the limited edition.
I thought it was only free access to the map packs when they come out, no instant or early access.

Bobblehob
June 15th, 2012, 09:51 PM
So the Halo Sniper rifle reminds you of the Halo sniper rifle.
Makes sense!

The scope area changed seriously in between H1 and H2 and stayed with generally the same design through Reach. H4's scope is a much more dramatic change as opposed to the others, and the setup reminded me of H1 where the entire thing isn't dominated by the screen.

@Hotrod, I seem to remember some mention of early access, but I could be wrong, the product description I just read didn't mention it so I guess not xP I know that in the end Ill probably pay less for the limited edition then I would have with the regular plus how ever many map packs they release in the future.

TVTyrant
June 15th, 2012, 09:54 PM
It looks like an updated H1 scope to me

Like what they had intended for it to look like but the tech wasn't there

Hotrod
June 15th, 2012, 10:16 PM
@Hotrod, I seem to remember some mention of early access, but I could be wrong, the product description I just read didn't mention it so I guess not xP I know that in the end Ill probably pay less for the limited edition then I would have with the regular plus how ever many map packs they release in the future.
Keep in mind that we only get access to the first three map packs for free, which saves us 30$ in the end. That way, we're only paying 10$ extra for the Limited Edition, which is a great deal if you ask me. And yes, I already pre-ordered it.

Delta4907
June 15th, 2012, 10:37 PM
For those who pre-ordered, where did you do so? I'm probably going to from Amazon so I can use the Web skin, the only one that I find appealing imo. (Spider-Man or Venom FTW) Though at the same time I'd like to pre-order from Gamestop so I can go to the midnight release with some friends, plus I have a gift card from there. Wonder if anyone would be willing to trade pre-order codes?

Hotrod
June 15th, 2012, 11:15 PM
I pre-ordered from EB Games, but that was before I knew about the bonuses. I'm going to let my brother use the codes on my account on his Xbox, that way we both have access to the bonuses. He's going to pre-order from Best Buy, and I'll use his account on my Xbox to redeem the code.

So now we'll both have access to both sets of bonuses.

Bobblehob
June 16th, 2012, 12:17 AM
Gamestop for me, Im hoping that they may give out extra codes on the reciepts at the midnight release, wouldn't surprise me.

Futzy
June 16th, 2012, 12:24 AM
shit ,oer nother halo gaerm?

DarkHalo003
June 16th, 2012, 01:19 AM
If I get enough cash before then I might preorder. I still want to buy FFXIII-2 and HotS, so the likelihood of paying $90 for a Limited Edition is kind of slim, even more so with college in mind.

Kornman00
June 16th, 2012, 01:25 AM
The only thing that bothers me about MP-being-changed-to-fit-the-popular-model is that they made the score count increments of ten per kill instead of the classic one per kill. Not a big deal by any means, but I just don't see why they had to do it besides localization for new players.
I'm 99% certain that was the scoring setup for that specific variant (was the variant called Best Man? Assists probably count in your score, along with other things that make you the 'best man'). There will still be regular slayer.

DarkHalo003
June 16th, 2012, 01:29 AM
I'm 99% certain that was the scoring setup for that specific variant (was the variant called Best Man? Assists probably count in your score, along with other things that make you the 'best man'). There will still be regular slayer.
Ah okay, I was wondering if they were doing that as well and I do remember hearing some commentary discussing how assists and other medals will play a larger part in Halo 4 MP.

Dozo
June 16th, 2012, 02:51 AM
http://www.youtube.com/watch?v=3L0T-FVv4Ic&feature=relmfu
343i - fuck tactics

BobtheGreatII
June 16th, 2012, 03:11 AM
'bout time. One of the things that pissed me off the most about Halo. No joke.

DarkHalo003
June 16th, 2012, 09:18 AM
It bothered me in Halo 2 a lot, a good bit in Halo 3, but for some reason I was fine with it in Reach (probably because sniping was so easy).

Hotrod
June 16th, 2012, 09:28 AM
I think that the guys at 343 Industries said somewhere that the staying in zoom while getting shot at was put in for the E3 build, and is likely to get taken out for the release build.

Rosco
June 16th, 2012, 03:07 PM
So... I caved and pre-ordered the limited edition xP I guess its good because it will save me money on DLC in the long run.

Also, that sniper is crazy looking, reminds me of the H1 scope :P Atleast it sounds like a beast.


http://www.youtube.com/watch?v=c1qM4zviM44

reminds me of this beast

http://img528.imageshack.us/img528/5651/hugeass.png

Still looking forward to a a slightly refreshed halo experience, it's boring now.

TVTyrant
June 16th, 2012, 03:22 PM
I like the coldsnap sniper better lol

ODX
June 16th, 2012, 03:46 PM
I'm 99% certain that was the scoring setup for that specific variant (was the variant called Best Man? Assists probably count in your score, along with other things that make you the 'best man'). There will still be regular slayer.Um..."Best Man" was the name of the player I'm pretty sure. And yeah I'm hoping it's just for "Infinity Slayer" and that regular slayer does have this +10 crap.

Tnnaas
June 16th, 2012, 05:38 PM
The sniper sounds pretty boss. Almost like the one in HA10.

DarkHalo003
June 16th, 2012, 06:21 PM
Um..."Best Man" was the name of the player I'm pretty sure. And yeah I'm hoping it's just for "Infinity Slayer" and that regular slayer doesn't(?) have this +10 crap.
FTFY?

ODX
June 16th, 2012, 09:56 PM
Yes, you did indeed "fix that for me." Thank you I did mean to say "doesn't have that +10 crap."

Seriously why did they make the +10 crap in the first place ._.

Kornman00
June 16th, 2012, 10:09 PM
Um..."Best Man" was the name of the player I'm pretty sure.
Ah, well Best Man seemed to fit with what was going on. It'd be nice to finally see medals actually count towards your player score in a slayer variant, and not just your commendations. I'm sure assists are only 5pts, while multikills over some multipliers or bonus pts, thus the unusual scoring method.

Warsaw
June 18th, 2012, 11:53 PM
1. I see no issues with the Forerunner creations and orange lights. That said, I think they did that so they could turn them blue when Cortana takes over control of the Prometh--oh sorry, didn't mean to spoil the game.

2. Sniper box scope is LOLhuge. Sounds like plastic when firing. The whole weapon set in this game amuses me. As a side-note, it would be cool to start off the game with some up-res'd Halo 3 weapons, since that what Chief finished with, and then use new ones afterwards. Also, the player in that video is LOLbad.

3. I don't mind not zooming out, it just means you have no idea how dead you are and could get caught off guard. I think a more balanced approach than de-scoping would be a more vivid screen flash, because in campaign that whole unscope thing is a killer in the face of badly-balanced AI and crap level designs.



Okay. Thanks for clarifying. I'll trust your judgment.

@Warsaw: I specialize in gameplay. That's my deal which is why I have such a strong opinion and view on this stuff. Sorry if I sounded generally hostile and ignorant, but I have very strong opinions due to prolonged periods of exposure to this kind of thing. For me, here is what CoD has boiled down to:
-Vanilla gameplay.
-Vanilla maps.
-Shallow design principles.

Thankfully I see these problems decreasing with BOPs 2 slightly. Either way, one gametype does not qualify a game's design being good. Sorry Pooky for making generalizations and assumptions based off of debates you've had in the past, but I'm positive you're definitely a player for the very-fast-paced gameplay that often demands a 1sk for every scenario. That's not a bad principle in itself because it demands tactics and intellect to keep from dying or losing. However, that does not sum up the CoD design models and thus my biggest issue with all of this is that you're gratifying CoD gameplay that simply does not deserve a pat-on-the-back.

^This all ties into:

Halo 4 is nothing like CoD though at its core gameplay design. There is still a lot it does better and should do better. I suppose my issue here is that people compare two completely different design principles and say they're the same. Sorry, I just have a long-time burning fire for this debate.

I'm a game-play person myself. I don't think CoD and Halo are anything alike other than that they are shooters; I am not defending and do not agree that Halo and Call of Duty are comparable. My main issue is just that Halo 4 seems to generally be following the same mold as Halo 2, Halo 3, and Halo Reach with regard to multiplayer, a mold I didn't like on its 2004 debut:

It's a rock-paper-scissors game with this so-called "tripod of power" bollocks that Bungie THOUGHT was present but never was in the original title.

I want melee to go back to being the cool finisher it used to be and I want it to take skill and wit to use effectively instead of enabling that infuriating and game-logic-defying brawler play-style. I want to be able to pick up and use ANY gun effectively against a wide range of targets provided I can use my head instead of having to rely on the same three weapons. I wish for them to stop with these really long weapon timers/single-spawns; shotguns are NOT power weapons, and neither are Plasma Pistols or Needlers. (I guess this is a non-issue in Halo 4, but the point stands). I want my shields to be more useful, I want health packs to enable more murderous strategies, I want zero aim assist, I want bullet flight-time, and I want vehicles that can't be demolished by small arms in ten seconds flat.

Halo was a moderately-paced multiplayer experience at first. It wasn't the crazy, adrenaline-fueled, breakneck speed of Unreal Tournament, but it also wasn't slow and plodding like Ghost Recon. Now it's just this crazy grenade, melee spamfest with ridiculous armour abilities that borderline on game-breaking (in campaign, they DO break the game). Your guns are just a means to weaken their shields slightly so you can drop them with a single punch to the face. That has been my experience in Halo 3 and Halo Reach. Not quite as much in Halo 2, but Halo 2 didn't play anything like the original.

Bottom line, I want it to stop being so overly-friendly to new players--the smaller the gap between the freshmen and the seniors, the less satisfying it is to continue playing. I don't feel rewarded when I make a melee kill in Halo Reach, or pull off those crazy long-range headshots with the sniper rifle.

Now campaign is a whole different ballgame.

Hotrod
June 19th, 2012, 07:03 PM
You guys know what is the best part about this game?

No more motherfucking armour lock.

Warsaw
June 19th, 2012, 07:53 PM
Such BS whenever Covenant did that...was so much more irritating than in multiplayer.

Siliconmaster
June 19th, 2012, 08:04 PM
Especially since they now made it almost a jackal shield type thing. That's all I wanted from the beginning, that's awesome.

Hotrod
June 19th, 2012, 08:12 PM
Agreed, the Hard Light shield is much better than Armour Lock, despite working on a similar idea. Sure, the player is blocked from getting shot at by the direction in which he/she is facing, but he/she can still get killed from the side, or by a melee attack that goes through the shield, as well as vehicle splatters. Not to mention that they aren't invincible while having their shields regenerate for six seconds, and they don't break off any Plasma Grenade that's stuck on them, nor let out an EMP that takes out enemy shields.

DarkHalo003
June 19th, 2012, 09:33 PM
I HATED how they never made much use of that during Halo 3 Multiplayer. In fact, they didn't make use of a LOT of things they could have for Halo 3 MP.

Pooky
June 19th, 2012, 09:41 PM
I HATED how they never made much use of that during Halo 3 Multiplayer. In fact, they didn't make use of a LOT of things they could have for Halo 3 MP.

Wait, made use of what?

Deployable shields?

DarkHalo003
June 19th, 2012, 09:44 PM
Wait, made use of what?

Deployable shields?
Yeah those and a lot of the other equipment that was reserved in custom games. Not that it would have revolutionized gameplay, but it would have made things more zany and fun in my opinion.

Warsaw
June 19th, 2012, 10:04 PM
I wish the Bubble Shield had rolled around like in the alpha builds. That was an excitingly unpredictable feature.

ODX
June 19th, 2012, 11:32 PM
Equipment > Armor Abilities

I guess it's because I liked that arena style gameplay that Halo used to have before they started to individualize it because everyone's all about that crap now. Sure I'll still enjoy the game, but (and I've probably said this before) I hope they have classic gametypes with same-weapon starts.

DarkHalo003
June 25th, 2012, 12:30 PM
So I've been thinking, what if the "I have long dreamt of this day, Reclaimer" phrase had replaced "An Ancient Evil Awakens" for the Halo 4 promotional media? Honestly, I think that would have a greater, less cliche impact than what we have now.

Hotrod
June 25th, 2012, 05:46 PM
Agreed, and "I have long dreamt of this day, Reclaimer" is much more frightening to anybody who has played a Halo game.

DarkHalo003
June 25th, 2012, 05:59 PM
Agreed, and "I have long dreamt of this day, Reclaimer" is much more frightening to anybody who has played a Halo game.
Yeah it gave me shivers when I first heard it.

Tnnaas
June 29th, 2012, 06:46 PM
It may just be me, but I thought the Didact's voice was dreamy.

Tnnaas
July 1st, 2012, 12:29 AM
Pubble Dost. Longbow screens.


http://sphotos.xx.fbcdn.net/hphotos-ash3/s720x720/555495_358109267593629_40974770_n.jpg

http://sphotos.xx.fbcdn.net/hphotos-ash4/s720x720/255248_358109360926953_1848636312_n.jpg

http://sphotos.xx.fbcdn.net/hphotos-ash3/s720x720/523927_358109340926955_1982570234_n.jpg

http://sphotos.xx.fbcdn.net/hphotos-prn1/s720x720/534571_358109314260291_1393457308_n.jpg

http://sphotos.xx.fbcdn.net/hphotos-ash4/s720x720/315490_358109424260280_689635396_n.jpg

http://sphotos.xx.fbcdn.net/hphotos-ash3/s720x720/555724_358109450926944_1280242366_n.jpg
It doesn't look like it's on Requiem, being that it's on the outer surface of a planet and Requiem's exterior is devoid of anything except Forerunner metals. To me it looks to be some accelerator rail for launching spacecraft into orbit. That would make some sense, being that the is Longbow. It seems exceptionally small for this task however. Any other thoughts?

JackalStomper
July 1st, 2012, 01:31 AM
exceptionally small and exceptionally low. anything getting launched at orbital velocity in the lower atmosphere is going to burn to cinders before it even reaches the end.

Tnnaas
July 1st, 2012, 01:51 AM
Because a wiki is so reliable. (http://halo.wikia.com/wiki/Longbow)

The frigid climate and unique gravitational conditions of Concord’s northern polar region provide an optimal perch for Longbow station’s channel-based mass drivers. Before the Human-Covenant war, the Unified Earth Government launched deep space monitoring relays from here in an effort to study far-flung star systems.
:I

neuro
July 1st, 2012, 04:40 AM
looks toony.

Warsaw
July 1st, 2012, 04:48 AM
Look at all those re-purposed Reach assets...

Guardian
July 1st, 2012, 06:28 AM
2932

Anyone else slightly irritated by this, or is it just me being slightly ocd?

Tnnaas
July 1st, 2012, 09:57 AM
Probably posted already, but I'd like to point something out.


http://www.youtube.com/watch?v=sscCrd7i2Ek

2:09 is the best part. We know Nathan Fillion a major fan of the series, but if he's back in-game, I'm going to be excited.

neuro
July 1st, 2012, 11:46 AM
yeah the curve of that rail bugged me to shit as well.

DarkHalo003
July 1st, 2012, 01:31 PM
2932

Anyone else slightly irritated by this, or is it just me being slightly ocd?
Looks like some Geometry I would model. -_-

Kornman00
July 1st, 2012, 02:08 PM
:I
If you guys read the HWUs (where these images are from to begin with), you'd know what the wiki says is fact.


Look at all those re-purposed Reach assets...
So what? Halo4 is based on the Reach engine, and Reach was predominately based on Human (which this facility is) architecture.

Amit
July 1st, 2012, 02:08 PM
Probably posted already, but I'd like to point something out.


http://www.youtube.com/watch?v=sscCrd7i2Ek[quote]

So I'm supposed to take the word of the people who are creating the game that it's good? That's funny.

[QUOTE=DarkHalcyon;626579]2:09 is the best part. We know Nathan Fillion a major fan of the series, but if he's back in-game, I'm going to be excited.

I think Alan and Nathan will just playing the game because they are fans. I doubt they are back in this game.


2932

Anyone else slightly irritated by this, or is it just me being slightly ocd?

I cant unsee this D:

Tnnaas
July 1st, 2012, 02:14 PM
So I'm supposed to take the word of the people who are creating the game that it's good? That's funny.
No one ever said the game was good. It was all "We hope the fans love it."

I think Alan and Nathan will just playing the game because they are fans. I doubt they are back in this game.
Most likely, but one can hope.

=sw=warlord
July 1st, 2012, 02:50 PM
Halo 4: buck meets chief.

Hotrod
July 1st, 2012, 03:35 PM
Look at all those re-purposed Reach assets...
There aren't THAT many. The only ones I've seen so far are the Mongoose, Scorpion, Falcon, Ghost, Banshee, Wraith, Phantom, Needler and Plasma Pistol. And even then, they all got a nice retexture.

Bobblehob
July 1st, 2012, 04:12 PM
Where did you see the Scorpion, Falcon and Wraiths?

DarkHalo003
July 1st, 2012, 04:16 PM
Halo 4: buck meets chief.
Best. Plotline. Ever.

Kornman00
July 1st, 2012, 06:20 PM
Halo 4: buck meets chief.
Now we know what is really driving Cortana coo-coo for co-co puffs: Buck.

Bam. Said Cortana.

Warsaw
July 1st, 2012, 07:06 PM
If you guys read the HWUs (where these images are from to begin with), you'd know what the wiki says is fact.


So what? Halo4 is based on the Reach engine, and Reach was predominately based on Human (which this facility is) architecture.

Just saying. They tossed out other perfectly good assets, like the Assault Rifle (I'd say this new one is a step down and that visually, it doesn't match the new BR) and they keep going on about how totally new this game is.

Tnnaas
July 1st, 2012, 07:09 PM
Unrelated: This thread made me want to throw together a couple of extra signatures.

29342935

I'ma add them to the cycle later.

And if you were interested in the live-action sequence during the E3 trailer, Method Studios (http://www.methodstudios.com/work/the-commissioning), the guys who did the Deliver Hope trailer for Reach, talk about making 'The Commissioning'. It makes for an interesting read, plus it contains a few small clues about Halo 4.

DarkHalo003
July 1st, 2012, 07:11 PM
Now we know what is really driving Cortana coo-coo for co-co puffs: Buck.

Bam. Said Cortana.
Oh my God, it's going to be like that Steven King book "Misery." "I WILL NOT LET YOU OFF THIS PLANET!!!!!!!" said Cortana to Buck. RUN BUCK RUN!

@DarkHalcyon: Awesome my quote is green too!

Tnnaas
July 1st, 2012, 11:52 PM
@DarkHalo003 They're up, along with 26 new ones. I'm waiting for Kornman00 to find #44 in the cycle. He might shoot me for it.

EDIT: Whoa, just stumbled upon this: Forward Unto Dawn (http://uk.tv.ign.com/articles/122/1224046p1.html)[/URL]. [URL="http://www.variety.com/article/VR1118053273?refCatId=13"]Original Article (http://www.variety.com/article/VR1118053273?refCatId=13).
Hopefully it won't be a flop like Halo: Helljumper was. Of course, this time around, they probably have professional help and a solid plan. It's a web-series, about five episodes and fifteen minutes each. The goal of this, if you didn't want to read the article, is to introduce anyone who doesn't know a lot about Halo into the game. I might make a thread about this when the first episode comes out.

Kornman00
July 2nd, 2012, 11:17 AM
Jokes on you, I have signatures turned off :mech2:

=sw=warlord
July 2nd, 2012, 01:04 PM
Jokes on you, I have signatures turned off :mech2:

http://kornnersoftware.com/images/boner.png

DarkHalo003
July 2nd, 2012, 03:38 PM
Jokes on you, I have signatures turned off :mech2:
"Jokes on YOU Sonny, I can't read."

Tnnaas
July 2nd, 2012, 07:06 PM
Come at me bro!

http://a.random-image.net/imgtransfertest.aspx?http://images10.mrfrufru.com/19403-xnMcWx-Signature44.png

But seriously, that's the joke.

Hotrod
July 2nd, 2012, 07:13 PM
Where did you see the Scorpion, Falcon and Wraiths?
http://www.halopedian.com/images/2/23/H4-E3-Campaign-10.jpg

DarkHalo003
July 2nd, 2012, 10:15 PM
The Scorpion looks similar, but I don't think it's exactly the same. It looks like it has a bit more details than Reach's. Falcons are too far away though to judge.

Hotrod
July 2nd, 2012, 10:16 PM
It seems like they took the model from Reach and retextured it, as they did with the Mongoose and all the others.

Still, there's nothing wrong with reusing Reach assets since they were really well made.

Pooky
July 2nd, 2012, 10:51 PM
Except the human weapons, those were fugly.

DarkHalo003
July 2nd, 2012, 11:01 PM
Except the human weapons, those were fugly.
I thought the AR and Pistol were nice though. Everything was pretty blocky regardless.

Hotrod
July 3rd, 2012, 02:56 PM
Except the human weapons, those were fugly.
I liked them all, just saying.

DarkHalo003
July 3rd, 2012, 03:53 PM
The one thing I liked about the Human weapons, though, was that they did have a considerate amount of detail that did give them their own sort of charm, like the Splazer having the little screen or the DMR having the iron sights even if you didn't use them. I don't think they're ugly, but I do think they're a bit too blocky or skeletal.

Warsaw
July 3rd, 2012, 05:13 PM
Actually, the DMR's iron sights were the most ugly addition to any of the guns, and I hope that those screens of the DMR without them in Halo 4 are accurate. I wouldn't have minded so much if they were flipped down like they ought to have been, since magnification is used. I did like how all of the guns had more character though.

And I still can't wrap my head around the existence of both shields and lasers in the human arsenal at the same time that we're losing the war in space. Mind = fucked.

Hotrod
July 3rd, 2012, 05:46 PM
I'm sorry to burst your bubble about the DMR Warsaw, but the image on the top is the current version of the DMR that they're using in Halo 4. The version without the iron sights, being the bottom image, is the older model that has since been replaced.

http://www.halopedian.com/images/8/8f/Halo4-M395DMR-Side.png
http://www.halopedian.com/images/1/11/Halo4_DMR.png

DarkHalo003
July 3rd, 2012, 05:58 PM
Actually, the DMR's iron sights were the most ugly addition to any of the guns, and I hope that those screens of the DMR without them in Halo 4 are accurate. I wouldn't have minded so much if they were flipped down like they ought to have been, since magnification is used. I did like how all of the guns had more character though.

And I still can't wrap my head around the existence of both shields and lasers in the human arsenal at the same time that we're losing the war in space. Mind = fucked.
This situation actually occurs when Humanity is beginning to really fight back into the war. The turning point was that the Covenant found Reach. If they hadn't found Reach, Humanity probably would have done a lot more with that technology. As Bungie stated, a LOT of technology was lost when Reach was glassed.

nuttyyayap
July 3rd, 2012, 08:48 PM
Somehow I don't see humanity producing weapons of the scale the covies have and engines to outspeed them before they wiped out humanity once and for all, but then again, Halo is full of holes like this (Don't get me started on the initial attack on earth, out of range my arse, just fire all 300 super MACs in grid pattern and cover their entire sector, leaving no room to run except forwards, into the next volley, or backwards, in which they'd still be hit :downs:)

Warsaw
July 4th, 2012, 12:18 AM
@Hotrod: Fak. fakfkafakfakfakf-*hurk*

@DarkHalo: Doesn't make sense even still. There would be back-ups on Earth, and between the glassing of Reach and the assault on Earth, they had time to retrofit shields onto the home guard, and the Pillar of Autumn herself should have at least had them. Same goes for the lasers. It just doesn't make sense that they went straight to a [large] man-sized form-factor but they didn't even test it out first on a larger platform...one more immediately in need to boot.

@nuttyyayap: the whole Halo-verse needs a rewrite. :saddowns:

E: The more I look at the Halo 4 renders, the more I conclude that the new BR just doesn't stylistically match the rest of the human arsenal. Also, the Carbine and Storm Rifle look way too similar.

ODX
July 4th, 2012, 12:07 PM
E: The more I look at the Halo 4 renders, the more I conclude that the new BR just doesn't stylistically match the rest of the human arsenal. Also, the Carbine and Storm Rifle look way too similar.Not to mention it fucks with the entire origin system by placing it so got-damn-fucking-why-shit close to the screen without showing the back of the gun more.

But yes I agree that it doesn't fit in aesthetically as compared to something like the DMR though I feel it matches decently with the AR.

Warsaw
July 4th, 2012, 02:44 PM
Halo's FoVs have always been bad except in split-screen H1X...where it was amazing. Then they fucked it up again in HA10.

The pistol sort-of matches the new BR...because it also has a stripe (lol yellow stripe on the BR...343i is trolling). The AR, too, seems out of place; compared to the rest of the set, it's too smooth and featureless. And almost all of the weapons are the size of a medium machine gun...what gives?

DarkHalo003
July 4th, 2012, 06:27 PM
@DarkHalo: Doesn't make sense even still. There would be back-ups on Earth, and between the glassing of Reach and the assault on Earth, they had time to retrofit shields onto the home guard, and the Pillar of Autumn herself should have at least had them. Same goes for the lasers. It just doesn't make sense that they went straight to a [large] man-sized form-factor but they didn't even test it out first on a larger platform...one more immediately in need to boot.


It makes sense only when put in context with Reach being suddenly attacked. There was no warning and a lot of that tech (because Reach was the planet where most of the military tech was developed) was buried since most of the human ships were destroyed before they could leave, not to mention Human ships travel significantly slower than Covenant ships in Slipspace. The Cole Protocol prevented any of those ships returning to Earth any time soon too. In reality, though, Human ships hadn't even changed that much since the new technological developments from Reach and it's been said numerous times through Halo fiction that Humanity could wipe the floor with the Covenant on the ground, but the Space battles simply were too much. As far as ground technology was concerned, Earth had a lot of that tech (think Spartan Laser) and since there were no SIIIs on Earth, well, you couldn't exactly use all of that tech anyways.

But yeah, I agree that the Super Mac Guns not being able to systematically destroy the Covenant ships was kind of bullshit. However, I did read that the ships needed to cool down/recharge after each shot and that there were just too many Covenant ships (given that it was the second largest Covenant Fleet). There were also those Covenant Sniper ships that took down those platforms from beyond the effective striking distance. All of this from reading Fall of Reach and First Strike, but Reach truly fell when the generators died.

Mr Buckshot
July 5th, 2012, 09:51 AM
Yeah The Fall of Reach established that humans could stand up to Covenant on the ground but space battles were in the covenant's favour 99% of the time, and if the humans ever won a space battle it would be with significant losses.

What I didn't understand, was why the generators for the orbital MAC guns were on the ground?! (or did I not read it right)

Also, given that trees did an excellent job of deflecting plasma fire in the games, I believe the UNSC should start armor-plating its ships with good old fashioned wood.

DarkHalo003
July 5th, 2012, 11:22 AM
Yeah The Fall of Reach established that humans could stand up to Covenant on the ground but space battles were in the covenant's favour 99% of the time, and if the humans ever won a space battle it would be with significant losses.

What I didn't understand, was why the generators for the orbital MAC guns were on the ground?! (or did I not read it right)

Also, given that trees did an excellent job of deflecting plasma fire in the games, I believe the UNSC should start armor-plating its ships with good old fashioned wood.
LOL.

Anywho, the Generators were on the ground and, yes, they did transmit power/energy/junk to the Orbital Platforms. I believe that technology is in the making today as well, so it's not entirely FUBAR.

=sw=warlord
July 6th, 2012, 02:03 PM
It's entirely possible that the laser tech used in the Spartan laser was simply not suitable for use on starships.
The spartan laser requires a cool down after each shot, in space there is only the coolant stored on the ship.
As for shields, the larger the surface to shield, the more powerful the emitters would need to be and the power powerful the power generators would need to be.
Just because something is feasible in small scale doesn't mean it's suitable for large scale.

DarkHalo003
July 6th, 2012, 02:19 PM
It's entirely possible that the laser tech used in the Spartan laser was simply not suitable for use on starships.
The spartan laser requires a cool down after each shot, in space there is only the coolant stored on the ship.
As for shields, the larger the surface to shield, the more powerful the emitters would need to be and the power powerful the power generators would need to be.
Just because something is feasible in small scale doesn't mean it's suitable for large scale.
This. Human starships were relatively low-tech as their greatest achievement at the time of Halo Reach, Halo CE, Halo 2, Halo 3: ODST, and Halo 3 was the fusion reactor, which only reached a small fraction of the ships. Humanity could easily conquer Covenant forces on the ground, but they couldn't compete in the space race.

Warsaw
July 6th, 2012, 02:31 PM
It makes sense only when put in context with Reach being suddenly attacked. There was no warning and a lot of that tech (because Reach was the planet where most of the military tech was developed) was buried since most of the human ships were destroyed before they could leave, not to mention Human ships travel significantly slower than Covenant ships in Slipspace. The Cole Protocol prevented any of those ships returning to Earth any time soon too. In reality, though, Human ships hadn't even changed that much since the new technological developments from Reach and it's been said numerous times through Halo fiction that Humanity could wipe the floor with the Covenant on the ground, but the Space battles simply were too much. As far as ground technology was concerned, Earth had a lot of that tech (think Spartan Laser) and since there were no SIIIs on Earth, well, you couldn't exactly use all of that tech anyways.

But yeah, I agree that the Super Mac Guns not being able to systematically destroy the Covenant ships was kind of bullshit. However, I did read that the ships needed to cool down/recharge after each shot and that there were just too many Covenant ships (given that it was the second largest Covenant Fleet). There were also those Covenant Sniper ships that took down those platforms from beyond the effective striking distance. All of this from reading Fall of Reach and First Strike, but Reach truly fell when the generators died.

You are thinking inside of the canon a bit too much. I'm not. If they aren't going to honour the validity of their own fiction, I see no reason why I should either. So instead, I'm going to bust holes into their logic, call them out on it, and apply more realistic physics. Before the Covenant invaded Reach, ships came and went all the time. They wouldn't have had to rush all those developments out at the last minute, because any sensible military would have copies of plans, redundancies for everything.

Also, if the Sabre could have shields, the big ships could have had shields. Sabre is proof of concept as far as I am concerned. And humans have more efficient fusion reactor designs than the Covenant, so they could have sustained power output even better with appropriately scaled up designs. The Covenant's brutish form of fusion is why they had a small window where their ships went dark after exiting slipspace that the UNSC could take advantage of.


And Cobby, if we're going to talk about heat in space with Halo, then shields will only be briefly sustainable if at all and you would get around heat in a laser by dumping that heat into a disposable sink that gets ejected after firing. Hell, maybe cold launch them with compressed gas at the enemy. And if we REALLY want to get uber real, then the ships either need to all de-armour, or become nothing more than gun barges that can teleport from point A to B through slipspace, with engines only there for finer positioning. Oh, and no artificial gravity without rotating sections, which according to the Halo Encyclopedia, most 26th century ships are supposed to have due to the inefficiencies of human gravity generators. And the military ships are supposed to turn the grav fields OFF during combat...which none of them seem to in the games or the books.

DarkHalo003
July 6th, 2012, 02:52 PM
You are thinking inside of the canon a bit too much. I'm not. If they aren't going to honour the validity of their own fiction, I see no reason why I should either. So instead, I'm going to bust holes into their logic, call them out on it, and apply more realistic physics. Before the Covenant invaded Reach, ships came and went all the time. They wouldn't have had to rush all those developments out at the last minute, because any sensible military would have copies of plans, redundancies for everything.

Also, if the Sabre could have shields, the big ships could have had shields. Sabre is proof of concept as far as I am concerned. And humans have more efficient fusion reactor designs than the Covenant, so they could have sustained power output even better with appropriately scaled up designs. The Covenant's brutish form of fusion is why they had a small window where their ships went dark after exiting slipspace that the UNSC could take advantage of.


And Cobby, if we're going to talk about heat in space with Halo, then shields will only be briefly sustainable if at all and you would get around heat in a laser by dumping that heat into a disposable sink that gets ejected after firing. Hell, maybe cold launch them with compressed gas at the enemy. And if we REALLY want to get uber real, then the ships either need to all de-armour, or become nothing more than gun barges that can teleport from point A to B through slipspace, with engines only there for finer positioning. Oh, and no artificial gravity without rotating sections, which according to the Halo Encyclopedia, most 26th century ships are supposed to have due to the inefficiencies of human gravity generators. And the military ships are supposed to turn the grav fields OFF during combat...which none of them seem to in the games or the books.
What else am I supposed to go by? Other Science Fiction or theories based on something humans know so very little about? We don't have ships in space Warsaw. We don't know how long it takes to accomplish those modifications or apply them. Hell, everything you just said aside from military organization could be complete shit. But let me break your logic and explanations regarding canon:

1.) Sabre's are SMALL ships. They're SMALLER than Longswords. They are also experimental vehicles and only a handful existed. This leads to the belief that those WERE the military experimenting with ship energy shielding.
2.) Tell me how many ships had fusion reactors, how long humanity even had those reactors, and if humanity could develop energy shielding to effectively protect an entire ship in the several months they had between Halo Reach and Halo 2. It's been repeated constantly throughout the novels and throughout theories of science that TIME IS IMPORTANT. I can't even remember how many times I read someone saying "If only we had more time" or some manifestation throughout this series.
3.) The Covenant Ships also exited slipspace days before human ships could. They only went "dark" in the sense that they're shields/weapons were coming back online after reentering normal space. They could still maneuver and plot accordingly.

The point Warlord and I are making (not to mention the point that the Fall of Reach/First Strike mad) is that Humanity could have won or had the superior technology to win if they just had more time. That's one of the biggest parts of the Halo series. Time.

Warsaw
July 6th, 2012, 03:21 PM
Yes, as a matter of fact, you are supposed to go by other sci-fi, because Halo is inferior to a good majority of them in logical progression of technobabble. Real life history and science also make a pretty good bar-line.

In response to your enumerated queries:

1.) Sabres are still much bigger than a Spartan. Were they experimental? Yes. Were Spartans experimental? Yes. Did they work as advertised? 100% you betcha, even better than the Covenant versions if you go by the books. Concept = proven.

2.) All of them? All human ships capable of interstellar travel have them...how do you think they got the energy to tear a hole from normal space to slipspace?

3.) They were still fish in a barrel and while human ships are not as good at slipspace travel, they have no problem entering combat fresh out of the rift if they need to. Covenant have better slipspace, humans have better energy production. The only reason the Covenant got Reach was because those ships were able to disgorge troops before getting blasted to tiny pieces.

And they could still do the whole "not enough time" thing...if they remove the Splaser, Sabres, and crush the trilogies into a much shorter time frame. I am willing to bend on shields, since they are pure BS-tech. However, considering that we were capable of building weapons-grade lasers as of 2007 (when Halo 3 came out), it blows my mind that the only laser we have in 2552 is some shoulder-fired pea-shooter. Common sense says that we'd have greatly refined the mechanism 545 years later. My point is that they didn't execute their lack-of-time motif properly. The holes in the fiction say to me "we had time and we abused it" rather than "we didn't have enough time."

Bobblehob
July 6th, 2012, 04:16 PM
Uggh, more of these fucking ridiculous arguments.

Warsaw
July 6th, 2012, 04:31 PM
You are on a forum centered around Halo. This is a thread about Halo. You like having sub-par stories, that's your business. Some of us don't. Some of us like it when our favourite games don't go all 24-chromosomes on us. Before this whole Greg Bear/Halo: Reach/Halo Legends/343i fiasco, the holes were easily overlooked. They've now opened them to gargantuan proportions and I can't suspend my disbelief any longer. From a developer point of view, when your players can't suspend their disbelief, you've fucked up.

Besides, this is a friendly discussion. At least, I thought it was.

Bobblehob
July 6th, 2012, 04:43 PM
Nitpicking like this is completely ridiculous, why can't people just acknowledge that every story line for everything ever made has some sort of hole or problem, and discuss it when it is actually logical and worth the time it takes, instead of this case where absolutely nothing will come of it. I can acknowledge that there are plot holes and inconsistencies in Halo's story line, but I still enjoy it regardless, and I don't get into useless arguments that lead nowhere.

Siliconmaster
July 6th, 2012, 04:45 PM
Because Halo 4 isn't out yet, so in the meanwhile this is what we do for fun :hurr:

I watch these discussions via my email notifications, it's entertaining.

DarkHalo003
July 6th, 2012, 04:55 PM
^Lol. Considering you often find plotholes in things pretty fast, I was wondering when you'd show up to post.


Yes, as a matter of fact, you are supposed to go by other sci-fi, because Halo is inferior to a good majority of them in logical progression of technobabble. Real life history and science also make a pretty good bar-line.

In response to your enumerated queries:

1.) Sabres are still much bigger than a Spartan. Were they experimental? Yes. Were Spartans experimental? Yes. Did they work as advertised? 100% you betcha, even better than the Covenant versions if you go by the books. Concept = proven.

2.) All of them? All human ships capable of interstellar travel have them...how do you think they got the energy to tear a hole from normal space to slipspace?

3.) They were still fish in a barrel and while human ships are not as good at slipspace travel, they have no problem entering combat fresh out of the rift if they need to. Covenant have better slipspace, humans have better energy production. The only reason the Covenant got Reach was because those ships were able to disgorge troops before getting blasted to tiny pieces.


You should never compare Sci-Fi's when trying to find plotholes in one. It just doesn't make any sense. That's like comparing an FPS to a 3PS. Sure, they're both shooters, but they have a number of differences that you simply can't compare, not to mention the subject matter of both could be completely different. You should also reserve your opinions to opinionated subjects. Finding plotholes is not an opinionated subject.

1.) Yes, but Sabre's were experimental none-of-the-less. They were full-proofed by the time the Covenant attacked Reach and who's to say that the UNSC wasn't working on ships that could possibly utilize this same tech. Unfortunately, the Covenant showed up on Reach and caused that research to be buried. ONI probably had most of the data on those ships and the other tech involved, but it's apparent that AFTER THE FALL OF REACH they lacked the resources/time to create them. Keep in mind, Halo 2 happened half a year after Halo 1. Most giant technological advancements need 5 years to develop or adapt. Considering human starships in Halo still had crew members disappearing from slipspace jumps, slipspace jumps were often guestimations as to where the plotting would actually warp them in, and that slipspace jumps took months at a time to go from point A to B, I'd say something as revolutionary/design changing as integrating a physics and power altering energy shield would take more than several months.
2.) Their Fusion engines have been noted to be barely efficient for what's required to keep all systems running. The Improved-Fusion engines only existed on certain ships like the In Amber Clad and Pillar of Autumn. I'm also not certain where you're finding that human ships were superior power-wise to Covenant ships. Source?
3.) If they arrive on time at all. A battle starts now and the rest of the Fleet shows up a month later? Cool, thanks for the delayed entry man! By the way, 200,000 have just died because our technology sucks. OH WELL! The Covenant OWNED UNSC ships in space combat. It's been said so many times in this series.



And they could still do the whole "not enough time" thing...if they remove the Splaser, Sabres, and crush the trilogies into a much shorter time frame. I am willing to bend on shields, since they are pure BS-tech. However, considering that we were capable of building weapons-grade lasers as of 2007 (when Halo 3 came out), it blows my mind that the only laser we have in 2552 is some shoulder-fired pea-shooter. Common sense says that we'd have greatly refined the mechanism 545 years later. My point is that they didn't execute their lack-of-time motif properly. The holes in the fiction say to me "we had time and we abused it" rather than "we didn't have enough time."
Is that what your entire argument is about? Hell, just stop it then. I'm arguing in canon because it's where these arguments about plotholes take place. Whether or not the humanity in the Halo universe is shitty until 2500 is beside the point.

=sw=warlord
July 6th, 2012, 06:07 PM
Hey bobblehob, go back your extruded boxes or what ever it is you do and quit bitching when people discuss subjects you have no interest in?

Bobblehob
July 6th, 2012, 06:16 PM
Hey bobblehob, go back your extruded boxes or what ever it is you do and quit bitching when people discuss subjects you have no interest in?

If I had no interest I wouldn't be posting :3 I am just more interested in coming to the Halo 4 thread and reading about Halo 4 news, instead of this ongoing stupid conversation.

=sw=warlord
July 6th, 2012, 06:24 PM
If I had no interest I wouldn't be posting :3 I am just more interested in coming to the Halo 4 thread and reading about Halo 4 news, instead of this ongoing stupid conversation.
If you want news, you should check the news outlets, Waypoint forums and the like.
This is not the place to look for news,

Bobblehob
July 6th, 2012, 06:28 PM
If you want news, you should check the news outlets, Waypoint forums and the like.
This is not the place to look for news,

Are you kidding? Look back through the thread and look at every single new piece of info that was posted pretty much on the day it came out in this thread. It definitely is a place for news about the game. And even with the occasional idiocy, the conversation here is much more intelligent than any of the other discussion forums.

Hotrod
July 6th, 2012, 06:36 PM
Honestly, there's nothing wrong with them discussing Halo and having a Halo-related debate (not argument) in a Halo 4 topic.

Bobblehob
July 6th, 2012, 06:41 PM
You are probably right, Its more a case of seeing that there are new posts! Yay! maybe some new renders! Nope... people arguing about plot holes in the canon... Uggh xP If it were a debate that had some useful outcome I would be happier, but meh, Im just frustrated in general today.

Kornman00
July 6th, 2012, 06:46 PM
If it ain't Wednesday, or the day of a special event (eg, E3, PAX, etc), then you should already know not to get your hopes up for anything new, even renders.

Hotrod
July 6th, 2012, 07:06 PM
Well the Weekly Bulletin released today on Halo Waypoint, Bobblehob, so go check that out!

And here's a link https://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx

Warsaw
July 6th, 2012, 09:19 PM
^Lol. Considering you often find plotholes in things pretty fast, I was wondering when you'd show up to post.


You should never compare Sci-Fi's when trying to find plotholes in one. It just doesn't make any sense. That's like comparing an FPS to a 3PS. Sure, they're both shooters, but they have a number of differences that you simply can't compare, not to mention the subject matter of both could be completely different. You should also reserve your opinions to opinionated subjects. Finding plotholes is not an opinionated subject.

1.) Yes, but Sabre's were experimental none-of-the-less. They were full-proofed by the time the Covenant attacked Reach and who's to say that the UNSC wasn't working on ships that could possibly utilize this same tech. Unfortunately, the Covenant showed up on Reach and caused that research to be buried. ONI probably had most of the data on those ships and the other tech involved, but it's apparent that AFTER THE FALL OF REACH they lacked the resources/time to create them. Keep in mind, Halo 2 happened half a year after Halo 1. Most giant technological advancements need 5 years to develop or adapt. Considering human starships in Halo still had crew members disappearing from slipspace jumps, slipspace jumps were often guestimations as to where the plotting would actually warp them in, and that slipspace jumps took months at a time to go from point A to B, I'd say something as revolutionary/design changing as integrating a physics and power altering energy shield would take more than several months.
2.) Their Fusion engines have been noted to be barely efficient for what's required to keep all systems running. The Improved-Fusion engines only existed on certain ships like the In Amber Clad and Pillar of Autumn. I'm also not certain where you're finding that human ships were superior power-wise to Covenant ships. Source?
3.) If they arrive on time at all. A battle starts now and the rest of the Fleet shows up a month later? Cool, thanks for the delayed entry man! By the way, 200,000 have just died because our technology sucks. OH WELL! The Covenant OWNED UNSC ships in space combat. It's been said so many times in this series.

Is that what your entire argument is about? Hell, just stop it then. I'm arguing in canon because it's where these arguments about plotholes take place. Whether or not the humanity in the Halo universe is shitty until 2500 is beside the point.

Sure you should compare. They provide good examples of how to make a coherent universe. I'm not telling you that Halo's canon sucks because humans aren't all wearing power armour and throwing miniature nukes around, or that it sucks because there is no secret society causing events in the galaxy to coalesce into some grand design. I'm simply saying it sucks because everything they do, they do for cool-factor and then they retroactively change the mechanics and/or plot in order to fit.

tl;dr: Bungie and 343i pulling a Lucas.

1. The main point about shields was that it started off small...which doesn't make sense because I'd think it more likely that the first generation to be these big, inefficient things that are totally unworkable at the infantry level but usable on a large scale. The development of the shields is backwards to me. That said, I'm flexible on the shields for the simple reason that there is nothing remotely believable about them except that they require a hefty power source.

2. Not what I read. If I recall, in First Strike Cortana made a note about how unrefined Covenant fusion reactors were compared to human designs. The implication is that we are better at it. What we are not as good at are slipspace navigation and sub-luminal locomotion. The Covenant have some crafty trick for sub-luminal motion and don't simply rely on magnetic bottles like humans do. Something to do with their grav-tech I believe. So yeah, the Covenant have huge inefficient reactors that have greater output due to sheer size rather than better engineering. In any event, Halo never explains how either side gets the energy from fusion into a usable form. No mention of steam turbines, thermocouples, etc. Only "reactor output." The whole "omg fusion" thing is almost a total gimmick for that reason.

3. I know they owned human ships in space combat. They were, however, total push-overs against those Super MACs, which could one-shot even the largest vessels. That was clear as day in Fall of Reach. The Covenant were getting their asses handed to them until the generators on the ground went offline. The result is a hole in the grid to be exploited.

You act like I haven't read my Halo fiction. I'm well aware of it. I'm just saying they need to reconstruct it from the ground up so that it works better with their themes. They don't have to throw everything out. They don't even have to be hardcore science fiction about it. Halo's problem is that it's a game first and an engaging world second. They let their games get in the way of a story instead of trying to get both to serve the needs of each other.

And before anybody says "aliens in purple body armour," not a single Covenant soldier wears purple body armour at any point in the series until Reach...why Zealots are purple now is beyond me. :p

TeeKup
July 6th, 2012, 09:25 PM
I'm just throwing this out there, a Super Magnetic Accelerator Cannon platform launches a 3,000 ton ferric-tungsten slug at four-tenths the speed of light. A single round can obliterate a single ship, punch through and knock out another, and still cripple a third ship. If the mathematics are done correctly, even if a covenant capital ship COULD stop the shell, it would be vaporized from the sheer amount of thermodynamic energy released from impact.

Earth had 300 of these mother fuckers.

Masterz1337
July 6th, 2012, 10:14 PM
You guys need new hobbies.

One of the CMT members is getting to play H4 (MP) tomorrow, if you guys have any questions I can forward them to him.

DarkHalo003
July 6th, 2012, 11:52 PM
1. The main point about shields was that it started off small...which doesn't make sense because I'd think it more likely that the first generation to be these big, inefficient things that are totally unworkable at the infantry level but usable on a large scale. The development of the shields is backwards to me. That said, I'm flexible on the shields for the simple reason that there is nothing remotely believable about them except that they require a hefty power source.

2. Not what I read. If I recall, in First Strike Cortana made a note about how unrefined Covenant fusion reactors were compared to human designs. The implication is that we are better at it. What we are not as good at are slipspace navigation and sub-luminal locomotion. The Covenant have some crafty trick for sub-luminal motion and don't simply rely on magnetic bottles like humans do. Something to do with their grav-tech I believe. So yeah, the Covenant have huge inefficient reactors that have greater output due to sheer size rather than better engineering. In any event, Halo never explains how either side gets the energy from fusion into a usable form. No mention of steam turbines, thermocouples, etc. Only "reactor output." The whole "omg fusion" thing is almost a total gimmick for that reason.

3. I know they owned human ships in space combat. They were, however, total push-overs against those Super MACs, which could one-shot even the largest vessels. That was clear as day in Fall of Reach. The Covenant were getting their asses handed to them until the generators on the ground went offline. The result is a hole in the grid to be exploited.

You act like I haven't read my Halo fiction. I'm well aware of it. I'm just saying they need to reconstruct it from the ground up so that it works better with their themes. They don't have to throw everything out. They don't even have to be hardcore science fiction about it. Halo's problem is that it's a game first and an engaging world second. They let their games get in the way of a story instead of trying to get both to serve the needs of each other.


1.) The reason why humanity had energy shielding is because they stripped the technology over decades of fighting the Covenant Elites. That's the only way they obtained shield tech, so they had to start at the smaller levels to build up.

2.) No. Cortana stated that the Fusion Reactors of the Covenant were not optimized to where they could run at their full potential. For the Covenant, modifying or improving on that tech was heresy. She never said that Humanity's reactors were better, only that if Humanity had those reactors they'd be able to bring out their fullest potential. Covenant reactors aren't inefficient by any means, but rather they aren't optimized to their full potential, and the UNSC reactors are more efficient than the standard Covenant vessel only with the improved fusion reactor designs found late in the war.

3.) As true as this is, the Covenant did have those Sniper Capital ships that took down multiple platforms from a considerably safe distance, until the PoA destroyed it. But they weren't getting their asses handed to them. The fighting was simpyl on level ground and could be won by human ingenuity.

I'm not acting like you haven't read the canon. I'm acting like you're ignoring the canon out of an attempt to point out plotholes based on some concept that looking at it in comparison to other completely different Sci-Fi that are unrelated to Halo will give you supreme leverage in an argument about Halo canon. This is why Greg Bear can get away with his fuck-faced nonsense simply because people want more popular Sci-Fi elements in Halo. Stop fucking with our Halo damn it.


And before anybody says "aliens in purple body armour," not a single Covenant soldier wears purple body armour at any point in the series until Reach...why Zealots are purple now is beyond me. :p
Hate to burst your bubble, but:
2940
2941
2942
Halo 2's specops Elites wore Violet/Purple armor and so did Halo 3's. Even if the color in Halo 3 can be disputed, it's easy to see the confusion in the coloring.


I'm just throwing this out there, a Super Magnetic Accelerator Cannon platform launches a 3,000 ton ferric-tungsten slug at four-tenths the speed of light. A single round can obliterate a single ship, punch through and knock out another, and still cripple a third ship. If the mathematics are done correctly, even if a covenant capital ship COULD stop the shell, it would be vaporized from the sheer amount of thermodynamic energy released from impact.

Earth had 300 of these mother fuckers.
Now the Battle of Earth is something I'm still trying to figure out. Not exactly sure how they fucked up there.

@Masters: That'd be awesome.

nuttyyayap
July 7th, 2012, 12:34 AM
Now the Battle of Earth is something I'm still trying to figure out. Not exactly sure how they fucked up there.
Dramatic effect. Plain and simple. In a logical situation Regret's 15 ships would have been obliterated in the method stated in a previous post of mine.
However, if they sent the High Charity fleet...

itszutak
July 8th, 2012, 01:21 AM
So here's an image for the H4 shotty

http://i.imgur.com/AYutX.png

That's about it for today

edit: oh wait, also this thing
nJLhSt8dOjc
(H4 forge announcement)

Hotrod
July 8th, 2012, 08:31 AM
Yeah, saw those last night. Dynamic lighting? On my Forge items? It's more likely than you think, and fucking awesome.

I want this game so bad, it's not even funny...

JackalStomper
July 8th, 2012, 10:28 AM
They could have at least used a new theme for the visuals.

Grasslands, cliffs, and pristine forerunner structures, yeah that's refreshing.

ODX
July 8th, 2012, 10:44 AM
"All forge objects now accept shadows from the environment or other forge objects. And if you see...forge objects also cast shadows on the environment."

FUCK YEEEESSSSSSSSSSSS. THINGS FINALLY LOOK LIKE THEY BELONG THERE FUCK YEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSS

DarkHalo003
July 8th, 2012, 11:29 AM
I'm beginning to like this game a lot, lot more than I thought I would.

Pooky
July 8th, 2012, 12:53 PM
http://i.imgur.com/AYutX.png


:gonk:

TeeKup
July 8th, 2012, 01:45 PM
That thing looks like one of the rifles the clone troopers used.

Pooky
July 8th, 2012, 01:46 PM
http://i.imgur.com/WmW1n.jpg

This one?

Masterz1337
July 8th, 2012, 02:22 PM
I don't get how they can have such good gameplay ideas, such a great team of engineers, yet their art direction is literally going in 10 different places... all at the same time.

DarkHalo003
July 8th, 2012, 02:47 PM
I don't get how they can have such good gameplay ideas, such a great team of engineers, yet their art direction is literally going in 10 different places... all at the same time.
Because their work force is composed to 400+ people. Maybe twice that much. I know it's more than Bungie's.

I'm not so sure how I feel about the Shotgun. I like that it looks different, but I don't like how it looks so monotone.

Donut
July 8th, 2012, 02:52 PM
oh my god, so the color settings on forge objects will actually work now?

itszutak
July 8th, 2012, 04:21 PM
I don't get how they can have such good gameplay ideas, such a great team of engineers, yet their art direction is literally going in 10 different places... all at the same time.I recall reading they got some of the art direction from Metroid to join the H4 team, which would explain some of the forerunner tech shown recently

Hotrod
July 8th, 2012, 07:55 PM
They could have at least used a new theme for the visuals.

Grasslands, cliffs, and pristine forerunner structures, yeah that's refreshing.
There's going to be three Forge World-style maps, each with their own unique environment. This is only one of the three, which happens to have the same theme.


Because their work force is composed to 400+ people. Maybe twice that much. I know it's more than Bungie's.

Actually, it's around 250 people at the moment.

Siliconmaster
July 8th, 2012, 08:40 PM
Thank god for 3 different environments. Forge world was cool in Reach, but there wasn't a huge amount of variation to work with. And at least their forge objects are textured a little more sleekly than the odd almost-forerunner-but-not-really look. They may not look perfectly forerunner (where are my strips rawr), but they don't look as bizarre either.

=sw=warlord
July 8th, 2012, 08:53 PM
kind of a shame they haven't thought of the idea of having particle emitters in forge as a placeable object.
Would have been interesting to have rain and snow as placeable objects.

Siliconmaster
July 8th, 2012, 08:56 PM
kind of a shame they haven't thought of the idea of having particle emitters in forge as a placeable object.
Would have been interesting to have rain and snow as placeable objects.

That would be cool. Going by how H1 did weather though, that would involve bsp cluster changes between indoor and outdoor weather. Though if they planned ahead, and just made the emitter affect "outdoor" clusters, then that would theoretically work without making it snow indoors, for instance. They might not have wanted to deal with weather on forge objects however.

Masterz1337
July 8th, 2012, 09:09 PM
They do have custom trigger volumes now though in forge.

Siliconmaster
July 8th, 2012, 09:24 PM
Good point. I'm really excited about those. Low gravity zones wooo

DarkHalo003
July 8th, 2012, 09:33 PM
Actually, it's around 250 people at the moment.
Source? I remember from somewhere it being pretty high. You sure it's not 250 people at least?

NotZac
July 8th, 2012, 10:31 PM
kind of a shame they haven't thought of the idea of having particle emitters in forge as a placeable object.
Would have been interesting to have rain and snow as placeable objects.
Bungie tried to do this back with Reach, but it wasn't finished and sadly had to be cut. :saddowns: There's a source of this info somewhere.

Kornman00
July 8th, 2012, 11:49 PM
Source? I remember from somewhere it being pretty high. You sure it's not 250 people at least?
It was mentioned in an 'interview' posted on Microsoft's ExpertZone or w/e.

Hotrod
July 9th, 2012, 06:44 PM
Source? I remember from somewhere it being pretty high. You sure it's not 250 people at least?
Several video/internet interviews with Frankie and other members of the 343 Industries staff.

DarkHalo003
July 9th, 2012, 08:00 PM
Several video/internet interviews with Frankie and other members of the 343 Industries staff.
:/

I'll take the easy route:
http://en.wikipedia.org/wiki/343_Industries

Thnx wikipedia.

Hotrod
July 9th, 2012, 09:34 PM
:/

I'll take the easy route:
http://en.wikipedia.org/wiki/343_Industries

Thnx wikipedia.
There, that wasn't so hard, was it?

Hey, I don't keep track of my sources, I just remember what I hear and read. *shrugs*

DarkHalo003
July 9th, 2012, 10:11 PM
There, that wasn't so hard, was it?

Hey, I don't keep track of my sources, I just remember what I hear and read. *shrugs*
Lol.

Hotrod
July 10th, 2012, 07:33 PM
The "Fish Stick" control scheme. Anybody who understands gets a free cookie.

http://i1244.photobucket.com/albums/gg567/G_iven/fishstick.jpg

TVTyrant
July 10th, 2012, 07:48 PM
Nice COD layout.

nuttyyayap
July 10th, 2012, 08:01 PM
I don't understand.
I suppose I'll just have to do without cookies until they're done cooking.

Hotrod
July 10th, 2012, 09:07 PM
A cod is a type of fish... CoD layout... Fish Sticks is the name of the layout... Comprende?

nuttyyayap
July 10th, 2012, 09:11 PM
D'oh! :saddowns:
So, did anyone get to play halo 4 at whatever the event was called?

itszutak
July 11th, 2012, 05:10 AM
http://halocouncil.com/content.php?r=558-7-Halo-4-Helmets-RTX

Screenshots of some armor permutations. :(

EX12693
July 11th, 2012, 05:17 AM
.... Eewwww....

t3h m00kz
July 11th, 2012, 06:14 AM
Preeeeetty fugly imo

Higuy
July 11th, 2012, 07:21 AM
theres way to much going on, as if they are trying to cram in as much detail as possible

Warsaw
July 11th, 2012, 07:26 AM
Unreal Tournament, in my Halo? It's more likely than you think.

Pooky
July 11th, 2012, 11:09 AM
theres way to much going on, as if they are trying to cram in as much detail as possible

Did you guys not already get this impression from the fugly ass weapons?

PlasbianX
July 11th, 2012, 11:31 AM
Looks like crysis...

BobtheGreatII
July 11th, 2012, 01:08 PM
I really really really hope there are some permutations to the mark V or something. That shit is gross.

Siliconmaster
July 11th, 2012, 01:31 PM
Wow, normally I don't complain about armor perms, but all of those look shittastic.

ThePlague
July 11th, 2012, 02:50 PM
Yay Recon is back!

RedBaron
July 11th, 2012, 03:33 PM
Why is the soft armor around the shoulders and armpits the same color as the armor plates. It's literally the ugliest thing I've ever seen. And 80% of those helmets... wtf???

Bobblehob
July 11th, 2012, 03:43 PM
They are more stylized versions of older Bungie designs, a little bit detail heavy, but I don't see what the problem is here :P

Roostervier
July 11th, 2012, 03:51 PM
I like the way these look compared to the shitty armour perms they tried to add as a gimmick to halo 3

Warsaw
July 11th, 2012, 04:01 PM
They are more stylized versions of older Bungie designs, a little bit detail heavy, but I don't see what the problem is here :P

Those weren't particularly attractive, either, especially in Reach.

Hotrod
July 11th, 2012, 05:45 PM
Well I like them. The one that intrigues me the most is Infiltrator out of those ones, though I'll probably be using HAZOP (until we see more helmets later on for me to choose from).

Higuy
July 11th, 2012, 06:46 PM
The Recon one looks like it has the face of ^_^

DarkHalo003
July 11th, 2012, 08:53 PM
Something looks wrong with the pictures, like they're stetched vertically. That or 343i fucked up their scaling.

TVTyrant
July 12th, 2012, 12:31 AM
Armor looks more and more Mecha like in every game...

TeeKup
July 12th, 2012, 01:35 PM
I roughly like the Recon and Scout helmets, only because for some reason they remind me of Evangelion.

DarkHalo003
July 12th, 2012, 01:58 PM
I roughly like the Recon and Scout helmets, only because for some reason they remind me of Evangelion.
They do kind of look like those suits now that you mention it. It's difficult for me to watch that show though after the seen where that chick gets eaten alive by the bird-things.

Personally, the legs remind me of Knightmares from Code Geass, which I don't mind at all. These new Spartans are looking more Mechish each new reveal though.

TeeKup
July 12th, 2012, 02:06 PM
That was from The End of Evangelion, the movie that offered more closure than the actual ending episodes.

I recommend going back and watching the Evangelion Rebuild movies, they're absolutely stellar.

Arteen
July 12th, 2012, 02:55 PM
Scout helmet it is.

DarkHalo003
July 12th, 2012, 04:07 PM
That was from The End of Evangelion, the movie that offered more closure than the actual ending episodes.

I recommend going back and watching the Evangelion Rebuild movies, they're absolutely stellar.
One day down the road. Still trying to come up with enough time between everything I want to do before school starts to watch Gurren Lagan.

I think Orbital is kind of neat. Really reminds me of astronauts.

Kornman00
July 13th, 2012, 03:03 AM
Ca3Y8Ws3plI

PLAY IT AGAIN PLZZZZZ

BobtheGreatII
July 13th, 2012, 04:34 AM
"Stay close to me, I'm your best chance for survival."

Lol wut.

I hate to say it though, I always get all nerded out when I see this stuff. Cortana at the end was a nice touch. And where in the hell did the whole "117" being painted on the armor come from? Reminds me of this shit:

http://mimg.ugo.com/201001/35242/cuts/halo-legends-the-package_480x270.jpg

And that bugs me.

EX12693
July 13th, 2012, 04:38 AM
Ehh... I'm not liking the acting in that.. nor the whole drama thing they have going on.... :/

Kornman00
July 13th, 2012, 05:55 AM
I think FUD takes place like right around the time the Covies make contact. Also hence the 'older' suit. The guy at the end is the cadet who I guess is now, flashforward, serving on the Infinity or w/e.

Masterz1337
July 13th, 2012, 01:04 PM
It's the same suit he was wearing in H3, the scratches on the chest he got between h2 and h3 are still there as well. It's just visually updated. Also was that even Steve Downes voice? Lame.

TeeKup
July 13th, 2012, 02:02 PM
That looks about 15 different kinds of bad.

DarkHalo003
July 13th, 2012, 05:09 PM
Scared to watch it. If it's not good, I know it will put me in a bad mood.

Hotrod
July 13th, 2012, 05:50 PM
It's the same suit he was wearing in H3, the scratches on the chest he got between h2 and h3 are still there as well. It's just visually updated. Also was that even Steve Downes voice? Lame.
Actually, it's the Halo Legends rendition of the Mark IV armour. It looks like shit, really, not at all what Mark IV should be. And no, I don't count that Halo Wars shit as Mark IV, this armour that looks like a bulkier Mark V is the real deal, as per The Fall of Reach :
http://www.halopedian.com/images/9/94/CP_armor.png

TeeKup
July 13th, 2012, 05:52 PM
I liked Gray Teams armor, Gray Team in general was intense.

Kornman00
July 13th, 2012, 06:39 PM
...Halo Wars shit...
GET OFF MY PLANET!

Kornman00
July 13th, 2012, 08:39 PM
So, I hurd u guyz liek H4 campaign spoilerz

TDB6slZZVGA

Look at Cortana rage :mech2:

=sw=warlord
July 13th, 2012, 09:00 PM
is 343I trying to piss it's fanbase off?
"I will not jepardize the security of my ship because of the delusions of an aging spartan and a rampant AI"
this motherfucking spartan ended the war, the chief not only blew up one ring, he got so bored that he blew the same ring up a second time, killed it's caretaker, destroyed the facility capable of making new rings and killed one of the hierachs for the covenant, all within a year.
and that captain has the gall to look down on him despite the fact any spartan could punch through concrete and flip 60 tonne tanks

Tnnaas
July 13th, 2012, 09:11 PM
The C&C duo are receiving a bigger beat-down than Halsey did in Glasslands. Like seriously, if you can't trust Cortana, at least trust the Chief. He's seen it all. "Aging Spartan"? It's not like he's senile or anything.

Kornman00
July 13th, 2012, 10:03 PM
and that captain has the gall to look down on him despite the fact he has to look up because teh cheif iz tallar
ftfy

DarkHalo003
July 13th, 2012, 11:02 PM
is 343I trying to piss it's fanbase off?
"I will not jepardize the security of my ship because of the delusions of an aging spartan and a rampant AI"
this motherfucking spartan ended the war, the chief not only blew up one ring, he got so bored that he blew the same ring up a second time, killed it's caretaker, destroyed the facility capable of making new rings and killed one of the hierachs for the covenant, all within a year.
and that captain has the gall to look down on him despite the fact any spartan could punch through concrete and flip 60 tonne tanks
Keep in mind that ONI has done a lot to make the Spartan program look miniscule, not to mention there are personnel like Colonel Ackerson who hated the Spartans and thought humanity could win the war without them. 343i isn't pissing on the fanbase at all. This sort of asshole character has existed since Fall of Reach.

Hotrod
July 14th, 2012, 12:28 AM
GET OFF MY PLANET!
I'm talking about the Halo Wars design of the Mark IV armour being shit, the rest of the game is amazing and I love it very much so.

And I shall now leave this thread to due spoilers discussion.

TeeKup
July 14th, 2012, 12:48 AM
At least now we know Cortana isn't raging at the Chief. That captain can fuck right off as well, I'm with Cobby on this.

Tnnaas
July 14th, 2012, 01:24 PM
http://www.youtube.com/watch?v=d9NqBhFnJWU

I'm gonna bitch if the grenades don't bounce properly. :v:

Masterz1337
July 14th, 2012, 02:46 PM
is 343I trying to piss it's fanbase off?
"I will not jepardize the security of my ship because of the delusions of an aging spartan and a rampant AI"
this motherfucking spartan ended the war, the chief not only blew up one ring, he got so bored that he blew the same ring up a second time, killed it's caretaker, destroyed the facility capable of making new rings and killed one of the hierachs for the covenant, all within a year.
and that captain has the gall to look down on him despite the fact any spartan could punch through concrete and flip 60 tonne tanks
Don't forget that people don't know what happened to the chief or the final mission at the Ark. There was nothing but the 117 the Arbiter carved into the metal at the memorial service signifying the loss of the Chief at the end of H3. If they made the Chief's "death" public knowledge, it would undermine the myth of the Spartan project, so it's likely no one but the upper command knows that the Chief is "dead".

Kornman00
July 14th, 2012, 04:25 PM
Ummm, the Arby got his purple ass out of dodge...I'm pretty sure he was able to pass along that the Chief and Co took the Ark out shortly before they all tried making their exit in the FUD. And he was quiet literally MIA this time (death..."were it so easy"), as all Spartans become in some form or fashion.

Actually, I have no idea why you even brought up the idea of the Chief being 'dead' to begin with. W4rl0rd said nothing about him being dead.

=sw=warlord
July 14th, 2012, 05:34 PM
Don't forget that people don't know what happened to the chief or the final mission at the Ark. There was nothing but the 117 the Arbiter carved into the metal at the memorial service signifying the loss of the Chief at the end of H3. If they made the Chief's "death" public knowledge, it would undermine the myth of the Spartan project, so it's likely no one but the upper command knows that the Chief is "dead".
Are you honestly going to tell me that the captain of the most advanced UNSC warship ever made would not know who the chief was and what he had done in the past?
The events of Halo 3 were not exactly short on people knowing what was going on, you forget there was an entire capital ship that left the ark with refugees, human and elite alike.
The Arbiter was not the only one who knew what happened.

Masterz1337
July 14th, 2012, 05:47 PM
Uh... The memorial for the fallen hero's had 117 carved into it, as the only reference the Chief. The Arbiter, Chief, and Cortana were the only ones who were there at the Ark when the second installation 04 blew up. Hood say's it's hard to believe the Chief is dead, the Arbiter doubts it. The official policy is that Spartans never die, if the humans believe the Chief is dead, they're not going to tell their entire military, let alone race, especially when they are making a whole new Spartan army.

tl;dr. The Chief was believed to be dead, Spartan deaths are kept secret, there's no reason why some ship captain would know the Chief's whole story.

=sw=warlord
July 14th, 2012, 05:51 PM
Most.Advanced.Warship.Of.All.Time.

He isn't just some random captain, Infinity was made in secrecy so tight it had total communications black out through it's entire construction ispacked with every scrap of forerunner technology obtained throughout the entire war.

Masterz1337
July 14th, 2012, 05:54 PM
He's still just some grunt taking orders from the people up top.

=sw=warlord
July 14th, 2012, 05:57 PM
He's still just some grunt taking orders from the people up top.
The only people who know about infinity are a select brass in the navy, parangosky and osman, possibly a few in ONI as well.
As far as it goes, he is far more than your typical Captain.

Kornman00
July 14th, 2012, 06:03 PM
lol, Special Ops aren't just some grunts.

Of course, if this CPT was/is actually an incognito Insurrectionist-supporter, he may view Spartans in a more negative light than other regular UNSC joes, as the Spartans performed operations on Innies before the Covies showed up and pooped on everyone's gay parade.

However, the MC was publicly (remember the lights and cameras in H2?) awarded medals by Lord Hood, along with Johnson and Miranda. It's not like he's just some secret dude in a suit, a mark V, anymore. He's a publicly known hero. People need heros. Be a hero, keep it clean.

TeeKup
July 14th, 2012, 06:06 PM
Heroes never die...

:3

TVTyrant
July 14th, 2012, 06:15 PM
I can see both sides. If he's high ranked/trusted enough to be in charge of a super special ops ship, he might know some things. Then again, there are lots of times in the books where people like that don't know fucking shit about dick.

Kornman00
July 14th, 2012, 06:21 PM
Then again, there are lots of times in the books where people like that don't know fucking shit about dick.
I think you're confusing the fictional characters with their authors :realsmug:

Arteen
July 14th, 2012, 06:35 PM
I don't see anything odd whatsoever about the captain's attitude.

Warsaw
July 14th, 2012, 06:40 PM
Another case of a regular human soldier being totally jelly of the Spartans' abilities.

nuttyyayap
July 14th, 2012, 07:05 PM
Do tell me, why a Captain is commanding something that nobody under an Admiral should be in command of?

Kornman00
July 14th, 2012, 07:29 PM
Do tell me, why a Captain is commanding something that nobody under an Admiral should be in command of?
In the Navy, Captain is the rank right before the first Admiral rank, and they are the ones who command a ship. Unlike a CPT in the Army/AF/Marines, which is three long promotions off from General.

nuttyyayap
July 14th, 2012, 07:31 PM
Ah, okay, thanks.
I do wonder, though, what role the Spartan 4's on the Infinity have in the campaign...

TVTyrant
July 14th, 2012, 11:52 PM
I think you're confusing the fictional characters with their authors :realsmug:
Seems likely :smug:

Kornman00
July 15th, 2012, 06:39 AM
You can now use the pistol when you have the flag

w8CJAqT13fE

t3h m00kz
July 15th, 2012, 07:08 AM
Metal

DarkHalo003
July 15th, 2012, 03:27 PM
Not sure if like or not. I know you're not supposed to be that capable when you have the flag, but sometimes I feel more helpless with it than I do ambitious. We'll just have to wait and see I guess.

Siliconmaster
July 15th, 2012, 04:00 PM
It is merely a pistol, so it could be more of a "you're not totally screwed" than a "now you have a flag AND a weapon!" thing. That being said, idk how good the pistol is. If it's Halo 1, then that is a dangerous combination. If it's H3, then it's just a pea shooter.

DarkHalo003
July 15th, 2012, 04:09 PM
It is merely a pistol, so it could be more of a "you're not totally screwed" than a "now you have a flag AND a weapon!" thing. That being said, idk how good the pistol is. If it's Halo 1, then that is a dangerous combination. If it's H3, then it's just a pea shooter.
It's probably more like Reach's, which in case I'd be fine with that because you need to stay calm to use it right.

Warsaw
July 15th, 2012, 04:49 PM
Which is funny, because an expert pistol user in Reach can take a dump all over the DMR whores, especially in SWAT.

Kornman00
July 15th, 2012, 05:52 PM
Yeah, but in SWAT there's no shields, so it really isn't that hard to do. Idiots either try to play the DMR like it's the BR or don't realize what bloom/spread is.

Warsaw
July 15th, 2012, 06:15 PM
SWAT exacerbates it, but the pistol is generally a better weapon than the DMR except on those wide open maps.

I like that they are adding the ability to actually defend yourself, I guess they've finally learned that people don't actually play as a team in Halo.

JackalStomper
July 15th, 2012, 06:16 PM
As long as they don't turn on that flag carrier can drive vehicles BS by default.

Kornman00
July 15th, 2012, 07:36 PM
Actually, it would be interesting if the flag carrier could drive certain vehicles. Instead of carrying it still however, the flag would be connected to some marker. And if the vehicle is knocked off its wheels or normal balance, the flag would be dropped. So, a warthog could have a force applied to it that flips it multiple times, but not destorys it, while the flag would have been dropped on the first flip. So sure, a flag carrier can drive a vehicle, but there's still a high risk involved. They could drop the flag and be knocked very far away from it.

Siliconmaster
July 15th, 2012, 07:58 PM
That's actually quite a cool idea, would make flag and vehicle combat more interesting, to be sure.

Amit
July 16th, 2012, 12:14 AM
What the fuck is this bullshit?:


http://www.youtube.com/watch?v=-CJCqMqA_5M&feature=player_detailpage

Looks like a shitty short film with the ho from Narnia pretending to be a soldier.

Oh look another game that wants to act like you're living inside the console:


http://www.youtube.com/watch?v=JOwRLHK09YY&feature=player_detailpage

In all honestly, I think it looks pretty cool, but a bit gimmicky.

nuttyyayap
July 16th, 2012, 12:49 AM
Multiplayer kinda looks cool... but I'm still only buying it for the Singleplayer.

Warsaw
July 16th, 2012, 01:04 AM
Forward Unto Dawn has that cheesy Starship Troopers vibe to it, but with a serious tone. It doesn't work. Chief also looks and sounds retarded, and why the fuck is there a huge "117" painted on his armour?

I do like the look of Spartan Ops. Not giving a shit about competitve multiplayer.

DarkHalo003
July 16th, 2012, 02:38 AM
I like how the game is looking.

The short film is fucking stupid though. The armor looks like toy plastic. It looks as bad as the fan series from earlier, only it shouldn't be because this is supposed to be professional.

Tnnaas
July 16th, 2012, 02:49 AM
What happened to the guys who did all those live-action marketing shorts? They sure would have came in handy right about now.

Amit
July 16th, 2012, 03:06 AM
Multiplayer kinda looks cool... but I'm still only buying it for the Singleplayer.

That doesn't make sense? Who buys for singleplayer that you'll play like twice, maybe? Rent it or borrow it and play it. Don't waste $70 on SP alone.

nuttyyayap
July 16th, 2012, 03:52 AM
...Or maybe like 5 times. Add Spartan Ops into the mix as well. And who the says I'd pay $70 for it? I got reach for $10 2 weeks after release :smug:

t3h m00kz
July 16th, 2012, 04:34 AM
I got reach for free the day it was released

Warsaw
July 16th, 2012, 04:49 AM
What happened to the guys who did all those live-action marketing shorts? They sure would have came in handy right about now.

Even those looked plastic and cheesy. I would honestly rather them make a full CGI series.

Also, Amit, some of us play campaigns over and over and over again. Multiplayer games are a dime a dozen (and pretty much all the same), but a good single player experience is hard to come by. I'm not saying Halo 4 will be an amazing single player game, just leaving the possibility open.

Kornman00
July 16th, 2012, 05:47 AM
Even those looked plastic and cheesy. I would honestly rather them make a full CGI series.
Or do it all thru the engine

Like, release the game on the PC. Give people an editing kit. And vola, movie time.

Pooky
July 16th, 2012, 06:38 AM
That doesn't make sense? Who buys for singleplayer that you'll play like twice, maybe? Rent it or borrow it and play it. Don't waste $70 on SP alone.

http://i.imgur.com/LKC5m.jpg

DarkHalo003
July 16th, 2012, 11:44 AM
I lol'd.

I'll be happy to say I anticipate both. 343i seems to be doing really well with the gameplay so far and I'm liking where MP is going a good lot. The Campaign seems classic and the environments seem very nice.